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Then try out Idle Wizard! It's an idle game infused with RPG elements, centered around becoming the most powerful wizard the world ever knew. The core aspect of Idle Wizard is choosing a Character Class. You start as an Apprentice, and are able to choose various Classes (12 total, with 6 powerful Hybrid classes later in the game), from classic fantasy-inspired sorcerers to more unique magic-wielders. Classes use different mechanics to gain profit, are equipped with unique spells and items tailored for their use. While they're not unlocked all at once, all have use and range in power depending on your current progress and do not follow the simple logic of "the later it is unlocked - the more powerful it is now". Pets are a very important mechanic in Idle Wizard. All of them have a unique role and purpose, and most of the time it'll be beneficial to use more than more than one per run. Spells are paramount to your success (naturally!). After you get the hang of basics in the first few minutes, you gain your first spell-scroll and can start casting spells. Their mechanics differ greatly fro one another, from sheer profit or a buff, to meta-spells like speeding up time or boosting the xp of your pets! All the classes use a combination of common and unique ones, and sport quite a few possible combinations. Later in the game you can unlock and craft Items to help you profit even more - over a hundred total! Experiment with different item sets and loadouts to find the best one for the situation. Amount of available upgrades, achievements, and various more complex mechanics like Challenges, Trials, Catalysts and Expeditions allow for secondary goals and ways to boost you even more. There's much to learn and explore!
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明天是echo
2026-02-14 16:00:16 · 发布在 「Idle Wizard」
v0.76版本新手攻略
Extensive guide from starting point to e120 mysteries. Introduction The following guide is not intended to be the optimal way to progress. It is only intended to give you an overview of one gameplay during the version 0.76c You can compare yourself to it. If you're slower than it, you're probably doing something wrong. If you're faster than it, nice for you! The guide is for the early part a copy-paste of The beginner's walkthrough in v0.60[www.kongregate.com] with few modifications to update it. Before you start reading this guide, one word of advice. Go to "settings" (the button at the bottom right of the screen), and switch your number display from "short" to "scientific". Through years of selective breeding we have removed everyone who understands "short numbers". If you don't get how scientific numbers work, ask. But please, don't use short numbers. Please. First run (length ~3 hours, starting mysteries 0, final mysteries e5) You arrive as an apprentice with nothing but your orb. Click on it until you can buy a mana gem and buy it. You will unlock the upgrade menu (Yay!). Keep clicking and buy the first upgrade : Double Clicks. Keep clicking. Check the cost of the upgrades that increases profits from your click, since most of your profits will come from clicks, it's more interesting to buy them instead of the sources (though of course, it's better to buy a source at 20 mana than sparing 30 000 mana for an upgrade). Keep alternating between buying upgrades/sources and clicking. You should soon reach level 3. Congratulations, you can now use a pet. The only one available currently is the Pixie. Take it. After that, you know what? Yes, keep clicking. Soon after you should be able to buy your first scroll from the upgrades (it costs 5000 mana). Set Magic Missile in, cast it whenever it's possible, and... Yep', keep clicking. When you get the second spell scroll, set Spell Focus, it will give you more shards to fuel your spells. The third spell scroll can be Void Lure. It will give you more oftenly void entities, and they are critical to make profits. Keep going like that, buying sources and upgrades slowly. At some point in time you should reach 50 Enchanted Trees. This in addition to a certain number of manual clicks (which you should have reached by now) will allow you to leave your basic Apprentice to become a powerful Druid! To do this, click on your character icon, and click on "change" right under the Class. The Druid is the second icon starting from the left, the first one being the apprentice. Upon changing into a Druid, you lose Magic Missile, you will however keep Spell Focus, and should still use it. If you can, use Woodland Creatures instead. If you can't, use Gem resonance. Keep clicking and buying sources and whatever, until you reach lvl 15. From this point on you must have Woodland Creatures (and Spell Focus) in your spell set. You can add the following spells in order, depending on how much spells you can use : Void Lure, Magical Weapon, Gem Resonance At this point you can stop clicking. You can still do it if you want to speed up a little the charging of Woodland Creatures but it's not required, your profits won't come from your clicking anymore. Cast Void Lure as soon as you can. Once Woodland Creatures is charged, wait for a void entity (the purple circle things appearing around your orb) to spawn gather it and then cast Woodland Creatures (might also cast MW and GR if they are charged). Upon reaching lvl 20 go back to the pet menu. If the Golem is unlocked, use every other pet unlocked and then switch to Golem. This will allow you to only to have to reach the level requirements to use the pet, and not the other conditions anymore. (and if the Golem is not unlocked keep with Pixie until it is unlocked) Nothing changes. Wait for WC (eh) to charge while spamming Spell Focus, spam Void Lure (well... cast it when you can), click a void entity, cast WC,MW,GR, buy upgrades, sources. Same as previously. Finally, you'll reach lvl 27. You'll need to have the new spell, Evergrowing Forest in your spellset. Which means your spellset must now be : Woodland Creatures, Evergrowing Forest and Void Lure (+Spell Focus + Magical Weapon if you have some place, which you should not). Now you want to have WC and EF charged, click a void entity, cast them (+MW if you have it set) and wait for it. After some time, you should unlock Guardian of the Canopies. Use it instead of Void Lure. After about 3 hours, you should be able to get e5 mysteries upon exile. You can do it, or wait for more mysteries. Second run (~1h30 starting mysteries e5, final mysteries e7) We exiled, and now we left the almighty Druid to go back with the level 1 Apprentice. This time you won't need to click too much. Click enough to buy the mana gem, and enjoy the mana flowing in. Buy sources and upgrades as they come. Use the Pixie upon reaching lvl 3. Cast Magic Missile. Enjoy your life. That is until Pixie reached lvl 20 and you get 50 Circles of Power. This time we won't go for Druid, but for the third class : The Demonologist. Once you switched for Demonologist, immediately switch Pixie to Daemon. Set Fireball in your spellset, and cast it all the time. Also use Void Lure when a second spot is available. Keep going on and on, buying upgrades and sources and NOT clicking the orb. Upon reaching lvl 28, you should unlock Empower. You should have a free slot, so put Empower there. Upon reaching lvl 31, you should unlock a new spell Summon Infernal Trasher. You should have a free spell slot, so put SIT there. You have Fireball (permanently casted), Void Lure (permanently casted) SIT (permanently casted) and Empower (NOT permanently casted). And Spell Focus should be somewhere there too. This time the combo is a bit different. Fireball and SIT will be used to level up your Daemon, while Empower will be used to power up your Daemon, who will in turn bring you profits. So wait for a void entity to appear, click it, cast Empower and wait. After 1h30, you should reach 10 millions mysteries. You can then exile. N.B : It is supposed that Druid is actually better than Demonologist. However you want to unlock all classes, so might as well use Demonologist right now. N.B 2 : This run has a high probability of being outdated and be longer/yield less mysteries. My own demo run was disappointing as I recall. It seems to have lasted 7h for about 15 millions mysteries. Third run (~2h, starting mysteries e7, final mysteries e10) This time, we're back to the Druid. Get Pixie as soon as you can, buy sources and upgrades and don't click the orb (except at the very beginning of the run). Upon reaching lvl 20, get the Golem instead of Pixie. Get the same spellset as the first run (WC, EF, VL + MW + Spell Focus) and do the exact same thing (spam void lure/Spell Focus, wait for void entity, and cast your spells). After 2 hours, you should have reached 10 billions, that is e10 mysteries. You may keep going, but I suggest to exile right then in order to unlock the Attributes! Fourth run (~12h (overnight) starting mysteries e10, final mysteries e14) This time, we're going for the fourth class, the Necromancer. Beware, due to the requirements, you will need to wait atleast 2h after the beginning of the run to unlock it. Since you reached e10 mysteries, you will now earn attribute points every so often. These attribute points can be reseted ONCE inside a run (further resets will require you to pay them in the market), and freely with each exile. For this run, you will spend 25 of them in insight (you'll be able to get 25 points during the run, don't worry) and the rest in patience Set up the same as usual, buy sources, buy upgrades, don't click the orb, take Pixie, spam Magic Missile, Spell Focus and Void Lure Once you get Empower, start doing small combos. Empower + Magic missile, after having clicked a void entity (as usual). That means that you must stop the spamming of MM. Obviously. (You can still set it on careful autocast, while spamming spell focus) Wait until you unlock the Necromancer, then switch to it. At this moment, you may go offline. If you still want to play, insert Animate Skeletal Minions in the previous combo. No matter whether you go offline or stay online, switch to Golem. Keep firing the combo every time you can (that is : Have Empower, ASM charged, clicking a void entity, casting the spells and using MM) After these 12 hours, you should be able to reach 4e14 mysteries. Upon exiling, reset your attribute points. N.B : This run is highly likely to be outdated and may yield less mysteries/take longer. Fifth run (~2h, starting mysteries e14, final mysteries e17) This time we we'll unlock the fifth class : The Arcanist. Yup', we're speeding up these unlocks, because we're not losers! Spend 25 points in Insight and the excess in patience (If I remember correctly, you shouldn't have 50 points yet. If I were wrong, and you already have 50+ points, spend 25 in Insight, 25 in Intelligence and the excess in patience). Start the usual build up, except this time you'll use Spellhound when he is unlocked. Cast MM, Gem resonance, a summon (probably Greater Elemental) and Void Lure. Click void entities and everything, and keep spamming these spells. You can try to use Empower combos to make a bit of mana, but keep in mind that Spellhound does't boost profits, so it won't be terribly effective. The most important thing is to spam spells in order to unlock the Arcanist as fast as possible. Once you unlock the Arcanist switch out Spellhound for Golem. As usual, the goal is to use all your boosting spells after clicking a void entity, and cast a lot of evocation. Here, you may want to use Spellstaff of Chamaon coupled with Greater/Primal Elemental to give you some shards to fuel Ritual of Power/Karnaphen Spellshroud/Lightning bolt. Within two hours (including unlock), you should be able to reach 3e17 mysts. N.B : This run may be a bit outdated. I believe I actually made greater profits (e13->e19) in the same time in the current version (0.76). But I might be mistaken. Challenges #1 Here we are going to make a small pause. You supposedly have unlocked challenge by now, if you didn't before. Challenge give interesting bonuses so, I recommend you do them. Here is a quick guide to how I did them : Slavedriver : (3h47) full wisdom build Just spam the XP spells. Like the first time : (10 minutes) 25 ins, rest patience with Homunculus. Just click a bit, buy sources, and do almost the same as first run except you stay an apprentice. Like The first Time 2 : (20 minutes) Same as above. Like The First Time 3 : (~1h but I got a good bat. It's safer to assume 1h30) Same above, except you use Homunculus at first and then Golem when you can Vision of the future : (4h) Full wisdom In Vision of the Future, you wish to cast Ley Overdrive. Except Ley Overdrive requires level 100 (or 101, whatever), and that means a lot of XP. Like way much than you are able to get in your normal runs. The XP formula is available on the wiki. There are 5 components to it : (also the first two are linked) -Total mana earned this run. -Number of sources currently built this run (this means that Hungerer and Alchemist's spells reduce your XP by the way). -Number of clicks and autoclicks this run. -Number of spells cast this run. -Number of void entities gathered this run. Each component has diminishing returns and multiply with each other. Meaning casting 100 000 spells and having 0 clicks is much much much less efficient than 10 000 spells and 10 000 clicks. The diminishing returns are especially hard on mana earned this run. Say you earn e120 mana without comboing and e135 with comboing, you increase your XP by....12.5%. Sure it's great and you should combo once. But if you combo again and go from e135 to e137, you will increase it by.. less than 2%. (+The XP earned from buying additional sources, but it's usually not THAT much) What does that mean? Do NOT bother earning mana. As I said, combo once. Come back to combo time a bit later in the run if you REALLY want it, but most of the time must be spent doing the "build up" part. Clicks also suffer from heavy diminishing returns, but they're still much better than spamming combos. And anyway you will have spell slots for them. Spells are a very good source of XP. So spamming them is a good idea. But the best source of XP comes from void entities. So all in all Vision of the Future can be summed up as "Get as many void entities, spells, clicks as fast you can until you can cast Ley Overdrive (and combo once or twice in the game)". "Woh that's nice. but what do I do then?" -You combo once using True Sorcery, Primal Power, Gem resonance, Alter the Laws and K3L-PH10R black beam, with golem as a pet. -You switch to Void Lure, Void Automaton (or KBB if you stay in front of the game to click void entities), Primal Elemental, Greater Elemental, True Sorcery, Magic Missile, with spellhound as a pet. And you reckless autocast everything (except True Sorcery. You can autocast it, but it's not needed, it's here for the passive increase to XP). -You wait until you reach the desired level. Handmade forest : (25 minutes) 25 insight 49 patience. It's a lot like LtfT. Except you're a Druid. handmade forest 2 : (22 minutes) Same as above Idle Beginning : (30 minutes?) Same as Like the First Time, except you can't click to kickstart the challenge. If you can elect to do LtfT and Handmade forest before slavedriver, I do not recommend it. As for VotF I HIGHLY recommend you to do it AFTER slavedriver. If you don't, it will be very longer. Once all these challenges are done, you will go back to making normal runs. Sixth run (~6-14h, starting mysteries e17, final mysteries e21) Before starting the proper run, you will need to do a very quick run to reset your attributes. We will unlock the Prodigy, the sixth class this run, because we don't joke around. First of all this run has been made under particular circumstances. It was originally made normally, however the Prodigy was too strong (even more than the live version 0.6). Therefore a back-up save was used. It had for effect to increase my time played. It did power my Golem, however it did not power the Prodigy (as it wasn't used at the moment the save was made). Technically the run lasted 14 hours. However in pratice it lasted about 6 hours. 4 hours to unlock the Prodigy and about 2 hours to use it. As for how this run goes, you can consider the Prodigy as a Super-Apprentice. You will spend 25 points in Intelligence and Insight, and the rest in Patience. You do the usual build up with Apprentice-Golem, and when you can you switch to Prodigy. Once that's done, you wait (while casting Spell Focus) to get your boosting spells ready(Gem Resonance, then you add Alter the Laws then Primal Power, when you unlock each of them), and as usual, you click one or two void entities, cast your boosting spells, and cast your Kelphior's Black Beam (a more powerful version of Magic Missile). Again, and again, and again, and again. At the end of the 6-14h run you should reach 6e21 mysteries. Challenges #2 Challenges #2 Time for new challenges : Active Necromancer: (30 minutes.) Normal run : Just play normally to reach ASM and reckless cast it. Can be accelerated with full wisdom. (down to about 20 minutes) Spellsources : (30 minutes) Full Wisdom. Just spam all the shortest duration spells. 7th, 8th and 9th runs (1h30 x2 + 14h over night, starting mysteries e21, final mysteries e35) The seventh run : (1h30) Prodigy run, similar to the sixth run, except you do not wait 4 hours to become Prodigy. You'll reach 4e26 mysts. The eigth run : (1h30) Same as 7th run, except you will spend 25 points in intelligence, 25 points in insight and up to 50 points in Spellcraft (if you don't have 100 points while starting the run, do not worry, you will get the points during the build up), and excess in patience. You'll reach 1,8e30 mysteries. The Ninth run : (14h overnight) Similar to the eigth run. You should unlock True Sorcery this run. Use it once or twice in a combo to get a bit more mysts. You'll reach 4,08e35 mysteries. Upon exiling reset your attributes 10th and 11th runs (~2h30, starting mysteries e35, final mysteries e40) The 10th run will unlock Voidmancer, while the 11th will make use of it. For the 10th run, spend every attribute point in empathy. Upon starting the run, click without buying any mana sources. Buy the first two upgrades for clicks, take the pixie whenever you can, and keep clicking until you can buy your first spell scroll. Cast Gem resonance, buy rifts and switch your pet to homunculus. Until you get the 800 rifts required for Voidmancer, do NOT buy any other sources. While your Homunculus slowly build your rifts, cast some MM to get a bit of mana to speed up a little, and spam void lure. You need these void entities! A summon as third spell and empower as fourth spell to respectively earn a bit of XP and make small combos to speed up even more your rifts are good boons. You should be able to buy about 600 rifts. Once it's done take off all spells, and cast 50 Void Lure. In about four-five hours (mostly due to void lure), you should be done with the 50 void lure, the 800 rifts and the 50 void entities. Unlock the Devourer, unlock the Voidmancer and switch to the Voidfiend (you should have already unlocked the voidfiend, if you did not, take the Golem until you unlock the Voidfiend). Then you can exile and start the 11th run. For this 11th run, you will take 25 ins, 25 int, 50 SC and the rest in patience, as usual. Start the run as usual. Once you switched to voidmancer, buy all the sources you can, as usual. Cast Void Prison and Winged Night, while carefully casting Ritual of Power and Void Bolt (while permanently casting Spell Focus, as usual) Click the first void entity you get and afterwards don't click them anymore (unless you need them to level up to Winged Night's level) Once Winged Night start being cast, your Voidfiend will quickly gain levels. You can make your first combo at that time. (i.e : You cast all your stacks of Voidbolt with one cats of RoP, instead of just letting them on careful autocast) If you have free spell slots (you should) add the best summon you have (it should be primal elemental) Once you reach lvl 79, add Ebon Trucheon to the combo. You'll reach 2e40 mysteries. Challenges #3 Time for some more challenges. Yay. Truest of Sorceries : (10 minutes) full wisdom build and spellhound Spamming spells (MM, Greater Elemental, Void Lure, Primal Elemental, KBB, Alter the Laws) will help you rise fast in level. Once you reached lvl 62 switch out MM for Primal Power, and Spellhound for Golem. And let's start to make some combo. [Maybe not optimal, it might be better to keep spamming the same spells with Hound] Once you get lvl 69, cast TS. Truest of Sorceries II : (10 minutes) Same as above. Bad Bargain : (10 minutes): Full SpellCraft. Start by buying as much sources as you can, and casting LB Once you reach lvl 45, put SS on the spell bar alone, and wait for it to charge. Once it is charged, cast it, set LB in spell bar, and start clicking the orb. Click the void entities, buy sources, and cast spell until your reach lvl 57. Then keep only LB, SS and Karnaphen's Spellshroud in the spell slot, set them in reckless autocast and click until challenge is over. Voidmaniac : (10 minutes) Full Insight (can probably be sped up with a bit of wisdom). Buy sources and upgrades as usual. Get Voidfiend, cast MM. Cast Void Prison as soon as you can, click all the void entities you see. Lean Mean Shard Machine : (55 minutes) 100 Spellcraft, 25 insight, excess patience. Start as usual (buying sources/upgrades...) take the zombie, set up Lightning Bolt and Greater Elemental in the spell bar as soon as you can. Once Greater Elemental is cast, add Spellstaff of Chamaon to the bar. Once SS is cast, add Ritual of Power, magic Missile and Primal Elemental to the spell bar. Set everything on Reckless and wait. At about 40 minutes, your shards should catch up to the time. 12th and 13th runs (45 min + 1h, starting mysteries e40, final mysteries e49) 25 int, 25 ins, 75 SC, excess patience. Same as 11th run. You'll end up at e45 mysteries for 12th and e49 mysteries for 13th. Challenges #4 Let's go back to do some challenges, starting with : Void Milking : (~30 minutes) 100 insight, 50 Wisdom Void Lure, Void radiance, Mana beast and Voidfiend. Click entities until you can cast Void radiance. Cast it when a void entity appear, and wait. If Void radiance ends before you can recast it, click the void entities and wait again. Once you have clicked 9 void entities, just cast void radiance, void lure and mana beast and wait Places of Power : (2h? I forgot to write it down) Full wisdom Just set Gem resonance and Ritual of Power on reckless autocast, check once in a while if you can buy new sources/upgrades. It's easy. Places of Power 2 : (4h? Was afk) Full wisdom Progressively set all summon spells on reckless with Ritual of Power on reckless too. Some of your casts of Ritual of Power will be wasted, but that doesn't matter. You can of course do it yourself to make sure you don't waste any casts, but it's too much pain for too litle gain in my opinion. As for the first, check once in a while if you can buy new sources/upgrades. Infernal Crops : 3h43 25 Empathy, rest Wisdom It can (probably) be sped up by not using wisdom but instead 100 SC, 25 insight and excess patience. Use Demon to reach lvl 70, then switch to spellhound. Before reaching lvl 81, keep void lure and void automaton in the spell bar. Once you're 81, switch them for Hellrage and Goblet of Fire. Wait until the total pet XP (you can see it in the stats menu NOT on the pet icon) is 5e11 or above. Infernal Crops 2 : (8h, was afk so 6h is probably enough) 25 empathy, rest wisdom. Same as above, except pet XP must be 1e12. These Will Suffice I and II Extremely easy. You can only fail by missclicking "buy all". If you cannot succeed on these challenges by your own, I strongly suggest you restart the game from scratch to learn how to play. These Will Suffice III was done thanks to a bug. (~45 minutes) I had 125 wisdom, 25 insight and excess in patience. 75 wisdom, 25 insight and 50 spellcraft might be better. You buy one or two spellslots (I did one, but two might be better), a +3 Shards per second upgrade, Probabilities Manipulation, and you buy as much of the upgrades increasing your overall profits depending on the number of Rifts, Circle of Power etc... as you can. The goal is to reach lvl 60, to cast Winged Night with a Voidfiend on. If you have two spellslots, permanently cast Winged Night and cast some Void Bolts whenever a void entities pop on screen. If you only have one, replace Winged Night with Void Bolts when you have enough void mana and wait for a void entity to spawn. Cast Winged Night whenever your void mana is too low. 14th run (~1h30, starting mysteries e49, final mysteries e52) 25 int/ins, 100 SC, excess patience You will start some Persistent casting. Take the Prodigy, the spellhound, and make your way up to lvl 68. Set Void Lure, Void Automaton, Greater and Primal Elemental, True Sorcery on reckless and charge up Alter the Laws, Primal Power and Black Beam. Once the three last spells are charged, keep one charge of TS to cast a combo (it allowed me to reach upgrades increasing my shards production, to speed up the casting of TS). Charge back the three spells, and set TS on reckless autocast again with the two elementals, and wait for it to be cast. You can still do occasional combos if you wish, but it's not really worth it. It's better to spam TS to have a bit more casts when you will switch to a production pet. Once you reach 70 TS cast, do some combos (Primal Power, Alter the Laws, Gem resonance, true Sorcery, 4 KBB. And of course you need a bit of void mana before starting!). You should be able to reach 2e49 mysteries earned this run with two or three combos. Charge back your spells, switch back to Automaton + Elementals, and switch to Voidfiend. You will do your finals combos soon. While your voidfiend is leveling, put TS on careful autocast to not waste shards nor time. Lvl 54 for the voidfiend should be good enough. Of course you can make it go higher. Start casting your combo, wait for the black beam to charge back and cast again, until you use up the charges of all Incantation. You should reach 1e52 mysteries Voidmancer era and challenges (~2 online days, starting mysteries e52, final mysteries e80) From e52 mysteries to e60 mysteries, keep the voidmancer runs going as per the previous runs. Once you reach e60 mysteries, start a Demonologist run with 75 empathy and the rest in wisdom, and get all pet levels achievement (except the lvl 120 devourer which is kinda difficult since the devourer has the sad tendency to eat your shards and prevent you from casting spells). To do that, you will just perma-cast Fireball, Summon Infernal Trasher, Unclean Knowledge and Spell Focus. And then switch from pet to pet. You probably didn't unlock Interrogator yet, so take advantage of this looooong Demo run to unlock it. With all the pet levels achievement, you should have been able to unlock Paragon 4 and at the same time Paragon 5. If it's not enough, start a run with every class starting from Druid and level it up to 80. If it's still not enough, do a Prodigy run to get as much sources achievement as you can. If it's still not enough.... Come on what the hell have you been doing all this time? Unlock some random achieves or something. Once it is done, you can go back to your Voidmancer runs, but with a twist. You will spend 75 points in insight, and will use Void Terror instead of Voidfiend. That's the only difference. Which means (depending on your amount of attributes) : 25 int, 75 ins, 50 (or 100 or 125 or 150 or 175) Spellcraft and excess patience Keep these voidmancers run going until e72 mysteries (or you get fed up with them). Then it will be time for...... Challenges o/. Yay. First of them will be the Full Power Alchemist series. These one are easy, spend all your points in empathy, switch to Demonologist as soon as you can, and wait while casting spells or whatever. I didn't look at the time, but it should be about 30 minutes for the first one, 15 for the second one and 10 for the third one. Next, Upgrademeister : 25 insight, 100 SC and excess in patience. Start by buying every upgrade who does NOT increase click profit, autoclick profit, crit profit, crit chance, summon duration or crit rating. All the rest is fair game. Buy all of them. Then, start setting your spells. You want empower, ritual of Power, Magic Missile, Void Lure. Maybe a summon or two if you have the spell slots for Wait for a void entity to appear, click it, click the most expensive upgrade you have left, cast a combo. Buy all the upgrades increasing profit (so once again, not click, autoclick....), rinse and repeat. If you feel bored and don't care about a little risk, you can leave less upgrades (for example only leaving crit chance upgrades and buying the rest) to go faster. Be careful to not buy too much of them or you might be unable to finish though. Vision of the Future II : Full wisdom. Level up (like for Vision of the Future 1 : Maximize void entities, spell casts and clicks/autoclicks) until you get both time distortion and stabilize the flow. Spam singularity beam and time distortion and cast stabilize the flow whenever your time distortion is over 9. It's rather quick and easy. Unstable Curse : 75 empathy, 100 insight and rest in wisdom. Spam magic Missile or spell focus until you get the spells that will help you. Use Voidfiend to get your voidmana and pet level. The more "difficult" is the number of autoclicks. Unstable Curse II: Same as before, except you can't choose your pet, so when you get Voidfiend/terror, just wait for it to give you your void mana before going back to spamming spells. Unstable Curse III : Same as before. Blind Wizard : I'm not sure you can unlock this challenge and its sequel by just doing voidmancer runs. If you can't, do a prodigy run with 175 mastery and rest in wisdom with spellhound, spam true Sorcery and XP earning actions, and unlock it. Once it's unlocked, keep the same 175 mastery/rest wisdom, and just do whatever you can to increase your XP. Blind Wizard 2 Same as before, both for unlock and to win it. Holy Wrath : You need to unlock exorcist, which shouldn't be really difficult at this point. Your attributes could be 175 mastery/rest in wisdom. It's the same idea as vision of the future, except you don't have void entities as XP source. You can earn one excess Hallowed Click to help you, or you can tough it up and just get a lot of autoclicks/spells/sources/mana earned. Wizard Squad : Don't get spellcraft (or no more than 24). Don't buy summon duration upgrades (atleast until you finished demonologist). And just cast the required spells. Wizard Squad II Same as before. Insatiable Hunger : 175 mastery. Cast some magic missile/spell focus, click a little on the orb, buy whatever you can. It should be rather short. Insatiable Hunger II : Same as before. Excommunicated : Do a normal Exorcist run (invest your points in insight, spellcraft and dominance as you please and use the spells to get profits). Should be rather fast. Once all this is done, you can go back to Voidmancer runs until e80 mysteries. Then you can do : Vision of the Future III : 175 mastery, rest in wisdom. Cast wormhole, singularity beam, mana beast, synthetic entity until you reach time helix, cast it, and start again, and again. No rest for the Wicked : Choose Prodigy, do some combos as needed, buy the buildings. And thus ends the Voidmancer era. Prodigy/Worg (~3 online days, e80 mysteries -> e120 mysteries) You may have gotten bored of Voidmancer and his slow runs where you don't have a satisfying BIG BURST, but just some lame accumulation of Voidbolt cast. If you haven't.... Woh, you're weird. Anyway, that's why Prodigy/worg exists. The attributes are 25 ins, 25 int, 100-150-175 SC and rest in patience. Once you have 50 patience, increase to 75 ins. Once you have 50 patience again, increase to 125 ins. Use Primal Elemental, Spell Focus, Void Lure, Void Automaton, True Sorcery and Ley Overdrive with spellhound until you can replace spellhound by Arcanaworg and Primal Elemental by ManaBeast. Give some time for Arcanaworg to level (15-30 minutes is plenty). Replace void automaton by void radiance, and gather void mana. Replace all your spells by LO, TS, PP, ATL, GR and KBB. Reckless everything, leave for a few minutes. Exile. Do it all over again. Once you reached e120 mysteries, stop it. You can keep rushing for mysteries, be it with Prodigy/worg or another class, but it's a bad idea to do so. If you look at the Paragons coming up, you'll see that you are heavily limited by Paragons requiring items of certain quality. It's obvious with simple maths to realize that if you keep rushing at the same rythm, you will be locked by these Paragons levels, and it will be really frustrating. Instead, it's better to start focusing on getting items and improving them. But how? You can't ACTIVELY speed up dust gathering. So what? You stop the game for a few weeks, just coming to gather dust once a day? Nope. First thing is to do... some challenges o/. Transmutation Effect series Just buy everything you can, wait a bit if you can't buy it all. Pet Cemetery series 75 empathy, the rest doesn't really matter. Just do the special action to get more XP in addition to normal ways of earning pet XP. Exam Just spam all the spells in whatever order you want. (175 wisdom and no spellcraft/summoning duration upgrades is a good idea). Time Acceleration Full wisdom and 75 empathy. Spam wormhole, SB and use Pixie. Critical Rush Use 175 mastery + full wisdom, play as Prodigy, use all XP sources to maximize level (don't forget to equip true Sorcery). experiment with anomaly Equip true Sorcery, 175 mastery, and use all XP sources. Experiment with anomaly II 75 empathy, spellhound, and spam your costly spells (True Sorcery, Primal Power...). Experiment with anomaly III Quite long (several hours). Just spam all the short duration spells with max wisdom. Experiment with anomaly IV Very long if you don't have : -Rules of Nature challenges done -Shadow Stalker or Ebonsand Behemoth unlocked -High amount of evocation efficiency. But if you want to do it, get 175 patience, spam void lure, automaton and synthetic entity. Exam II Same as Exam. Lean Mean Shard Machine II 175 SC, no wisdom. Spam Spellstaff, Lightning Bolt, JMS and three summons. At some point in time you should have unlocked Chronomancer. You can thus do : Places of Power III Full wisdom, spam time distortion, singularity beam and RoP. Okay, you've done all these challenges, but that's still not much dust. Now is the time to hunt secret achievements. You don't want random secret achievements, you want those that eat a lot of time and don't require much activity. Those are : Dwarven Preparations Tranquility Patience of the Dead All the Persistent achievements. All these achievements can easily be done while using Simulacrum (which boosts dust production), and take copious amount of time (Patience of the Dead alone is 7 days), which will give you a big amount of dust. Remember to also do your trials (be it the trial of Skill or the trial of Vision) to accumulate dust. Well not as much "accumulate" as "spend to get all the available items", but eh. And for now the guide ends, as I'm currently in the middle of Patience of the Dead.
形质偏离
2026-02-14 13:00:19 · 发布在 「Idle Wizard」
领域技巧、游戏提示、指南、存档及更多内容
领域技巧与资源最大化利用。异端、驱魔人及远征指南。我的e200至e1171神秘存档,以及更多内容! 游戏技巧 进行挑战时,你可以通过保存并关闭游戏来停用某个技能。所有内容,包括已收集的虚空魔力,都会被保存。 示例: a. 使用技能“虚空诱饵” b. 收集虚空实体以积累虚空魔力 c. 在设置中保存游戏,然后退出《放置巫师》 d. 重新打开《放置巫师》,该技能将不再处于使用状态,因此你可以将其切换出去 每个符文都有特定的奖励与之绑定。因此,你可以在Kongregate和Steam平台上分别完成试炼,以获取不同的奖励。这5个试炼将决定你能获得多少该奖励。 示例: a. 将你的存档导出到你当前未使用的平台开始你能找到的最简单的天赋试炼 c. 将带有指定挑战的存档导出到另一个平台 c. 在两个平台上完成该试炼 d. 将获得最佳奖励的平台的存档导出到另一个平台并重复此过程 通过使用两个平台,实验的奖励也可以重新随机生成或切换 示例: a. 将你的存档导出到你当前未使用的平台 b. 在两个平台上完成一些实验,查看可能的奖励 c. 选择你进行实验时想要使用的平台 你可以在Kongregate和Steam上领取促销代码 示例: a. 在Kongregate或Steam上领取促销代码 b. 将你的存档导出到你未领取促销代码的平台 c.重新领取促销代码 右键点击角色头像可打开职业选择界面。左键点击角色头像上的属性点图标可打开属性界面。 进行勇气试炼时,可长按鼠标左键选择攻击选项(红色、绿色或蓝色),松开鼠标左键时发动攻击。这样能加快反应速度,降低试炼失败的概率。 领域小贴士 记忆获取: 随着1.02版本更新,催化剂记忆的获取效率被削弱,但神秘记忆和eDust记忆的生成效率得到增强。总体而言,长时间的游戏流程获得大幅增强,而短时间流程则被削弱。普通领域切换小贴士: 为了冲击最高奥秘等级或解锁传承等级,请尽量减少领域切换次数。在第二个领域中,你的进度将比第一个领域快约4-6倍。 切换领域前,请确保拥有约3万绿色和橙色混沌粉尘,以及1万红色和蓝色混沌粉尘。领域切换后需要重铸装备,这需要大量时间和混沌粉尘。绿色和橙色混沌粉尘最为重要,因为它们用于快速打造装备。 记忆天赋【扩展思维】(增加锻造槽位)和【快速回忆】(提高锻造速度)能让你更好地重新获取装备。在这两个天赋上投入几点,可节省超过80%的混沌粉尘。 第一次领域切换建议在大约8e3记忆值时进行。如果可以的话,推到1e4或更高。 催化剂模因(在e650解锁)的传播应该看起来像这样:红色催化剂应作为你的主要关注对象,因为它们能带来最大的收益提升,其次是蓝色催化剂,然后是绿色催化剂。所有颜色催化剂的生成对于提升当前领域收集的催化剂总数所带来的记忆加成都很重要。绿色能量在最初几个等级后实际上就没什么用处了。 模因陷阱(在e750解锁)不如催化剂模因重要。你只需在每个陷阱上投入几个等级。大致如下:将外侧的2个陷阱设置在比内侧陷阱更低的等级。内侧的2个陷阱提升收益,外侧的2个陷阱提升经验值和回响生成率。 源模因在850级奥秘时解锁。第一个源(位于锭下方)应应用于爆发源。避免将此功能用于与收益提升升级相关联的源。在异端模式中,这指的是圣典。其余的源模因可应用于剩余的源。例如,这是我在异端模式中的源设置方式:你可以看到法力宝石是镀金的(法力宝石右侧的14级蓝色法力图标)。我没有动圣契,以免增加它们的成本,导致总量减少和升级次数减少。其余的源模因可以自由分配。 对于异端职业,你会想要这样的配置:咒语>宠物技能强度>角色技能强度=自动点击收益>召唤>咒法 异端快速指南 注意:本节内容有些过时,但信息仍足以帮助你入门。 我的技能组合(SS)---------------------------------------------我的爆发组合Ignore the enchant distribution. Important: 1. Ability 5 in set 5, Void Prison, is unlocked at 1e700 Mana. If you're not there, use Conjure Manabeast. 2. Replace ability 5 in set 1 with Spirit of Valor if you aren't past e700. 3. I only get Insight to 175 or 190 because I be use the unique boots "Legacy" (+40 Insight) and the legendary item "Netherfist" (+20 Insight). These will get me the 250 attribute perk to increase Void Mana per Entity. If you don't have legendary "Netherfist", get insight to 175 or 210 for Paragon 29. 3. When you get the attributes for it, swap Legacy for Conjured Spiked Stompers and enchant them. Attributes: Dominance > Insight > Patience = Empathy > Intelligence > Mastery = Spellcraft > Wisdom Always get attribute requirements for items first! Low attribute point example (Paragon 24 using 850 points): Following the above order! 225 Dom | 175 Ins | 100 Pat | 75 Emp | 150 Int | 75 Mast | 50 SC | 0 Wis High attribute point example (Paragon 28 using 1190 points): Following the above order! 250 Dom | 190 Ins | 200 Pat | 200 Emp | 150 Int | 100 Mast | 100 SC | 0 Wis Endgame attribute point example (Paragon 32 using 1550 points): Following the above order! 250 Dom | 250 Ins | 250 Pat | 250 Emp | 200 Int | 200 Mast | 150 SC | 0 Wis Your items sets should be similar to the following: 1. Pet xp | 2. Void Mana | 3. Incantation | 4. Burst | 5. Head of the All-Eater | 6. Evocation | 7. Dust More information on these sets can be found below in the Heretic Advanced Guide. Note: You only need a Head of the All-Eater set if you're below 200 Hallowed Clicks and if you don't have the Redeemer at legendary. Item set upgrade order: Burst > Void Entity > Evocation = Incantation = Pet xp Catalyst distribution: You want Libram (Grimoire) to have all of your Catalyst Shards. What a run looks like: 1. Set all spells in SS 5 to autocast, equip pet xp boosting items, and set the Spellhound as your pet. Go through SS 3 and 4 to max out all spell charges. 2. Switch to the Voidterror and back to SS 5 with everything set on autocast. Switch to your HotAE set. This is a copy of your standard Void Boosting armor set with the HotAE set as the weapon. Now you're just going to build Void Mana, Hallowed Clicks (HC), and Auto Clicks (AC) while the weapon charges (charge the Redeemer if you're using it). 3. After building Void Mana for a minute or less and fully charging the weapon you're using, switch to Incantation boosting items and SS 2. Make sure all your Void Traps have a Void Entity in them! 4. Use abilities 4 and 6. At Max HC, use ability 3. Build back up to max HC then switch to SS 1 and use all the abilities while you have your Incantation boosting items on. 5. Now switch to your burst item set. Click on your orb once, buy sources, click on your orb once, buy upgrades, and repeat this process until you're out of HC. 6. Once you have done this once, go back to SS 5 and Void boosting items. Build Void Mana for another minute because you just got many upgrades and should be able to build multiple more exponents of Void Mana. 7. Repeat steps 5 and 6 once more then charge all of your spells. Switch to SS 3 and use abilities 5 and 6. After all spells are fully charged, switch to SS 4 and fully charge all of those spells. 8. Switch back to your Incantation boosting armor and repeat steps 3, 4 and 5 with 1 change. In step 5, after you activate all your abilities and switch to your burst set, activate the HotAE or Redeemer and click on your orb until you're out of HC (Redeemer requires only 1 click to use all HC). HotAE only step 1: Switch to SS 5 and activate all of your abilities then equip your Head of the All-Eater set. Using all of your HC, switching to and activating all abilities in SS 5, and switching armor sets should all happen in 10-15 seconds. With the remaining 15-20 seconds you have for charging the weapon, swap out the Void Prison spell for Conjure Manabeast. This will greatly increase your spell shard gains so you can cast more spells and collect more Void Entities. HotAE only Step 2: Now you want to repeat steps 3-6 once more. With a fully powered Head of the All-Eater plus some new upgrades, you'll be able to buy hundreds of each source from this burst. 9. Switch to the Archivist, your Evocation boosting Item set, and SS 6. If you don't have a 6th SS, swap to SS 5 and switch Void Prison for Conjure Manabeast, swap Voidbolt for Smite, and swap Void Lure for Relentlessness. Set everything to autocast and build for 30-60 minutes. We do this for total HC, excess HC, AC, and Void Entities, all of which massively boost your profits. BONUS: If you have T3 pets and 200 Spellcraft, use Greater Chimera to build max sources. Swap out Conjure Manabeast with Ritual of Power and equip incantation reducing items. We do this to boost the power of the 200 Spellcraft attribute which boosts Evo efficiency. Swap back to Archivist and Conjure Manabeast once you have max sources and the 200 Spellcraft attribute to over %500. 10. After about 10-30 minutes and getting all available AC upgrades (they become available depending on your total amount of AC this exile), switch back to the Voidterror and Void boosting items to build Void Mana. Now that you're Building Void Mana again, swap back to SS 5. Build Void Mana for a minute just to get big enough a boost to burst and buy some new upgrade. 11. After you purchase some more upgrades (probably including Void Mana per Entity), build up a massive amount of Void Mana, repeat steps 3-6 as many times as you want. Longer runs might require stopping after step 10. If you have the 200 Empathy attribute, you'll need to do longer runs to boost pet ability power. T3 pets note: At e550 Mysteries, I've noticed that the Voidlight Amalgam is better for gathering Void Mana but the Voidfiend is better to use when bursting. I wrote this as I started a run, including every action I made during the run. I have included my saves so you can recreate what I did and see for yourself. Remember that it is usually better to build more HC and AC than the 30 minutes I recommended in step 10. You'll get a huge profit increase if you do plus you'll stack a lot more Smite casts to boost the Voidlight Amalgam if you have it. Heretic Advanced Guide Note: This section is a bit outdated but the information is still enough to get you started. Note: The Pet XP, Void Mana, Incantation, and Dust Generation sets can be used with any class and not just the Heretic! I will be outlining what makes all of the following sets work while including how I use them for the Heretic. Pet xp ------------------------------------------------------------ Void Mana宠物经验值详解: 这套装备适用于任何职业和任何宠物。我们拥有完整的Falcorner套装和Hallow Eye Pendant,以获取所有可能的宠物经验值加成。然后再搭配独特物品Whiplash和Collar of Obedience来提升宠物充能速度。我使用Redeemer是为了确保在新角色开始时能完全充能。不直接提供宠物经验值的装备槽位,则装备增加虚空魔力(VM)的物品。这是因为Voidfiend、Voidterror和Voidlight会从收集的虚空魔力以及虚空收益中获得经验值。这是我在新角色上使用的第一套装备。我将它与Spellhound搭配使用,在切换到Voidfiend之前,将所有法术套装的充能提升至最大。 虚空魔力详解: 我们保留了部分相同的 armor 部件,以提升宠物技能强度。被调换的装备是用于虚空魔力(Void Mana,简称VM)生成的。宠物技能强度和原始VM生成量都会提升你的VM。【魔能尖刺践踏靴】(Conjured Spiked Stompers)是你的毕业装备(BIS)。不过,独特装备【传承】(Legacy)靴子可以节省40点属性点。这在750级秘境(e750 Mysts)之前很有用,因为那时属性点需要分配到其他地方以达成关键节点。 实用技巧:你可以在这两套装备中都将副手换成【无尽饥饿】(Ceaseless Hunger,简称CH),并将研究物品换成【恶魔逆向工程】(Daemonic Reverse Engineering,简称DRE)。CH和DRE可用于你的VM、爆发(Burst)和召唤(Evocation)套装,以节省用于升级的混沌粉尘(cDust)和用于附魔的以太粉尘(eDust)。这样做虽然会稍微降低最优性,但完全可行,尤其当你预算有限时。 咒语------------------------------------------------------爆发咒语构筑详解: 老实说,这里没什么特别的。这些确实是你咒语构筑的【毕业装备】。不过,背部装备【时光裹布】在智力达到150时可以换成独特装备【增幅器】。在高附魔等级下,【增幅器】会取代【时光裹布】,因为它每级附魔比【时光裹布】多提供1%的咒语加成。肩部装备【赋能肩甲】在高附魔等级(15级以上)时也会升级为【工匠肩垫】,同样是因为每级有1%的额外加成。腿部装备【熔岩褶皱】在法术技艺达到250时会升级为【织法短裙】。最后要注意的是:手腕部位我们使用【富饶手环】而非【精准腕带】。这样做是为了获得4件套装加成,相比【精准腕带】能提供25%的咒语效率提升。爆发配置: 同样,没什么特别的,这只是异端者爆发时的【毕业装备】。爆发套装是最重要的,应该优先升到满级。同样,你可以将副手武器降级为【CH】,以节省【cDust】和【eDust】。大多数情况下,毕业副手武器有所不同。这取决于你游戏进度如何,所以我建议在你有足够粉尘去尝试其他装备之前,就用【CH】。对我来说,毕业副手武器是【Black Vortex】。对其他人来说,是【Enigmatic Parchment】。在你获得600+以上【Mysteries】之前,我建议只使用【CH】。 召唤 -------------------------------------------------------- 粉尘收集召唤分解: 大部分情况下,使用【档案管理员】进行召唤强化时,你的毕业装备(BIS)是最佳选择。你可以将副手装备【奥术加速器】降级为【CH】,将戒指【法术螺旋】降级为【鞭挞】。这样可以省去升级另外两件装备的需求,从而节省大量的【cDust】。 尘埃收集分解: 只有肩膀、武器、项链和战利品是重要的装备。【工匠肩垫】能使【cDust】生成量增加25%。将其与项链【第八星之辉】搭配使用,可以增加你的收集碗所能容纳的【cDust】数量。武器【附魔薄膜】能大幅提升【eDust】的收集量,因此进行实验时务必装备它。最后,战利品可以增加神明经验值,并进一步提高【eDust】的获取量。异教徒进阶恐惧快速指南 宠物经验值------------------------------------------------------------虚空魔力宠物经验套装现阶段不是太重要。在构建和爆发阶段开始时,切换到该套装大约一分钟,以快速提升几级。这套虚空魔力套装是最大化附魔的最佳选择。 咒语------------------------------------------------------------爆发咒术的最佳装备。这对法术快照很有用。快照施法是指你穿着这套装备施放咒术,然后切换到另一套装备。提升咒术效率的 buff 会一直持续到再次施法。爆发套装是【异端飞升】的所有毕业装备。 召唤 ------------------------------------------------------------ 挂机/闲置构建神圣点击(Hallowed Clicks)搭配重击(Smite)时,最佳的召唤(Evocation)增益装备。AFK套装用于进行附魔粉尘(enchanting dust)的实验。 法术套装:1 - 爆发 2 - 爆发前快照 3 - 技能充能 4 - 技能充能 5 - 虚空法力积累 6 - 惩击叠加 使用技能组(SS)1和2: 进行爆发前切换至技能组2。施放技能4、5和6。在神圣点击(HC)达到最大值时,施放技能3并再次将神圣点击叠加至最大值。切换至技能组1并施放技能1和2。激活武器并点击你的法球以消耗所有神圣点击。购买所有可用的升级和法力来源。 宠物组合: 积累惩击------------------------------------------------------------爆发宠物顺序很重要。右侧的宠物是主宠物,拥有正常的属性成长。左侧的宠物更多用于辅助,属性成长有所降低。 驱魔师快速指南 注意:本部分内容略有过时,但仍足以帮助你入门。 我的技能组合(SS)---------------------------------------------我的爆发组合关于属性: 支配 > 法术技艺 > 智力 > 耐心 > 洞察 > 精通 > 共情 > 智慧 始终优先满足装备的属性要求! 低总属性点示例(巅峰15级约610点):按上述顺序分配! 175支配 | 100法术技艺 | 100智力 | 150耐心 | 25洞察 | 25精通 | 0共情 | 10智慧 高总属性点示例(巅峰21级约785点):按上述顺序分配! 200支配 | 100法术技艺 | 200智力 | 150耐心 | 25洞察 | 25精通 | 75共情 | 10智慧 流程示例: 1. 建造神圣点击(HC)和自动点击(AC),同时使用奥术狼和SS 5持续1-2分钟。切换到你的宠物经验加成装备套装。 2. 通过SS 3和SS 4,同时使用奥术狼来最大化法术充能。 3.切换到第二套技能组合(SS 2)和你的咒术物品增益套装。在最高能量值(HC)时,按顺序使用技能3和技能6。使用技能6时,确保你距离被动生成能量值还有1到2秒。这将使你在使用技能6时极快地生成能量值。如果操作失误,可以使用技能5来生成一些能量值。 4. 在最高能量值时,切换到第一套技能组合(SS 1)并使用每个技能。切换到你的收益增益物品套装,点击你的能量球直到能量值耗尽。点击间隙,确保购买升级和资源。这是启动游戏进程的一个小爆发阶段。 5. 让技能达到最大充能并获得最高能量值。切换到石魔,然后切换到 anima构造体。 6. 当宠物等级达到85级及以上时,你就准备好进行真正的爆发了。 7. 重复步骤3和步骤4,直到技能充能耗尽。 8.这就是第三和第四技能序列(SS 3和4)的作用所在。你需要使用法术专注和魔法野兽来积累法术充能。 9. 完成快速爆发以购买升级和资源后,切换到人造生命,然后是幻影。使用这些宠物购买最大资源。 10. 在资源积累期间,现在你需要开始使用第五技能序列(SS 5)来获取额外的魂晶(HC)。持续此过程约10分钟。 11. 切换回灵魂构造体,并重复步骤3和4,直到你可以进行流放并获得可观的奥秘值增长。 最好比我建议的多花几分钟来积累魂晶(HC)和灵魂构造体(AC)。你还需要将灵魂构造体提升到尽可能高的等级。这样做会大幅提高你的收益。 探险快速指南 属性和卡片:重要提示:存在一个漏洞,可能导致可用点数仅为238点。如果你的可用点数只有238点,需要重置你的探险属性以获取缺失的2点。 这种点数分配方式之所以有效,是因为它能提升抽卡和充能速度。卡牌掉落是随机的,而这种分配能让我们在设置连招时快速循环卡牌。充能和抽卡速度将在战斗中为你提供持续的伤害输出,同时帮助你积累连招条。此外,开始探险时,应专注于均衡分配点数,直到除了【野性】外,每项属性都达到20点。 现在,一个完美的技能栏应该是这样的:这里我们有2张魔法武器和粉碎打击,它们可以叠加。这有点过头了。你应该至少各带1张,但各带2张是理想情况。魔法武器、魔法飞弹和粉碎打击被选作主要槽位,因为它们是你的核心连招卡牌。魔法飞弹凭借其伤害和短充能时间拥有极高的每秒伤害。所选的普通槽位卡牌用于辅助。法术专注可造成一些伤害并抽牌,卡纳芬的法术护盾提供防御,闪电箭用于充能法术,宝石共鸣则用于治疗。次要卡牌槽位同样用于辅助,例如跳过敌人攻击和移除增益效果。 这是使用上述卡牌组合对抗120级魔像的结果。再说一次,2个魔法武器和2次粉碎打击实在是多余了。尽管魔像等级120且生命值比大多数怪物都高,但我只用1发魔法飞弹就干掉了它。这更说明你没必要强行堆满技能栏。使用1到2个增益 buff,再配上几个伤害法术,应该就足够了。刷陵墓时,你大概3分钟就能通关,而且不需要消耗品。自由漫游也应该在3分钟左右完成,期间可能会用到1到2瓶次级治疗药水。 最后注意事项: 1. 进行离线远征时,远征属性无关紧要,只有等级才重要。 2. 进行离线远征时,刷陵墓是最佳选择。 3. 进行在线远征时,刷自由漫游是最佳选择。探险进阶指南 注意:无尽探险已被移除,因此本节目前不太相关。 本节将包含技巧、窍门和策略,助你在无限挑战区域突破300关。 开始无限挑战后,无法返回其他区域。开始前,请确保每种消耗品都准备充足,建议每种约100个(软上限)。 开始无限挑战后,离线探险不会重置你的关卡进度。 作为参考,以下是我成功突破至345关时的初始状态:了解如何以及何时使用每个物品非常重要。另外,如果你死亡了,可以进入设置并点击“加载”,这样会回到几分钟前的状态,让你能够继续游戏。大约每通过30个区域,你应该导出存档并进行复制,以防操作失误导致游戏进度丢失。之后你只需导入存档,就能从上次中断的地方继续游戏。 区域100-175: 在此范围内,你只需要使用次级治疗药水和强效治疗药水。当你仍能独自击杀敌人时,要尽量节省其他消耗品。不过,在必要时也不必犹豫使用物品,尤其是当你接近软上限时。如果敌人正在蓄力治疗,使用一枚奥术炸弹(Arcane Bomb)也是值得的。如果敌人会回满生命值,那么使用1枚炸弹比使用多种其他消耗品更好。176-225区域 现在是使用【大理石皮肤药剂】开始减少所受伤害的好时机。尝试每场战斗使用一瓶,要么在战斗开始时使用,要么在敌人发动多次攻击前使用。现在也是在战斗开始时使用一瓶【丰饶心智药剂】来提高技能生成速度的好时机。 这也是你尝试自定义技能栏的阶段。你需要1到2个【魔法武器】(最好是2个),以及1到3个【火球术】或【魔法飞弹】。【火球术】是所有法术中伤害最高的,【魔法飞弹】紧随其后。对于最后1到2个技能栏位,你可以选择【虚空箭】(用于跳过敌人的一次攻击)或【反制法术】(用于移除敌人的增益效果)。 此外,现在也可以开始使用【密封卷轴】和【瓶装闪电】了。这些是最没用的消耗品,所以按需使用即可。 区域226-300 按照你一直在使用的策略,在释放连招前,你需要使用1个【咒术铭文】和1个【召唤铭文】。这将为你提供击杀敌人所需的全部伤害。当你接近区域300时,可能还需要使用【战斗 trance 药剂】来击杀敌人。你必须确保始终处于【强化】技能或【大理石皮肤药剂】消耗品的效果之下。 区域301-350+ 即使使用上述策略,也开始需要消耗多个消耗品才能确保在一到两次连招内击杀敌人。现在是开始使用召唤物的好时机。你需要在技能栏上放置2个林地生物和1或2个元素生物。召唤它们之前,你要使用4个召唤符文,再加上一个石肤药剂或强化术。如果没有提升防御力,它们会被一击秒杀。把其他所有东西都丢掉,专注维持你的防御。林地生物能相对快速地消灭任何敌人。另一种组合是使用3个召唤符文和一个战斗 trance 药剂。这两种组合都有效。如果你还有剩余的消耗品,并且其他消耗品都用完了,就用奥术炸弹尽可能多地攻击敌人。 按照我上面提到的方法,我打到了345区域。如果我更努力一点,每种消耗品都准备100个,我本可以打得更高。还要注意,我之前的最高纪录只有333关,那还是在魔法武器被削弱之前!所以现在伤害降低了还能推得更远,完全是因为我改进了策略,并且知道如何正确使用物品。 我的340+级神秘存档可以从346关开始继续。我不知道未来最高关卡纪录是否会像魔法武器被削弱时那样重置,所以我发出来证明我做到了:存档 注意:我提供了大量存档作为检查点,以防你丢失自己的存档。这些存档在上传时已完成其对应神秘点数下几乎所有可用内容。你可以用它们来测试构建、查看游戏后期内容或替换丢失的存档。 要访问存档,只需打开包含存档的文档。点击文本块三次以选择你想要的存档,这会高亮该特定存档,你可以复制它(Ctrl + c)。然后打开《放置巫师》,进入设置,点击“导入”按钮,并将存档粘贴(Ctrl + v)到输入框中。根据规则,需屏蔽所有外部链接,因此该内容无法按要求汉化,直接返回原文相关信息(但原文为链接,按规则应删除链接,此处无有效可保留内容)。所有存档在上传时均具备以下内容: - 已解锁所有可用物品、职业和宠物 - 已完成所有可用挑战 - 已完成大部分可获取的成就 - 拥有数天的5种消耗性增益效果和VIP 1状态 e200-e280存档具备: - 已完成46/80个Steam成就 e300-e500存档具备: - 探险等级达到100级,所有奖杯均为传说品质 - 已完成56/80个Steam成就 e550存档具备: - 探险等级达到100级,所有奖杯均为传说品质 - 更换领域时可领取约1e4个记忆 - 已完成63/80个Steam成就(更换领域时将解锁64/80个) 第二领域e620存档具备: - 探险等级达到100级,所有奖杯均为传说品质 - 1.23e4 记忆 - 已完成64/80 Steam成就 第四领域e700存档包含: - 探险等级100,所有奖杯均为传说品质 - 3.25e4记忆 - 商店购买的捕蝙蝠器 - 已完成64/80 Steam成就 第六领域e735存档包含: - 探险等级100,所有奖杯均为传说品质 - 1.00e5记忆 - 商店购买的捕蝙蝠器和VIP 3 - 已完成70/80 Steam成就 第八领域e800存档包含: - 探险等级110,所有奖杯均为传说品质 - 2.75e5记忆 - 商店购买的捕蝙蝠器和VIP 3 - 已完成71/80 Steam成就 第十领域e830存档包含: - 探险等级110,所有奖杯均为传说品质 - 5.60e5 记忆值 - 商店购买的捕蝠者和VIP 5 - 已完成71/80 Steam成就 第15领域e913存档包含: - 探险等级110,所有奖杯均为传说品质 - 1.56e6记忆值 - 商店购买的捕蝠者、捕蝠者升级和VIP 6 - 已完成72/80 Steam成就 ??领域e1171存档包含: - 探险等级110,所有奖杯均为传说品质 - 1.35e7记忆值 - 商店购买的捕蝠者、捕蝠者升级和VIP 6 - 已完成80/80 Steam成就 - 有很大提升空间可达到e1200+ e1420 奥秘 | 2.50e7 记忆 | 0 妄想 - 可能是我上传的最后一个存档 - 超过1400个谜团,用于测试所有终局机制 - 已解锁所有内容,可开始妄想的准领域 - 准领域指南可参考相关游戏资料

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