新手自定义领域场景

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奇迹时代4
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给新手的自定义领域游玩建议 关于本指南 各位神明大人,大家好! 感谢您查看我的这份指南!

在撰写《奇迹时代4》的其他攻略时,我强烈感觉到新手很容易感到不知所措——不仅是因为游戏中需要处理的信息繁多,尤其是游戏的节奏也会让新手难以适应。而《奇迹时代》系列的忠实粉丝以及类似游戏的老手则会轻松得多。 为了帮助新手,我想在这里提供一些自定义领域设置,我认为这些设置你可能会喜欢,并且能让你在学习和游玩游戏时有一个良好的开端! 希望你能和我一样享受这款游戏。祝你游戏愉快!

基础信息 在开始之前,我想提供一些关于创建自定义领域的基本信息,包括某些事物如何受到影响,以及它们为何会有这样的行为方式。 不祥AI 《奇迹时代4》中的AI/非玩家角色对手较为初级,仅有非常有限的“个性”优先级设定。好吧,好吧——让我换种说法!我的意思是,AI不会制定策略。完全不会。它是一个非常初级的“构造体”,专注于做出“当前情况下可能的最佳决策”,而不会考虑人类从长期角度来看可能认为合乎逻辑的事情。例如,如果AI当前的最佳选择是建造金矿,即便它们实际上需要魔法值才能成功行动,它们仍然会建造金矿,原因很简单,它们“不会考虑未来”。它们没有记忆,不会畅想,也不会规划。记住这一点将帮助你识别AI那些源于这种初级行为的可疑决策。 起初,如果AI只能做到这些,听起来可能会有些重复,最终变得无聊。这……在一定程度上确实如此,这是毫无疑问的。但由于“个性”优先级设定的存在,游戏仍然可以很有趣。在AI的核心行为之上,你会发现它们所采用的“个性”模式,这些模式取决于其派系的文化和起源配置,或许还有一丝运气的成分。出身蛮族且是无情掠夺者的AI统治者更可能形成“军阀”型人格,而出身显赫且是受选统一者的AI统治者则更可能形成“外交官”型人格。这些人格模式会在表面层面影响AI的攻击性和决策,但仍能对整体游戏体验产生强烈影响,为你带来多种可能的变化。在默认胜利条件设置下,它们还会尝试达成最适合自身人格的胜利条件。

A few AI personalities you might come across often ~ Does the AI cheat? Funny you should ask. Yes, they do! But contrary to popular misconception, the way they get benefits, depending on the difficulty level they set, is entirely in the form of discounts. They cannot create units out of thin air. They do not have unlimited resources. And for the sake of fairness, they do not have handicaps that can be applied to human players. Without those discounts the AI would end up economically bankrupt, as they are constantly in disadvantage against a human player who simply applies foresight in their gameplay. Hm? The AI should be able to do better when you think of AI for chess? A very popular misconception. Reasoning: even the best AI capable of playing chess uses the same rudimentary basic behaviour. The difference lies in their ability and access to data to calculate countless possibilities many moves in advance. But they can only do this because chess is severely limited in its complexity compared to a modern computer game. I shudder to think how long it would take the AI to make its move if it had to calculate every possible next move, with X number of players, random "probability" seeds and - well - human behaviour, which is infinite in its potential to deviate from the most optimal path. Long story short: there is not much to expect from an AI here. But thankfully the game offers multiplayer. Should you ever see something the AI is doing which surprises you, like, seemingly manifesting units out of thin air: keep in mind that what the AI can do, you can do too. They just got a discount. Not a God mode. And the magic of e.g. concealment effects can easily be mistaken for units appearing out of nowhere ~ Oh, and since the AI is incapable of planning, and therefore incapable of trading realistically, it uses set templates to skill and equip its heroes. While a player might equip this and that and skill their heroes manually, the AI only has access to certain hero builds that come with certain item sets. As a result, it is common to see multiple AI heroes with the same items, even items that you might not expect to see more than once in the course of a game. This also leads to multiple heroes and therefore armies with concealment rings. Map Generation Each map is randomly generated, every time with a new "seed", adjusted with realm traits. The AI ruler do not affect that generation with their personality, so some can end up with unexpected advantages or disadvantages. However, the number of rulers in the game will affect map size and positioning, as well as the distance between players. If you play single player against the AI and choose an odd number > five, you will most likely get the prime position in the centre of the map. Prime because it is the absolute best, with guaranteed action to be expected! Keep this in mind when creating the map, as you may want to adjust if you prefer a more ~ relaxed safety position at the edge or even in the corner of the map, with the disadvantage of limited expansion and the risk of getting trapped early on. Story Realm vs. Custom Realm Be warned that a custom realm session will feel very different from a story realm session. On the one hand, you will not get scripted quests, but on the other hand, custom realms offer a level of challenge that is much more interesting than the lacklustre story realms. This is due to the nature of the story realms, which, in addition to the very simplified initiation realm, can be thought of as a large "introductory/tutorial campaign". Performance Matters I will only recommend maps up to a maximum of five rulers. Why is that? Because although the game allows you to create larger maps, it does not mean that your PC can actually handle them. Especially with the score victory feature disabled, which allows you to go beyond 150 moves, the game will require more and more CPU processing power for each turn as more objects become available for the calculations. Doing the calculations and then loading them from your storage drive is the main reason why turns take so long to finalise. The usage of RAMDisk to lessen the load on your storage drive is a reliable workaround, but not something I can easily recommend to beginners. I want you to have a smooth and enjoyable experience playing the game. And from my personal experience with other similar games, I strongly recommend that you keep the number of players low unless you are absolutely sure that your gaming rig can handle it. And if you are playing multiplayer, you also need to make sure that your fellow players' gaming PCs are up to the task. Unless, of course, you are using Steam Remote Play and the game's hotseat feature. For good reason, this is probably the multiplayer mode with the fewest desynchronisation problems. Sword Coast (Easy) Geography Trait: Coast Clime Trait: None Inhabitant's Trait: Magic Origin Presence Trait: None Misc Traits: Wondrous Past, Crystalline Abundance, Bannerlords Player Distance: Far Players: 3 Factions: Normal AI difficulty Game Flow: Default Settings A very simple map which is compact but also comes with comfortable space for your first steps. The limited number of players (in single player you and two AI rulers) helps to keep track early on, while you get also to see more than just one opponent. I always recommend you setup the rulers for the AI personally and customised. That way the overall first impression will feel better. If you are playing multiplayer I recommend a co-op game, setting the remaining AI ruler to hard instead of normal. While it might sound at first "hey, is that not too much for a beginner?", do not be afraid of the setting. Even if you lose the session, you will still come out as a winner with good experience. The AI on normal difficulty is easier than you might think, and if it turns out a challenge you are guaranteed to grow. The Inhabitant's Trait and the Wondrous Past trait will guarantee a "magical first impression".

伊桑平原(简单) 地理特性:大陆 气候特性:无尽原野 居民特性:和平之地 存在特性:无 其他特性:辉煌过往、巨大地下空间、城邦、极地暴风雪 玩家距离:遥远 玩家数量:4 派系:2v2团队,困难AI难度 游戏流程:禁用分数胜利,禁用魔法胜利 这是你迈向进一步探索的第一步!更多地图探索。体验与AI组队游玩的感觉。在保持简单的同时,初步接触一些更专业的其他特性。【大规模地下】特性将为你提供一个良好的基础,帮助你了解地图地下部分的更多优势,而【极地暴风雪】则能让你首次体验到环境危害。

冰封王座(普通难度)

需求:万神殿等级4 地理特性:陆地 气候特性:冰封领域 居民特性:无 存在特性:冰霜女王领域 其他特性:辉煌过往、霜灵影响、再生侵扰 玩家距离:遥远 玩家数量:4 派系:极北派系(困难AI难度),其余为普通难度 游戏流程:禁用分数胜利、禁用扩张胜利、禁用魔法胜利 这是一个以击败冰霜女王为目标的主题设定。你可以与其他统治者竞争、结盟或迫使他们臣服来达成目标。你已具备解锁该主题所需万神殿等级的经验,现在是时候看看你的表现了。是否尝试【极地适应】心智特性由你决定,选择哪本魔法书最适合击败冰霜女王也由你决定!祝你狩猎愉快!

加勒比海盗(困难难度)

地理特性:岛屿 气候特性:繁茂领域 居民特性:猖獗亡灵 存在特性:无 其他特性:辉煌过往、再生侵扰、亡灵诅咒、死亡施法 玩家距离:遥远 玩家数量:4 派系:困难AI难度 游戏流程:禁用分数胜利、禁用魔法胜利 这是我最喜欢的游戏设置的改编版本。可以将其视为一片被诅咒的土地,有着非常顽强的亡灵,在游戏初期可能会给你带来一些麻烦。岛屿特性让你有时间进行建设,之后才需要扬帆起航去探索。这个设置的开局相对具有挑战性,但对于新手来说仍然足够容易上手并享受游戏。你可以选择结盟,也可以迫使其他统治者臣服,一切由你决定!

勇敢新世界(困难)

地理特性:岛屿 气候特性:形成中的领域 居民特性:恶魔领域 存在特性:无 其他特性:辉煌过往、再生侵扰、地下开局、火山喷发 玩家距离:遥远 玩家数量:3 派系:困难AI难度 游戏流程:所有胜利条件已禁用——只能通过武力决出唯一胜利者! 如果你能做到这一点,你就不再是新手了。把这看作是你的火之试炼吧。你需要运用经验来充分利用这个年轻、仍在形成且充满危险的领域。身处岛屿只能为你争取有限的时间,之后你就必须面对对手。地下开局会给你带来意想不到的优势和劣势。这张地图比你最初想象的要有趣得多。

注意事项 【杂项特性:奇妙过往】和【玩家距离:较远】是我的个人偏好设置。我喜欢有足够的空间来建造和扩张,敌人与我保持一定距离能让我感到放松。【奇妙过往】是我强烈推荐的设置,我认为对于单人模式的新手玩家来说,这会带来很棒的游戏体验。它在胜利条件之外提供了更多样化的内容和挑战。 以下每个领域描述下方的截图均为使用上述设置后随机生成的结果。由于地图生成器每次都会随机创建地图,且目前玩家之间无法共享种子,因此你几乎不可能获得完全相同的地图。进行多人游戏时,有几点需要了解: 回合制:经典/同步 同步回合制总体上速度更快,因为所有玩家可以在当前回合同时行动。不过,这种模式比经典回合制更容易出现不同步问题。 回合计时器/战术闲置计时器 运行计时器有助于防止玩家长时间不操作。但我认为,对于新手玩家来说,在学习游戏时看到时钟滴答作响可能会有压力。让别人等待这一事实本身就已经是一种负担。因此,除非是与陌生人进行多人游戏,否则不建议启用这些选项。 战斗与为保证公平性,我强烈建议仅在与其他玩家对战时允许手动战斗。如果你觉得某场战斗或游戏回合压力过大,随时可以选择投降。但对于新玩家,我尤其鼓励他们亲身体验游戏的战术战斗部分。 观察手动战斗 这一点可能有些矛盾。一方面,我建议观看他人游玩,因为这也是游戏乐趣的一部分。另一方面,不观看战斗而只是等待——尽管很无聊——能让连接更稳定。不过我还是更希望能够观看所有队友的手动战斗。启用战斗重试/重新开始 对于新手,我建议在与AI对战时始终保留重试和重新开始战斗的选项。虽然这意味着你的队友需要额外等待时间,但这是不容错过的宝贵学习机会。 总而言之,我个人鼓励你在可能的情况下,与好朋友一起享受游戏,对彼此作为新手保持理解和耐心。通过共享语音聊天进行连接,合作对抗AI,这是迄今为止你能期望的最愉快的新手体验。