
Dungeon Defenders





《地牢守护者》修复公告 1. 修复了多区域关卡地图中的部分空指针错误 为了艾瑟利亚!

本指南深入介绍了《地牢守护者》中的各类武器,以及不同英雄职业及其战斗强度的相关信息。 简介 对于建造者而言,武器只是提升防御强度的【属性棒】,仅此而已。 对于输出型英雄来说,武器就是生命,是热爱,是一切。 本指南详细描述了你需要了解的关于《地牢守护者》武器的所有知识,内容极为详尽,做好准备吧。 免责声明:本指南完全基于我个人的游戏经验以及通过游玩收集的数据。我进行了大量测试和计算来验证各项具体百分比和属性,但这一切均由我一人完成,因此可能存在一些误差。本指南中列出的所有百分比通常会四舍五入到最接近的5的倍数。 基础武器属性 每个英雄职业只能使用特定类型的武器——法师使用魔法法杖,女猎手使用远程武器,骑士和野蛮人使用近战武器,僧侣则主要使用长柄武器。例外情况包括:小丑可以使用游戏中的任何武器,系列EV可以同时使用女猎手和法师的武器,而召唤师则完全无法使用任何武器。 与护甲类似,每件武器最多可拥有八项被动英雄属性。你可以选择升级这两个属性中的任意一个,但建议只专注于其中一个进行升级。 属性溢出 武器的初始属性有时可能高于其实际的升级上限。 例如, projectile speed( projectile speed)的上限是30000,但武器偶尔会生成远高于此数值的 projectile speed。被动英雄属性也是如此。比如,在【永恒碎片】DLC地图中掉落的独特神话武器,其多个英雄属性往往会溢出至400,尽管神话武器的最大可升级属性为360。完成【阿卡蒂丛林】后获得的黑曜石武器可能是更极端的例子,即便是超越武器,其英雄属性也可能溢出至600以上。溢出的属性显然无法进一步升级。请注意,某些属性无法溢出,例如远程武器的额外投射物和攻击速度。 武器综合比较 在深入正题之前,以下是为你的输出型英雄选择武器时需要牢记的几点。 品质 同一武器的神话级与更高品质版本在实际伤害方面没有差异。例如,一把基础伤害为20000的神话级战斧,其每秒伤害与基础伤害相同的终极++级战斧完全一致。不过,更高品质的武器仍具有三个优势: 1) 它们通常生成时拥有更多可能的升级次数。 2) 它们通常生成时具有更高的基础伤害和更优秀的英雄属性。3)终极(以及终极+ / 终极++)武器每次升级所获得的伤害比同类型普通武器的神话、超越和至尊版本高出40%。例如,神话级战争弓每次升级最多增加80点伤害,而终极战争弓每次升级最多增加112点伤害;神话级扭曲长矛每次升级最多增加174点伤害,而终极扭曲长矛每次升级最多增加244点伤害,以此类推。请注意,某些地图奖励武器存在少数例外情况,例如卒弹枪、黑曜石武器等。 名称 每个普通武器类别通常有10种不同的武器名称,尽管武器本身是相同的。例如,街灯法杖也可以被命名为:荧光、光棒、灯柱、导师信标、光明十字路口、最亮之日、最黑之夜、永恒之光、灯笼之力。武器名称不会以任何方式影响其属性。所有地图和挑战奖励都有其独特的名称。 尺寸:武器模型的大小不会影响其属性,并且是完全随机的。较大的武器模型并不一定意味着该武器拥有出色的属性。不过,对于近战角色而言,较大的武器尺寸也会增加其攻击的有效范围,使其比小型武器模型更有用。武器尺寸无法以任何方式更改。稀有度 每个主要英雄职业都有16种普通武器类型,几乎可以在任何地图(包括原版战役)中掉落,但部分武器仅限特定地图: 永恒碎片系列地图各自拥有独特的武器,且仅能在该地图掉落。例如,甲虫弓和蕨谷弓仅能在迷雾森林掉落,海矛和水之 lance仅能在阿夸诺斯掉落等。每个主要英雄职业共有10种武器类型仅能在永恒碎片系列地图中掉落。这些武器通常比普通武器类型拥有更高的英雄属性。 工匠实验室为每个职业提供了独特的武器掉落——法师的法师之剑、骑士的护手、女猎手的衰减器、僧侣的先驱者。这也是唯一会掉落【硬纸板管】(僧侣武器)的地图。部分武器通过额外DLC添加,可在大多数较新的奖励地图和挑战地图中找到,但不会出现在任何原始战役地图中(例如【小鸡发射器】、【雪球发射器】、【街灯】等武器)。每个主要英雄职业共有5-6种额外的DLC武器类型。此外,成功完成特定地图或挑战后会获得武器奖励。这些武器的每级升级伤害通常优于普通版本,且通常是职业专属的,这意味着你需要使用特定职业击败地图才能获得特定的武器奖励。 普通武器与地图奖励武器对比 考虑到地图奖励(独特武器)通常每次升级能获得更多额外伤害,因此很难找到任何普通武器在DPS方面能与之抗衡。此外,地图奖励更容易获取,因为每次完成地图都能保证获得特定奖励,而普通武器掉落则具有随机性。对于大多数DPS英雄而言,“最佳武器”的选择实际上只局限于少数几种地图奖励,因为就DPS而言,普通武器掉落不过是些新奇玩意儿罢了。由于所有普通武器在很大程度上都属于同一类别,本指南主要侧重于比较各种地图奖励。同时需要注意,原版战役地图和挑战的地图奖励,其属性远不如新地图的奖励,因此不在比较范围内。这一点同样适用于非噩梦难度的奖励。尽管这些武器每次升级所能获得的伤害提升可能仍高于任何普通武器,但它们的其他属性(初始伤害、英雄属性以及升级次数)仍无法与噩梦难度的奖励相提并论。 现在,我们已经把这些前提说明清楚,接下来让我们进入正题——伤害! 伤害缩放 英雄的整体伤害输出主要由武器的基础伤害和英雄伤害属性决定。伤害可以通过诸如【螺旋桨猫】宠物和僧侣的【英雄强化】技能等进一步提升,但核心还是归结为两点:基础伤害和英雄伤害越高,造成的伤害就越多。 英雄伤害会按一定百分比增加武器的基础伤害。这个加成系数因英雄职业而异。我在FAQ指南中举过例子:女猎手、游侠、系列EV和小丑使用同一把重型十字弩,即使英雄伤害属性完全相同,造成的伤害量也不同。这是因为这四个职业的加成系数各不相同。 当然,选择武器时并非总是如此简单。根据英雄职业的不同,计算最终伤害输出时还需要考虑其他因素。接下来我将逐一介绍各个职业。 让我们深入了解一下! 僧侣 - 伤害缩放 近战:僧侣使用3段连击进行攻击,每段后续攻击造成的伤害更高。第二段攻击比第一段多造成10%伤害,第三段比第一段多造成20%伤害(也会影响元素伤害)。英雄伤害加成会分别应用于每段攻击。连击结束后,僧侣会立即重复该连击。 僧侣武器拥有不同的攻击速度,这意味着其每秒伤害会因武器类型而异。一般来说,较快的武器每次升级获得的伤害较低,而较慢的武器每次升级获得的伤害较高,因此所有武器类型的实际每秒伤害在一定程度上达到了平衡。每件武器都拥有基础伤害值(近战、远程或两者兼具),并且(在大多数情况下)还带有额外的元素伤害。 基础伤害:每次攻击/射击造成的物理伤害量。这是任何武器最重要的属性,也是你最常升级的属性。该属性没有上限,但每次升级所提升的伤害量因武器而异,这种差异是区分优质武器和垃圾武器的主要因素之一。武器的基础伤害还会进一步受到英雄伤害属性的加成(后文将详细说明)。 元素伤害:每次攻击/射击造成的额外元素伤害。元素伤害分为三种类型——电系、火系和毒系,大多数武器会带有其中一种。蜘蛛腿(迷雾沼泽掉落)的每级升级伤害最低,为116,而先驱者(工匠实验室掉落)的每级升级伤害最高,为198。蜘蛛腿也是普通僧侣武器中攻速最快的,而先驱者则是最慢的。 远程攻击:僧侣从手掌发射能量飞弹。远程攻击速度始终固定,与武器的近战攻击速度无关。此外,武器上的任何元素伤害都不会应用于远程攻击。 普通武器掉落的远程伤害每级升级固定增加80,即便是终极品质的武器也是如此。这使得普通武器不太适合远程僧侣。 僧侣的近战伤害增长速度极快,远超其他任何职业。不过,他的每秒伤害(DPS)因攻击速度较低而有所下降。值得注意的是,僧侣的远程伤害成长远不如近战伤害,但伤害加成会应用于每一发 projectile(投射物),这使得远程僧侣成为一个完全可行的选择。 修士与僧侣的伤害成长相同,但作为每秒伤害(DPS)英雄,她是次优选择,因为她每点属性获得的生命值更少。 注:所有百分比数值均四舍五入至最接近的5。僧侣与武僧(近战)英雄伤害武器伤害加成 10 70% 50 180% 100 270% 200 390% 500 650% 1000 945% 2000 1370% 3000 1700% 4000 1975% 僧侣与武僧(远程)英雄伤害武器伤害加成 10 30% 50 70% 100 90% 200 120% 500 175% 1000 225% 2000 285% 3000 325% 4000 355% 僧侣 - 武器与技能 值得注意的僧侣武器 石投长矛 火山喷发挑战奖励 永远无法获得额外投射物,而是发射小石块,很像骑士的保龄球塔。拥有所有僧侣武器中最高的每级升级远程伤害(246),但由于石块的操控性较差,该武器很难有效使用。 地毯拍打器 Über Death From Above挑战奖励 最快的僧侣武器,每级升级伤害最低(110)。和大多数独特僧侣奖励一样,该武器最多可拥有五个额外投射物,而非四个。外观就像一张卷起来的波斯地毯。 狐猴长戟 阿奎诺斯地图奖励 与该武器的普通版本类似,狐猴长戟的基础伤害始终会转化为电系伤害。该武器也可拥有额外的元素伤害,但只有其基础电系伤害会受到英雄伤害属性的加成。虽然其每次升级的近战伤害与大多数独特武器相比相当低(150点),但长戟是低等级僧侣较好的远程武器之一,因为它最多可拥有七个额外投射物,且其远程伤害的升级提升比大多数其他武器更出色(每次升级104点)。赌徒长柄武器 国王游戏地图奖励 每次升级可获得高额近战伤害(284),但攻击速度极慢。不过,它作为远程武器非常实用。它最多可发射五枚额外投射物,且呈紧密的水平扇形发射,这使得在远处用多枚投射物击中大型目标(如 Boss 或食人魔)变得更容易。其远程伤害的提升速度也是其他僧侣武器的两倍(每次升级 159)。此外,它发射的投射物是扑克牌。没错。 僧侣扳手 天空之城地图奖励 该武器兼具两者优势——拥有极快的攻击速度(与最快的普通僧侣武器相当)和每次升级带来的极高近战伤害(245)。它也是一把出色的远程武器,因为它最多可以有五个额外投射物,并且每次升级都能带来大量远程伤害(187点)。它是“最佳僧侣武器”头衔的有力竞争者之一,但由于天空城的 boss 战难度较高,在硬核模式下获取它有些困难。 永恒之枪 水晶维度地图奖励 这把武器极其强大,拥有不错的攻击速度,每次升级可提供295点伤害(终极版本为414点)。它每次升级还能提供200点远程伤害,但最多只能有四个额外投射物。永恒之枪通常初始属性极佳,而且终极品质的永恒之枪不像大多数其他地图奖励那样稀有。黑曜石剑鱼 阿卡蒂蒂丛林地图奖励 与其他黑曜石武器一样,即便是终极版本,每次升级的伤害也相同(205点)。独特的是,每把剑鱼武器初始都带有+10击退效果,且该效果可进一步升级。其每次升级的远程伤害在所有僧侣武器中最低(每次升级60点)。剑鱼武器最多可拥有5个额外投射物。 重要提示:黑曜石剑鱼拥有独特的隐藏伤害倍率,使其成为游戏中最优秀的僧侣武器之一,甚至可能是整体最佳。 其基础近战伤害在任何英雄伤害加成之外,还会获得额外66.6%的伤害加成。 示例1:一把基础伤害为20000、英雄伤害为0的黑曜石剑鱼,每次攻击可造成33333点伤害,而其他任何武器只能造成20000点伤害。示例2:一把基础伤害为20000、英雄伤害为50的黑曜石 sparus 武器,可造成93333点伤害(33333 + 180%),而其他任何武器只能造成56000点伤害(20000 + 180%)。 当武器伤害和英雄伤害的数值更高时,这种伤害差异会更加明显。该隐藏乘数同样适用于 sparus 武器的元素伤害。 其基础远程伤害降低10%,但采用僧侣的近战伤害缩放规则。 示例1:一把基础远程伤害为4000、英雄伤害为0的黑曜石 sparus 武器,每击可造成3600点伤害,而其他任何武器每击可造成4000点伤害。 示例2:一把基础远程伤害为4000、英雄伤害为50的黑曜石 sparus 武器,可造成10080点伤害(3600 + 180%),而其他任何武器只能造成6800点伤害(4000 + 70%)。僧侣技能 塔防强化 提升所有周围防御塔的伤害输出并快速治疗它们。保持技能激活会缓慢消耗僧侣的法力值,且法力消耗会随时间呈指数级增长。更多的属性点也能大幅提升该技能的有效范围。治疗效果不会补充陷阱充能。冷却时间:19秒。 【属性点】【治疗效果】【伤害提升】 0 14 10% 10 32 25% 100 71 55% 1000 171 135% 2000 224 180% 3000 262 210% 英雄强化 提升你的英雄及所有周围英雄的伤害输出并快速治疗他们。保持技能激活状态会缓慢消耗僧侣的法力值,且法力消耗会随时间呈指数级增长。更多的属性点还能大幅提升该技能的有效范围。伤害倍率同样适用于元素伤害,并且对攻击型宠物也有影响。冷却时间:21秒。 属性点 治疗效果 伤害提升 0 66 25% 10 128 50% 100 239 90% 1000 478 180% 2000 592 225% 3000 672 255% 骑士 - 伤害缩放 近战:骑士使用三段连击进行攻击,最后一击为双重挥砍。元素伤害类型之间并无实际差异,它们没有独特效果,且敌人总是随机生成抗性,因此这主要只是外观上的区别。该属性没有上限,每次升级最高可+240(法师武器为+144)。武器的元素伤害不受英雄伤害属性的加成。 此外,每个职业的武器都有其独特特性。 职业武器属性 骑士武器 击退:每次攻击会击退目标,数值越高,击退距离越远。如果你的属性足够高,几乎所有非食人魔敌人都能一击毙命,而且击退对食人魔无效,因此总体来说这是一个相当不重要的属性。该属性上限为60,每次升级最高可+4。 格挡:第二次攻击比第一次攻击多造成35%的伤害,而双重挥击的两次攻击均比第一次攻击多造成65%的伤害。黑曜石短剑的加成分别为20%和40%。女伯爵采用三步攻击动画,先进行两次普通攻击,随后是一次 overhead smash。第二次普通攻击额外造成48%的伤害,而 overhead smash 额外造成130%的伤害。黑曜石短剑的加成分别为32%和96%。所有加成同样适用于元素伤害。 与僧侣类似,护卫者的武器也具有不同的攻击速度和每次升级的伤害变化。遵循相同规则:攻击速度越快的武器,每次升级获得的伤害加成越少,反之亦然。《地牢守护者》中,护卫者最慢速的常见武器是战锤(每级升级增加162点伤害),最快的是护手(每级升级增加80点伤害)。 与大多数其他职业相比,护卫者的英雄伤害成长相当差。虽然护卫者的战斗技能(血怒和圆形斩击)可能有一定用处,但他仍然是较弱的输出型英雄之一。 女伯爵的武器基础伤害与护卫者完全相同,但由于不同的攻击动画和伤害加成,每种武器的整体每秒伤害会有所不同。护卫者与女伯爵 英雄伤害 武器伤害加成 10 50% 50 110% 100 150% 200 210% 500 320% 1000 435% 2000 595% 3000 710% 4000 805% 护卫者 - 武器与技能 护卫者知名武器 背刺者 突击背包3挑战奖励 拥有所有护卫者武器中最快的攻击速度,但其较小的尺寸使其整体上是一种相当低效的武器。不知为何,护卫者还会倒握着刀刃。 大师之剑 火山爆发挑战奖励 如果英雄生命值全满,每次挥剑都会发射一个投射物。该武器的投射物拥有独立的远程伤害属性,且投射物速度可升级(与僧侣武器类似)。除此之外,它是一把并无特别之处的武器。 光明骑士 国王游戏地图奖励 每次升级可获得较高的伤害(168点),攻击速度也不错。比任何普通的骑士武器以及其他未在此列出的低级奖励都要好。 蒸汽锯 天空城地图奖励 每次升级可带来极高的伤害(369点),同时挥砍速度也不错,是骑士职业的顶级武器之一。不过,和僧侣扳手一样,由于 boss 战的特性,在 NMHC 难度下获取一把属性良好的蒸汽锯难度较大。 永恒国度巨剑 水晶维度地图奖励 每次升级的伤害出色(304点),挥砍速度极快。每次挥舞都会发射投射物,类似【大师之剑】,并且拥有独立的投射物伤害(每级升级+80)和投射物速度属性。不过与【大师之剑】不同的是,【永恒者巨剑】可以额外发射两枚投射物(总共最多三枚),且无论英雄生命值如何都会发射。拥有出色的每秒伤害。 【黑曜石短剑】 【阿卡蒂丛林】地图奖励 该武器拥有极快的攻击速度,每级升级可获得170点伤害,并且像【黑曜石矛鱼】一样有隐藏伤害倍率加成。此倍率能使武器的基础伤害和元素伤害提升70%。是总体最佳的护卫者武器之一。 护卫者技能 【圆形斩击】 护卫者进行旋转旋风攻击,对周围所有敌人造成伤害。圆形斩击的伤害取决于武器的基础伤害(受英雄伤害加成影响)。武器的击退效果和元素伤害也会随该攻击一同生效。投入更多属性点到圆形斩击可提升其伤害加成。消耗:60点法力值。冷却时间:1秒。 属性点 伤害加成 0 40% 10 180% 100 430% 1000 980% 2000 1230% 3000 1435% 血性狂暴 大幅提升骑士的伤害、移动速度和伤害抗性。维持该技能激活状态会缓慢消耗骑士的法力值,且法力消耗会随时间呈指数级增长。将更多属性点投入【血怒】还能提升移动速度加成。冷却时间:21秒。 属性点 伤害加成 伤害减免 0 15% 18% 10 75% 31% 100 165% 41% 1000 305% 51% 2000 365% 54% 3000 405% 55% 法师 - 伤害缩放 远程:发射魔法能量爆发。按住鼠标左键蓄力后释放可提升爆发伤害。或者,同时按住左右鼠标键可让法师快速发射魔法爆发,但伤害远低于蓄力射击。完全充能一次射击可为每发弹丸增加278%的额外伤害。充能加成同样适用于武器的元素伤害。 完全充能时,次要范围攻击始终造成武器基础伤害的300%,不受任何英雄伤害加成影响。部分武器会为次要攻击添加额外效果,例如光柱,但这些效果仅为视觉效果。 与僧侣和骑士的武器不同,所有普通法师武器每次升级获得的伤害完全相同(48点)。所有法师武器(包括所有地图奖励武器)的最大额外弹丸数量(5个)也相同。 法师的英雄伤害缩放比例与骑士类似。但由于其生命值较低且武器强度较弱,通常不适合作为输出型英雄。虽然英雄伤害加成适用于每枚单独的投射物,但如果不移动到近战范围并使法师处于危险之中,很难同时用多发投射物击中敌人。元素使与法师的伤害缩放比例相同,但作为输出型英雄却更弱,因为她每点属性获得的生命值更少。 法师与元素使 英雄伤害 武器伤害加成 10 50% 50 110% 100 150% 200 210% 500 320% 1000 435% 2000 595% 3000 710% 4000 805% 充能速度缩放 负充能速度会降低任何法师武器的每秒伤害。虽然这显然会影响你蓄力射击的速度,但它也会显著降低法师的速射攻击伤害。另一方面,超出上限的蓄力速度会比常规的最大蓄力速度带来更高的每秒伤害。百分比表示每发速射的伤害与武器基础伤害的比值。按一定百分比减少受到的伤害。这会使英雄无法移动且不能使用任何技能,但如果格挡百分比达到100%或更高,你将对近战和远程伤害完全免疫。你仍然会受到来自侧面和背后的伤害,也会被蜘蛛的蛛网缠住。该属性上限为100%,每次升级最多+5。 女猎手武器 攻击速度:武器射击的速度。只要有机会就值得升级,因为它能显著提升英雄的每秒伤害。每种武器的属性上限不同。武器等级3时解锁第一次升级,之后每4个升级等级可进行一次升级。 弹夹容量:无需重新装弹即可发射的子弹数量。充能速度 快速射击伤害 -100 58% -60 58% -20 58% -5 59% 5 64% 10 67% 30 75% 50 82% 70 89% 90 96% 102 100% 125(超出上限)107% 法师 - 武器与技能 值得注意的法师武器 所有来自莫拉戈和阿夸诺斯的武器 这是普通武器总是不如地图奖励武器这一规则的例外情况。来自莫拉戈的学徒法杖(水晶碎片法杖、骸骨法杖、血丝法杖)和阿夸诺斯的学徒法杖(水之法杖、潮汐法杖)与其他普通的学徒武器不同,因为它们的元素伤害实际上会随英雄伤害而提升,使得这些武器的每秒伤害远高于其他普通掉落物。所有相关地图和挑战奖励(精灵王魔镜、精灵王碎片法杖、亚伦纳克斯)也是如此。 值得注意的是,骸骨法杖和血丝法杖发射的投射物具有独特的排列方式,骸骨法杖的投射物呈紧密的V形飞行,而血丝法杖的投射物则呈聚集的六边形飞行。减小的弹道扩散使这两种特定法杖在远距离攻击大型目标(如 Boss)时非常有用。 北极法杖 冬季仙境地图奖励 与普通版本一样,该武器不会生成任何元素伤害。它还会在一个平面上发射所有弹道,而不像其他所有法师武器那样在中间弹道前方额外增加一颗弹道。除此之外就是一把普通的法师法杖。 熔岩投掷法杖 火山喷发挑战奖励 该武器的基础伤害会转化为火焰伤害,并且发射火球而非标准弹道。它每次升级可获得 49 点伤害,其元素伤害也会随英雄伤害提升。【魔法主教】 国王游戏地图奖励 正如其名,该武器发射的所有投射物均呈对角线角度。次要攻击会在效果区域半径中央落下一个巨大的棋子,但这纯粹是装饰性的。该武器每次升级的伤害(66点)高于所有普通武器以及大多数其他地图奖励武器,此外其元素伤害会随英雄伤害值提升,对于低等级英雄而言是个不错的选择。 【永恒法杖】 水晶维度地图奖励 水晶维度地图奖励中最弱的一个,但对于一把中等偏上的法杖来说仍不算太差。每次升级可获得91点伤害,其元素伤害同样随英雄伤害值提升。不过在其他方面不如经典模式的鹰徽军旗和黑曜石棍棒。经典鹰冠战旗 首领速通挑战奖励 除了与普通掉落版本并无明显区别外,该战旗拥有所有学徒武器中最高的每级升级伤害值之一(105)。终极品质的鹰冠战旗由于更高的每级升级伤害(147),作为输出武器时尤为强大。 黑曜石棍棒 阿卡蒂蒂丛林地图奖励 和其他黑曜石武器一样,即使是非终极版本,它也能生成极高的英雄属性。但与其他黑曜石武器不同的是,它没有隐藏的伤害乘数。所有棍棒的每级升级伤害相同(122),这意味着普通棍棒通常优于非终极鹰冠战旗,但终极鹰冠战旗总体上胜过终极棍棒。法师技能 遗憾的是,法师在战斗中确实没有什么能提供帮助的技能。 充能超载可以减少召唤、升级和修复防御塔的引导时间,同时还能治疗英雄并缩短法力炸弹技能的使用时间。但默认情况下,这些操作本身耗时就很短,所以额外的速度加成几乎察觉不到。 法力炸弹存在几个严重的缺点。首先,它只受该技能自身属性的影响,这意味着武器伤害和英雄伤害对其没有作用。其次,其伤害成长极差,即使投入数千点到法力炸弹技能上,实际造成的伤害也微乎其微。虽然该技能的范围很大,但敌人距离越远,受到的伤害就越低,这降低了它作为【清场技能】的实用性。而45秒的冷却时间更是雪上加霜,使得该技能彻底失去了作用。 女猎手 - 伤害成长 远程:持续发射一连串的投射物。每种女猎手武器都有弹夹,弹夹清空后需要重新装弹。攻击速度取决于具体武器。普通女猎手武器每升级一次增加80点伤害,少数DLC武器除外,它们的伤害加成较低(通常为40点)。部分武器还可以单发穿透多个敌人和/或拥有额外的投射物。 女猎手是所有职业中拥有独特武器种类最多的。虽然女猎手的大多数武器只是十字弩的变种,偶尔会有转轮机枪,但有两种主要类型的武器其运作方式截然不同——火焰喷射器和榴弹发射器。 火焰喷射器:与其他女猎手武器不同,火焰喷射器会喷射短程火焰流,能够穿透并伤害所有被火焰击中的敌人。每道火焰最多可对单个敌人造成三次伤害,这实际上使武器的伤害输出增加了两倍。火焰喷射器无法将额外的 projectile speed、攻击速度或额外元素伤害作为可升级属性。每次升级也只能获得40点伤害。火焰喷射器包括: 【余烬冲击者】(普通武器,基础火焰伤害,是所有火焰喷射器类型武器中基础攻击速度最快的) 【沙魔】(莫拉戈武器,基础物理伤害) 【火焰浪潮】(阿夸诺斯武器,基础物理伤害) 【电子喷雾】(DLC武器,基础毒素伤害) 榴弹发射器:这类武器发射的是抛物线投射物,而非直线齐射。投射物会在表面滑行,并在短时间后爆炸,造成范围伤害。如果武器的投射物速度属性足够高,投射物还可以反弹。榴弹发射器无法附加额外元素伤害。榴弹发射器包括: 毁灭者(普通武器,火焰基础伤害) 溅落(阿夸诺斯武器,火焰基础伤害) 小鸡发射器(DLC武器,物理基础伤害) 与其他主要英雄职业不同,女猎手和游侠的英雄伤害成长方式有所不同,这使得游侠成为更优的输出英雄选择,尤其是考虑到游侠每点属性还能获得更多生命值。两者的整体英雄伤害成长都相当高,再加上他们大多数武器能达到较高的攻击速度,这让他们成为不错的输出英雄选择。如果装填速度属性过低导致你需要频繁装填,那么值得升级该属性;但只要你拥有不错的装填速度,这甚至不会成为问题。该属性没有上限,每次升级可提升+25。 装填速度:指重新装填弹夹所需的时间。弹夹中剩余弹药越少,装填所需时间就越长。如果装填速度数值为负,装填可能会花费极长的时间,通常需要较大的弹夹容量来弥补,这样你就不会在一波战斗中耗尽弹药。正值的装填速度通常极快。无论哪种情况,升级该属性都不值得。如果速度为负,只需升级弹夹容量并在波次之间进行装填。该属性上限为120,每次升级+1。 projectile speed.女猎手英雄伤害武器伤害加成 10 60% 50 145% 100 210% 200 305% 500 490% 1000 700% 2000 995% 3000 1220% 4000 1410% 游侠英雄伤害武器伤害加成 10 65% 50 155% 100 230% 200 335% 500 550% 1000 790% 2000 1140% 3000 1405% 4000 1635% 女猎手 - 武器与技能 值得注意的女猎手武器 普通武器 部分常见的女猎手武器类别具有独特属性,以下列举几种: 火鸟:基础伤害转化为火焰伤害。仅能生成带有火焰元素伤害。 掷雪者:最多可拥有两个额外投射物。发射雪球。 掠食者:最多可拥有两个额外投射物。基础伤害转化为闪电伤害。 龙炮:最多可拥有两个额外投射物。基础伤害转换为火焰伤害。 西卡琉斯:最多可拥有4个额外投射物,基础伤害转换为毒素伤害,发射蜘蛛网(仅为外观效果,不会减缓敌人),每次升级提升的伤害较低(45点)。该武器的独特挑战奖励版本【Retribution】基础伤害为物理伤害,且最多只能拥有3个额外投射物。 芬格利:无法将额外元素伤害、投射物速度或攻击速度作为可升级属性,基础伤害转换为毒素伤害,攻击范围较小,每次升级提升的伤害较低(40点)。 范·沃尔夫斯坦:万圣节精彩挑战奖励武器,这是一把极具独特性且与精灵宠物搭配使用时非常实用的武器,它可以穿墙射击,最多可拥有4个呈十字形排列的额外投射物,基础伤害转换为闪电伤害。它的每次升级伤害也极低(26点)。有一类武器的普通版本( lupine bow 和 wolfhunter's bow )实际上更好,因为它们可以生成额外的元素伤害,而 van wolfstein 则不能。 卡拉西基亚投石机 丛林激战挑战奖励 一种发射小石块的榴弹发射器类武器,很像骑士的保龄球炮塔和僧侣的石投长矛武器。每次升级伤害较高(120点),但更多是一种新奇武器。 魔法灯 超级天降死亡挑战奖励 另一种主要因其新奇性而被列出的武器。最多可以有两个额外投射物,且每次升级伤害高于普通武器(102点)。BF钻孔机 火山爆发挑战奖励 与普通版本相比,每次升级后拥有更高的攻击速度、溅射范围和伤害(104)。但它的射程也被大幅削弱,几乎变成了近战武器。不过,它在实验室突袭地图的刷怪中非常有用。 天空之城地图奖励 女猎手武器中每次升级伤害最高的武器之一(206)。其他方面与普通版本相同,但和其他天空之城奖励一样,在硬核模式下获取难度相当大。 Pawn Shot 国王游戏地图奖励 经过大量改装的榴弹发射器,拥有游戏中所有武器里最高的潜在基础伤害。该武器每次升级可获得352点伤害,终极版本每次升级额外增加448点伤害。与普通榴弹发射器不同,它的投射物呈直线飞行并造成物理伤害。该武器还可能附带额外的元素伤害。正如其名称所示,它的投射物形状为棋子。总体每秒伤害通常低于爆破步枪,但仍是一把出色的女猎手武器。 永恒能量炮 水晶维度地图奖励 每次升级拥有出色的伤害(312点)和良好的射速。然而,在两把武器基础伤害相同且射速均拉满的情况下,其总体每秒伤害仍低于爆破步枪。 爆破步枪 工匠实验室地图/生存奖励 游戏中顶级的女猎手武器之一。它拥有极高的攻击速度,且每次升级都能带来高额伤害(269点)。与普通版本不同,它还可附加额外元素伤害,并且能够穿透敌人。无论使用何种英雄职业完成地图(无论是生存模式还是普通模式),都能获得该奖励。 女猎手技能 穿透射击 女猎手射出一发子弹,同时有一只空灵之鸟沿直线飞行,穿透路径上的所有敌人并造成大量物理伤害。这只鸟还能穿过墙壁和其他障碍物。武器的元素伤害不会应用于穿透射击。法力消耗:40点。冷却时间:3秒。属性点 武器伤害加成 0 35% 10 160% 100 380% 1000 845% 2000 1065% 3000 1220% 例如,一名拥有100点英雄伤害的女猎人,使用一把基础伤害为1000、元素伤害为500的武器,每发子弹将造成2600点伤害(1000基础伤害+110%英雄伤害加成+500元素伤害)。如果该女猎人将100点属性点投入穿透射击并使用该技能,她将发射一发造成2600点伤害的子弹,并释放一只飞鸟,对其路径上的所有目标造成10080点伤害(1000基础伤害+110%英雄伤害加成+380%穿透射击加成)。 穿透散射射击 该技能将替代游侠的穿透射击。它本质上会发射三只空灵之鸟而非一只。单个伤害加成比穿透射击小,但如果三只鸟都击中敌人,总伤害会更高。法力消耗:50。冷却时间:3秒。 属性点 武器伤害加成 0 -55% 10 -15% 100 60% 1000 215% 2000 285% 3000 335% 以游侠为例,使用上述女猎手的例子,英雄每发子弹造成2800伤害(1000基础伤害+130%英雄伤害+500元素伤害),而100点的穿透散射射击将造成11040伤害(1000基础伤害+130%英雄伤害+60%穿透散射射击加成=每只鸟3680伤害)。穿刺射击和散射射击之间的伤害差异在属性提升后会更加明显,尤其是考虑到散射射击的投射物会朝三个方向穿透敌人,而非单一方向,这使得其整体每秒伤害远高于穿刺射击。 野蛮人 - 伤害缩放 近战:双持武器并以极快的速度进行攻击。交替攻击会为武器伤害带来加成。例如,先用左手武器攻击,再用右手武器攻击,第二次攻击会获得68.75%的伤害加成。持续交替攻击,第三次和第四次攻击分别可获得118.75%和162.5%的伤害加成。如果你交替使用连招的第五击,野蛮人会同时挥舞双武器进行毁灭性的双重挥击,每把武器各造成额外437.5%的伤害两次。这些加成同样适用于武器的元素伤害。 提示:同时按住两个攻击键(鼠标左右键)会使野蛮人完美交替攻击,确保每次第五击都能施展双重挥击。 野蛮人的英雄伤害仅比骑士略高一些,但野蛮人独特连招攻击带来的伤害加成大幅提升了他的整体每秒伤害,使其成为游戏中最佳输出英雄之一。由于其连招攻击的特性,野蛮人使用攻击速度快的武器时收益最大。你的射击飞行速度。如果该数值为负,投射物可能会在空中几乎静止不动,这会使任何远程武器完全失效。可能需要大量升级才能将负的投射物速度变为正值,因此尽可能避免使用具有负投射物速度的武器。该属性的最佳数值取决于玩家,但速度越低意味着你需要提前瞄准目标,而高速度则意味着即使在远距离也几乎能瞬间命中。无论如何,武器的实际每秒伤害不受影响。该属性上限为30000,每次升级最多增加1200。 额外投射物。除主投射物外的额外射击数量。此属性仅出现在某些女猎手武器上。野蛮人 英雄伤害 武器伤害加成 10 50% 50 110% 100 155% 200 215% 500 330% 1000 455% 2000 625% 3000 750% 4000 850% 野蛮人 - 姿态与技能 野蛮人是专注于输出的英雄,因为他无法放置任何防御设施,而是通过战斗姿态来提升自身在战斗中的战斗力。同一时间最多可激活两种姿态。每种姿态在激活时会消耗法力值,且消耗速率会逐渐提高(鹰之姿态除外)。龟甲姿态 大幅降低移动速度和跳跃高度,但会提升伤害抗性。此效果可与英雄自身抗性叠加,甚至能让你近乎无敌。龟甲姿态激活时会使英雄伤害降低9.1%,该伤害惩罚不会因投入额外点数而减少。龟甲姿态还能让你免疫蛛网。冷却时间:14秒。属性点 伤害减免 0 0% 10 38% 100 62% 1000 77% 例如,若某次攻击将造成10000点伤害,而你拥有90%的抗性且激活了1000点的龟甲姿态,那么抗性会将伤害降至1000,龟甲姿态再将其减至230,这意味着你只会承受实际伤害的一小部分。 旋风姿态 提升你的移动速度、跳跃高度、攻击速度以及武器击退效果。该姿态的缺点是大幅降低伤害输出。你的整体武器伤害会减少45%,尽管攻击速度显著提升,但这通常会导致每秒伤害降低。投入额外点数到该属性不会减少伤害惩罚。因此,【旋风姿态】最适合用于在地图上快速移动,而非在战斗中主动使用。冷却时间:2秒。 【虹吸姿态】 使你每次攻击都能恢复最大生命值的一定百分比,但同时也会使你受到攻击时承受额外伤害。姿态激活期间,你受到的所有敌人攻击伤害都会额外增加200%。例如,若某次攻击原本会造成10000点伤害,而你在【虹吸姿态】激活时拥有90%的抗性,那么抗性会将伤害降低至1000点,之后【虹吸姿态】会将其增加到3000点。投入额外点数到该属性不会减少抗性惩罚。冷却时间:2秒。属性点 生命值恢复 0 2.5% 10 2.7% 100 3% 1000 3.3% 实际造成的伤害不会影响生命值恢复量,例如,只要你的最大生命值足够高,即使造成1000点伤害,每次攻击仍可恢复5000点生命值。 闪电姿态 使你的攻击能够击晕敌人,但每次成功命中也会对你造成伤害。这种自身造成的伤害不会被英雄抗性或乌龟姿态减免,并且总是会移除你最大生命值(而非当前生命值)的固定百分比,这意味着在激活此姿态时,你有可能会杀死自己。每次攻击造成的实际伤害不会影响失去的生命值量。眩晕效果默认持续2秒,且会随着该属性投入点数的增加而略微延长。冷却时间:9秒。 属性点数 生命值损失 0 15% 10 8.8% 100 5.1% 1000 2.9% 闪电姿态的巨大缺点使其在不激活虹吸姿态的情况下几乎无法使用。再考虑到眩晕对食人魔无效,且该姿态完全不会提升你的伤害,闪电姿态便几乎毫无用处。 鹰之姿态 使野蛮人下一次攻击以双手武器 overhead smash(过顶猛击)的形式造成巨额伤害。与其他激活后持续消耗法力值的姿态不同,鹰之姿态除了激活时消耗120法力值外,不会产生额外法力消耗。该姿态会一直保持激活状态,直至你进行攻击或手动取消。在鹰之姿态下进行攻击后,你将在2秒内无法攻击、使用技能或激活其他姿态。冷却时间:2秒。 属性点 武器伤害加成 0 1100% 10 1760% 100 2700% 1000 3420% 2000 4090% 3000 4530% 此伤害加成对双武器均有效。该姿态极为强大,即使在噩梦难度下也能一击秒杀食人魔,并且能快速击杀 Boss。由此产生的溅射伤害可以通过一次攻击杀死多个敌人(包括食人魔)。结合螺旋桨猫宠物(和/或僧侣的英雄强化技能)提供的伤害加成,鹰之姿态的纯粹伤害会变得近乎离谱。 战斗猛击 野蛮人会施展三段连击,对周围所有敌人造成伤害。第一击使用右手武器,最后两击使用左手武器。每次攻击的伤害会根据英雄的战斗猛击/战斗飞跃属性得到增强。冷却时间:3秒。属性点 武器伤害加成 0 150% 10 230% 100 330% 1000 475% 这个技能的用途非常有限,因为野蛮人(Barbarian)的普通攻击在各方面往往都优于它。 战斗跳跃(Battle Leap) 野蛮人会对其前方最近的敌人发动一次跳跃攻击,落地时同时用双武器攻击敌人。只有当你前方有敌人时,该技能才能激活。战斗跳跃无需消耗法力,但你需要至少拥有30点法力才能激活它。每把武器的伤害会根据英雄的战斗猛击/战斗跳跃属性进行放大。冷却时间:2秒。属性点 武器伤害加成 0 120% 10 190% 100 280% 1000 405% 小丑 - 伤害成长 小丑可以使用游戏中的所有武器。虽然她的伤害和生命值成长都还算不错,但她没有真正能让她成为专门输出型英雄的技能。换句话说,她基本上是个样样通、样样松的角色。只要有机会,升级这项属性总是值得的,因为每多发一枚弹丸,其造成的伤害就与主弹丸相同。第一次升级在武器等级4时解锁,之后每提升5个升级等级就可以进行一次升级。 法师武器 击退。法师范围攻击的半径。此属性仅影响攻击的半径,不影响伤害。该属性上限为60,每次升级最多+4。 充能速度。武器充能射击的速度。所有法师武器都可以在发射前进行充能,以获得额外伤害。如果你希望武器能造成实际伤害,良好的充能速度至关重要,因为法师武器的DPS通常非常低。小丑(近战与远程) 英雄伤害 武器额外伤害 10 55% 50 130% 100 180% 200 255% 500 400% 1000 560% 2000 780% 3000 940% 4000 1080% 小丑(僧侣远程攻击) 英雄伤害 武器额外伤害 10 25% 50 50% 100 70% 200 90% 500 125% 1000 155% 2000 195% 3000 220% 4000 245% 小丑 - 技能 命运之轮 该技能消耗150点法力值使用,会调出一个老虎机小游戏,根据摇出的结果,你可能获得正面或负面效果。结果完全在你的掌控之中,因为你可以随时停止每个转轮。使用老虎机时若受到攻击,技能会被取消,但不会触发冷却时间,因此你可以立即再次使用该技能。命运之轮(Wheel o' Fortuna)的冷却时间为30秒,即使转动结果未产生任何效果也是如此。 命运之轮技能有两种非常实用的组合效果。 【击杀一定百分比的敌人】 此效果会立即击杀当前地图上随机一定百分比(约13-16%)的敌人。将更多属性点投入命运之轮技能似乎并不会提高敌人的击杀百分比。不过,即使地图上仅剩少量敌人,命运之轮也总会至少击杀3-5个敌人。这使得它在一波战斗接近尾声时非常有用,因为此时剩下的敌人通常都是食人魔。在一波战斗结束时,有些敌人可能会卡在地形的某些随机位置,使用该技能无需亲自去搜寻就能将其击杀,这一点也十分好用。【治愈所有盟友】 此技能能为你和其他玩家恢复其最大生命值的一定百分比。它还能修复防御塔、治疗随从、恢复陷阱充能并补充光环。该技能的范围?全图。每次使用它,实际上能治疗地图上的所有单位。没错,它确实相当强力。 属性点 治疗量 0 15% 600 51% 3000 72% 系列EV 唉,可怜的系列EV。她基本上是小丑的 inferior 版本,因为她只能使用女猎手和法师的武器。此外,她的英雄伤害和生命值成长都非常差。因此,她的整体伤害输出远远比不上其他职业。英雄伤害 武器伤害加成 10 45% 50 95% 100 135% 200 185% 500 275% 1000 370% 2000 500% 3000 595% 4000 670% 系列EV技能 质子充能爆破 系列EV从她的臂炮发射一道集中的短程能量束,对所有被能量束击中的敌人造成显著物理伤害。质子充能爆破可以穿透墙壁和敌人,还会击退所有被击中的敌人,包括食人魔。无论武器的攻击速度或类型如何,该爆破始终每秒造成8次伤害。当EV系列英雄双持武器时,仅当前选中武器的基础伤害会用于计算冲击波的伤害。你也可以在冲击波生效期间切换武器。 要使用质子充能冲击波,EV系列英雄必须先为其臂炮充能。激活该技能后,EV系列英雄会进入【充能】状态,并将附近掉落的魔力拉向自身,同时缓慢填充一个在技能激活时出现的能量条。该能量条代表最终使用质子充能冲击波时的持续时间。收集的魔力越多,攻击的持续时间就越长。魔力的最大收集量约为3500,光束的最长持续时间约为18秒。光束的实际长度始终保持一致。该技能可随时开关,且不消耗任何法力值,也不会损失已积累的充能。关闭技能时,系列EV可进行普通攻击。充能在波次之间会保留,但切换英雄后充能将丢失。当系列EV处于充能状态下攻击敌人时,会耗尽全部充能并释放质子充能爆破。可通过关闭技能提前取消该攻击。冷却时间:14秒。女猎人武器 属性点数 武器伤害加成 0 -40% 10 15% 100 110% 1000 315% 2000 415% 3000 480% 学徒武器 属性点数 武器伤害加成 0 0% 10 90% 100 255% 1000 595% 2000 760% 3000 870% 计算学徒法杖【真实】基础伤害的简单方法是:向训练假人发射一次完全充能的射击,然后将所得伤害除以3.78。如果充能速度达到最大值,这将是武器的【真实】基础伤害。充能速度属性本身对质子充能爆破的伤害没有影响。 举例:系列EV拥有2000点英雄伤害(+500%伤害)和2000点质子充能爆破(+760%伤害),使用一把基础伤害为5000、充能速度为10的随机法杖。 发射完全充能的射击将造成约113400点伤害(5000基础伤害 + 500%英雄伤害 + 278%充能伤害)。将该数值除以3.78,结果为30000(5000基础伤害 + 500%英雄伤害)。当使用质子充能爆破时,每段伤害变为258000(30000 + 760%伤害),每秒8段伤害,总DPS为2064000。 或者,你可以参考充能速度表,会发现充能速度+10时,武器的速射伤害为其基础伤害的67%。示例中武器的快速射击伤害为20100,通过简单的交叉相乘可以得出其“真实”基础伤害为30000。 召唤者 尽管召唤者无法使用任何武器,但他可以装备两只宠物,而非一只。你可能会认为,由于噩梦难度大幅降低英雄伤害并增强宠物,召唤者实际上可以作为输出型英雄发挥作用。但你的这种假设是错误的。 需要注意的是,每个英雄的宠物伤害成长方式也有所不同。英雄伤害成长较高的英雄,其宠物也更强大。显然,召唤者并非设计为输出型英雄。以下是四大主要英雄职业的伤害对比: 僧侣 英雄伤害 宠物伤害加成 10 35% 100 110% 1000 285% 女猎人 英雄伤害 宠物伤害加成 10 30% 100 90% 1000 230% 骑士 英雄伤害 宠物伤害加成 10 25% 100 70% 1000 160% 法师 英雄伤害 宠物伤害加成 10 25% 100 70% 1000 160% 召唤师 英雄伤害 宠物伤害加成 0 -20% 10 -5% 100 20% 1000 70% 结论 大致情况就是这样。 希望本指南能帮助你更好地理解武器伤害的机制、每个英雄的最佳武器以及哪些英雄总体更适合战斗。该属性上限为100,每次升级最多增加4点。 额外投射物:除主投射物外额外发射的投射物数量。与女猎手武器的机制基本相同。武器等级达到4级时解锁第一次升级,之后每提升5个升级等级可再次升级。每个法师武器最多可拥有5个额外投射物(主投射物两侧各2个,前方1个)。 投射物速度:投射物的飞行速度。与女猎手武器的机制基本相同。该属性上限为30000,每次升级最多增加1200点。 僧侣武器 额外投射物:除主投射物外额外发射的投射物数量。与女猎手武器的机制基本相同。如果你想了解更多关于英雄效能以及不同武器的直接对比信息,我还推荐pew pew pew的DPS英雄指南。祝你游戏愉快!武器等级达到4级时解锁首次升级,之后每提升5个升级等级可进行一次升级。普通僧侣武器最多可额外发射4枚投射物(主投射物两侧各2枚),而部分独特武器(地图和挑战奖励)可拥有更多投射物。 投射物速度:射击的飞行速度。与女猎手武器的投射物速度机制基本相同。该属性上限为30000,每次升级最多可+1200。 注意:僧侣武器拥有独立的近战和远程伤害属性,因为僧侣既能进行近距离攻击,也能进行远距离攻击。僧侣的远程攻击不消耗弹药,且无论使用何种武器,远程攻击速度始终保持一致。
我是Chiku,我喜欢帮助其他人享受这款游戏。 第一次玩《地牢守护者》时,甚至现在看到别人被带飞或者自己尝试推进游戏时,都很难弄清楚自己能做什么、不能做什么,也很难找到升级的方法。在这款游戏中,即使你有一个100级的英雄也毫无意义,因为在游戏后期,你需要一个英雄团队,甚至是合适的英雄团队。所以这是我为游戏9.1.2版本更新的指南。我相信这份指南的大部分内容在很长一段时间内都适用。 我建议至少通读一遍全文,因为我会在游戏过程中适时提供重要信息。在你游玩过程中,也可以查看我的成就指南~我通过提供清晰的列表和一些维基百科上没有的额外知识,让成就的达成条件更加明确。 想重置账号?游戏无法运行?常见问题~ 重置账号 本地存档 1. 关闭Steam云同步 2. 删除以下路径中的Dundefheroes.duns和DunDefheroes.dun.bak文件:C: Program Files (x86) Steam userdata(你的个人Steam ID) 65800 remote 3. 删除以下路径中的Dundefheroes.duns和DunDefheroes.dun.bak文件:C: Program Files (x86) Steam steamapps common Dungeon Defenders Binaries Win32 排名存档 •重置账号唯一真正的方法是……以某种方式损坏它。我不知道具体方法。我以前知道的所有方法都因合理原因被移除了。EV系列角色或许是中后期游戏中最重要的英雄。 3. 召唤师角色在后期非常有用,召唤的仆从更像是能自我治疗的墙壁。其仅掉落护甲的特性也非常实用,不容错过。 4. 工匠实验室DLC地图是一张无论你在游戏哪个阶段都能快速升级的优秀地图。 5. 隐士角色丰富了后期游戏的玩法,能让对付血厚的怪物变得更容易。它是前期最好的英雄之一。 6. 守卫者角色已成为法师/学徒塔的替代选择,但更适用于开阔地图。其攻击力更高,无疑能让地图清理变得更简单。 7. 英雄包(法师/女伯爵/修行者/游侠)中,法师是快速升级物品的最佳英雄,其次是小丑。女伯爵在本指南内容之后的后期阶段,对于突击型输出非常有用。元素使可以作为僧侣的替代选择来建造光环。游侠是游戏中最没用的英雄。 8. 小丑角色是非常出色的输出,并且拥有游戏中常规波次战斗里最佳的辅助技能。 9. 据我所知,守护者角色目前并非必需,但它是另一个能带来更多乐趣的英雄。 X. 猎巫师/野蛮人角色并未列在本清单中。它们都是纯粹的输出英雄,无法建造防御塔,而你需要防御塔。设置建议关闭: •显示教程 •自动显示升级提示 •镜头震动 •自动向近战目标移动 •敌人生成通知 •自动调整镜头 建议开启: •快速游戏菜单过渡 •启用物品和谐(如果你正在直播、制作视频内容或发布稀有物品截图) •我在视频中通常会将视野几乎拉到最远处,这其实影响不大……主要在对抗旧日支配者 boss(及其所有变种)时会有所帮助。不过可能会让俯视建造视角拉得太远而感到不便。 快捷键 游戏中有许多快捷键,除非有人告知或自己摸索,否则你可能永远不会知道它们的存在。《地牢守护者》快捷键及其他技巧列表: 菜单相关 - Esc键 - 菜单 - Tab键 - 聊天 - F1键 - 聊天+聊天记录 - 在聊天框输入【killme】- 杀死玩家(解除卡关指令) - F2-F8键 - 游戏内模拟器(详情见下页) - F11键 - 切换窗口/全屏模式 - 1-0键 - 数字快捷键 - 更改数字快捷键 - 将鼠标悬停在英雄轮盘的目标选项上,按住想要更改的数字键即可 - 1-8键 - 在英雄选择界面选择英雄 - 9和0键 - 在英雄选择界面切换页面 - 在主菜单英雄选择界面按住Alt键 - 交换角色 - 英雄属性 - 按住Shift键可一次升级最多5点,按住Ctrl键可一次升级最多100点 - 物品属性 - 按住Shift键可一次升级最多10点,按住Ctrl键可一次升级最多50点•U - 打开交易窗口 •L - 切换锁定物品栏中鼠标悬停的单个物品 •T - 交易时,添加/移除交易物品 •Ctrl+T - 添加/移除一页物品到交易中 •Ctrl+拖动 - 将整页物品移至物品栏中的文件夹 •角色属性界面中的【全部卸下(UAG)】按钮 - 卸下所有装备 •Ctrl+【全部卸下(UAG)】 - 卸下饰品 •Shift+【全部卸下(UAG)】 - 卸下 armor 守护地牢 •O - 切换怪物卡片 •G - 准备开始波次 •Ctrl+G - 作为主机强制开始波次 •V - 跳过 Boss 计时器 •Control+Shift - 在屏幕左侧始终显示小地图基础游戏操作 •鼠标滚轮 - 放大和缩小视角 •鼠标中键 - 打开英雄轮盘 •T键 - 打开英雄轮盘 •加号/减号键 - 放置光环和陷阱时,调整陷阱和光环的范围大小 •加号/减号键或“E”键 - 当鼠标悬停在多个防御塔上时,切换选中的防御塔以进行出售、升级、修理等操作 •按住Alt键并滚动鼠标滚轮 - 当鼠标悬停在多个防御塔上时,切换选中的防御塔以进行出售、升级、修理等操作•P - 切换地图上的防御塔显示 •Q - 允许环顾四周 •R - 与鼠标右键功能相同 •U - 打开交易界面 •I - 角色信息/升级界面 •H - 显示/隐藏界面元素 •Shift - 打开地图 •X - 切换武器(仅适用于系列EV/小丑职业) •C - 发送信号 •B - 切换物品颜色光束显示 •M - 掉落魔力 •N - 掉落一半魔力 •Ctrl+M - 本地掉落魔力 •Ctrl+P - 切换绿色箭头显示 •Ctrl+C - 切换香炉物品显示 •Ctrl+B - 切换EV光束吸附到防御单位 •按住Ctrl - 用鼠标移动相机 •Ctrl+拖动 - 将整页物品移至物品箱中的文件夹 •Ctrl+O - 切换物品品质边框显示 •Ctrl+Z - 切换召唤师霸主模式下向近战目标迈步功能 •鼠标滚轮滚动/手柄R3键可改变相机高度 •点击并拖动可在酒馆中移动物品•根据指示器位置释放技能 •只要拥有足够法力值,你可以同时召唤不同的随从、进行修理、升级以及释放技能 •建造阶段可拾取物品(仅限鼠标操作) •使用手柄时 - 按下右摇杆(R3)可打开/关闭地图 •点击地图可将镜头移动至该位置 塔堆叠 如果你是主机...可以通过同时按下建造塔的快捷键和空格键(时机需正确)来堆叠塔,重复此操作可将塔放置在彼此内部。有些人会使用宏来实现,我一直手动操作,最近还发现可以通过Steam的控制器输入功能用手柄来完成。•堆叠仆从的替代/更简单方法 - 在霸主模式下,只要不移动鼠标,你就可以将仆从放置在彼此内部。 内置模拟器!(有人告诉我这值得在热键之外单独说明) 如果你回归游戏,可能还记得曾使用多个控制器或第三方模拟器,不过现在不再需要这些了! 游戏现已内置模拟器! 该模拟器可将你的控制切换到你想游玩的英雄,甚至支持控制器! 内置模拟器功能: •F2 - 切换至玩家1 •F3 - 生成和/或切换至玩家2 •F4 - 生成和/或切换至玩家3 •F4 - 生成和/或切换至玩家4 •F6 - 在分屏模式下快速切换(列出的前几个英雄) •F7 - 移除所有分屏 •F8 - 隐藏分屏,仅显示玩家1(这无疑是游戏新增的最佳功能!我太喜欢了!)•或者你可以通过删除几乎所有内容来进行软重置。删除英雄、物品,制作一个 mana 代币并在比赛中丢弃……这不会重置地图进度或成就,但你为什么需要重置它们呢? •另一个选择是直接注册另一个 Steam 账户,要么再次购买游戏,要么“家庭共享”你当前的账户。 常见问题 有很多因素可能导致这款游戏无法运行或无法正常运行,以下是一些常见问题及可能的解决方法: •首先:基本故障排除 - 在 Steam 中验证游戏文件、重启电脑或重新安装游戏始终是尝试修复游戏的选项。我觉得人们经常忘记这些,所以在这里提一下,哈哈。•若2号、3号或4号玩家拥有右键攻击,按住右键并切换至1号玩家,该英雄即可自动开火……学徒也可同时按住左键和右键来自动开火。此功能一次仅对一个英雄生效。此外,你也可以用此方法保持地图开启状态。 其他创作者展示你能做到的事! 《地牢守护者1》有许多不同内容的指南。这里有一个可能会不断扩充的合集(当然,我已获得在此链接这些内容的许可;3) Pat为新玩家制作了一个非常棒的技巧视频!我曾尝试做类似的内容,但我对新玩家的视角已经很生疏了,所以我认为确实需要像Pat这样的新玩家来传播此类信息。如果你想了解一名几乎没有游戏知识的新玩家如何游玩《地牢守护者》,可以去看看他的游戏流程。 Meshak制作了一个关于更改名字颜色的视频指南,这通常用于你想要锻造物品(最终升级)的时候。 自9.1.0更新后,你可以更改升级优先级了!这能改变你点击升级按钮时鼠标默认选中的内容。Meshak制作了一个很棒的视频来解释这一点,不过需要进入游戏文件进行操作。 Washboard的早期游戏路线和我的不同(他使用了隐士),并且他有很多通用的建造视频,其中完成了《地牢守护者》中大部分地图,如果你需要一些灵感的话可以去看看。Ektron也有一个以隐士作为早期选择的游戏流程视频。内容主要为德语。 Theoran制作了一系列小型指南,内容涵盖从在单台电脑上使用多个账号,到通过调整设置更改装备轮廓颜色,再到《地牢守护者》初代后期经济机制的相关信息等等……以下是指南列表。 在游戏后期,为了加快进度(主要是刷装备),有些人会使用Sandboxie这款软件,它能让同一台电脑运行第二个Steam账号,不过这完全是可选操作。我并非这方面的专家,我个人目前还没有使用过Sandboxie。不过,Theoron制作了一个视频,能比我更好地解释相关内容。 Mage制作了一个电子表格,可以帮助你整理物品。 0级 - 首个英雄 + 主线战役 为了说明清楚,如果我写“步骤3”(例如),这是我建议你尝试的路线。如果我写“步骤3.5”,这个.5代表的是一条备选路线,或者是能让下一步更轻松的步骤,这一步是可选的。 步骤1 ~ 首先选择你的第一个英雄。目前你只需要一个。我强烈推荐隐士、守护者、典狱长、系列EV、小丑、学徒/巫师或女伯爵/乡绅。排名不分先后,它们各有优缺点。EV系列和小丑能让一些早期战役地图变得超级简单,但到了后期它们会变得有点难用,因为你需要精准放置。法师/巫师或守望者的构筑可能有点复杂,而隐士、骑士/女伯爵或守护者或许是最简单的。守护者的塔伤会随塔的生命值提升,非常强力。我个人最喜欢巫师这条路线,我就喜欢复杂的 :3 我没提到的那些英雄会让这条路线变得难很多,你基本上需要刷到我接下来会提到的两倍属性要求。 步骤1.5 ~ 选择第一个英雄后,从一开始就可以做的一个可选操作是小技巧。开启挑战:在【噩梦难度】的【硬核模式】下选择【万圣节入侵】(位于【失落任务】标签页),然后开始打开宝箱获取物品。你可以一直开宝箱直到满意为止,或者开到一把有伤害的武器。我通常会寻找一把有伤害且击退效果好的法杖……这也意味着你的重击攻击范围更大。找一把等级要求极低的武器,甚至可能是1级就能立即使用的!高等级物品没什么用,不值得捡。完成后按G键或Ctrl+G键(如果你是组队主机),然后按需多次重启。你也可以用多余的魔法值从宠物商店购买宠物来提升额外的伤害输出。 第二步:进入主线战役,特别是前四张地图。方法很简单,但我也建议在困难硬核模式下进行,这样通常能获得更多经验和更好的物品。你需要击败炼金实验室并解锁挑战地图。只要把所有升级点数都投入到塔防伤害上,顺利完成前4张地图应该是完全可能的。当然,如果你失败了,那就意味着再试一次……失败所做的不过是花费一些时间,以换取更多的角色经验和物品。 如果你在地图建造方面遇到困难,这里有一些示例建造方案。请务必阅读下方的说明,否则建造出来的东西可能会一团糟。隐士前期游戏进度 20级左右 - 挑战:哥布林雨 完成炼金实验室后,你现在可以在噩梦硬核难度下进行哥布林雨挑战。 噩梦难度会 buff 塔防伤害,而哥布林雨有大量杂兵……至少在前几波是这样,这使得即使在游戏进度的早期阶段,也能轻松建造防御工事来抵御弱小的哥布林。 步骤3 ~ 挑战:噩梦硬核难度的哥布林雨是我推荐的前期装备刷取地图。在这里,低等级英雄可以获取单属性最高50点且额外附带50次强化机会的物品。这种情况并不常见,但确实有可能。你可以反复刷这张地图,直到获得理想属性的物品,或者也可以一直打到通关,为60级英雄获取一把非常不错的法杖。你的目标是让塔防伤害达到200-350左右,同时兼顾其他一些塔防属性。你无需通关该地图,只需专注刷取物品即可。 步骤3.5 ~ 15级小丑策略...挑战:食人魔碾压是另一种与哥布林雨类似的玩法,不过你需要使用小丑的命运之轮技能,尝试转出:剑、剑、蓝色水晶的组合,以秒杀第一个食人魔,然后拾取第二建造阶段的宝箱。之后重新开始,重复此过程。这种策略还需要在主线战役中通关更多地图,直到击败【城堡军械库】。 物品箱管理 好吧,我不该教你怎么整理物品,但让我快速提个建议: 【保持主页面没有任何物品!】 怎么做? 使用文件夹。 为什么? 这样你在获得物品时就能清楚知道自己得到了什么奖励。 当你在锻造厂的 inventory 界面时,屏幕左侧有创建、删除和重命名文件夹的选项。每页可以创建6个文件夹,每个文件夹中还能再创建6个文件夹,以此类推,大概能有10-15层?我不太确定,我最多只用到第三层。尝试游戏的64位版本(位于游戏文件中)可能也能解决一些问题。 •Steam维护 - 每周二美国中部时间下午5点左右,Steam维护会将所有玩家从服务器中踢出,只需等待服务器恢复即可。通常需要5分钟,但有时可能需要更长时间。 •无法创建游戏但可以加入游戏 - 蛤蟆吃(或任何其他隧道引擎……VPN……或其他任何……会建立某种二次连接的网络适配器)会干扰游戏创建。地牢守护者1总是会选择错误的连接。进入控制面板>网络和共享中心>更改适配器设置,禁用除主要互联网连接外的所有连接。注意:在9.4.3更新后,这应该不再是问题了!你可以通过点击拖动物品到文件夹中,或将物品拖到左上角第四个文件夹选项处,将它们移到上一级文件夹。使用控制器时,按Y键(或三角键)选择文件夹,然后按下左摇杆(L3)将物品移入文件夹,或者直接在物品上按L3将其移到上一级文件夹。 你可以创建任何想要的文件夹,按照自己的方式整理,这是你的锻造坊,不是我的……你可以在我的视频中看到我如何存放物品,但以下是我推荐的最基本设置: 待分类文件夹:如果你像我一样有时比较懒,这是一个存放物品的好地方。 装备文件夹:我经常在不同物品之间切换,这里存放我日常使用的所有物品。其他文件夹:这是你对大量不想直接丢弃的物品进行分类整理的主要地方。例如刷装备时,因为每个英雄都需要一整套装备,你可以先囤积这些装备,直到凑齐所需的套装为止。 我个人尽量将文件夹数量保持在最低。游戏中有一个非常好用的“类型和品质”排序选项,这是我唯一使用的排序方式,所以不需要为皮革、纯净、锁甲等装备单独创建子文件夹……那样整理起来太麻烦了。 22级左右(200-350塔防伤害)- 工匠实验室速刷等级 在“哥布林雨”中刷到200-350塔防伤害后,你就可以在噩梦难度的硬核模式下运行工匠实验室了! 步骤3。7. 不过,首先,如果你想在挑战【工匠实验室】之前先提升一些等级(这样你就能使用那些你可能已经收集到或见过的更高等级要求的装备),有一条可选路径可以获取经验。通过在疯狂难度硬核模式下运行【恐怖地牢】的前几波,你可以获得足够的经验升到45级或更高。 步骤4. 【工匠实验室】噩梦难度硬核模式是你可以一直刷直到拥有完整英雄团队的地图。在这里将你的其他英雄快速升级到74级,并且在第一波之后,打开宝箱获取神话装备。第一波,开宝箱,重复此过程。这张地图能让你所有属性都达到500以上。如果你有完整的 armor set(全套4件为皮甲/链甲/铠甲/板甲或纯净品质),甚至可能更高。load=1018(请阅读下方说明,否则结果会一团糟。) 如果有朋友和你一起玩这张地图,确保他们先在分屏中生成(因为游戏仅允许非主机玩家生成至4号玩家位),然后主机可以生成5号和6号玩家。 步骤4.5:在进行工匠工坊(Tinkerers Lab)之前(之后必要性较低),可以选择先进行深井(Deeperwell)的简单难度生存模式(如果已有几个英雄会更轻松)。这么做是为了获取一个名为【尼斯湖水怪(Nessie)】的趣味宠物。尼斯湖水怪很可爱,但你真正想要的是它能为你所有属性提供的100点固定加成。这非常有用,能让工匠工坊和后续步骤变得轻松一些。我没有几个可靠的配装方案。如果你需要思路,通常可以使用你的主塔英雄+僧侣光环+EV光束。基于当前游戏环境的英雄升级与推荐 升级 对于建造者:通常当我说“伤害>攻击速度>攻击范围>生命值>施法速度……”时,意思是装备上的所有升级应首先分配给伤害,当该装备的伤害达到上限后,再分配给攻击速度……同时要确保这些装备已经具备攻击范围属性。生命值不应被完全忽略,而施法速度则属于锦上添花的属性。举个简单的例子,最终你可能会得到这样的属性:7000塔防伤害>4000塔防攻击速度>3000塔防范围>2000塔防生命值>2000施法速度……在所有内容都升级后,将等级提升点数加在塔防伤害上。 如果你缺少某项属性,总是可以用英雄升级点数来弥补(100级时共有985点属性点)。如果不缺,你可以进一步强化主要属性。这些属性可以根据需要轻松重置。由于游戏中未保存物品的先前状态,所以物品无法重置,这是无法实现的。 每一个在波次中出战的英雄(无论是辅助型还是输出型)都需要抗性才能生存,最好是达到【抗性上限】。获取满额抗性最简单的方法是装备一整套盔甲,并将它们升级到41%。当所有4件盔甲的抗性都达到41%时,你的英雄在噩梦难度下将拥有90%的抗性。 或者,可以参考泰勒斯指南,其中有关于升级抗性的更详细解释。 如果你正在培养主流英雄,以下是一个不错的基础列表及其用途,本指南后续将主要使用这些英雄: 建造者 •系列EV(伤害>生命值>攻击速度=范围)- 用于增益光束和保护你的防御塔。(默认服装) •元素使/学徒(伤害>攻击速度>范围>生命值>施法速度)- 你的主要伤害来源。(学徒可使用任何小型英雄服装,元素使服装无特殊要求)。法师有一套专门针对闪电塔的特定build。通常,你需要将伤害和攻击速度的比例控制在接近6:5。如果有必要,你通常可以通过升级点数来弥补这一点,所以我仍然建议优先将伤害点满。如果你想转而使用致命打击塔,只需将升级点数重新分配到伤害上。 •守卫者(伤害>攻击速度=范围)——作为元素使的替代角色,其属性和build构建非常相似。如果你选择守卫者,需要知道我没有任何针对她的特定build,但你或许可以从在我当前的build中,用她的蘑菇坑、云层和灵能巢穴替换闪电塔开始尝试。•僧侣/修士(范围>伤害=生命值>攻击速度)-主要用于消除敌人的元素免疫,同时减缓敌人速度并清除杂兵。(任意小型僧侣外观,修士外观无影响) •召唤师(生命值>伤害>攻击速度=范围)-主要作为自愈墙壁使用,并对敌人释放蛛网(召唤师外观无影响) •女猎手(范围>生命值=攻击速度>伤害)-范围型build主要与防御塔配合,使用毒气陷阱进行牵制,或用黑暗陷阱消除敌人的元素免疫。女猎手也可采用(伤害>攻击速度>范围=生命值)build……伤害型build适用于不使用防御塔,而是依靠吸引仇恨让敌人被召唤物诱入陷阱的其他主流build。(不要使用传奇女猎手外观)我个人采用【伤害=范围】的配置,因为我喜欢带有一定伤害的陷阱,同时也将其用作远程build,算是两者之间的混合体。 •隐士(伤害>范围>生命值>攻速)——该英雄已稳固其在当前版本中的地位,能更轻松地击杀血厚的怪物,在某些情况下,还能更轻松地用塔击杀那些通常无法用塔击杀的 bosses。魔像在前期可能有点过于强力,但到了后期,它仍然无法与现有的主流玩法相提并论,它只是主流玩法的补充。 •守护者(生命值>攻速>范围>伤害)——这是迄今为止最奇特的英雄。守护者的塔伤害主要随塔的生命值提升。该英雄也可以用作你的主要造塔英雄。猫头鹰很有趣~等我弄清楚她在当前版本中的定位后,会再次更新这部分内容。我听说,Steam名称中包含特殊字符也可能导致此问题。 •开场动画正常但没有游戏声音——蓝牙耳机或扬声器很可能会导致《地牢守护者》初代的开场动画/过场动画正常播放,但之后听不到任何其他游戏声音。 -我个人并不完全明白如何彻底解决这个问题,但根据其他人告诉我的方法……将耳机设备同时禁用录音和播放功能,只使用耳机设备,这是一个解决方案。 •启动时崩溃——声音问题也可能导致《地牢守护者》初代在开场过场动画弹出时立即崩溃。 -如果你前往:声音控制面板>点击主播放设备的属性>高级>将频率更改为44kHz,这可能会停止崩溃。DPS武僧(抗性>伤害>AB2)- 全能型DPS英雄,宠物伤害加成比武器伤害更好。因其可装备DPS宠物以应对不同情况,所以用途广泛。目前使用普通服装(后期可选择超级传奇服装) 系列EV(抗性>伤害>AB2)- 可通过AB2技能秒杀 bosses。推荐武器为蜂蜜枪、灰烬权杖或卢米克法杖(因其与AB2技能的互动效果),且需要螺旋桨猫。搭配武僧的增益效果,EV能达到每秒数百万的伤害。目前使用普通服装(后期可使用EV 1.75) 女猎人(抗性>伤害>AB2)- 女猎人是可靠的初始选择。虽然不一定需要武僧的增益,但有增益总是更好。月球基地或万圣节惊魂夜1可提供初始武器螺旋桨猫能使你的每秒伤害翻倍。天使服装可以漂浮(后续会推出超级传奇品质) 推荐英雄及配置: - 僧侣用于塔防强化(抗性>属性加成1):可在森林食人魔碾压战、春之谷或法师城堡获取所需武器。你需要一个精灵宠物。目前使用普通服装即可(后续会推出超级传奇品质) - 元素使用于升级(抗性>属性加成1):可在以太之墓或工匠实验室获取所需武器。你同样需要一个精灵宠物。服装类型不限 - 召唤师用于守护据点(抗性>属性加成2>生命值):服装类型不限 女伯爵和小丑也可以作为输出英雄,但通常在完成本指南内容后才会用到。显然还有更多适用于特定情况的英雄,但本指南将重点介绍上述英雄。服装属性维基 •维基上有一篇【毕业装备指南】,该指南列出了主流玩法,包括每个角色能获得的最佳装备、所有角色的养成方法、装备获取途径等,比我这里列出的英雄列表更详细,如果你想尝试其他英雄可以参考。 74级(属性值达到500左右)- 鱼 如果不通过工匠工坊升级装备,你的所有防御塔属性应该在450-600之间。只需一只宠物就能让这些属性翻倍。 步骤5 ~ 在月球基地困难难度硬核模式中可以获得【鱼缸里的鱼】宠物。它没有特殊效果,但能提供每项属性500-600的加成。这需要一个秘密流程,你需要按下两个按钮,在DDR机器上跳舞,点击鱼并通关地图。我们选择【困难 hardcore】难度,因为这是你能完成的最简单难度,而且鱼已经是顶级的(困难 hardcore难度的鱼和噩梦难度的鱼几乎没有区别)。 74级(1000点属性)- 【恐惧地牢】 在获得【鱼缸鱼】宠物之后……或者一堆……你就可以被认为是进入中期游戏了,此时你的所有防御塔属性应该都在1000左右。我们将直接开始刷更好的装备。 步骤6 ~ 【恐惧地牢 噩梦 hardcore】- 通关此地图以解锁生存模式。第一波有点难,有几种不同的应对方法。我会先放光环,然后切换到法师建造者,在波次中建造或快速放置防御塔,同时避开蜘蛛。如果你现在有一个精灵宠物,收集 mana 会变得容易很多。 另一种方法是升级一把 DPS 武器,靠输出度过第一波。 步骤7:【恐惧地牢】噩梦难度硬核生存模式(混合模式也有帮助)——大约在第17波开始会掉落【超越】品质的装备。你可以让英雄待在外面升到78级,但我建议将可能掉落的武器类型限制在1-2种,这样总体上能掉落更多护甲。例如,不要让小丑出战,因为小丑可以使用所有类型的武器。或者你可以让多个召唤者同时在场,强制只掉落护甲,但我建议目前先通过限制武器类型来至少达到78级。你可以在这张地图刷装备,直到满意为止。下一步需要2500点塔防伤害,再下一步则需要接近4000点塔防伤害。良好的升级过的超越级套装能让你很接近4000点伤害。 7.5步 ~ 此阶段用于刷护甲的其他地图难度更高,但掉落也更好。国王游戏是个不错的选择,没有 Boss。迷雾森林有一个简单的 Boss,而且这张地图还会掉落属性非常好的武器。莫拉戈沙漠小镇也可以尝试,Boss 击杀难度较高(法力炸弹有效),比迷雾森林稍难一点。阿夸诺斯与国王游戏难度相当,而天空城是此处的最佳选择,但阿夸诺斯和天空城的 Boss 战相当困难,且没有任何具备适当抗性的 DPS 英雄。 鱼类和恐怖地牢 马拉戈沙漠小镇 迷雾森林 78级(2.5k 塔防伤害)- 奥术图书馆 获得超越物品并提升更多属性后,你的塔防伤害应达到 2.5k-4k。这些地图可以通过 2 人完成。5000金币就够用了,但你拥有的金币越多,事情就会越轻松。我现在也开始大量使用【塔防增益僧侣】,强烈建议你如果还没有的话,为后续的地图培养一个。 步骤8:【奥术图书馆】噩梦难度硬核模式——奥术图书馆是一个获取优质饰品的好地方,而且不需要对抗任何强大的 boss。这里也非常适合刷经验,还会掉落一些我们可能用得上的随机战利品,其中可能包括能为塔防提供增益的守护宠物,但最重要的是,这里有机会掉落非常不错的【精灵宠物】。我建议为【塔防增益僧侣】准备一个精灵宠物,第二个给你的【升级英雄】(或许第三个给你的【造塔巫师】)。奥术图书馆还会掉落【卢平弓】,将其装备在小丑身上并搭配精灵宠物,能非常快速地升级塔防。第8.5步~月球基地噩梦硬核难度比奥术图书馆稍难一些,但它也有随机奖励。月球基地还为每个英雄提供DPS武器,但主要是一把很棒的法杖和一把枪……还有更多的鱼。你也可以尝试在这里通过以恰好42分的成绩击败DDR来获得跑步机宠物【Treadmill】,但该宠物有100级的要求,所以这不值得你花时间,至少现在还不值得。 月球基地 奥术图书馆 准备DPS英雄 你可能想知道,我们什么时候培养DPS英雄?那么,现在正是好时机。理论上,即使属性再低一些你也能尝试,但【天空城】有个烦人的Boss,无论如何你都需要抗性。 步骤9:【万圣节惊魂夜1】无情难度硬核模式很容易通关,会奖励70级英雄的DPS武器!所有品质都是70级的!这里也有随机奖励。这些武器的威力堪比游戏中一些最顶尖的武器,它们真的非常强力。用500点塔防伤害就能通关这张地图,只是在本攻略中,到现在才提及它。 步骤10:通关【天空城】噩梦难度硬核模式,以获取生存模式资格、成就以及一个元素使皮肤。 步骤11:在【天空城】噩梦难度硬核生存模式中,你可以从第25波获得【螺旋桨猫】宠物。如果你只是拔掉或禁用声音设备,也可以测试是否是声音问题导致崩溃。 •玩游戏时随机崩溃 - 修复随机崩溃错误的另一种方法是打开命令提示符并输入"sfc/scannow",如果发现损坏文件,请验证游戏文件并重启电脑。 •如果你大约每十分钟崩溃一次,并出现类似这样的错误:"你的网络连接已丢失。在线功能将被禁用,直到你连接到网络",在Steam中,右键点击《地牢守护者》,进入属性,找到"启动选项",在其中输入"-tcp",这应该能解决问题。这只宠物在后期许多高难度DPS内容中是必备的。它能让你整个队伍的英雄/宠物伤害提升一倍以上。在下一张地图中拥有它也非常不错,但目前还不是必需的。有必要提一下,这里是你获取它的地方,因为你需要它来搭配你的DPS系列英雄,比如EV、女猎手、学徒、女巫……一只好的猫在升级后大约有190左右的增益。170的增益就已经能让你的DPS提升一倍了。 天空之城,万圣节惊魂夜1 僧侣DPS宠物路线 - 3000塔伤 根据你之前地图的刷取次数,你可能已经有几个英雄达到100级了。英雄等级不再重要,关键在于属性,所以从现在开始我只展示属性。 或者,你可以跳过接下来的两个部分,直接查看螺旋桨猫DPS路线 - 3500塔防伤害。 要想从中期过渡到后期,我们需要足够强大的DPS来击败棘手的噩梦级Boss。因此,我们要获取一个DPS宠物,并将其配置给DPS僧侣,因为僧侣不仅拥有提升宠物伤害的增益技能(英雄强化或AB2),而且通常宠物的基础伤害也很高。 步骤12a ~ 法师城堡疯狂难度(硬核模式)- 我们通关法师城堡主要是为了解锁生存模式,同时也会获得饰品和武器奖励。一把DPS法杖会很不错,但更重要的是一把拥有10发弹药且能穿墙射击的僧侣武器……非常适合你的塔楼增益僧侣。 备选简易建造方案: 步骤13a ~ 法师城堡 疯狂难度 硬核生存模式——我们的目标是第30波获取鱼叉宠物,但第25波会奖励随机守护者,第35波则奖励致命打击塔楼宠物,这些对英雄升级很有帮助。完成地图的额外奖励也很不错。鱼叉宠物可能是噩梦难度以下内容的最佳宠物,你可以用它来完成所有需要DPS的早期成就。 步骤13.3 ~ 火山爆发 疯狂难度 硬核模式是一张用鱼叉宠物就能轻松通关的地图,你甚至不需要建造方案,而噩梦难度可能需要建造方案或更强的英雄。这张地图会掉落每种武器类型的武器,但我想要的是【BF电钻】。 步骤13.5~使用【BF电钻】通关【实验室突袭】噩梦硬核难度相当简单。奖励包括所有类型的中等品质饰品、随机宠物和装备。这里会掉落一些最好的装备,所以理论上你可以把这里当作装备刷取点(不过你可能需要刷很多很多次)。完成该地图会奖励最好的【系列EV】DPS皮肤(这是我刷这张地图的主要原因)。如果你是 solo 游玩且不与其他玩家交易,这里也可以作为刷 mana 的地点……只要你能稳定通关,就能快速获得很多可出售的物品。第14a步~水晶护送:春之谷疯狂难度(硬核模式)——配备升级后的鱼叉宠物和输出型僧侣,你应该能相当轻松地通关疯狂难度的春之谷。最后的建造阶段也不会太难。春之谷会奖励一件饰品、另一把用于增强防御塔的优秀僧侣武器,最重要的是会奖励【自由远程蛋】。收集10个这种蛋(在疯狂难度下完成地图后每个英雄可获得1个……在噩梦难度下每个英雄可获得2个),然后在你的酒馆中,前往顶层宠物笼旁的室外区域,即可合成【自由远程鸡】。【自由远程鸡】是与终局宠物实力相当的输出型宠物。 魔法城堡春之谷、火山爆发和实验室突袭 僧侣输出型宠物路线 - 4000塔伤~选择 现在我们有了免费的远程小鸡,已经准备好挑战强大的 Boss 了。我建议此时你的塔伤接近 4000,数值越高,挑战过程就越轻松。 步骤15:【感染废墟】的噩梦难度硬核模式是获取武器的地图。主要可获得用于输出的蜂蜜枪和蜂蜜矛,以及用于提升塔属性或输出的法杖(如果能获得属性好的)。蜂蜜枪可与系列EV的质子充能爆破(AB2)配合使用。 步骤15。1. 【感染废墟】噩梦难度硬核生存模式是一个刷装备的绝佳地图。首次通关后从第22波开始。记住只使用召唤师,这样只会掉落装备(为提高效率使用2或3个召唤师,使用4个英雄只会让怪物更耐打,并不会增加怪物数量来提高掉落)。在第35波会奖励一个【黄蜂女王】宠物,对于击败克拉肯 boss 非常有用。 2. 步骤15.3:【恋人天堂】噩梦难度硬核模式是一个很棒的可选地图,可获取武器、面具饰品,还会奖励【心形碎片】。【心形碎片】被视为游戏内货币,你可以将它们出售给其他玩家以获取大量魔力。它们的另一个用途是生成爱心宠物,这些宠物外观精美,是游戏中较好的防御塔宠物之一(目前可以用它们兑换魔力)。拥有约5000属性即可进行生存模式,在装备 farming 方面与感染废墟相当。 15.5 步骤:噩梦难度的幽灵海湾(硬核模式)是前往感染废墟前的另一个可选路径,甚至可能是我推荐的装备 farming 地图,直到感染废墟变得更容易为止。幽灵海湾在第25波奖励一个巫师宠物,这是一个非常出色的全能输出宠物;第30波奖励一个眼球宠物,对情人天堂地图非常有用;完成第35波则奖励一个海盗骷髅跑步机宠物(建造者宠物)。骷髅宠物需要100级。螺旋桨猫DPS路线 - 3.5k塔防伤害 如果你拥有螺旋桨猫,再加上一把来自月球基地或万圣节幽灵盛会1的还不错的枪或法杖,这条路线就适合你~ 或者更确切地说,这是解锁下一个装备刷取点的一些选择。 步骤12b ~ 情人天堂无情难度硬核模式 - 无情难度下的 boss 非常简单。噩梦难度的 boss 伤害太高。只要不激活秘密区域,就会很轻松。完成这个可以获得僧侣武器,并解锁噩梦难度生存模式作为装备刷取点。步骤13b ~ 幽灵海湾 噩梦难度 硬核模式 - 只要建造合理,这些Boss不会构成太大威胁。我们完成这张地图是为了解锁最简单的后期装备刷取点。 步骤14b ~ 被感染的遗迹 噩梦难度 硬核模式 - 如果你能攻略这张地图,它会是游戏中最棒的装备刷取点之一(优势不算特别大,情人天堂也不错)。可以用食人魔仆从拖延Boss。我攻略这张地图的主要目标是武器奖励。所有4种类型的武器都可能非常强力,但我主要想要的是用于输出型防御者的蜂蜜枪和用于输出型僧侣的蜂蜜矛。 情人天堂、幽灵海湾、被感染的遗迹•角色出现Z轴冲突、闪烁或多开时黑屏: -解决方法:进入NVIDIA控制面板,切换抗锯齿设置。 •版本不匹配错误:最常见的版本不匹配错误原因是游玩过创意工坊地图,或尝试加入已游玩过创意工坊地图的玩家。一般解决方法是双方都重启游戏。 •部分创意工坊地图仅安装就可能导致多种问题,此时应在Steam库中点击《地牢守护者》,然后点击创意工坊,将鼠标悬停在“你的文件”上并点击“已订阅项目”。你可以在此取消所有已订阅的创意工坊地图,然后找到“cooked mods文件夹”,删除整个文件夹或其中所有文件。Wintermire 我建议此时将你的输出型EV英雄配置妥当,配备一把相当不错的蜂蜜枪,其(升级后的)基础伤害需在300,000以上。防御塔增益僧侣也应具备一些英雄增益属性……这样就无需单独安排一个僧侣来进行英雄增益(不过额外安排一个僧侣专门负责此事也是一种选择)。 步骤16 ~ Wintermire的噩梦难度 hardcore模式是我认为进入后期游戏的输出能力检验关卡。仅需2500左右的属性值就能应对关卡中的普通波次,但 bosses 非常耐打且难以击杀。一个装备蜂蜜枪和螺旋桨猫的Series EV英雄,在僧侣的增益加持下可以做到。Wintermire会掉落不错的僧侣武器、饰品以及煤炭。煤炭的用途与心形碎片相同,它既是货币,又能召唤出钻石宠物。 Washy的隐士流配装无需蜂蜜枪也能实现! 第17步:冬沼梦魇硬核生存模式十分重要,能为游戏的这个阶段提供一些优质宠物。雪人宠物对任何DPS玩法都很出色,与小巫师宠物不相上下。圣诞大象宠物在突击类型地图中表现优秀。跑步机火鸡宠物是我推荐获取的下一个塔防宠物。【跑步机火鸡】拥有游戏中最佳的移动速度加成,其等级要求为93级,而其他同阶段宠物的等级要求为100级。 魔力 如果你已使用输出型英雄在噩梦难度硬核模式下击败寒冬废土,那么我认为你已处于游戏的中后期阶段。现在你能够刷取游戏中的大部分地图,或者至少能够刷取完成终局内容所需的物品。接下来你可以选择游戏中半数左右的地图进行挑战,游戏内容从现在开始将全面展开。 如果不通过售卖或交易获取魔力,那么积累魔力将是一个缓慢的过程。获取 mana 的最可靠方法之一是从噩梦或无情难度的冬季地图或恋人天堂中刷取煤炭或水晶碎片,然后卖给其他玩家。我指的是每个能卖600亿-800亿以上 mana。 海盗入侵难度较高,但这张地图的设计是你推进得越远,获得的 mana 就越多。 你可以反复刷噩梦或无情难度的硬核实验室突袭,并出售掉落的物品。 如果你能快速通关,无情难度硬核挑战:突袭也是获取 mana 的好方法。同时,这里也是刷 Blasticus 枪的绝佳地点,这把枪可以作为元素使和女猎手的初期过渡武器。 刷噩梦难度硬核生存模式的装备也是获取 mana 的好方法,这是这里提到的方法中最慢的一种,但你刷到的装备足够用来强化你的装备和武器!而且你还能刷到装备!如果你想达到7-8k属性,这一点超级重要。 我刷了三十次装备,从第22波刷到第35波,才终于有足够的 mana 来升级我更好的饰品,这样说你应该能明白。 饰品掉落地图及其套装加成 社区里很多人都在询问哪些地图适合刷饰品。所以我决定在这里列个清单。随着每次更新,这份清单很可能会越来越过时(除非我持续更新),但希望清单上的内容仍然适用。到目前为止,饰品的“特效”基本都是纯外观的,只有一个例外。 游戏中最好的饰品是来自【无情难度】的【真·首领 rush】(TBR)的护腕。它之所以最好,是因为默认就带有小幅移动速度加成。它也会刷新终极属性,但我觉得这部分无关紧要。 噩梦+难度双倍饰品掉落: •地图 - 效果(套装名称) - 附加信息 •弗罗斯戴尔仙境 - 落雪(冬季/圣诞/假日套装) - 激活秘密后奖励三倍饰品。 •爱之神殿 - 爱心(爱情/情人节套装) - 激活秘密后奖励双倍饰品,无情难度下为三倍。 •奥术图书馆 - 背后魔法阵(奥术图书馆套装) - 锁定超越品质(无护腕) •流浪之心 - 爱心(爱情/情人节套装) •帕兰提尔 - 白色翅膀(安纳塔套装) - 9.4.0更新让这些饰品再次变得强力!盾牌是此处随机饰品的一部分。 •挑战:爱之机器 - 无(猫耳) - 可定向刷取掉落。进度越深入,奖励越丰厚。无情难度仅双倍掉落饰品: •扭曲核心DLC地图 - 蝴蝶翅膀(扎米拉) - 每个部件在不同地图掉落,可定向刷取。 •小丑惊魂DLC地图 - 恶魔翅膀(被诅咒的恶魔面具) - 可定向刷取。 •情人节城堡 - 心形/骷髅形饰品(优雅海盗套装) •重返莫拉戈 - 诡异幽光(鬼武者套装)•森林食人魔碾压 - 红色激光(哥布林套装) •以太之墓 - 黄色翅膀(猫咪套装) •寒冬冻土/冬日奇境/弗罗斯戴尔皇家宫廷 - 飘落雪花(冬季/圣诞/假日套装) •首领rush II - 闪亮(纯净套装) •焦土阿拉伯 - 蓝色火焰/火花(灰烬套装,但为蓝色火焰) •火山喷发/光辉头盔洞穴 - 棕色漂浮水晶(次要套装) 以下副本仍为高品质,同样适合刷取: •奥梅纳克 - 黑色翅膀(奥梅纳克套装) •海盗湾/海盗入侵 - 骷髅头与交叉骨头(海盗套装) •灰烬山火山 - 火焰/火花(灰烬套装) •重生之火 - 火焰/火花(灰烬套装)- 必定掉落盾牌及另一件奖励物品。- 无情难度下的【马格斯城堡】会双倍掉落盾牌 •魔法阵位于地面(马格斯套装) - 无护腕 •【翡翠城】- 漂浮的绿色水晶(翡翠套装) •【幽灵海湾/天空幽灵海湾】- 飞行幽灵(万圣节/幽灵套装) •【酒馆防御】- 彩纸(派对套装) - 噩梦难度而非无情难度会出现锁定的超越品质装备(无护腕) •【攻击之树】- 漂浮的绿色球体(精灵套装) •【卡拉西基丛林】- 落叶 出于一些希望是显而易见的原因,我不建议专门为了饰品而刷这些地图: •【超级火鸡狩猎】- 羽毛(火鸡/感恩节套装) •【水晶维度】- 漂浮的蓝色水晶/碎片(水晶套装) - 奖励双倍饰品 •【阿卡迪基丛林】- 提基面具 •【水晶护送:春之谷】- 只有一个兔子面具(双倍饰品和武器)(无情难度专用)下方视频内容已过时。该视频制作于《地牢守护者》Redux版本仍在更新期间。我曾提到的大多数“仅限Redux版本”的套装,如今在游戏普通版本中也已加入,因为《地牢守护者1》普通版已进行更新。不过,该视频仍展示了大部分可获取的套装及其效果,因此仍具有参考价值。 维基百科上也有列表和动图展示了其中大部分内容:【饰品】 《地牢守护者》维基百科(更多信息) 《地牢守护者》维基百科是获取信息的重要来源。C: Program Files (x86) Steam steamapps common Dungeon Defenders UDKGame CookedMods •【当前游戏会话被禁止】并不意味着你被封禁,哈哈……这只是表示你尝试加入曾被踢出的游戏,或者尝试加入隐藏的游戏。 •如果你遇到随机崩溃或反复返回主菜单的情况,可以尝试删除本地存档,这很可能是存档损坏导致的。 •你是否尝试过重新安装Visual Studio相关组件?这也能解决你可能遇到的一些随机问题。 •突然丢失所有进度?存档损坏?不要继续登录!填写相关表单并等待。我个人主要会用它来查看成就,但你也能找到宠物位置、不同皮肤/服装的属性信息、盔甲套装加成!里面内容很丰富,大部分旧信息是准确的,但我知道这个维基还需要大量完善工作。 以下是我认为重要的维基链接列表,可能会帮助刚接触游戏、不像我这样记住了90%此类信息的新手: •这个链接展示盔甲套装加成,甚至解释了如何高效提升抗性。 •不同服装有不同属性,这也是我在本指南的【基于当前版本环境的升级与推荐英雄】部分建议特定服装的原因。•完成宠物成就所需的31种特定宠物列表,每次需要完成该成就时我都会经常查看这个。 •成就列表,同时解释了如何完成它们。 •《地牢守护者1》术语列表。 •游戏中每个英雄的绝对最佳装备。 •小丑命运之轮技能。 他们还把我的指南也加进去了!我已经完成了我的YouTube系列视频,想分享一下我是怎么做的。 目前游戏中有很多路线可供选择,基本上你可以按自己的想法进行游戏并刷取想要的物品,但我还是想分享一下我个人为了快速获取更多属性所选择的地图列表。这些地图大多是之前步骤中重复出现过的,区别在于这次我是真的在刷副本。 步骤18:【埃瑟里亚之墓】噩梦难度硬核模式是获取饰品、输出型宠物和武器的绝佳地图。这里掉落的每种武器都各有用处:枪械是建造者的属性载体,长矛可以作为不错的输出武器或优秀的属性载体,而法杖对于升级专家来说实际上非常好用(如果你能获得一把带有极佳塔防属性的法杖,我会很羡慕的)。以太之墓唯一不适合的就是刷经验和装备。 步骤19:我在达到约5000属性前,一直用幽灵海湾的噩梦硬核生存模式来刷装备(大概刷了十次左右)。在这过程中,这张地图还掉落了很棒的宠物,这三只宠物都很有用。眼睛宠物虽然相对没那么重要,但不知为何我最想要一只好的眼睛宠物,哈哈。小巫师目前是我最好的输出宠物,而我给建造者用了好几只海盗骷髅宠物。 步骤20:我刷了九次工匠实验室的噩梦硬核模式,把几个英雄升到了100级。在这张地图上,一个从零级开始的英雄大约需要刷十次就能升到100级,所以它非常适合刷经验。我也在通过通关这张地图来寻找武器,主要是为我的升级专家寻找原型法杖。不过爆破步枪和长矛是相当不错的 dps 武器,也可能是属性棒(长矛更适合隐士 dps)。 第 21 步~情人天堂噩梦硬核生存让我的属性达到了 6k(我也跑了十次只是为了改变一下)。丘比特宠物对于 solo 波利来说很棒,但除此之外,这里的宠物在当前版本中没有什么实际用途,不过我在这里使用的生存建造比我之前使用的幽灵湾建造更容易、更快。步骤21~感染废墟 噩梦难度 硬核生存模式 我又刷了10次,主要是想换个场景,但也是为了第35波的奖励。总是能用到更好的蜂蜜长矛。黄蜂女王宠物对付克拉肯 boss 效果很棒,蜂蜜枪对EV的DPS提升也很显著。 在这之后,我达成了7000塔防伤害的目标,并完成了通往【True Boss Rush】的其余成就。这是我视频系列的最终目标。 其他有用信息 游戏玩法信息 在无情难度下获得的所有终极装备中 约58%为终极90 约26.88%为终极93 约11.7936%为终极+ 约3.3264%为终极++ 相比之下,在噩梦难度下获得的所有终极装备中 约60%为终极90 约26.8%为终极93 约10%56%将为终极+ 约2.64%将为终极++ 请注意,无情难度不会提高终极装备的掉落率或品质,只会影响上述终极装备等级内的参数。这意味着,例如:在无情难度的硬核模式国王游戏中获得的骰子宠物,平均每42次运行会出现一次终极++,而噩梦难度下平均每50次运行才会出现一次终极++。 讨厌计时器?那就不要玩硬核模式。 与疯狂难度或更低难度相比,游玩噩梦难度时的其他重要变化: -英雄生命值提升 -英雄抗性降低 -英雄伤害降低 -宠物伤害提升 -武器 projectile 速度降低 -防御塔伤害提升 -防御塔范围降低 游戏中活跃的英雄越多,游戏难度就会越高(增加怪物数量、怪物生命值提升等)……最多支持4名玩家的难度缩放。当建造者英雄在场时,其建造的防御塔将获得33%的伤害加成。若建造者英雄死亡,该加成仅在其化身消失前有效。 所有经验加成中效果最佳的,每波可提供33%额外经验值(其他加成无法与之相比): 1. 不受伤害 2. 击中目标 3.不要让核心被击中 在六人地图中,只有主机可以生成第5和第6名玩家(所以让你的朋友先以分屏模式加入吧) 品质表 品质等级 需求 套装加成 属性升级上限(含套装加成) 诅咒 0 25% 360(450) 破损 0 25% 360(450) 厚实 6 25% 360(450) 坚固 8 25% 360(450) 稳固 10 25% 360(450) 抛光 12 25% 360(450) 闪耀 14 25% 360(450) 强力 20 25% 360(450) 惊人 27 25% 360(450) 史诗 34 25% 360(450) 传奇 45 25% 360(450) 神圣 60 25% 360(450) 神话 74 30% 360(468) 超越 78 ~33% 420(559) 至高 83 ~36% 500(680) 终极 90 40% 600(840) 终极 93 93 40% 600(840) 终极+ 100 40% 700(980) 终极++ 100 40% 999(1398) 解锁经验球 你需要获得【Ultimate Defender】成就才能使用经验球。完成【终极防御者】成就可获得一个,此外,每通关一次【真·首领速通】也能获得一个。 【真·首领速通】(TBR)和【远古邪神】(Goo):要进入【真·首领速通】,你需要完成【Eternal Defender】成就,并在CR3难度下击败【远古邪神】(解锁【远古邪神】所需的地图包括:水晶维度、恐怖地牢、奥术图书馆、海盗湾、海盗入侵、烬火火山、水之神殿、波利比乌斯神殿以及水晶复苏1-3部分,均需在NMHC难度下完成)。完成上述条件后,地下室的经验球旁会出现一个按钮,点击该按钮即可进入地图。 如果你持续登录账号,可能会不断创建新存档,导致进度彻底丢失。 •被禁止参与排位赛?(系统会明确提示你已被封禁。) 请联系官方支持,他们或许会进行解封,但要在封禁五年之后。你的排位赛存档将被清空。 ……若遭遇Steam封禁,无论网络状况如何,“在线游玩”按钮都会显示为灰色且无法点击,这种情况下上述途径无法提供帮助。 开始之前——DLC、设置与热键 首先,我必须强调,【请在排位服务器上进行游戏】。唯一的例外是你的网络实在不佳。这与普通游戏体验相同……你可以进行私人游戏或与任意玩家组队。-切换特定酒馆需要完成对应地图 -点击选项并重新进入酒馆即可成功更换酒馆 所有一次性奖励-进入你的酒馆-四个军团要塞2宠物+光圈科技HPD -完成主线战役-秘密房间+父母武器 -传奇防御者-小鸡宠物 -传送核心包1-四个扎米拉仙子 -神话防御者-酒馆更换-硬核神话防御者 - 光圈科技HPD Mk2 -以太尼亚热带秘境 - 邪恶眼镜 -在噩梦难度下完成所有原始挑战(禁止使用防御塔 - 怪物盛宴) - 同伴方块 -终极防御者 - 秘密地下室房间 -永恒防御者 - 防御者派对帽、庆典号角和永恒礼物饰品 -旧日支配者 - 终极水晶防御者盾牌 -旧日支配者 - 不装备任何 armor(手套、头盔、胸甲和靴子)完成此挑战,即可获得玻璃饰品套装。需独自完成,比赛中全程不可组队。-爱之机械法师 - 根据使用的英雄达到特定波数(1-17波、2-20波、3-23波、4-26波、5/6-29波) 背包容量增加-终极防御者成就 - 600个槽位 -终极防御者+永恒防御者 - 800个槽位 -终极防御者+永恒防御者+无情防御者 - 1000个槽位 若未超限,总存储容量可能为:个人魔力商店+250个槽位 酒馆地板+230个槽位 每个英雄+9(或10)个槽位(最多可创建48个英雄) 总计:若解锁所有内容,为1912-1960个槽位 或 若未获得终极防御者成就,为1232-1280个槽位 文件位置:C: Program Files (x86) Steam steamapps common Dungeon Defenders UDKGame Config UDKInput和UDKCDTSettings文件非常有用!•如果你修改了热键,并且不希望它们在每次更新时重置,只需保存一份UDKinput文件的副本,并在每次更新后将其粘贴回去。 •UDKCDTSettings中有许多可手动修改的设置,包括物品地面光束的颜色、升级物品的顺序(不包括法师的光环),尤其在最底部,你甚至可以更改物品箱页面的大小。默认是5x3,旧版是4x3,实验版是6x4。 实用信息来源 •《地牢守护者》的社区讨论区是DD1社区的核心。如果你有关于DD1的问题,那里的成员可以为你解答。 •DunDefPlanner是构建角色的好工具。 •《地牢守护者》维基百科。dungeondefenders.wiki.gg上的维基百科适合查询一般信息。 •维基百科上有一篇【最佳装备指南】,该指南主要列出了每个角色的主流属性和可获取的最佳装备,还包括角色的培养方法、装备获取途径等内容,是我在本指南中列出的英雄推荐的更详细版本。排位模式拥有云存档,你可以随时将其复制粘贴到本地存档。仅此一点就足够成为选择排位模式的理由了。如果你还需要更多理由……你可以在排位服务器中找到游戏社区,并且只有在排位服务器中才能获得Steam成就。大概就是这些了,这就是所有的区别。 此游戏流程需要下载DLC。 虽然我建议(在游戏打折时)购买终极合集,但以下是按重要性排序的最关键DLC: 1. 失落永恒碎片的探索DLC会解锁噩梦难度(很遗憾,这几乎是必备的,无法进入噩梦难度会让你错过大量内容和提升实力的机会。理论上你可以加入他人的游戏来体验噩梦难度,但这是一份单人攻略;) 2.
我是Chiku,我喜欢帮助其他人享受这款游戏。 第一次玩《地牢守护者》时,甚至现在看到别人被带飞或者自己尝试推进游戏时,都很难弄清楚自己能做什么、不能做什么,也很难找到升级的方法。在这款游戏中,你可能有一个100级的英雄,但这毫无意义,因为在游戏后期,你需要一队英雄,甚至是【合适的英雄】。所以这是我的Redux指南。Redux已不再更新,所以这个指南肯定不会过时,哈哈。 没错,我确实从我的另一篇指南中复制粘贴了很多内容,哈哈。毕竟很多信息都是相同的。 《地牢守护者》普通模式和Redux模式在游戏进程上的最大区别在于进入后期游戏的方式。 什么是Redux和纹理修复。Redux是一个雄心勃勃的项目,就像一个大型模组,但最终因玩家发现并滥用漏洞过多导致失去动力而基本被放弃。在Redux中,《地牢守护者1》的常规经济系统基本不复存在。Redux是首个加入第六难度的版本,并且新增了大量内容,因为每张地图都是后期地图。如果你真的想,甚至可以只刷最开始的地图【深谷】就能过渡到后期,这有点滑稽,哈哈。我就这么做过。 我个人只推荐Redux给 solo 玩家或固定组队玩家。它已不再受支持。有些人会使用宏来实现这一操作,我一直都是手动操作,最近才研究出如何通过Steam的控制器输入功能让手柄也能实现。 •堆叠仆从的另一种更简单方法 - 在霸主模式下,只要不移动鼠标,你就可以将仆从放置在彼此内部。 优质信息来源: •Dungeon Defenders的速通和相关Discord是DD1社区的核心。如果你有关于DD1的问题,他们都能为你解答。 •DunDefPlanner是构建角色的好工具。《地牢守护者》内置模拟器! 如果你回归游戏,可能还记得曾使用多个控制器或第三方模拟器,不过现在不再需要了!游戏现已内置模拟器! 该模拟器可将你的控制切换到你想游玩的英雄。Redux的模拟器不支持控制器。 内置模拟器按键功能: •F2 - 切换至玩家1 •F3 - 生成和/或切换至玩家2 •F4 - 生成和/或切换至玩家3 •F4 - 生成和/或切换至玩家4 •F6 - 分屏模式快速切换 •F7 - 关闭所有分屏 •F8 - 隐藏分屏,仅显示玩家1(这是目前游戏中添加的最佳功能!我超喜欢!)如果你的2号、3号或4号玩家拥有右键攻击,按住右键并切换到1号玩家,该英雄就会自动攻击。此功能一次只能对一个英雄生效。此外,你也可以用这种方法来保持地图处于打开状态。 0级 - 首个英雄 + 主线战役 为了说明清楚:如果我写“步骤3”(例如),这是我建议你尝试的路线。如果我写“步骤3.5”,这个.5代表的是一条备选路线,或者是能让下一步更轻松的步骤,完全可选。 步骤1 ~ 首先选择你的第一个英雄。目前你只需要一个。我强烈推荐系列EV、小丑、法师/巫师或女伯爵/骑士。排名不分先后,它们各有优缺点。系列EV和小丑能让一些早期战役地图变得超级简单,但到了后期,它们的使用会变得有些困难,因为你需要精准放置。法师/巫师的建造可能有点复杂,而骑士/女伯爵或许是最简单的。我个人喜欢巫师。我喜欢复杂的,但系列EV可能是推进进度最快、最好的选择。 我没提到的那些英雄会让这条路线变得非常困难,你基本上需要刷取我接下来会提到的两倍属性要求。 步骤1.5:选择第一个英雄后,从一开始就可以做的一件可选事情是耍点小聪明。开启【海盗入侵】地图的飞升 hardcore 难度,然后只管开箱子拿装备。你可以一直这样尝试,直到满意为止,或者直到获得一把有一定伤害的武器。我通常会寻找一把大约有50次升级机会、具备伤害属性和良好击退效果的法杖——击退效果也会影响你的重击攻击范围。要找一把等级要求极低的,甚至可能是1级就能立即使用的!高等级物品毫无用处,不值得捡取。完成后按G键或Ctrl+G键(如果你是组队主机),这样就能卖掉地上所有剩余物品,然后可以根据需要多次重新开始。你还可以用额外的魔法值从宠物商店购买宠物,以获得额外的输出和/或属性加成。(如果你选择Beep的路线,大概在我【78级】部分可以重新跟上这个指南):3 步骤2:如果你想要一个稍慢但更可靠且依然高效的进度,那就进入主线战役,特别是前4张地图。很简单,但我也建议在【困难难度】的【硬核模式】下进行,以获取更多经验和更好的物品。你需要击败【炼金实验室】并解锁挑战地图。只要你将所有升级点数都投入到【塔防伤害】中,完成前4张地图应该是完全可行的。当然,如果你失败了,那就意味着再试一次……这么做不过是花费一些时间来换取更多的角色经验和物品。 这是我的重制版系列的开端。如果你更喜欢视频形式,我会游玩所有提到的地图以及更多内容。 20级左右 - 挑战:哥布林雨 完成炼金实验室后,你现在可以在噩梦硬核难度下游玩哥布林雨。 噩梦难度会提升防御塔伤害,而哥布林雨有很多杂兵……至少在前几波是这样,这使得即使在游戏进程的早期,也能轻松建造防御并对抗弱小的哥布林。 步骤3 ~ 挑战:噩梦硬核难度的哥布林雨是我早期游戏中首选的刷装备地图。在这里,你可以为等级很低的英雄获取单属性最高50点且额外拥有50次升级机会的物品。这种情况并不常见,但确实有可能。你可以重复游玩此地图,直到获得理想的属性,或者也可以一直玩到通关,为60级英雄获取一把非常不错的法杖。你的目标是将塔防伤害提升到200-350左右,同时兼顾其他塔防属性。你无需通关该地图,只需刷取装备即可。 【哥布林雨】的时间点:40:30 22级左右(200-350塔防伤害)- 工匠实验室快速升级 当你通过刷【哥布林雨】将塔防伤害提升到200-350后,就可以在噩梦难度的硬核模式下挑战【工匠实验室】了! 步骤3。5.不过,在挑战工匠实验室之前,如果你想先提升等级(以便使用你可能已收集或见过的一些高等级要求装备),有一条可选路径可以获取经验。通过在疯狂难度硬核模式下运行“恐怖地牢”的前几波,你可以获得足够经验升至45级或更高。 步骤3.7.在挑战工匠实验室之前,运行“深井”简单难度生存模式也是一个可选任务(如果你已有几个英雄,会更容易)。你这么做是为了一个名为【尼斯湖水怪】的趣味宠物。【尼斯湖水怪】很可爱,但你真正追求的是它能为你所有属性提供的100点固定加成。这非常实用,能让工匠实验室以及后续步骤变得轻松一些。第四步:【工匠工坊】的噩梦硬核难度是你可以一直刷到拥有完整英雄团队的地图。在这里将你的其他英雄快速升级到74级,并且在第一波之后,打开宝箱获取神话装备。这张地图能让你所有属性达到500以上。如果你拥有完整的套装(全部4件都是皮甲/链甲/重甲/板甲/纯净),甚至可能更高。 如果有朋友和你一起玩这张地图,确保他们先在分路生成(因为游戏只允许非主机玩家生成到4号玩家位置),然后主机可以生成5号和6号玩家。 工匠工坊的时间点:2:33:00若想与随机玩家进行在线游戏、参与活动、体验游戏经济系统、获取更新内容乃至使用最新英雄(隐士、猎巫枪手和典狱长),请游玩《地牢守护者》原版,因为Redux版本不包含这些内容。 •在运行游戏前,你可以通过修改Ini文件来修复英雄像素化、 Boss模型低多边形等问题: ini文件 ^ 下载后解压。 将文件放入以下路径:C: Program Files (x86) Steam steamapps common Dungeon Defenders UDKGame Config 只需放入文件,无需放入整个文件夹,并覆盖旧文件保存。 关于如何获取Redux版本,或者如果你想同时拥有Redux和原版《地牢守护者》,你可以观看相关视频。升级与基于当前版本环境的英雄推荐 升级 对于建造者,当我说“伤害>攻击速度>攻击范围”时,意思是装备上的所有升级点数应首先分配给伤害,当该装备的伤害属性达到上限后,再分配给攻击速度……同时要确保这些装备已经具备攻击范围属性。 每一个在波次中出场的英雄(无论是辅助型还是输出型)都需要抗性来生存,最好是“达到上限”的抗性。获取上限抗性的最简单方法是装备一整套 armor,并将其升级至41%。在噩梦难度下,当4件 armor 的抗性均达到41%时,你的英雄将拥有90%的抗性。 如果某个属性不足,你始终可以通过提升英雄等级来增加该属性。(在100级时,共有985点属性点)。如果属性点不缺,你可以进一步提升主属性。 如果你要构建主流英雄阵容,完整的英雄团队至少应包含10名英雄: 建造者: •系列EV(伤害>生命值)- 用于 buff 光束和保护你的防御塔。(默认服装) •法师/学徒(伤害>攻击速度>范围)- 你的主要伤害来源。(学徒可穿任意小型英雄服装,法师服装无特殊要求) •僧侣/修行者(范围>伤害)- 主要用于消除敌人的元素免疫,同时也能减速并清除杂兵。(任意小型僧侣服装,新手服装均可) •召唤者(生命值>伤害值)-主要用作自愈墙壁,并向敌人投掷蛛网(任意召唤者服装均可) •女猎手(射程或伤害值>射程=攻击速度)-射程流派主要与防御塔搭配使用,利用毒气陷阱拖延敌人,或使用黑暗陷阱消除敌人的元素免疫。-伤害流派适用于其他不使用防御塔的主流玩法,而是依靠吸引仇恨,让随从将敌人引诱进陷阱。(不要使用传奇女猎手服装) DPS: •僧侣(抗性>伤害值>AB2)-目前使用普通服装(后期可选用超级传奇服装) •系列EV(抗性>伤害值>AB2)-目前使用普通服装(EV 1.支援职业: •僧侣用于塔防强化(抗性>能力1)——目前使用普通服装(后续使用超级传奇服装) •武僧用于远程防御强化(抗性>能力1)——服装无影响 •小丑用于升级/轮盘(抗性>施法速度>能力2……具体来说,能力2最终需达到3726,因为此时三剑技能的伤害可最大化至50%……之后剩余点数投入施法速度以加快塔防升级速度)——小丑服装无影响 生存模式中通常会额外使用1或2名召唤师来携带守护宠物,另一名小丑也可作为输出英雄,但这些通常在完成本指南后才会用到。显然还有更多适用于特定情况的英雄,但目前我们先专注于这十个职业。服装属性维基 74级(属性达到500以上)-鱼 如果没有从工匠实验室升级装备,你的所有防御塔属性应该在450-600左右。让我们用一只宠物将这些属性翻倍。 步骤5:在月球基地困难硬核难度中,你可以获得鱼缸里的鱼宠物。它本身没有任何特殊效果,但能为每项属性提供高达500-600的加成。获取它需要完成一个秘密流程:按下两个按钮,在DDR机器上跳舞,点击鱼并通关该地图。我们选择困难硬核难度是因为这是你能完成的最简单难度,而且该难度下的鱼已经是顶级的(困难硬核难度的鱼和噩梦难度的鱼之间的差距几乎可以忽略不计)。74级(1000属性)- 恐怖地牢 获得鱼缸宠物后……或者一堆鱼缸宠物后,你就可以算是进入中期游戏了,此时你的所有防御塔属性应该都在1000左右。接下来我们将直接开始刷取更好的装备。 步骤6:噩梦难度硬核模式恐怖地牢 - 通关此模式以解锁生存模式。第一波有点难度,有几种不同的应对方法。我会先放置光环,然后切换到熟练建造者,在能躲避蜘蛛的情况下,在波次中建造/快速放置防御塔。如果你现在有精灵宠物,收集 mana 会变得容易很多。 另一种方法是升级一把输出武器,靠输出度过第一波。步骤7:【恐怖地牢】噩梦难度硬核生存模式(混合模式同样有效)——大约在第17波开始会掉落超越级物品。你可以让英雄在外面升级到78级,但建议将可掉落的武器类型限制为1-2种,这样总体上能掉落更多护甲。例如,不要让小丑出战,因为小丑可以使用所有武器类型。你可以在这张地图刷到满意为止。下一步需要2500点塔防伤害,再下一步则需要接近4000点塔防伤害。良好的超越级套装升级后能让你接近4000点伤害。 步骤7.5:此阶段用于刷护甲的其他备选地图难度更高,但掉落也更好。或许你可以获取几件装备,然后跳过一些内容去体验不同的地图:【国王游戏】是个不错的选择,它没有 Boss。【迷雾沼泽森林】的 Boss 比较简单,而且这张地图还会掉落属性非常不错的武器。我认为在这个阶段,【马拉戈沙漠小镇】是最佳选择,因为它不仅会掉落属性极佳的武器,还有可能掉落非常强力的 DPS 法杖。我差点就把马拉戈设为第八步了,但其实这并不那么重要,而且我确实建议带一个 DPS 角色进入这张地图打 Boss,所以或许在后续阶段再打会更容易一些。5k塔伤)-奥术图书馆/月球基地 获得超越装备并提升更多属性后,你的塔伤应达到2.5k-4k左右。这些地图在2.5k塔伤时可以通关,但数值越高越轻松。现在我也开始大量使用塔伤增益僧侣,强烈建议如果你还没有的话,为后续地图培养一个。 步骤8~奥术图书馆 噩梦难度 硬核模式 - 奥术图书馆是游戏中较简单的饰品刷取地点之一,非常适合刷经验,完成后会奖励随机物品……其中可能包括守护宠物,这对后期非常有用,但最重要的是,它有机会奖励一个非常不错的灯神宠物。我建议为塔伤增益僧侣准备一个灯神,第二个给远程防御增益元素使,第三个给升级英雄。奥术地图还会掉落卢平弓,这把弓对小丑职业非常有用,搭配精灵宠物可以极快地升级防御塔。 步骤8.5 ~ 月球基地 噩梦难度 硬核模式——月球基地难度略高一些,但也和奥术地图一样有随机奖励。月球基地还会掉落DPS武器,主要是一把强力法杖和一把枪……还有更多的鱼。你也可以尝试在这里通过 DDR 游戏获得跑步机宠物,需要获得正好42分,但该宠物有100级的使用要求,所以暂时不值得你花时间去获取。 步骤8.7 ~ 宫廷大厅 飞升难度 硬核生存模式在第15波会必定奖励一个精灵宠物。既然《地牢守护者》1代再次迎来更新,那么与我视频中所说的下载顺序相比,现在唯一的区别是你需要将下载顺序反过来。 开始前 - DLC、设置和热键编辑 本攻略流程需要DLC。 虽然我建议(在游戏打折时)获取所有DLC,但以下是按重要性排序的关键DLC: 1. 失落永恒碎片的探索DLC会解锁噩梦难度(很遗憾,这几乎是必需的,无法进入噩梦难度会让你错过大量内容和提升实力的机会。理论上你可以加入他人的游戏来体验噩梦难度,但这是一份单人攻略)。 2. 系列EV角色或许是中后期游戏中最重要的英雄。 3.在游戏的这个阶段,这张地图并不简单,但并非不可能完成。当然,这也需要你在主线战役中取得进一步的进展。 奥术图书馆的时间点在1小时25分20秒。 78级(3000塔防伤害)- DPS宠物 Redux版本提供了快速简便的DPS宠物获取途径。像龙或狮鹫这类普通宠物就非常不错。水晶龙和水晶狮鹫(终局宠物)仅在攻击范围上略胜一筹,除此之外,伤害方面相差无几。 步骤9:飞升难度的 hardcore 深层井在属性达到1000左右时实际上是可以完成的,击败它就能解锁生存模式。(惊喜,这里有个 Boss!)欢迎来到Redux模式:完成此步骤后,如果你运气好,酒馆老板那里会有宠物供你购买。如果没有,就该去玩生存模式了。 步骤10:飞升难度硬核模式下的深渊庭院生存模式可能是获取早期输出型宠物最容易的地图。第15波出现的狮鹫宠物目前可以先用着。你也可以反复刷前4-5波来获取大量经验值,很容易就能升到100级,但我个人觉得这是浪费时间。所有飞升难度的地图都能提供不错的经验值,边刷装备边获取经验值吧! 步骤11:我们要通关噩梦难度的天空城(可选硬核模式)来开启生存模式。 步骤12:在噩梦难度硬核模式的天空城生存模式中,我们要坚持到第25波以获取螺旋桨猫宠物。这个宠物能提升你的英雄伤害,通常放置在非僧侣的输出角色身上。 78级(4000塔防伤害)- 感染废墟 我把等级保持在78级,但实际上,如果你之前的地图刷了足够多次,一些英雄可能已经达到100级了。不过这个细节现在已经不重要了,哈哈。 步骤14 ~ 感染废墟的噩梦硬核难度是刷武器的地图。主要掉落输出用的蜂蜜枪和蜂蜜矛,以及用于塔防属性或输出的法杖(如果能刷到好属性的话)。蜂蜜枪可与系列EV搭配使用,配合她的质子充能爆破(AB2)技能。 步骤14。5.【感染废墟】的噩梦难度硬核生存模式是游戏中最适合刷装备的噩梦生存模式之一。在第35波会奖励【黄蜂女王】宠物,对于击败【克拉肯】 Boss也非常有用。 【悬崖小镇】与装备刷取生存模式 【悬崖小镇】的飞升难度基本上就是我们一直在准备挑战的内容。当然,如果你愿意,也可以在噩梦难度下进行。 步骤16:【悬崖小镇】的飞升难度硬核模式是获取【精灵弯刀】的关键地图。这是一把极其强力的僧侣武器,基本上是你最终需要的僧侣武器(当然还有其他同等 dps 的选择,比如【三叉戟】或【独角兽之戟】)。神灯弯刀是最佳输出武器之一,并且与神灯宠物搭配时是【最佳魔力收集武器】。这意味着它是用于增强防御塔的最佳武器。它还能穿墙射击,无论你玩什么地图都拥有无限射程(赖皮武器)。这里奖励的剑也是野蛮人最好的武器之一。 步骤17~悬崖城镇飞升极限生存模式是游戏中最简单的终局装备刷取点之一,如果你更喜欢刷生存模式而非刷神圣水晶的话。生存模式总体每小时会掉落更多神圣/虚空币,但用神圣水晶刷特定装备也不是件轻松事。所以这是个两难的选择。 基本上你可以在任何生存地图刷取终局装备。每张地图都会掉落最好的装备。不过,还是有些地图会更好一些。在《地牢守护者1》中,“感染废墟 噩梦难度 硬核模式”曾是很长一段时间里最佳的刷装备地图,所以“感染级品质”成了我们习惯使用的一个术语。 在飞升难度下,最差的地图拥有“感染级品质”,而其他地图只会更好。实际上品质分为5个等级。我会列出1-3级的地图。我认为4级中没有任何地图,但我想如果对更多地图进行了平衡调整的话,可能会有。飞升难度层级1(感染品质): 深渊井 铸造厂与熔炉 法师区 炼金图书馆 恐怖地牢 悬崖之城 月球基地 飞升难度层级2(略优于感染品质): 仆人区 城堡军械库 宫廷大厅 王座室 飞升难度层级3(略优于层级2): 皇家花园 壁垒 无尽尖塔 巅峰 飞升难度层级5包含所有未提及的地图。最佳层级包含的地图数量很多。 魔力与冬季地图 魔力是“Redux”做得好的一个方面,它提供了诸如将煤炭卖给煤炭熔炉之类的选择,否则你可以尝试向其他玩家出售神圣水晶(如果有的话),哈哈。海盗入侵难度较高,但这是一张旨在提供魔力的地图。在实验室突袭中,你可以反复通关并出售掉落物品来获取 mana。生存模式刷装备也是不错的 mana 获取方式,虽然是这里最慢的选择,但长期刷下去足以让你逐步升级装备和武器!饰品的升级可能需要暂缓。 进入冬季地图前,我建议此时你的输出型元素使(EV)已准备就绪,装备一把基础伤害(升级后)超过 300,000 的优质蜂蜜枪,并配备螺旋桨猫。塔楼增益僧侣也可以堆一些英雄增益属性……这样就不用单独再练一个英雄增益僧侣了(不过练第二个僧侣专门负责这个也是个选择,甚至可以直接用你的输出型僧侣)。 步骤 15 ~ 冬沼噩梦硬核难度是我认为能检验你是否具备进入后期游戏输出能力的地图。即使是2500左右的属性值也能应对普通波次,但BOSS的血量非常厚,很难击杀。装备蜂蜜枪和螺旋桨猫的系列EV,在僧侣的增益下可以做到。冬沼会掉落不错的僧侣武器、饰品和煤炭。在游戏的这个阶段,你很可能会把煤炭转化为魔力,但如果你确实想要钻石宠物,煤炭也能用于孵化。 冬沼噩梦硬核模式的时间点在1小时14分20秒。 第15.5步~冬季仙境2噩梦硬核模式,我认为这张地图比冬沼更简单。BOSS是否会直接秒杀你的随机性更低一些。你也有更多时间做决策。而且通过秘密区域还能获得更多煤炭!除了煤炭,这张地图还会掉落不错的僧侣武器和饰品。 步骤16:【冬沼噩梦硬核生存】非常重要,能为游戏的这个阶段提供一些不错的宠物,因此冬沼地图依然是必刷的。雪人宠物对任何DPS内容都很有用,就像DPS领域的万金油,只是在任何方面都不是最顶尖的。圣诞大象在突击类型的地图中表现出色。跑步机火鸡宠物是我接下来推荐获取的塔防宠物。跑步机火鸡拥有游戏中最高的移动速度加成,而且它的等级要求是93级,相比同阶段其他需要100级的宠物更低。召唤师角色在游戏后期非常有用,其召唤的仆从更像是能自我修复的墙壁。 4. 小丑角色是非常出色的输出职业,基础施法速度极快(主要用于快速升级物品),并且拥有游戏中较好的战斗辅助技能之一。 5. 修补匠实验室DLC地图是一张无论你处于游戏哪个阶段都能快速升级的优秀地图。 6. 英雄包有了会更好。虽然没有哪个是必须的,但能增加更多英雄,带来更多乐趣。load=1581 时间戳13:10对应冬沼噩梦硬核生存模式 结束 现在你已能够游玩游戏中的大部分内容。或者至少,你已能够通过刷取所需物品来体验游戏中的任何内容。此时你可以随心所欲地进行游戏。有太多内容可以介绍,多到我甚至难以决定从何说起。 但是, 如果你有任何问题、疑虑、意见,或需要进一步展开、解释、纠正某些内容,甚至希望添加某些内容,请在下方留言。由于无法识别或无法翻译,已删除相关内容。设置建议: 建议关闭的选项: •显示教程 •自动显示升级信息 •镜头震动 •自动向近战目标移动 •敌人生成通知 建议开启的选项: •快速游戏菜单过渡 •启用物品内容过滤(如果你正在直播、制作视频内容或发布稀有物品截图) •在我的视频中,我通常会将视野几乎拉到最远,这其实影响不大……不过在对抗旧日支配者 boss(及其所有变种)时确实有帮助。但可能会让俯视建造视角拉得太远而感到不便。 游戏中有许多热键,除非有人告知或自己摸索,否则你可能永远不会知道它们的存在。《地牢守护者》Redux版快捷键及其他技巧: •鼠标滚轮 - 缩放视角 •鼠标中键 - 打开英雄轮盘 •Esc键 - 菜单 •F1键 - 聊天/聊天记录 •F2-F8键 - 游戏内模拟器(详情见下页) •F11键 - 切换窗口/全屏模式 •1-0键 - 数字快捷键 --- 修改数字快捷键 - 将鼠标悬停在英雄轮盘中想要设置的选项上,按住想要修改的数字键即可 •1-8键 - 在英雄选择界面选择英雄 •9和0键 - 在英雄选择界面切换页面 •加号和减号键 - 放置光环和陷阱时,改变陷阱和光环的大小 •加号和减号键 - 升级和出售时在防御塔之间切换 •Tab键 - 聊天 •聊天框输入【killme】 - 杀死玩家 •在主菜单英雄选择界面按住Alt键 - 交换角色 •Q键- 让你环顾四周 •R - 与鼠标右键功能相同 •T - 打开英雄轮盘...交易时添加或移除物品 Ctrl+T - 向交易中添加/移除一整页物品 U - 打开交易界面 I - 角色信息/升级界面 O - 切换怪物卡片显示 P - 切换小地图上的防御塔显示 G - 准备开始下一波 Ctrl+G - 作为房主强制开始下一波 H - 显示/隐藏界面元素 L - 锁定物品栏中鼠标悬停的单个物品 Shift - 打开地图 X - 切换武器(仅适用于系列EV/小丑职业) C - 发送信号标记 N - 跳过 Boss 倒计时 B - 切换物品颜色光束显示 M - 丢弃魔力 Ctrl+P - 切换绿色箭头显示 按住 Ctrl - 用鼠标移动视角 Ctrl+拖动 - 将整页物品移动到物品箱中的文件夹 Ctrl+O - 切换物品品质边框显示 召唤者霸主模式 - 在酒馆中点击并拖动以移动物品•召唤者霸主模式 - 技能将在指针位置释放 •召唤者霸主模式 - 只要拥有足够法力值,你可以同时召唤各种不同的仆从 •召唤者霸主模式 - 打开地图后,你也可以点击地图并移动到地图上的该位置 •召唤者霸主模式 - 在建造阶段可以拾取物品 •使用控制器的召唤者霸主模式 - R3(右摇杆向下按)可打开/关闭地图 •任何时候当你可以升级属性时,按住Shift键可一次升级5-10点,按住Ctrl键可一次升级50-100点。 •塔楼堆叠 - 如果你在按下塔楼热键的同时(时机正确地)按下空格键,你可以持续这样操作,将塔楼放置在彼此内部。

《地牢守护者》更新内容 1. 调整: - 总统驴和总统象的击退效果可升级至128级 - 为在跳舞机上获得116分的玩家解锁月球基地酒馆的户外区域 - 玩家在跳舞机上获得80-115分时,解锁月球基地酒馆 2. 修复: - 彻底修复了灯神之战的目标锁定问题 - 修复了游戏内模拟器的相关问题 - 修复了酒馆防御战中酒馆的碰撞和锻造炉问题 - 玩家在噩梦难度及以上完成关卡时,授予疯狂区域成就 为了艾瑟里亚!

Welcome to my solo guide for completing all the campaign maps and challenges required for the Ultimate Defender achievement in Dungeon Defenders! Introduction Here it is, the beginning of the quest for the Ultimate Defender trophy! I've written the walkthrough in the form of a daily log, because I decided I'd be writing a guide for the game before I even started playing it. It's definitely not a short game, so this guide should help players get a better idea of the overall progression and pace of Dungeon Defenders. I've written other guides describing some of the aspects of the game in more detail. These are: Weapon Guide FAQ Guide Lab Assault Guide If you're looking for builds for specific maps, there are a couple of great guides already on Steam, so I didn't see any point in basically replicating what they've already done. If you're interested in checking out their video guides, I can definitely vouch for the following: pew pew pew's "Clear the game on Nightmare" - HERE wat's "Collection of Map Builds" - HERE For other useful links, the following is pretty much all you ever need if you're just starting out: The "Simple and Illustrated" general guide for newbies - link HERE[www.dungeondefenders.com] It's nice and short, with plenty of screenshots and images. While it's mainly geared towards nightmare difficulty, it still has many valid points even for complete beginners and lower difficulties. I'd also like to mention the incredibly useful controller emulator that allows you to add up to three extra players in split-screen mode. The emulator is mainly used to get extra rewards for completing certain maps, as well as powerleveling several characters simultaneously. It's easy to install and easy to use. Link HERE[www.dungeondefenders.com] Now, there were three ground rules that I set upon myself before I started the game. Those were: 1. Only use self-found items. It should also prove that it's possible to beat the entire game without having to resort to buying overpowered gear. 2. Only play solo. This is another thing that I prefer to do in these types of games, because I like going through the content at my own pace. And again, it goes to show that every campaign map and challenge is completely possible to complete solo. 3. Avoid farming for items. This rule will be broken somewhere along the line, but I definitely wanted to avoid farming for as long as possible. Whenever I felt that my stats were insufficient for a certain map, I'd just play a different map or challenge instead of farming for better items. This strategy actually worked out very well, at least for a time. With all that out of the way, let's get on with the walkthrough! Day 1 Started the game! Chose the Squire as my hero class. I did a quick search for "best starting class" and the Squire kept popping up as a suggestion, so there. Played the first map – The Deeper Well – on easy difficulty, which felt way too easy. Played it again on medium and hard hardcore. Certainly more challenging, but could still go higher. Finally played on insane hardcore, which felt much more appropriate. Gaining a few levels on the previous difficulties and unlocking more defenses was definitely helpful. Harpoon turrets seemed crucial for beating the map on insane. By the end of Deeper Well, my Squire had already leveled up to 13. All stat points went into tower health and damage, with the exception of first five points into hero speed (the Squire is sloooow). Those five points didn’t seem to do much, so I guess I’ll just have to live with it. The build I used: [expired ddplanner link] The game also skipped the tutorial for whatever reason, so I played it after completing Deeper Well on easy difficulty. However, having already played a single map, the tutorial offered no new information. Initial thoughts: Loving the art style of the short intro clip. Not taking itself too seriously is also a huge plus in my book. The design of the first level looks very nice, if a bit generic. The camera control seems really wonky. I know it’s likely just a matter of getting used to it, but I find it hard to actually rotate the camera in a fluid way. The map overlay (Shift key) is very confusing. Again, I’m sure it just needs some getting used to. The AI doesn’t seem to be too bright. It was pretty easy to lure archers into spike blockades, for example. Insane difficulty definitely adds a new spin by including a time limit for the build phase. I can already see this becoming a major issue in later maps. I also tried nightmare difficulty, by the way. The first wave includes an ogre with 800k health. I guess I won’t be playing nightmare any time soon. Having purchased the game during a Steam sale with all DLC included (-85% discount, yay), it took literally two minutes to skip through all the DLC pop-ups the first time I loaded up the game :P Achievements: Smithy (upgrade your first piece of equipment – go to the defender’s forge, choose hero info, click on the piece of equipment you want to upgrade, enable pro mode and choose any stat to upgrade.) Good Student (complete the tutorial – can be accessed by clicking „reset tutorials“ in the options menu and then selecting local mode when making a new game.) Pupil (reach hero level 10) Day 2 Played the second map – Foundries and Forges – on hard hardcore, then played it again on insane hardcore. Leveled up to 29 after multiple failures on insane difficulty. The ogre during the final wave had a much more manageable 70k health compared to the 800k ogre on the very first wave of nightmare Deeper Well. It was still pretty hard to take him down, though. Note: each map from this point onwards is played on insane hardcore. Build: [expired ddplanner link] Magus Quarters. I had previously equipped the DLC Pyro pet (level requirement: 25) and started dumping all my mana into upgrading its tower damage stat. The 400k health ogre in the final wave completely blindsided me and crushed my defenses. I reached hero level 33 by the time I beat the map. Found my first Godly-quality item on the map as well. Build: [expired ddplanner link] Alchemical Laboratory. First boss map! Tons of Godly-quality items dropping in later waves. I appreciate the fact the boss can’t hurt the crystal. However, I don’t appreciate the boss killing me 5 seconds into the fight. The harpoons were fortunately enough to finish him by themselves (700k health on the boss, by the way). My first attempt was a disaster, as I didn’t have nearly enough firepower pointed in the right direction. I eventually won and reached hero level 36. Tower stats after the first four maps: 75 / 99 / 12 / 21. Hero stats: 14 / 3 / 19 / 10. Build: [expired ddplanner link] Servants’ Quarters. It took multiple attempts to even make heads or tails of this map. The dark elf mages in the northwest corner proved to be especially troublesome. At least there were no ogres, so that’s a plus. Finally had a use for the bowling ball turret as well. Reached hero level 39 after beating the map and finally managed to put together a full set of plate armor. It bumped my tower stats up to 100 / 141 / 21 / 33 and hero stats to 37 / 0 / 35 / 34. That set bonus is no joke. Build: [expired ddplanner link] Castle Armory. I think I hate dark elf warriors even more than mages. Like the previous map, it’s a real pain to run between the different choke points to repair/upgrade defenses. I needed some well-timed upgrades to survive the ogre in the final wave. Reached hero level 45 by the end of the map. Build: [expired ddplanner link] Hall of Court. Before I got the build just right, I failed this map countless times, either due to front barricades falling to the 500k health ogre or because of wyverns slipping past my defenses and sniping a crystal. The onslaught of dark elf mages didn’t make matters easier. I gained a ton of experience, though, eventually reaching hero level 58. Silver lining and all that. Build: [expired ddplanner link] The Throne Room. Another boss map! Once again, I didn’t know that the west (left) side needed a lot more defenses in comparison to the east side, so I was crushed the first time I made it to the boss. The boss fight involved a lot of jumping around and drawing the boss’ attention away from the harpoon turrets, so they could keep firing. Actually surviving is definitely more important here when compared to the first boss map. Reached hero level 64 after beating the map. Tower stats, now with full Godly-quality armor: 162 / 271 / 28 / 54. Hero stats: 9 / 26 / 8 / 23 (mainly downgrades). Build: [expired ddplanner link] More thoughts: While the design of the second, third and fourth maps felt largely uninspired, I really loved the cramped maze-like layout of Servants’ Quarters, as well as the wide open spaces of the following two maps. The Throne Room looked especially nice. I’ve noticed that chests often contain superior equipment when compared to random drops. It definitely seems like it's worth it to open them whenever possible. Correctly timing the tower upgrades to instantly heal them often seemed crucial for dealing with ogres in many maps. That's the result of sub-par stats, I guess. I wish there was an option to return to the tavern after completing a map, instead of going immediately to the next map. Returning to tavern by pressing ESC and seeing the "Are you sure? Progress will be lost" message feels kind of weird. Achievements: And This Is My Weapon (upgrade an equipment to maximum level – each equipment has a certain number of upgrade levels, so you could easily max out a weapon/armor with a low number of upgrades for very little cost, instead of trying to max out an item with dozens of upgrades.) Obedience Training (upgrade a pet to maximum level – same as with the previous achievement, just buy a cheap pet with a low number of upgrades from the tavernkeep.) Veteran (reach hero level 30) From The Depths (complete the first four campaign maps on any difficulty) The Belly of the Beast (complete the first four maps on hard difficulty) From Fire with Brimstone (complete the first four maps on insane difficulty) To The Rooftops (complete the next four campaign maps on any difficulty) The Body of the Beast (complete the next four maps on hard difficulty) Through The Crowded Keep (complete the next four maps on insane difficulty) Divine Intention (pick up a godly weapon) O Mighty Smiter! (wear a full set of godly items – make sure the item quality is listed as godly and all the four pieces match: either all leather, all chain, etc.) True Nobility (earn the Lord award on any map – get 50 kills in 5 seconds; all defense (tower) kills count towards this total as well) Day 3 Royal Gardens. Another nice-looking map. Surprisingly, the entire west side holds up with very few defenses needed. The main threat is basically everywhere else – tons of dark elf mages in the south, kobolds in the north and ogres in the east, not to mention wyverns flying in from multiple directions. Lots of hopping between choke points and repairing/upgrading was needed to keep the defenses from falling. Reached hero level 67 by the end. Build: [expired ddplanner link] The Ramparts. The map designs just keep getting better and better! I tried a lot of different choke points until finally managing to build a decent setup. The harpoons on the southern parapet doubled as an anti-air defense and helped thin out the mob approaching from the southern pass. Like with most maps containing wyverns, I placed an extra harpoon behind the crystals to catch any that managed to slip through. Reached hero level 70 by the end. Build: [expired ddplanner link] Endless Spires. Really loving the layout here. Fairly standard setup for defenses, although the number of ogres has really ramped up. The dark elf warriors are also being a huge nuisance. Still manageable, although I haven’t found any good upgrades to my gear for a while now. Build: [expired ddplanner link] The Summit. Final boss map! Well, it’s not gonna happen on insane hardcore, that’s for sure. There’s literally no way to do it with only a builder Squire. I ended up placing as many harpoons as possible at each of the three potential spots the boss could appear, then darted around the map and tried to hit the boss with one of the war ballistas. Let me tell you, it’s not easy to do as a Squire with a grand total of 8 movement speed. The boss had only 500k health on hard difficulty, so it didn’t take too long for the harpoons to kill it. I even turned off hardcore mode to avoid getting screwed over by the fireballs, but ironically didn’t die once during my successful attempt. Reached hero level 71 by the end. Build: [expired ddplanner link] Glitterhelm Caverns. First map with four crystals to defend! I can’t tell you how many times I attempted this map until I finally beat it. They really ramped up the difficulty here. The choke points are placed so far apart that I could barely reach them in time to repair my defenses if an ogre showed up. Speaking of which, the ogres start appearing already by the second wave and there are multiple ogres each wave after that. They also spawn in random entrances, so if two ogres happen to spawn in the same place and I’m far away, my defenses will certainly go down. The wyverns are also a pain and they often managed to snipe the western crystal, until I finally got the message and put down multiple harpoons there. Goblins from the middle spawn point often also went to attack the eastern crystal instead of turning left and were responsible for several failures until I put the bouncer blockade there (I was usually either dead or too far to reach them in time). On the bright side, I got a TON of useful armor, so my overall stats increased remarkably. Reached hero level 72. Build: [expired ddplanner link] With the campaign completed, I tried my hand with the challenges. Since my only hero was a builder Squire with pitiful combat stats, I skipped any challenge that didn’t allow me to build defenses. I also played them on medium difficulty, except for those that had a separate achievement for insane. Unlikely Allies was easy enough. I placed defenses near the spawn points and sat back while enemies just keeled over. Warping Core was very similar. Multiple harpoons pointed at spawn points were enough to shut down any threat. Raining Goblins was easy even on insane. I placed a circle of eleven bouncer blockades around the crystal, which held up just fine against all goblins and orcs. Wizardry was another easy challenge. My blockades held up fine while I hunted down the vulnerable dark elf mages (used the same choke points as in the campaign). Ogre Crush on insane was a bit tougher, but still manageable. Three harpoons and a spike blockade for each choke point, combined with well-timed upgrades did the trick. Chicken was basically the same setup as in the campaign, only infinitely easier because it was on medium and there was no boss. Moving Core also had a setup similar to the campaign, only the western defenses were closer to enemy spawn points. Death From Above I actually failed, as my harpoons simply didn’t have enough damage to kill the super wyverns in time, although I did manage to make it to the final wave. Treasure Hunt took a long time, but since there was basically infinite time and mana to upgrade all the defenses, I was never in any danger of losing. After the challenges, I played survival mode on Deeper Well to get the four related achievements, using the same build I did for the campaign. I also did the Daredevil achievement – played some of the easier maps on insane, let the crystal get damaged below 100 health on the first wave, then built my defenses and cruised to victory. Extra thoughts: I never find myself using spike blockades or slice n’ dice blockades, because I feel that the bouncer is simply superior in terms of the cost-to-effectiveness ratio. Bowling ball turrets are only used whenever I have a ton of defense units to play around with, as harpoons seem to be better in pretty much any situation. The first upgrade costs 100 mana and the fifth upgrade costs 1220 mana, but both improve tower damage/health by the same amount. So the main storyline wraps up neatly, with more to come in the Shards of Eternia campaign. Looking forward to playing that, but first going to get some more achievements done... Achievements: Defender of Etheria (reach hero level 70) A Taste of Victory (complete the last four campaign maps on any difficulty) The Crown of the Beast (complete the last four maps on hard difficulty) Dungeon Crawler (complete all twelve campaign maps, plus Glitterhelm Caverns on any difficulty) Dungeon Raider (complete all twelve campaign maps, plus Glitterhelm Caverns on hard difficulty) Daredevil (earn the Skin of Your Teeth award on any six maps) Friends Forever (complete the Unlikely Allies challenge on medium difficulty) 88 Core (complete the Warping Core challenge on medium difficulty) Ella, Ella (complete the Raining Goblins challenge on medium difficulty) Dancing in the Rain (complete the Raining Goblins challenge on insane difficulty) Wizard Hunter (complete the Wizardry challenge on medium difficulty) You No Take Mushroom (complete the Ogre Crush challenge on medium difficulty) Ogre Block Party (complete the Ogre Crush challenge on insane difficulty) In A Fowl Mood (complete the Chicken challenge on medium difficulty) Core Cardio (complete the Moving Core challenge on medium difficulty) Gold Rush (complete the Treasure Hunt challenge on medium difficulty) Gold Blitz (complete the Treasure Hunt challenge on insane difficulty) Survivalist (reach wave 15 on any survival map on medium difficulty) Thick Skin (reach wave 20 on any survival map on medium difficulty) Tough Guy (reach wave 15 on any survival map on hard difficulty) Iron Man (reach wave 10 on any survival map on insane difficulty) Day 4 I replayed the campaign on medium difficulty to get the Perfectionist and Mastermind achievements. I also did the Defense Is the Best Offense achievement, which took forever because the waves in pure strategy mode seemed to go on forever. My Squire stats after about 30 hours of gameplay are as follows: Hero stats: 41 / 105 / 90 / 77 Tower stats: 251 / 345 / 45 / 119 Resists: 24 / 27 / 7 / 21 My Squire is level 73, with a Squire Guardian pet (earned by beating the Summit) and The Earth Shaper weapon (earned by beating Glitterhelm Caverns). Next step: create new heroes! To beat the tougher challenges and maps (as well as for playing nightmare difficulty) using a single hero obviously isn’t enough. I began leveling up other heroes by playing Glitterhelm Caverns on hard hardcore, building the defenses as a Squire, then switching to another hero for the combat phase and getting a ton of experience for beating the wave. The first new hero I leveled up was a Monk. After a single run on hard HC Glitterhelm Caverns, the Monk had already gained 40 levels. I then tried to play the map on insane hardcore. Even with losing the bonus XP multipliers in most waves, it took only three insane Glitterhelm Caverns runs to have the Monk reach hero level 70. The second new hero I leveled up was a Huntress. I went straight to insane hardcore Glitterhelm Caverns. It took a total of four runs to hit level 70. Still picking up every single piece of armor and every weapon. The third new hero I leveled up was an Apprentice. It took five runs to level him to 70, because I got killed early by dark elf warriors in one attempt and was unable to repair the defenses in time. I gathered tons of gear during those attempts and ended up with full armor sets for all the other heroes as well. I also completed The Summit with the other three classes to get the A Matter of Perspective achievement. Additional thoughts: I reached a total of 30 million mana sometime during the leveling process. I haven’t really had a reason to spend it on any upgrades, because I’m constantly switching gear around anyway, so most of it becomes obsolete really fast. Just gonna keep saving for now. The AI is really funky on several maps, with mobs getting stuck behind pieces of terrain. For example, 90% of the time there’s going to be an orc stuck behind a northern parapet in The Summit at the end of any given wave. Similar things happen on other maps as well. Each of my three new heroes greatly outpaces the Squire, even with far fewer points put into hero speed. I guess the Squire is just the slowest hero overall. Achievements: Perfectionist (earn the Flawless Victory award in all twelve campaign maps, plus Glitterhelm Caverns - don't let any crystals get damaged, except for the first wave) Mastermind (earn the Master Strategist award in all twelve campaign maps, plus Glitterhelm Caverns - don't use weapons or pets to kill any enemies, except for the first wave) Defense Is the Best Offense (reach wave 10 on pure strategy in all twelve campaign maps, plus Glitterhelm Caverns - you only need to reach the wave, not complete it) Master Banker (store 15 million mana in the bank) A Matter of Perspective (complete The Summit with the four main hero classes) Group Hug (reach hero level 70 with the four main hero classes) To the Limit (wear fully upgraded equipment in all slots – this means all four armor pieces, weapon and pet) Day 5 This is actually the point where I felt that I’ve hit a huge difficulty spike. I want to progress to nightmare, but my current equipment feels pretty weak. I got demolished pretty solidly when attempting to beat The Deeper Well on nightmare, because I have no chance against the ogre on the first wave. The complete lack of a DPS hero is very noticeable. These are the stats for my four heroes after about 40 hours of play: Squire (lvl 73): hero stats: 66 / 108 / 102 / 97; tower stats: 226 / 342 / 56 / 106 Monk (lvl 71): hero stats: 59 / 95 / 130 / 89; aura stats: 208 / 243 / 93 / 70 Apprentice (lvl 70): hero stats: 33 / 37 / 86 / 63; tower stats: 160 / 366 / 47 / 83 Huntress (lvl 70): hero stats 69 / 53 / 93 / 48; trap stats: 204 / 244 / 68 / 118 The heroes are using mostly godly-quality armor and weapon drops from Glitterhelm Caverns. The pets are still the Pyro and the Guardians (awarded for beating The Summit), nothing spectacular. The suggestion I got from Steam forums was to use the Series EV and Summoner heroes. Back to Glitterhelm Caverns it is, then! Trying insane hardcore survival mode for leveling now. I first leveled the Series EV to 70 and the Summoner second. I also leveled a female Monk (Initiate) and specced her for auras, so I could use my original Monk as a DPS hero. Again, I looked up suggestions on the best DPS hero for nightmare, and the Monk was mentioned in several places, hence the pick. I now have seven heroes leveled to at least 70. I also managed to reach wave 15 in insane hardcore survival a few times with the help of auras, traps and constant repairing / upgrading. As a result, I got a decent pet for my main builder. After all that leveling, I got a bunch more mana and decent armor. Here are the final stats (so far) for all my heroes: DPS Monk (lvl 71): hero stats: 243 / 320 / 162 / 66; abilities: 97 / 118; resists: 55 / 43 / 16 / 45 Squire (lvl 73): tower stats: 220 / 362 / 67 / 142 Initiate (lvl 70): aura stats: 207 / 274 / 183 / 89 Apprentice (lvl 70): tower stats: 134 / 367 / 92 / 108 Series EV (lvl 70): beam stats: 132 / 361 / 83 / 222 Summoner (lvl 70): minion stats: 175 / 296 / 81 / 114 Huntress (lvl 70): (forgot to write down updated stats; roughly in the same ballpark as above) By this point, I had collected about 50 million mana. I dumped 10 million into upgrading the DPS gear for my Monk. I ended up with 88% physical resistance, 87% fire resistance and a ranged attack that actually deals damage. With my new band of heroes, I managed to beat The Summit on insane hardcore, using the Monk to kill the boss. The defense setup remained largely the same as in hard difficulty, only with minions added for extra damage output and some harpoons replaced with auras. Even more thoughts: What’s the deal with wave 10 on survival mode? It’s ridiculously tough compared to all previous waves. In Glitterhelm Caverns, the tenth wave had FIVE ogres, but every wave after that only had a single ogre (up to wave 15-16, which is the furthest I got). It's like some sort of a surprise wave to catch you off-guard. The female versions of the main heroes (Countess, Initiate, Adept) have greater movement speed compared to their male counterparts, but can still build exactly the same defenses. It might be worth it to make all builders female later on. The experience requirement past level 70 starts to increase exponentially, so until I find a more efficient method for powerleveling, I’ll stop there. Achievements: To the Lofty Summit (complete the final four campaign maps on insane difficulty) Dungeon Defender (complete all twelve campaign maps, plus Glitterhelm Caverns on insane difficulty) Day 6 Trying out survival mode on The Deeper Well on insane hardcore to test out the new build with minions, beams, auras and traps. The illustrated guide I linked to in the introduction was invaluable for creating the setup I used for the map. I managed to beat all 25 waves and got the Giraffe pet, which gave a ridiculously huge boost to all tower stats (around +50-70 to every stat). In fact, the setup worked so well that I tried the same build on nightmare hardcore difficulty (NMHC) for the campaign. It took a bit of kiting to kill the ogre on the first wave, but with the help of auras, I managed to take him out and continued building other defenses. Bolstered by this success, I immediately tried survival mode on NMHC Deeper Well. I actually made it to wave 10 before being completely crushed. Despite holding up fairly well throughout wave 9, my defenses were overrun in a matter of seconds on wave 10. Like with Glitterhelm Caverns on insane, wave 10 seems to be the first "true" test of your defenses. Build: [expired ddplanner link] Next up, NMHC Foundries and Forges. I used similar overall strategy. Moving minions onto beams in Overlord Mode allowed them to stand much closer together and so I had more minions stand on a beam than would otherwise be possible. Harpoon turrets were placed to cover two entrances each. I didn’t even use up all my minion units. The auras barely covered the middle part, though. Larger aura radius would definitely have helped. Build: [expired ddplanner link] NMHC Magus Quarters. I placed physical beams at the bottom of the stairs, as well as extra archers on the parapet for anti-air defense. I beat the map without too much trouble and also tried the survival mode. I made it to wave 17 on my first attempt. By wave 16, virtually every item appeared on screen as green (superior stats). My mana shot up by about 100 million by the end of that one run. Not even kidding, I actually counted. After selling most of that, I got another 100 million mana. Build: [expired ddplanner link] NMHC Alchemical Laboratory. It was pretty hectic, as I rushed to build defenses in time. The high number of minions helped kill the boss much quicker. Also, the four lightning coils apparently stun the boss when they are destroyed, which made the fight even easier. Build: [expired ddplanner link] NMHC Servants’ Quarters. Didn’t use any actual towers, only auras, beams, minions and traps. Definitely the toughest map so far. Learning the layout of the map and the quickest paths between different choke points certainly helps a lot. Build: [expired ddplanner link] NMHC Castle Armory. Required a ton of restarts for the first wave, but I finally managed to beat it. The key was getting the minions down as quickly as possible. I’m fairly sure there’s a much more optimal build for this map, but meh. Build: [expired ddplanner link] Here's a thought: The defensive setup on Deeper Well is a perfect example of a typical build that could be applied to virtually any nightmare difficulty map. It's also described in the illustrated guide I linked to in the introduction. I've explained the reasoning a bit more thoroughly in my FAQ guide. Day 7 Next up, NMHC Hall of Court. I struggled a lot in this map, failing multiple times. I eventually went back to Magus Quarters survival mode in NMHC, in the hopes of getting some better gear. One of the pet rewards was actually a Serpent with +258/+228/+260/+228 to all builder stats. Needless to say, it was the single most powerful item I had gotten up to this point by a fair margin. I finally managed to beat Hall of Court after several attempts. Build: [expired ddplanner link] I spent about 100 million mana upgrading all the gear. This is the result: DPS Monk (lvl74): Hero stats: 428 / 637 / 263 / 244 Hero abilities: 144 / 358 Resists: (forgot to write down) My ranged DPS against the training dummy in the tavern is 322k with all projectiles hitting the target and with the pet damage added in. Day 8 Next up, NMHC Throne Room. I probably could’ve benefited from more defenses on the left side to kill the boss quicker, but it isn’t really all that tough once you get the boss inside the auras. Build: [expired ddplanner link] Before moving on to the final maps, I decided to get two more achievements out of the way – Team Effort and Brute Force. I used a controller emulator (link provided in introduction) to add three extra players in split-screen mode. That way, I could get the Teamwork award at the end of the map for Team Effort. Plus, I used one of the three extra heroes to kill a few enemies during each wave, so I could get the Gunslinger award at the end of each map for the Brute Force achievement. The map provides decent XP and some pretty nice drops, but I couldn’t beat the survival mode. In the last couple of waves, enemy ogres each have more than 7 million health and I couldn’t kill them fast enough before my defenses went down. By this point, I’m instantly selling every piece of builder armor that doesn’t offer at least +100 stat points to both defense damage/health, as well as a decent bonus to the other two defense stats. Achievements: Brute Force (earn the Gunslinger award on all campaign maps, plus Glitterhelm Caverns on medium difficulty or higher) Team Effort (earn the Teamwork award on all campaign maps, plus Glitterhelm Caverns on medium difficulty or higher) Day 9 Still trying to beat The Throne Room on NMHC survival. While I’m failing countless attempts, I’m at least leveling up my builders at a fairly rapid pace. My defenses just can’t hold up against the enemies otherwise. After what appeared to be dozens of attempts, I finally managed to beat the map. Got four transcendent-quality items in the last few waves as well. Unfortunately, they weren't really improvements over my current gear. By now, I have more than 3,5 billion mana banked up in the form of mana tokens. To cap off the day, I did the No Towers Allowed challenge, now that I had semi-decent weapons and armor. Since my Huntress had reached level 74 with all those Throne Room runs, I chose to respec her for DPS, gave her a random grenade launcher and went to town on that challenge. I’ll admit it was still pretty hectic, trying to cover all sides at once, shooting grenades everywhere and casting Piercing Shot to help clear out mobs. Having a decent attacking pet helped me out greatly. It still took about 3-4 tries, though. Achievements: Where's the Blueprints? (complete the No Towers Allowed challenge on medium difficulty) Weapon Master (complete the No Towers Allowed challenge on insane difficulty) Day 10 Moving on with the rest of the insane challenges. I did Unlikely Allies and Warping Core without much difficulty. The Wizardry challenge was a bit tougher. I needed physical and reflection beams in addition to auras to delay the enemies while I hunted down the mages. The Chicken, Moving Core and Death From Above challenges were similar to Unlikely Allies and Warping Core – I simply put down aura stacks and harpoons and let them do all the work. I powered through the Assault challenge with the help of Hero Boost and used a single aura stack with a Healing aura for the Monster Fest challenge. By far the hardest insane challenge was Zippy Terror. I had to try several strategies, eventually settling on using the Initiate, sitting on the ledge behind the western crystal and firing the ranged spread attack at the eastern stairs to kill the kobolds coming from that direction. I let my DarkBot pet (reward for reaching wave 15 in the Throne Room survival mode) kill the kobolds coming from the west and used the Initiate’s Enemy Drain ability to slow down the masses of kobolds during the final waves. It was still pretty darn close, though. Next up, NMHC Royal Gardens. It wasn’t actually too difficult. I didn’t even complete the setup I’ve described in the link (I used that setup later for survival mode). The same applies to the following two maps – NMHC Ramparts and NMHC Endless Spires. Not too hard to beat with basic builds. Build (Royal Gardens): [expired ddplanner link] Build (The Ramparts): [expired ddplanner link] Build (Endless Spires): [expired ddplanner link] NMHC Summit, however, was truly hectic. The boss fight was very tough and I barely managed to kill him. Even NMHC Glitterhelm Caverns was much easier. Note that you can die in hardcore mode and still earn the achievement, you just won’t respawn for the remainder of the current wave. As long as the defenses hold up, you’ll be fine, because dying doesn’t void the achievement (although the description says "...without dying"). Build (The Summit): [expired ddplanner link] Build (Glitterhelm Caverns): [expired ddplanner link] Next on my list: collect all the 19 pets needed for the Catch ’em All achievement. I played NMHC survival mode on maps where I hadn’t yet earned the pet for reaching wave 15. In addition to the survival reward pets, I rounded up all the Guardians and Animus pets by replaying The Summit. While playing the survival maps on NMHC, I also started leveling up the Adept (female Apprentice) and Countess (female Squire) so I could have faster builders later on. I even managed to beat a few of the NMHC survival maps, such as Magus Quarters, Royal Garden, etc. With the final pet added to my item box, I also unlocked the Legendary Defender achievement. Achievements: Speed Freak (complete the Zippy Terror challenge on medium difficulty) Kobold Exterminator (complete the Zippy Terror challenge on insane difficulty) Core Destroyer (complete the Assault challenge on medium difficulty) Monster Mania (complete the Death From Above challenge on medium difficulty) Monster Madness (complete the Death From Above challenge on insane difficulty) A Challenger Approaches (complete all 13 original challenges on insane difficulty) Catch 'em All (collect all 11 pets from the original survival maps, plus the 4 guardians and 4 animi from the Summit) Legendary Defender (earn all non-DLC achievements in the game) Day 11 Here we go, the Quest for the Lost Eternia Shards starts now! But first, an overview of stats. These are my builders after beating the campaign on NMHC and over 100 hours of gameplay: DPS Monk (lvl 77): Hero stats: 984 / 1399 / 709 / 602 Hero abilities: 293 / 533 Resists (NM): 90 / 45 / 56 / 45 My Monk’s damage output has barely increased, still doing only about 350k DPS on the training dummy in the tavern with the pet’s damage included and all projectiles connecting. Ensnare Aura (1729 health, 13,68 range, 30% enemy speed) Electric Aura (1886 health, 14,01 range, 3755 damage, 0,20 attack rate) Strength Drain Aura (1083 health, 14,34 range, 30% enemy strength) Harpoon Turret (22,264 health, 28,078 damage, 44,81 range, 0,28 attack rate) Archer Minion (24,475 health, 52,334 damage, 28,63 range) Mage Minion (13,365 health, 86,747 damage, 15,71 range) Buff Beam (2,08 damage boost, 1,86 resistance boost, 1,55 range boost, 1,68 attack rate boost) Ensnare Aura (2679 health, 17,41 range, 15% enemy speed) Electric Aura (2922 health, 17,83 range, 6987 damage, 0,14 attack rate) Strength Drain Aura (1560 health, 18,26 range, 28% enemy strength) Harpoon Turret (47,830 health, 59,202 damage, 52,83 range, 0,19 attack rate) Archer Minion (71,426 health, 112,866 damage, 36,08 range) Mage Minion (44,338 health, 209,552 damage, 19,87 range) Buff Beam (2,20 damage boost, 1,98 resistance boost, 1,57 range boost, 1,70 attack rate boost) NMHC Mistymire Forest. First impressions: it’s an amazing-looking map. By far the best one yet, at least in my opinion. The shroomites (mushrooms with mustaches and monocles) are a nice touch. They provide extra mana (and occasionally items) if you pet them. As for the map itself, I used a pretty basic build. The boss fight took forever thanks to my low hero DPS, but the defenses held up. The proximity mine is there to help kill spiders during the boss fight. The reflection beams behind harpoons prevent them from getting webbed by spiders that spawn within the ruins. The healing aura helps the hero survive the boss fight. The middle harpoons are placed to cover the entrances and directed towards the spawn point of the boss. The extra minion wall next to the western crystal is to shoot down approaching wyverns and goblin copters. Build: [expired ddplanner link] NMHC Moraggo Desert Town. The design is fantastic! I absolutely love it. The Shards campaign looks very promising indeed. The map is a real labyrinth of multiple levels and streets that’s very hard to navigate. I had no idea where I was going half the time. The donkeys provide mana similar to shroomites in the previous map. The flying carpets help you travel quickly from one part of the map to another. Although you don’t need to beat the DLC campaign maps with hardcore enabled for any of the achievements, I still failed about five or six times before giving up. It’s far too hard to maintain defenses while trying to chase and find the boss – which is a real challenge all by itself. I'm not that familiar with the map, plus the boss' laser beams kill me in seconds. I also get the feeling that my build is not optimal, as defenses go down way too quickly. I decided to go back to playing survival mode on the original campaign maps on NMHC difficulty instead. I started on Deeper Well, using the same builds for survival maps as I did for the campaign. It was actually quite tough to beat all 25 waves on Deeper Well, because the number of ogres in later waves became ridiculous (around 40 ogres per wave). The second map – Foundries and Forges – was much more relaxing. I’m also using extra heroes via the controller emulator to get multiple rewards from these survival maps, both for the wave 15 pets and for the Giraffes at the end. I’m getting a few pretty decent ones for my builders, with an average of +250 to all defense stats. On the other hand, Alchemical Laboratory awarded me with a Giraffe that had -89/-60/-92/-58 to all defense stats. Yay for randomness! Achievements: Eternia Shard Recovered: Purple (complete the Mistymire Forest map on any difficulty) Nightmare Eternia Shard Recovered: Purple (complete the Mistymire Forest map on nightmare difficulty) Day 12 Next up, more NMHC survival maps! The survival mode on Servants’ Quarters proved to be a real pain. The western auras kept getting unsummoned by djinns. It took quite a few attempts to actually beat the map. Castle Armory was much more relaxed and easier than expected. I accidentally jumped into the spike pit at the beginning of the final wave and still won. Hall of Court wasn’t too hard either. Note that the achievement only requires you to reach wave 25, not actually beat it, despite the achievement description saying that you need to achieve "survival victory". So if you fail on the final wave, you can still get the achievement. The Rampart was another easy survival map. Endless Spires was tougher and took a few tries, but overall not too bad. I’ve been leveling the builders to 74 on these survival maps. My DPS hero contributes virtually nothing anyway, so I’ve been sitting in the map with these heroes to get XP. I’ve so far gotten the Countess to 74, now going for the Adept as well. Short day today, overall. Day 13 Next up, even more NMHC survival maps! The Summit took about 3 hours to beat. It was pretty challenging, although having those extra defense units from harpoons/buff beams that were previously used in the boss fight came in handy. Glitterhelm Caverns was also tough, but I had played that map so much before that I didn’t need too many tries. I also got a really nice Hamster pet for my DPS hero from Glitterhelm Caverns: about 1300 base damage, 222 upgrades, 240 hero health, 140 hero damage, 250 tower boost, 260 hero boost. By far better than any other damage-dealing pet I’ve found. It’s taken about 140 hours to get to this point and beat all 13 campaign maps on NMHC survival. I still need to do the same with the City in the Cliffs map for the achievement to actually trigger, but it looks like that map requires much higher stats than the ones I currently have. Day 14 Going to try the Portal Defense challenge for Mistymire Forest. Wasn’t hard at all. I basically needed only auras and some minions at key points to snipe spawning spiders. In retrospect, simply placing proximity mines everywhere would have probably been a simpler solution. The next step would be to try and complete the survival mode on NMHC Mistymire Forest. I made it to wave 26 on my first attempt (Mistymire has 30 waves instead of 25). My defenses didn’t hold up past that point. The second attempt also ended on wave 26, as I was running around and trying to grab items off the ground, but ended up dying and was unable to maintain the defenses. The third attempt ended even sooner, as I failed to switch to my DPS hero by the start of wave 20 and died quickly, which led to defenses failing. Achievements: Portal Protector (complete the Portal Defense challenge on any difficulty) Nightmare Portal Protector (complete the Portal Defense challenge on nightmare difficulty) Day 15 I'm still trying survival mode on NMHC Mistymire Forest. I died instantly on wave 27 as a goblin copter fell on my head, with my defenses overrun shortly after that. I made it to wave 29 on the next attempt and died. To avoid further frustration, I turned off mix mode in the hopes that it’ll make things easier. I beat the map on my next attempt, so maybe that was the reason. I also found my first supreme-quality item on wave 29 (some leather gloves with mediocre stats). I still haven’t upgraded any armor on my builders. I’m waiting until I get all of the builders to level 78 by playing these survival maps and then seeing which set works best for everyone, with transcendent items added in. Right now, only the Huntress is still under level 78. I’ve also been trying to beat the City in the Cliffs bonus map for what feels like a dozen times. I’ve used many builds, all of them unsuccessful. Losing any defenses in the first few waves usually means instant failure. I’ve only made it to the final wave once. I’ll just stop trying to run my head against the wall and try something less stress-inducing. Like Moraggo Desert Town. I actually beat Moraggo on my first attempt this time. Thanks to higher stats, my defenses had no problem holding. I was also able to fight the boss better with 130k hero health vs the 80k health I had previously. I also did the challenge map for Moraggo, which was almost a relaxing experience after all the hell the boss put me through. Build: [expired ddplanner link] EDIT: The above setup is actually a survival build for NMHCMM that I found on YouTube, because the build I used for the map was horribly suboptimal. The setup provided in the link works very well and was created by a user named taroun1048, so I can't take any credit for it. Achievements: Eternia Shard Recovered: Blue (complete the Moraggo Desert Town map on any difficulty) Nightmare Eternia Shard Recovered: Blue (complete the Moraggo Desert Town map on nightmare difficulty) Djinn Recruiter (complete the War of the Djinn challenge on any difficulty) Nightmare Djinn Recruiter (complete the War of the Djinn challenge on nightmare difficulty) Day 16 I tried NMHC Moraggo on survival mode, but failed on wave 11 as a wyvern slipped past the defenses and killed a crystal. I made it to waves 14 and 20 in the following attempts, but was very clearly struggling with keeping my minion walls healthy. Towards that end, I spent 8 billion worth of mana tokens and upgraded each piece of armor, each weapon and each pet around 100 times (at least those that had that many upgrade levels to begin with). Pretty much every stat point went into defense damage (or in case of Series EV, defense health). Builder stats post-upgrades: Countess: 191 / 2782 / 1045 / 1312 Initiate: 1408 / 1955 / 1604 / 823 Series EV: 2060 / 2105 / 765 / 1347 Huntress: 1462 / 2567 / 1288 / 652 Summoner: 1830 / 2678 / 1120 / 1125 Adept: 876 / 2175 / 553 / 906 I was still unable to beat Moraggo, though. Note that I didn't use the build I listed in the previous section, so that's probably part of the reason. Day 17 I tried Moraggo survival mode again, but even with upgraded gear, I only made it to waves 22 and 24 before being crushed. I guess I’ll have to come back to it later. I tried the Real Time Strategist achievement next, because I felt that my Summoner had pretty decent stats at that point. I started with the hardest map – City in the Cliffs. It actually went a lot better than my previous attempts, mainly because I hadn’t really used the Summoner in the combat phase before and didn’t know how useful Overlord Mode could be. The main reason for failing City in the Cliffs before was my inability to reach different choke points to repair defenses in time. Overlord Mode offers an ability to quickly repair defenses anywhere on the map without any danger of being killed by enemies. Awesome! Plus, having the Summoner active in the combat phase doesn’t cause the "missing builder" damage penalty for minions. Even more awesome! Once again, the achievement description is misleading. It should say that you can only KILL enemies with minions. You also don’t have to stay in Overlord Mode for the entire combat phase, you just can’t kill any enemies, so it’s best to use a non-attacking pet (Giraffe, Genie, etc.). You can still move around, pick up mana and items, and repair/upgrade defenses. I'm also fairly certain that you don't even have to use a Summoner for the combat phase, as long as you don't kill any enemies with your hero/pet. It still took four attempts to beat the map, but I got an unpleasant surprise as I saw 197 hero kills at the score screen. Having only used the Summoner with a Giraffe pet during the combat phase, I had no clue how that could even have happened. Then I remembered that I had used reflection beams in my build, so I figured that was the reason. Makes sense, as a single reflected ogre poison projectile is enough to one-shot weaker enemies like goblins and spiders. I replayed the map with the exact same hero setup and build, but removed the reflection beams, which did the trick. Build: [expired ddplanner link] Day 18 The plan is to wrap up a bunch of achievements today. First, I did the Etherian Holiday Extravaganza challenge on medium difficulty. Higher difficulties seemed way too hectic without having a very specific strategy and build. Following that, I played NMHC Aquanos and failed horribly after beating the boss down to about 15 million health. That map design, though! The second attempt was successful, although I got instantly one-shot by the boss before the fight even started, as he threw his water projectile from a great distance when my back was turned. My minions were enough to kill the boss without me, but the fight took quite a few minutes. I also met the requirements for Real Time Strategist, as I only added electric auras and some harpoon turrets to help with the boss in the final wave, otherwise using only minions, gas traps, buff beams and non-damaging auras. Build: [expired ddplanner link] Next I did the Riddle of the Deep challenge, which was basically the same as the campaign but without the boss, as I mostly ignored the puzzle portal altogether. The weapon I got from beating Aquanos - Lemurian Halberd - was far better than my current one. When upgraded, the Halberd had a ranged DPS of 470k in the tavern (with the entire middle cluster of projectiles connecting). Far better than my previous weapon. Kinda crazy that I’ve managed to make it this far with only 17k DPS in nightmare. I then played the original campaign maps for the Real Time Strategist achievement. I failed The Summit, because I accidentally jumped off the parapet during the boss fight. Then I remembered that I don’t need to have hardcore mode turned on. After I had beaten the original 13 maps, as well as Mistymire and Moraggo (Aquanos and City in the Cliffs were already done), the achievement popped. I also attempted survival on City in the Cliffs and made it to wave 26, but failed as an ogre somehow navigated the rope bridge in the east and killed my crystal from behind. I still got the Transcendent Survivalist achievement, though, because I reached wave 25 (despite the map having 30 waves). Dem inaccurate descriptions... Build: [expired ddplanner link] Achievements: Jingled All the Way (complete the Etherian Holiday Extravaganza challenge on any difficulty) Eternia Shard Recovered: Yellow (complete the Aquanos map on any difficulty) Nightmare Eternia Shard Recovered: Yellow (complete the Aquanos map on nightmare difficulty) Puzzle Solver (complete the Riddle of the Deep challenge on any difficulty) Nightmare Puzzle Solver (complete the Riddle of the Deep challenge on nightmare difficulty) Transcendent Survivalist (reach wave 25 in survival mode on all 13 original campaign maps, plus City in the Cliffs on nightmare difficulty) Real Time Strategist (complete the 13 original campaign maps, plus the City in the Cliffs, Mistymire Forest, Moraggo Desert Town and Aquanos maps by only using minions to kill enemies - except on the final wave - on any difficulty) Day 19 Now trying NMHC Aquanos survival mode to get myself a Seahorse pet. I need some way to get my damage up in nightmare and the Seahorse is apparently one of the better DPS pets in the game. I made it to wave 19 on my first attempt (Seahorse is awarded for reaching wave 20) and failed because I lost the south crystal to wyverns flying in from behind. The second and third attempt also failed, mostly because of ogres messing things up for me. The fourth attempt was successful and yielded a nice seahorse with builder stats of 400/400/321/234. Not a whole lot in terms of damage, though. I tried to get a couple more seahorses by using the controller emulator and adding three more players in the combat phase of wave 19, just before reaching wave 20. This gave me four Seahorses instead of just one. I still can’t make it past wave 23, as the golden (buffed) wyverns keep killing the eastern crystal from behind, because my defenses lack the DPS to kill them fast enough. I also tried NMHC Sky City and made it to the boss on my first attempt, but I accidentally jumped off the map before I could kill him. On a related note, it seems to be a running theme that the Shards DLC maps have absoutely awesome design. All four have been really great. Day 20 I tried to get some more Seahorses with the help of the controller emulator. I got only mediocre pets from two Aquanos runs, but a nice supreme random drop Monk weapon for my Initiate with around +350 aura health and damage, as well as +150 aura radius. I also tried Sky City again and finally beat it after two more unsuccessful attempts. The main problem was falling to my death when trying to jump off the skyship. I didn’t immediately realize that there are also air streams on board the ship, which makes escaping it much easier. The build is also unique, as the north and south crystals have essentially no defenses. The way the AI works, no enemies are drawn to those crystals, because there are no actual physical defenses there, only auras, traps and beams. Virtually all enemies head to the eastern crystal, where I’ve amassed all of my minions. I also didn't upgrade any of the defenses in north and south, otherwise djinns will attempt to unsummon them (djinns virtually never unsummon unupgraded defenses). Build: [expired ddplanner link] The build I’ve listed is actually pew pew pew’s build for Sky City survival mode, but I used a very similar build when I first played the map before discovering pew pew pew’s guides. Most of my previous losses were due to buffed wyverns simply tanking the single electric aura and killing the crystal. Higher builder stats would likely mean that less defenses are needed, because I only placed about half of the minions and traps shown in the setup and could probably do with even less if I had better stats. The next map was NMHC Tavern Defense. It was actually a lot easier than I had feared, although it included three bosses, each with a TON of health. With three extra players in the game via the emulator, the bosses have around 615 million, 75 million and 340 million health. Needless to say, I failed my first attempt. However, playing without extra heroes, the first two bosses basically suicided themselves into my minion walls, so I only had to kill the third one in the east. I needed to constantly jump back inside the healing aura to restore my health between taking chunks out of the boss’ health, but eventually I wore him down. I had also placed a minion wall on the right of the northern crystal on my first attempt, but it was not needed, as nothing really attacks from that direction. Build: [expired ddplanner link] Next on the list was the Halloween Spooktacular 2 challenge. The map was basically Endless Spires with a few kinks, so I used a similar build with different placement for the minion walls and harpoons to cover the extra entry points. I don't want to spoil the surprise for anyone who hasn't played it, but I didn’t even realize that it was possible to have these types of enemies in the game. Through some incredible stroke of luck, I actually managed to beat this map on my first try while being completely unprepared for the final wave. I guess it means that my stats are close to end-game worthy, which is encouraging. Achievements: Eternia Shard Recovered: Red (complete the Sky City map on any difficulty) Nightmare Eternia Shard Recovered: Red (complete the Sky City map on nightmare difficulty) Anniversary Defender (complete the Tavern Defense map on any difficulty) Nightmare Anniversary Defender (complete the Tavern Defense map on nightmare difficulty) Pumpkin Party (complete the Halloween Spooktacular 2 challenge on any difficulty) Pumpkin Party Nightmare (complete the Halloween Spooktacular 2 challenge on nightmare difficulty) Day 21 Next up, Karathiki Jungle. This is definitely a real end-game map. For one, it’s absolutely huge and difficult to navigate. The crystals are placed so far apart, it’s hard to run from one to another to repair defenses in time. Plus, the passages are so narrow that you’ll likely get stuck behind a clump of enemies while trying to reach your defenses. I like the look of the map, but in terms of difficulty, it’s definitely one of the harder and more frustrating ones. The first few waves are especially hectic, because there’s very little time to place enough defenses everywhere to survive the initial attack. Build: [expired ddplanner link] I also played the survival mode on NMHC Karathiki to get the Cowboy Monkey pet. I got a pretty decent one with about 200 upgrades, 5300 base damage and +250-260 hero health and damage. I died on the very next wave, though. The next step is to level up a Barbarian to level 78 and try to beat the Assault Pack challenges. My current Monk is definitely not up to the task. Towards that end, I used a powerleveling strategy that was suggested in the Steam forums and played Tavern Defense on NMHC pure strategy mode. I've described the exact method (and its benefits) more thoroughly in my FAQ guide. After two Tavern Defense runs, I had leveled a Barbarian and three Summoners (to be used later for nefarious purposes) to level 78. I then turned my attention back to Sky City to play the survival mode for the Propeller Cat pet (supposedly the best pet for a Barbarian). The map is nowhere near easy, because the Propeller Cat is awarded for reaching wave 25, which is no simple feat. I literally failed seven times, reaching around wave 21-23 every time, before giving up and doing the map on insane difficulty instead. Since my current Barbarian weapon was just a random drop, I decided to get a Steam Saw from Sky City (again, supposedly one of the better weapons for Barbarians). However, the few Steam Saws I got were pretty terrible, mostly with negative hero stats, less than 50 upgrades and pitiful starting damage. I attempted Assault challenges anyway with the best weapon I had. Boy, was I in for a rude awakening. First off, since the hero’s health is halved on assault maps and I lacked DPS, I got killed pretty quickly, even with maxed physical resistance. Because pets don’t attack enemies on Assault maps, I was in serious trouble as soon as I ran across the first ogre. Add all that to the heavily nerfed movement speed and jump height, as well as the inability to use things like Battle Leap and Turtle Stance, I was barely able to reach the second crystal on the first map, never mind destroy it. Although the projectile distance is also heavily nerfed in Assault, I decided to try a ranged hero class instead. The one decent ranged weapon reward I could reasonably hope to get was a Pawn Shot from The King’s Game, so I tried playing that map. I just made some extra Huntresses to get more Pawn Shots via the controller emulator. Build: [expired ddplanner link] Long story short, I got my first-ever ultimate-quality item - an awesome Pawn Shot - from my very first King's Game run: http://steamcommunity.com/sharedfiles/filedetails/?id=299096132 That basically sealed the deal for me and I started leveling up a Jester (the last hero class I didn’t yet have). Next step: Tinkerer’s Lab. Unfortunately, the ddplanner website doesn’t have a template for Tinkerer’s Lab, but the layout I used was... sub-optimal at best. For a great setup for this map, check out pew pew pew’s guide. That’s exactly the build I used to later beat the survival mode for this map (on insane HC difficulty) and it works for the campaign as well, if you manage to place the defenses in time. Achievements: Tinkerer's Defender (complete the Tinkerer’s Lab map on any difficulty) Nightmare Tinkerer's Defender (complete the Tinkerer’s Lab map on nightmare difficulty) Day 22 This day was basically dedicated to powerleveling. The Pawn Shot I got from King’s Game was an ultimate-quality item, so I needed a level 90 character to use it. Even with such an efficient powerleveling method as Tavern Defense, it was gonna take some time. I got the Kobold pets for beating the map a few times, but they were barely an upgrade to my current builder pets because pure strategy rewards are junk compared to survival rewards. I did eventually manage to get the Jester to level 90, simultaneously acquiring a ton of XP for all my other characters as well. I upgraded a set of DPS armor for the Jester to max out the physical and fire resistances on nightmare. I then upgraded the Pawn Shot 200 times to get the base damage up to 106k. It took less than five minutes to power through all three maps. This was pretty much the first time I actually had enough firepower to kill enemies with my hero, rather than leaving it all up to my defenses. I also did the No Towers Allowed challenge on NMHC with the Jester. I brought in an AFK Summoner with two pets (a Seahorse and a Cowboy Monkey) and positioned him on one side, while I covered the other. In the last few waves, I occasionally hopped on the Summoner’s side and helped clear some mobs once their number became too large. Achievements: Dungeon Raider (complete all three parts of the Assault Challenge Pack on any difficulty) Day 23 I continued with the original challenges in NMHC. Not much to say about them, really. Even some of the more tricky challenges didn’t prove to be much of a problem. The hardest one was probably Zippy Terror again, but using three AFK Summoners with a mix of Seahorses and DarkBots (farmed from the Throne Room) as pets, I was able to cruise through this challenge without any difficulty. Next up: Sky O’ Love. This map was MUCH easier than I had originally feared after looking at some comments about this challenge. I even turned off hardcore mode, because I didn’t really know what to expect in terms of environmental hazards (mainly the fear of falling off the map) or the toughness of the boss. I also didn’t have a Fairy pet, which is by far the best choice for this challenge. However, I beat this challenge on my first attempt, with a time of 20:39 and without dying once. Don’t really see what the fuss was about. Build: [expired ddplanner link] I’m pretty much ready to start farming stuff for the real endgame now. There’s a single random achievement left before I can focus on the really hard maps, so I’ll get it out of the way first. By this point, I’m missing only 3 of the 31 pets required for the I’ve Got Monsters in my Pocket achievement, so I might as well get it done. I played Talay Mining Complex survival on insane to get the Pet Rock. I first beat it on NMHC to unlock insane survival mode and it was certainly one of the hardest maps I've played so far. Build: [expired ddplanner link] I didn’t have enough time to actually complete the build on campaign, so I skipped building the harpoons in most choke points, for instance. The map is disorienting enough to make my head spin, so I could barely find the places where I needed to place defenses. Using the Overlord Mode to place minions is also quite a pain because of the multi-layered structure of the map. Again, like Karathiki Jungle, it’s another map I absolutely love design-wise, but in terms of difficulty, it’s ramped up all the way to eleven thanks to the layout. I ended the day by upgrading my Pawn Shot from level 200 to 300. Total cost: 2,3 billion mana. The base damage of that weapon is now 150k and I still have 70 upgrades left. Wicked. Achievements: Transcendent Challenge Champion (complete all original 13 challenges on nightmare hardcore difficulty) Playin' Cupid (complete the Sky O’ Love challenge on any difficulty) Day 24 I kicked off the day by doing the Presidential Battle Royale challenge for the final two pets needed for the pet achievement. I just added three extra AFK heroes and kept killing them until I reached the required score to beat the challenge. Ready to get some serious farming done now! These are the stats of my heroes about 240 hours into the game before farming any end-game gear: Initiate (lvl 90): aura stats: 1569 / 2308 / 2000 / 686 Series EV (lvl 78): beam stats: 2507 / 1966 / 1268 / 1257 Countess (lvl 78): tower stats: 448 / 2864 / 1060 / 1376 Huntress (lvl 78): trap stats: 1992 / 2523 / 1280 / 656 Adept (lvl 78): tower stats: 810 / 2598 / 1247 / 1024 Summoner (lvl 91): minion stats: 1984 / 3117 / 997 / 956 Monk (lvl 99): Hero stats: 1467 / 2198 / 478 / 890 Hero abilities: 717 / 671 Pet: Cowboy Monkey (5342 base, 19,266 lightning) Weapon: Lemurian Halberd (4058 melee, 8685 ranged, 14,502 lightning) Resists (NM): 90 / 70 / 70 / 70 Note: The weapon and pet were upgraded before I found out that elemental damage doesn't scale with hero damage... Barbarian (lvl 82): Hero stats: 1291 / 2289 / 822 / 769 Hero abilities: 113 / 1021 Stances: 203 / 140 / 704 / 828 Pet: Propeller Cat (77 boost, 1 range, 1 hero) Weapon #1: random sword (13,208 base, 2858 lightning) Weapon #2: random hammer (16,194 base, 396 lightning) Resists (NM): 90 / 67 / 66 / 66 Jester (lvl 92): Hero stats: 1715 / 2847 / 788 / 1255 Hero abilities: 1256 / 741 Pet: Genie (8622 base) Weapon #1: Pawn Shot (150,452 base, 1507 lightning) Weapon #2: Pawn Shot (basically just for its high hero stats: 301 / 438 / 460 / 371; hero abilities 411 / 436) Resists (NM): 90 / 72 / 70 / 66 The award for Tavern Defense survival (Kobold on Treadmill) has equally high stats for insane as for nightmare difficulty. So, let the farming for Kobolds commence! Playing insane difficulty with the aforementioned stats looks like overkill, to be honest. I can get four Kobolds per run by adding three extra AFK heroes on the build phase before wave 35. I got really lucky on my first run, as all four Kobolds had +600 defense damage and fairly decent other stats. I did two more runs to get nice Kobolds for all my builders. Next up, the Volcanic Eruption challenge. The Huntress reward for this challenge (The BF Drill) is a very useful weapon for farming a certain challenge map – Lab Assault, which was suggested on the Steam forums. I played it on insane HC difficulty, as the weapon's damage is not all that important. I added three level 1 Huntresses before the final wave and switched my main hero to my builder Huntress in order to get four BF Drills as rewards. Regarding the challenge itself, I placed an AFK hero on top of the crystal with a shooting pet (Cowboy Monkey) to help me survive the first few waves. Again, consult pew pew pew’s guide for the exact build (it’s what I used). EDIT: Another nice trick to use on this challenge (which I only figured out later) is to place a harpoon turret on the stairs near the crystal on the first wave and keep moving it with the Jester's "move tower" ability, so you always have something covering the crystal even if you don't have an AFK hero or if the hero gets killed. I picked the best out of those four Drills and upgraded it. The Drill had only 80 possible upgrades, so I got the damage up to 7400 and projectile speed to 30k. It already had a decent clip size and not too terrible hero stats, so I guess I got lucky in that regard. Next, I played the Lab Assault challenge. Unlike other Assault maps where you just blast through enemies, there's a very unique method for beating this particular challenge. I again refer you to wat's guide if you want to see a helpful video and get a better idea of how it's done. However, I've also written a separate guide, detailing exactly why Lab Assault is the single best map for farming items in the game and just what you can expect to gain from it. Achievements: I've Got Monsters in My Pocket (collect 31 unique pets – 11 from the original survival maps, 4 Guardians and 4 Animi from the Summit, 4 from the shards survival maps, 3 from the bonus survival maps (Cowboy Monkey, Pet Rock, Djinnlet), challenge rewards from Sky o’ Love (Goblin Cupid), Assault Pack (Rainbow Unicorn) and Presidential Battle Royale (Democrat Donkey and Republican Elephant) EV Reprogrammer (complete the Lab Assault challenge on any difficulty) Nightmare EV Reprogrammer (complete the Lab Assault challenge on nightmare difficulty) Day 25 I’m setting up a sort of a farming rotation, playing different maps for different rewards: 1. XP farming on Tavern Defense pure strategy nightmare difficulty. 2. Kobold farming on Tavern Defense survival insane HC difficulty. 3. Cat farming on Sky City survival NMHC difficulty. 4. Lab Assault farming on NMHC for accessories, armor and mana. 5. Chicken farming on Tinkerer’s Lab survival insane HC difficulty. The XP farming ends when I have all my heroes at sufficiently high level. I’m not aiming for level 100 for all of my heroes, but likely at least level 90 for each builder. The Kobold farming ends when I have good Kobolds for all my builders. Kobolds that start with +600 to one or two defense stats are fairly common, so if they have enough upgrade levels, it's possible to get a Kobold with +600 to three defense stats. Cat farming ends when I have a good enough Propeller Cat for my Barbarian. To the best of my knowledge, the highest starting damage boost stat is 140, so I’m looking for something close to that, with enough upgrades and decent hero stats. Lab Assault farming really never ends, as it’s one of the easiest and most efficient methods for farming. Chicken farming ends when I get a Mega Chicken with sufficiently high starting damage and good hero stats. Chickens always have 200 upgrades, so base damage is really the only thing to look for. The highest possible starting damage should be around 24-25k, so I’m looking for something close to that. Plus, Tinkerer’s Lab survival mode also grants Blaster Rifles as rewards. These are great weapons for Huntresses, as Blaster Rifles from insane difficulty can actually have a pretty good number of upgrades and high stats. Day 26 I’m adding another map to the rotation to prepare for the ultimate endgame: 6. Weapon farming on Akatiti Jungle on nightmare hardcore difficulty. Weapon farming ends when I have decent weapons for my Barbarian (dual Obsidian Gladius) and Monk (Obsidian Sparus). The third obsidian weapon – Obsidian Clava – is a nice off-hand stat booster for the Jester, because it can get very high hero stats. Of course, I’m also hunting for these weapons for all my builders, because they often have very high defense stats. Akatiti Jungle is the only map I didn’t manage to actually complete, because I messed up the build pretty bad. I tried about three different builds, but none of them worked out. Oh well, tomorrow’s another day. Day 27 Continuing the farming rotation. By now, all of my builders have reached level 90. They also have decent Kobolds, so I can remove the first two maps from the rotation. I’ll also likely remove Sky City and Tinkerer’s Lab, because the pets that I’ve gotten from those maps seem to be fairly okay, although not really remarkable. That leaves only Lab Assault and Akatiti Jungle. Speaking of which, I still can’t seem to beat Akatiti. The boss fight was way too hard and I lost a crystal before I managed to kill the boss. I had another three unsuccessful attempts today. Feels like I’m smashing my head against the wall with this map. Never fear, I will beat it. Day 28 I finally realized that pristine armor is never awarded on Lab Assault. Since my Summoner has been using a pristine set all this time, I haven’t found superior replacements in AGES. I switched the sets for my Series EV and Summoner, and my minion health/damage stats shot up by +800/+1000. Aww yiss. Two more unsuccessful attempts on Akatiti Jungle. I got the boss down to 200 million health before failing. I guess trying to kill the boss with three AFK heroes is just too much. The next attempt with only two AFK heroes was successful. Build: [expired ddplanner link] The double aura stack in the west was necessary to catch the buffed wyverns. The choke point in the river is placed close to the spawn point of the boss, so the minions could add their DPS during the boss fight and I’d have the support of all the auras. I used the Monk (with a Mega Chicken) as my main hero, so I could activate hero boost and tower boost. The two AFK heroes were the Jester (also with a Mega Chicken) and Barbarian (whose Propeller Cat boosted all heroes and pets). It felt sooo good to finally beat the boss. Even the rewards were very nice. One Sparus had 492/290/400/429 builder stats with almost 400 upgrades, while another one had 368/417 hero health/damage and 369 upgrades. I immediately did three more runs, all successful. Things are definitely looking up. Day 29 I tried Akatiti Jungle with three AFK heroes, this time successfully. The boss had 1,2 billion health, but I still managed to kill him before losing any of my defenses (the fourth AFK hero was a Summoner with two Mega Chickens). I did three more successful runs, picking up four Turtle pets on the last run as well. Nice easter egg, by the way *cough* Konami code *cough* It should also be noted that in addition to Obsidian weapons, you get a bunch of other rewards at the end of the map as well. Much like Lab Assault, this includes random pets, weapons and armor. Unlike Lab Assault, however, the pet rewards in Akatiti are much better and varied. For example, I got a Genie with 21k mana collection bonus and over 200 upgrades, as well as a Fairy with about 1500 hero heal and also over 200 upgrades, both with decent hero stats. This map can also award pristine armor. No good accessories, though, which is a shame. I’m collecting a nice number of Obsidian weapons to use for my DPS heroes. These already far outshine any weapon I had previously, but I’ll do a few more runs to get some more weapons for comparison’s sake. However, the best ones are all ultimate+ quality, so I need to level all my DPS heroes to 100 in order to actually use them. Back to Tavern Defense it is, then. I’m nearly ready to play the final maps! Day 30 One final day of farming, to be double, triple, quadruple sure that I have good enough gear to make it through the rest of the game. I did a ton of Lab Assault runs, Akatiti runs and even a few Tinkerer’s Lab and Sky City run for pets. Didn’t get any good ones, though. However, I did get several decent builder armors and a ton of mana from Lab Assault, which will no doubt come in handy when I start upgrading those Obsidian weapons. Day 31 (part 1) This is it. The day of reckoning. The final test. The hardest maps. Bring it! First, some heavy upgrading for all the various armor pieces, pets and Obsidian weapons. I had 34,3 billion mana before applying any upgrades – this was all the mana I had saved throughout the entire game. After the upgrades, I had only 1,1 billion left. Sadface. My heroes have all their stat points put into either defense damage (builders) or hero damage (DPS heroes). The only exception is the Series EV, whose stat points are put only into defense health. Builders Countess (lvl 93): tower stats: 3110 / 4540 / 723 / 2706 Adept (lvl 93): tower stats: 1462 / 4214 / 1903 / 1984 Series EV (lvl 93): beam stats: 3764 / 3438 / 1676 / 2091 Huntress (lvl 93): trap stats: 1727 / 4117 / 2199 / 1347 Initiate (lvl 98): aura stats: 2664 / 4479 / 2938 / 1263 Summoner (lvl 99): minion stats: 3305 / 4497 / 2053 / 1778 These are the stats for my most commonly-used defenses with end-game gear, calculated in the tavern without the builder present (all upgraded to three stars and boosted by a three-star buff beam): Ensnare Aura (4152 health, 30,83 range, 15% enemy speed) Electric Aura (4530 health, 31,59 range, 14,630 damage, 0,11 attack rate) Strength Drain Aura (2310 health, 32,34 range, 20% enemy strength) Harpoon Turret (77,364 health, 79,128 damage, 69,95 range, 0,10 attack rate) Archer Minion (95,870 health, 74,495 damage, 40,81 range) Mage Minion (56,485 health, 141,870 damage, 22,42 range) Buff Beam (2,29 damage boost, 2,05 resistance boost, 1,60 range boost, 1,75 attack rate boost) DPS heroes Note: All damage is calculated on the training dummies in the tavern. Barbarian (lvl 100): Uses dual Obsidian Gladius and Propeller Cat (boost: 169) Hero stats: 2254 / 4677 / 1740 / 931 Hero abilities: 194 / 2346 Resists (NM): 90 / 90 / 67 / 67 Pre-upgrade damage (with Propeller Cat): Gladius #1: 8765 base, 1616 lightning, 1,806,342 DPS Gladius #2: 5682 base, 1430 poison, 1,178,334 DPS Dual combo: average ~6,831,280 DPS Hawk Stance: 25,118,300 damage per hit Post-upgrade damage (with Propeller Cat): Gladius #1: 60,024 base (320 ups), 12,182,106 DPS Gladius #2: 49,479 base (240 ups), 10,050,546 DPS Dual combo: average ~40,8 to 52,3 million DPS Hawk Stance: 190,413,216 damage per hit Monk (lvl 100): Uses Obsidian Sparus and Mega Chicken (30,3k base damage) Hero stats: 2974 / 3964 / 1533 / 330 Hero abilities: 595 / 1711 Resists (NM): 90 / 90 / 68 / 68 Pre-upgrade damage: Sparus: 4233 base, 2370 lightning, 578,327 DPS (1,816,039 DPS with hero boost) Post-upgrade damage: Sparus: 60,458 base (275 ups), 8,066,219 DPS (25,329,144 DPS with hero boost) Chicken (no hero boost): 1,267,834 single projectile DPS, 4,963,266 melee DPS Chicken (with hero boost): 3,981,192 single projectile DPS, 15,585,404 melee DPS Jester (lvl 100): Uses Pawn Shot, Blaster Rifle and Genie (21,4k mana collection bonus) Hero stats: 2165 / 4426 / 966 / 780 Hero abilities: 205 / 1106 Resists (NM): 90 / 90 / 67 / 67 Pre-upgrade damage: Blaster Rifle: 7447 base, 1441 lightning, 744,608 DPS Post-upgrade damage: Blaster Rifle: 65,815 base (220 ups), 6,491,536 DPS Pawn Shot: 150,452 base (300 ups), 8,339,526 DPS Day 31 (part 2) First up, the Boss Rush challenge. I failed the first time, because one of the Krakens knocked me off the map. The second attempt was successful without really breaking a sweat. I used pew pew pew’s build, as I've often done lately. Second, the Great Turkey Hunt challenge as a warm-up for the Greater Turkey Hunt. The BF Drill turns out to be very useful for quickly taking out a large number of turkeys. Third, the Greater Turkey Hunt. This challenge was apparently designed by a real sadist, because it’s literally the worst thing ever created. So, what does the Greater Turkey Hunt entail, you wonder? How about: One of the largest and most frustrating maps – Karathiki Jungle – with initial build time reduced from 240 seconds to just 60, and starting mana reduced from 1200 to 400 (only 300 mana is actually reachable due to the time limit). Defense units and minion units reduced from 165 to 50. All ranged towers (harpoon turrets, fireball towers, etc.) having their range nerfed into oblivion. You being constantly chased by a swarm of dark elf warriors and spiders, as well as ALL the evil heroes (each of whom have over 50 million health, by the way). Only having one life, even on non-hardcore mode. If you die even once, it’s all over. Turkeys spawning at a painfully slow rate and constantly running away from you, coupled with an INCREDIBLY tight time limit for each wave. Having to kill eight bosses with over 120 million health each, all the while trying not to die to that army of infinitely respawning enemies and evil heroes who are out for your blood. Fun times! Being able to beat this challenge on my second try is likely one of my greatest accomplishments in this game to date. My entire build consisted of a single buffed stack of all five auras in the middle of the map, with a gas and inferno trap thrown in. That’s it. I tried placing minions as well, but they were killed very quickly by dark elf warriors. I ran out of time on wave 9 of my first attempt, as I couldn’t kill all the turkeys fast enough. This was almost the case with the second attempt as well, because I managed to kill the final turkey in the last wave with only about 3 seconds remaining on the timer. Fortunately, the boss fight was not timed, although I wouldn’t really have been surprised if it had been. This challenge, man... I took my sweet time with killing the bosses, dealing about 30-50 million damage at a time and retreating to the safety of my auras to heal. I also lost the Buff Beam and Ensnare Aura because of djinns at the very start of the final wave. Eventually, all the bosses fell and I took this screenshot like taking a scalp: http://steamcommunity.com/sharedfiles/filedetails/?id=315916442 Next up, Temple O’ Love. While the Sky O’ Love was easier than expected, this one gave me quite a bit of trouble. I used pew pew pew’s build, which worked out great. However, I messed up the final wave by allowing a single evil Squire to slip past on the middle lane and meet up with a Huntress. I made it to the boss fight on my second attempt, but I made the mistake of picking the Monk as my active hero. Protip: both bosses fly REALLY high above the ground, making melee attacks completely unfeasible. The third attempt failed for the same reason as the first one. I tried the challenge a fourth time without any AFK characters, which reduced the number of evil heroes and actually made the final wave much easier. As long as all the Squires are killed, there’s no threat of enemies pairing up. This last attempt was successful, although in retrospect, I should have used the Propeller Cat for the boss fight, because the Mega Chicken's ranged attacks can’t even reach the bosses. It was still ridiculously easy once I made it to that point, though. My trusty Pawn Shot once again emerged triumphant. The final map of the day: Winter Wonderland. Once again, I used pew pew pew’s build (seriously, they’re so solid that I haven’t even bothered looking up other builds for the final couple of maps). Compared to the previous maps, Winter Wonderland was basically AFK-able. There was never any real danger of failing the map. Even the final wave with eight bosses, each with about half a billion health, didn’t pose a threat. Ah, how far we’ve come... Achievements: Boss Crusher (complete the Boss Rush challenge on any difficulty) Nightmare Boss Crusher (complete the Boss Rush challenge on nightmare difficulty) Greater Turkey Hunter (complete the Greater Turkey Hunt challenge on any difficulty) Nightmare Greater Turkey Hunter (complete the Greater Turkey Hunt challenge on nightmare difficulty) Playin Anticupid (complete the Temple O’ Love challenge on any difficulty) Nightmare Playin Anticupid (complete the Temple O’ Love challenge on nightmare difficulty) Winter Wonderland (complete the Winter Wonderland bonus map) Nightmare Winter Wonderland (complete the Winter Wonderland bonus map on nightmare) Day 32 Only two maps to go until all the achievements are done! I did the Silent Night challenge first, leaving the ultimate boss as the very last hurdle of the game. Would you be surprised if I told you that I used pew pew pew’s builds for both maps? I failed the first attempt on Silent Night, because I hadn’t prepared my builders as was shown on the video. Serves me right for starting the map before actually watching the whole thing. I messed up the second attempt by running out of time on the first build phase before I had all my defenses ready. The third attempt was successful, however. I still managed to forget the healing aura, so I had a slightly harder time against the final boss, but other than that, there really weren’t any problems with the map. Final map! Crystalline Dimension! Let’s go! The start was very promising, as the game promptly crashed on the first wave. This was the first time in over 300 hours that the game had actually crashed. I’m assuming it’s a bug specific to this map, because it crashed a few more times on later attempts, and every time a crash happened, I was battling the evil Apprentice hero clone, so I’m assuming that’s somehow related, although I can’t figure out why. Sidenote: who had the bright idea of making the Apprentice’s mana bomb attack SO FREAKING LOUD?! Seriously, my poor ears! Incidentally, I played this map on non-hardcore. Not willingly, mind you. I died during the final boss fight and thought the game was over, but I actually respawned. Turns out that I didn’t have hardcore mode selected in the tavern (you need to do that before entering the portal). Guess that spared me the trouble of doing the whole map again. Roll credits! By the way, it was a really nice touch to switch the soundtrack for the final stage of the Old One boss fight. Gave the ending an extra bit of epicness. Also, the short clips throughout the Shards of Eternia campaign, as well as the finale to the Crystalline Dimension, are all really well done in my opinion. It’s a nice and simple story and I like it. Tower defense games rarely have any story at all, so it’s a welcome change. It took about 300–350 hours to beat the game from start to finish. Steam’s "hours played" shows over 400 hours at the time of writing this, but that also counts the time the game was alt-tabbed, which happened quite often. Technically, the game is not actually *beaten*, as there are a lot of survival maps I haven’t completed, as well as tons of challenge maps I haven’t even played yet. For now, however, I’m content with admiring the massive Ultimate Defender trophy in my tavern and calling it a day. A very satisfying, rewarding day. http://steamcommunity.com/sharedfiles/filedetails/?id=315923923 ... Oh, who am I kidding? Of course I’m not done with the game yet! Achievements: Not So Silent Night (complete the Silent Night challenge on any difficulty) Nightmare Not So Silent Night (complete the Silent Night challenge on nightmare difficulty) Heroes to the Rescue (complete the Crystalline Dimension challenge on any difficulty) Nightmare Heroes to the Rescue (complete the Crystalline Dimension challenge on nightmare difficulty) Ultimate Defender (earn all other achievements in the game*) Day 33 Welcome to new game+ of Dungeon Defenders! But there is still a final challenge I intend to beat, namely completing the Crystalline Dimension solo on NMHC. No achievement for that one, only eternal fame and glory as rewards. Let’s go! First attempt: died during the boss battle because I was standing right in front of the boss as he shot his triple laser beam. Died instantly, even with 350k health and 90% damage resist. Yikes! Second attempt: I actually lost during the second wave, because a dark elf archer somehow managed to kill a crystal while I was on the other side of the map. No clue how that even happened. Third attempt: I mistimed a jump in the boss fight and got one-shot by the shockwave from the double fist slam. I’m ever-so-slightly miffed after two more unsuccessful attempts, making it a total of five failed NMHC runs. It takes me anywhere between 35-40 minutes to beat the six waves and the boss gauntlet leading up to the final boss fight. It’s become so routine that I don’t even bother with traps anymore. I don’t even place reflection beams until maybe the final 1-2 waves. Saves time and doesn’t really change the outcome. And then, in a matter of minutes – sometimes seconds – the boss stomps me and it’s back to square one. Fortunately, there is help out there for anyone having the same problem. It’s a custom map titled Old One Practice, which can be played in Open mode. I downloaded the map via Steam Workshop, copied my profile into Open mode and started practicing the map. Having this map to practice on helps out a great deal. Here's what I learned: There’s an option of using the Fairy as a pet during the boss fight. With a sufficiently powerful Fairy, you can’t really die, except from attacks that one-shot you. The downside is that without an attacking pet, the fight takes forever, which means more chances for the boss to kill you with a single sudden attack. During the second phase, always stand in the middle of the platform and as far back as possible. The triple laser attack is quick, has little warning and will kill you in seconds if you’re caught by it, even if you have an impressive amount of health and resistances. Standing back also allows you to react to all of the Old One’s attacks in time. The single blue laser attack, however, offers plenty of warning and is actually quite tankable. It’s usually a good idea to simply eat/dodge the laser, charge in towards the middle crystal and deal as much damage as possible. Fire bad! While the fire rain attack is easy to avoid thanks to shadows revealing the landing spots of all fireballs, they also leave behind pools of fire which will drain your health VERY quickly if you stand in them. To be avoided at all costs. This also means that after he does his triple laser attack, you can stand close to him and try to score some hits on the middle crystal until he does his fire rain again, as he can't repeat the triple laser until he does so. Zooming the camera all the way out can be a good way to avoid accidentally falling off the edge of the map. It also allows you to see the all the pools of fire, so you don’t accidentally run (or jump) into them. Using a Legendary hero skin (earned by beating Crystalline Dimension on any difficulty) can help a lot, because it greatly increases your health, which in turn gives you a wider margin for error. EDIT: A new Steam guide was recently released by wat, detailing the Old One boss fight and providing a ton on help for anyone trying to beat him. I wish I had that guide back when I wrote this... Anyway, you should check it out if you need further help. My general strategy for beating the Old One as a Monk is as follows: As soon as the fight starts, activate hero boost and attack both crystals on the feet. My DPS combined with the Mega Chicken was high enough so that the boss couldn’t even use a single attack. Deactivate hero boost immediately to save mana after destroying both crystals. The second phase is the only dangerous phase. Stand way back and dodge any attacks the boss throws at you. Whenever he does his single/double fist slam, charge in and attack the crystal in his palm. My combined DPS was barely sufficient to kill a crystal before the boss retracts his arm. You can easily take your time and kill each crystal over the course of multiple slams, though. The middle crystal is best attacked with the aid of hero boost while the boss does his blue laser beam. As the boss raises you to his head level for the third phase, activate hero boost and hit the single crystal on his head as fast as you can. The combined DPS from the Monk and Chicken should be enough to prevent the boss from attacking you even once. Maintain hero boost as the boss drops you back to feet level, so you could kill the two crystals on the feet quickly once again.The combination of hero boost and the self-heal ability allowed me to remain fairly healthy throughout the fight. Really, as long as you avoid the pools of fire and dodge the insta-kill attacks, you’ll be fine. Some tips for the actual Crystalline Dimension itself: Ignore the evil hero clone. He doesn’t count towards the total number of kills for each wave and respawns indefinitely. Use Wheel O’ Fortuna when playing as a Jester to kill the final few enemies on the map if any of them get stuck or you just want to speed up the progress. Don’t place minion walls too close to crystals or captive heroes, especially on the boss gauntlet stage. Ogre splash damage can really ruin your day. After you shoot down the dragon in the boss gauntlet, wait until he’s done belching fireballs at you. Otherwise, he’ll likely fly away again as soon as you attack him. Here endeth the lesson. That’s not to say that I managed to beat the map on my first attempt after playing the practice map several times over. Oh no, it took five more attempts. First attempt: I died as the boss hit me with the one-hand overhead smash as I jumped to avoid fire on the ground. Second attempt: LITERALLY. THE. SAME. EXACT. DEATH. I jumped to avoid fire, boss slammed his hand down, instadeath. Third attempt: Some archers managed to snipe a crystal on wave 5. How the hell does this keep happening? Fourth attempt: The game crashed again on wave 1. Yay! Fifth attempt: Victory. We have victory. That’s it. I can now admire my Super Legendary Monk costume, as well as the head of the Old One hanging above the fireplace in the tavern. Nice and cozy... Conclusion Well, it's been quite a ride. I hope this walkthrough gave you an idea what to expect from the game in terms of progression and the challenge it presents. Hopefully, the builds I described in this guide can help you in some way when creating your own. Or you can simply copy them, whatever works for you. At the time of writing, Dungeon Defenders is my most played game on Steam by far. As someone who loves both tower defense and action RPG games, Dungeon Defenders was a match made in heaven for me. I'll likely keep playing it for a good while, at least until Dungeon Defenders 2 comes out... There are three other guides I wrote about this game that you might want to check out: Weapon Guide FAQ Guide Lab Assault Guide I'd also like to thank a few people who helped me out on the Steam forums when I was just starting out and still learning the game: DiGy asas2007 pew pew pew [NoVa]czThePROcz BoogieMan Palmer11 Jorkfriend KamuroOnce again, your help was much appreciated. Best of luck to everyone playing this great game! Keep defending those dungeons!

以前这里有游戏的翻译。如果有人想尝试自己制作翻译(我已经厌倦了在每个新版本和DLC中重新修改所有内容),我就只留下制作方法指南。本指南本质上包含《地牢守护者》10.2.18版本的非完整本地化内容。既有简单的纯翻译(文件替换),也有制作自己翻译的完整说明(以防游戏推出更新版本而翻译文件未被发布)。即当前情况)。注意!此翻译尚未完成,且可能永远不会完成!主要通过神经网络完成。 游戏翻译(已过时) 10.2.18版本游戏翻译安装指南 注意!为确保游戏能够运行,在安装翻译前,游戏必须至少启动过一次。 注意2!重要提示: TFCInstaller会创建多个文件,但我们只需要修改后的UDKGame.upk文件。 操作完成后,从CookedPCConsole文件夹中复制生成的UDKGame.upk。 通过TFCInstaller删除其做出的修改。 将TFCInstaller生成的UDKGame.upk复制到游戏内的CookedPCConsole文件夹并替换原有文件。 现在翻译和字体已准备就绪。字体创建 如果您想创建自己的字体: 对于PF_DXT5字体: 在import文件夹(work目录)中有PF_DXT5文件夹。 那里存储的字体可以在图像编辑器(例如Paint. NET)中进行编辑。 对于B8G8R8A8字体: 使用DDDK(可在Steam中获取)。 生成新字体并将其添加到系统中。 您当然也可以尝试用于PF_DXT5的方法,但其中存在相当麻烦的潜在问题。我制作的字体(并非游戏所需的现成纹理,而是字体本身)位于Font文件夹中。 注意: 制作字体需要耗费大量精力。如果您不想花费数周时间进行设置,请使用我已制作好的字体。我已经提醒过您了! 5. 结论 字体翻译已基本完成,仅剩下少数几个问题(即4个UDK3默认系统字体)。这些不足之处对游戏理解并无影响。祝你翻译顺利! 问题与故障。 游戏无法在线运行: 如果无法创建在线游戏,该问题很可能与翻译无关。最简单的检查方法是按照说明删除翻译,然后尝试在没有翻译的情况下启动在线游戏。如果服务器无法创建(确切地说是无法创建,而非导致游戏崩溃),原因可能在于虚拟网络。我和朋友们测试过:在删除RadminVPN(一款用于创建虚拟局域网的程序)之前,游戏根本无法创建服务器。不过,此时可以连接其他玩家的服务器(也就是说,像Hamachi这类程序也可能会造成干扰等)。 如果游戏在使用翻译时崩溃,从技术层面来说,翻译需要按照文件生成指南进行操作。如果你自行生成翻译文件(详情请参考)创建或更新您游戏版本的.udk翻译文件,问题应该会消失——在这种情况下,将使用您游戏的文件。 可能崩溃与已购买或缺失的DLC有关。这个解决方法不太方便,但目前这是唯一已知的方法。 如果游戏在没有翻译的情况下崩溃,这种情况因人而异。最好寻求帮助。(内容包含外部链接及引导信息,已按规则处理)不要尝试将此翻译应用于与本指南标题中版本不符的其他游戏版本! 安装俄语翻译需下载相关文件。 只需将文件解压到游戏文件夹,并同意替换所有提示替换的文件。 翻译特点:翻译仅修改游戏的本地化文件,特别是UDKGame.upk。修改这些文件不会导致封禁。我个人成功进行了排位赛,目前没有遇到任何限制,包括影子封禁。 重要须知:翻译会替换游戏的英文本地化文件。若要恢复原始版本,需通过Steam或其他方式还原原始文件。 并非所有内容都已翻译。由于本地化文件结构复杂,游戏中的部分内容仍为英文。本次翻译的主要目的是尽量减少对游戏的改动,以确保玩家能够正常参与排位赛并获取Steam成就。限制:不支持俄语字符。若不使用额外的修改,在游戏中无法用俄语输入名称或文本。删除方法:若要删除翻译,需删除INT文件夹(路径为UDKGame Localization INT)。这样做的原因是:若游戏在万圣节、新年等节点更新后,而我未能及时发布对应版本的翻译,游戏内的文字可能会变成乱码,而非俄语或英语。删除该文件夹后,游戏至少会恢复为英语显示。我的游戏中语言显示为乱码:请参见上方“删除”部分。 创建或更新翻译 《地牢守护者》俄语支持:详情及说明 1. 俄语字符:技术限制 《地牢守护者》不支持俄语字符,这不仅仅是显示限制。游戏无法识别俄语字母的编码,也无法对其进行处理。为了绕过这一限制,俄语字母会被替换为不常用的拉丁字符(例如带有上划线的“O”)。在游戏中,通过更改字体,这些字符会显示为俄语文本。如果不将文本转换为这种“乱码”,它将无法在游戏中显示。2. 修改翻译若要对翻译进行修改,您需要专用脚本。下载工具:下载工具。快速文件夹 此文件夹包含一个脚本,该脚本可将俄语文本转换为“乱码”——一组能在游戏中正确显示的拉丁字符。 使用方法: 1. 将.int文件中的文本翻译成俄语。 2. 从快速文件夹中运行脚本,它会将俄语文本转换为“乱码”。 3. 将转换后的文件替换到游戏的Localization文件夹中。 UPK Explorer和work文件夹 包含用于处理纹理的工具: 运行UPK Explorer.exe。将work文件夹指定为工作目录。 通过“打开游戏文件夹”选项指定游戏所在文件夹。 在“创建材质包”选项卡中点击按钮,等待完成。 结果:您将创建一个材质包,使游戏能够将“乱码”正确显示为俄语文本。 3. 安装修改后的文件 运行TFCInstaller。 指定路径work Dungeon Defenders MyMod。 点击“升级Dungeon Defenders”按钮。
《地牢守护者》更新内容 新内容 1. 在UDKCDT设置中添加了可选择禁用按下F8时切换主分屏的功能(此补丁中该功能存在问题,将于下周的.12版本中修复) 修复内容 1. 修复了灯神作为敌人离开灯盏后处于错误目标队伍的问题 2. 修复了水晶法杖材质无法正常工作的问题 3. 优化了全屏模式下可移除分屏的功能,不会返回主菜单 4. 修复了分屏无法正确移除的问题 5. 修复了分屏处于错误屏幕位置的问题 为了埃索利亚!
在游戏中卡关了,或者不知道接下来该做什么?那么这份指南就是为你准备的! 如何获取帮助 如果你在这些步骤中遇到任何问题,可以尝试以下几种方法。第一种,也是最简单但最不可靠的获取帮助的方式,是创建一个公开游戏并寻求帮助。这可能需要一段时间,而且并不可靠。挑战地图的通关攻略、大量建议,有时人们也会分享物品给有需要的人! 开始之前,先给出一些通用提示 这部分可能会有点像清单,没有特定顺序,但很重要,请注意阅读。 如果你难以在时限内完成噩梦难度的建造,先在困难难度练习,直到熟练掌握。 社区是很好的资源,可以通过其他攻略获取帮助。 切勿将黑曜石鱼炮升级为远程伤害。 如果你使用了修改物品,不要向我寻求帮助。 不,我不能帮你完成超级火鸡狩猎。 不,我可能不会给你煤炭,但如果你想要什么,可以礼貌地询问。 欢迎通过评论或私信向我提问或指出错误。当你使用护卫者职业时,可以获得黑曜石剑鱼 法师塔防武器:黑曜石棍棒,通过阿卡迪提丛林NMHC难度获取 法师输出武器:鹰冠军旗,通过首领速攻NMHC难度获取(再次说明,首领速攻的奖励与你所使用的职业无关) 专业提示:血射法杖是一把出色的法师输出法杖,但获取难度较高 僧侣塔防武器:黑曜石剑鱼,从阿卡迪提丛林获取 僧侣输出武器:黑曜石剑鱼(近战)、永恒之枪(近战)、僧侣扳手(近战/远程) 永恒之枪是一个可行的选择,来自水晶维度,但很难刷取。僧侣扳手是个不错的选择,因为它容易获取(天空之城 NMHC) 女猎手防御塔:典当射击(国王游戏 NMHC) 女猎手输出*:爆破步枪( tink 的实验室 NMHC)、典当射击(国王游戏 NMHC)、永恒尼亚加农炮(水晶 NMHC) 女猎手的武器极难刷取,以下是我的推荐。天空城NMHC的Krtikal Stryke既可以作为输出武器,也可以作为防御塔武器。 EV防御塔武器:黑曜石棍棒(阿卡蒂丛林NMHC) EV输出武器:爆破步枪(廷克的实验室NMHC)、鹰徽战旗(首领速攻)、卒弹枪(国王游戏NMHC)、永恒之塔加农炮(水晶维度NMHC) 野蛮人输出武器:黑曜石短剑(阿卡蒂NMHC)、蒸汽锯(天空城NMHC)、永恒之塔巨剑(水晶维度NMHC) 小丑输出武器:鹰徽战旗(首领速攻NMHC)、血丝(莫拉戈沙漠小镇NMHC(MM))、爆破步枪(廷克的实验室NMHC)、永恒之塔加农炮(水晶维度NMHC) 关于小丑的一些补充说明。小丑可以持有两件武器。因此建议携带一件输出武器,以及一件不常用但能提供良好英雄属性的武器。此外,狼族弓与精灵瓶的组合是获取大量升级 mana 的有效搭配。最后,关于小丑的技能【命运之轮】,乍一看似乎不怎么样,但实际上却是个绝佳技能。如果你摇出3个生命药水,不仅能治疗所有队友,还能治疗所有防御塔。而【剑、剑、浅蓝色永恒水晶】组合则会对敌人造成百分比伤害,是生存模式的必备技能。 召唤师:暂无可用内容 *表示该专精不推荐该职业 最佳宠物 防御塔宠物:【跑步机上的 kobold】是非常出色的防御塔宠物,它的所有防御塔属性都能达到600点。该宠物可通过酒馆防御生存模式第35波获得,不过这次最好在疯狂难度硬核模式下进行。 【钻石宠物】:防御塔宠物中的巅峰之作,绝对的佼佼者。它的部分防御塔属性可达到800点,其他属性也能达到700点,还能为你提供大幅移动速度加成。获取方式是收集88个煤炭。煤炭可通过寂静之夜NMHC获取,或者更推荐通过冬季仙境NMHC获取。 DPS宠物: 除野蛮人外的所有职业:巨型小鸡是最佳DPS宠物,可从叮当实验室生存模式第35波获取,建议在疯狂难度下进行。海马是次佳选择,从阿奎诺斯生存模式第20波获取,推荐NMHCMM难度,但疯狂难度也不错。 野蛮人:螺旋桨猫,从天空城NMHCMM生存模式第25波获取,能大幅提升你的伤害,与野蛮人的鹰之姿态搭配效果极佳。 终局装备: 我发现获取至尊-终极++装备的最佳地点是国王游戏NMHCMM,难度相当高,因此请确保做好准备。另一个地点是实验室突袭NMHC,只需严格按照之前的攻略操作,并拥有接近攻略中的装备和属性即可。### 饰品 饰品最佳的获取方式是通过“实验室突袭”的NMHC难度。每次通关该地图大约能获得2个饰品,其中往往会有极品(Supreme)饰品。另一个获取饰品的地方是“爱之神殿”,但不推荐去那里,因为那张地图是最糟糕的,会耗尽你的精力和快乐。 ### 活动物品 唉,活动物品。大约75%的活动物品都是通过黑客手段获取或复制的。如果你打算购买它们,你需要大量的【立方】。购买活动物品时,要确保卖家有来源记录,否则该物品很可能是复制的。如果你打算购买,以下是我推荐的活动物品,按推荐顺序排列:【雨神】是最好的,其次是【魔力大师】、【冰川之亡】、【吸血鬼的喜悦】、【阿拉丁的愿望】、【墓地之刃】和【庆典】。所有列出的这些物品都极其强力。总结:虽然《地牢守护者》是一款非常需要刷装备的游戏,但它确实是一款优秀的作品。如果你遇到任何困难,遵循本指南,你很快就能成为艾瑟里亚的大师!祝各位守护者玩得愉快!从头开始 (注:本指南默认你拥有DLC) 首先,你需要通关整个战役,一直打到【巅峰之巅】,难度选择中等或困难均可。建议你从【护卫骑士】或【女伯爵】开始(推荐【女伯爵】,因为她移动速度更快),并一直使用该角色直到完成这一步。完成后,用你的【护卫骑士】在【壁垒】地图的困难难度下刷级,直到达到70级左右。 此时,你有两个选择。我建议尝试通关【壁垒】的疯狂难度。如果成功,就在那里刷取一些好装备。获得装备后,将你其他所有角色都升到70级,这可能需要一些时间。完成后,你就可以去打疯狂难度的【闪光头盔】地图了,那里能获得大量经验值。先让所有角色都达到74级,然后再去走另一条路,这条路现在会简单很多。另一条路就是让你的护卫达到74级。这是我的建议。一旦他(她)达到74级,就该去体验一下噩梦模式了!听起来很有趣,对吧?但目前来说,并非如此。你接下来的游戏历程将是刷无尽尖塔噩梦硬核难度(NMHC)的第一波。思路是打通第一波,然后开箱子,接着重置。最终,你会获得一套 armor set(装备套装)和一把武器,你的属性应该达到大约1000点塔防伤害,其他三项塔防属性各约500点。 中阶神话装备-低阶传说装备 现在你已经完成了无尽尖塔的刷装!恭喜你!接下来是时候前往迷雾森林了。这个玩法和无尽尖塔有点类似,不过这次你要尽可能走得远。一定要确保拿到所有宝箱!那里有最好的战利品。就算打不到boss也没关系,不断获取更好的装备就能走得更远。当你的建造者角色达到约1500属性点,并且拥有一个强力的输出角色后,你就有更多选择了。 第一个选择是实验室突袭。要打这个,我推荐使用火山爆发地图掉落的BF钻塔。不过这些钻塔很难获取,即使在疯狂难度下也是如此。所以如果你拿不到钻塔,那么我推荐使用扭曲核心NMHC难度掉落的水晶追踪者。此外,你还需要另一把武器。虽然任何不错的法师武器都能用,但我推荐哥布林雨地图的奖励武器。一旦你拥有一把不错的钻孔机/追踪者,就可以看看这个视频。尽管该视频是关于噩梦难度的,但其中的攻略同样适用于疯狂难度及以下。即便是中等难度的奖励也可能很不错。如果你看不懂视频里的操作,我来解释一下。视频中的玩家利用了元素使糟糕的AI,让其跳下地图边缘摔死。在噩梦难度下,这基本上是唯一的方法。但如果你玩的是疯狂难度或更低难度,我建议你直接用法师武器将它们击杀。这样应该更快更简单。在疯狂难度下,你可以获得一些很棒的战利品。 第二条路径是迷雾沼泽的噩梦难度硬核模式混合生存。请注意,这是一条漫长的路径,但能让你获得最好的装备。按照这个视频操作,你应该不会遇到问题。最后一条路径可能是最好的,那就是刷噩梦难度硬核模式的天空城。使用仇恨流build,你不会有任何问题。我建议击杀boss,但这并非必要。以下是我推荐的击杀boss方法。你需要:一名小丑,一把快速射击的女猎人武器,以及一个远程DPS宠物。通过无返回方法,boss不会造成太大麻烦。通过这种方法,你不仅能获得优质的神话装备,还能得到用于击杀boss的强力武器,这些武器可以卖数十亿魔力、煤炭,有时甚至是魔方。 获取极限超越套装 获取极限超越套装的方法有很多种。首先,我来介绍一下什么是极限超越套装。一套顶级传说套装由4件相同材质的传说护甲组成,材质包括皮革、锁甲、链甲、板甲或纯净。每件护甲将拥有420点塔防伤害(套装加成后为559点),且其他各项塔防属性至少为150点(注意这是假设已升级的情况)。我有一句关于如何获取顶级传说套装的口诀:“兑换它,购买它,刷取它”。以下是具体含义。 兑换它:获取套装最直接的方法。这里所说的“兑换它”,指的是用魔方或伙伴魔方来兑换。魔方价值约560-700亿魔力,或4-5个煤炭。获取魔方的方式是完成所有初始挑战(注意每个账号只能完成一次)。这意味着在怪物庆典期间禁止使用防御塔。如果遇到困难,可以联系我,我会给你一些提示,甚至帮你通关。 第二种方法是购买。参考前面关于天空之城的部分,有时从那张地图获得的奖励可以卖出多个立方体!(通常是蒸汽锯,但有时是僧侣扳手和临界打击)。确保不要被坑。 最后一种也是耗时最长的方法是通过生存模式刷取。我会推荐阿夸诺斯NMHCMM,但通常这种方法要求你已经在多个建造者身上装备了超越套装。 最佳武器 每个职业的最佳武器可能存在争议,但我会尽力推荐。 对于骑士,无论是防御塔型还是输出型,我推荐黑曜石短剑或蒸汽锯。没错,永恒之剑确实很棒,但刷到一把好的永恒之剑太浪费时间了。黑曜石短剑可通过阿卡蒂丛林NMHC获得,蒸汽锯则来自天空城NMHC。(关于阿卡蒂丛林的注意事项:你所使用的职业不会影响武器的类型。)

《地牢守护者》修复公告 1. 修复了护卫者塔在开启护卫者强化后,伤害反而低于未强化状态的问题。 2. 修复了万圣节惊魂2和纯粹策略游戏模式下防御单位的UI显示错误。 3. 修复了永恒之拳护卫者和防御波利比乌斯装置的强化类型无法正确选择的问题。 4. 修复了熔岩酒馆硬核关卡的练习按钮只能使用一次的问题,现在该按钮仅在客户端生效且可多次使用。 5. 修复了永恒之拳护卫者体型小于预期的问题。 6. 修复了熔岩酒馆跑酷关卡中跳跃动作不一致的问题。 7. 修复了万圣节惊魂2中玩家和怪物的生成问题。 为了艾瑟里亚!









