这是虐杀原形快速上车的简介。
1.视频最后一段是不通过代码修改而是通过修改文件参数达到的hammerfist_toss效果,有点远了。
2.估计以前有人发过;代码如下,1代与2代 通用:
--P2--
if go_IsPlayingBranchByPath(PLAYER, "//prototype_tendril/surface/ground/attacks", true)
and go_IsValid(ai_GetTarget(PLAYER)) then
go_ClearMotionTree(PLAYER)
--go_PlayMotionBranchByPath(PLAYER, "//prototype", -10, true)
go_AttachObjectToGrabSlot(ai_GetTarget(PLAYER), "Driver", nil, PLAYER, 0)
go_SlowMotion(1)
end
--P1--
if go_IsValid(ai_GetTarget(PLAYER_1)) then
if go_IsPlayingBranchByPath(PLAYER_1, "//prototype_claws/surface/ground/attacks/4claw_punch_combo/punch_1/windup/hold", true) or go_IsPlayingBranchByPath(PLAYER_1, "//prototype_air/air/actions/attack/bare/flying_kick/windup", true) then
go_PlayMotionBranchByPath(PLAYER_1,"//prototype",-10,false)
go_AttachObjectToGrabSlot(ai_GetTarget(PLAYER_1), "Driver", nil, PLAYER_1, 0)
go_SlowMotion(1)
end
end