# Details The concept of this game is to remind your childhood memories and adventures. You (and the kid) only walk on the white lines. While heading home, he will drift into his own fantasy. Can you get over his fantasy and get home? # About This Game This project was originally created for GGX NEXUS JAM, part of the GameGroveX (GGX) event hosted by Wakayama Prefecture. We are honored to announce that it received the Grand Prize at the subsequent GGX Games Showcase. Following the initial three-month "Jam" period, we dedicated an additional three months to further refine and polish the experience. # The Theme: "Sacred Ground" The theme of this work is "Sacred Ground" (Seichi). For us, a "sacred ground" isn't just a physical location—it is the sanctuary of our memories. Our game is built around those nostalgic moments from childhood, like the simple, focused joy of balancing carefully along the white lines of the road on the way home from school. We have crafted this experience to capture that universal feeling of transforming an ordinary path into a world of its own. # Controls & Rules Unique Dual-Control System In this game, the character’s left and right feet are mapped to the left and right halves of your screen. Use drag-and-drop to move each foot. Your goal is simple: stay on the white line and make it all the way home. But be careful—if your foot slips off the line, you’ll lose your balance and tumble!
Imagine you could take a lovable NPC out of a AAA game and have her live on your desktop. Your best fur fren, keeping you company while you work and play. That’s Ember – driven by a rich game AI (NOT LLM AI!) with moods, needs, and tail wags. Can you pet the dog? Anytime need a mood-boosting moment in between checking e-mails! Stay: Ember’s Desktop Adventures is a game that loves you
Winter 1999. You play as Fumiko, an over-achiever and former Student Council President, living in a small and relatively unknown town. After being outed by your closest friend, ruining your home life, your friendships, and your future career plans, you decide to leave your hometown, taking your chances on a one-way train to Tokyo to become an idol. With no real plans and no adults to depend on, you're determined to leave everything behind—even your girlfriend, Mika. However, Mika calls you one night. She says she wants to see you one more time before you leave. You decide to go on one more date together, hours before your
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DescriptionAbout This GameThis project was originally created for GGX NEXUS JAM, part of the GameGroveX (GGX) event hosted by Wakayama Prefecture. We are honored to announce that it received the Grand Prize at the subsequent GGX Games Showcase. Following the initial three-month "Jam" period, we dedicated an additional three months to further refine and polish the