
This guide shows you the rate at which player characters earn attribute points, combat ability points, civil ability points and talents when leveling up. Useful if you want to plan out a build or make an NPC in Game Master mode that has about the same power as players. Starting Bonuses Racial Skills(The player character will have two. One of them is determined by race. Dome Of Protection is not available in Game Master mode.) All Races: Dome Of Protection Living Dwarves: Petrifying Touch Living Elves: Flesh Sacrifice Living Humans: Encourage Living Lizards: Dragon's Blaze All Undead: Play Dead Racial Talents(The player character will have two. Both of them are determined by race. Racial talents of other races cannot be chosen when leveling up.) All Dwarves: Sturdy Living Dwarves: Dwarvern Guile All Elves: Corpse Eater Living Elves: Ancestral Knowledge All Humans: Ingenious Living Humans: Thrifty All Lizards: Sophisticated Living Lizards: Spellsong All Undead: Undead Starting Skills(The player character can have up to three. The player character must qualify for them by having at least one point in the appropriate combat ability.) Warfare: Crippling Blow, Battle Stomp, Battering Ram, Bouncing Shield Huntsman: Elemental Arrowheads, First Aid, Pin Down, Ricochet Scoundrel: Adrenaline, Throwing Knife, Backlash, Chloroform Pyrokinetic: Searing Daggers, Peace Of Mind, Haste, Ignition Hydrosophist: Hail Strike, Armour Of Frost, Rain, Restoration Aerotheurge: Shocking Touch, Electric Discharge, Favourable Wind, Blinding Radiance Geomancer: Fossil Strike, Fortify, Contamination, Poison Dart Necromancer: Raise Bloated Corpse, Mosquito Swarm, Blood Sucker, Decaying Touch Summoning: Conjure Incarnate, Dimensional Bolt, Elemental Totem, Farsight Infusion Level Up Table (Levels 1-25) (Player characters start with 10 points already invested in every attribute and 0 points already invested in every combat ability and civil ability. Through leveling up they can invest up to 30 points into any attribute, up to 10 points into any combat ability and up to 5 points into any civil ability. More points can be invested through various talents and equipment with seemingly no hard cap. Player characters in Game Master mode get an extra two attribute points to spend at level 1. Other than that they seem to follow the same table below when leveling up.) Level Experience Attribute Points Combat Points Civil Points Talent Points 1 +0 (0) +3 (3) +2 (2) +1 (1) +1 (1) 2 +2000 (2000) +2 (5) +1 (3) +1 (2) +0 (1) 3 +6000 (8000) +2 (7) +1 (4) +0 (2) +1 (2) 4 +12000 (20000) +2 (9) +1 (5) +0 (2) +0 (2) 5 +20000 (40000) +2 (11) +1 (6) +0 (2) +0 (2) 6 +30000 (70000) +2 (13) +1 (7) +1 (3) +0 (2) 7 +42000 (112000) +2 (15) +1 (8) +0 (3) +0 (2) 8 +56000 (168000) +2 (17) +1 (9) +0 (3) +1 (3) 9 +72000 (240000) +2 (19) +1 (10) +0 (3) +0 (3) 10 +100000 (340000) +2 (21) +1 (11) +1 (4) +0 (3) 11 +139000 (479000) +2 (23) +1 (12) +0 (4) +0 (3) 12 +193000 (672000) +2 (25) +1 (13) +0 (4) +0 (3) 13 +269000 (941000) +2 (27) +1 (14) +0 (4) +1 (4) 14 +374000 (1315000) +2 (29) +1 (15) +1 (5) +0 (4) 15 +519000 (1834000) +2 (31) +1 (16) +0 (5) +0 (4) 16 +722000 (2556000) +2 (33) +1 (17) +0 (5) +0 (4) 17 +1003000 (3559000) +2 (35) +1 (18) +0 (5) +0 (4) 18 +1395000 (4954000) +2 (37) +1 (19) +1 (6) +1 (5) 19 +1939000 (6893000) +2 (39) +1 (20) +0 (6) +0 (5) 20 +2695000 (9588000) +2 (41) +1 (21) +0 (6) +0 (5) 21 +3746000 (13334000) +2 (43) +1 (22) +0 (6) +0 (5) 22 +5206000 (18540000) +2 (45) +1 (23) +1 (7) +0 (5) 23 +7237000 (25777000) +2 (47) +1 (24) +0 (7) +1 (6) 24 +10059000 (35836000) +2 (49) +1 (25) +0 (7) +0 (6) 25 +13982000 (49818000) +2 (51) +1 (26) +0 (7) +0 (6) Level Up Table (Levels 26-50) Level Experience Attribute Points Combat Points Civil Points Talent Points 26 +19435000 (69253000) +2 (53) +1 (27) +1 (8) +0 (6) 27 +27015000 (96268000) +2 (55) +1 (28) +0 (8) +0 (6) 28 +37550000 (133818000) +2 (57) +1 (29) +0 (8) +1 (7) 29 +52195000 (186013000) +2 (59) +1 (30) +0 (8) +0 (7) 30 +72551000 (258564000) +2 (61) +1 (31) +1 (9) +0 (7) 31 +100846000 (359410000) +2 (63) +1 (32) +0 (9) +0 (7) 32 +140176000 (499586000) +2 (65) +1 (33) +0 (9) +0 (7) 33 +194844000 (694430000) +2 (67) +1 (34) +0 (9) +1 (8) 34 +270834000 (965264000) +2 (69) +1 (35) +1 (10) +0 (8) 35 +376459000 (1341723000) +2 (71) +1 (36) +0 (10) +0 (8) *36* +523277000 (1865000000) +2 (73) +1 (37) +0 (10) +0 (8) 37 +727356000 (2592356000) +2 (75) +1 (38) +0 (10) +0 (8) 38 +1011024000 (3603380000) +2 (77) +1 (39) +1 (11) +1 (9) 39 +1405324000 (5008704000) +2 (79) +1 (40) +0 (11) +0 (9) 40 +1953400000 (6962104000) +2 (81) +1 (41) +0 (11) +0 (9) 41 +2715226046 (9677330046) +2 (83) +1 (42) +0 (11) +0 (9) **42** +3774164046 (13451494092) +2 (85) +1 (43) +1 (12) +0 (9) 43 +951120725 (14402614817) +2 (87) +1 (44) +0 (12) +1 (10) 44 +2997094746 (17399709563) +2 (89) +1 (45) +0 (12) +0 (10) 45 +1546031425 (18945740988) +2 (91) +1 (46) +0 (12) +0 (10) 46 +1204091125 (20149832113) +2 (93) +1 (47) +1 (13) +0 (10) 47 +2403828846 (22553660959) +2 (95) +1 (48) +0 (13) +0 (10) 48 +1078824479 (23632485438) +2 (97) +1 (49) +0 (13) +1 (11) 49 +3477925671 (27110411109) +2 (99) +1 (50) +0 (13) +0 (11) ***50*** +1054744450 (28165155559) +2 (101) +1 (51) +1 (14) +0 (11) Notes *36* - Level 36 is the level cap for player characters due to a bug. The value for experience in this game is saved as a signed 32-bit integer meaning the maximum possible value for experience is 2,147,483,648. A single point of experience beyond that will cause the value to overflow to -2,147,483,648 and start increasing again from there. This presents a problem as getting to level 37 requires 2,592,356,000 total experience. All attribute points, combat points, civil points and talent points beyond level 36 on the table will be estimates based on patterns from previous levels. Due to the way leveling is handled this also resets player characters back to level 1. All attribute points, combat points, civil points and talents will still be fine, however, anything that takes character level into account such as vitality or spell power will be greatly weakened. Non-Player characters can be manually adjusted past this cap in Game Master mode with no negative side effects as they do not rely on experience to gain levels. **42** - Level 42 is the point at which the amount of experience needed to get to the next level counter rolls over. The value for it is saved as an unsigned 32-bit integer meaning the maximum possible value for it is 4,294,967,295. Unlike experience the minimum value is only 0. At this point onwards, the value for experience and amount of experience needed to get to the next level roll over so frequently that it becomes nearly impossible to calculate the correct values for either. Experience values beyond level 42 on the table will use the rolled over values instead of the correct values. ***50*** - Level 50 is the level cap for non-player characters unless the game is modded in some way that removes this cap. Non-Player characters cannot be manually leveled beyond 50 in Game Master mode. It's possible that there are levels beyond 50 as the amount of experience needed to get to the next level counter continues to display a number. The theoretical level 51 would take 91,707,975 experience to reach due to the overflow bug. This would net a total of 28,256,863,524 experience. It would reward the player character with 2 attribute points, 1 combat point and 0 civil points and talent points.
2026-02-19 19:00:13 发布在
神界:原罪2-最终版
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