A chaotic heist party game where two teams break into a museum at night. Your Hacker gives a one-word clue; your thieves dodge lasers and guard robots, grab the artifact they think is theirs and haul it out. Pick wrong and you help your rivals. Take the cursed one and you lose.
Drain the ocean one bucket at a time. Scoop up water, sell it, and spend your cash on bigger buckets, a wheelbarrow, a golf cart, pumps and a crew of hard-working seagulls until the sea floor is bone dry and only the plug is left to pull.
A roguelite auto-battler about knowing when to leave. Place up to five heroes on the board, watch them fight, and push room by room into a world that wakes and hunts you. Every room deeper pays more. Reach an Exit to bank the haul and raise your city, or stay one room too long and lose it all.