氏族攻略指南:冥府守卫!

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Monster Train 2
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深入讨论冥河守卫氏族的一切内容。卡牌策略、机制解析以及充分利用深海海洋居民的指南! 简介 大家好!我是《怪物火车》的老手和狂热爱好者,希望分享数百小时游戏中积累的经验,既有胜利的喜悦,也有惊险的时刻。本指南面向游戏的新手和老玩家,旨在帮助他们扩展对如何运用《怪物火车2》各氏族的知识和理解。如果你已是专家,这里可能没有太多新内容! 如果你刚接触《怪物火车2》及其系统,且难以获胜,建议先从我的新手指南开始,其中涵盖了多种可能帮助你提升游戏水平的主题。

《怪物火车2》新手指南

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月神女巫氏族战略指南

地下军团氏族攻略指南

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地狱号角氏族攻略指南

苏醒氏族攻略指南

暗影氏族攻略指南

熔毁残党氏族攻略指南

无官方中文译名,无法准确翻译,已删除。

铁铸氏族与蠕虫氏族说明 本氏族指南在描述策略时不会固有地假设契约等级,但由于我们常玩契约10并定期对抗泰坦,因此本指南中会带有一些偏向性。某些在低等级“可行”的策略在后期可能效果不佳,而有些卡牌/策略在更高难度下能克服更严峻的挑战。总之,让我们来讨论那些擅长冰冻魔法的冥府守卫吧! 卡牌稀有度关键提示:(C) = 普通,(U) = 稀有,(R) = 史诗 冥府守卫:概述

Overview: The ocean deeps are a frigid place, with magical power brimming within sunken artifacts and Totems. The Stygian Guard are adept at harnessing these elements, overwhelming enemies with Frostbite & Spell cards both offensive & debilitating, while they continually draw energy from all Spells played. MT1’s least defensive clan is back for another round, bringing some of the most powerful spell cards & effects in the game with them, and heavily benefiting from the Deployment phase, which now ensures they can be guaranteed Incanting from Round 1. What they lack in survivability, they make up for in a host of debilitating effects, and a sizeable amount of brutally powerful Spells to help skip battles altogether. But lest you fear their frailty, many of their Sirens are perfectly ready to bring the fight to enemies with Whips & Swords alike. Offensive strategies: Offensive spells are everywhere in this clan: Attuned spells, Multi-hit spells, even spells that are Permafrosted by default! Those spells can readily be boosted by the Spell Weakness effects found in the clan, and even a bit of Conduit. Their unique debuff, Frostbite, is a DoT effect similar to Decay… lower in potency, but with many ways to dole it out en masse. Stygian Guard also has multiple units and Champion paths that grow stronger in battle through Incant triggers. While their defense may be lacking, their offense is anything but! Defensive strategies: Stygian Guard was MT1’s least defensive clan, and while these days that crown has been passed to the Pyreborne, your oceanic buddies aren’t too far behind. There are no Healing, Regenerative, or Life-saving effects to be found in this clan, with only a little bit of Armor found given through Incants on two units, and a bit of Health gain on one Champion & one Uncommon unit. Though their unique Merchant of Steel upgrade also provides armor, it’s a pretty small effect. You’ll be likely leaning on your other clan to patch up your defenses, or rely on some Support effects like Daze & Sap to avoid damage altogether. Stat-influencing strategies: Only two to be found here, and both are exclusive to Stygian Guard units. (U) Siren of the Sea grows in both Health & Attack on Incants, allowing both her bulk & attack to grow throughout the fight. Titanchannel Solgard the Martyr also gains Health & Attack on Incants, though he only gets to “cash these in” once per battle. No Stygian Guard effects increase the stats of any other units, so you’ll be largely looking elsewhere if you want these. Support strategies: So many~ Stygian Guard has some amazing effects strewn throughout their deck. One of the simplest effects they have is Spell cards that Discard other cards… that might not sound like much, until you consider they have unique Spell cards that are cast when Discarded, and that discarding Blights/Scourges can skip their Reserve effects, and even Purge them entirely at times! One Artifact & an amazing Spell card in (R) Unnamed Tome apply Mute effects, even to Bosses, which is incredibly useful at shutting down the obnoxious effects of enemies & bosses. Stygian has multiple effects that Draw certain cards, they can Permafrost other cards in hand of your choice, they can Daze enemies, they can Sap enemies, two Artifacts & a Champion path support Ember reductions, and they even have two cards that have unique effects for stopping enemies that have reached the Top Floors. Stygian is positively loaded with ways to support a run. Sweep/Backliner Strategies: Numerous! Their two squid-ladies in (U) Icy Cilophyte & (U) Coldcaelia are traditional sweepers, and Tetyhs Titanbane’s Handheld Totem path is a Sweeper as well. Further, one of their tanks, (U) Titan Sentry applies AoE Frostbite on Revenge, meaning he can damage even those that didn’t attack him (contrasting with Underlegion’s Prickly Puffball). Likewise, their support unit (U) Glacial Seal does a similar effect on Incant. If that’s not enough, there’s a variety of Spells that hit random enemies on the floor, a targeted spell in (C) Flash Freeze, and an AoE Frostbite effect with the Spell (U) Crystalline Seeds. If you can swim in the greatest depths of the seas, you can strike enemies wherever they may be hiding! Cards Changed from Monster Train 1 Note: Monster Train 2 has a significant escalation in enemy Stats, so the majority of MT1 cards have had adjustments to increase their potency. This section only focuses on cards that have gained new functionality, new restrictions, or changed their properties entirely.

【R】塞壬之歌已调整为房间卡牌。【R】塞壬之歌!消耗额外1点余烬后,此效果将持续每回合生效,将敌人拉至柴房并附加3层眩晕。这意味着你无法再通过叠加使其达到6层眩晕,但它可以在整场战斗中对多波敌人生效。此外,已明确该效果仅对非首领敌人有效,因此无法对飞行首领或泰坦狂暴体施加眩晕。

【守卫的礼物】现在只会抽取伤害型法术牌并为其提供+30伤害加成。这是一项重大改动,它不会为非伤害型法术添加消耗效果,也不会抽取枯萎/灾祸牌,并且对于在卡组中特意包含协调法术的情况有重大影响,这些协调法术的魔法强度将获得150点加成!

【未命名法典】已被调整(削弱),其原本持续的MT1“沉默”减益效果已更改为3级禁言。尽管遭到此次削弱,这张卡牌/效果依旧极为有用。

【奉献纪念碑】失去了逐渐减少生命值的效果和即时抽牌效果,改为在下一回合提供抽牌。显然,MT2获得了太多获取生命值效果的方式,因此不得不对此进行一定削弱。

【软体法师】的效果已从“魔法能量”更新为“导管”。虽然其自身功能保持不变,但实际上这是一个小幅增强,因为它的效果现在可以通过“增殖”来提升。

【Cuttlehex】的实用性得到了极大提升!它不再每回合随机冻结卡牌,而是获得了新技能:【冰冻射线】(冷却时间2),可以冻结你手牌中任意选择的卡牌。感谢开发者,这极大地增强了它的实用性。 【冠军路线】从《怪物火车》1代的设定进行了调整。

手持图腾忒提斯·泰坦克星现已获得技能【符文低语】,冷却时间3,效果为抽取一张伤害法术牌并为其附加魔法强度。这是对该流派的一次不错增强,能帮助你更好地消灭那些已被她施加了法术弱点的敌人。

【泰坦通道】殉道者索尔加德不再自动脱离相位状态,现在必须通过其技能【复苏】触发脱离。该技能会将他获得的所有碎片转化为属性加成,使其从停滞状态中苏醒。这是一项相当重大的改动,让玩家可以自主决定何时“让他出场”——可以因队伍需要而提前唤醒,也可以为获得更高属性加成而选择更晚出场。这是一个受欢迎的增强! 《怪物火车2》新增冥府守卫卡牌

【冰霜穿刺者】是一张新的装备卡牌,它能在单位进行攻击时,附加相当于其造成伤害50%的冻伤效果。虽然在【无名海妖】和【泰坦通道·殉道者索尔加德】身上效果已经相当强大,但它与其他拥有更高攻击力/怒气增益潜力的氏族和冠军搭配时,会产生一些极其疯狂的互动。这无疑是一个很棒的新增内容。 冥府守卫的独特效果

霜冻:作为腐蚀的“轻松版兄弟”,霜冻每层debuff造成1点伤害,并且每回合衰减。基本上,它就相当于传统角色扮演游戏中的中毒/流血效果。如果你第一反应是“这比腐蚀弱了3倍啊!”——你没说错。它的强度确实较低,但施加方式有所不同,通常能让霜冻以更高的层数施加,或者更容易在敌人之间传播。所以说,如果腐蚀是死亡金属乐队“食人尸”那种风格,那么霜冻就像“金属乐队”——没那么硬核,但至少更容易接触到。

奉献:你知道什么很酷吗?不用消耗辛苦获得的余烬就能施放法术!冥府守卫的独特触发效果“奉献”,能让在你回合中被弃置的法术牌“免费”施放。多种冥府法术牌都带有弃置卡牌的效果,这让你除了为避免疫病与灾祸的留存效果外,又多了一个弃置卡牌的理由。重要的是,通过奉献触发效果施放的卡牌也会被算作咒术!这对该氏族来说是个很有用的效果,能让一些特意设计得消耗较高的余烬卡牌在特定条件下“免费”施放。

【烈焰反弹】:与其说是“限制”,不如说冥府守卫有两张带有“烈焰反弹”效果的卡牌,这意味着它们只能在火车的顶层使用。即便如此,这效果也很奇怪,因为第一张烈焰反弹卡牌【(U)冰与火】可以在烈焰室使用,而另一张卡牌【(R)塞壬之歌】只能作用于顶层。总之,这意味着【冰与火】非常强大,但只对那些几乎已经到达烈焰室的敌人有效。【塞壬之歌】能将敌人从顶层直接送入烈焰室,因此不能作用于底层或中层。

碎片:殉道者索尔加德独有的堆叠效果,会在他进行咒术时影响其所有三条英雄路线。这并非增益效果,因此不会受到“蔓延”的影响。如果这是一款桌游,它就像是一个小纸板标记,放在他身上用来计数拥有的数量。 钢铁商人:符文石:咒术 - 护甲2。这是冥府守卫效果提升其他氏族单位防御的少数方式之一。一方面,2点护甲的防御效果确实不高,而且如果不经常对该单位所在的楼层进行咒术,作用也不大。但对于后排单位来说,这是一个合理且廉价的升级,尤其在对抗主宰者六翼天使时,或者能让它们使用【U】玻璃大炮后仍能承受一次攻击或尖刺效果。同时,在【二元论】的加持下,它还能提升至相当可观的4点护甲,这非常强力,甚至超过了【无名守卫(U)】的基础咒术效果。 我应该获取一面冥河守卫旗帜吗? 冥河的稀有旗帜清晰地按海洋原型划分,具体如下: - 两位鱿鱼女士,均为清场者,拥有额外的打击触发效果。 - 两位美人鱼,通过咒术提升自身攻击力。一位是纯攻击型,另一位是攻防混合型。 - 两位鲨鱼,均为坦克。一位是纯防御型,带有咒术效果;另一位是混合型攻击,拥有冰冻范围反击触发效果。 获取咒术单位的概率为50%,每个原型的获取概率为33%。所有三个稀有单位也拥有【咒术】触发效果,因此这个氏族的旗帜单位往往倾向于施法型【咒术】效果,但并非完全依赖于此。由于【咒术】策略在所有单位聚集在一起时通常效果最佳,如果你已经拥有“满场”的【咒术】触发盟友,再获取另一个冥河守卫旗帜可能会让你过度堆砌这些效果。 一只鲨鱼和两只鱿鱼能帮助你清理后排单位,如果你当前的对局正好缺少清理后排的能力,冥河守卫旗帜很有可能在这方面为你提供帮助。防御能力在这里也占很大比重,其中一只美人鱼会在【咒术】触发时获得生命值,还有一个稀有单位能对敌人造成强力的【生命吸取】效果。 在我们讨论冥河守卫旗帜单位时,请记住这些要点!冥府守卫旗帜单位:稀有以下 稀有以下(U)旗帜单位:

寒凯莉娅:作为我们的清扫鱿鱼首位成员,寒凯莉娅的寒冰之鞭确保任何被她击中的敌人都会受到一定程度的冻伤效果,在底层基础等级时,敌人在到达柴堆前会额外受到6+5+4(总计15点)的伤害。除了月神女巫会的塞勒涅侍祭在带有导管的楼层外,这是游戏中所有旗帜单位清扫者自身能造成的最高伤害。由于冻伤属于额外伤害,这使得寒凯莉娅非常擅长清除诸如不朽恶人、畸形二重体等讨厌敌人的复活层数。她15点的生命值也相当不错,能让她承受一些腐蚀或尖刺的伤害。如果你正在寻找清扫伤害或侧重冻伤的策略,她是一个可靠的单位。升级/搭配:速度石或可部署(U)迅钢匕首是简单直接的选择,能提升3点基础攻击力,让她在战斗前就能清除危险敌人。虽然二元论也能生效并将冻伤效果提升至12点,但多重打击通常更受青睐,因为它能造成同等冻伤效果,还能通过复生对敌人造成两次打击。以冻伤为核心的策略可以同时选择多重打击和二元论,对所有敌人造成高达24点的冻伤伤害。其他升级取决于你的需求……力量石/巨石能提供额外伤害,巨石还能将她的生命值提升至可观的65点,具备一定的抗伤能力。关于堆叠霜冻效果的策略,合适的盟友包括(U)冰川海豹、(U)泰坦哨兵、寒风·泰西斯·弑泰坦者以及寒渠·索尔加德·殉道者(不过他需要吟唱)。

无名守卫:作为冥府的“全刹车无油门”型坦克,无名守卫会在你的楼层前方为你坚守阵线,除此之外基本别无他用!他的策略严重依赖咒术,因为25点生命值不足以长期担当合格的坦克。这使得他在咒术楼层的潜力上限相当不错,但也意味着他比其他氏族的坦克更需要费心——那些坦克只需放置下去就能独立完成任务,无需额外帮助。因此,无名守卫与诸如苦难引导者殉道者索尔加德、引导者弑泰坦者忒提斯等单位搭配效果极佳,也能保护(U)无名海妖和(U)海洋海妖,让它们安心积攒攻击力。升级/搭配:由于护甲属于增益效果,“无尽”对他来说并不可取,因为他需要重新开始咏唱护甲……只有在面对“主宰者塞拉芙”且没有其他坦克选择时,才考虑这一搭配。“钢铁商人”处必定能获得“符文石”,可将他的咏唱护甲提升至5点,不过若能获得“泰坦石”,减伤效果会显著增强。如果能确保咏唱快速生效,最强大的组合是“二元论”+“符文石”,这会让他每次咏唱获得惊人的10点护甲,足以轻松应对游戏中的难题。如果你无法使用【咒术】,那么他25点的生命值作为坦克长期来看实在太低,应该用【泰坦石】、【大石块】或【生命石】来补充,帮助你在战斗中多承受几次攻击。无氏族(U)的【铁舌装备】是个非常不错的选择,它能同时提升生命值和攻击力,让他在担任坦克的同时帮助清扫敌方阵线。(U)【肉盾】也是另一个好选择,可以在他的护甲消耗过快时帮助恢复一些生命值。

冰棱苔藓:鱿鱼游戏(第二季)现已推出;冰棱还拥有冰冷长鞭来鞭挞敌人,但她不会造成冻伤效果,而是会给敌人施加法术虚弱层数,为后续楼层的法术攻击敌人做好准备。她拥有20点的稳定生命值,可以轻松承受多次攻击,并且可以根据你的游戏进程需求替换坦克。横扫伤害本身在MT1和MT2中都非常有用,而她附加的法术虚弱效果也为法术伤害策略提供了另一种潜在用途。总的来说,她是一个非常安全的选择,因为她可以支持多种类型的构筑。 升级/搭配:速度石或可部署(U)迅捷钢匕首是简单的答案,以提高3点基础攻击力,让她在战斗前横扫危险敌人。如果你正在专门寻找法术弱点(比如你在楼上有导管忒提斯·泰坦克星),二元论或多重打击可以用来增加这些效果的叠加层数……或者将两者结合,获得惊人的4层法术弱点!如果有选择的话,我通常还是更喜欢多重打击,因为它能让她用复活对敌人进行双重打击。其他升级取决于你需要她发挥什么作用……力量石/大宝石有助于提升额外伤害,而大宝石还能让她的生命值达到可观的70点,具备一定的坦克能力。通常你希望她至少位于你的“魔法”楼层下方一层,也就是任何可以用法术弱点终结敌人的楼层。这意味着楼上的盟友,比如(C)软体法师、导管忒提斯·泰坦克星、房间(U)附魔密室等。后续用来秒杀敌人效果极佳。如果你想全力搭配横扫+法术弱点,可将她与便携图腾提西斯·泰坦杀手组合,以获得大量此类效果! 冥府守卫旗帜单位:非普通级单位 第2部分

无名海妖:剑在水下还能着火吗?我知道这是个重要的问题。无名海妖是一名专注于纯进攻的咒术伤害输出者,每施放一次咒术就能获得稳定的3点怒气。对比被放逐者(U)的恶魔雏鸟在位移时获得2点怒气,你就能看出她的潜在伤害相当高。单次施法就能让她超越持矛护卫,而在她所在的楼层使用一系列法术连锁/献祭法术,能让她获得极高的怒气加成攻击值。10点生命值不算多,但应该足以帮助她在受到尖刺伤害或少量腐蚀效果时存活下来。大致情况就是这样;她是一名非常强大的咒术攻击者,如果不能施展咒术,表现就比较平庸!升级/搭配:由于她的攻击力提升迅速,【多重打击】是最佳选择,能让她的火焰剑多次命中敌人。【狂怒】属于增益效果,因此【无尽】在这里并不可取,因为她复活后将失去所有狂怒层数。在游戏初期,很难积累大量【咒术】效果,所以像【力量石】/【速度石】这类通用升级可以作为开局选择,如果你想让她承受更多伤害,【大型石头】也是不错的选择。【二元论】是增强【咒术】效果的强力选项,能将每次【咒术】获得的狂怒层数提升至6,还能与【符文石】搭配使用,使她在每次【咒术】时获得6点狂怒和4点护甲。由于她的目标是频繁释放咒术,因此她喜欢与其他擅长咒术的盟友搭配,例如【无名守卫(U)】、【海洋塞壬(U)】、【导管泰西斯·泰坦杀手】或【殉道者索尔加德】的所有流派。作为冥府守卫中潜在攻击力最高的角色,装备卡【刺骨冰锥(R)】对她来说效果极佳。

海之塞壬:“马里奥”是一位灵活的盟友,尽管她也依赖咒术策略,但与她更具攻击性的对应角色(U)无名塞壬相比,她能支持更多样化的策略。通过咒术获得+3/+3,使她不仅能提升攻击力,还能凭借不断增长的生命值发挥作用。只要你的策略中包含咒术,她就是一个值得获取的优秀单位;你可以根据 run 中出现的其他单位,选择围绕攻击、防御或两者结合来培养她。她是该氏族中唯一拥有属性成长的旗帜单位,这使她成为我实际上推荐用于无尽模式的第一个单位,因为她通过咒术获得的任何属性在被击败后都将保留。这能让她在对抗无情类型的首领时变得相当强大——在另一层给她留出位置,你就能获得一个状态全新、属性极高的塞壬,无论是充当坦克还是攻击角色,都能帮你顺利通过第二轮! 升级/搭配:如前所述,【无尽】是一个非常有趣的选择,因为她能保留所有通过咒术强化的属性……你可以通过咒术提升她的生命值,让她作为前线坦克发挥显著作用。等她被击败后,再将她重新部署,她就会完全恢复并准备好再次投入战斗!【二元论】不会影响她的属性,所以如果你想初始获得更高的防御力,【泰坦石】或【心石/大心石】会是更优选择。虽然她的攻击上限不如(U)无名海妖,但咒术+3攻击的效果仍然相当不错,这意味着多重打击也能与之形成良好搭配。像(U)无名守卫、(U)无名海妖、导管者忒提斯·泰坦杀手,或是殉道者索尔加德的所有路线这类适合咒术的盟友,都是战斗中的得力帮手。值得注意的是,她的生命值会提升,但冥府守卫无法为你的单位提供治疗,因此最好从你的副氏族中寻找治疗/生命偷取/再生等效果来保持她的生命值满额,而不是依赖无尽模式或让她被击败。

泰坦哨兵:我毫不掩饰自己的偏爱,他是《怪物火车1》中我最喜欢的单位之一,在本作中我依然喜欢他。泰坦哨兵在复仇状态下会用一波波冻伤效果席卷所有敌人,值得注意的是,与地下军团的【尖刺 puffball】不同,即使敌人没有攻击他,泰坦哨兵也会对其施加冻伤。他初始生命值高达40,能在倒下前清理掉许多烦人的敌方后排单位。与另一个鲨鱼单位(我记不起他的名字了)不同,【无尽】在这里效果很好,能让他被重新放置上场,继续承受伤害并通过冻伤解决你的麻烦。总之,我喜欢这家伙,他非常适合冻伤策略,即使没有额外支援,自身也能施加足够的冻伤效果。要让他保持满血状态,或者搭配【无尽】特性,这样他就能成为你的强力盟友。 升级/搭配建议: 【无尽】特性在这里效果极佳,他会满血复活并再次准备好对所有敌人施加【冻伤】效果。 如果你大量使用【冻伤】效果,【二元论】特性也不容小觑,每点【复仇值】可造成6点伤害,能对敌人造成大量伤害,尤其是在有许多多段攻击敌人的楼层。 40点生命值虽然不少,但在游戏后期是不够用的(请注意,这是在没有【无尽】特性的情况下),因此【心石】、【泰坦石】和【大石块】都是不错的选择。 他不需要特定的盟友就能发挥作用,但如果搭配无派系装备,如(U)【铁舌】或(R)【平衡戒指】,可以进一步提升他的攻击力。或者,如果你就是喜欢霜咬,那就让他与志同道合的盟友组队,比如【U】冰寒领域、【U】冰川海豹和寒风泰西斯·泰坦杀手。最后,要非常小心震耳传令官,它们会沉默他的复仇触发效果,让他在无法反击冰冻敌人的情况下被痛殴。 冥府守卫旗帜单位:稀有 稀有(R)旗帜单位:

奉献纪念碑:与MT1相比有相当大的变化,MT1中它有不断减少的生命值池且能立即抽牌。现在这个单位变成了类似【地下军团】的【死亡帽先知】那样的构筑核心,帮助你在下一回合最大化抽牌数。和死亡帽先知很像,这是个相当不错的增益,但绝对不是能决定整局走势的稀有单位。过度咏唱会达到抽牌上限,而且幸运的是它体型小且费用低,但咏唱构筑的牌组空间宝贵,可能不想被一个在战斗中没什么帮助的单位占据。它要么用于被动抽牌以更快过穿牌组,要么最佳搭配可能是与【管道守护者·弑泰坦者忒提斯】配合,使用满是攻击性法术牌的牌组进行大量施放。除此之外,你可以给它一些生命值和无尽词条,让它为你承受伤害,并在被击败时抽更多牌。 升级/搭配:在大多数情况下,钢铁商人的升级并不是特别重要。如果面对主宰者塞拉芙,符文石或心石会很有用,但在其他情况下可能没必要。如上所述,你可以给它一个心石或大心石并搭配无尽词条,将其转变为一个即使被击败也能抽更多牌的阻挡单位。实际上,最重要的是根据拥有这个单位来精心构建你的牌组……如果你平均每回合只能打出4张牌,那么抽10张牌可能没有意义,所以廉价的余烬牌和奉献牌会很受欢迎。导管·忒提斯·弑泰坦者在这里表现相当不错,因为她能降低攻击性法术的费用,帮助你打出抽到的大量手牌。具有咒唤能力的盟友也很出色:殉道者索尔加德就很喜欢咒唤,而且即使你抽到一堆他的【遗忘之力】,也能免费使用。

电鳗戈耳工:首先,必须称赞设计团队创造出了这个生物——电鳗群中那张邪恶发光的脸简直是神来之笔!不管怎样,我们这里有一个极其独特的稀有单位,它拥有两个完全独特的效果。第一个效果是获得多重打击,这一点只有大家最喜欢的(稀有)欺诈者但丁·德潘德布尔也具备。第二个效果是在决心阶段清除所有状态效果……看到多重打击消失确实令人沮丧,但能清除腐蚀、流血和近战弱点等效果则堪称福音。这意味着你通常应该避免使用像堆叠狂怒这样的效果,因为在决心阶段它会被直接清除。要让它发挥最佳效果,确实需要尽可能频繁地使用【吟唱】来发动【攻击】,不过除此之外,MT2新增的装备卡牌也为它提供了相当不错的属性加成……它甚至能在一回合后清除【U级】玻璃加农炮的脆弱效果!持续进行吟唱,提升其攻击力,然后看着它横扫敌人阵线吧! 升级/搭配:10点攻击力不算高,所以首要任务是提升这个数值:力量石、大石块、装备——不惜一切代价,让每次吟唱都能带来更多收益。其次是常规目标,即构建一个适合吟唱的卡组/楼层配置。海蛇美杜莎默认生命值很低,因此它喜欢被【U级】海之塞壬或【U级】无名守卫保护。你拥有的法术链/祭品卡牌越多,就越容易提升其攻击力。最终,鳗鱼戈耳工的一些最佳搭配来自其他氏族:巴伦·格雷尔与活体军械库和学习肢体有着惊人的协同效应。觉醒者和暗影都有许多提升属性的策略,可以增强其攻击力。对于像这样多次攻击的单位来说,派雷格尔是一个非常出色的减益效果。这样的例子还有很多!寻找任何能持续提供咒术的东西,以及任何能让每次攻击更有意义的东西。

磁石图腾:如果你看过我的《地下军团》攻略,我曾说过(R)附魔精灵可能是游戏中最强的单位,而这就是她争夺这一荣誉的主要对手! sap(削弱)是一种极其强大的减益效果,能逐渐削弱敌人的攻击力。大量施加时,它可以削弱游戏中所有敌人,足以让这些虚弱的家伙只能眼睁睁看着圣火将其摧毁。sap能轻松应对游戏中的许多 Boss,而通过咒术释放的范围sap是大量施加该效果的简单方法。磁石图腾比附魔精灵体型小,且同样需要3点余烬,但附魔精灵可能仍然更胜一筹,因为它很容易大量集结,而你仍需要花些功夫才能获得同等数量的咒术。无论如何,这是一个极其强大的单位,能轻松戏谑敌人。但要注意,若将其与冷酷通道殉道者索尔加德或【U】泰坦哨兵搭配使用,过度削弱敌人会导致其复仇触发效果失效。 升级/搭配:二元论!如果说削弱1效果不错,那么削弱2就是双倍的好,即使是少量的吟唱也能彻底摧毁敌人的攻击属性。如果你能获得这些图腾之一,这将是你能想象到的最棒的强化。其他钢铁商人的升级在这里几乎无关紧要;它已经像斯米吉一样小巧,生命值/护甲值可能只在面对主宰者六翼天使时才重要(这种情况下,符文石或生命石就能派上用场)。除此之外,一切都与咒术相关,所以法术连锁卡牌、献祭卡牌、低余烬卡牌、抽牌效果在这里都非常出色。可以随意搭配咒术密集的楼层以最大化收益。最后,要考虑你在哪个楼层使用它……如果在低楼层使用,它可以保护高楼层的较弱单位。如果在顶层使用,它可以确保所有进入火祭室的单位都无法造成伤害。 冥河守卫支援单位 每个氏族都有这类非旗帜卡牌单位的某种版本,而冥河守卫拥有一些非稀有图腾,它们能很好地配合咒术策略,还有一些普通的乌贼伙伴来满足你的施法和永久冻结需求。好在,经历了《觉醒》中“引导者”的失望之后,这些表现相当不错!

墨鱼十六进制(C):一个乐于助人的小家伙,其【冰冻射线】技能冷却时间为2,可使你手牌中任意一张卡牌获得【冻结】状态。它消耗0点余烬,拥有5点攻击力,是一个非常出色的辅助单位,适合放在楼层后方,让你能将法术/单位/装备留到最佳时机使用。对于带有召唤效果的单位、保留强力魔法卡牌以对抗具有法术弱点的敌人,或是保留高消耗余烬法术直到你能负担得起的回合,它都特别有帮助。

软体法师(C):这只小乌贼与忒提斯·泰坦杀手一同成为月神女巫会之外仅有的两种导管效果!与它的精灵同胞(C)月之小精灵相比,它拥有更高的默认导管值,但不会影响它们的附魔效果。冥河守卫的技能库中有许多协调法术和多段伤害法术,因此这个辅助单位是充分发挥这些效果的好帮手。

守护石(U):冥府守卫中唯一能直接为其他友军提供效果的单位,每次吟唱可为楼层内所有友军提供1点护甲。由于冥府阵营完全缺乏来自法术牌的护甲和治疗,这是为楼层增加少量护甲的不错方式。不过,没有二元论的话,1点护甲实在不多,而且默认情况下无法部署它,所以其效果取决于战斗持续时间,以及是否在对抗像“主宰者六翼天使”这类敌人——此时楼层上的少量护甲可能成为救命稻草。

冰川海豹(U):是冰霜与咒术策略的得力盟友,其消耗已从MT1中繁重的2点余烬下调。将其置于咒术层后方是为敌人叠加冰霜效果的绝佳方式,尤其是配合二元论或墨鱼胡须神器时。 有趣的是,除了守护石(不过现在它能搭配二元论,这一点尚有争议)外,这些单位在某种程度上均较MT1有所增强。软体法师功能上虽与之前相同,但由于导管现在可被增殖,这在技术上仍算是一次增强,而其原始MT1形态无法做到这一点。过去,乌贼六边体可能是个不太好用的单位,因为它会用你不需要的冻结卡牌塞满你的手牌。现在它有多种很棒的用途,并且不需要任何【钢铁商人】的升级就能运行,这一点很不错!【冰川印记】消耗降至1点【余烬】也非常受欢迎。 【二元论】是一个备受期待的升级(不包括【乌贼魔像】),它能将【软体法师】的【导管】翻倍至20,并且让两个【图腾】的状态效果都翻倍。尤其是当你为其中任何一个装备【二元论】时,【冥府】的【符石】升级也能带来不错的加成,使其每次【咒术】可获得2(或4!)点【护甲】……这或许足以帮助承受一两次攻击,从而在【无情】阶段保护你的【攻击者】?而且肯定也足以帮助抵消来自【主宰者塞拉芙】或【腐化者奎尔】的【腐化】效果。 大概就是这些内容了。可以合理地让图腾无限持续,并给它们一块心石或大石块来阻挡一些攻击,这在对抗主宰者塞拉芙时可能是必要的。心石或符文石对于对抗塞拉芙的任何单位来说都是个好主意,因为只有守护石具有抵御腐蚀的固有能力。 冠军:忒提斯·泰坦克星 忒提斯·泰坦克星(标准)

起始卡牌

冰冻 lance:MT1 中最糟糕的初始卡牌……依然很糟糕,但至少它不是激励。其只能攻击前排敌人的限制可能非常令人沮丧,10 点伤害在游戏进程中除了搭配天堂之息的构筑或对抗畸形恶魔外,持续效果不会特别长久。为其提供 +20 消耗升级是不错的选择,这样能造成 30 点伤害并将它们从牌组中清除。忒提斯的导管流派可以免费使用这些卡牌,因此在咏唱策略中它们能在这里发挥最佳作用。不幸的是,对于她的手持图腾流派来说,这些卡牌客观上也很糟糕,因为她可能会抽到这些卡牌,而不是牌组中更强力的法术!唉。幸运的是,忒提斯本身仍然很强大,所以让我们来愉快地讨论我们这位笑容满面的紫色美西螈朋友吧~

寒风: 策略:开局简单明了,忒提斯是我们目前遇到的第一位1费英雄,而寒风是她的无脑选择。当她发动攻击时,会给敌人叠加冻伤效果……仅此而已!考虑到冻伤的持续伤害,这让忒提斯的实力远超其费用水平。如果对底层敌人施加冻伤,在其到达烈焰大厅前,除了初始攻击外,冻伤伤害会依次为15+14+13(42)、25+24+23(72)、50+49+48(147)。 此外,这个版本的忒提斯对无情 Boss 阶段非常强力,因为她每回合的攻击都会进一步增加冻伤层数,能轻松让 Boss 流血致死。即便你通过了忒提斯的楼层,首领们仍需应对残酷的持续伤害效果。你需要保护她以获得尽可能多的【打击】次数,并考虑防守多个楼层,为【冻伤】效果摧毁首领争取充足时间。由于她只能攻击一个敌人,相比之下,这条路线在敌人波次期间是最薄弱的……仅在对抗【复生试炼】时表现尤为出色。无氏族装备【U】【铁舌】在这里效果极佳,因为忒提斯会将她的【打击】值所对应的【冻伤】效果施加给整层敌人!

导管: 策略:她在MT1中最强的路线之一回归了,基本没有变化,只是增加了……导管!总之,这条路线是施法者的梦想,能让她原本较弱的(C)冰封之矛在1级时就能在自己的楼层免费使用,后续甚至能让(U)冰 tornado、(C) crypt builder、(U) titanstooth、(R) ancient synergy 等强力法术也变为免费。此流派与吟唱盟友搭配效果极佳,因为你更有可能打出手中所有卡牌。因此,抽牌效果在这里比平时更强,因为你不太可能耗尽打出手牌所需的余烬。升级到III级后,灵能导管(Conduit)会从4大幅提升至12……对于月神女巫会(Luna Coven)来说这只是小菜一碟,但在这里依然相当不错,尤其是对于那些能获得60点魔法强度加成的协调(Attuned)卡牌而言。 说到其他氏族,需要提醒的是,其他氏族中有一些非常强大的法术卡牌,与这条路线搭配效果极佳,例如:(U)龙息、(R)烈焰风暴、(C)劈砍、(R)天降神罚、(C)天体风暴、(C)腐朽、(U)攻城槌、(R)炽焰箭、(U)挖掘喷发、(U)死亡纪念、(U)致命陷阱……这些卡牌都能被减至0-1点余烬消耗,简直太疯狂了!

手持图腾: 忒提斯·泰坦克星获得技能【符文低语】,冷却时间3: 【符文低语】:抽一张伤害法术牌,并为其附加10点伤害。 【符文低语II】:抽一张伤害法术牌,并为其附加20点伤害。 【符文低语III】:抽一张伤害法术牌,并为其附加30点伤害。 策略:神圣提示!在这条路径上,忒提斯有很多效果,包括获得【横扫】、【攻击时施加法术弱点】,以及一个实用的新技能——抽取伤害法术并增强其威力。【横扫】总是很受欢迎,其作用不言而喻;【法术弱点】是个不错的效果,能让敌人在下一层对法术更加脆弱。这与【符文低语】相辅相成!让你可以抽出一张伤害法术牌,用来猛击那些刚被施加了减益效果的敌人。当此技能拉取已调和法术时,能获得五倍加成,效果会非常强大;它还可以被操控来重新抽取留存魔法法术,并提升其伤害。可惜的是,忒堤斯自身的【普通】冰冻 lance 在这里反而有些碍事,会用较弱的法术塞满你的牌组。因此,如果使用【统治之焰】,或者能从牌组中净化掉足够多的冰冻 lance 以避免抽到它们,这条路线的强度会大幅提升。 这条路线还能与可部署的无氏族【稀有】迅捷钢匕首搭配,为忒堤斯提供快速横扫伤害;如果你想进一步强化法术弱点伤害,也可以搭配【普通】软体法师和【稀有】冰棱苔藓这类单位。在无情状态期间,忒提斯会给 Boss 施加大量法术易伤,这非常适合在下一层用强力法术攻击它们。最后,由于符文语只能抽取攻击性法术,这是一种安全的方式,可以在不冒抽到灾祸/枯萎风险的情况下查看牌组。 灵活潜力:忒提斯有很多灵活调整的理由!在任何流派中加入手持图腾,就能让她同时获得横扫、攻击附带法术易伤以及符文语能力,这是仅通过一次升级就能获得的相当出色的组合。咒术策略很喜欢导管流派的伤害法术灰烬消耗减少效果,因此将一两个等级投入其他流派能极大提升这类队伍的实力。Chillwind并不是Conduit的优秀补充,但如果你有手持图腾的横扫技能,能将她变成(U)Coldcaelia的更冰霜版本,那就还挺酷的! 英雄:殉道者索尔加德 殉道者索尔加德(流放者)

初始卡牌:遗忘之力 这是一张看似普通却实则强力的初始卡牌。虽然只能攻击前排敌人有点可惜,但8点冻伤伤害是未强化初始卡牌中潜在伤害最高的。0余烬消耗使其非常适合轻松触发咒符,尤其在游戏初期,你很少有足够的余烬来打出手牌中的所有卡牌。尽管弃牌效果有时不太稳定,但它能让你弃掉带有奉献效果的卡牌,还能弃掉手中的枯萎/灾祸牌以避免它们的保留效果!你可能需要随时准备好撤销按钮,但当它成功生效时,效果真的很棒! 注:殉道者索尔加德的所有路线都需要通过咒符来积累碎片。我之前提到的所有咒符策略,例如法术链卡牌、灰烬消耗减少、抽牌、对咒术友好的盟友均适用于此,因此我不会在每条路径上都重复说明。你那只可爱的大章鱼伙伴无论以何种方式被使用,都需要咒术。

Direchannel: 策略:索尔加德在此引导你给予他的碎片,并将其转化为纯粹的伤害,用一道伤害螺栓攻击前排敌人,其威力随每次咏唱而增加。由于这是一个行动而非攻击,这也能防止索尔加德受到尖刺影响。索尔加德在这条路径上拥有最低的生命值,旨在被安置在一个强壮的坦克后面,积累他的碎片以获得不断升级的伤害。索尔加德在这条路径上的伤害可以非常高,并且像寒风泰西斯一样,如果他咏唱了足够多的碎片,他对无情的 Boss 会非常强大。两条鲨鱼都是他很好的坦克:【无名守卫】会与索尔加德一起咏唱护甲,【泰坦哨兵】会用冻伤清除后排敌人。总的来说,我觉得这条路线既强大又简单易用;由于部署阶段的存在以及法术链效果的运用更加便捷,它比MT1中的升级过程要轻松不少。

寒渠通道: 策略:虽然我稍后会描述这条路径的设计意图,但我们需要立即明确一点:寒渠通道不是一个好的冠军路径;如果我要对冠军路径进行排名,它会处于绝对的底层。它在对抗【支配者塞拉芙】时基本无法使用,因为塞拉芙会被【腐化】效果消灭。【复仇】触发机制意味着,他可怜的70点三级生命值会被【狂暴塞拉芙】的狂暴攻击者迅速融化,而且如果他被【熵之轰鸣使者】施加【沉默】效果,【复仇】甚至根本不会触发。【冥府守卫】的卡牌/效果无法为他提供治疗或足够的伤害减免;他们最强的两个效果【 sap】和【 daze】都可能导致他完全无法触发【复仇】。这条路径在对抗所有炽天使路径时都处于劣势或完全无法对抗,只有在其副 clan 的大力支持下才能发挥作用。 言归正传,寒脉通道要求玩家让索尔加德置身险境,其作用机制几乎与(U)泰坦哨兵完全相同:在复仇时对所有敌人造成冻伤。通过叠加足够的碎片,当他反复受到攻击时,会对所有敌人造成大量冻伤,有助于清除后排单位并消耗高生命值敌人。他的复仇冻伤效果可以比泰坦哨兵高得多,但无法获得钢铁商人的强化,而且即使你让他拥有无尽(比如通过熔渣残响),他也会在此过程中失去所有碎片。遗憾的是,【Coldchannel II】完全没有提升【Frostbite】的数量,仅增加了他的生命值以帮助承受更多伤害。【Coldchannel III】最终将其提升至每块碎片造成2层【Frostbite】,但在此过程中却让他拥有了尴尬的70点生命值。 所以需要明确的是,这条路径表现不佳。它是否可行?当然,如果你的子氏族能用护甲、再生或生命值提升等效果支援他,他还是有一战之力的。无氏族神器【Crown of the Eternal】或【Wyngh’s Spirit Pyre Heart】可以帮助他恢复足够长的时间以持续战斗。【Stygian】氏族还有(U)【Guardian Stone】,它可以为【Solgard】施加一些护甲,如果给它装备【Dualism】并足够早出场,就能提供大量护甲,效果显著。如果你能让索尔加德存活足够长的时间,这条路线的进攻上限会相当高,因为如此多的冻伤效果在无情阶段完全可以重创首领,或者在泰坦之战中给熵增和野蛮状态带来大量冰霜伤害。尝试这条路线的话祝你好运!

Titanchannel: Solgard the Martyr begins the battle in Stasis, and gains Ability: Resurgence, a one-time effect to emerge from Stasis and gain: Resurgence: +8/+8 Stats per Shard Resurgence II: +12/+12 Stats per Shard Resurgence III: +15/+15 Stats per Shard Strategies: A very unique path for a Champion! By beginning in Stasis, Solgard begins… almost as a burden to your team, taking up valuable space without contributing anything. However, like a beautiful butterfly, he can emerge from his cocoon at your will, saying “Surprise, c------s!” to enemies who couldn’t otherwise do anything to address him. Inherently this means he’s just a dude with a stat pool that ranges from terrible to amazing, but his capacity to emerge when you need him gives some unprecedented ability to “tag in” for your units. Have a Siren of the Sea behind him on death’s door? Surprise! Now there’s a new Tank in town. Struggling to defeat a boss in Relentless? Save up your Shards and turn them in for a big welcoming party! =D Anywho, the result here is you can kind of base your battles around the variable timing of Solgard’s emergence. Maybe you need him early for some extra damage/tanking, maybe you need him in the middle of the fight to tag in for a heavily damaged tank, or maybe you save him all the way for Relentless to have a giant-stat unit appear out of thin air! Quite flexible, and can be fun as long as you have the Incants to make use of this. A few important notes for this path: Deafening & Chosen Heralds can -not- Silence Solgard’s Resurgence, nor the resulting effect. Phew! If you do not flex his other Champion paths, Solgard’s Shards are meaningless after using Resurgence. While in Stasis, he prevents Terrifying Amalgams & the Savagery Titan from striking your Pyre, even if he’s the only thing on the floor. Very helpful! Flex potential: As discussed thoroughly above, Coldchannel is a rough path to work with, and has no value at all if flexed into Direchannel. However, flexing once or twice to Titanchannel is one of the better ways to make this work, as it allows him to stay in Stasis and gain higher Stats before using Resurgence later in the battle. He’ll be less useful at the start, but will be much more capable of surviving long-term. Amusingly, Direchannel’s Action damage applies even when Solgard is in Stasis, giving a unique & fun combination if you flex Titanchannel & Direchannel together… Solgard sits invincibly in Stasis gaining Shards to emerge, but also hits enemies from within his bubble! This is a particularly funny way to both damage the Titan of Savagery and keep him from striking the Pyre, so this is a delightful pairing. Finally, because the growth in stat-boosts from Titanchannel II to III isn’t enormous, a flex to Coldchannel instead of Titanchannel III is a plausible way to add extra Frostbite power later in the fight. Other Stygian Guard card clarifications (C) Offering Token was an awesome card in MT1 and now it’s even better than before, with Spellchain effects available in the Merchant of Magic. This card gives you Free Incants, the choice to discard Offering cards for free incants, or to simply Discard Blights/Scourges and expensive cards you can’t play on your turn. An extremely good card, don’t pass this up if offered! This is a great option for Holdover even without Spellchain… though drawing 1 Card isn’t amazing when a Holdover card already counts for a draw, it’s still a free Incant and ability to discard Offering Spells or Blights/Scourges. A must-pick for Incant strategies, but awesome regardless. Speaking of Offering Token, if you’re utilizing a Spellchain Offering Token, then that also means you can even add Spellchain effects to Offering cards themselves! Despite their expensive costs, this means you could repeatedly play cards like (U) Titanstooth, (C) Crypt Builder, or (U) Guardian’s Amulet repeatedly, as another Ephemeral copy will appear in your hand after you play the first with a Discard/Offering effect. Because they strike the front enemy repeatedly, both (C) Helical Crystalis & (R) Ancient Synergy can destroy multiple enemies if their initial hits destroy the front enemy. The Retreat effect of (C) Crypt Builder is generally designed around shoving Tanks & Meatshield enemies to the back of the line for you to hit their weaker backliners with spells & attacks. However, Prayerstones are Immobile and cannot be shoved to the back, so this is not a viable workaround when fighting Athane: Last to Fall, or against a Prayerstone Trial. Still does high damage though! (R) Gifts for a Guard is an incredibly good card to add a Freezestone to, because its own Ember cost will be offset by the fact that it applies a 0 Ember cost to all spells drawn. This is an incredible coup de grace either against Relentless boss phases, or against enemies with Spell Weakness. (U) Frenzied Swarm can be given Holdover to ensure all enemies on a Floor are Dazed each turn, with the bonus of playing all Offering cards and discarding all Blights & Scourges in the process! Not a good idea if you need Revenge triggers, are Freezing/Permafrosting cards, or against Titan Entropy who’s immune to Daze… but still pretty powerful! Doublestack gets this to Daze 2 which is also quite nice. This could be combined with the (R) Siren's Song Room card, simply letting your Pyre destroy even the healthiest of enemy waves. (R) Deep Offering also discards your entire hand, playing any Offering cards and skipping all Blights/Scourges. The devs realized how strong this was with Freezestone/Frozen effects and gave it a substantial cost of 3 Ember. You might want to reduce that cost a bit, but it’s a great option to hang onto when you’d like to avoid some bad cards or simply reset your hand to draw more Incants after playing your cheap Holdover cards. The Room (R) Siren’s Song Ascends all enemies before battle, meaning any allied units up there are generally safe from harm! However, they also don’t get a chance to Attack, and this doesn’t work on bosses, so it’s not a foolproof strategy. This Room is also particularly powerful with high-Attack Pyres or stacked with other Daze effects, where you could simply let the Pyre destroy your enemies for you =) (R) Frostpiercer’s application of Frostbite is entirely dependent on the Attack value when Striking, and Stygian Guard largely lacks huge-Attack Striking allies outside of (U) Nameless Siren & Titanchannel Solgard the Martyr. However, many other clans & champions have huge-Attack stat values that are amazing when wielding this. Put it onto Champions like Lady Avarice Gilda, Hive Minder Bolete, It Hungers Baron Grael, Monstrous Penumbra, Royalty Shardtail Queen, Burn Bright Rector Flicker etc. to pile on some hefty Frostbite numbers! (R) Harness the Titan can be a pretty potent Holdover card option if you’re utilizing Frozen cards. A card that’s Frozen from a Freezestone, (C) Cuttlehex, or (U) Preserve can sit in your hand, gaining power from Harness the Titan every turn until you’re ready to use it! Particularly awesome for Attuned & multi-hit spells, and with Spell Weakness strategies. (R) Ice and Pyre is a fantastic example since it’s both Attuned and if Frozen, can be held in hand in time to blast someone who was about to reach your Pyre, or an exposed Flying boss! (U) Unnamed Tome is one of the most potent spell cards in the game at this point, patiently waiting in your hand for the right moment to silence bosses and other obnoxious foes (noteworthy because all Bosses are immune to the clanless (R) Zone of Silence). Giving it Doublestack or Spellchain is enough to silence almost an entire fight against Flying bosses, and significantly block the escalation of Offense & Scourge cards during the Titans fight. If you don’t feel you’ve gained a good enough counter to enemies like Deafening Heralds, Chosen Ardents, and Chosen Supplicants, an Eternalstone + Holdover is even a plausible use here for both the free Incants and to stop dangerous foes from using their tricks. Stygian Guard Artifacts This section will briefly highlight the artifacts of the Stygian Guard. Artifacts can range from "nice bonus" to "run-defining power" and though there are too many potential interactions to discuss, I'll make a point of ones that are particularly potent. Unlike several of the other clans we’ve seen, there’s zero distinction between Stygian Guard’s Siren & Totem units when it comes to the effects of its Artifacts.

如果使用协调卡牌和多段攻击卡牌,多个版本的冥府守卫队伍可以轻松每回合施放3个法术。不过,单独1点魔法强度的效果并不显著,因此这在很大程度上取决于你牌组中法术的数量。有点惊讶他们没有将这个神器从MT1进行调整,不过它对于增强其他氏族的治疗卡牌来说还是不错的。

对霜冻策略有非常强的提升。由于每层霜冻效果都会额外叠加2层,因此配合【冷酷通道·殉道者索尔加德】会比【寒风·弑泰坦者忒提斯】效果更强。【泰坦哨兵】在这里表现出色,【多重打击·寒冰凯莉娅】亦是如此。

这是一件极其强大的神器,不仅对冥府守卫有用,对任何采用以咒术为基础策略的氏族单位或英雄都非常适用,这类单位在游戏中数量众多。这就是你一直希望能出现的那件神器!

好消息是它不会冻结天灾/枯萎。坏消息是你无法决定它选择什么。如果你能经常打出大量手牌,这是一件非常好的神器,可以战略性地为合适的时机保存卡牌。但它也可能带来麻烦,比如让你的手牌塞满昂贵的法术或你没有空间使用的单位。不过,如果与泰坦之爪神器搭配使用,效果就非常好了!

【优点】该效果让冥府阵营获得了一定的余烬生成能力,相当实用。配合索尔加德的“遗忘之力”卡牌,触发此效果简直易如反掌,不过该阵营中也有许多其他带有弃牌效果的卡牌。

默认情况下,这总共造成3点伤害,甚至不足以击败3个生命收集者。它的最佳用途是在不使用冻伤策略时清除敌人身上的复生层数。配合墨鱼胡须神器时也会有用得多。

这是我唯一给过这个评价的遗物。这是一个极其强大的遗物,它能阻止火车第一层所有敌人和首领的效果生效。这意味着就连腐化者凯尔也无法施展他的召唤腐化效果!这极大地削弱了像“陨落者阿thane”这样的首领,阻止了“震耳先驱”的行动,让你不会从“祈求者”那里获得灾祸卡牌,还能防止“畸形恶魔”给你叠加腐化,“恐怖融合体”也无法从底层攻击你的薪火等等……它对任何流派和任何氏族都非常适用,是一件极其出色的遗物。

虽然无法保证其效果触发令人遗憾,但它对于任何依赖法术的策略以及针对法术弱点的策略来说都是不错的伙伴。它与其他氏族的攻击性法术卡牌也有一些非常好的互动效果。

非常棒,这个效果可以与【墨鱼墨】、【保存】或【冻石】升级搭配使用,确保即使是非常强力的卡牌也能变为免费,并且能让【冰霜龙卷风】卡牌在一回合后变为免费。注意,此效果并非仅适用于法术牌!这也是一种免费使用高费单位牌的有趣方式,即使它们原本需要消耗3-6点【余烬】。这也会自然地让【冰棱碎裂】神器变得更好用。

【优点】实际效果比听起来好。在游戏初期,这是快速消灭后排敌人的绝佳方式,还能轻松通过入侵印记试炼。到了后期,可以用它来解决那些带有复活效果的敌人。不过随着游戏进程推进,它的作用确实会下降,除非使用炼狱使者职业,该职业能借助炼狱凝胶减益效果充分发挥其潜力。

(+) As long as you're utilizing spells as a strategy, this is a pretty powerful effect, effectively tripling the damage of the next spell to hit enemies once they reach the top floor. Great for flying bosses and Titan Savagery as well! Equipment Merge Considerations Stygian Guard’s new (R) Frostpiercer is plenty strong as-is, but it’s still worth consider Merging it with something like (U) Glass Cannon, giving it another 50 Attack and 25 Frostbite for a single Ember increase. It can also be very strong with stat-gain equipment like (R) Stasis Crystal or (U) Overgrowth Carapace, but whether that’s worth 4 Ember or not is debatable, considering how good it is in its standard un-merged form. Pyre Heart considerations Stygian Guard has absolutely no healing among any of its cards, so particularly if your sub-clan isn’t reliable at it, Wyngh’s Spirit is a very good potential option here. Titanchannel Solgard the Martyr, (U) Siren of the Sea, and even (U) Titan Sentry would love a way to top off their ailing Health pools! Pyre of Savagery is a bit of a mixed bag here. It’s great for both Sweeping Squids, as well as Handheld Totem Tethys Titansbane, as it can easily help them hit a Quick-Sweep threshold to destroy the worst of the game’s threats. However, Spell slays & Frostbite slays contribute nothing to this, and this clan has plenty of those. Best chosen if you think your sub-clan also has a good chance of benefiting from it. There’s some expensive cards like Frost Tornado & Crypt Builder early in the game with this clan, and Aquath’s Reservation can also be used to help play a hand of cards redrawn through the use of (R) Deep Offering. Not a bad option for Spell-casting strategies, but also potentially unnecessary with Conduit Tethys Titansbane. Lifemother’s Pyre is one of those options that works on just about any clan or any build. Copying good Spellchained cards for Incants, or high-powered Spells is a great way to support this clan, for instance. Herzal’s Hoard is a safe option for any clan, but all of Stygian Guard’s Uncommon units only cost 1 Ember, so consider if your sub-clan might make more use of this. A Deployed (R) Siren’s Song can be a lifesaver potentially, or this could be used to help Deploy clanless Equipment like (U) Glass Cannon, (U) Swiftsteel Dagger, or (U) Iron Tongue to support Sweep effects. Fhyra’s Greed is a pretty helpful pyre for generating some extra cash, particularly at higher Covenants where you can simply choose not to play a Vengeful Shard to get 10 Gold. However, this is less necessary for this clan due to the many situations in which you can simply discard Blights & Scourges to avoid taking Pyre damage. Echoes of Time Father is fairly redundant here since this is the clan with the highest amount of options for Freezing cards. An okay option to save up for a big turn of Incants, however, and powerful if you're lucky enough to combine this with the Titan's Claws artifact. Malicka’s Shifting Pyre is better for Spells than it tends to be for units, and many of Stygian Guard’s spells are highly likely to benefit from free upgrades on them, meaning you can get a lot of well-boosted cards from this. Take care that this can put ill-fitting upgrades on units, which can be a real problem if it clogs up the spaces of units that need specific upgrades to support your builds. Tethys Titansbane’s Frozen Lance cards are pretty weak; fine for Conduit Tethys but nothing special for Chillwind and genuinely bad for Handheld Totem. This makes Pyre of Dominion a very good starting choice for her, particularly since it can help you draft some Incanting allies at the start. Solgard the Martyr doesn’t need this as much, as his Forgone Powers are cheap cards good for fueling his Shards in comparison. I generally dislike Heart of the Pact, but it can be pretty easy to trigger this Pyre’s effect with cards like Solgard the Martyr’s (C) Forgone Power, (C) Offering Token, or with Conduit Tethys Titansbane. Another Pyre heart I dislike is Bogwurm’s Growth, but because Stygian has so many Incanting allies that are best together, it can be an okay option here to free up enough space for an Incant-floor since Stygian lacks Ascend/Descend effects. Even one space gained can be enough to sneak another Totem in. Sub-clan considerations Pt. 1

放逐者: 正当理由(++):总是优先选择这个而非鼓舞。它有很多实用功能,而且某些放逐者单位如果无法使用这个技能会变得非常虚弱。 鼓舞(--):永远不要选择这个。它是最糟糕的氏族起始卡牌,并且会封锁某些策略。 你的天使伙伴有很多方法可以让单位在楼层间上下移动,如果你想将大量具有吟唱能力的盟友聚集在同一楼层,这会非常有帮助。放逐者的勇气效果可以很好地为泰坦哨兵或寒渠索尔加德等坦克单位提供续航,但对于无名守卫来说可能毫无用处。放逐者有很多基于生命值和护甲效果的卡牌,这些卡牌在搭配海之塞壬、无名守卫和泰坦渠道索尔加德时会非常强大。冥府守卫有多种方法对付后排单位,这弥补了流放者阵营最棘手的问题。这里没有太多惊人的协同效果,但肯定有一些不错的互补效果来相互支援。

Pyreborne: Firestarter(+):一张能造成少量伤害并施加Pyregel的基础卡牌。对于Stygian Guard来说是更好的选择。 Bloated Whelp:它能自我摧毁并造成少量伤害的能力在游戏初期表现不错,但后期效果会大幅下降。Stygian Guard并不太需要这类卡牌,因此Firestarter是更优选择。 提前为防御能力最差的氏族组合做好准备!Pyreborne通常能为任何氏族提供两项相同的增益,即a)Pyregel,一种用于提升伤害输出的基础减益效果;b)金钱和Artifact获取。Pyregel在这里是一种极佳的状态效果,非常适合配合Frostbite伤害的持续生效,以及让Stygian的多种多段伤害Spell卡牌发挥出大量伤害。熔岩教徒是1费的咒术系盟友,非常适合加入冥府阵营。引导者忒提斯·泰坦杀手与焰生族的强力法术牌有出色的协同效果,而且焰生族有不少低费卡牌对咒术系很友好。焰生族还是唯一拥有冷却缩减的阵营,这对便携图腾忒提斯·泰坦杀手来说非常有用。只要你能让队伍存活,就能打出强大的攻势!

月神女巫团: 织法巫术:在没有灵导强化其微弱治疗效果的情况下表现并不突出,但由于你可以通过这套组合刻意寻求灵导效果,因此仍有追求价值。 月神仪式(+):对于大多数氏族而言是稍好的选择,如果你打算获取一些月神女巫团单位,它对其中多个单位都很重要。 这是施法者的梦之队!月神女巫团的技能组中拥有大量适合咒术的卡牌和策略,而灵导效果与冥府守卫的许多法术卡牌搭配效果极佳。灵导和便携图腾忒提斯都能充分利用月神女巫团的强力法术卡牌,所有版本的殉道者索尔加德也很乐意获得易于触发的咒术效果。幸运的是,月神女巫团能够提供冥府氏族所缺乏的部分直接治疗和护甲效果,帮助他们弥补最大的短板。像【C】软体法师和【C】月之精灵这样的组合能积累大量的引导值,而两只鱿鱼清扫者都很乐意站在有引导值加成的场地上,再加上【U】月光 glaive 提供的法师之刃增益。这两个氏族都能利用法术弱点,尤其能让他们的调和法术造成惊人的伤害。月光洒在海面上的景象确实很美!

地下军团: 狂热新兵:如果你想触发地下军团单位的集结效果,这是一个不错的选择,也能提供一些早期生存能力。考虑到冥府氏族通常很乐意获得任何坦克方面的帮助,这个选项还不错。 孢子之触(+):这是我首选的选项,因为衰变是一种强大的效果,与冥府氏族的初始卡牌不同,它可以攻击后排单位,并且可以与冻伤结合,形成持续伤害的组合技。 这是一个非常讲究技巧的氏族组合!这两个氏族很好地弥补了彼此的不足,为地下军团提供了更稳定的对抗后排单位的途径,同时为冥府氏族提供了强大的再生和防御效果以维持生存。冥府氏族和地下军团都能利用 sap,这是一种极其强大的减益效果,两者结合起来具有巨大的潜力。传播沉默和虚弱效果是彻底压制飞行首领和泰坦的绝佳方法。暗影军团提供了多种抽卡选项,能帮助冥府获得大量咒术,尤其是与导管忒提斯·泰坦克星搭配使用时。这当然不是新手适用的氏族组合,但两者之间有着丰富多样的强力效果!

拉撒路教派: 【秘密配方(+)】:我更倾向于选择这个,因为混合剂能提供多种效果,而冥河守卫缺乏这些效果,比如生命偷取、伤害护盾、生命再生、尖刺伤害等。 【古怪助手】:它的伤害、实用性和易用性在提供额外伤害或为冥河守卫的清场单位提供早期额外进攻能力方面表现不错,但【秘密配方】总体上提供了更多灵活性。 拉撒路教派的强大多功能性对任何氏族来说都是一种优势,冥河守卫也不例外,尤其是他们缺乏获取大部分这类增益的途径。依赖咒术的策略会发现【过劳助手(C)】是个好帮手,如果进行咒术强化,它能造成巨大伤害,而且由于其体型和0余烬消耗,很容易融入咒术楼层。生命偷取对于使用【U】海之塞壬或泰坦通道·殉道者索尔加德作为坦克时是极佳的增益。不稳定与冻伤的组合能引发连锁爆炸,有助于清剿一波波敌人。复活对于拥有复仇触发效果的坦克(如【U】泰坦哨兵或冰寒通道·殉道者索尔加德)而言是出色的备用增益。最后,嫁接辅助对冥府单位效果显著,尤其是【C】扭曲脊背用于鱿鱼清扫者,以及【R】双刃剑臂用于【U】无名塞壬。这是一组很棒的组合,不过说真的,任何搭配拉撒路都很出色=) 子氏族考量 第二部分

地狱族: 火炬(+):一个刻意设计得较弱的初始法术,通常用于清理后排的弱小单位。这很有帮助,因为冥卫族的初始卡牌无法攻击后排单位。 女王的小鬼:比火炬造成更多伤害,但仅对前排单位有效,且占用1个空间。对于早期爆发伤害来说足够好用,但也可能堵塞空间或妨碍复仇触发。 护甲效果在这里非常有用,能让冥卫族单位获得更高的生存能力。地狱族拥有相当数量的进攻性法术,这些法术在各种冥卫族构筑中能获得不错的增益。狂怒状态在这里也很有帮助,既能帮助强化吟唱美人鱼单位,也能为他们的横扫单位提供一些进攻性加成。如果你足够幸运地抽到了某个增怒效果,【无名海妖】(U)配合这个氏族组合会变得极其强大!地狱号角氏族能提供一些不错的潜在实用效果,比如升华、生成余烬,以及在使用后回收消耗类卡牌。符石升级和【无名守卫】(U)也能为地狱号角氏族强大的法术【破城槌】(U)提供额外加成。

觉醒族: 恢复(增强版):这是一个不错的选择,有助于解决早期生存问题。如果你打算获取觉醒族卡池的单位,其中三个单位能与这类卡牌的治疗/再生效果产生联动。 根须种子:曾经是MT1中最优秀的初始氏族卡牌之一,现在只能算“还可以”,因为+2攻击力的意义没那么大了,而且抽牌也更容易获取。不过,它总体上还是有用的。 满眼都是咒术~觉醒族带来了出色的咒术运用能力,拥有像(普通)刺击、( uncommon)防腐荆棘和(普通)钢铁强化剂这类廉价且可频繁使用的卡牌,非常适合快速提升咒术师的能力。这里还有几张强效治疗卡牌,甚至能治愈你伤势最严重的盟友。抽卡效果也十分丰富,通常对所有使用咒术的角色都有帮助,对【导管者·弑泰坦者忒提斯】尤其如此,她能凭借大量手牌打出比通常更多的卡牌。这个氏族组合在MT1中可能会因为无法快速提升伤害而有些吃力,但部署阶段的加入以及对觉醒卡牌的一些强化已经帮助缓解了这个问题。我建议为【(U)泰坦哨兵】和【(U)海洋塞壬】进行的无尽升级,结合觉醒派系技能组中的各种属性强化卡牌,在这里会特别有效。

暗影: 暗影分裂者:一张还不错的卡牌,能稳定生成一个残片,对暗影单位尤其有帮助。 弹击(+):我更倾向于弹击,它能造成少量伤害,还能提供一个初始攻击法术,该法术可接受魔法商人的力量升级,并且在装备泰坦杀手泰西斯导管时是免费的。不过如果你想获取暗影单位,它生成残片的可靠性较低。 伤害护盾和生命偷取是极为强大的效果,能在一局游戏中带来巨大改变,因此这些效果的普遍性以及残片提供的高额属性加成,对冥府守卫来说非常有用。暗影派系拥有生成空间的效果和余烬生成能力,在为该氏族组建一整排强大的法师时,这两者都是非常需要的。暗影派系拥有一些非常强大的法术,例如【灼热箭】(R)和【挖掘喷发】(U),这两个法术既能触发法术弱点效果,也能通过【导管·弑泰坦者忒提斯】降低其灰烬消耗。暗影派系最大的弱点之一是难以攻击后排敌人,而冥河守卫派系有多种方法可以解决这个问题。这里存在一些有趣的协同效果,比如在冥河层使用生成残片的卡牌来触发咒术效果,然后将生成的残片喂给暗影层以触发贪噬效果。最后,新的装备【暴食之口】(R)对于冥河派系的横扫单位来说效果显著,能快速增强它们的攻击力。

Melting Remnant: Dreg: Cheap chaff units that can help do a bit of damage, but these are more important for Melting Remnant for Harvest triggers. Primitive Mold(+): Adding Reforms is a cool trick that helps resurrect defeated units, and multiple Melting Remnant units are better with this card, so this is the preferred choice. Not a ton of direct synergy here, but plenty of complementary benefits. Melting Remnant struggles a bit with backline enemies, and Stygian Guard can help address this in numerous ways. Reforms & Endless effects can solve short-term survivability problems that Stygian can have with its units, particularly for units like (U) Siren of the Sea and (U) Titan Sentry. The Harvest units like Wickless Tycoon and Wickless Baron can get a ton of Harvest triggers on Sweep & Frostbite floors, making these a strong pairing. Melting Remnant was MT1’s clan focused on Gold gain, so like Pyreborne, they can help a bit to increase your coffers for the expensive upgrades you want. Your waxer buddies give can give a variety of other options beyond Reform with rare effects like Endless, Daze, Stealth, and Debuff-clearing effects that are incredible for removing pesky Sap/Corruption/Melee Weakness. Final Bosses vs. Stygian Guard The Savage – Seraph AeternusMr. Savagery loves melting through even modestly-beefy units by Enraging floors of attacks and sweepers, and any tank on Floors 2 or 3 at the outset will have to contend with 60 or 90 damage (Titan trial) first turn if you don’t have a way to block that hit. Titanchannel Solgard the Martyr is the only unit that can likely take this hit without a Titanite upgrade, and he’s not ready to go at the outset. This is a pretty challenging fight for Stygian, as they’ll need to contend with some brutal Rage-boosted effects while also needing to clear enemy Health pools beyond 1k on certain waves. Quick Sweepers can help tremendously for stopping the Ragewing & Chosen Assassins (50 Health for the latter’s threshold), or you can attempt to blast enemies with Spells instead. Muting The Savage will stop his Rage-enchanting, and Sap/Daze can completely neutralize their offense, so consider some alternate means of debuffing enemies if you can’t quickly destroy them. The Entropic – Seraph AeternusIf Savagery is a dangerous fight, Entropic is an obnoxious fight, as Mr. Entropy is essentially designed around the idea of punishing Incant strategies. Deafening Heralds are a deadly curse upon this clan, stopping Incants, stopping Coldchannel Solgard the Martyr & Titan Sentry’s Revenge Triggers, blocking Abilities from Tethys Titansbane & Cuttlehex. And even if the Heralds are addressed, Chosen Ardents will massively increase enemy offense if you Incant on their floor. You’ll want to ensure your Incanters aren’t Muted by Heralds, and that you can still freely Incant against turns with Ardents as well. A Quick Sweep from Coldcaelia or Icy Cilophyte is a big counter to Purified Souls & Deafening Heralds, so certainly seek these out if possible. Discard effects are also excellent for countering Entropic’s Scourge cards. Reminder that Entropic has the highest Health pool of all three Seraphs, so you’ll need to ensure you’ve ramped up offense or Frostbite enough to address him as well. The Dominant – Seraph AeternusMr. Dominion’s got a few tricks that make him particularly obnoxious for clans: Tank-melting double-Corruption, backline-melting Corruption, and waves of Reanimating backliners protecting Supplicants that will bury you in Scourge cards. Stygian Guard solves one of these problems extremely well, as they have tons of ways to Frostbite/Sweep/Spell-cast those Supplicants away, and Frostbite will eat away at the Reanimate stacks of Deformed Duos. However, that doubled-Corruption on Strike is a dangerous effect here; if you didn’t consider Endless on your frontline tanks, you should here! The Dominant’s backline corruption can be an issue but it’s also countered quite well by the incants of a (U) Guardian Stone. Mute is extremely useful against this Seraph if you can seek it out. Stygian has a lot of counters to this fight thankfully. The TitansStygian Guard is a high-tier clan at tackling the Titans, due to their array of extremely strong effects like Mute, Daze, and Sap, and the beneficial impacts of continually stacking Frostbite on the Titans. A single cast of (U) Icestorm will clear all of Dominion’s spell shields, while cards like (U) Drain can stop him from striking your Pyre. An (U) Unnamed Tome is incredible here as it can Mute both Entropy & Savagery simultaneously, stopping the Scourge cards from going into your deck and slowing Savagery’s escalating offense. Although a Holdover (U) Frenzied Swarm won’t stop Entropy from attacking, it’s a pretty hard counter to Savagery whenever he’s set to attack. Finally, Discard effects can nullify the Curse of Entropy Scourge cards entirely from taking effect. As long as you can keep your front line alive, a longer battle here heavily favors Stygian over the Titans, who can Incant their way to extremely strong results. Wrapping up This is guide #8 for me on Steam! X) The end of the line is in sight, but I’m enjoying the process. I’ll still update these occasionally as we find more strategies we haven’t come across, any card changes happen etc. I think I spent a lot of time covering various important aspects about playing a clan in detail... I don't personally think it would help to go over every single card or sub-boss. But if I'm wrong, this guide is useful to you, and you'd like to see some other point of discussion, please let me know! We've got enough practice and wins under our belts that I'm ready to write up guides for each clan, but this takes more than a bit of time to do, so stay tuned for future installments as I chip away at this. Thank you for reading, and enjoy your runs with these Shark-shaped Sirens! =)