《战地模拟器》游戏模式指南

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《战地模拟器》当前6种游戏模式指南 指南概述 本指南旨在尽可能简洁地介绍《战地模拟器》中现有的6种即时行动游戏模式。以下是各模式的详细介绍:战斗、特战行动、 domination、小规模战斗、夺点模式和幽灵模式。 战斗 概述: 在战斗模式中,双方团队需通过消耗被称为“营”的兵力池来消灭对方部队,兵力池状态可在屏幕顶部的进度条查看,率先耗尽对方兵力池的一方获胜。

在这个示例中,战斗才刚刚开始。双方队伍都处于第一个作战单位阶段,且尚未有步兵被消灭。 双方队伍初始都拥有三个作战单位,每个单位包含一定数量的士兵。消灭敌人和控制旗帜可以减少对方的作战单位数量。

战斗仍在激烈进行。渡鸦小队已损失三个营中的一个,而雄鹰小队的第一个营仅剩五支部队。 当部队被消灭时,营的兵力会减少。此外,如果敌方控制的旗帜点数比己方至少多66%,己方将陷入【流血】状态。处于流血状态的队伍会不断流失部队,导致其营的兵力更快消耗。

老鹰阵营已成功夺取比渡鸦阵营更多的旗帜。结果,渡鸦阵营开始损失单位,这由偏向老鹰阵营的“大于”符号和闪烁的营队图标指示。 胜利条件: • 耗尽敌方所有营队 其他说明: • 如果某方未占领任何旗帜,其营队也会快速消耗 • 游戏时长决定每个营队的单位数量: 游戏时长 每营队单位数量 短 60 普通 100 长 200 史诗! 400 特种行动 概述: 在特种行动中,你需要带领一支小队在地图上完成各种任务。

TALON小队开始行动。 一场典型的任务会在游戏开始时让你与另外三名由你指挥的小队成员一同生成,你和你的团队需要在地图各处完成各种任务目标。任务目标是随机的:有时可能需要你摧毁弹药箱,有时则需要清除某个地点的敌对势力。 每次游玩时,生成位置在地图上也可能是随机的。

The opposing team outnumber you, so stealth is recommended to survive. Enemies will open fire and alert other patrolling squads once they become aware of your presence. No respawns; dying results in a mission failure. Win Conditions: • Complete required objective(s) Other Notes: • The TAB key by default will bring up a list of your objective(s); they can be completed in any order • Using the Balance slider on the game settings menu will affect the number of squadmates on your team, allowing you to expand or reduce the size of your squad; lone wolf your mission by sliding it to one end, or command a small army (by comparison) by sliding it to the other end. • The Game Length option determines how many objectives need to be completed to win: Game Length# of Objectives AssignedShort1Normal2Long3EPIC!4 Domination Overview: In Domination, the objective is to deplete all of the enemy's battalions (represented by large silhouettes of soldiers on the top of the screen) by controlling flags and filling the "Domination Bar." Each team starts with three battalions, and there are three "key" flags at different locations that each team is expected to capture to the fill the Domination Bar. The mode essentially plays in a loop of two uninterrupted phases: the bar is locked in the first phase, and it will not fill regardless of the conditions of the battefield. This phase lasts for 90 seconds. After time expires, the bar unlocks, and the second phase, domination, begins. The team that controls the majority of the three flags will slowly fill the bar with its color. Once filled, the opposing team will lose a battalion. Once this occurs, the three key flags change and the first phase begins again. The team that loses all their battalions is defeated. Win Condition: • Deplete all of the enemy's battalions Other Notes: • As of the time of this writing, Game Length seems to have no affect on this game mode; the amount of battalions remain the same regardless of the chosen length Skirmish Overview: In Skirmish, the main objective is to dominate the opposing team by capturing flags on the map, or eliminating enemy combatants until none remain. The team that controls more flags on the map will slowly fill the bar at the top of the screen with their team's color. If both teams control the same amount of flags, the bar ceases to move until one team gains more control. Victory is awarded to the team that completely fills the bar. The first 120 seconds of the game is a "grace period", where the bar is locked and does not move regardless of who controls more flags during this time. The bar is unlocked after this period is over. Additionally, at the beginning of the game, you are able to customize your own loadout; however, if you are killed, you do not respawn. Instead, you'll take over a random friendly bot on the battlefield, inheriting their loadout. The exception to this is respawning via airdrop. When a team's reinforcements get too low, an airdrop is summoned, which allows you to redeploy with your chosen loadout and replenishes the team's numbers. This costs an "airdrop token", and these tokens are limited. Once all are used up, there is no coming back. Win Conditions: • Capture flags and and max out the gauge with your team's color • Or deplete enemy reinforcements and reduce enemy count to zero Other Notes: • The number of airdrops available is determined by the Game Length option: Game Length# of AirdropsShort0Normal2Long3EPIC!5 Point Match Overview: In Point Match, the goal is overwhelm the opposing team through capturing flags and eliminations to score more points than the enemy. A kill is worth a point, but captured flags add multipliers to kills. The more flags in your team's control, the more kills are worth, e.g. 3 captured flags equals a 3x multiplier, which means a single kill adds 3 points for your team. Win Conditions: • Earn a set amount of more points than the enemy • Or capture enough flags, leaving no enemy flags left on the map Other Notes: • Capturing flags is faster with more teammates present at that point • Watch your fire: killing your own teammates give points to the enemy equal to their multiplier • Game Length determines the amount of more points your team needs over the enemy to win: Game Length# of Additonal Points RequiredShort150Normal300Long600EPIC!2000 Haunted Overview: In Haunted, you and three other teammates must investigate anomalies and fend off against waves of haunted skeletons. You start off with some basic equipment, but can pick up additional weapons and supplies at the site of an anomaly following the first wave. A wave begins once you enter the field of the anomaly, and ends once a certain number of skeletons are slain. A new anomaly appears after a waves end; travel to it to begin a new wave. Respawns are not available; you only have one life. Win Condition: • Survive all 7 waves Other Notes: • At the end of a wave, a shockwave from the anomaly is triggered, which will kill any remaining skeletons • Stay within the anomaly field during waves; going outside of it causes damage • The amount of kills needed to complete a wave increase in increments of 12 • All maps played in this mode will be at night, regardless if the option is checked or not • Night vision goggles are available from the start • Entities known as Skeleton Altars can sometimes be found on a map; they may provide ammo or health, but could also be ambush traps Conclusion Most of this guide was made based off testing and playing all the game modes and interpreting them the way I understand them, as well as looking around on the Internet for more information. I hope this guide was helpful. Let me know if there are any errors (grammatical or informational) or clarifications needed so I can address them if possible. The image is temporary, I was just lazy. Image updated, though it may altered in the future. I'll try to keep this guide as up to date as possible. 5/7/2020: Added overview for Domination game mode. 7/29/2020: Updated Spec Ops section. 7/24/2021: Updated Battle (formerly Battalions) section. 7/25/2021: Updated Spec Ops section. thanks and have fun