货物、资产、数据(精英:危险)

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Elite Dangerous
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Which ones to take, which ones to sell, which ones to ignore... About Goods, Assets and Data There are two ways to get these three kind of items: Loot during a mission on foot Reward for a (foot-)misson You have an inventory for each type when on foot. The size of the inventory depends on the type and the upgrades of your suit. In the beginning you should probably have 15 slots for goods 30 slots for assets and 10 slots for data. You get goods and assets by running around and taking them when you see them laying around. Sometimes just on top of boxes, very often inside of containers and lockers. If you open a container and there are items inside, then all are of the same type. Either assets or goods. You get "data" from data access points at walls. Each item, be it good, asset or data, can be sorted into one of three categories: Currently in your wishlist, you need it for something you want to create as soon as possible. Is part of a recipe, could be useful later if you ever want to use that recipe. Or used as gift to enable engineers. Not part of a recipe and not used as gift. Useless. BUT can be valuable on it's own. Money! After asking in the forum and googling and having a hard week trying to understand what is trash and has to be kept I am currently advocating the use of two tools and notepad. Really. Goods Every "sell to bartender" to unlock Mr. X works only AFTER you know about Mr. X, meaning, he has to be in your list of engineers. Needed: name value info Biological Sample 35k Engineer Unlock; Sell a total of 20 Biological sample, Employee genetic data and Genetic research to bartenders to unlock Oden Geiger. (Duwali: Maier Hydroponics Habitat, base yourself in a space station, take legal kill-one-man missions there, kill everyone, loot the "Biological Samples" and the Power Regulator, relog after selling 20) Compression-Liquefied Gas 35k Weapon Grades Genetic Repair Meds 100k Only Engineer Unlock: Jude Navarro (5) -> Terra Velasquez G-Meds 10k Suit Modules: Improved Jump Assist Health Monitor 10k Suit Grades Insight Entertainment Suite 20k Engineer Unlock: Wellington Beck (5) -> Uma Laszlo Ionised Gas 35k Weapon Grades Push 25k Only Engineer Unlock: Domino Green (5) -> Kit Fowler (only selling in Anarchy) Suit Schematic 50k Suit Grades Surveillance Equipment 10k Engineer Unlock: Kit Fowler (5) -> Yarden Bond, Suite Modules: Night Vision (10) Weapon Schematic 35k Weapon Grades Worthless: name value info Agriculural Process Sample 50k (from "Sample Containment Unit") Biochemical Agent 125k Building Schematic 25k Californium 100k Cast Fossil 35k Chemical Process Sample 50k Chemical Sample 35k Compact Library 10k Deep Mantle Sample 25k Degraded Power Regulator 15k Hush 75k (only selling in Anarchy) Inertia Canister 35k Infinity 10k Inorganic Contaminant 35k Insight 15k Insight Data Bank 25k Lazarus 125k (only selling in Anarchy) Microbial Inhibitor 20k Nutritional Concentrate 10k Personal Computer 15k Personal Documents 10k Petrified Fossil 75k Pyrolytic Catalyst 35k Refinement Process Sample 50k Ship Schematic 25k Synthetic Genome 100k Synthetic Pathogen 75k True Form Fossil 100k Universal Translator 10k Vehicle Schematic 70k As you can see, the "worthless" goods can be quite valuable. Assets There are three types of assets. You don't get any info about this before picking them up. But you can see in your backpack a small icon in front of the item. Later you will be able to barter with the bartender within these three types of assets. That is the reason you want to learn which one is of which type, so you can ignore the ones where you don't need anything and only take the ones where you'd like to trade for one. These are the three asset types: Chemicals Graphene Aerogel Chemical Catalyst Chemical Superbase Epoxy Adhesive Viscolelastic Polymer RDX Oxygenic Bacteria Epinephrine PH Neutraliser Circuits Circuit Board Circuit Switch Electrical Fuse Electrical Wiring Metal Coil Micro Supercapacitor Micro Transformer Motor Optical Fibre Electromagnet Microelectrode Ion Battery Tech Carbon Fibre Plating Encrypted Memory Chip Memory Chip Micro Hydraulics Micro Thrusters Optical Lens Scrambler Titanium Plating Transmitter Tungsten Carbide Weapon Component Data Every "sell to bartender" to unlock Mr. X works only AFTER you know about Mr. X, meaning, he has to be in your list of engineers. Needed: name value info Air Quality Reports 3k Suit Modules Atmospheric Data 7k Weapon Modules Audio Logs 17k Weapon Modules Biometric Data 24k Weapon Modules Blood Test Results 18k Weapon Modules Ballistics Data 12k Weapon/Suit Modules Biometric Data 24k Weapon Modules Blood Test Results 18k Weapon Module: Headsthot: Plasma Cat media 1k Only Engineer Unlock; Sell a total of 25 Multimedia Entertainment, Classic Entertainment and Cat media to bartenders to unlock Wellington Beck Chemical Experiment Data 12k Weapon Modules Chemical Forumulae 10k Weapon Modules Chemical Inventory 9k Suit Modules Chemical Patents 21k Weapon Modules Classic Entertainment 7k Only Engineer Unlock; Sell a total of 25 Multimedia Entertainment, Classic Entertainment and Cat media to bartenders to unlock Wellington Beck Clinical Trial Records 24k Suit: Sprint Cocktail Recipes 3k Only Engineer Unlock; Sell a total of 10 Culinary Recipes or Cocktail Recipes to stations in Colonia Combat Training Material 9k Weapon/Suit Modules Combatant Performance 8k Weapon/Suit Modules Culinary Recipes 1k Only Engineer Unlock; Sell a total of 10 Culinary Recipes or Cocktail Recipes to stations in Colonia Digital Designs 12k Engineer Unlock, Weapon/Suit Modules; 10 units of Digital Designs to Eleanor Bresa to learn about Yi Shen Duty Rota 8k SELL Employee Expenses 4k SELL Employee genetic data 20k Only Engineer Unlock: Sell a total of 20 Biological sample, Employee genetic data and Genetic research to bartenders to unlock Oden Geiger (Only AFTER you know of him!!!) Employment History 3k SELL Evacuation Protocols 9k Suit Module: Speed Exploration Journals 10k SELL Extraction Yield Data 6k Weapon Module: Hip Fire, Kinetic Faction Associates 15k Only Engineer Unlock, 10 for Baltanos to learn about Yi Shen Financial Projections 6k Only Engineer Unlock, 15 units to Terra Velasquez to learn bout Oden Geiger (Only AFTER you know of him!!!) Faction News 1k SELL Gene Sequencing Data 17k Suite Module: Sprint Genetic research 21k Engineer Unlock and Suit Modules: Sell a total of 20 Biological sample, Employee genetic data and Genetic research to bartenders to unlock Oden Geiger (Only AFTER you know of him!!!) Insight Entertainment Suite 20k Only Engineer Unlock: 5 units to Wellington Beck to learn about Uma Laszlo Maintenance Logs 2k Suite Module: Improved Battery Cpacity Manufacturing Instructions 9k Engineer Unlock, Weapon and Suit grades; 10 units to Rosa Dayette to learn about Yi Shen Multimedia Entertainment 3k Only Engineer Unlock; Sell a total of 25 Multimedia Entertainment, Classic Entertainment and Cat media to bartenders to unlock Wellington Beck NOC DATA 25k Suite Modules: Night Vision Opinion Polls 5k Only Engineer Unlock, Sell 10 Opinion polls to bartenders to unlock Kit Fowler Production Repots 11k Weapon/Suit Modules Reactor Output Review 8k Suite Modules Settlement Defence Plans 22k Only Engineer Unlock, move to other list when you learned about Wellington Beck, 15 units of Settlement Defence Plans to Hero Ferrari to learn about Wellington Beck Smear Campaign Plans 26k Only Engineer Unlock; Sell 8 units to bartenders to unlock Yarden Bond I don't see a reason to collect all the worthless data in a table when I am just using ed-odyssey-materials-helper [github.com] to tell me if the data is trash or not while looking at it in game. No need to open a browser or remember anything. The helper adds a HUD to your game if you open a datapad and shows color coded and with text if you look at trash, something wishlisted or something which might be useful some day. Worthless: name value info Accident Logs 4k Campaign Plans 12k Census Data 8k A lot more worthless ones. Get EdDiscovery to see in-game if data is trash. Tools Then I install two tools: ed-odyssey-materials-helper [github.com] EDDiscovery[github.com] I'd like to only use one tool, but I only know so far only these two tools and each of them does part of the needed job for now. In "Materials Helper" you add everything you want to create in the wishlist and open your current short term goal on the left side. In EdDiscovery you create a shopping list with all ground weapon and suit upgrades and modules AND you create a "Resources" popout with Tf, Fill rectangle (Top most) and with Elite in borderless mode.[github.com]. Your ingame will look like this on the right side:

在右侧可以看到当前目标所需的物品。在《精英:危险》中,你可以在愿望清单里将“想要”值设为“1”来设定当前短期目标,然后在顶部选择“将想要的物品推送到资源面板”。这个资源面板可以弹出,方便你在游戏和任务选择时查看。如果你有第二台显示器,可以这样同时查看这两个工具。

在左侧,你可以看到当前目标所需和缺失的材料,例如模组【额外背包容量】的材料。 中间部分显示所有长期目标所需的全部物品、资产和数据。这可用于与酒保交易时,让你清楚每种物品需要多少以及完全不需要哪些。这样你就能通过交易减少物品数量,还能直接交易获取所需物品,无需自行寻找。 右侧则展示所有可能的配方,其中至少可以制作一次的配方会显示为绿色。 不过有个缺点,我必须在两个工具中手动设置相同的短期目标,这大约需要10秒钟,之后你需要玩几天才能达成该目标。 但优点是,现在你能清楚了解自己正在做什么。最终结果 你现在可能已经意识到,你有大量的空间来存放货物、资产和数据,每种类型各有1000个空间……在你的……飞船里?它“就在某个地方”。 别在意!尽管使用它就好。 如果你执行地面任务时背包满了,只需驾驶你的飞船或乘坐出租车前往任何地方,你的背包就会被清空,里面的物品会存入那个每种类型可容纳1000件物品的大型库存中。 过一段时间后,这些空间可能就不够用了,这时你可以开始和酒保交易,获取你需要的更多物品,减少不需要的物品。或者你也可以直接卖掉一些物品换钱。 如果你愿意,在地面任务期间,你也可以走到你的飞船旁,把 loot(战利品)放进飞船里,这样背包又会空出来。 有趣的是,这一点连乘坐出租车时也同样适用。乘坐穿梭机前往本地目标点,然后将你的物品放入出租车并取消出租车服务。你甚至能拿回100信用点。 现在回到三种类型: - 货物:你需要根据我上面展示的手动列表自行判断。 - 资产:我认为你只需全部带走,之后可以和酒保交易。 - 数据:在下载前,数据助手会在数据板中显示该数据是否在你的愿望清单中、是否有其他用途,或者是否为垃圾数据。 信息SCP=抹黑行动计划。 你可以通过最大库存容量来判断它是“货物”还是“资产”,两者的容量总是不同。刚开始时,你只需查看:如果是x/15,那就是货物;如果是x/30,那就是资产。 有没有更简洁方便的方法? 如果你知道更简单的方法,请告诉我!拜托了!;-)\n要是有个工具能把所有东西都搜刮干净就好了,那可太棒了。\n收集物资时遇到的问题\n我选定了两套服装、四把武器以及它们的所有模组。\n然后我把这些和前面提到的工具加在一起,并确定了某些模组的重要性。\n对我来说,以下这些显然是我最先需要的:\n1个室内消音器(噪音抑制器)\n2个室外消音器(声音掩蔽器)\n1个额外背包容量\n2个改进型电池容量\n但我知道,要制作所有2×4 + 4×4 = 24个模组,再加上武器和服装所需的升级材料,所以我一路上都在收集将两套服装和四把武器升级到5级,且每样都配备4个模组所需的所有材料。\n但这是不可能的。\n要做到这一点,你需要的材料数量超出了你的储物上限。你需要的材料比这些还要多,因为你得先了解工程师,然后才能启用他们。这两个步骤也需要大量的专用材料。 那么……该怎么办呢? 目前我认为你必须进行极高优先级的排序。我强调,是极高! 你首先需要高等级的武器/装备,因为低等级的武器/装备无法安装模组。 所以,计划一次只升级一件武器或装备以及一个模组。不要贪多。如果碰巧能多做,那当然好。但你应该/必须一次专注于一件事。否则你会遇到背包问题,而且会变得抓狂。 暂时忽略长期规划。 你需要这6×4=24个模组。没错,你有清单。不过根据你已解锁的工程师,目前你只能进行其中特定的改装,甚至可能包含一些你并不想优先进行的改装。 去做吧!从你列表中现在就能完成的改装开始! 工程师是游戏中的有趣元素,但如果你想立即达成某个目标,就不得不进行刷取。没人喜欢刷取,所以别这么做。 先完成当前可行的事,再去追求下一个目标。 比如,解锁一名工程师,或者给她想要的物品,让她为你指引下一位工程师。 不要同时为所有事情收集资源!只专注于一个小而可控的目标。