AN AUDIO MYSTERYBoot the custom, customisable OS to access hundreds of encrypted audio files. A MISSING TIMELINERebuild the timeline by arranging audio clips in the right order based on context clues. There are six episodes to restore in total. A DEEP SECRET The deeper you dive into audio clips, field recordings and transcript files, the more questions arise: why was the podcast recorded? Who is hiding the truth? And what happened to the host?FEATURES• Access hundreds of real audio clips• Fully voice acted story• A complex, deep narrative• A custom, customisable OS (operating system) • 2-4 hours gameplay
In this game, your objective is to survive for 14 days by protecting yourself inside your house. To stay alive, you must build and maintain wooden barricades that cover the windows of your shelter. These barricades are essential for your survival and must be placed and repaired using wood. At the beginning of the game, a radio message informs you that you need to stay inside and wait for the authorities to arrive. After that, you are on your own and must rely on your actions to survive. To gather resources, you can go into the garden and cut down trees using an axe. By cutting trees, you obtain wood, which is the only resource used to create and repair barricades. Managing your wood carefully is important, as you need enough to keep your defenses intact for the entire duration. Your goal is to survive all 14 days by maintaining your barricades and making sure your shelter remains
Begin Your Characters Story: Who will you become? What choices will you make? What will you discover? Shape Your CharacterShape your personality with every word and every action. Be confident or hesitant, rational or emotional, self-serving or selfless... No personality is set in stone. Your personality writes your story - who likes you, who hates you, who trusts you - All of it depends on your decisions and
Control, I'm Not Coming Back is a short and emotional narrative game about an astronaut drifting through the vastness of space, searching for a reason to keep going while struggling with the feeling that there may be no way back home. Inspired by the Hopecore aesthetic, the game explores despair, friendship and how we are able to move forward even in the deepest void of the cosmos. After an accident leaves a young space cadet drifting alone in the void, his journey becomes an introspective and abstract encounter with the historic Voyager 1 probe, forming a bond that reflects humanity’s need to keep reaching towards new horizons. Experience in-game montages with scene transitions in sync with the soundtrack. Changing the space around you to the rhythm of the