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[过时信息]《漫威蜘蛛侠2》- 武器真实数据公布(4.1版本)

2026-02-20 07:00:15

AI智能总结导读

这是《漫威蜘蛛侠2》4.1版本的PvE远程武器真实数据帖,作者整理了手枪、步枪、狙击枪等多类远程武器的基础伤害、射速、换弹速度等核心数据,还标注了各品级武器的属性加成,同时说明暂未包含近战与PvP武器数据。

This guide contains all basic ingame PvE weapon data, as of patch 4.1. This guide was born from frustration over the fake infographics fed to the players that obfuscate weapon usefulness. Knowledge is power and information is liberating, wield it for the Emperor! DISCLAIMERS:1) I will only provide basic data - its spread all over the files with a lot of variables involved. 2) First version contains all the Ranged Weapons. 3) Melee weapons are much harder to compile due to the fact that each attack-move has its own modifiers such damage modifier, cone of effect, influenced number of actors (how many enemies it cleaves). It's a lot of work, will see if people are interested first. 4) PvP weapons are covered by different settings and not listed here. DonateFeel free to buy me a coffee for those long data digging sessions :) https://buymeacoffee.com/drexav 1. PREMISE I will only provide basic data here - it is spread all over the files with a lot of variables involved making it hard to compile a full interpretation. Notable exclusions: Ranged weapons - Range & Accuracy data will be absent as that would require a synthetsis of multiple profiles like bullet, barrel, recoil, spread, recoveries and so on. Variant modifiers to those values will still be listed so you will have a rough idea how big the buff is. Ranged weapons - AoE (splash) of ranged projectiles. Ranged weapons - Ammo counts and increases are accurate and not listed here. Melee weapons - every single weapon has its own moves which have their own parameters like damage modifier, slowdowns, cone size and angles, affected enemies, weight/impact, knockback and guardbreak etc. It's a lot of work, will see if people are interested first. Every weapon has A BASE MODEL and every variant is usually a percentage % increase on the base model. Exceptions are ammo counts, piercing, melee cleave, melee parry profiles. There is a sharp damage dropoff over range. Individual enemy types can have further headshot multipliers and potentially armored body (regions or blanket resistance to bodyshots) that reduce bodyshot damage. 2. MASTER TABLE OF BASE MODELS WEAPON MODELHEADSHOT (ADDITIONAL?) MULTIPLIERBASE DAMAGE / DAMAGE INCREASE %HEAT PRODUCEDRATE OF FIREFIRE MODERELOAD SPEED / VENTING bonusACCURACY / OTHER TRAIT Bolt Pistol1.02.0300 RPMSingle Fire0.85s Heavy Bolt Pistol1.53.0210 RPMSingle Fire1.0s Plasma PistolNo headshot2.8 single / 30 charged6.25% / 25% heat230 RPM / 230 RPMSingle Fire / Charged 0.7s30% heat per second Auto Bolt Rifle1.01.7450 RPMAuto Fire0.9s Bolt Rifle1.52.4280 RPMAuto Fire0.9s Heavy Bolt Rifle1.02.2350 RPMAuto Fire0.9s Heavy Bolter1.32.21.2% shot / +50% continuous heating speed300 RPMAuto Fire24% /s Stalker Bolt Rifle2.04.5150 RPMSingle Fire1.2s Bolt Sniper Rifle2.010.050 RPMSingle Fire1.2s Las Fusil2.514.0Not cappedCharged 1.1sHeadshot distance = 300 Bolt Carbine1.01.5600 RPMAuto Fire1.2s Marksman Bolt Carbine (scoped)1.52.2320 RPMSingle Fire1.2s Occulus Bolt Rifle1.01.7500 RPMAuto Fire1.1s Instigator Bolt Carbine1.52.0630 RPM3-shot Burst / 0.23s pause between bursts1.2s Plasma IncineratorNo headshot3.5 single / 40 charged5% / 33.3% heat180 RPM / 180 RPMSingle Fire / Charged 1.0s23% heat per second Heavy Plasma IncineratorNo headshot25 single / 85 charged15% / 30% heat60 RPM / 35 RPMSingle Fire / Charged 2.0s16% heat per second Melta RifleNo headshot30.050 RPMSingle Fire Multi-MeltaNo headshot35.035 RPMSingle Fire 3. PISTOLS BOLT PISTOLWEAPON MODELHEADSHOT MULTIPLIERBASE DAMAGE / DAMAGE INCREASE %RATE OF FIREFIRE MODERELOAD SPEED / VENTINGACCURACY / OTHER TRAITBase Bolt Pistol1.02.0300 RPMSingle Fire0.85sMaster-crafted #110%BulletSpread: -15%, Recoil Raise Speed: -20%Master-crafted #210%Extra AmmoArtificer #130%BulletSpread: -30%, Recoil Raise Speed: -40%Artificer #230%Extra AmmoRelic #160%BulletSpread: -55%, Recoil Raise Speed: -60%Relic #260%Extra AmmoRelic #380%Extra DamageHEAVY BOLT PISTOLWEAPON MODELHEADSHOT MULTIPLIERBASE DAMAGE / DAMAGE INCREASE %RATE OF FIREFIRE MODERELOAD SPEED / VENTINGACCURACY / OTHER TRAITBase Heavy Bolt Pistol1.53.0210 RPMSingle Fire1.0sMaster-crafted #110%BulletSpread: -15%, Recoil Raise Speed: -20%Master-crafted #210%Extra AmmoMaster-crafted #320%Extra DamageArtificer #130%BulletSpread: -30%, Recoil Raise Speed: -40%Artificer #230%Extra AmmoArtificer #340%Extra DamageRelic #160%BulletSpread: -55%, Recoil Raise Speed: -60%Relic #260%Extra AmmoRelic #380%Extra DamagePLASMA PISTOLWEAPON MODELHEADSHOT MULTIPLIERBASE DAMAGE / DAMAGE INCREASE %HEAT PRODUCEDRATE OF FIREFIRE MODERELOAD SPEED / VENTING bonusACCURACY / OTHER TRAITBase Plasma PistolNo headshot2.8 single / 30 charged6.25% / 25% heat230 RPM / 230 RPMSingle Fire / Charged 0.7s30% heat per secondMaster-crafted #110%-0.7% / -5%1.15xFaster ventingMaster-crafted #210%Extra AmmoArtificer #130%-1.25% / -8.34%1.30xFaster ventingArtificer #230%Extra AmmoRelic #160%-1.65% / -12.5%1.45xFaster ventingRelic #260%Extra AmmoRelic #360%Charged -0.2sFaster charge 4. RIFLES AUTO BOLT RIFLEWEAPON MODELHEADSHOT MULTIPLIERBASE DAMAGE / DAMAGE INCREASE %RATE OF FIREFIRE MODERELOAD SPEED / VENTINGACCURACY / OTHER TRAITBase Auto Bolt Rifle1.01.7450 RPMAuto Fire0.9sMaster-crafted #110%BulletSpread: -15%, Recoil Raise Speed: -20%Master-crafted #210%Extra AmmoArtificer #130%BulletSpread: -30%, Recoil Raise Speed: -40%Artificer #230%Extra AmmoRelic #160%BulletSpread: -45%, Recoil Raise Speed: -60%Relic #260%Extra AmmoBOLT RIFLEWEAPON MODELHEADSHOT MULTIPLIERBASE DAMAGE / DAMAGE INCREASE %RATE OF FIREFIRE MODERELOAD SPEED / VENTINGACCURACY / OTHER TRAITBase Bolt Rifle1.52.4280 RPMAuto Fire0.9sMaster-crafted #110%BulletSpread: -15%, Recoil Raise Speed: -20%Master-crafted #210% / 25.0 grenade damage280 RPM / 160 RPM grenadeAuto Fire / Grenade LauncherGrenade Launcher modeArtificer #130%BulletSpread: -30%, Recoil Raise Speed: -40%Artificer #230% / 100.0 grenade damageGrenade Launcher modeArtificer #330%10%Extra Ammo / reloadArtificer #440%Extra DamageRelic #160%BulletSpread: -45%, Recoil Raise Speed: -60%Relic #260% / 100.0 grenade damageGrenade Launcher modeRelic #360%20%Extra Ammo / reloadRelic #480%Extra DamageHEAVY BOLT RIFLEWEAPON MODELHEADSHOT MULTIPLIERBASE DAMAGE / DAMAGE INCREASE %RATE OF FIREFIRE MODERELOAD SPEED / VENTINGACCURACY / OTHER TRAITBase Heavy Bolt Rifle1.02.2350 RPMAuto Fire0.9sMaster-crafted #110%BulletSpread: -15%, Recoil Raise Speed: -20%Master-crafted #220%Extra DamageArtificer #130%BulletSpread: -30%, Recoil Raise Speed: -40%Artificer #240%Extra DamageArtificer #330%10%Extra Ammo / reloadArtificer #430%BulletSpread: -15%, Recoil Raise Speed: -20%, Extra AmmoRelic #160%BulletSpread: -45%, Recoil Raise Speed: -60%Relic #280%Extra DamageRelic #360%20%Extra Ammo / reloadRelic #460%BulletSpread: -30%, Recoil Raise Speed: -40%, Extra AmmoHEAVY BOLTERWEAPON MODELHEADSHOT MULTIPLIERBASE DAMAGE / DAMAGE INCREASE %HEAT PRODUCEDRATE OF FIREFIRE MODERELOAD SPEED / VENTINGACCURACY / OTHER TRAITBase Heavy Bolter1.32.21.2% shot / +50% continuous heating speed300 RPMAuto Fire24% /sMaster-crafted #110%Heavy stance only, BulletSpread: -15%, Recoil Raise Speed: -20%Master-crafted #210%Extra AmmoMaster-crafted #210%-10%1.10xFaster CoolingArtificer #130%Heavy stance only, BulletSpread: -30%, Recoil Raise Speed: -40%Artificer #230%Extra AmmoArtificer #330%-20%1.20xFaster CoolingRelic #160%Heavy stance only, BulletSpread: -45%, Recoil Raise Speed: -60%Relic #260%Extra AmmoRelic #360%-30%1.30xFaster CoolingRelic #480%Extra Damage 5. SNIPER RIFLES STALKER BOLT RIFLEWEAPON MODELHEADSHOT MULTIPLIERBASE DAMAGE / DAMAGE INCREASE %RATE OF FIREFIRE MODERELOAD SPEED / VENTINGACCURACY / OTHER TRAITBase Stalker Bolt Rifle2.04.5150 RPMSingle Fire1.2sMaster-crafted #110%Extra AmmoMaster-crafted #220%Extra DamageArtificer #130%Extra AmmoArtificer #240%Extra DamageRelic #160%Extra AmmoRelic #280%Extra DamageRelic #360%180 RPMFaster RoFBOLT SNIPER RIFLEWEAPON MODELHEADSHOT MULTIPLIERBASE DAMAGE / DAMAGE INCREASE %RATE OF FIREFIRE MODERELOAD SPEED / VENTINGACCURACY / OTHER TRAITBase Bolt Sniper Rifle2.010.050 RPMSingle Fire1.2sMaster-crafted #15%Extra AmmoMaster-crafted #210%Extra DamageArtificer #120%Extra AmmoArtificer #230%Extra DamageArtificer #320%60 RPMFaster RoFRelic #150%Extra AmmoRelic #270%Extra DamageRelic #350%70 RPMFaster RoFLAS FUSILWEAPON MODELHEADSHOT MULTIPLIERBASE DAMAGE / DAMAGE INCREASE %RATE OF FIREFIRE MODERELOAD SPEED / VENTINGACCURACY / OTHER TRAITBase Las Fusil2.514.0Not cappedCharged 1.1sHeadshot distance = 300Master-crafted #15%Extra AmmoMaster-crafted #210%Extra DamageArtificer #120%Extra AmmoArtificer #230%Extra DamageArtificer #320%Charged -15%Faster ChargeRelic #150%Extra AmmoRelic #270%Extra DamageRelic #350%Charged -30%Faster Charge 6. CARBINES (SMG) BOLT CARBINEWEAPON MODELHEADSHOT MULTIPLIERBASE DAMAGE / DAMAGE INCREASE %RATE OF FIREFIRE MODERELOAD SPEED / VENTINGACCURACY / OTHER TRAITBase Bolt Carbine1.01.5600 RPMAuto Fire1.2sMaster-crafted #110%BulletSpread: -15%, Recoil Raise Speed: -20%Artificer #130%BulletSpread: -30%, Recoil Raise Speed: -40%Artificer #330%Extra AmmoRelic #160%BulletSpread: -45%, Recoil Raise Speed: -60%Relic #360%Extra AmmoMARKSMAN BOLT CARBINEWEAPON MODELHEADSHOT MULTIPLIERBASE DAMAGE / DAMAGE INCREASE %RATE OF FIREFIRE MODERELOAD SPEED / VENTINGACCURACY / OTHER TRAITBase Marksman Bolt Carbine (scoped)1.52.2320 RPMSingle Fire1.2sMaster-crafted #210%Artificer #230%BulletSpread: -30%, Recoil Raise Speed: -40%Artificer #440%Extra DamageRelic #260%BulletSpread: -45%, Recoil Raise Speed: -60%Relic #480%Extra DamageOCCULUS BOLT CARBINEWEAPON MODELHEADSHOT MULTIPLIERBASE DAMAGE / DAMAGE INCREASE %RATE OF FIREFIRE MODERELOAD SPEED / VENTINGACCURACY / OTHER TRAITBase Occulus Bolt Carbine1.01.7500 RPMAuto Fire1.1sMaster-crafted #110%BulletSpread: +15% (bug?), Recoil Raise Speed: -20%Master-crafted #210%Extra AmmoArtificer #130%BulletSpread: -30%, Recoil Raise Speed: -40%Artificer #230%Extra AmmoArtificer #340%Extra DamageRelic #160%BulletSpread: -45%, Recoil Raise Speed: -60%Relic #260%Extra AmmoRelic #380%Extra DamageRelic #460%BulletSpread: -30%, Recoil Raise Speed: -40%, Extra AmmoINSTIGATOR BOLT CARBINEWEAPON MODELHEADSHOT MULTIPLIERBASE DAMAGE / DAMAGE INCREASE %RATE OF FIREFIRE MODERELOAD SPEED / VENTINGACCURACY / OTHER TRAITBase Instigator Bolt Carbine1.52.0630 RPM3-shot Burst / 0.23s pause between bursts1.2sMaster-crafted #110%BulletSpread: -15%, Recoil Raise Speed: -20%Master-crafted #210%Extra AmmoArtificer #130%BulletSpread: -30%, Recoil Raise Speed: -40%Artificer #230%Extra AmmoArtificer #340%Extra DamageRelic #160%BulletSpread: -45%, Recoil Raise Speed: -60%Relic #260%Extra AmmoRelic #380%Extra Damage 7. PLASMA WEAPONS PLASMA INCINERATORWEAPON MODELHEADSHOT MULTIPLIERBASE DAMAGE / DAMAGE INCREASE %HEAT PRODUCEDRATE OF FIREFIRE MODERELOAD SPEED / VENTING bonusACCURACY / OTHER TRAITBase Plasma IncineratorNo headshot3.5 single / 40 charged5% / 33.3% heat180 RPM / 180 RPMSingle Fire / Charged 1.0s23% heat per secondMaster-crafted #110%-0.4% / -8.33%1.20xFaster ventingMaster-crafted #210%Extra AmmoArtificer #130%-0.8% / -13.33%1.40xFaster ventingArtificer #230%Extra AmmoArtificer #330%Charged -0.2sFaster ChargeArtificer #440%Extra DamageRelic #160%-1.15% / -16.67%1.60xFaster ventingRelic #260%Extra AmmoRelic #360%Charged -0.3sFaster ChargeRelic #480%Extra DamageHEAVY PLASMA INCINERATORWEAPON MODELHEADSHOT MULTIPLIERBASE DAMAGE / DAMAGE INCREASE %HEAT PRODUCEDRATE OF FIREFIRE MODERELOAD SPEED / VENTING bonusACCURACY / OTHER TRAITBase Heavy Plasma IncineratorNo headshot25 single / 85 charged15% / 30% heat60 RPM / 35 RPMSingle Fire / Charged 2.0s16% heat per secondMaster-crafted #110%-3.34% / -16.67%1.20xFaster ventingMaster-crafted #210%Extra AmmoMaster-crafted #310%Charged -0.15sFaster ChargeArtificer #130%-5.72% / -25%1.40xFaster ventingArtificer #230%Extra AmmoArtificer #330%Charged -0.3sFaster ChargeRelic #160%-7.5% / -30%1.60xFaster ventingRelic #260%Extra AmmoRelic #360%Charged -0.45sFaster Charge 8. MELTA WEAPONS MELTA RIFLEWEAPON MODELHEADSHOT MULTIPLIERBASE DAMAGE / DAMAGE INCREASE %RATE OF FIREFIRE MODERELOAD SPEED / VENTINGACCURACY / OTHER TRAITBase Melta RifleNo headshot30.050 RPMSingle FireMaster-crafted #110%Extra RangeMaster-crafted #210%Extra AmmoArtificer #130%Extra RangeArtificer #230%Extra AmmoRelic #160%Extra RangeRelic #260%Extra AmmoRelic #380%Extra DamageMULTI-MELTAWEAPON MODELHEADSHOT MULTIPLIERBASE DAMAGE / DAMAGE INCREASE %RATE OF FIREFIRE MODERELOAD SPEED / VENTINGACCURACY / OTHER TRAITBase Multi-MeltaNo headshot35.035 RPMSingle FireMaster-crafted #110%Extra RangeMaster-crafted #210%Extra AmmoMaster-crafted #210%Missing RoF buff?Artificer #130%Extra RangeArtificer #230%Extra AmmoArtificer #330%Missing RoF buff?Relic #160%Extra RangeRelic #260%Extra AmmoRelic #360%Missing RoF buff? 9. CHANGELOG 04/10/2024 - 1.0 release.04/10/2024 - 1.1 added missing Instigator Bolt Carbine to the master table, added more disclaimers about variables.25/10/2024 - 1.2 updated tables for patch 4.1 bolter buff and bolt rifle grenade damage on artificer and relic tiers. 10. CREDITS Credits to Game Workshop, for WH40K IP.Credits to Saber, for Space Marine 2. DonateFeel free to buy me a coffee for those long data digging sessions :) https://buymeacoffee.com/drexav

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