Every killer is a ghost story. Survive a haunting pulled from real folklore: possess everyday objects to hide, launch out to stun the ghost, hack terminals under pressure and rescue captured friends before the third capture kills them. First stop: an abandoned island prison.
Design a cruise ship deck by deck, hire the crew and take paying guests out to sea. Keep them fed, entertained and away from reception while the buffet runs low, the lifts back up and somebody does something in the pool.