There's Always a Madman: The MacGuffin

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Secret agent Franklin Benjamin's former-mentor-turned-rogue-agent Dustin MacGuffin - once known as Agent 606 - has resurfaced to take from you that which you hold most dear. In this single-player interactive spy novel, play as secret agent Franklin Benjamin - aka Agent 707 - and use your particular set of skills to save Virginia from the clutches of the madman Dustin MacGuffin. Which means - you’d better get the MacGuffin!It's 707 vs. 606 - who will come out on top? And whose number is up?Your MissionIt was supposed to be the rarest of all things - a day with no mission. That is, until you woke up to find Virginia gone and a note left behind telling you she had been taken. That note was left behind by your old partner, Dustin MacGuffin, who's since gone rogue - now he's up to something and using her as leverage to keep you from getting involved. Talk about a grave miscalculationNow, you're taking matters into your own hands to get her back. This is not a sanctioned mission, so you're on your own this time using resources outside the usual channels. But you will get the MacGuffin ... whatever it takesThere's Always a Madman: The MacGuffin can be played with just a mouse. Gameplay consists of selecting the action or dialog you wish to take given the situation you’re facing. Although the life of a secret agent is complicated, playing There's Always a Madman: The MacGuffin is simpleSequel or StandaloneThere's Always a Madman: The MacGuffin is the fourth entry in the There's Always a Madman series, but it tells a standalone story. Like a classic James Bond novel or film where you can pick any one up independent of the rest, you can pick this story up without having experienced any prior stories in the There's Always a Madman franchise. However, I would recommend starting with the first game There's Always a Madman: Fight or Flight if you care to experience the series in its intended orderMake Them TalkWill you go on a full rampage or are you just a professional applying your particular set of skills? Choose the tools for how you want to get the job done, interrogate the henchmen standing in your path, and work your way up the chain to get to the man behind it allThis Time, It's PersonalFor the first time in the There's Always a Madman series, we learn what Franklin Benjamin was like as a rookie agent and how he paired with his mentor at the time - the agency's top man, Dustin MacGuffinSounds like a WinnerAlthough the game is text-based like a novel, an emphasis is placed on visuals and music to set the appropriate mood for each scene, changing based on whether you're in a safe location or you're exposed to danger. It also features a theme song (with lyrics) written specifically for this gameShort and Not-So-SweetThere's Always A Madman: The MacGuffin aims to be about the length of a movie for a single playthrough (roughly two hours). During that time, you may very well have to do some not-so-nice things to succeed. But that's okay - as they say, nice guys finish last. And you to come out on topFor reference, here are some similar games outside the There's Always a Madman series to help you get a further sense for what the There's Always A Madman games are like: GoldenEye 007 (and other James Bond games like Everything or Nothing), Mission: Impossible, Alpha Protocol, Splinter Cell: Conviction, Henchman Story, Agent A: A Puzzle in Disguise, Framed, I Expect You To Die, Batman Telltale Series, The Wolf Among UsQ: Why make this game text-based? Why not use visuals?A: James Bond, Jason Bourne, Jack Reacher, and Jack Ryan all started off in text format with novels. I believe this is the right move for the project - as they say, the book is always better, so I think a more book-like experience works here. The game's text will of course be supplemented with music to set the appropriate mood, such as whether you're in danger or in a safe spotGet the MacGuffin before the MacGuffin gets you!Each game in the There's Always a Madman series is designed as a standalone adventure, but if you wish to play the games in order, this is the order of release (and the recommended order to play): 1. There's Always a Madman: Fight or Flight2. There's Always a Madman: Do Your Worst3. There's Always a Madman: Bring the Thunder4. There's Always a Madman: The MacGuffin5. There's Always a Madman: V.I.C.T.O.R. And don't forget to check out my debut game, the cozy RPG A Weekend in Puzzleburg. There's Always a Madman is technically a spin-off of A Weekend in Puzzleburg since There's Always a Madman is based on the Franklin Benjamin character first seen on a channel from the Puzzleburg hotel room TV

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北京市朝阳区启阳路4号院2号楼15层1803室

本公司产品适合10周岁以上玩家使用 未成年人家长监护

首页 / There's Always a Madman: The MacGuffin

抵制不良游戏 拒绝盗版游戏

注意自我保护 谨防受骗上当

适度游戏益脑 沉迷游戏伤身

合理安排时间 享受健康生活

京ICP备18003564号-3

经营许可证编号:京B2-20181741

京公网安备:11010502052873

Copyright © 2025 233leyuan.com All Rights Reserved

北京龙威互动科技有限公司版权所有

热门游戏: 我的世界 | 三角洲行动 | 原神 | 王者荣耀 | 超自然行动组 | 蛋仔派对 | 和平精英 | 火影忍者 | 二重螺旋 | 英雄联盟 | 梦幻西游 | 明日方舟 | 斗罗大陆 | 光遇 | 鸣潮 | 无畏契约 | 模拟山羊3 | 樱花校园模拟器