《中世纪2:全面战争》作弊码

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Total War: MEDIEVAL II – Definitive Edition
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Always select the character you want to apply the trait or ancillary to. Use ~ to open the command console. Remember that each character can have a limited amount of ancillaries but an unlimited amount of traits. <Text> means that it is changeable and when you do, remove the <>. [Text/More Text] means that you have to choose one in the box and replace everything in the [] with your choice. (Text) clarifies or explains certain cheats. All "Special Units" can be used in any year or age by simply entering the text listed below; the create_unit command is unnecessary for the special units. The Update tab at the bottom shows the dates when new cheats were added to the guide. Please keep in mind that this guide only contains positive traits and ancillaries. However, if you wish to remove ancillary or trait, simply replace the word "give" in the commands with "remove". Also, relic ancillaries generally only work on either priests or imams, rarely do they work on both. Beyond them, almost all of the traits and ancillaries will work on any character. This is extremely useful as you can improve the personal security, speed, or piety of a general with traits from any of the other lists. If anyone has more commands that I don't already have, please suggest them in the comments area. Diplomat Traits and Ancillaries give_trait this GoodDiplomat 5 give_trait this ReligiousTolerance 3 give_trait this Multilingual 3 give_trait this SmoothTalker 3 give_trait this BraveDiplomat 3 give_trait this NaturalDiplomatSkill 3 give_trait this Secretive 3 give_ancillary this diplomatic_escort give_ancillary this exotic_gifts give_ancillary this swift_steed give_ancillary this translator give_ancillary this foreign_dignitary Princess Traits and Ancillaries give_trait this PrettyWoman 3 give_trait this BraveWoman 3 give_trait this FaithfulWoman 3 give_trait this UnchasteWoman 2 give_trait this PassionateWoman 3 give_trait this EducatedWoman 3 give_trait this TolerantWoman 3 give_trait this FairWoman 3 give_trait this GoodPrincess 4 give_trait this NaturalPrincess 3 give_trait this HumbleWoman 2 give_ancillary this delicate_blade give_ancillary this fine_cosmetics give_ancillary this strapping_stallion Merchant Traits and Ancillaries give_trait this MerchantsGuildMember 1 give_trait this MerchantsGuildTrained 1 give_trait this WorldlyMerchant 2 give_trait this SecureMerchant 2 give_trait this LegalDealer 2 give_trait this NaturalMerchantSkill 3 give_trait this GoodMerchant 4 give_trait this Monopolist 2 (3 has -1 personal security so I always preferred 2) give_trait this SecurityMerchant 1 (2 has -1 finance so I prefer 1) give_ancillary this counterfeiter give_ancillary this trick_abacus give_ancillary this merchant_clerk Priest/Inquisitor Traits and Ancillaries give_trait this GoodDenouncer 5 give_trait this GrowingConviction 3 give_trait this Peaceful 3 give_trait this Righteous 3 give_trait this Missionary 3 give_trait this Purifier 3 give_trait this TouchedByTheGods 3 give_trait this DivineProtection 3 give_trait this NaturalPriestSkill 3 give_trait this StrongFaith 4 give_trait this PublicFaith 4 give_trait this PriestLevel 2 give_trait this GoodDenouncer 5 give_trait this SecretlyFemale 1 give_trait this DivineProtection 3 give_trait this Missionary 1 give_trait this NaturalInquisitorSkill 3 give_trait this SecretlyFemale 1 give_trait this TheologiansGuildTrained 1 give_trait this TheologiansGuildMember 2 give_trait this Forced Religious 2 (3 decreases troop morale) give_trait this AgentPiety 1 (this command maxs out an character's piety) give_ancillary this witch_hunter give_ancillary this deacon give_ancillary this librarian give_ancillary this monk give_ancillary this nun give_ancillary this zealous_disciple give_ancillary this paladin give_ancillary this swiss_guard give_ancillary this executioner give_ancillary this false_relic give_ancillary this holy_quran give_ancillary this holy_mantle give_ancillary this lock_of_kaaba give_ancillary this mohammeds_footprint give_ancillary this crown_of_thorns give_ancillary this veil_of_veronica Spy/Assassin Traits and Ancillaries give_trait this GoodConspirator 3 give_trait this GoodSpy 5 give_trait this NaturalSpySkill 3 give_trait this GoodAssassin 5 give_trait this NaturalAssassinSkill 3 give_trait this GoodSaboteur 3 give_trait this ThievesGuildTrained 1 give_trait this ThievesGuildMember 2 give_trait this AssassinsGuildTrained 1 give_trait this AssassinsGuildMember 2 give_trait this HashashinsGuildMember 2 give_ancillary this accomplice give_ancillary this monkey give_ancillary this false_documents give_ancillary this beguiling_bard give_ancillary this pickpocket give_ancillary this handgun give_ancillary this explosives give_ancillary this spyglass give_ancillary this dancer give_ancillary this courtesan give_ancillary this femme_fatale give_ancillary this poisoner give_ancillary this assassins_blade give_ancillary this pet_bloodhound give_ancillary this assassins_apprentice give_ancillary this nicolau_copernicus General Traits and Ancillaries give_trait this GoodSiegeAttacker 4 give_trait this GoodRiskyAttacker 2 give_trait this GoodRiskyDefender 3 give_trait this BattleDread 4 give_trait this FactionKiller 4 give_trait this SpyMaster 3 give_trait this AssassinMaster 3 give_trait this HarshJustice 3 give_trait this Xenophobia 3 give_trait this StrategicSkill 3 give_trait this CounterSpy 3 give_trait this AssassinCatcher 3 give_trait this NaturalMilitarySkill 4 give_trait this NightBattleCapable 1 give_trait this CrusaderHistory 3 give_trait this JihadHistory 3 give_trait this AdoredByPope 3 give_trait this PoliticsSkill 3 give_trait this Loyal 3 give_trait this Brave 3 give_trait this Prim 3 give_trait this Intelligent 3 give_trait this Sailor 5 give_trait this MathematicsSkill 3 give_trait this GoodAdministrator 3 give_trait this GoodMiner 3 give_trait this GoodTrader 3 give_trait this GoodBuilder 3 give_trait this GoodFarmer 3 give_trait this FathersLegacy 3 give_trait this VictorVirtue 3 give_trait this BattleChivalry 5 give_trait this GoodInfantryGeneral 1 give_trait this GoodCalvaryGeneral 1 give_trait this GoodArtilleryGeneral 4 give_trait this GoodGunpowderGeneral 4 give_trait this HighPersonalSecurity 3 give_trait this Energetic 3 give_trait this Brave 5 give_trait this RhetoricSkill 2 give_trait this StrategicSkill 3 give_trait this TacticalSkill 3 give_trait this Stoic 3 give_trait this Upright 3 give_trait this Scout 3 give_trait this BattleScarred 4 give_trait this HaleAndHearty 3 give_trait this WifeIsCharming 3 give_trait this WifeIsFertile 3 give_trait this GoodCommander 5 give_trait this GoodAttacker 5 give_trait this GoodDefender 5 give_trait this BattleChivalry 5 give_trait this RansomChivalry 4 give_trait this StrategyChivalry 4 give_trait this TourneyKnight 5 give_trait this EasternWarlord 3 give_trait this JaguarWarlord 3 give_trait this AcademyTrained 2 give_trait this PopesEnforcer 2 give_trait this Hatesaztec 3 give_trait this Hatesbyzantium 3 give_trait this Hatesdenmark 3 give_trait this Hatesegypt 3 give_trait this Hatesengland 3 give_trait this Hatesfrance 3 give_trait this Hateshre 3 give_trait this Hateshungary 3 give_trait this Hatesmilan 3 give_trait this Hatesmongols 3 give_trait this Hatesmoors 3 give_trait this Hatespapal_states 3 give_trait this Hatespoland 3 give_trait this Hatesportugal 3 give_trait this Hatesslave 3 give_trait this Hatesrussia 3 give_trait this Hatesscotland 3 give_trait this Hatessicily 3 give_trait this Hatesspain 3 give_trait this Hatestimurids 3 give_trait this Hatesturks 3 give_trait this Hatesvenice 3 give_trait this Hatescatholic 3 give_trait this Hatesorthodox 3 give_trait this Hatesislam 3 give_trait this Hatesheretic 3 give_trait this Hatespagan 3 give_ancillary this drillmaster give_ancillary this brilliant_inventor give_ancillary this doctor give_ancillary this mentor give_ancillary this academic_advisor give_ancillary this swordbearer give_ancillary this master_smith give_ancillary this tutor give_ancillary this scribe_ancillary give_ancillary this bard give_ancillary this apothecary give_ancillary this foodtaster give_ancillary this eunuch give_ancillary this knight_dread give_ancillary this knight_beserker give_ancillary this naive_knight give_ancillary this knight_chivalrous give_ancillary this knight_crusader give_ancillary this knight_santiago give_ancillary this knight_stjohn give_ancillary this knight_templar give_ancillary this master_of_assassins give_ancillary this master_of_horse give_ancillary this treasurer give_ancillary this adultress_foreign give_ancillary this armour_custom give_ancillary this chevalier_de_bayard give_ancillary this priest give_ancillary this scout give_ancillary this treasurer give_ancillary this intrepid_explorer give_ancillary this sir_william_wallace give_ancillary this amerigo_vespucci give_ancillary this marco_polo give_ancillary this martin_luther give_ancillary this jan_zizka give_ancillary this johannes_faustes give_ancillary this vlad_tepes give_ancillary this donatello give_ancillary this joan_of_arc give_ancillary this simon_de_montfort give_ancillary this roger_de_moulins give_ancillary this raphael give_ancillary this machiavelli give_ancillary this gerard_de_ridefort give_ancillary this vasco_de_gama give_ancillary this arnold_von_winkelried give_ancillary this john_gutenberg give_ancillary this albertus_magnus give_ancillary this roger_bacon give_ancillary this michaelangelo give_ancillary this ibn_khaldun Special Units rogan (Elephant Artillery) vindaloo (Elephant Rocketeer) madras (Elephant) istanbul (Monster Bombard) george (Monster Ribault) houston (Rocket Launcher) Create_Unit Guide This section will cover how to use the create_unit command. There are some unfortunate limitations and quirks to this command. Provided you use quotation marks for the unit ID, you do not have to worry about capitalization, but it does matter for character and settlement names. You can't spawn more than 5 units per command. The experience number must be from 0-9, inclusive. The armor number must be from 0-3, inclusive. The weapon number must be from 0-3, inclusive. I advise only using settlements to spawn in units as the in-game name of a character is not necessarily the name the game uses to refer to them. When you spawn in a unit with the create_unit command that is not intended for that faction, the unit card uses the placeholder texture and the unit's texture in-battle has some issues as shown in the image. Unfortunately, this can mean that special units like the Boyar or Hand Gunners may not function very well if spawned in for the wrong nation.

基础格式为create_unit <定居点/角色名称> <单位ID> <数量> <经验值> <护甲等级> <武器等级>。以下是在伦敦生成3名拥有9点经验值、2级护甲和3级武器的赫斯卡格战士的示例:create_unit London Huscarls 3 9 2 3。如果遇到名称中带有特殊符号(如元音变音符号)的城市,可以通过点击建造窗口顶部的城镇名称来重命名城市。

如果单位ID由多个单词组成,请记得在ID前后加上引号。例如,要在加沙生成5名经验值为0、护甲等级1、武器等级0的沙漠弓箭手,命令如下:create_unit Gaza "Desert Archers" 5 0 1 0。 炮兵和将军亲卫队等单位的外观会因文化组不同而有所差异。这类单位ID需视为多词ID,并添加表示文化组的前缀。各前缀含义如下:NE代表北欧,SE代表南欧,EE代表东欧,ME代表中东,GR代表拜占庭帝国。例如,要在君士坦丁堡生成4名经验值为1、护甲等级2、武器等级3的希腊 trebuchet,命令如下:create_unit Constantinople "GR Trebuchet" 4 1 2 3。若要生成舰船,你需要选择一支已存在的海军,并通过海军上将的姓名来指定它。要查看海军上将列表(好在他们的姓名不会随特质变化),右键点击屏幕底部标有“陆军”的按钮,如图所示(该图片来自我的命令测试存档,因此我扮演的是教皇国,已禁用战争迷雾,且拥有大量资金)。记住要将“Admiral”一词包含在角色姓名中。此外,装甲等级不会影响舰船,但必须包含在命令中才能使命令正常生效。以下是生成1艘拥有9点经验值、0级护甲(反正无关紧要)和3级武器的战争桨帆船到维萨留斯海军上将舰队的示例:create_unit "Admiral Vesallius" "war galley" 1 9 0 3。同样,你可以使用create_unit "Admiral Guido" "carrack" 2 1 0 0为圭多海军上将的舰队添加2艘拥有1点经验值的卡拉维尔帆船。请注意,无论相关网站如何说明,舰船ID都必须小写。

有一个网站提供所有地面单位和舰船的单位ID列表,并且具备搜索功能,方便查找所需单位。有些单位或舰船的ID与其名称并不匹配,这使得生成它们时会比较困难。需要注意的是,该网站上列出的部分ID可能存在错误(例如诺尔斯战争牧师的ID应为Armored Clergy),但这仍是目前能找到的最佳列表。 额外内容: add_money 40000(根据测试,这是单次可获得的最大金额) process_cq < settlement_name > auto_win [attacker/defender](影响玩家与AI之间的下一场自动结算战斗) surrender_regions < faction_name >(对于神圣罗马帝国,使用HRE)对于拜占庭帝国,请使用【Byzantium】。对于蒙古或帖木儿,请使用【horde】 add_population <定居点名称> 5000 toggle_fow 更新记录 2017年5月16日更新 2017年8月6日更新 2018年3月16日更新 2019年5月8日更新(由Roronoa Zoro提供GoodBuilder) 2020年8月6日更新(由Art提供GoodFarmer) 2020年1月17日更新(根据Eli, Warden of Ducks和jessticles的评论对create_unit进行修改) 2022年8月15日更新