
Here you can fast look what works on every enemy. I did it mainly for myself as I easy forget everything but I would be glad if anyone use it besides me. The Howling Crypts Skeleton footman: sweep slash and overhead slash - just bait and punish Skeleton guardsman: overhead slash - bait and punish if you attack him in the shield he will counter so watch out Skeleton axeman: overhead slash - doge on your left (clockwise) all the time and hit after he made his move. Stay close to him so he dont use horizontal slash Skeleton spearman: foreward poke, horizontal slash, overhead slash - you can just circle strafe clockwise Skeleton swordsman: horizontal slash - crouch duck/matrix or bait and punish (if he attacks from your left to right there will be second slash) Skeleton crossbowman: single shot - sidestep and punish, dont stay too close Skeleton archer: single shot, double shot - sidestep and punish, dont stay too close Skeleton mage: fireball - sidestep and punish, dont stay too close shield - makes him or his allay invulnerable to any damage Skeleton champion: diagonal slash combo - bait and punish, stay not too close not too far so he can make 3 moves, after which he is vulnerable Mummy: left swing, right swing, double swing - bait and punish Spider mummy: close poke - just go backwards and attack, no threat unless in large group, destroy their respawn (spider pot laying on the floor) If you stay on their respawn they cant hit you Zombie: poisonous attack - always his first attack, you can kill him before he can do it, just attack and move sidestep back left swing, right swing - bait and punish Mimmic: short range jump - just move backwards and attack Death skull: dash straight - just sidestep and attack after Giant dragonfly: poisonous attack from side to side - jump and crouch while standing not too close Wraith: diagonal slash, dash - circle around him to the right (counter clockwise) This part I made via NotLikeThis yt channel Goblin Caves Goblin Axeman: overhead slash, diagonal slash - bait and punish Goblin Warrior: overhead slash, horizontal slash - bait and punish Goblin Archer: distance attack - sidestep and punish Goblin Bola Slinger: distance attack - sidestep and punish, you get debuff on hit, slowing you down Goblin Mage: magical homing projectile - sidestep and punish or circle strafe to the right (counter clockwise) Death Beetle: short range projectile - side strafe or circle strafe while attacking Giant Spider: forward stab - jump, sidestep, circle strafe or go back range poison - sidestep, easier when you are far from him web on the ground will slow you down Giant Bat: sonic attack, charge attack - sidestep Giant Centipede: forward lunge - sidestep left or right or circle strafe poison projectile - circle strafe on close, crouch and duck at mid range, on long range sidestep path from poison while running away - just wait until he re engage again this part was made via NotLikeThis Ice Abyss Frost Skeleton Halberdier: forward stab - doge on left/right or crouch and matrix low horizontal sweep - jump and crouch Frost Skeleton Axeman: charge attack - bait and punish Frost Skeleton Guardsman: any attack - bait and punish Frost Skeleton Maceman: any attack - bait and punish, you need to keep distance with this one, jump while strafe backwards Frost Skeleton Bowman: shot - sidestep close range push - crouch and duck when lined up directly at him, you will get hit if u are to much on left or right side Frost Skeleton Footman: any attack - bait and punish Frost Imp: short range iceball - strafe left/right or use some pillar/wall, projectiles he throw stay on the ground for some time watch out on his short range teleport Ice Giant Spider: jump back and lunge forward - bait and punish watch out for spider webs on the ground, they will slow you Ice Spider: short range attack - just bait and punish watch out as they sometimes detonate after they die Ice Harpy: three forward lunge attack - side step gust attack - crouch and duck (this attack is after lunge attacks) Frozen Ghost: ice projectile - sidestep or hide behind the pillar/wall he sometimes make "freezing pool" that slows you down Frozen Demon: spray of projectiles - crouch and look down, best way is just to have him on higher elevation than you are, crouch and spam attack rain of ice - dont stay in one place, move out of the way from falling ice shards Frost Sentinel: frost nova - move away from the pentagram under your feet cold blast - bait and punish Ice Hound: forward lunge - bait and punish, you need movement speed for this Frost Giant Berserker: all attacks - crouch and duck moving left while staying close chain attack - circle the same path that berserker Frost Giant Shielder: shield bash - strafe on opposite side he is attacking, go more on him than just strafe on side Yeti: double attack - jump and move to the right charge at the start - strafe left/right Wendigo: right then left hand attack - bait and punish Kobolds: side step archers and bait and punish close combat, just like goblins this part was made via Ryan6DaysAWeek yt channel Inferno Demon Berserker: diagonal slash - crouch and matrix all the time, go on a side where he starts his swing, attack between his attacks (while still on crouch), some weapons will make you still get hit because of diffrent hand positions Demon Centaur: charge attack - sidestep diagonal slash - crouch and matrix horizontal slash - crouch and duck Demon bat: forward lunge - sidestep Demon dog: lunge attack - sidestep and punish after bite attack - circle strafe or bait and punish made via NotLikeThis yt channel Bait And Punish Tactic It's a simple mechanic. Come close to enemy, bait him to attack, move away from him (not by using "S" key but by sidestep using "A" or "D", so you should be turned by 90 degrees), wait for his swing and then attack him. Usually attack him just once.
2026-02-19 22:00:17 发布在
越来越黑暗 Dark and Darker
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