
异形丛生:虫启天降 (Alien Swarm: Reactive Drop)












在这份详细指南中,汇集了来自最顶尖玩家的独家技巧。这些技巧将助你化身强大的“性感霸王龙”。你将向着胜利勇往直前,扫清一切障碍,怪物们在见到你时都会惊恐地四散奔逃。 1. 武器选择 如果你是新手玩家并希望快速成长,那么你首先需要的就是榴弹发射器。你可能会问,还有比榴弹发射器更好的武器吗?当然有,那就是两把榴弹发射器,每双手各持一把。但这还不是全部,在紧急情况下,如果你成为队伍中最后一名存活的步兵(这个时刻是不可避免的,毕竟你是队伍里最棒的),你就需要智能炸弹!智能炸弹是一次性物品,但它能极大地增强你的火力。想象一下,你双持榴弹发射器射击的同时,还能用智能炸弹向敌人持续倾泻火箭弹。到时候场面肯定会一片混乱,但你的威望会大幅提升,每次组队大家都会立刻选你当队长! 不过在你还没达到推荐武器所需等级时,可以让等级更高的队友换给你一把火焰喷射器。保持移动。 2. 移动方式与战术机动 只有不停移动的人才能存活。四处周旋、跳跃、向不同方向闪避、灵活移动。要像发狂的狒狒一样,尽可能让对手无法预测你的行动! 如果队友误伤了你,立即反击!这种行为不可容忍。 从游戏一开始就要不顾一切地向前冲!记住关键一点,怪物会追逐你,只要它们在攻击落在后面的人,你就总有生存的机会。如果楼梯上有个笨手笨脚的家伙挡了你的路,直接开枪打死他,你没时间弄清楚他为什么站在那里。 沿途收集所有子弹和急救包,这些都该是你的。 如果怪物成群围攻你的同伴,就大胆地用榴弹发射器直接轰向他惊愕的脸,多杀几个敌人没坏处。尽量让队友作为你的人肉盾牌,怪物会优先攻击正在装弹的队友,这是你在这场疯狂竞赛中领先的机会。 3. 武器使用要点 记住我建议过要捡所有子弹吗?没错,因为你更需要它们,真正的特种兵永远不会停止射击。移动时持续射击,不要停下。如果你选择火焰喷射器作为武器,只需按住鼠标左键并向前奔跑。可以偶尔顺时针旋转。 你手里拿着特斯拉枪?有人在你附近放了一个弹药箱?把所有弹药都拿走,不要相信任何人。如果你是一名塔防和布雷的资深爱好者,这里还有个小秘诀:安装好炮塔后,可以直接在炮塔上放置地雷,这样移动炮塔时就能连同地雷一起移动,会更加方便。记得在队友都聚集到你周围时再开始移动炮塔。 手雷在掩护和支援撤退的队友时非常有效,建议一次投掷5颗。结局 如果你运气不好遇到了坑队友还被踢了,记住:在Steam的个人资料设置里可以更改ID,然后重新进入目标服务器,封禁系统不会识别你,会让你通过。 本指南仍在开发中,将持续补充内容。

Здесь приводятся файлы конфигов которые используют профи для игры на самых высоких сложностях. Используя эти конфиги вам будет легче научится играть с Гранатомётом, Пилой и в целом игра будет более отзывчивой. autoexec.cfg Все нижеприведенные файлы можно скачать тут[www.dropbox.com]. Для начала нужно создать файлик autoexec.cfg, пример пути: C: Program Files (x86) Steam steamapps common Alien Swarm Reactive Drop reactivedrop cfg autoexec.cfg Если у вас Стим установлен в другую папку, то подставьте свой путь. В этот файл положить такое содержимое: // сетевые настройки клиента cl_interp_ratio 0// уменьшает интерполяцию что бы видеть точную позицию пришельцев, по умолчанию 2 cl_interp 0// отключает интерполяцию, по умолчанию 0.1 rate 120000// сетевая пропускная ширина ~120 KBps, по умолчанию 30000 cl_cmdrate 100// сколько раз в секунду ваш клиент отправляет данные на сервер, улучшает работу с пилой, по умолчанию 30 cl_updaterate 59.94 // сколько раз в секунду ваш клиент получает данные с сервера = более точные положения дронов, по умолчанию 20 r_maxdlights 4// ограничить кол-во динамических лампочек до 4, по умолчанию 32. Это делает частоту кадров более стабильной. Динамические лампочки это например вспышки от выстрелов винтовок которые освещают всё вокруг, горящий огонь на карте. // визуальные настройки asw_camera_shake 0// отключает труску камеры от взрывов mat_grain_enable 0// отключает эффект зернистости картинки mat_motion_blur_enabled 0// отключает эффект размытия в движении(когда очень быстро двигать мышью) mat_depth_blur_strength_override 0 // отключает размытие глубины mat_bloom_scalefactor_scalar 0 // отключает эффект свечения(блум) mat_vignette_enable 0// отключает эффект виньетирования(затемнение краев экрана) asw_marine_death_cam_slowdown 0 // отключает замедление игры во время смерти солдата // сетевые настройки если вы хостите сервер со своей игры net_splitpacket_maxrate 120000// необходимо поставить иначе настройка ниже не работает должным образом sv_maxrate 120000// увеличивает пропускную способность до 120КБ/c, по умолчанию 30КБ/c rd_health_effect 0// отключает эффект красного мигающего экрана когда мало жизней rd_hearbeat 0 // отключает звук сердцебиения когда мало жизней newmapsettings.cfg Открыть файл C: Program Files (x86) Steam steamapps common Alien Swarm Reactive Drop reactivedrop cfg newmapsettings.cfg Скопировать в него следующее: // почти все настройки здесь по умолчанию, кроме fps_max и нескольких перемещенных в autoexec.cfg mat_grain_scale_override 1.5 mat_local_contrast_enable 1 ai_no_steer 1 crosshair 1 r_flashlight_topdown 1 r_flashlightscissor 0 fx_glass_velocity_cap 600 cam_idealyaw 0 cam_idealpitch 90 cam_idealdist 412 fov_desired 75 c_maxpitch 360 c_maxdistance 1000 cl_retire_low_priority_lights 1 mat_grain_enable 0// отключает зернистость mat_vignette_enable 0// отключает виньетирование - затемнение краев экрана fps_max 120// максимальная частота кадров, нужно её ставить в два раза выше чем кол-во герц которое ваш монитор выдает loadouts.cfg Создать файл C: Program Files (x86) Steam steamapps common Alien Swarm Reactive Drop reactivedrop cfg loadouts.cfg Скопировать в него следующее: //-------Default Loadouts------- //-----Sarge----- asw_default_primary_0 3 // Vindicator asw_default_secondary_0 20 // Grenade Launcher asw_default_extra_0 10 // ECA //-----Jaeger----- asw_default_primary_4 3 // Vindicator asw_default_secondary_4 20 // Grenade Launcher asw_default_extra_4 11 // Fire Mines //-----Vegas----- asw_default_primary_7 18 // Chainsaw asw_default_secondary_7 20 // Grenade Launcher asw_default_extra_7 10 // ECA //-----Faith----- asw_default_primary_2 9 // Tesla Cannon asw_default_secondary_2 11 // Medical Gun asw_default_extra_2 7 // Freeze Grenades //-----Bastille----- asw_default_primary_6 9 // Tesla Cannon asw_default_secondary_6 11 // Medical Gun asw_default_extra_6 7 // Freeze Grenades //-----Wolfe----- asw_default_primary_5 15 // Minigun asw_default_secondary_5 7 // Ammo asw_default_extra_5 10 // ECA //-----Wildcat----- asw_default_primary_1 15 // Minigun asw_default_secondary_1 7 // Ammo asw_default_extra_1 10 // ECA //-----Crash----- asw_default_primary_3 20 // Grenade Launcher asw_default_secondary_3 7 // Ammo asw_default_extra_3 10 // ECA Заключение Для лучшего отклика мышки рекомендуется зайти в главное меню игры Параметры - Видео - Режим отображения - На весь экран Параметры - Видео - Дополнительно - Вертикальная синхронизация - Отключено Как результат этих настроек, играть становится легче. Более точные позиции дронов не дают отгренится об них, так же легче работать пилой, т.к. точно видишь позицию дронов. Как недостаток - некоторые игроки могут двигаться дерганно на вашем экране. Так же эти настройки увеличивают нагрузку на сетевой канал. Спасибо Bounty за предоставленные конфиги.


1.每秒获得约2000经验值。 2.可以完成击杀怪物的成就。 3.从零到10万次击杀大约需要1小时。 4.使用任何类型的武器都能轻松击杀。 5.轻松完成“无伤通关”类成就。 需要进行的操作: 1.下载相关文件。 2.解压并将文件放入文件夹:G: Steam steamapps common Alien Swarm Reactive Drop reactivedrop maps 3.启动《异形丛生:反应下降》。 4.打开控制台(Ё键)并输入:map EXPF,然后按Enter键。 ⚠ 如果控制台未激活: 进入创建大厅,按ESC→设置→键盘和鼠标,在底部勾选“启用控制台”。 5. 选择任意海军陆战队员及其装备。 将难度改为专家(为了经验)并开始游戏。要离开地图(并成功完成任务)获取经验,请前往右上角——地面上有黄色线条标记的位置。 当出现关卡结束动画时,按F9(重新开始)并重复操作直至成功。 建议在控制台输入以下命令,以快速跳过加载和任务结束动画,实现任务的即时重启:
本指南将为你展示如何在仅1分钟内刷取高达1000经验值。如何在1分钟内刷取1000经验值
准备工作 1. 在【拉娜的逃亡】中开始新战役
2. 选择【拉娜之桥】
3. 将难度设置为你能承受的最高等级(我选择的是残酷难度)
4. 选择任意角色/武器开始任务 任务目标 前往地图上标记的控制面板,共有三个,但只需激活标记的那个 第一个:
第二个:
第三个:
现在你必须过桥前往地图上标记的区域
该区域应如下所示:
激活控制台可获得约450经验值,通过桥梁可获得约550经验值。现在只需死亡后重复此过程,你就能轻松升级了。


搭建并设置游戏专用服务器(Dedicated Server)的指南。 前言 目前网络上的中文《Alien Swarm: Reactive Drop》服务器搭建教程都不甚清晰简洁,为此,我决定写下这篇指南,希望能帮助更多玩家顺利搭建自己的服务器,共同建设ASRD游戏社区。 相比玩家主机开房,专用服务器有以下几个优点: 更稳定:长时间运行不掉线,适合24小时开放 更低延迟:部署在云服务器等高带宽环境中,连接更顺畅 更多玩家:玩家更倾向于低延迟的服务器,方便认识新玩家新朋友 本指南主要基于我自己的搭建经验撰写,过程中也参考了官方英文教程、其他大佬的开服教程等。在此我对各位创作者、分享者和给我提供过帮助的大佬们表示衷心的感谢。 如果你也希望拥有自己的服务器,或者单纯想学习一下专用服务器的搭建流程,欢迎阅览本篇指南。 云服务器设置 搭建专用服务器需要一台运行稳定、网络通畅的机器。服务器的硬件配置要求可参考官方英文教程: https://steamcommunity.com/sharedfiles/filedetails/?id=911978626 不过我觉得这个推荐配置不是很准,可自行根据预算和需求调整 本指南默认你已拥有一台可远程连接的云服务器(如阿里云、腾讯云等),并能使用远程桌面等进行操作。关于云服务商的选择与连接方法,本文不再赘述。 协议与端口说明ASRD的网络通信使用的是 UDP 协议。本指南以端口 27015/UDP 为例。 为了确保其他玩家能连接你的服务器,需要完成以下两个步骤的防火墙设置: 1. 本地操作系统防火墙设置 打开“控制面板” → “系统与安全” → “Windows Defender 防火墙” 点击左侧“高级设置”进入“高级安全 Windows 防火墙” 新建入站规则: 类型:端口 协议:UDP 特定本地端口:27015 操作:允许连接 配置范围:所有网络 命名规则并保存2. 云服务商防火墙(安全组)设置大部分云平台都自带安全组功能,相当于额外的一层防火墙。你需要在安全组规则中放行UDP端口。 以阿里云为例: 登录云服务器控制台 → 你的实例 → 进入“安全组” 添加入方向规则: 协议类型:UDP 端口范围:27015 授权对象:0.0.0.0/0(所有IPv4)注意:两个防火墙必须都开放端口,否则其他玩家将无法连接你的服务器。 如有需要,可自行修改端口;开放多个端口可在一台云服务器上开多个游戏服务器。 这一章重点是确保网络通畅。完成以上设置后,你的云服务器就能作为一台ASRD(其他游戏也可以)服务器的基础平台了。 下载 SteamCMD 与游戏服务器 要搭建 ASRD 的专用服务器,首先需要使用 SteamCMD 下载服务器程序。SteamCMD 是 Valve 官方提供的命令行工具,用于获取和更新游戏服务器文件。在云服务器使用Steam客户端也可以,但硬件要求高于SteamCMD,登录下载等步骤也较为繁琐。 下载与安装 SteamCMDSteamCMD官网 SteamCMD下载链接 解压并将 steamcmd.exe 放在一个为 SteamCMD 准备的独立文件夹内,例如 C: steamcmd 可直接双击steamcmd.exe或使用命令行启动SteamCMD cd C: steamcmd steamcmd 初次打开SteamCMD时会自动下载创建更新文件,准备完毕后窗口会显示 Steam>下载ASRD专用服务器进入SteamCMD后,依次输入以下指令: 设置你的应用安装目录(可选) force_install_dir <路径> // 可选,若不设置则为默认路径 // C: steamcmd steamapps common 使用匿名账户登录Steam login anonymous 下载或更新并校验 ASRD 专用服务器 app_update 582400 validate 下载完成后退出SteamCMD quit执行完以上命令后,文件夹中就会生成一套完整的专用服务器文件。 (默认为C: steamcmd steamapps common Alien Swarm Reactive Drop) Tips: 如果下载中断或文件缺失,可以重复运行 app_update 582400 validate 命令多次直到没有更多的更新内容即可。 可以在steamcmd.exe所在文件夹下创建批处理文件来一键执行指令,例如: 在C: steamcmd创建UpdateServer.bat,内容为 steamcmd +login anonymous +app_update 582400 validate +quit(使用加号即可追加更多指令) Alien Swarm: Reactive Drop游戏的appid为563560,专用服务器(Dedicated Server)的appid为582400,但是两者下载的内容相同,无论使用哪个appid均可。 游戏服务器配置 完成服务器文件下载后,还需要进行一些基础配置,并准备好启动脚本,才能正式运行你的 ASRD 专用服务器。 配置文件server.cfg进入你刚才下载服务器的文件夹,修改 reactivedrop cfg server.cfg 默认路径示例: C: steamcmd steamapps common Alien Swarm Reactive Drop reactivedrop cfg server.cfg如果 server.cfg 文件不存在,可以手动新建一个。 使用文本编辑器,编辑 server.cfg,内容可参考官方英文教程中的Optimizations章节: https://steamcommunity.com/sharedfiles/filedetails/?id=911978626 又来了,官方教程太久没更新,建议根据自己情况进行调整,或与大佬们交流讨论 编写启动脚本在服务器根目录下(srcds.exe所在的文件夹,示例为C: steamcmd steamapps common Alien Swarm Reactive Drop)新建一个 .bat 文件,例如 StartServer.bat,示例内容如下: srcds.exe -console -game reactivedrop -tickrate 60 -port 27015 +map lobby -maxplayers 8 +exec server.cfg +hostname "[CN猫猫大豪斯] Neko's House"参数说明: -console //以控制台模式运行,方便查看输出 -game reactivedrop //指定游戏为 ASRD -tickrate 60 //服务器tick,默认为60 -port 27015 //服务器端口 +map lobby //启动后默认加载的地图 -maxplayers 8 //服务器人数上限 +exec server.cfg //执行cfg文件 +hostname <房间名> //设置服务器名称 保存后双击运行 StartServer.bat 即可启动服务器。 此外,可以通过bat文件写一个简单的脚本,在服务器崩溃时自动重启 srcds.exe。完整的StartServer.bat示例如下: cd %~dp0 echo off cls echo Protecting srcds from crashes... title srcds ReactiveDrop1 :srcds echo (%time%) srcds started. start /wait /high srcds.exe -console -game reactivedrop -tickrate 60 -port 27015 +map lobby -maxplayers 16 +exec server.cfg +hostname "[CN猫猫大豪斯] Neko's House" echo (%time%) WARNING: srcds closed or crashed goto srcds 至此,服务器应当可以正常运行,并可在游戏服务器列表中搜索并连接。 其他问题说明 在服务器搭建与运行过程中,可能会遇到一些常见问题或困惑,以下是一些建议与补充说明。 服务器无法启动 / 缺少DLL报错如果你在启动 srcds.exe 时遇到以下问题: 无反应,窗口一闪而过 报错提示缺少某个 .dll 文件(如 MSVCP140.dll, VCRUNTIME140.dll 等)很可能是服务器系统缺少 Visual C++ 运行库所导致,尤其是新服务器。 解决方法: 安装 Microsoft Visual C++ Redistributable(运行库) 中文乱码问题ASRD 使用的控制台(srcds.exe)较老,对字符编码支持有限。如果你发现控制台标题栏或输出中中文出现乱码,可以通过调整控制台编码方式来修复。 解决方法: 创建一个.reg文件并使用文本编辑器编辑,示例如下: 乱码补丁.reg [HKEY_CURRENT_USER Console C: steamcmd steamapps common Alien Swarm Reactive Drop srcds.exe] "FaceName"="Consolas" "LineWrap"=dword:00000000 "FilterOnPaste"=dword:00000000 "LineSelection"=dword:00000000 "FontSize"=dword:00100000 "CodePage"=dword:0000fde9 "FontWeight"=dword:00000190 说明: 针对 srcds.exe(Alien Swarm Reactive Drop 服务器的控制台程序)进行特定配置: "FaceName"="Consolas" 指定字体为 Consolas。 "LineWrap"=dword:00000000 禁用自动换行。 "FilterOnPaste"=dword:00000000 禁用粘贴过滤,允许粘贴任何文本,不会自动去除不可显示的字符。 "LineSelection"=dword:00000000 禁用行选择功能。 "FontSize"=dword:00100000 设置字体大小为 16。 "CodePage"=dword:0000fde9 将 srcds.exe 的代码页设置为 65001(即 FDE9 的十六进制),对应 UTF-8。 "FontWeight"=dword:00000190 设置字体粗细。 保存后双击添加进注册表,若你的srcds.exe路径不同,需要对第一行的路径进行修改,其余可根据需求自行调整。 即便如此,在服务器名称设置为特定长度的中文时,仍然会出现乱码,原因不明,临时解决方法为在服务器名称中加入一些符号或英文字母,如果大家有什么解决办法,欢迎交流讨论。 服务器无法显示库存徽章这个问题目前原因不明,可能与服务器网络环境或缺失某些文件有关。 临时解决方法: 在服务器系统上安装Steam客户端(打开并等待更新完毕即可,不需要登录) 启动一个 Steam 加速器(如Steamcommunity 302) 重启服务器 关于模组的安装方式ASRD 支持加载 Steam 创意工坊中的地图与模组,服务器端有两种加载方式: 方法1:通过配置文件自动订阅 编辑 reactivedrop cfg workshop.cfg(若没有可自行创建),添加如下内容: rd_enable_workshop_item <创意工坊物品代码>服务器将在重启时自动下载或更新创意工坊物品。 方法2:手动安装 .vpk 文件 将.vpk文件放入: reactivedrop addons服务器启动后会自动加载模组内容。 多开服务器的方法复制srcds.exe在同一文件夹下,使用其他命名,如srcds2.exe。 再创建一个启动srcds2.exe的.bat文件,更改服务器名等配置与端口号,如: srcds2.exe -console -game reactivedrop -tickrate 60 -port 27025 +map lobby -maxplayers 8 +exec server.cfg +hostname "[CN猫猫小豪斯] Neko's House" 文件路径结构示例如果你的步骤与本指南的步骤相同,则最终的文件路径将类似于这样:(同时列出了需要关心的文件的路径与作用) C: steamcmd ├── steamcmd.exe ├── UpdateServer.bat ← 更新服务器的批处理脚本 ├── steamapps common Alien Swarm Reactive Drop │ ├── srcds.exe │ ├── StartServer.bat ← 启动服务器的脚本 │ ├── reactivedrop │ │ ├── addons ← 手动安装 .vpk 插件的路径 │ │ ├── cfg │ │ │ ├── server.cfg ← 服务器配置文件 │ │ │ ├── workshop.cfg ← 创意工坊物品订阅 常用指令srcds.exe中可以使用一些控制台指令,具体指令可以通过下面的网址,或在游戏控制台使用find指令查询。 控制台指令列表 便于管理的 SourceMod 插件(待补充)SourceMod 插件能让管理员更方便的管理服务器(自己开房也可以用)。由于时间和篇幅原因,暂不展开讲解。 这部分待日后补充,如有兴趣可查阅 SourceMod 官方文档或其他教程。 结语 感谢你阅读完这篇《Alien Swarm: Reactive Drop》专用服务器搭建指南! 本指南基于我个人搭建“猫猫大豪斯”服务器的经验、官方的教程文档和其他玩家的分享整理而成,内容难免有疏漏或局限。如果你在搭建过程中遇到问题,或有改进建议,欢迎在评论区留言或私信我讨论,我们可以一起完善这份指南。 同时,也欢迎加入我们的服务器,和其他玩家一起交流、学习、游玩。 这个游戏虽然已有些年头,但依然拥有坚实的玩法基础和潜力,依然不断有新人加入。希望更多热爱它的玩家能加入进来,自己动手搭建服务器、制作地图或模组、建设活跃社区,让这个经典游戏继续焕发光彩。
Infection is a Deathmatch Challenge/Game Mode that officially became a part of the game on December 1st, 2023 (This means you can play Infection on any server/lobby), and received its formal introduction with a major update on January 1st, 2024. The Human Team wins by surviving against the zombies until the time ends, the Zombie Team wins by infecting all humans before the time ends. As the author of Infection, I will be going in-depth about the mechanics of this game mode throughout this guide. (Chinese Version / 中文版:https://steamcommunity.com/sharedfiles/filedetails/?id=3153700179) How to Enable this Game Mode The lobby needs to first have an active Deathmatch game running. Next, the Lobby Leader needs to open the map tab and activate Infection via Challenges. The game begins immediately when there are at least two players ready. The Zombies The Zombie Team wins by infecting all humans before time ends. HealthThe zombies have access to a health pool that is 20 times what their marines normally have. This means Sarge, with a base hp of 140, would have a maximum health of 2800, compared to, for example, Wildcat's 1600. Prime Zombies, on the other hand, have a max hp of 40 times their base hp instead of 20. Wildcat, for example, would have 3200 max hp as a Prime Zombie. AttacksThe zombies can attack humans in three ways: One, the zombies can use the chainsaws attached to their limbs to damage humans to immediately infect them, turning them into fellow zombies on the spot. This will be your main method of attack. Two, the zombies can also use physical melee attacks that do damage instead of infection. Humans without Last Stand activated will be insta-killed by this attack. This is difficult to pull off but can be an alternative option in certain situations. (Although cannot insta-kill, this attack can still cause significant damage against Last Stand users) Three, the zombies also have access to special hand grenades that regenerate over time. These grenades can create knockbacks, making them tools for disrupting the footholds of humans rather than killing as their damage isn't enough to effectively kill humans. Prime ZombiesPrime Zombies are stronger zombies that not only have access to an even larger health pool than a normal zombie, but also a shield that regenerates very shortly after the zombie stops taking damage. Prime Zombies' shield has a health pool of 10% of their own health. This means Wildcat's shield, for example, would have 320 max hp. This shield also cancels any excessive damage when it takes enough damage to break, meaning if, for example, you have 1000 hp left and the shield has 100, you would still have your 1000 hp when your shield breaks from a single 200 damage hit. Prime Zombies also have access to a tracker that displays the distance to the nearest human, which gives Prime Zombies somewhere to go and lead the "herd" of regular zombies when no immediate target is in sight. Furthermore, Prime Zombies' grenades also regenerate faster than normal zombies. When a round begins, a random player (or two if the lobby is large enough) will become Prime Zombies for the rest of the round. They are the source of the infection and this is the only way for them to spawn. Grenade JumpThe zombies' special hand grenades can not only launch humans, but also the thrower of the grenades themselves (cannot launch fellow zombies), making them an effective tool for grenade-jumping. Mastering this mechanic can create huge flanking potentials. Health RegenerationZombies can rapidly heal when out of danger. Taking any damage from humans will reset the delay timer before regen begins again. Medic zombies begin their regeneration process sooner. The Humans The Human Team wins by surviving against the zombies until the time ends. HealthThe humans have access to a health pool that is 10 times what their marines normally have. Although, this does not mean too much to the humans as their deaths from zombies are usually the results of instant infection (or occasionally insta-kills from zombies' physical melee damage if they do manage to score a hit). It is like this so humans are not as fragile against damage sources other than zombies' infection and melee damage. AttacksHumans' damage against zombies can create knockbacks, with its force directly correlates with the damage dealt (with a very few special exceptions). This will be humans' main method of self-defense. Additionally, zombies that are electro-stunned will receive doubled damage. Marine StatsMarine stats still make a great impact on the gameplay. For example, the most apparent impact is health, as the bonuses come from the marine stats can be hundreds of health point differences. The only exception is the speed bonus, as all marines have the exact same speed in this game mode, making Wildcat's speed bonus an invalid incentive for picking her over the others. Last Stand ModeWhen the lobby has more than 4 active players, the last humans standing have access to Last Stand mode. This mode can be activated via the melee key when the prompt shows up. In this mode, humans will lose all of their weapons (but not their offhand equipment) and will only have a chainsaw to use. Meanwhile, humans in this mode are immune to infection. Furthermore, humans that activate Last Stand will gain an amount of bonus maximum health that scales with the number of existing zombies in the match (marines' health bonus skill still makes an impact here), meaning the more zombies you are versing, the tankier you become. Last Stand users can also deal lethal melee damage that can insta-kill. Prime Zombies' shield, however, being able to nullify excessive damage when broken, would mean that a healthy Prime Zombie technically takes two hits to insta-kill: One hit insta-kills the shield, and another to insta-kill the Prime Zombie. The ChainsawsThe chainsaw deals much greater damage in this game mode, with enough DPS to kill any zombie in split seconds (but not enough to one-shot full health zombies). Although this isn't a stat exclusive to the Last Stand mode, it is much safer to make use of this in the Last Stand mode since humans are immune to infection in Last Stand mode. Special Damage BonusesThe following sources of damage receive a damage multiplier AFTER the knockback force is calculated. These are the mentioned "special exceptions" where damage is much higher than its corresponding knockback force. Rifle Grenades Hand Grenades Trip Mines Gas Grenades Mode Variant: Classic The Classic variant has only the following two differences from the base variant: Last Stand mode is disabled Prime Zombies no longer have shields In this variant, combat will be more straightforward between the two teams when the mentioned assist mechanics are no longer present. About Official DM Maps DM Desert: (Edited by Infection) Balanced, if the humans put efforts into working together. Recommended. DM Deima Surface Bridge: (Edited by Infection) A large map with a lot of excellent potential, but may be confusing for those that do not know the map well. Great for lobbies that are larger than usual. Recommended. DM Residential: Disabled: Currently unbalanced. Also consists of numerous exploits, with some of them being game-breaking. Will be unbanned again if ever fixed and edited in the future. DM Test Lab: A very straight forward map with no strong environmental advantages for holdouts, which leads to a very high demand for strong cooperation between humans in order for them to survive. About the Medal Infection has a dedicated medal to it, which also comes with a stat tracker. To acquire one, you need to win a match as a human or simply perform one infection (or kill) as a zombie. The match must consist of at least two players, meaning offline games cannot grant you the medal. In order for the stat tracker to record any data, you must have the medal equipped in a match with at least five players. The medal tracks the following: Rounds Survived:This refers to the total number of rounds you have survived as a human. Important note: A round you have survived as a human will not count if you activated Last Stand! Zombie Infections Spread:This refers to the total number of infections and kills you have scored as a zombie. Last Stand Kills:This refers to the total number of kills you have scored as a human using Last Stand. Suicide Command !suicide !s The function of this command is identical to kill binds: it kills you. This is simply there for those who do not have a kill bind to use but are stuck somewhere they do not wish to stay in. Useful for showing new players a quick way to respawn themselves without having to teach them the whole process of making a kill bind. Scoring Score points have zero impact on the gameplay. This is just here for anyone interested in how it works: A kill gains you a point as they always do. An infection gains the zombie a point. Humans that survived a round will gain a number of points that depends on the number of existing zombies. Thank You Thank you for reading this guide and thank you for playing Infection. If you have any questions or suggestions, feel free to leave comments or, preferably, contact me on the official ASRD Discord[discord.gg]. Have fun!
Here you will find config files that pros use for playing on the hardest difficulties. Using these configs it will be easier to master the skill of using grenade launcher, chainsaw and overall the game will feel more responsive. autoexec.cfg All the files below can be downloaded here[www.dropbox.com]. Firstly create autoexec.cfg, example: C: Program Files (x86) Steam steamapps common Alien Swarm Reactive Drop reactivedrop cfg autoexec.cfgIf your Steam is installed in different location, use your own path. Put this into your autoexec.cfg: // network client settings cl_interp_ratio 0// lower interpolation to see the actual drone position, default 2 cl_interp 0// disables interpolation, other marines may, default 0.1 rate 120000// network bandwidth ~120 KBps, default 30000 cl_cmdrate 100// how many times per second your client sends data to server, default 30 cl_updaterate 59.94 // how many times per second your client recieves data from server, default 20 r_maxdlights 4// limit dynamic lights to 4, default 32. This makes framerate more stable. Dynamic lights are muzzle flashes from rifles, and fire on map. // visual settings asw_camera_shake 0// disables camera shake when explosions are close mat_grain_enable 0// disables film grain effect mat_motion_blur_enabled 0// disables motion blur effect(when camera moves too fast) mat_bloom_scalefactor_scalar 0 // disables bloom effect mat_depth_blur_strength_override 0 // disables depth blur effect mat_vignette_enable 0// disables "darkening" on the sides of the screen rd_health_effect 0// disables red screen blinking when low on health rd_hearbeat 0 // disables heart beating sound when low on health asw_marine_death_cam_slowdown 0 // disables game slowdown when marine dies // network server settings(if you host server from your game) net_splitpacket_maxrate 120000// if you host, other players will have smoother game sv_maxrate 120000// if you host, other players will have smoother game newmapsettings.cfg Open file C: Program Files (x86) Steam steamapps common Alien Swarm Reactive Drop reactivedrop cfg newmapsettings.cfgRemove what's in it and put this: // all settings here are default, except fps_max and several cvars moved to autoexec.cfg mat_grain_scale_override 1.5 mat_local_contrast_enable 1 ai_no_steer 1 crosshair 1 r_flashlight_topdown 1 r_flashlightscissor 0 fx_glass_velocity_cap 600 cam_idealyaw 0 cam_idealpitch 90 cam_idealdist 412 fov_desired 75 c_maxpitch 360 c_maxdistance 1000 cl_retire_low_priority_lights 1 mat_grain_enable 0 // disables grain effect mat_vignette_enable 0 // disables darkening of the screen corners effect // recommended to put this double the refresh rate of your monitor, 60 Hz = fps_max 120 fps_max 120 loadouts.cfg Create file C: Program Files (x86) Steam steamapps common Alien Swarm Reactive Drop reactivedrop cfg loadouts.cfgPut this inside it: //-------Default Loadouts------- //-----Sarge----- asw_default_primary_0 3 // Vindicator asw_default_secondary_0 20 // Grenade Launcher asw_default_extra_0 10 // ECA //-----Jaeger----- asw_default_primary_4 3 // Vindicator asw_default_secondary_4 20 // Grenade Launcher asw_default_extra_4 11 // Fire Mines //-----Vegas----- asw_default_primary_7 18 // Chainsaw asw_default_secondary_7 20 // Grenade Launcher asw_default_extra_7 10 // ECA //-----Faith----- asw_default_primary_2 9 // Tesla Cannon asw_default_secondary_2 11 // Medical Gun asw_default_extra_2 7 // Freeze Grenades //-----Bastille----- asw_default_primary_6 9 // Tesla Cannon asw_default_secondary_6 11 // Medical Gun asw_default_extra_6 7 // Freeze Grenades //-----Wolfe----- asw_default_primary_5 15 // Minigun asw_default_secondary_5 7 // Ammo asw_default_extra_5 10 // ECA //-----Wildcat----- asw_default_primary_1 15 // Minigun asw_default_secondary_1 7 // Ammo asw_default_extra_1 10 // ECA //-----Crash----- asw_default_primary_3 20 // Grenade Launcher asw_default_secondary_3 7 // Ammo asw_default_extra_3 10 // ECA Conclusion For better mouse responce it is recommended to play in full screen, go to game's Main Menu: Options - Video - Display Mode - FullscreenOptions - Video - Advanced Settings - Wait for Vertical Sync - Disabled As the result of these settings it is easier to play. More accurate alien positions help to not self nade, also it's easier to work with chainsaw, because you see alien positions more accurately. As a negative part some players may move jittery on your screen, also it puts more stress on your internet bandwidth. Thanks to Bounty for the configs provided.

The details of challenge Weapons Balancing 2. Weapons Balancing 2 https://steamcommunity.com/sharedfiles/filedetails/?id=3258091500 Current Version: 1.7.x This addon includes a series of improved challenges based on addon "Weapons Balancing". Game mechanics are optimized, more weapons are buffed, marines are able to revive dying teammates, marines have a supply robot carrying ammo, aliens are stronger in some challenges. Details are below. Challenges List:Weapons Balancing 2 Weapons Balancing 2 C2 Weapons Balancing 2 ASBI Weapons Balancing 2 ASBI C2 ASBI WB2 RNG2 C2 ASBI WB2 RNG3 C2 ASBI WB2 RNG4 C2 1 Introduction Weapons Balancing (by Dmitriy) is an excellent challenge, loved by players for its high difficulty challenges and outstanding weapons' performance in some challenges. However, due to the continuous improvement of players' skill and the performance gap between weapons, the gameplay of players in difficult challenges has become increasingly monotonous, and some shortcomings in the challenges have gradually emerged: Some weapons have excessively weak performance, without any chance for selection in difficult challenges. Some weapons have overly strong performance and are basically selected in high difficulty challenges, causing similar gameplays. Due to increased weapon damage and hardcore friendly-fire damage settings, players can almost kill their teammates with just one hit, coupled with fierce aliens, resulting in a extremely hard game. The responsibility of carrying ammo is mostly borne by Vegas, resulting in a poor gaming experience for Vegas. Experience issues caused by some shortcomings in game mechanics. In order to address the above issues, I have improved Weapons Balancing, hoping that players can try more weapons and equipment and have a better gaming experience. 2 Details 2.1 Changes In Game Mechanics At the beginning of the game, marines receive a supply robot, which will carry a ammo satchel containing three ammo boxes and will follow the player. After marines issues a shortage ammo warning (which can be actively issued by entering "cl_emote 1" in the console), the ammo satchel will be transported to the marine's vicinity. The robot will pick up ammo satchel on the ground when idle. Marines will incapacitate himself instead of die directly after their health drops to 0 and can be revived by their teammates. Each marine can be revived once per round. The damage taken by marines within 1.25 seconds after being revived is reduced to 0. Unlock the class restrictions for some weapons. Please note that weapons will still be affected by marines' skill points. All marines can hack. Please note that the file download speed will still be affected by the marines' skill points. All sentries will automatically complete the assembly process after placement, and the assembly speed is affected by the skill points of nearby marines. The sentries' health has been increased to 1000 and the damage to marine has been reduced to 7%. Dismantling the sentry can provide ammo for the sentry. The sentry will not block the fired grenades now. The flames causes an additional damage of 1.5% maximum health to the alien excluding the alien queen (0.1s CD) . Aliens become more vulnerable when frozen, and damage to them is increased by 30%. When an alien is electrocuted, it will take an additional 30 points of damage. Aliens damaged by gas grenades will enter a poisoned state and move slower. Damage of aliens that burn, are electrocuted, frozen, or poisoned to marines reduced to 70%。 Smart bombs and hornet barrage no longer block grenades fired by grenade launchers and reduce damage to teammates. Unlock the Displacement 'Blink' Pack, with a charging time of 45 seconds. Marines regain health: 1hp/5s, but 1hp/8s in ASBI. Marines cause 200% damage to teammates in ASBI instead of 300%. 2.2 Weapons Balancing (1) 22A3-1 Assault Rifle Damage: 19 + 1 * skill_accuracy Fragmented Grenade Damage: 2050 + 150 * skill_grenade When launching a fragmentation grenade, the fragmentation grenade will better point to the position pointed by the player's cursor (allowing for firing to a higher place). Fragmented Grenade causes less damage to the Alien Queen. The fragmentation grenade of the assault rifle performs too strongly in Weapons Balancing, so we weaken it and make some convenience modifications. (2) 22A3-Z Prototype Rifle Damage: 16 + 1 * skill_accuracy Firing Rate Bonus 0.011 * skill_engineering Overall, Vegas's DPS using prototype rifles is higher than Crash, but ammo consumption is also faster. (3) S23A SynTek Autogun Damage: 16 + 1 * skill_autogun Now every bullet of Autogun will stop alien (just like exploding an alien). The occupational restrictions have been lifted. Now the Autogun has a very strong ability to bring up the rear, and I hope it can be used as a replacement for miniguns. (4) M42 Vindicator Damage Of Single Pellet: 17 + 1 * skill_vindicator Amount Of Pellets: 9 + 0.6 * skill_vindicator Damage of Vindicator Grenade: 87 + 3 * skill_vindicator, at any distance The occupational restrictions have been lifted. For marines without skill points, Vindicator can also be used to deal a drone at close range with one shot. (5) M73 Twin Pistols Damage: 33 + 1 * skill_accuracy Duoshot Damage To Drone: 71 Reduce the difficulty of fast reloading, and increase the reduction by the skill_reloading. (6) IAF Advanced Sentry Gun Damage: 68 Ammo: 400 Range: 800 The Sentry can be easily used in defense to aliens horde. Of course, you have to live to a defend-place first. (7) IAF Heal Beacon Amount: 5 + 1 * skill_healing HP Recovery: 150 + 37.5 * skill_healing Range: 100 + 10 * skill_healing Duration: 20 + 1.5 * skill_drugs The healing beacon can now be thrown a short distance towards the position of player's cursor . The occupational restrictions have been lifted. (8) IAF Ammo Satchel Amount Of Ammo Boxes: 4 (9) Model 35 Pump-action Shotgun Damage Of Single Pellet: 52 + 5 * skill_accuracy Reduce the difficulty of fast reloading, and increase the reduction by the skill_reloading. Each pellet will stop the alien (just like exploding it). Restore an additional magazine when picking up ammo. Increase damage to small aliens to 200%. Reduce damage to distant targets. (10) Precision Rail Rifle Damage: 350 + 10 * skill_accuracy Amount Of Ammo Reserves: 50 Reduce the difficulty of fast reloading, and increase the reduction by the skill_reloading. Restore 5 additional magazine when picking up ammo. Reduce damage to Alien Queen to 50%. (11) IAF Medical Gun HPS: 6.25 + 1.25 * skill_healing (12) K80 Personal Defense Weapon Damage: 19 + 1 * skill_accuracy Number Of Ammo Reserves: 640 Reduce the difficulty of fast reloading, and increase the reduction by the skill_reloading. Restore an additional magazine when picking up ammo. Reduced damage to distant targets. (13) IAF Freeze Sentry Gun Improve deployment speed. (14) IAF Minigun Reduce spin down rate. (15) AVK-36 Marksman Rifle Damage: 450 + 10 * skill_accuracy Damage Zoomed Bonus: 450 Number of Ammo per Magazine Box: 8 Number of Ammo Reserves: 24 Increase the damage to aliens at a distance from 400 to 800 by 50%. Are we playing Battlefield 1? (16) IAF Incendiary Sentry Gun Damage: 28 Ammo: 850 Ready for a barbecue party. (17) Chainsaw Damage: 52 + 2 * skill_melee (18) IAF High Velocity Sentry Cannon Damage: 700 Interval: 0.75 Much cooler than grenade launcher. (19) Grenade Launcher Damage: 100 + 5 * skill_grenade (20) PS50 Bulldog Damage: 150 Cancel the damage decay on large aliens. Reduce the difficulty of fast reloading, and increase the reduction by skill_reloading. (21) IAF HAS42 Devastator Damage Per Pullet: 17 + 1 * skill_accuracy Number Of Ammo Reserves: 140 Restore an additional magazine when picking up ammo. Increase damage to big aliens by 30%. Cancel damage reduction to uber drones. (22) 22A4-2 Combat Rifle Damage: 18 + 1 * skill_accuracy (23) IAF Medical Amplifier Gun Amount Of AMP: 105 + 15 * skill_drugs Amount Of Heal: 30 + 6.75 * skill_healing (24) 22A5 Heavy Assault Rifle Damage: 23 + 1 * skill_accuracy Amount Of Faster Shooting: 4 (25) IAF Medical SMG Damage: 18 + 1 * skill_accuracy Reduce damage to distant targets. (26) M868 Flamer Unit Damage: 5 Number Of Ammo Reserves: 320 2.3 Equipment Balancing (1) IAF Personal Healing Kit Amount: 8 Heal: 100 + 5 * skill_healing Marines can quickly cure their infections by using this. (2) Hand Welder Increase welding speed. (3) SM75 Combat Flares Amount: 4 Duration: 15 Now the SM75 Combat Flares has the effect of bait, attracting all nearby aliens and igniting nearby buzzers. (4) ML30 Laser Trip Mine Amount: 10 Damage: 2650 According to skill_grenade, marines can throw 2, 3, or 4 mines at once. (4) X-33 Damage Amplifier Amount: 5 The range of AMP placed by marines other than special-weapon(wildcat and wolfe) has been increased to 160. (5) L3A Tactical Heavy Armor Basic Damage Reduction: 50% (6) Hornet Barrage Amount: 4 Damage: 200 Amount Of Missiles Launched: 13 + 1 * skill_grenade (7) CR-18 Freeze Grenades Amount: 5 Freezing Time: 3.5 + 0.6 * skill_grenade Range: 210 + 10 * skill_grenade (8) Adrenaline Amount: 4 Slow Motion Rate: 0.5 Duration: 2.5 + 0.4 * skill_drugs The adrenaline effect now does not stack with the Slow Motion in the game. (9) IAF Tesla Sentry Coil Amount: 4 Ammo: 25 + 3 * skill_engineering Interval: 0.8s Range attack. Can destroy a shell of motarbug. (10) v45 Electric Charged Armor Amount: 4 Duration: 15s Now when marines activate their armor, they will also briefly charge nearby teammates, which can directly prevent nearby teammates from being infected with parasites. Marines can continue to activate their armor while it is activated (CD 1.5s). (11) M478 Proximity Incendiary Mines Amount: 5 Duration: 23 + 1.5 * skill_grenade Length: 3.0 + 0 * skill_grenade The occupational restrictions have been lifted. (12) IAF Power Fist Attachment Melee Damage Scale: 8 (13) FG-01 Hand Grenades Amount: 5 Damage: 2050 Amount of Cluster Grenades 0.5 * skill_grenade Shortened the fuse time for cluster bombs, and it is believed that Jaeger's frequency of changing teammates can be reduced. Reduce damage to the Alien Queen. (14) MTD6 Smart Bomb Amount: 4 Amount Of Missiles Launched: 20 + 1.5 * skill_grenade Interval: 0.8 (15) TG-05 Gas Grenades Amount: 5 Damage: 35 + 5 * skill_drugs Duration: 23 + 1.5 * skill_drugs Interval: 0.2 The occupational restrictions have been lifted. Throw faster. Reduce the friendly damage to 6. It will obstruct the view of players entering the range of the grenade. It will poison the alien that has been damaged by the gas (turning green and reducing movement speed). The smoke and range indicators of the gas grenade thrown into the distance now are not so easily misplaced. (16) Displacement 'Blink' Pack Charging time: 45s











