MAKING HISTORY II: The War of the World gives players the power to take full control of your nation, their colonies, regions, cities, and military units during the time leading up to and during the Second World War. Transform your cities into centers of industry and technology by developing production and research facilities. At the region level, build large-scale defensive structures such as radar facilities and fortifications, develop transportation networks, and expand the resource production needed to fuel your economy. Supplying your industries with these vital resources is necessary to run the economy and maintain domestic stability. No two games of MHII will be the same. There are an unlimited number of ways to achieve your goals and alter the course of
Make Friends, and Maybe Some Monsters Too~A lonely witch finally completes her prized creation after years of mischievous preparation... and it's cuter than she ever imagined! Follow her, her homunculus, and a forgotten friend in this informative course about emotions and magic What does the future hold for this set of strange girls? Find out now!Created with the intention of being a short and sweet experience! Discover your first ending within half an hour, then come back for seconds and find the rest in an hour...!Featuring! A deeply goth witch protagonist✨ A sickly sweet homunculus (wow!) A concerned know-it-all (ugh...) Choose your emotions, not your actions Five endings that teach you new potions based on the feelings you embrace A spellbook collecting what you've learnedContent Warning: Just a heads up, this game deals with some concepts involving emotional manipulation!
A small cosy game about building model buildings on a stand. You’ll be able to create, tweak, and save your own buildings and set the mood by picking the time of day and your favourite spot on the