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99%
2026-02-13 10:30:16 · 发布在 「桃源村日志」
演示版 v0.1.20 更新

大家好,我们是桃源工作室《Halcyon Days》的开发团队。 首先,我们要衷心感谢大家的支持与反馈,这对我们来说是巨大的鼓励! 根据大家的建议,我们对DEMO中的多项功能进行了优化,以提升大家的游戏体验。 以下是本次更新的完整内容列表: 新增传闻系统:前往万欢处听取村民的八卦,并选择是否伸出援手。 重做了任务追踪面板。 新增任务删除功能。 改进了置顶任务的更新逻辑。 调整了牲畜棚的添水机制——现在会根据实际需求消耗水桶中的水。 更新了游戏内关于R键功能的说明文档。修复了宝箱内物品详情显示不完整的问题。 修复了农场底部树木遮挡建造区域的视觉错误。 如果您有建议或反馈,欢迎通过其他渠道联系我们。 我们承诺会认真对待每一条反馈!

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2026-02-13 10:30:05 · 发布在 「桃源村日志」
V1.0.12 更新

非常感谢所有已迁入桃源村的村民们!你们的反馈和建议正让这款游戏变得越来越好! 本次更新内容: 1. 新增DLC“奔马包”。(2026年2月12日上午10点至2026年2月24日上午10点(太平洋标准时间)限时免费。) 2. 新增84个传闻任务。 3. 新增9种样式的书柜。(你可以放置一个并与之互动,用于存放残页、食谱和蓝图。) 4. 部分家具现在可以旋转。 5. 采矿奖励进行了初步优化。 6. 矿石出现概率提升。 7. 矿石获取率提升。 8. 初步修复了玩家昏迷醒来后可能卡在床里的问题。熊猫、黄 cub 等特殊异兽的设置已优化。 [olist] 现禁止丢弃或交易某些无法重新获得的物品。 黄 cub 不会再因饥饿离开你。 [/olist] 正在进行的节日相关公告已优化。 修复了部分灯具的点亮问题。 修复了主线任务中的部分对话文本。 修复了稻米和小麦的描述。 修复了黑曜石地砖蓝图的描述。 修复了部分洞穴房间的碰撞错误。 修复了龙舟赛中按钮图标显示不正确的问题。 修复了森林中草药出现在无法到达位置的问题。 修复了有时可以用手套移除牲畜棚的错误。 [/olist]

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2026-02-13 10:30:05 · 发布在 「黑色印记」
【周末热时】2月6日至2月9日奖励!

与HOT TIME活动共度2026年2月的周末! 享受更具奖励的BLACK STIGMA! 【HOT TIME福利】 - 武器经验值+50% - 弹药容量+30% - 弹匣容量+2 - 自定义模式开启 ⏰【HOT TIME活动时间】 太平洋标准时间:2月6日 07:00 - 2月8日 23:00 协调世界时:2月6日 15:00 - 2月9日 07:00 祝周末愉快! 谢谢。

99%
2026-02-13 10:00:15 · 发布在 「易红2」
[2.0.2] 新增通用载具 + 多项小修复与改进

大家好! 这是一个小型但重要的补丁,用于修复2.0.1更新中出现的一些问题。 新功能: 现在自定义小队在生成时会使用库存中的第一个弹匣作为已装填弹匣。 重新设计了通用载具,并添加了多种新变体。 新变体: 布伦载具(100发)——配备100发弹鼓弹匣。 维克斯通用载具——配备维克斯机枪。 “黄蜂”喷火器通用载具——配备喷火器。 新增十字军III型防空MK.II(目前仅PC端可用) 新增“双层”沙袋模型(目前仅PC端可用) 新增制服与装备: 德国非洲军团制服配雨披(2种变体:一种带绑腿,一种不带绑腿)。 多种布罗迪钢盔的无线电变体: MK.2布罗迪(带网,无线电)头盔 MK.2 款布罗迪(无线电)头盔 Mk.3 布罗迪(无线电)头盔 英军坦克兵装备(2 种变体)修复与改进: 小队改进 使用英联邦装备的多个小队已重新设计,以实现更准确的人员构成。 英军诺曼底小队现使用 P44 装具,并搭配更合适的头部装备,如带有伪装网和网罩的头盔,无线电兵也配备了耳机。 加拿大诺曼底小队现在拥有更独特的 P44 装具变体分布,头盔上带有伪装网,无线电兵同样佩戴耳机。 英国伞兵小队现使用 P44(空降)装具,更多地使用带有伪装网的 HSAT 头盔。 在梅杰兹-埃尔-巴布地图中出现的英国伞兵(非洲)小队现在拥有完全独特的外观,采用了新的英国 KD 羊毛(长裤)制服。为确保准确性,对许多制服和背心名称进行了更改。 MP44 现已更名为 StG44,因为目前所有官方资料中出现的该武器均采用 1944 年中后期新命名的名称。 改进了突尼斯地区的建筑模型(后续还将进行更多改进)。 修复了在特定条件下无法使用自定义狗牌生成的问题。 改进了网络代码,以实现更稳定的多人游戏体验。 修复了多种制服的 LOD(细节层次)问题。 修复了在 Mac OSX 系统上无法为自定义小队出生点添加脚本的问题。 修复了部分动画中武器漂浮的问题。 修复了 P40、四号坦克(雪地型)和五号坦克豹式的车辆模型问题。 改进了与沙袋的碰撞效果,现在被摧毁的沙袋变体不会阻碍移动。 改进了动画系统。 修复了脚本 API 的相关问题。

如果你还没体验过《上海-南京》DLC,那就快去看看吧!我们今年早些时候发布了这款最新DLC!在《红色管弦乐队2:上海-南京》中,你将为争夺上海的控制权而战,战斗还将蔓延到罗店、宝山、吴淞、金山卫、虹口、苏州河、春华、雨花台丘陵以及南京市等地点。

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我们还计划在未来几个月内推出许多新功能和内容!包括突尼斯南部战役、可动态部署的机枪和迫击炮、重建被摧毁的防御工事和沙袋墙的能力等等。您可以在此处查看我们新路线图中的所有计划:

game_id1324780

这只是一个小补丁,但下次突尼斯南部发布时我们再见! 马可与《红色管弦乐队2:风起云涌》开发团队

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2026-02-13 10:00:05 · 发布在 「学生时代」
【测试分支】1.80更新公告

测试分支已更新至v1.80,主要内容如下:修复了谢辰晖偶尔还是会赖在家里的问题;修复了推理社部门效率异常变高的问题;修复了纽约新闻CG未出现的问题;为陈心慈和谢辰晖的打招呼事件增加了亲密度效果;修改了一些错字和单词错误;修复了掌握某些大学课程无法解锁特定职业的问题;修复了孟怀安隐藏线男线中学剧情无法正常推进的问题;修复了程良、罗晓纯Q版CG无法正常显示的问题;修复了拒绝陈心慈/谢辰晖表白后,雷打不动+1学习效率/回合未生效的问题;修复了可以跟古莉莉的暗恋者要钱2次的问题;修复了主题阅读界面卡住的问题。修复了旧存档中享乐主义降低心情的问题。修复了鹅城百科中陈心慈和谢辰晖介绍图丢失的问题。关于存档丢失问题:若您遇到存档丢失,可尝试切换至测试分支,游戏会更新至1.79版本,进入游戏后会进行检测修复。或者使用以下方法:在文件管理器的地址栏中粘贴此路径:%userprofile%\AppData\LocalLow\PakyiGame\StudentAge\Saves。如果目录中包含“Steam用户ID”文件夹(由一串数字组成)和user文件夹,请先备份“Steam用户ID”文件夹,再将user文件夹内的所有内容复制并粘贴至“Steam用户ID”文件夹中,重启游戏即可。如果未找到“Steam用户ID”文件夹,请先启动游戏并创建新存档,保存后该文件夹会自动生成。切换成测试分支的方法: 在Steam库中,右键“学生时代”,点击“属性” 点击“测试版”,在参与测试中选择“test-测试版"

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2026-02-13 09:30:20 · 发布在 「奇迹时代4」
开发者日志 #52 - 血之王座的卷轴

各位夜之生物们,大家好!我是Triumph Studios的资深设计师路易斯。既然你们已经探索过这片不见天日的土地,我非常激动地向大家揭晓我为《血之王座》打造的全新魔法书。我设计这些魔法书的目的,不仅是为了配合新的 elder vampire(上古吸血鬼)领袖,同时也确保它们拥有各自独特的特性。

血契之书(Tome of Blood Rite)

第一卷,即血契仪式的一阶圣典,聚焦于教派主题,能让你通过法术伤害己方单位以获得强力效果,并使敌人流血。

血教徒是一名二阶战斗法师,其狂热使命便是让鲜血流淌。他们的“猩红瘟疫”技能会施加“血寄生虫”——一种全新的流血效果。这种负面状态效果的作用方式和计数方式与流血相同,但关键区别在于,大多数单位,即便是无血单位,也会受到它的影响。若单位在此效果下死亡,寄生虫便会成熟并生成一个名为“血寄生虫”的新单位。 “出血箭”能通过目标身上每一层流血效果造成额外伤害,从而助长这一过程。如果这还不够,“仪式匕首”技能可使他们的所有伤害提升50%,但代价是该单位会在回合结束时死亡。不过,并非所有努力都会白费,因为“仪式匕首”还赋予了教徒复苏能力;若战斗获胜,你可以让你的教徒回归。.

血蛆单位是一种一阶战斗机,由这种新状态效果生成。它在战场上移动,以尸体为食,通过进食来壮大自身。当它死亡时,会对所有相邻的敌方单位造成溅射伤害,并施加血寄生虫效果,从而重新开始这一循环。

“血刻符文”是这本魔典中的一种次要转化效果。它能提升你所有种族单位的世界地图再生能力,并使它们的攻击和减益效果忽略目标每叠加一层流血状态所对应的1点状态抗性。

“饮血之刃”是一种为你的近战单位施加的附魔效果,能提升其物理伤害,并且在攻击流血状态的敌人时为其恢复生命值。

“ sanguine focus”是一种针对魔法单位的附魔效果,能使其有几率让目标流血,从而满足近战单位的嗜血需求或提升血教徒的伤害。 其他法术与解锁内容: “放血仪式”和“生命汲取仪式”功能相似但效果不同。这两种仪式都需要以友方单位为目标,造成5点固定且无法格挡的伤害。“放血仪式”会对目标友方单位周围2格范围内的所有敌方单位施加流血效果。相反,“生命汲取仪式”会为所有相邻的友方单位赋予“强化”和“生命汲取”效果,持续3回合。 “血之祭坛”是通过该魔典解锁的特殊行省改良建筑。这是一个导管,可提供气流,其效果会随附近农场数量增加而增强,并且在战斗胜利时会提供固定数值的法力值。

折磨之卷

第二本新法典是三阶纯暗影系的《折磨法典》。这本法典专注于瓦解敌人斗志,并将你的单位转化为能从施加于敌人的痛苦中获益的形态。 折磨是一种新的负面状态效果,会惩罚使用技能的单位——每当单位使用技能时,折磨会对其造成伤害并使其丧失士气。折磨最多可叠加5层,触发时会消耗1层。它还是“恩赐”状态效果的对立面,能与之相互抵消。

为了率领你的痛苦大军,我们将推出“痛苦使者”——游戏中的首个种族神话单位,同时也是对《奇迹时代3》中“死亡使者”的致敬。作为神话单位,它无法从大多数单位附魔中获益,但仍可接受变形效果。 该单位拥有免费的“暗影步”能力,每回合可使用一次,最多传送2格;其近战攻击能将造成伤害的一半转化为自身治疗。配合“侧袭者”被动技能,这将成为一套致命组合。 此外,它还具备远程鞭击能力“折磨之鞭”,可立即施加4层“折磨”效果。

这本魔典拥有名为“痛苦束缚”的次级变形能力,能让单位享受痛苦。当“痛苦束缚”单位受到攻击时,会获得少量士气值和一个随机状态效果。

折磨投射物能让你的战斗法师和远程单位每次攻击都施加折磨效果。 其他法术与解锁: 痛苦术对1格半径内造成冰霜伤害,并有高概率施加3层折磨效果。 痛苦透镜是一种仅王座可用的建筑,提供魔力和战斗施法点,同时使你的所有战斗伤害法术和减益法术造成士气损失。 哀恸大教堂是解锁该魔典时获得的特殊行省改良建筑。它为城市提供魔力、知识和稳定度,从相邻农场获得更多魔力,从相邻林场获得更多知识。

绯红王朝之书

《绯红王朝之卷》是一本四级魔法书,围绕着腐化且诡秘的贵族展开。这本魔法书深入探讨了诡秘怪物嗜血与血腥的一面,将它们描绘成一种能为你的单位提供力量的共生体。

血主教是这股腐化的源头。这个不死单位是一个来自异界的血肉怪物,能够赐予祝福。它的“寄生顺劈”会劈砍身前的三个敌人,并赋予他们“血寄生虫”,使其重生为蛆虫。 “次级虹吸”的伤害会随着目标单位等级的降低而提升,并且能为血主教恢复所造成伤害一半的生命值。该技能还与“血主教之血恩赐”技能相关联,后者初始处于冷却状态。不过,若“次级虹吸”击杀了敌人,“血主教之血恩赐”的冷却时间就会重置。随后,此技能可用于 targeting 等级 III 或更高的友方单位——那些值得成为“绯红王朝”一员的单位——为他们提供伤害、暴击率和暴击伤害加成。“血液拉扯”是一项免费的主动技能,可将敌方单位拉至审判官身边。除了这些主动技能外,鲜血审判官还拥有三个新的被动技能。“凝血”被动在审判官每回合受到攻击时,会使其获得一次强化防御和抗性效果。“压迫光环”被动有几率使邻近的敌人失去士气并陷入不幸状态,从而增加其失误几率。“生命汲取”被动则能在任何友方或敌方单位在审判官邻近范围内死亡时,为审判官恢复生命值并使其获得强化效果。

“旧血之赐”让情况变得更加有趣且黑暗。这种全新的“重大转化”是获得亡灵单位类型的新途径,虽然比“亡者之裔”出现得稍晚,但能提供额外增益。它赋予你的单位全新的“饮命者”被动技能——该技能与“鲜血主教”身上的相同,能在敌人死亡时为你的单位恢复生命值并增强其能力。此外,它还使你的单位所有攻击都有几率散播全新的“血寄生虫”状态效果。

为助力你建立血色王朝,新增了“血裔贵族披风”附魔。该附魔可附加于所有三阶、四阶和五阶单位,赋予它们“主教凝血器”被动效果。进入战斗时,受附魔单位将获得少量最大生命值和战斗中受到的治疗量加成,加成数值随你带入战斗的一阶和二阶单位数量而提升。 其他法术与解锁内容: “绯红宫廷”是一种仅可在王座处建造的建筑,建成后能使你所有的三阶、四阶和五阶单位在世界地图上获得更高的再生效果,并每回合获得少量经验值。 此外,建造该建筑还将为你解锁名为“绯红宫廷裁判官”的被动技能。此能力会使所有附庸国根据其人口提供额外魔力值,并且在迁移或摧毁城市以及掠夺省份时也会产生大量魔力值。 《绯色君主之泪》是一种战斗法术,施法后及接下来的2回合内,会对最多3个敌人造成伤害并使其感染血寄生虫,同时为3个友方单位恢复生命值并赋予幸运效果。

希望你喜欢这里展示的内容;这些设计过程充满了乐趣。你可以成为血契的信徒、精通各种折磨手段的施虐者,或是一位无畏的领袖——召唤一个由血肉与亡灵构成的古神降临你的领地,为你的单位赐福,并将敌人化为蛆虫。 这个内容包将于11月11日推出,我们Triumph的全体成员都非常期待看到大家会创造出怎样的玩法!下周请继续关注,Elle将为你展示制作这些内容的幕后工作。

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临时服务器合并即将到来!

在不久的将来,五组服务器将合并至另外五组服务器: 北美(东部)2 → 北美(东部) 欧洲-2 → 欧洲 欧洲PvE-2 → 欧洲PvE-3 亚太-4 → 亚太-5 亚太-3 → 亚太-2 左侧列出的服务器将因合并而关闭。所有玩家均可进行手动和自动角色迁移,所有进度和物品将完全保留。手动迁移将在合并前几天开启。当服务器关闭时,所有已到达伊特里亚(即离开起始岛屿埃利昂)但尚未手动迁移的角色将被自动迁移。 手动迁移开启及所列服务器关闭的具体日期将在后续公布。

99%
2026-02-13 09:30:20 · 发布在 「Shakes and Fidget」
新世界 EU23

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99%
2026-02-13 09:00:52 · 发布在 「Monster Hunter Wilds」
更新摘要(版本1.040)

You must install the latest version of Monster Hunter Wilds in order to play online multiplayer and access downloadable content. Release Date Tuesday December 16, 2025 4:00 a.m. UTC (Monday December 15, 2025 8:00 p.m. PT) Note: Release date and time are subject to change without prior notice. Required Space Approx. 12.0 GB (With High Resolution Texture Pack: Approx. 9.0 GB total) Note: Make sure to have enough additional storage to allow for slight differences in final size. Video Driver Version Please update to the following driver versions to ensure the most stable experience possible. – NVIDIA GeForce: 581.57 or newer – AMD Radeon: 25.9.1 or newer Note: Some issues have been identified with AMD Radeon drivers versions 25.10.2 and higher. Note: This information is subject to change at any time due to factors such as NVIDIA and AMD support availability. Major Additions and Changes Monsters Arch-tempered Jin Dahaad has been added. (It will be made available in a future Event Quest.) Gogmazios has been added. Reach HR 100+ to unlock an extra mission that unlocks Gogmazios. Additional 9★ tempered monsters (Doshaguma etc.) will be added as event quests. Tempered (9★) Rathalos will now roam the Scarlet Forest, Oilwell Basin, and Wounded Hollow at Hunter Rank 100 or above. For quests with two or more targets, the minimum quest time has been raised, resulting in longer quest durations overall. For existing saved Investigations, if the quest time falls below the new minimum time, it will be adjusted accordingly. Player Added new Support Hunters—Griffin (Great Sword), Nightmist (Light Bowgun), and Nadia—which will become available to join quests after completing the main mission "A Hunter's Pride." Nadia will only be available during a limited-time seasonal event, excluding certain quests. Story Progression The extra mission "An Ancient Resting Place" has been added. (This mission becomes available after having completed the main mission "A First Cry" and reaching HR 100.) The extra mission "Ghosts Pay No Heed to Tomorrow" has been added. (This mission becomes available after having completed the extra mission "An Ancient Resting Place.") Bases and Facilities A new Festival of Accord event will be held from December 19, 2025 to January 14, 2026. The following features will be temporarily modified during the Festival of Accord: the Handler's Outfit; Seikret decoration; the Diva's song list; the Grand Hub decorations; the Canteen's menu; Barrel Bowling; and Barrel Bowling Bombs. In the Grand Hub, The Diva's song list has been updated. Added new pin setups to Barrel Bowling. Added options to upgrade to and reinforce Gogma Artian Weapons at the Smithy. Added an option to perform Transcendent armor upgrades at the Smithy. In the Reinforce Artian Weapons menu at the Smithy, the default sorting order in the weapon selection list has been updated, and new sorting criteria have been added while existing ones have been adjusted. In the Dismantle Artian Weapons menu at the Smithy, new sorting criteria have been added for the weapon selection list while existing ones have been adjusted. When smelting Armor Spheres and ore at the Smelting Foundry, the Smelting Points obtained from certain monster materials has been increased. Added new sorting options for the following categories at the Quest Counter: Investigations: Most Attempts Left / Least Attempts Left Lobby Member Quests: No Passcode / Newly Started Quests / Open Member Slots Adjusted the ordering of completed side missions within the Recommended sort option for Optional Quests at the Quest Counter. " Adjusted the ordering of quests displayed under SOS Flare Quests, Lobby Member Quests, and Link Member Quests at the Quest Counter so that quests set to Auto-accept appear before those set to Manual Accept, making Auto-accept quests easier to identify." Added a Quest Last Played quick access option to the Quest Counter menu. Removed the Settings category from the Quest Counter menu. Settings can now be accessed directly via a shortcut button which varies by platform. When beginning a Field Survey or saving as an Investigation from the map, a Begin Survey prompt has been added to the summary and the corresponding tooltip icons have been adjusted. Added a feature that sends an important message notification at the start of a quest to remind players to use a Lucky Voucher. (This notification can be toggled on or off in the Quest Counter Settings.) Added an option to reset settings to their default in the Training Area. When opening the Customize Radial Menu screen from the Start Menu, the game will now automatically detect the input device in use and display the appropriate controller or keyboard-specific screen. Adjusted the display of monster icons, bonus rewards, and quest difficulty to improve visibility for the following Environment Overview events: – Monsters troubling settlements – Multiple target quests – Pack quests System CPU/GPU optimization will be implemented across all hardware by: – Applying frame distribution, reviewing collision detection, and reducing the number of simultaneous effects to optimize processing time. – Reducing the overall load by eliminating unnecessary processing. – Implementing over 100 performance improvements for players, monsters, Seikret, Palicoes, NPCs, GUI, effects, gimmicks, and more. When a communication error message is displayed, player movement and camera control will now remain available. Note: Depending on your settings in Open Menu Controls, player movement may still be disabled. The Hunter Friends list will now display in order of most recent login time. SOS Flare Quests will now include Arch-tempered monsters as targets. Note: These are treated as separate targets compared to regular monsters. The following Event Quests can now be accepted even during offline mode: – A Silent Flash (Arch-tempered Rey Dau) – These Roots Run Deep (Arch-tempered Uth Duna) – Be Cursed, Ye Shadowy Flame (Arch-tempered Nu Udra) – Planetes Protocol (Savage) 2 Dragon Ammo can now be obtained during one round of crafting. Miscellaneous Made adjustments so that the player can no longer be pushed by the handler while in Photo Mode. Bug Fixes and Balance Adjustments Bases and Facilities Sorting armor by skill now also highlights the individual armor pieces that have the skill. The "Equipment Skills" sort criterion in the Equipment Box now only displays available skills possessed by equipment you own. Equipment appearance loadouts now include an option for registering the currently applied hair design data. Layered armor in the Equipment Appearance menu can now be filtered by α and β types. Monsters Fixed an issue where, if the player moves locales after the Jin Dahaad notification appears (indicating that Jin Dahaad is moving from the Iceshard Cliffs to Rimechain Peak) but before Jin Dahaad completes its move, the Jin Dahaad quest will fail to spawn. Fixed an issue with the High Purrformance Barrel Puncher where Focus Strikes were not contributing correctly to the combo count. Fixed an issue where Uth Duna's veil destruction animation could be canceled by another action, causing the veil to remain intact. Fixed an issue where canceling Arkveld's Unleashed state (in which its chainblades sweep out in a wider area) during certain actions would fail and instead restore the damage required to cancel the state. Player General Increased the max elemental values possible for the player's status. Reduced the size of the reaction when performing a Perfect Guard against an attack that would cause a small knockback when guarding. You can now chain from a Perfect Guard reaction more quickly into certain actions after performing a Perfect Guard against a powerful attack when using the sword & shield, great sword, lance, gunlance, charge blade, or heavy bowgun. Fixed an issue where the Hook Slinger's range would be reduced when the capture net is equipped. Fixed an issue where there was not enough guide info displaying when the player receives a restraining attack from a large monster. Fixed an issue where the player would move much more quickly than intended during certain actions. Fixed an issue where using The Blackest Night behind a Giant Ice Chunk during Jin Dahaad's powerful attack could cause the player to still take damage from the attack. Fixed an issue where you could take damage from the Palico's Water Gun reaction when carrying a Barrel Bowling Bomb. Fixed an issue where certain inputs during the Pumpkin Head gesture could prevent you from being able to dash. Fixed an issue where the Water Gun gesture could not be performed when equipped with Omega's Sword or Omega's Rod. Fixed an issue that would cause the player to thank Support Hunters at unintended times in response to their support actions. Fixed an issue that prevented the Fender collaboration gesture from appearing correctly to other players during online play. Fixed an issue where the player's longsword would not sit correctly in its sheath when performing the pose Battle-Ready Pose (Extra). Fixed an issue where canceling the Pumpkin Head gesture under certain conditions would temporarily cause the player's hair to disappear. Great Sword Raw damage and elemental scaling for Charged Slash, Strong Charged Slash, and True Charged Slash have been increased. Fixed an issue preventing the player from guarding again for a while depending on whether any directional inputs occurred after a Perfect Guard. Long Sword Special Sheathes will now take longer to be automatically deactivated if the player is waiting during a Special Sheathe. Spirit Release Slash will no longer hit captured monsters. Fixed an issue preventing the player from unsheathing their weapon for a while if there is no directional input after a Spirit Release Slash. Sword & Shield Adjusted the hitbox of Perfect Rush to make it easier for some inputs to land. Forward Slash raw damage has been increased. Forward Slash now combos into Lateral Slash more smoothly than before. Perfect Guard now transitions into a regular Guard slightly more quickly. Perfect Guard now combos into a Lateral Slash slightly more quickly. Fixed an issue where the Sidestep Slash behavior during Focus Mode differed depending on the control type settings. Fixed an issue that prevents you from performing basic actions after drawing your weapon from a stationary position. Dual Blades The amount of weapon sharpness consumed while performing Focus Strike: Turning Tide or Turning Tidedrill has been reduced. Made adjustments to keep Demon Boost Mode active even after sheathing your weapon. You can now exit Demon Mode mid-movement after performing a Demon Dodge in Demon Boost Mode. Fixed an issue where the Focus Strike: Turning Tide action was canceled after deflecting off certain monster parts. Fixed an issue with Type 2 Directional Controls that prevented you from moving in the intended direction after dodging in Demon Mode. Hammer During a Follow-up Spinslam, you can now use movement inputs to extend your movement distance during the attack. Fixed an issue where portions of Focus Blow: Earthquake were dealing fixed raw damage. Fixed an issue with Type 2 Directional Controls where moving in certain directions after an Overhead Smash would cancel the movement. Hunting Horn Performance Beat raw damage has been increased slightly. Fixed a bug where the performance effects and attack timings were misaligned with player actions during certain performances. Lance High Thrust III and Mid-Thrust I, II, and III raw damage has been increased. Grand Retribution Thrust and Double Counter-thrust raw damage has been increased. Triple Thrust raw damage and elemental scaling have been increased. Perfect Guard now chains into other actions more quickly. The damage reduction rate for large guard reactions during a guard or Perfect Guard has been increased. Note: The Guard Up damage reduction rate will apply for attacks that become blockable due to the skill effect. Fixed an issue with Type 2 Directional Controls where Leaping Thrust could not be performed in the intended direction from a stationary position. Gunlance The Wyrmstake Cannon was adjusted to make it easier to hit monsters. Wyrmstake Cannon attacks in Focus Mode have been adjusted to make it easier to fire in the direction of the reticle. The damage reduction rate for large guard reactions during a guard or Perfect Guard has been increased. Note: The Guard Up damage reduction rate will apply for attacks that become blockable due to the skill effect. Fixed an issue where Wyrmstake Shots would disappear if a Wyrmstake Cannon attack hit another player. Switch Axe Sword: Counter Rising Slash can now be chained into a sidestep. Sword: Counter Rising Slash has increased invulnerability to knockback, and can be quickly chained into an evade. You can now evade while charging Unbridled Slash and Full Release Slash. You can now quickly chain into an evade when landing after performing a Zero Sum Discharge Finisher. Focus Assault: Morph Combination was adjusted to make it easier to hit wounds and weak points. Focus Assault: Morph Combination raw damage has been increased. Raw damage has been increased for Sword: Overhead Slash, Sword: Right Rising Slash, Sword: Left Rising Slash, and Sword: Heavenward Flurry. Unbridled Slash raw damage has been increased. Element scaling for multi-hit attacks and raw damage has been increased for Element Discharge and Zero Sum Discharge. Axe: Spiral Burst Slash raw damage has been increased. Raw damage has been increased for Sword: Downward Fade Slash, Sword: Morph Double Slash, and Axe: Morph Rising Double Slash. Sword: Morph Slash raw damage has been increased when chaining from an evade in Sword Mode. Fixed an issue where the values on the status screen for Dragon Phial, Poison Phial, Paralysis Phial, and Exhaust Phial would show a higher number than the maximum possible value. *This does not change the actual functionality, just the numbers that are displayed. Charge Blade Hit stops that occur during multi-hit attacks in Power Axe Mode have been reduced. Note: "Hit stops" are visual effects where your movement temporarily freezes or slows down when an attack connects with a monster. During Axe: Morph Slash, the window for utilizing guard points or executing a Perfect Guard has been extended, and the actions will now trigger sooner. Savage Axe Slash raw damage has been increased. Axe: Element Discharge and other attacks now chain into moves like Axe: Morph Slash more quickly. The first hit of Axe: Element Discharge II now chains into Axe: Morph Slash. Focus Slash: Double Rend can now chain into Axe: Morph Slash. Focus Slash: Double Rend can now chain into other actions more quickly. Fixed an issue where Axe: Element Discharge II couldn't chain into Axe: Amped Element Discharge when certain inputs were used. Fixed an issue when initiating a guard where there was a delay before turning in the intended direction. Fixed an issue where the button guide display differed from the actual inputs during certain Sword: Morph Slash combos. Insect Glaive You can now chain into a Descending Slash using short button inputs. The Charge Level will increase depending on the preceding attacks. Note: With the right timing, you can use △+○ (PS5) / Y+B (Xbox) / Default Left + Right Click (PC) to chain into a Descending Slash. Sidestep Slash and Sidestep Slash Combo raw damage has been increased, and attack speed after harvesting all three extracts has been raised. The player will no longer be knocked back after initiating a Rising Spiral Slash. Jumping Slash/Strong Jumping Slash can now chain into a Descending Slash/Strong Descending Slash. Fixed an issue where certain charged attacks would not chain into a Descending Slash during Focus Mode, even after releasing the charge. Fixed an issue where the Kinsect behaved abnormally while performing a Focus Strike: Leaping Thrust on certain monsters, such as Nu Udra. Fixed an issue where the Kinsect stopped moving after encountering ledges in certain terrain. Light Bowgun Focus Blast: Eagle Strike Rapid Fire Gauge recovery amount has been greatly increased. Chaser Shot responsiveness has been improved, and it is now easier to chain into evades or other shots after firing. Rapid Chaser Shot responsiveness has been improved, and it is now easier to chain into evades or other shots after firing. Burst Step now chains more easily into Rapid Chaser Shot. Adhesive Ammo explosions now restore the Rapid Fire Gauge. Wyvernblast raw damage has been increased, and the cooldown time has been greatly reduced. It is now easier to chain into basic actions after setting up a Wyvernblast. Normal Ammo raw damage has been increased. Normal Ammo Chaser Shot raw damage has been increased. Normal Ammo Rapid Chaser Shot firing rate has been increased. The raw damage of the final shot of Normal Ammo Rapid Chaser Shot has been increased. The number of shots from Pierce Ammo Rapid Chaser Shot has been increased. Spread Ammo Rapid Chaser Shot firing rate has been increased. The raw damage and elemental values of elemental ammo Rapid Chaser Shot (excluding Dragon Ammo) has been increased. Elemental ammo Rapid Chaser Shot (excluding Dragon Ammo) firing rate has been increased. Dragon Ammo Rapid Chaser Shot firing rate has been increased. Dragon Ammo has shorter time between hits and is more likely to hit monsters. Dragon Ammo max effective range has been increased. Rapid Chaser Shot firing rate has been increased when using Poison Ammo, Paralysis Ammo, and Sleep Ammo. Reduced the amount of Rapid Fire Gauge consumed by ammo that can be used for rapid fire. Fixed an issue where moving diagonally while aiming could cause you to move much slower than intended. Heavy Bowgun Wyverncounter Ignition now restores Ignition Gauge upon a successful offset. The player is no longer knocked back when firing Wyverncounter Ignition. The responsiveness of Wyverncounter Ignition between loading and firing the attack has been improved. Wyverncounter Ignition now chains more easily into other actions after firing. You can now chain into guarding or sidestepping when readying Wyvernblast Ignition or Focus Blast: Wyvern Howl. The evade performed when readying or after firing these moves has also been changed to a sidestep. Reduced the amount of Ignition Gauge that Wyvernblast Ignition consumes. Wyvernblast Ignition raw damage and Fire damage has been increased. Wyvernblast Ignition now chains more quickly into guards, evades, and other actions after firing. Wyvernpiercer Ignition raw damage and max number of hits has been increased. Wyvernheart Ignition raw damage has been increased. Focus Blast: Wyvern Howl now restores Ignition Gauge when hitting weak points or destroying wounds. The responsiveness of Focus Blast: Wyvern Howl between loading and firing the attack has been improved. Focus Blast: Wyvern Howl now chains more easily into other actions after firing. Focus Blast: Wyvern Howl raw damage has been increased. Dragon Ammo has shorter time between hits and is more likely to hit monsters. Dragon Ammo max effective range has been increased. Ignition Mode ST I and II damage multiplier scaling has been increased. (Affects Wyvernpiercer Ignition, Wyvernheart Ignition, and Focus Blast: Wyvern Howl.) Fixed an issue where, under certain conditions, player actions would become erratic while performing Stalwart Guard. Bow Dragon Piercer and Arc Shot raw damage has been increased. Increased the raw damage of Tracer arrows and Fuse arrows. Charged Shot, Power Shot, Power Volley, and Thousand Dragons raw damage and elemental scaling has been increased. Power Coating and Piercing Coating raw damage scaling has been increased. Coating application speed has been increased. You can now chain from a Charging Sidestep into loading a Tracer arrow. Fixed an issue where damage scaling and the effects of the Partbreaker skill were not reflected properly when destroying multiple wounds or weak points at the same time with Focus Fire: Hailstorm. Fixed an issue where stamina would not naturally recover under certain conditions when performing a backward Discerning Dodge. Skills Guard Up: Now also reduces damage taken when guarding regardless of the attack. The skill details are now as follows: Reduces damage taken when guarding and allows you to guard against ordinarily unblockable attacks. Level 1: Reduces damage taken by 10%, plus an additional 20% when conditions are met. Level 2: Reduces damage taken by 20%, plus an additional 30% when conditions are met. Level 3: Reduces damage taken by 30%, plus an additional 50% when conditions are met. Charge Up: Now also boosts the damage of Hammer charged attacks. Ballistics: Now also boosts the raw damage of Level 3 shots made at critical range. Elemental Absorption: Reduced the cooldown time between skill activations. Flayer: Increased the activation rate and effect strength. Flayer: When activated, the skill deals bonus damage even if a monster part has exceeded its maximum wound limit. Flayer: Fixed an issue where the skill activation notification would not display in high-rank quests when triggering bonus damage (after enough buildup value has been accumulated). Binding Counter (Set Bonus Skill): Increased the effect duration. Flawless Armor (Set Bonus Skill): Increased the effect strength. Protein Fiend (Set Bonus Skill): Increased the effect duration and the Level 2 effect strength. Bad Blood (Set Bonus Skill): Reduced the cooldown time between skill activations, and increased the effect strength. Scorcher (Set Bonus Skill): Reduced the cooldown time between skill activations, and increased the effect strength. Whiteflame Torrent: Reduced the cooldown time between skill activations, and increased the effect strength when used together with the set bonus skill Scorcher. The following weapon moves for each weapon have been added to the pool of moves that can trigger bonus damage skills: Long Sword: Spirit Thrust, Spirit Helm Breaker, Spirit Blade II Hammer: Charged Upswing, Mighty Charge Upswing, Mighty Charge Slam Lance: Triple Thrust Gunlance: Wyrmstake Cannon, Wyrmstake Full Blast, Multi Wyrmstake Full Blast Charge Blade: Sword: Condensed Element Slash, Axe: Amped Element Discharge, Axe: Super Amped Element Discharge Insect Glaive: Descending Thrust, Strong Descending Thrust, Descending Slash, Strong Descending Slash Heavy Bowgun: Wyvernheart Ignition, Wyvernpiercer Ignition Bow: Thousand Dragons, Piercing Coating on normal arrows and Tracers, Power Shot (excluding when Piercing Coating is applied), Power Volley (excluding when Piercing Coating is applied), Flying Swallow Shot (excluding when Piercing Coating is applied) Binding Counter (Set Bonus Skill): Fixed an issue where the skill activation would unintentionally carry over after resetting a challenge quest. Bubbly Dance (Set Bonus Skill): Fixed an issue where the required evasion count for activating the skill would not reset during challenge quests. Support Hunters Slightly increased the attack power for Olivia, Rosso, Mina, and Kai for when the quest leader is at HR 50 or higher. Improved the response of Support Hunters when the player has not performed any attacks for a certain period of time: it is less likely for Support Hunters to stop attacking, and they also return to combat faster after the player resumes attacking. Fixed an issue where Support Hunters could lose health and faint even after a quest has been completed. Fixed an issue where Support Hunters would go into standby near a trap placed for a Nerscylla Clone (during the Omega Planetes hunt) even if the trap would have no effect. Fixed an issue where in some situations Support Hunters would not attack Omega Planetes even when standing near it. Fixed an issue where Mina would aim for out-of-reach body parts on certain monsters. Fixed an issue where a monster would not enter the Power Clash state when Rosso successfully triggers a Power Clash. Fixed an issue where system messages would not properly appear when the host player received melody effects from Kai's Performances. Fixed an issue where Support Hunters would unintentionally and repeatedly use Flash Pods or traps. Fixed an issue where weapon and slinger ammo would unintentionally disappear upon hitting a Support Hunter mounted on a Seikret. Seikret When riding a Seikret and attempting to use an item, the item use will not be cancelled even if the Seikret performs an automatic evasion at the same moment. It now takes less time for the Seikret to be able to speed up again after performing an automatic evasion. Fixed an issue where performing a jumping dismount from the Seikret could unintentionally call the Seikret again even if no inputs were made at the time. Miscellaneous System Limited bounties under the categories "Research Help: Monsters", "Research Help: Fishing", and "Research Help: Endemic Life" have been adjusted to reward more armor spheres. Fixed an issue where some lobbies where joining is limited to Lobby ID Search could still be joined via Hunter Friend Search. Fixed an issue where you could not post or join quests in online lobbies after switching your crossplay settings from "Disable" to "Enable" in the title screen options. Fixed an issue where, under certain conditions, a chat notification claiming a seasonal event would be "Ending Soon" would mistakenly appear even if there is significant time left for the event. The squad member list now shows the name of your active squad in the header. You can now also send Hunter Friend requests from the squad member list. Made slight adjustments to the flow for editing and deleting widgets in the Hunter Profile. Removed the confirmation window that appeared when finishing editing Hunter Profile widgets. Fixed an issue where the The Equipment Loadouts widget in the Hunter Profile would show mistakenly updated reinforcement bonuses for Artian weapons. Exiting your Hunter Profile now prompts a confirmation window. Added a confirmation window to the Reset Widgets function in the Hunter Profile (to help prevent accidental resets). In addition to how many you currently own, the save data selection screen now shows you the max number of Character and Palico Edit Vouchers you can own. New text has been added to the end of each Support Hunter profile briefly explaining their strengths. Moved the in-game tips related to Lagiacrus from "Hunting" to "Lagiacrus" in the Tip List category of the Play Guide. Using the Take All function with Nata's Material Retrieval feature now displays the names and amount of all items you are obtaining. Omitted the confirmation window that appears when selecting an item for Material Retrieval. Added an option to the supply item confirmation window to let you discard items from the item pouch. The endemic life menu at Ecological Research now shows how the current number of captured creatures and the max number possible. Adjusted the icons so that, when outside of combat, parts removed from monsters (such as tails) are easier to find. The red wave effect on the health gauge (the effect that triggers when your health is at critical levels) is now disabled when the "Health Gauge Warning" option is set to "Do Not Display". A new "Hide During Combat" setting has been added to the "Hide Other Seikret" option. A new "Radial Menu Selection Type" option has been added. Adjusted the text and icons that appear in the fishing controls. Handler The Handler will now avoid getting too close to large monsters. Palico Fixed an issue where the Palico would cancel in-progress support moves when the player performs certain actions, such as a Focus Strike with a bow. Fixed an issue where the Palico would continue to glow after performing certain inputs during the Hocus Palicosus gesture. Fixed an issue where your Palico could become stuck and unable to descend the cliff at the entrance to Area 17 in the Oilwell Basin. Other Fixed an issue where some voice lines would not trigger properly. Fixed various text issues. Fixed other miscellaneous issues.