游戏内卡牌详细对比

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Shadowverse: Worlds Beyond
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本指南将详细对比游戏内卡牌,展示并挑选各卡包中的特定顶级卡牌。大多数卡牌简单直观、易于掌握,即便在最新卡包更新后,这类卡牌依然相当实用。如果你是游戏新手,个人建议优先选择那些在游戏战斗中具有较高交换价值的卡牌,但最终选择仍取决于你自己。

The class try out all the class before buy and build a new card to three cards full build. Swordsman:most straight forward class, most cards is heavy storm to attack enemy caster. Forest:using the fairy to control the broad, need combo to activate the special spell effect, really hard to master for new beginner. Portal:using the artifact and puppet to take over the broad or clear out enemy monster, need very much practice before you could master this class, still you need to choice which lane you love or more cards holding. Dragon:stamp on enemy force at later stage, really weak early stage but own powerful AoE clear broad effect cards. Rune:spell or rite effect for this class, the spell could snow ball to call out powerful monster or monster effect, the rite it little bit hard to master and you need heavy vital cost to full build it. Haven:the only class that heavy rely on the amulet and heavy control, this class would provide crazy board control and amazing heal back power, but this really hard to master list share the same problem as Forest, the main challenge are monster of Heaven is really scary. Abyss:a class full with bane and ghost, this originally are two class combined, you could quick draw 2 cards by destroy your own monster, it's really own a huge bargain potential if you plan your monster well. some setting enable to see all cost option of one single card. Battle tab>>Display additional card cost information Which kind of card to or not to_= it's kind of subjective for player on different cards and faction when talking about card combine, so below just my thought for this game and the cards I seen and used then feeling it work pretty well. The cards suit you Storm: there no bad damage to enemy leader right? Summon: call out massive army upon enemy face. Aoe: deal damage to more then one target. Mode: one card deal with all situation. Ward: protect your precious leader life Banish: take down you target that them can't even react. The cards which kind of lame random effect: it's pretty horrible which random hit the thing you don't want. sacrifice: kill your troop are bad, most of time it's not worth the resource that you got back. self Aoe: killed your own troop by effect, only did it if worth the effect mix more than two play type: most of time the battle strange would decease if you mix into different play type cards, only did if you found it would work batter than before. The faction _= The tactical below we compare the three tactical on each class. Arggo:Storm、single target、break ward,focus on board control Middle:Total battle、Draw cards、Beginner favorite,put all kind cards into work Control:Aoe、Heal hp、Ward protect,using the Aoe and massive powerful troops in battle Swordsman:Arggo、Middle Forest:Arggo、Middle Portal:Arggo、Middle Dragon:Middle、Control Rune:Middle、Control Haven:Middle、Control Abyss:Arggo、Middle、Control The cards For the cards selection here some tips, the cards percentage are cause the class you select with, below let us compare and understand the cards logical in each faction. Swordsman:Storm, rush, summon this kind of straight forward option. Forest:using the fairy to control the broad, need combo to activate the special spell effect like draw more cards and deal damage to enemy troops. Portal: choice the artifact or puppet to be the main, puppet would need the board space, the artifact could summon some destroy play style. Dragon:Huge Aoe and tamp on enemy force at later stage, mix in some quick magic to deal with early battle. Rune:spell or rite effect for this class, the spell could snow ball to call out powerful monster or monster effect, the rite it little bit hard to master and you need heavy vital cost to full build it. Haven:the only class that heavy rely on the amulet and heavy control. Abyss:a class full with bane and ghost, this originally are two class combined, you could quick draw 2 cards by destroy your own monster, it's really own a huge bargain potential if you plan your monster well. Classical cards in history(Legends Rise)_= The first cards type which personal recommend are the Neutral categorize, cause all seven faction could use it, one cards with seven place to put into, below I gonna show some of them in old cards history that deal well in battle and got a nice art cover with it. Best in Neutral (cost 7) Olivia, Heroic dark angel: draw cards, recover hp, recover play point, three wish in one card, quite popular in back of day. (cost 2)Phildau, Lionheart Ward: use EP would snipe down a enemy troop, a example of true cheap and efficiency. Each Class Swordman (cost 5) Albert, Levin sotrmsaber : with EP you could one shot take 12 points blood, the most nightmare in time when enemy see this thing came out to the board. (cost 4) Zirconia, Ironcrown Ward: 4 points quick summon two troop and all +1/+1, the Arggo are true monster that tear out other class at that time. Rune (cost 5) Anne & Grea, Mysterian Duo: summon a 5hp ward that rush out a enemy target, plus you could spell boost your hand cards, best player card in spell boost rune deck. Abyss (cost 5)Aragavy, Eternal hunter: 7 points damage and swipe out then got board control so easy, you could use EP to exchange more 3 points if your need. Dragon (cost 8) Garyu, Fabled Dragonnkin: put in ward, barrrier, plus three total troops on broad, when used the EP this combine are crazy monster dash out damage and got you the broad control in hand. (cost 9) Twilight Dragon: 0/-9 swipe out all enemy board no matter what them send, you could even got more cards when used EP. Forest (cost 5) Glade, Fragrantwood Ward: draw two cards then use EP would wipe out enemy board, really powerful card when using in the Forest class that solved many problem. Classical cards(Infinity Evolved)_= Best in Neutral (7 cost) Oguri Cap: take down a target then storm hit the enemy leader so easy, a total meta card in this cards pack. Each Class Swordman (3 cost) Rose, Princess knight: you could take down enemy troop which been damage with any hp, with the help of early rush or storm card this card holding a huge exchange value in board. Abyss (9 cost) Ginsetsu & Yuzuki, Twin Calamities: summon fully board or swipe out enemy broad then heal leader hp, both all work out amazing and bring nightmare to enemy side. Rune (3 cost) Owen, Mysterian Swordsman: work out nice as a rare ward card in rune class, you could grab two cards and spell boost in EP, solved tons of problem in spell boost deck. Classical cards(Heirs of the Omen)_= Each Class Forest (8 cost) Izudia, Annihilation Mainifest: 0/-6 on a target, give you a spell that deal six points on enemy leader, could be OTK if this troop survived thought the next round. (9 cost) Congregrant of Unkilling: summon fully board with rush troops, the quick way Forest to counter and fight back other class in later stage. Rune (9 cost) Raio, Elimination Manifest: would switch your one spell card into a free Aoe shot, and halve three points of your rest cards in deck. Abyss (7 cost) Rulenye & Valnareik: could summon total three troops with rush or one single storm troops. (3 cost) Screaming and Loathing: probable the most badass three cost spell that ever made in this game history, you could switch and pick two option to active, recover play point, draw follower, draw 3 points spell, deal 4 damage on enemy troop, you could streak using this spell by draw the spell option. Classical cards(Skybound Dragons)_= Best in Neutral (2 cost) Lyria, Skydestined: a easy later card draw card to draw out the later stage of cards. (4 cost) Gran & Djeeta, Valiant Skyfarers: valiant card you could damage five points random target or draw two followers. Each Class Haven (8 cost)Vira, Luminous Primal Knight: as the most top tier ward card that ever made in this game history, this card could banish out two target and prevent more than 3 damage, are truly a tanky and hard to pierce ward card in Haven class. Abyss (7 cost)Belial, Archangel of Cunning: the most powerful card that could counter the dragon class domination with the most top ten points damage to enemy follower, Super Skybound could even OTK take down a fully hp enemy leader. (9 cost)Beelzebub, Superme King: deal 9 damage to two target, let enemy leader deal one more damage. Forest (5 cost)Yuel & Societte, Dancing Duo: could shoot two 4 points damage spell without combo, are quite useful and exchange value for this card in Forest class, with EP you could evolve up to four follower. Dragon (5 cost) Primal Beast Absorption: snap down a enemy troop and raid it back into you pocket to use, use them magic to counter back they magic which work out powerful as hell. Swordman (4 cost) Zeta & Bea, Crimson and Blue: you could summon two troop in 4 points, one bane and storm in 6 points, work are pretty convinced to all battle situation. (7 cost) Golden Knight, True King's Blade: top tier later stage game for swordman class, you could EP or deal 4 points Aoe, or recover 4 points hp, the 9 cost could launch them all. Classical cards(Blossoming Fate)_= Best in Neutral (8 cost)Getenou, Eightfold Glory: discard all your cards in hand, choice to draw a fully new 8 cards or draw two cards with lower costs 8 points, work pretty well with control class like Rune with Ruler of Cocytus OTK deck. Each Class Rune (1 cost)Lhynkal, Wandering Fool: each time summon this follower enter the field would lower enemy leader maximum hp 2 points, EP would put ten copies into deck. Dragon (10 cost)Erntz, Governing Justice: if you summon this normal you would got a ward card and snap out two target with 8 damage and heal back 8 points, with EP you could deal 8 points damage to enemy leader and gain intimidate effect. Poral (5 cost)Neuron Disrupter: recover play points for other followers on field, rush down and garb two cards when death.