
各位探险者们好!我来为大家带来一份终极指南。 这份《后室终极生存指南》由我——一名 fellow adventurer 编写而成。 在这本指南中,我将分享通过反复尝试学到的知识,比如各层级战利品的定价、敌人信息,甚至如何躲避或击杀它们。 我会在有新发现时进行更新,敬请关注后续内容。更新日志 2025/04/04 - 新增第二部分的部分内容,并更新了部分章节的措辞 - 在图片标签页中新增更多后室相关图片 - 新增更多内容(别吐槽,现在已经很晚了) 2025/03/31 - 新增完整的第一部分 - 第0层(酒店大堂) 图片

生日房间

无法识别或无法翻译,已删除。

小女孩

éź çŠ´

喷射者(Spitter)

狗 / 人类猎犬 /

悬浮桌异常

汉兹先生/清洁工/

roach(蟑螂)

寄生虫(未来的你)

故障椅子异常现象

异常故障箱

无有效可翻译内容,已删除。

Glitched Duck

是否拥有2级变体

é ˇĺž #1

微笑者

故障墙体



Treasure Room pictures in level 0 and level 1 ------------------------------------------------------------------------------------------------------------------------------------ Section 1-1 - Level 0 (Hotel Lobby) Entities The enemies of the backrooms seem very similar throughout each level but some appear in others that aren't in this level such as "The Frog" which is found in the pool rooms but not the Hotels Lobby in this section we will list each enemy I have found and how to avoid them. (1) "Moths" - Honestly they themselves are harmless just avoid the black mist they leave behind as its toxic to touch no need to attack them or be scared. --------------------------------------------------------------------------------------------------------------------------------------- (2) "Roaches" - While on every level found they're still harmless bugs that can be squashed with 4-5 shoves (or one crowbar swing) just be warned the water roaches found in the poolrooms can do some damage. Side note - The Roaches take the first item in your hotbar and run away with it, you can kill them to get it back --------------------------------------------------------------------------------------------------------------------------------------- (3) "Mr Cleaner" Or "Sweeper" - I like to call them Mr Cleaner but this anomaly is a mass of hands known for actually attempting to clean the backrooms! They're possibly the only enemy not trying to kill you. Don't hurt Mr Cleaner :( --------------------------------------------------------------------------------------------------------------------------------------- (4) "Dogs", "Hounds", "Man Dog" - Whatever you want to call them they're giant human faced hell spawns created by Satan himself, Avoid them always unless you have a shotgun or are skilled enough to dodge their lunges while you beat them up with a crowbar I'm not going to mention how many shells it takes to kill them because from my findings enemies you can kill always take 1 shotgun shell to kill. --------------------------------------------------------------------------------------------------------------------------------------- (5) "Slender Man" - Very simple, Take a photo of him and don't get too close. To "Kill him" just stare at him for a bit and he vanishes --------------------------------------------------------------------------------------------------------------------------------------- (6) "Bacteria" - Among anomalies such as the "Little Girl" and the "Spitters" they are unstoppable and unkillable the best thing to do is avoid them at all costs... Avoid them. --------------------------------------------------------------------------------------------------------------------------------------- (7) "Little Girl" - Speaking of shes unstoppable and will find you wherever you are, IF you hear her counting down the only way to survive is to go into a locker once she loses the game from my experience she does not pursue you anymore and will not attack. -------------------------------------------------------------------------------------------------------------------------------------- (8) "Spitter" - A mutated version of the "parasite" that I will talk about later that can only turn, it cant move so to make up for that it spits acidic bodily fluids at you. they are unkillable so just avoid them ------------------------------------------------------------------------------------------------------------------------------------- (9) "Hat man" - An anomaly that endlessly pursues you, best way to avoid him is to get as far away as you can or kill him. To avoid him you can run towards him when you see him about to attack and keep doing it until he turns passive again, when he does use that time to run. -------------------------------------------------------------------------------------------------------------------------------------- (10) "Parasites" - While sad as it is "Parasites" are fallen scientists such as yourself who have lost themselves to the endless backrooms. While it might seem tempting to run away from your future they are blind and use sound to hunt, so don't be a coward and walk past them as long as you don't run you'll be okay This enemy is killable so if you need to 1 shotgun blast to the body calms him down a bit. -------------------------------------------------------------------------------------------------------------------------------------- (11) "Smiler" - If you happen to see an eerie grin from the darkness turn tail and run the other way smiliers are unstoppable and the best thing you can do to survive is hide in a locker / get in a lighted up area. These monsters crave the darkness and usually stick to such area. -------------------------------------------------------------------------------------------------------------------------------------- That's all the enemies ive found on this level so far so keep checking back every so often for your ultimate survival guide -From a fellow explorer Section 1-2 - Level 0 (Hotel Lobby) Loot table along with sell prices (The loot tables sell price seems to vary dollar per dollar so in respect for that finding I put ASP for Average Sell Price usually its accurate but for some more expensive items the values might differ by like 20 bucks more or less) In this section the loot found varies from USB's to Brains in a jar!, the company scales the prices they buy them for level per level so a Brain in a jar found on level 0 might be $20 while Brains in jars found in the poolrooms might be around $40. Use your best judgement when exploring sometimes its better to grab a bunch of small value items then go big for the hefty items and die. ASP (Average Sell Price) -------------------------------------------------------------------------------------------------------------------------------------- (1) Cloth - ASP $10 -------------------------------------------------------------------------------------------------------------------------------------- (2) Cookbook - ASP $10 -------------------------------------------------------------------------------------------------------------------------------------- (3) Rubix Cube - ASP $14 -------------------------------------------------------------------------------------------------------------------------------------- (4) Compass - ASP $15 -------------------------------------------------------------------------------------------------------------------------------------- (5) Brain in a jar - ASP $20 -------------------------------------------------------------------------------------------------------------------------------------- (6) Briefcase - ASP $20 -------------------------------------------------------------------------------------------------------------------------------------- (7) Music Box - ASP $20 -------------------------------------------------------------------------------------------------------------------------------------- (8) Paper - ASP $20 -------------------------------------------------------------------------------------------------------------------------------------- (9) USB - Insert into the map to sell properly - ASP $40 -------------------------------------------------------------------------------------------------------------------------------------- (10) 4 Leaf Clover - ASP $110 Section 1-3 - Level 0 (Hotel Lobby) Anomalies Anomalies exist all over the backrooms, Hell the backrooms itself is an anomaly. Unfortunately for us we must document these horrifying creations or the company shuts off the power leaving us behind. in this final section for level 0 we will talk about different anomalies that exist within this larger anomaly. -------------------------------------------------------------------------------------------------------------------------------------- Floating / Glitched objects within the backrooms -Chairs -Corspes -Ladders -Shelves -Walls -Boxes -------------------------------------------------------------------------------------------------------------------------------------- Rooms can also be documented, Rooms needing documentation are up to the eyes of the beholder but mostly are different from others -Rooms infested with roaches and corpses -Birthday party rooms -Bacteria infested rooms (don't worry your suit protects you from contamination) Section 2-1 - Level 1 (Hotel) Entities As stated in section 1-1 the enemies are pretty similar from level to level but for this one its more noticeable. Since Level 0 and level 1 are both apart of the Old Hotel all the monsters found within section 1-1 also apply here so refer back to section 1-1 for details about the entities on both Level 1 and Level 0 (Sorry I felt like I should include this section even if its pointless for a more booklike feeling) Section 2-2 - Level 1 (Hotel) Loot table along with sell prices Hello you danger loving money grubbing adventurer! You've come to the right place if you want all the information needed about level 1's Loot table!. Down below will be roughly the average sell price (ASP) of every item inside of Level 1! (Now keep in mind it may vary depending on whatever this game uses to find the pricing of items!) Lets get straight to it! -------------------------------------------------------------------------------------------------------------------------------------- (1) Old Phone - $60 -------------------------------------------------------------------------------------------------------------------------------------- (2) Compass - $16 -------------------------------------------------------------------------------------------------------------------------------------- (3) USB - Around $41 if inserted into the map -------------------------------------------------------------------------------------------------------------------------------------- (4) Music Box - $23 -------------------------------------------------------------------------------------------------------------------------------------- (5) Rubix Cube - $13 -------------------------------------------------------------------------------------------------------------------------------------- (6) BriefCase - $24 -------------------------------------------------------------------------------------------------------------------------------------- (7) Brain in a Jar - $22 -------------------------------------------------------------------------------------------------------------------------------------- (8) Cookbook - $13 -------------------------------------------------------------------------------------------------------------------------------------- (9) Paper - $34 -------------------------------------------------------------------------------------------------------------------------------------- (10) Tea Kettle - $56 -------------------------------------------------------------------------------------------------------------------------------------- (11) 4 Leaf Clover - $120 Section 2-3 - Level 1 (Hotel) Anomalies Hey hey! we have the same situation found on section 2-1, The Anomalies are actually identical because of the fact level 0 and level 1 are exactly the same just a different loot / map layout Sorry I dont feel like writing some crazy thing for this section lol please just skip back or ahead Section 3-1 - Level 2 (Poolrooms) Entities Section 3-2 - Level 2 (Poolrooms) Loot table along with sell prices Section 3-3 - Level 2 (Poolrooms) Anomalies
2026-02-20 13:00:26 发布在
Backroom Company
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