Warudo

Warudo

Warudo

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A guide in text and video walking you through the process of configuring Warudo and XR Animator to get Full Body tracking on Linux. For FREE. In 20 minutes. All you need is a decent webcam. READ FIRST Greetings! This guide is FOR LINUX! Windows users should be able to get full body tracking with Warudo alone. It's effectiveness on a Steam Deck is untested and I don't own one. Could work if it has a webcam, but it might be too intensive in performance. This guide was made as a contribution to KyloNeko's full guide to Vtubing on Linux. This guide will assume that your environment is ready and help you enable full body tracking. If you need more help, like setting up a Linux system and OBS from scratch, you can read his full guide here: https://codeberg.org/KyloNeko/Linux-Guide-to-Vtubing Also, while this guide is provided in text form here, I advise you to watch the video version here: https://www.youtube.com/watch?v=O7EkbzLpl-8 Keep in mind, that section 2a of the video should be skipped since that part deals with VSeeFace as an alternative to Warudo. Introduction Three pieces need to be connected to have a functional full body tracking setup: A tracking software An avatar puppeteering program OBS. Programs like VseeFace and Warudo are avatar puppeteering programs and can normally do the tracking themselves, but in order to use them on Linux they must run under wine/proton and they don’t play well with webcams. Thus the need of an external program to do the tracking. The tracking program program sends the information through the network (technically, but usually it is sent and received on the same computer) and this allows the tracking information to reach the application running under wine/proton. For this we have to enable the VMC protocol on both the tracker (sender) and the avatar program (receiver). We will use XR Animator as a tracker and send it's data to Warudo. 1 - XR Animator setup XR Animator is very simple to setup. Just follow the steps: 1. Download the latest release for linux-64 of XR Animator at: https://github.com/ButzYung/SystemAnimatorOnline/releases/tag/XR-Animator_v0.25.0 2. Place the downloaded archive in a convenient folder and extract it. 3. Navigate to the electron app folder inside, give execution permissions to the electron file if required. (chmod u+x ./electron) 4. Run the electron program. 5. Click start. Configure the program using the bottom menu: 1. Double click the camera icon. Enable selfie camera = Yes. 2. Choose your camera from the list. 3. Double click the Motion capture button. 4. Select “Full body (MediaPipe vision)”. 5. Double click the VMC button. 6. Set VMC Protocol and Send Camera Data to ON. Set the App mode to your application (VseeFace/Warudo, etc) if listed. 7. Disable the Avatar. 8. Click done. 2 - Warudo Setup Warudo’s installation is trivial, with it being a Steam application, so I will assume it is already installed. However I will state the reminder that version 8.x of GE-Proton should be used, since 9.x version seem to not work at this time. UPDATE: As of November 28th, 2025, Warudo works with GE-Proton10-25. But you need to add the following launch parameters: PROTON_DISABLE_NVAPI=1 PROTON_USE_NTSYNC=1 PROTON_USE_WOW64=1 %command% Also that character models must be stored in: “steamapps/common/Warudo/Warudo_Data/StreamingAssets/Characters” Setup process: 1. Open Warudo. 2. Open the onboarding assistant. 3. Click “Get Started” on “Basic Setup.” 4. Choose your model and click “OK”. 5. Choose to get a recommendation and click “OK” 6. Set everything to “NO” and click OK. 7. Set both face tracking and pose tracking to VMC. 8. Click on customize face tracking. 9. Choose whatever options you like, but the important thing is at the bottom. Set lip sync to always, choose your mic, and enable hybrid mode. Click OK. 10. Click OK. And then again if you get a warning about poses. 11. Say yes to Import expressions and click OK. Then OK again. 12. Select “I want to pick and environment” and then None. Then go to camera settings and enable Chroma Key. 3 - OBS With XR Animator and Warudo running... all you have to do is add a Window capture or Game capture component to your scene. Add a chroma key filter if required. Game capture requires special setup, so if you want to go for that one, refer to KyloNeko's full guide on Linux vtubing, linked in the READ FIRST section.

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《Warudo》0.14.3版本更新内容 1. **新增支持** - **VRM 1.0物理效果**:添加了启用VRM 1.0物理特性的开关。 - **变换附着点**:变换附着点现在支持弹性运动。 - **DoTween Pro**:新增对DoTween Pro的支持。 2. **面向Warudo Pro用户** - **PotaToon**:新增对PotaToon着色器的支持。未来我们还将更新更多与PotaToon相关的控制和功能。 - **OptiTrack**:OptiTrack现在支持切换连接模式(单播/多播)、骨骼模式和坐标系,可在设置中进行切换。 3. **体验优化** - **窗口大小预设**:新增窗口大小预设,以便快速切换分辨率。 - **社区翻译**:更新了简体中文、繁体中文、日文、西班牙文、韩文和俄文的翻译。《Warudo》更新内容 1. 当繁体中文翻译缺失时,将自动回退为简体中文显示。 2. **内置计时器节点**:新增用于蓝图的内置计时器节点。 3. **优化Warudo内部进程管理**。 4. **新增日志轮转功能**。 5. **为环境光遮蔽设置添加工具提示**。 6. **渲染** - **清除深度缓冲区**:在设置中新增清除深度缓冲区的开关,可修复多相机设置下某些透明材质的渲染问题。此操作可能会增加渲染开销。 - **着色器调试**:隔离[c]CharacterDaemon[/c]的相机遮罩位,使有问题的着色器强制显示出 ghosting artifacts(残影瑕疵)。 7. **修复** - **修复Twitch Hype Train集成问题**。 - **修复角色守护程序骨骼旋转复制时机**——现在旋转将在所有处理完成后进行复制。修复公告 1. **修复了追踪相关的特定问题**。 2. **修复了屏幕资源的Spout和NDI问题**。 3. 若因本地因素遇到崩溃、DLL文件缺失或虚拟摄像头等问题,请从Discord下载修复工具并手动运行:https://discord.com/channels/1053915524280614983/1073542671714484296/1442526515828097026 4. **API(开发者)** - 现在可使用[c]TypeIdFilter[/c]按目标ID筛选资源。 - 已更新Mod SDK,增加了用于跨Mod通信的信号和槽。注意,新SDK使用Unity 2021.3.45f2版本。详情请见:https://docs.warudo.app/docs/modding/sdk-installation - Mixins现在可访问自身属性。 - UniVRM已更新至[c]0.130.0[/c]版本。

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致所有 Warudo 用户: 《Warudo》Twitch 集成更新内容 1. **迁移至全新 Twitch API**,彻底解决服务中断问题。 2. **Twitch 频道关注节点现已正常工作**(首次实现稳定运行)! 3. 请在设置中重新登录 Twitch 账号。 4. 请注意,部分节点输出已不再可用。若你的蓝图依赖任何已移除的端口,可能需要相应更新蓝图。移除的端口列表请参见附录 更新哔哩哔哩集成 - 哔哩哔哩相关交互功能现已重新支持 - 新增更多相关节点以接收不同类型的哔哩哔哩信息 - 必须在设置中重新登录哔哩哔哩 更强大的交互节点 - “向角色投掷道具”现已更名为“投掷道具” - “向角色喷射液体”现已更名为“喷射液体” - “投掷道具”“喷射液体”和“生成贴纸”节点现在支持将场景资产和位置作为目标 - “投掷道具”节点新增选项:碰撞附着和轨迹选项(类似于贴纸轨迹) VRM 及 UniVRM 相关 - UniVRM 版本从 0.121.0 更新至 0.128.3 - 若您在使用任何 VRM 模型(包括 VRM0 和 VRM1)时遇到问题,请告知我们! - 我们将很快更新模组开发工具包项目!修复了大量与VRM 1.0相关的问题,特别是约束方面的问题 Magica Cloth 2相关 将Magica Cloth 2从2.6.0版本更新至2.15.0版本 其他更新与修复 在面部追踪器中添加了“混合形状钳制”选项,以允许取消对混合形状的钳制(即1. 不再限制为0-1 2. **修复“发现”标签页错误** 3. **优化播放音效和投掷道具音效性能** 4. **修复多个VRM表情混合不正确的问题** 5. **修复相机环绕角色的过渡时间设为0时屏幕变黑的问题** 6. **优化编辑器性能** 7. **修复部分材质上覆盖纹理(Override Texture)无法正常工作的问题** 8. **修复自定义LUT无法被正确识别的问题** 9. **新增字符串拆分节点,可将字符串拆分为字符串列表** 10. **修复检测角色手势节点在手指关节间有额外骨骼的模型上无法工作的问题** 11. **修复设置动作捕捉时的角色“克隆”问题** 12. **修复部分使用不支持显示器的电脑上屏幕资源卡顿的问题** 13. **新增对Unity AI Navigation包的支持** 14. **专业版用户专属:更新OptiTrack集成以支持最新版本**OptiTrack Motive

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