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Check out Septaroad Voyager关于游戏边陲小贵族的城堡莫名遭遇攻击,这次袭击却点燃了一场战火,而这场战火最终将吞噬各大王国。阿雅,作为古河家族最小的女儿,她必须要在困境中找寻出一条生路,而摆在她面前的却是逐渐溃散的联盟和家族作出的种种可疑决定。随着时间推移,最初的目标再也无法实现,无辜的小人儿渐渐迷失了方向。如果还有胜利的希望,作为玩家的你一定要全力以赴。带领古河家族幸存的忠诚士兵们战斗吧。组建新的联盟、新的军团。训练你自己的人类军团,体验20种不同的职业;在你的战队中部署狼、精灵、不死族、自制机械生物,这些生物都有各自相应的职业。有数百种装备可任意组合,来亲手为自己的英雄搭配专属套装。制造新的武器,在战斗中打出你的优势。用你的军团组建战队,借助队长的领导力、运用战队成员间的联系,发挥出战队的最大威力。这是一场回合制策略战斗,大战双方都拥有数百个不同职业角色,指挥战队在史诗级大战中击败敌人。世界格局十分广阔,你要穿越森林、横渡沙漠、翻越山岭、探索洞穴、还有那恐怖的暗影之地。结识一个个独特而有趣的游戏角色,他们可能是助你成就大业的人,也可能是会在背后捅你一刀的人。这只是【姬子的觉醒】中一种可能的冒险历程。游戏自带campaign editor(游戏编辑器),可自行编辑,解锁无限多种不同的故事。使用强大的Kismet视觉脚本工具,一个代码都不用敲,就能编辑出你自己的战役故事。大佬玩家还能以【姬子的觉醒】为基础,创造出全新游戏。最后,还可以把自己设计的精彩故事分享给其他玩家体验。欢迎体验姬子的觉醒游戏世界。
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星翼
2026-03-26 13:00:20 · 发布在 「姬子的觉醒」
所有制作材料
以下参考指南列出了游戏主线战役中的所有制作材料。若材料可制作或来自敌人,还会说明该物品的获取方法。 剧透警告 本指南会描述你可能尚未遇到的武器、职业和敌人!请谨慎阅读!1/5 材料获取 精金锭 掉落自:恶魔军团、炼狱军团、拾荒者防御者、拾荒者城墙防御者、不死部落、游荡亡灵、森林军队 紫水晶-- 奥术水晶 掉落自:恶魔军团、炼狱军团、木乃伊军队、不死部落、游荡亡灵 奥术粉尘 掉落自:木乃伊军队 通过炼金术(1级)制作,需使用研钵与杵(工具),材料:石英x1 奥术碎片 掉落自:木乃伊军队、森林起义军、森林军队 通过炼金术(1级)制作,需使用研钵与杵(工具),材料:奥术粉尘x6 电池 掉落自:拾荒者巡逻队、拾荒者突袭队、拾荒者防御者、拾荒者城墙防御者 绿柱石-- 骨堆 通过 necromancy(0级)制作,需使用 necromancy 法杖(工具),材料:新鲜尸体x1 煤块 可在沙利绿洲、哈尔格达利尔、冰原、帝国城、南角、宇高川购买【炼金煅烧炉】(工具) 【黏滑冷凝液】×1 【厚实怪物皮】 【坚韧皮革】 通过皮革加工(等级0)制作,需【剥皮刀】(工具)、【厚实怪物皮】×1、【单宁】×1 通过皮革加工(等级0)制作,需【剥皮刀】(工具)、【厚实怪物皮】×10、【单宁】×8 【绿松石】 【蜡 candle】 在哈尔格达里尔的生命殿堂、帝国城的生命殿堂、冰原的亡者殿堂、宇高川出售 【木雕】 水晶小瓶 在【哈尔格达里尔】、【帝国城】、【冰寒之地】、【南角】、【宇高川】出售 钻石 在【宇高川】出售 由【恶魔百夫队】、【恶魔军团】、【地狱军团】、【木乃伊大军】、【游荡亡灵】掉落 从战略地标【宝箱_钻石】中获得 龙骨 由【恶魔百夫队】、【恶魔军团】、【地狱军团】、【沙漠龙族小队】、【沙漠龙族议会】、【森林大军】掉落 龙蛋 由【恶魔百夫队】、【恶魔军团】、【地狱军团】、【沙漠龙族小队】、【沙漠龙族议会】、【森林大军】掉落 大地种子 在【埃利斯缪尔】出售 绿宝石在歌川(Utakawa)中由恶魔同伙、恶魔百年团、恶魔军团、地狱军团、哥布林巡逻队、哥布林战团、哥布林军队、木乃伊军队、游荡亡灵掉落 从战略地标【宝箱_翡翠】中获得 以太 由游荡亡灵掉落 妖精花球——火焰精华 由恶魔百年团、恶魔军团、地狱军团、拾荒者巡逻队、拾荒者突袭队、拾荒者防御者、拾荒者城墙防御者、游荡亡灵掉落 从战略地标【宝箱_火焰精华】中获得 新鲜躯体 由强盗、拦路贼、强盗军队、烛剑增援部队、烛剑新兵、烛剑连队、烛剑残部、南角镇卫兵、烛剑南角卫兵、拾荒者巡逻队、拾荒者突袭队、拾荒者防御者、拾荒者城墙掉落防御者、流浪 necromancers、疯狂 necromancers、不死军团、不死部落 石榴石——5个材料中的2个 获取途径 玻璃——玻璃瓶 在南角出售 金条 在宇高川出售 由木乃伊军团、流浪不死生物掉落 从战略地标【宝箱_黄金】中获得 不朽木肢—— 铁锭 在南角出售 由木乃伊军团、拾荒者巡逻队、拾荒者突袭队、拾荒者防御者、拾荒者城墙防御者、流浪不死生物掉落 铁木肢 玉石 在宇高川出售 从战略地标中获得【玉宝箱】青金石——皮革 通过皮革制作(等级0)制作,所需工具:剥皮刀,材料:怪物皮x1、鞣剂x1 通过皮革制作(等级0)制作,所需工具:剥皮刀,材料:怪物皮x10、鞣剂x8 亚麻——秘银锭 在宇高川出售 由烛剑公司、烛剑残部、南角镇卫兵、木乃伊大军、游荡亡灵掉落 从战略地标【秘银宝箱】中获得 怪物皮 神秘书页1——神秘书页2——神秘书页3——神秘书页4—— 橡木枝 由腐化森林怪物、森林起义军掉落 黑曜石块——蛋白石——奥里哈鲁根锭 在南角镇出售 由木乃伊大军、拾荒者掉落巡逻队、拾荒者突袭小队、拾荒者防御者、拾荒者城墙防御者、从战略地标“青铜宝箱”回收的游荡亡灵(5中的3个) 材料获取 珍珠——魂器 通过 necromancy(2级)、necromancy 法杖(工具)、奥术水晶x1、奥里哈鲁根锭x4、钻石x1制作 原始木肢 由腐化森林恐怖生物、暗影森林部落、森林起义军、森林军队掉落 石英 在 Utakawa 出售,由洞穴史莱姆、从战略地标“石英宝箱”回收的游荡亡灵掉落 红宝石 在 Utakawa 出售,由恶魔军团、恶魔军团、地狱军团、哥布林巡逻队、哥布林战团、哥布林军队、木乃伊军队、疯狂的死灵法师、不死军队、不死部落、从战略地标“红宝石宝箱”回收的游荡亡灵掉落 符文石 由恶魔军团掉落地狱军团、森林军队从战略地标【符文宝箱_3】中获取符文艾尔——符文伊奥。符文次级日光、符文次级火焰(5种材料中的4种)获取方式:符文次级寒冰、符文次级生命、符文次级黑夜、符文尼德、符文奥斯、符文皮尔由腐化森林怪物、腐化森林恐怖生物、暗影森林部落掉落。符文雷亚德、符文西格、符文索恩由腐化森林掉落。恐怖之物,暗影森林部落 符文之 tyr--符文之 ur 从战略地标【RuneChest_2】中获取 流动的 ichor 由洞穴史莱姆、漫游史莱姆、凝固史莱姆、角斗史莱姆、奶酪史莱姆掉落 蓝宝石 在 utakawa 出售 由恶魔 centuria、恶魔军团、地狱军团、哥布林巡逻队、哥布林战团、哥布林军队、游荡不死生物掉落 从战略地标【Chest_Sapphire】中获取 银条 在 utakawa 出售 由木乃伊军队、游荡不死生物掉落 从战略地标【银宝箱】 黏滑冷凝物 通过炼金术(1级)制作,需炼金煅烧炉(工具)、流动 ichor x1 备用零件 在埃利斯缪尔出售 由废料收集者巡逻队、废料收集者突袭队、废料收集者防御者、废料收集者城墙防御者掉落 香料 在哈尔格达利尔、生命之家、冰原、帝国城、生命之家、亡者之家、宇高川出售 泉水 在埃利斯缪尔、贾巴尔萨赫里、暗影之地商队、德鲁伊丛林、南角、山台出售 钢条—— 石雕 由腐化森林生物、腐化森林怪物、腐化森林恐怖生物、暗影森林部落掉落 5/5 材料获取 单宁 在哈尔格达利尔、冰原、帝国城、南角、宇高川出售 通过炼金术(0级)制作,需研钵与研杵(工具)、橡树枝 x1 浓稠 ichor 通过炼金术(2级)制作
羽羽斩
2026-03-31 13:00:18 · 发布在 「姬子的觉醒」
所有装备
The following reference guide describes all equipment in the main campaign of the game. If the equipment is crafted or comes from an enemy, the method of obtaining the item is also described. Spoiler Warning This guide will describe weapons, classes, enemies you may have not encountered yet! Read at your own peril! 1. Accessories NameClassesBonusesAcquisitionArcane RingAll+10 Intellect, +20 Spellcraft, +40 MagicAttackSold in Icy ReachAssassin's RingAll+60 CriticalHitSold in Icy ReachBasic ScopeAll+6 Bronze, +12 RangedAttack, +5 CriticalHitSold in Icy ReachBlade RingAll+5 Black, +10 Blade, +5 CriticalHitSold in Icy Reach, Anvil Gate, Sunrise Barracks, Sunrise FallsBronze Shield RingAll+10 PhysicalDefense, +10 MagicDefense, +30 BlockSold in Icy ReachCaptain's RingAll+16 LeadershipSold in Icy ReachCat's RingAll+5 CriticalHit, +15 Dodge, +0.1 OffHandMultiplierSold in Icy Reach, Anvil Gate, Sunrise Barracks, Sunrise FallsEnchanted RingAll+5 Intellect, +10 Spellcraft, +20 MagicAttackSold in Icy Reach, Anvil GateForest RingAll+8 Green, +4 MagicAttack, +4 RangedAttack, +4 DodgeSold in Icy Reach, Anvil GateGold Shield RingAll+25 PhysicalDefense, +25 MagicDefense, +90 BlockSold in Icy ReachGreat Forest RingAll+24 Green, +16 MagicAttack, +16 RangedAttack, +20 DodgeSold in Icy ReachGreater Warrior's RingAll+35 PhysicalAttackSold in Icy ReachHealer's PouchAll+12 HealingSold in Icy Reach, Anvil GateHealer's SatchelAll+24 HealingSold in Icy Reach, Sunrise Barracks, Sunrise FallsLegendary Warrior's RingAll+70 PhysicalAttackSold in Icy ReachLieutenant's RingAll+8 LeadershipSold in Icy ReachMagic RingAll+3 Intellect, +5 Spellcraft, +10 MagicAttackSold in Icy Reach, Anvil Gate, Sunrise Barracks, Sunrise FallsMidnight RingAll+10 CriticalHit, +30 Dodge, +0.15 OffHandMultiplierSold in Icy ReachMighty BracersAll+50 HeavySold in Icy ReachNimble BootsAll+1 MovementSold in Icy ReachReaper's SignetAll+90 CriticalHitSold in Icy ReachSergeant's RingAll+4 LeadershipSold in Icy Reach, Anvil Gate, Sunrise Barracks, Sunrise FallsSilver Shield RingAll+17 PhysicalDefense, +17 MagicDefense, +50 BlockSold in Icy ReachSniper ScopeAll+8 Bronze, +40 RangedAttack, +10 CriticalHitSold in Icy ReachSolid BracersAll+25 HeavySold in Icy Reach, Anvil GateSplit RingAll+0.25 OffHandMultiplierSold in Icy ReachStabilized ScopeAll+12 Bronze, +80 RangedAttack, +20 CriticalHitSold in Icy ReachWarrior's RingAll+10 PhysicalAttackSold in Icy Reach, Anvil Gate 2. Body Armor Student+4 White, +12 Healing, +55 PhysicalDefense, +65 MagicDefenseSold in Scrapyard, Halgdalir, Anvil Gate, Sunrise Barracks, Sword Keep, Sunrise Falls, UtakawaAdventuring ClothesAdventurer Warrior Grifter Forester+28 PhysicalDefense, +23 MagicDefenseSold in Anvil Gate, Sunrise Barracks, Sunrise FallsApostolic GarmentsCleric Tinker+2 Bronze, +41 PhysicalDefense, +41 MagicDefenseSold in Anvil Gate, Sunrise Barracks, Sunrise Falls Dropped by Scrapper PatrolApprentice RobesMage Cadet Student+2 Blue, +34 PhysicalDefense, +48 MagicDefenseSold in Anvil Gate, Sunrise Barracks, Sunrise FallsArcane Grenadier ArmorAlchemist Tinker+8 Bronze, +94 PhysicalDefense, +94 MagicDefenseSold in Scrapyard, Halgdalir, Sword Keep, UtakawaArcane RegaliaMage+10 Blue, +94 PhysicalDefense, +134 MagicDefense--Assassin ArmorRogue+10 Black, +94 PhysicalDefense, +76 MagicDefense, +150 Dodge--Bandolier CuirassGunner+8 Bronze, +94 PhysicalDefense, +81 MagicDefenseSold in Al-Ramliyah, Scrapyard, Halgdalir, Sword Keep, UtakawaBattleforged Chemist ArmorAlchemist+12 Bronze, +136 PhysicalDefense, +136 MagicDefenseSold in Halgdalir, Sword KeepBlessed CuirassPaladin Cadet Adventurer+2 Blue, +48 PhysicalDefense, +41 MagicDefenseSold in Anvil Gate, Sunrise Barracks, Sunrise FallsBrigandineRogue Grifter Adventurer+6 Black, +57 PhysicalDefense, +47 MagicDefense, +90 DodgeSold in Al-Ramliyah, Scrapyard, Halgdalir, Anvil Gate, Sword Keep, Utakawa Dropped by Demonic CenturiaBrown Peasant RobesAll+5 PhysicalDefense, +5 MagicDefense--Burning Star FineryWarlock Warrior+8 Red, +85 PhysicalDefense, +102 MagicDefenseSold in Scrapyard, Halgdalir, Sword Keep, Utakawa Dropped by Demonic Legion, Infernal LegionChemist Battle CoatAlchemist Tinker+6 Bronze, +75 PhysicalDefense, +75 MagicDefenseSold in Scrapyard, Halgdalir, Anvil Gate, Sword Keep, Utakawa Dropped by Scrapper Defenders, Scrapper Wall DefendersChemist GearAlchemist Tinker+4 Bronze, +57 PhysicalDefense, +57 MagicDefenseSold in Scrapyard, Halgdalir, Anvil Gate, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Scrapper Raiding PartyClotter RagsFleshknitter+1 Bronze, +23 PhysicalDefense, +33 MagicDefense--Crusader PlatePaladin Dropped by Candle and Sword ReinforcementsCuir BoulliRogue Adventurer Grifter+4 Black, +41 PhysicalDefense, +34 MagicDefense, +60 DodgeSold in Al-Ramliyah, Scrapyard, Halgdalir, Anvil Gate, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Demonic CohortDarkfire ShroudWarlock+10 Red, +104 PhysicalDefense, +124 MagicDefense--Demonlord CoatWarlock+12 Red, +124 PhysicalDefense, +148 MagicDefenseSold in Halgdalir, Sword KeepDisciple RobesCleric Student+6 White, +22 Healing, +71 PhysicalDefense, +85 MagicDefenseSold in Scrapyard, Halgdalir, Anvil Gate, Sword Keep, UtakawaDivine MightPaladin+12 White, +154 PhysicalDefense, +142 MagicDefenseSold in Halgdalir, Sword KeepDragon BracersDragonFirebreather DragonSharptooth FortuneDragon PestilenceDragon+20 PhysicalDefense, +20 MagicDefense, +25 BlockSold in Icy ReachDragonsbane ArmorRanger+10 Green, +119 PhysicalDefense, +104 MagicDefense--Enchanted RaimentMage Cadet Student+6 Blue, +61 PhysicalDefense, +88 MagicDefenseSold in Scrapyard, Halgdalir, Anvil Gate, Sword Keep, Utakawa Dropped by Candle and Sword Company 2.1 Body Armor NameClassesBonusesAcquisitionEyeflayer ArmorEyebiter+12 Black, +117 PhysicalDefense, +154 MagicDefense--Eyegouger BandsEyebiter+4 Black, +50 PhysicalDefense, +65 MagicDefense--Eyespitter RagsEyebiter+1 Black, +25 PhysicalDefense, +32 MagicDefense--Eyestabber GarbEyebiter+8 Black, +81 PhysicalDefense, +106 MagicDefense--Fleshknitter GarbFleshknitter+8 Bronze, +77 PhysicalDefense, +110 MagicDefense--Forest CloakDruid Forester+2 Green, +39 PhysicalDefense, +44 MagicDefenseSold in Anvil Gate, Sunrise Barracks, Sunrise FallsForest Lord ArmorRanger+12 Green, +142 PhysicalDefense, +124 MagicDefenseSold in Halgdalir, Sword KeepForest SoulWolfBrute WolfSkirmisher WolfAlpha WolfDreamwalker BoarGnasher BoarTrampler+15 Agility, +30 Green, +30 Blade, +20 PhysicalAttack, +40 PhysicalDefense, +20 MagicAttack, +40 MagicDefense, +20 CriticalHit, +30 Block, +30 DodgeCrafted with Druidry (Lvl 1), Druidic Wand (Tool), Emerald x 1, Rune Cen x 1Full PlateKnight Cadet Adventurer+6 Blue, +88 PhysicalDefense, +75 MagicDefenseSold in Al-Ramliyah, Scrapyard, Halgdalir, Anvil Gate, Sword Keep, Utakawa Dropped by Candle and Sword South Point Guards, Demonic CenturiaGiantsbane ArmorRanger Forester+8 Green, +98 PhysicalDefense, +85 MagicDefenseSold in Al-Ramliyah, Scrapyard, Halgdalir, Sword Keep, UtakawaGoblin LoinclothMiscreant GobWarrior+4 Green, +4 Red, +4 Black, +20 PhysicalDefense, +20 MagicDefense, +30 Dodge--Gold Dragon BracersDragonFirebreather DragonSharptooth FortuneDragon PestilenceDragon+30 PhysicalDefense, +30 MagicDefense, +40 BlockSold in Icy ReachGuardian ArmorKnight+10 Blue, +134 PhysicalDefense, +114 MagicDefense--GuileIllusionist Strawman Pumpkinhead+10 Black, +99 PhysicalDefense, +129 MagicDefense--Holy VestmentCleric+12 White, +90 Healing, +130 PhysicalDefense, +154 MagicDefenseSold in Halgdalir, Sword KeepHunter GearRanger Forester+4 Green, +60 PhysicalDefense, +52 MagicDefenseSold in Al-Ramliyah, Scrapyard, Halgdalir, Anvil Gate, Sunrise Barracks, Sword Keep, Sunrise Falls, UtakawaHunter VestRanger Forester+2 Green, +42 PhysicalDefense, +37 MagicDefenseSold in Anvil Gate, Sunrise Barracks, Sunrise FallsImbued FineryMage Cadet+8 Blue, +77 PhysicalDefense, +110 MagicDefenseSold in Scrapyard, Halgdalir, Sword Keep, UtakawaImp Overlord ArmorImp+10 Red, +124 PhysicalDefense, +148 MagicDefense--Imp Slave RagsImp+1 Red, +27 PhysicalDefense, +31 MagicDefense--Imp Torturer GarbImp+10 Red, +85 PhysicalDefense, +102 MagicDefense--Imp Underling BandsImp+10 Red, +52 PhysicalDefense, +62 MagicDefense--Initiate BreastplatePaladin Student+2 White, +5 Healing, +39 PhysicalDefense, +46 MagicDefenseSold in Anvil Gate, Sunrise Barracks, Sunrise FallsIron Mountain HideBerserker+10 Red, +124 PhysicalDefense, +94 MagicDefense--KimonoAllNo apparent bonuses--KimonoAllNo apparent bonuses--KimonoAllNo apparent bonuses--KimonoAllNo apparent bonuses--Kindling ArmorFlametouched+10 Red, +85 PhysicalDefense, +102 MagicDefenseDropped by Corrupted Forest Horrors, Shadow Forest Horde 2.2 Body Armor NameClassesBonusesAcquisitionKindling DressFlametouched+10 Red, +52 PhysicalDefense, +62 MagicDefenseDropped by Corrupted Forest Monsters, Forest Uprising, Forest ArmyKindling Grand ArmorFlametouched+10 Red, +124 PhysicalDefense, +148 MagicDefense--Kindling RagsFlametouched+1 Red, +27 PhysicalDefense, +31 MagicDefenseDropped by Corrupted Forest Creatures, Desert Wolf Pack, Desert Dragon Pack, Desert Dragon Council, Wolf PackLeaf ArmorDryad+8 Green, +89 PhysicalDefense, +102 MagicDefenseDropped by Corrupted Forest Horrors, Shadow Forest HordeLeaf DressDryad+4 Green, +55 PhysicalDefense, +62 MagicDefenseDropped by Corrupted Forest Monsters, Forest Uprising, Forest ArmyLeaf Grand ArmorDryad+12 Green, +130 PhysicalDefense, +148 MagicDefense--Leaf RagsDryad+1 Green, +27 PhysicalDefense, +31 MagicDefenseDropped by Corrupted Forest Creatures, Desert Wolf Pack, Desert Dragon Pack, Desert Dragon Council, Wolf PackLeather JerkinRogue Grifter Adventurer+2 Black, +42 PhysicalDefense, +37 MagicDefense, +30 DodgeSold in Anvil Gate, Sunrise Barracks, Sunrise FallsLieutenant BreastplateKnight Cadet Adventurer+4 Blue, +67 PhysicalDefense, +57 MagicDefenseSold in Al-Ramliyah, Scrapyard, Halgdalir, Anvil Gate, Sunrise Barracks, Sword Keep, Sunrise Falls, UtakawaLion's Pride ArmorBerserker Warrior+8 Red, +102 PhysicalDefense, +77 MagicDefenseSold in Al-Ramliyah, Scrapyard, Halgdalir, Sword Keep, Utakawa Dropped by Demonic Legion, Infernal LegionLiving Glade RaimentDruid+12 Green, +130 PhysicalDefense, +148 MagicDefenseSold in Halgdalir, Sword KeepLordly PlateKnight+12 Blue, +160 PhysicalDefense, +136 MagicDefenseSold in Halgdalir, Sword KeepLunar Glade RobesDruid Forester+8 Green, +89 PhysicalDefense, +102 MagicDefenseSold in Scrapyard, Halgdalir, Sword Keep, UtakawaMarksman GearGunner+6 Bronze, +75 PhysicalDefense, +65 MagicDefenseSold in Al-Ramliyah, Scrapyard, Halgdalir, Anvil Gate, Sword Keep, UtakawaMisdirectionIllusionist Strawman Pumpkinhead+12 Black, +117 PhysicalDefense, +154 MagicDefenseSold in Halgdalir, Sword KeepMithril PlateKnight Cadet+8 Blue, +110 PhysicalDefense, +94 MagicDefenseSold in Al-Ramliyah, Scrapyard, Halgdalir, Sword Keep, Utakawa Dropped by Demonic Legion, Infernal LegionMlabis BedouiBerserker Warrior+4 Red, +62 PhysicalDefense, +47 MagicDefenseSold in Al-Ramliyah, Scrapyard, Halgdalir, Anvil Gate, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Demonic CohortMoon SoulWolfBrute WolfSkirmisher WolfAlpha WolfDreamwalker BoarGnasher BoarTrampler+15 Charisma, +15 Spirit, +15 Green, +15 Red, +30 Black, +30 Healing, +30 Spellcraft, +30 Control, +10 PhysicalAttack, +10 PhysicalDefense, +30 MagicAttack, +10 MagicDefense, +10 Block, +10 Dodge, +1 LeadershipCrafted with Druidry (Lvl 1), Druidic Wand (Tool), Diamond x 1, Rune Cen x 1Mooncloth ArmorMender+8 Blue, +77 PhysicalDefense, +110 MagicDefenseDropped by Corrupted Forest Horrors, Shadow Forest HordeMooncloth DressMender+4 Blue, +47 PhysicalDefense, +67 MagicDefenseDropped by Corrupted Forest Monsters, Forest Uprising, Forest ArmyMooncloth Grand ArmorMender+12 Blue, +111 PhysicalDefense, +160 MagicDefense--Mooncloth RagsMender+1 Blue, +23 PhysicalDefense, +33 MagicDefenseDropped by Corrupted Forest Creatures, Desert Wolf Pack, Desert Dragon Pack, Desert Dragon Council, Wolf PackMountain SoulWolfBrute WolfSkirmisher WolfAlpha WolfDreamwalker BoarGnasher BoarTrampler+15 Strength, +30 Red, +30 Heavy, +30 PhysicalAttack, +60 PhysicalDefense, +30 MagicAttack, +60 MagicDefenseCrafted with Druidry (Lvl 1), Druidic Wand (Tool), Ruby x 1, Rune Cen x 1Nightweave CloakWarlock Warrior+4 Red, +52 PhysicalDefense, +62 MagicDefenseSold in Scrapyard, Halgdalir, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Demonic CohortNomad WrappingsBerserker Warrior+2 Red, +44 PhysicalDefense, +34 MagicDefenseSold in Anvil Gate, Sunrise Barracks, Sunrise FallsRadiant ArmorPaladin+10 White, +129 PhysicalDefense, +119 MagicDefense--Ragged Ogre ArmorOgreBrute+4 Red, +17 PhysicalDefense, +17 MagicDefense--Raging Earth HauberkBerserker+12 Red, +148 PhysicalDefense, +111 MagicDefenseSold in Halgdalir, Sword KeepRaider GearBerserker Warrior+6 Red, +81 PhysicalDefense, +61 MagicDefenseSold in Al-Ramliyah, Scrapyard, Halgdalir, Anvil Gate, Sword Keep, Utakawa Dropped by Demonic CenturiaRanger GearRanger Forester+6 Green, +78 PhysicalDefense, +68 MagicDefenseSold in Al-Ramliyah, Scrapyard, Halgdalir, Anvil Gate, Sword Keep, Utakawa 2.3 Body Armor NameClassesBonusesAcquisitionReinforced LinothoraxAlchemist+10 Bronze, +114 PhysicalDefense, +114 MagicDefense--Reviver ArmorFleshknitter+12 Bronze, +111 PhysicalDefense, +160 MagicDefense--Rifleman ArmorGunner+10 Bronze, +114 PhysicalDefense, +99 MagicDefense--Robes of the ArchmageMage+12 Blue, +111 PhysicalDefense, +160 MagicDefenseSold in Halgdalir, Sword KeepRoyal Sharpshooter Battle ArmorGunner+12 Bronze, +136 PhysicalDefense, +117 MagicDefenseSold in Halgdalir, Sword KeepShadow CloakRogue Grifter+8 Black, +75 PhysicalDefense, +60 MagicDefense, +120 DodgeSold in Al-Ramliyah, Scrapyard, Halgdalir, Sword Keep, Utakawa Dropped by Demonic Legion, Infernal LegionShadow WrappingsRogue+12 Black, +114 PhysicalDefense, +94 MagicDefense, +180 DodgeSold in Halgdalir, Sword KeepSharpshooter's CoatGunner+4 Bronze, +57 PhysicalDefense, +50 MagicDefenseSold in Al-Ramliyah, Scrapyard, Halgdalir, Anvil Gate, Sunrise Barracks, Sword Keep, Sunrise Falls, UtakawaSolar Glade VestmentDruid+10 Green, +109 PhysicalDefense, +124 MagicDefense--Soldier's VestGunner+2 Bronze, +41 PhysicalDefense, +36 MagicDefenseSold in Anvil Gate, Sunrise Barracks, Sunrise FallsSpidersilk ArmorDarkling+8 Black, +81 PhysicalDefense, +106 MagicDefenseDropped by Corrupted Forest Horrors, Shadow Forest HordeSpidersilk DressDarkling+4 Black, +50 PhysicalDefense, +65 MagicDefenseDropped by Corrupted Forest Monsters, Forest Uprising, Forest ArmySpidersilk Grand ArmorDarkling+12 Black, +117 PhysicalDefense, +154 MagicDefense--Spidersilk RagsDarkling+1 Black, +25 PhysicalDefense, +32 MagicDefenseDropped by Corrupted Forest Creatures, Desert Wolf Pack, Desert Dragon Pack, Desert Dragon Council, Wolf PackStarry Night RaimentWarlock Warrior+6 Red, +68 PhysicalDefense, +81 MagicDefenseSold in Scrapyard, Halgdalir, Anvil Gate, Sword Keep, Utakawa Dropped by Demonic CenturiaStitcher BandsFleshknitter+4 Bronze, +47 PhysicalDefense, +67 MagicDefense--StresemannIllusionist Strawman Pumpkinhead Grifter+8 Black, +81 PhysicalDefense, +106 MagicDefenseSold in Scrapyard, Halgdalir, Sword Keep, UtakawaStudent RobesStudent Cadet Tinker Strawman Pumpkinhead Grifter+4 Black, +50 PhysicalDefense, +65 MagicDefenseSold in Scrapyard, Halgdalir, Anvil Gate, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Forester+6 Green, +71 PhysicalDefense, +81 MagicDefenseSold in Scrapyard, Halgdalir, Anvil Gate, Sword Keep, UtakawaTuxedoIllusionist Strawman Pumpkinhead Grifter+6 Black, +65 PhysicalDefense, +85 MagicDefenseSold in Scrapyard, Halgdalir, Anvil Gate, Sword Keep, UtakawaVelvet RobesWarlock Warrior+2 Red, +37 PhysicalDefense, +44 MagicDefenseSold in Anvil Gate, Sunrise Barracks, Sunrise FallsWaistcoatIllusionist Strawman Pumpkinhead Grifter+2 Black, +36 PhysicalDefense, +46 MagicDefenseSold in Anvil Gate, Sunrise Barracks, Sunrise Falls Dropped by Corrupted Forest Creatures, Wolf Pack, Forest UprisingWarrior LoinclothGobWarrior+4 Green, +4 Red, +4 Black, +48 PhysicalDefense, +41 MagicDefense--Wildland JacketDruid Forester+4 Green, +55 PhysicalDefense, +62 MagicDefenseSold in Scrapyard, Halgdalir, Sunrise Barracks, Sword Keep, Sunrise Falls, UtakawaWizard RobesMage Cadet Student+4 Blue, +47 PhysicalDefense, +67 MagicDefenseSold in Scrapyard, Halgdalir, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa 3. Helms NameClassesBonusesAcquisitionAntler CrownDruid Ranger Warlock+20 Spirit, +20 Green, +20 Healing, +15 PhysicalDefense, +25 MagicDefense, +10 Leadership, +1 StatusDurationSold in Icy ReachArcher CapForester Ranger Druid+4 Agility, +4 Green, +4 Marksman, +1 PhysicalDefense, +1 MagicDefenseSold in Al-Ramliyah, Icy Reach, Anvil Gate, Sunrise Barracks, Sunrise FallsArchmage CrownMage+17 Intellect, +17 Blue, +17 Spellcraft, +20 PhysicalDefense, +20 MagicAttack, +30 MagicDefense, +10 LeadershipSold in Icy ReachBandit MaskGrifter Rogue Forester Ranger Knight+3 Agility, +3 Black, +3 Blade, +3 Marksman, +3 PhysicalAttack, +4 PhysicalDefense, +4 MagicDefense, +8 CriticalHitSold in Al-Ramliyah, Icy Reach, Anvil Gate, Sunrise Barracks, Sunrise FallsBlast GogglesAlchemist Gunner Autogunner Mage+7 Will, +15 Intellect, +10 Blue, +15 Bronze, +7 Marksman, +9 Spellcraft, +15 Control, +10 PhysicalDefense, +20 MagicDefenseSold in Icy ReachBlue Cactus FlowerCactus+30 PhysicalAttack, +50 PhysicalDefense, +30 MagicAttack, +50 MagicDefense, +30 RangedAttack, +20 CriticalHit, +30 Block, +30 DodgeCrafted with Druidry (Lvl 1), Druidic Wand (Tool), Earthseed x 1, Sapphire x 1, Spring Water x 1BowlerGrifter Rogue Illusionist+6 Charisma, +6 Black, +6 Control, +1 PhysicalDefense, +6 MagicAttack, +6 MagicDefenseSold in Icy Reach, Anvil GateBycoketForester Ranger Druid+10 Agility, +10 Green, +10 Marksman, +10 PhysicalDefense, +10 MagicDefenseSold in Icy ReachDhabit HelmetWarrior Knight SkeletonKnight Berserker Paladin Ranger Gunner Automaton Autogunner+40 PhysicalDefense, +25 MagicDefense, +10 Block, +6 LeadershipSold in Al-Ramliyah, Icy ReachEmerald Dragon HelmDragonSharptooth+20 Green, +20 PhysicalDefense, +20 MagicDefenseSold in Icy ReachGas MaskAlchemist Tinker Gunner Autogunner Mage Automaton+10 Will, +20 Intellect, +12 Blue, +20 Bronze, +10 Marksman, +12 Spellcraft, +20 Control, +1 StatusDurationSold in Icy ReachGatsbyIllusionist+15 Charisma, +15 Black, +15 Control, +18 PhysicalDefense, +15 MagicAttack, +35 MagicDefense, +1 StatusDurationSold in Icy ReachGeisha CrownAllNo apparent bonuses--GlassesAllNo apparent bonuses--GogglesAlchemist Gunner Autogunner Mage+4 Will, +7 Intellect, +5 Blue, +7 Bronze, +3 Marksman, +5 Spellcraft, +7 Control, +5 PhysicalDefense, +10 MagicDefenseSold in Al-Ramliyah, Icy Reach, Anvil GateGolden CrownPaladin Cleric Ranger Druid Berserker Warlock Rogue Illusionist Gunner Alchemist Knight Mage+10 Charisma, +20 White, +20 Blue, +20 Green, +20 Bronze, +20 Red, +20 Black, +25 PhysicalDefense, +25 MagicDefense, +20 LeadershipDropped by Demonic Legion, Infernal LegionGreat MiterCleric+15 Will, +18 White, +15 Healing, +15 PhysicalDefense, +20 MagicDefenseSold in Icy ReachGreen HoodDruid Forester Ranger+6 Spirit, +6 Green, +6 Healing, +2 PhysicalDefense, +3 MagicDefenseSold in Icy Reach, Anvil GateGuard HelmWarrior Knight SkeletonKnight Berserker Paladin Ranger Gunner Automaton Autogunner SkeletonArcher+20 PhysicalDefense, +15 MagicDefenseSold in Al-Ramliyah, Scrapyard, Icy Reach, Anvil Gate, Sunrise Barracks, Sunrise FallsGunslingerGunner Autogunner Rogue+5 Agility, +10 Bronze, +3 Black, +10 Marksman, +1 PhysicalDefense, +6 MagicDefense, +10 RangedAttack, +6 CriticalHit, +0.15 OffHandMultiplierSold in Al-Ramliyah, Icy ReachHelm of the Tyrant GodAll+15 Strength, +15 Agility, +15 Will, +15 Intellect, +30 Charisma, +15 Spirit, +10 White, +10 Blue, +10 Green, +10 Bronze, +10 Red, +10 Black, +15 Blade, +15 Heavy, +15 Marksman, +15 Healing, +15 Spellcraft, +30 Control, +10 PhysicalAttack, +100 PhysicalDefense, +10 MagicAttack, +100 MagicDefense, +10 RangedAttack, +10 Leadership, +1 ActionPoint--Horned HelmBerserker Warrior Warlock+8 Strength, +8 Red, +8 Heavy, +6 Healing, +20 PhysicalDefense, +10 MagicDefense, +5 CriticalHitSold in Al-Ramliyah, Icy ReachJundi HelmetWarrior Knight SkeletonKnight Berserker Paladin Ranger Gunner Automaton Autogunner+35 PhysicalDefense, +20 MagicDefenseSold in Al-Ramliyah, Scrapyard, Icy ReachKabutoKnight Berserker Paladin+8 Strength, +8 Blade, +8 Heavy, +8 PhysicalAttack, +65 PhysicalDefense, +45 MagicDefense, +10 Block, +6 LeadershipSold in Icy ReachMiterCleric+7 Will, +10 White, +9 Healing, +10 PhysicalDefense, +10 MagicDefenseSold in Icy ReachMusketeer HatGunner+8 Will, +8 Bronze, +8 Red, +8 Marksman, +5 PhysicalDefense, +5 MagicDefense, +18 RangedAttack, +5 CriticalHit, +10 Dodge, +4 LeadershipSold in Al-Ramliyah, Icy ReachNinja HachiganeRogue+14 Agility, +14 Black, +14 Blade, +15 PhysicalDefense, +10 MagicDefense, +16 CriticalHit, +5 Block, +5 DodgeSold in Al-Ramliyah, Icy ReachOnyx Dragon HelmPestilenceDragon+20 Black, +20 Marksman, +10 PhysicalDefense, +10 MagicDefense, +1 StatusDurationSold in Icy ReachPointed Wizard HatMage Warlock+4 Intellect, +4 Blue, +8 Spellcraft, +5 PhysicalDefense, +8 MagicAttack, +15 MagicDefenseSold in Icy Reach, Anvil Gate Dropped by Candle and Sword CompanyRed Cactus FlowerCactus+90 PhysicalAttack, +90 MagicAttack, +90 RangedAttackCrafted with Druidry (Lvl 1), Druidic Wand (Tool), Earthseed x 1, Ruby x 1, Spring Water x 1 3.1 Helms NameClassesBonusesAcquisitionRed HoodWarlock+8 Spirit, +5 Red, +5 Spellcraft, +3 PhysicalDefense, +6 MagicDefenseSold in Icy ReachRuby Dragon HelmDragonFirebreather+20 Red, +30 PhysicalDefense, +10 MagicDefenseSold in Icy ReachSalletKnight Paladin Berserker+8 Strength, +5 PhysicalAttack, +55 PhysicalDefense, +35 MagicDefense, +5 Block, +5 LeadershipSold in Icy Reach Dropped by Candle and Sword South Point GuardsSapphire Dragon HelmFortuneDragon+20 White, +20 Blade, +10 PhysicalDefense, +30 MagicDefenseSold in Icy ReachSteel CircletPaladin Knight Cleric+13 Charisma, +13 White, +8 Blue, +5 Blade, +5 Heavy, +5 PhysicalAttack, +20 PhysicalDefense, +15 MagicDefenseSold in Al-Ramliyah, Icy Reach Dropped by Candle and Sword ReinforcementsTop HatIllusionist+10 Charisma, +10 Black, +10 Control, +8 PhysicalDefense, +10 MagicAttack, +20 MagicDefenseSold in Icy ReachViolet Cactus FlowerCactus+20 PhysicalAttack, +20 MagicAttack, +20 RangedAttack, +60 CriticalHit, +1 Movement, +1 ActionPointCrafted with Druidry (Lvl 1), Druidic Wand (Tool), Earthseed x 1, Diamond x 1, Spring Water x 1WarpaintBerserker Warlock Warrior+6 Strength, +6 Red, +6 Heavy, +5 CriticalHit, +2 LeadershipSold in Al-Ramliyah, Icy ReachWinged HelmetPaladin Knight+15 Strength, +4 Will, +25 Charisma, +25 White, +21 Blue, +5 PhysicalAttack, +70 PhysicalDefense, +55 MagicDefenseSold in Icy ReachYellow Cactus FlowerCactus+120 PhysicalDefense, +120 MagicDefenseCrafted with Druidry (Lvl 1), Druidic Wand (Tool), Earthseed x 1, Jade x 1, Spring Water x 1 4. Axes NameClassesBonusesAcquisitionArc AxeBerserker Tinker+1 Green, +5 Bronze, +4 Red, +1 Black, +76 PhysicalAttack, +20 CriticalHit, +0.15 OffHandMultiplierSold in Halgdalir, Sword Keep, UtakawaDeadly Frost Mountain AxeBerserker Warrior+1 Green, +5 Red, +1 Black, +64 PhysicalAttack, +12 CriticalHit, +0.15 OffHandMultiplierCrafted with Smithing Hammer (Tool), Orichalcum Bar x 1, Sapphire x 1, Arcane Shard x 1Frost Mountain AxeBerserker Warrior SkeletonKnight+1 Green, +3 Red, +1 Black, +54 PhysicalAttack, +12 CriticalHit, +0.15 OffHandMultiplierSold in Al-Ramliyah, Halgdalir, Icy Reach, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Demonic Centuria, Mummy Army, Undead Army, Undead HordeHandaxeBerserker Warrior GobWarrior+1 Green, +1 Red, +1 Black, +32 PhysicalAttack, +4 CriticalHit, +0.15 OffHandMultiplierSold in Icy Reach, Anvil Gate, Sunrise Barracks, Sunrise Falls Dropped by Bandits, Highwaymen, Robber Army, Wandering Demons, Goblin Patrol, Goblin War Party, Goblin Army, Wandering NecromancersMailsplitterBerserker SkeletonKnight Warrior+1 Green, +4 Red, +1 Black, +65 PhysicalAttack, +16 CriticalHit, +0.15 OffHandMultiplierSold in Al-Ramliyah, Halgdalir, Icy Reach, Sword Keep, Utakawa Dropped by Demonic Legion, Infernal LegionObsidian AxeBerserker Warrior+1 Green, +1 Red, +1 Black, +43 PhysicalAttack, +8 CriticalHit, +0.15 OffHandMultiplierSold in Al-Ramliyah, Halgdalir, Icy Reach, Anvil Gate, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Highwaymen, Robber Army, Demonic Cohort, Crazed NecromancersRaider HandaxeBerserker Warrior+1 Green, +3 Red, +1 Black, +42 PhysicalAttack, +4 CriticalHit, +0.15 OffHandMultiplierCrafted with Smithing Hammer (Tool), Iron Bar x 3, Oak Limb x 1, Coal Chunk x 4Runed Obsidian AxeBerserker Warrior+1 Green, +4 Red, +1 Black, +53 PhysicalAttack, +8 CriticalHit, +0.15 OffHandMultiplierCrafted with Druidry (Lvl 1), Druidic Wand (Tool), Rune Cen x 1, Iron Bar x 5, Quartz x 1Rusty SickleStrawman Pumpkinhead+1 Green, +1 Black, +28 PhysicalAttack, +5 CriticalHit, +2 Block, +0.15 OffHandMultiplierDropped by Wolf PackStormhandleBerserker+1 Green, +6 Red, +1 Black, +87 PhysicalAttack, +24 CriticalHit, +0.15 OffHandMultiplierSold in Halgdalir, Sword KeepVulcan's FuryBerserker+1 Green, +7 Red, +1 Black, +98 PhysicalAttack, +28 CriticalHit, +0.15 OffHandMultiplier--Warlord's MailsplitterBerserker SkeletonKnight Warrior+1 Green, +6 Red, +1 Black, +75 PhysicalAttack, +16 CriticalHit, +0.15 OffHandMultiplierCrafted with Smithing Hammer (Tool), Orichalcum Bar x 1, Ruby x 1, Arcane Crystal x 1, Rune Thorn x 1 5. Books NameClassesBonusesAcquisitionAncient TomeMage+1 Blue, +63 MagicAttack, +15 MagicDefenseSold in Halgdalir, Icy Reach, Sword Keep, UtakawaArcane GrimoireMage+1 Blue, +72 MagicAttack, +18 MagicDefense--Glorious Illuminated SpellbookMage+5 Blue, +52 MagicAttack, +9 MagicDefenseCrafted with Enchanting (Lvl 1), Enchanter's Wand (Tool), Leather x 2, Arcane Shard x 1Handsome SpellbookMage+5 Blue, +34 MagicAttack, +3 MagicDefenseCrafted with Enchanting (Lvl 0), Enchanter's Wand (Tool), Leather x 2, Arcane Dust x 1Illuminated Jhakri ScrollMage+5 Blue, +43 MagicAttack, +6 MagicDefenseCrafted with Enchanting (Lvl 1), Enchanter's Wand (Tool), Leather x 2, Arcane Dust x 2Illuminated SpellbookMage+1 Blue, +45 MagicAttack, +9 MagicDefenseSold in Halgdalir, Icy Reach, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Candle and Sword CompanyJhakri ScrollMage+1 Blue, +36 MagicAttack, +6 MagicDefenseSold in Halgdalir, Icy Reach, Anvil Gate, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Candle and Sword Company, Candle and Sword Remnants, South Point Town GuardLibram UniversalisMage+1 Blue, +90 MagicAttack, +24 MagicDefense--Master SpellbookMage+1 Blue, +54 MagicAttack, +12 MagicDefenseSold in Halgdalir, Icy Reach, Sword Keep, UtakawaStarlight SpellbookMage+5 Blue, +63 MagicAttack, +12 MagicDefenseCrafted with Enchanting (Lvl 1), Enchanter's Wand (Tool), Tough Leather x 1, Arcane Shard x 1, Emerald x 1, Rune Eoh x 1Student SpellbookMage+1 Blue, +27 MagicAttack, +3 MagicDefenseSold in Icy Reach, Anvil Gate, Sunrise Barracks, Sunrise Falls Dropped by Candle and Sword Recruits, Candle and Sword Company, Candle and Sword ReinforcementsUltima CodexMage+1 Blue, +81 MagicAttack, +21 MagicDefense-- 6. Bows NameClassesBonusesAcquisitionCursed ShortbowSkeletonArcher+5 Bronze, +5 Black, +25 PhysicalDefense, +25 MagicDefense, +24 RangedAttack, +8 CriticalHitCrafted with Necromancy (Lvl 0), Necromancy Wand (Tool), Wax Candle x 1Dragon Hunter's BowRanger+7 Green, +72 MagicAttack, +72 RangedAttack, +56 CriticalHit--Enchanted LongbowRanger Forester+7 Green, +46 RangedAttack, +24 CriticalHitCrafted with Enchanting (Lvl 1), Enchanter's Wand (Tool), Oak Limb x 1, Arcane Shard x 1, Tough Leather x 1Forest Master's BowRanger Forester+5 Green, +56 RangedAttack, +40 CriticalHitSold in Halgdalir, Icy Reach, Sword Keep, UtakawaHarmattan Recurve BowRanger Forester+6 Green, +44 RangedAttack, +28 CriticalHitCrafted with Leatherworking (Lvl 0), Skinning Knife (Tool), Leather x 4, Bone Pile x 2, Arcane Dust x 1Legendary Windshot BowRanger+6 Green, +48 MagicAttack, +76 RangedAttack, +56 CriticalHit, +1 ActionPointCrafted with Vulcan Hammer (Tool), Primal Wood Limb x 1, Dragon Bone x 1, Rune Thorn x 4, Arcane Crystal x 2LongbowRanger Forester SkeletonArcher+3 Green, +40 RangedAttack, +24 CriticalHitSold in Al-Ramliyah, Halgdalir, Icy Reach, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Mummy ArmyMeteor BowRanger+8 Green, +80 MagicAttack, +80 RangedAttack, +64 CriticalHit--Ranger WarbowRanger Forester+3 Green, +48 RangedAttack, +32 CriticalHitSold in Al-Ramliyah, Halgdalir, Icy Reach, Sword Keep, UtakawaRecurve BowRanger Forester SkeletonArcher GobTracker+2 Green, +32 RangedAttack, +12 CriticalHitSold in Al-Ramliyah, Halgdalir, Icy Reach, Anvil Gate, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Highwaymen, Robber ArmyRuned ShortbowRanger Forester GobTracker+5 Green, +30 RangedAttack, +8 CriticalHitCrafted with Druidry (Lvl 0), Druidic Wand (Tool), Oak Limb x 1, Rune Cen x 1, Leather x 4ShortbowRanger Forester GobTracker SkeletonArcher+1 Green, +24 RangedAttack, +8 CriticalHitSold in Icy Reach, Anvil Gate, Sunrise Barracks, Sunrise Falls Dropped by Bandits, Candle and Sword Reinforcements, Wandering Demons, Demonic Cohort, Goblin Patrol, Goblin War Party, Goblin Army, Mummy Army, Wandering Necromancers, Crazed Necromancers, Undead Army, Undead Horde Crafted with Necromancy (Lvl 0), Necromancy Wand (Tool), Wax Candle x 1Sylvan Vanguard BowRanger+5 Green, +68 RangedAttack, +60 CriticalHitCrafted with Druidry (Lvl 2), Druidic Wand (Tool), Ironwood Limb x 1, Emerald x 1, Rune Thorn x 2, Arcane Crystal x 1Victorious Ranger WarbowRanger Forester+7 Green, +54 RangedAttack, +32 CriticalHitCrafted with Smithing Hammer (Tool), Ironwood Limb x 1, Orichalcum Bar x 1, Rune Thorn x 1Windshot BowRanger+6 Green, +48 MagicAttack, +64 RangedAttack, +48 CriticalHitSold in Halgdalir, Icy Reach, Sword Keep 7. Teeth NameClassesBonusesAcquisitionFangsAll+1 Green, +27 PhysicalAttack, +8 CriticalHit-- 8. Slime NameClassesBonusesAcquisitionCorrosive SlimeSlime+60 PhysicalAttack, +20 CriticalHitDropped by Cave Slimes, Meandering Slimes, Coagulating Slimes, Gladiator Slimes, Cheese Slimes Crafted with Alchemy (Lvl 1), Alchemical Calcinator (Tool), Slimy Condensate x 3Deadly SlimeSlime+78 PhysicalAttack, +28 CriticalHitCrafted with Alchemy (Lvl 2), Alchemical Calcinator (Tool), Thick Ichor x 3Weak Acidic SlimeSlime+33 PhysicalAttack, +12 CriticalHitDropped by Cave Slimes, Meandering Slimes, Coagulating Slimes, Gladiator Slimes, Cheese Slimes 9. Concoctions NameClassesBonusesAcquisitionElixerStudent Cleric Druid+35 Healing, +12 MagicAttack--Healing PotionStudent Cleric Druid+20 Healing, +8 MagicAttackSold in Halgdalir, Anvil Gate, Sword Keep, UtakawaMedicinal OintmentStudent Cleric Druid+15 Healing, +4 MagicAttackSold in Anvil Gate, Sunrise Barracks, Sunrise Falls 10. Daggers NameClassesBonusesAcquisitionBloodletterRogue Grifter+5 Black, +64 PhysicalAttack, +25 CriticalHit, +10 Block, +0.15 OffHandMultiplierSold in Halgdalir, Icy Reach, Sword Keep, UtakawaBloodthirsty KhanjarRogue Grifter Knight Adventurer+6 Black, +44 PhysicalAttack, +15 CriticalHit, +4 Block, +0.15 OffHandMultiplierCrafted with Enchanting (Lvl 1), Enchanter's Wand (Tool), Iron Bar x 1, Fire Essence x 1, Arcane Dust x 1Dragon's ToothRogue+6 Black, +73 PhysicalAttack, +36 MagicAttack, +30 CriticalHit, +12 Block, +0.15 OffHandMultiplier--Enchanted Main GaucheRogue Knight Adventurer Grifter+7 Black, +50 PhysicalAttack, +13 CriticalHit, +36 Block, +0.15 OffHandMultiplierCrafted with Enchanting (Lvl 1), Enchanter's Wand (Tool), Iron Bar x 2, Arcane Dust x 2, Sapphire x 1Keen Short DaggerRogue Miscreant Adventurer Knight Grifter+1 Green, +6 Black, +35 PhysicalAttack, +10 CriticalHit, +2 Block, +0.15 OffHandMultiplierCrafted with Smithing Hammer (Tool), Iron Bar x 2, Coal Chunk x 4, Leather x 1KhanjarRogue Grifter Knight Adventurer+2 Black, +37 PhysicalAttack, +10 CriticalHit, +4 Block, +0.15 OffHandMultiplierSold in Al-Ramliyah, Halgdalir, Icy Reach, Anvil Gate, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Demonic CohortMain GaucheRogue Knight Adventurer Grifter+3 Black, +46 PhysicalAttack, +8 CriticalHit, +24 Block, +0.15 OffHandMultiplierSold in Al-Ramliyah, Halgdalir, Icy Reach, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Demonic CenturiaMasterwork WakizashiRogue Knight Adventurer Grifter+7 Blue, +7 Black, +62 PhysicalAttack, +35 CriticalHit, +0.15 OffHandMultiplierCrafted with Smithing Hammer (Tool), Orichalcum Bar x 1, Silver Bar x 1, Arcane Dust x 1, Jade x 1Nightmare BladeRogue+7 Black, +82 PhysicalAttack, +82 MagicAttack, +35 CriticalHit, +14 Block, +0.15 OffHandMultiplier--Short DaggerRogue Miscreant Adventurer Knight Grifter+1 Green, +1 Black, +28 PhysicalAttack, +5 CriticalHit, +2 Block, +0.15 OffHandMultiplierSold in Icy Reach, Anvil Gate, Sunrise Barracks, Sunrise Falls Dropped by Highwaymen, Robber Army, Candle and Sword Reinforcements, Wandering Demons, Goblin Patrol, Goblin War Party, Goblin ArmyWakizashiRogue Knight Adventurer Grifter+3 Blue, +3 Black, +55 PhysicalAttack, +30 CriticalHit, +0.15 OffHandMultiplierSold in Al-Ramliyah, Halgdalir, Icy Reach, Sword Keep, Utakawa Dropped by Demonic Legion, Infernal Legion 11. Hammers NameClassesBonusesAcquisitionBlack Iron MacePaladin Grifter Warrior SkeletonKnight Tinker Automaton+6 White, +35 PhysicalAttack, +6 CriticalHitCrafted with Smithing Hammer (Tool), Iron Bar x 3, Coal Chunk x 5Blessed WarhammerPaladin Grifter Warrior Tinker Automaton+7 White, +44 PhysicalAttack, +12 CriticalHitCrafted with Enchanting (Lvl 1), Enchanter's Wand (Tool), Iron Bar x 4, Silver Bar x 1, Quartz x 1Divine RightPaladin+8 White, +30 Healing, +91 PhysicalAttack, +91 MagicAttack, +48 CriticalHit, +10 Leadership--Flaming Giant MaceDemonLord+12 Red, +140 PhysicalAttack, +36 CriticalHit--Giant MaceOgreBrute DemonLord+8 Red, +74 PhysicalAttack, +24 CriticalHit--GunbaiPaladin+3 White, +42 PhysicalAttack, +20 Block, +8 LeadershipSold in Al-Ramliyah, Halgdalir, Icy Reach, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Candle and Sword ReinforcementsIllustrious GunbaiPaladin+8 White, +45 PhysicalAttack, +24 Block, +16 LeadershipCrafted with Smithing Hammer (Tool), Orichalcum Bar x 1, Jade x 1, Arcane Shard x 1Impact HammerPaladin Tinker+5 White, +5 Bronze, +73 PhysicalAttack, +36 CriticalHitSold in Halgdalir, Sword KeepMacePaladin Grifter Warrior Tinker Automaton+1 White, +28 PhysicalAttack, +6 CriticalHitSold in Icy Reach, Anvil Gate, Sunrise Barracks, Sunrise Falls Dropped by Bandits, Candle and Sword Recruits, Candle and Sword Company, Candle and Sword Reinforcements, Scrapper PatrolMorning StarPaladin Grifter Warrior SkeletonKnight Berserker Tinker Automaton+4 White, +55 PhysicalAttack, +32 CriticalHitSold in Al-Ramliyah, Halgdalir, Icy Reach, Sword Keep, Utakawa Dropped by Scrapper Defenders, Scrapper Wall DefendersOgre ClubOgreBrute+2 Red, +37 PhysicalAttack, +12 CriticalHit--Radiant Morning StarPaladin Grifter Warrior SkeletonKnight Berserker Tinker+9 White, +62 PhysicalAttack, +32 CriticalHitCrafted with Enchanting (Lvl 1), Enchanter's Wand (Tool), Orichalcum Bar x 2, Arcane Shard x 2, Rune Cen x 1Righteous ScepterPaladin+7 White, +25 Healing, +82 PhysicalAttack, +42 CriticalHit, +8 Leadership--SharurPaladin+9 White, +30 Healing, +100 PhysicalAttack, +100 MagicAttack, +8 Leadership--Vigilant HammerPaladin Tinker+5 White, +20 Healing, +64 PhysicalAttack, +25 CriticalHit, +6 LeadershipSold in Halgdalir, Icy Reach, Sword Keep, UtakawaWarhammerPaladin Grifter Warrior Tinker Automaton+2 White, +37 PhysicalAttack, +12 CriticalHitSold in Al-Ramliyah, Halgdalir, Icy Reach, Anvil Gate, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Candle and Sword Company, Candle and Sword Remnants, South Point Town Guard, Candle and Sword South Point Guards, Scrapper Raiding Party 12. Long Guns NameClassesBonusesAcquisitionArquebusGunner Autogunner+3 Bronze, +41 RangedAttack, +30 CriticalHitSold in Al-Ramliyah, Halgdalir, Icy Reach, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Scrapper Raiding PartyBlunderbussGunner Autogunner+2 Bronze, +32 RangedAttack, +20 CriticalHitSold in Al-Ramliyah, Halgdalir, Icy Reach, Anvil Gate, Sword Keep, Utakawa Dropped by Scrapper PatrolCrossbowGunner Ranger Autogunner+1 Bronze, +23 RangedAttack, +10 CriticalHitSold in Icy Reach, Anvil Gate, Sunrise Barracks, Sunrise FallsDragon's BreathGunner+7 Bronze, +77 RangedAttack, +70 CriticalHit--ElectrozapperGunner+5 Bronze, +59 RangedAttack, +50 CriticalHitSold in Halgdalir, Icy Reach, Sword Keep, UtakawaFiery TanegashimaGunner Autogunner+4 Bronze, +50 RangedAttack, +40 CriticalHitSold in Al-Ramliyah, Halgdalir, Icy Reach, Sword Keep, Utakawa Dropped by Scrapper Defenders, Scrapper Wall DefendersShoulder CannonGunner+6 Bronze, +68 RangedAttack, +60 CriticalHitSold in Halgdalir, Icy Reach, Sword KeepSiege CrossbowGunner Ranger Autogunner+1 Bronze, +35 RangedAttack, +22 CriticalHitCrafted with Engineering (Lvl 0), Precision Tools (Tool), Oak Limb x 1, Iron Bar x 2, Spare Parts x 4Wide-barrel BlunderbussGunner Autogunner+2 Bronze, +45 RangedAttack, +35 CriticalHitCrafted with Engineering (Lvl 0), Precision Tools (Tool), Oak Limb x 1, Iron Bar x 4, Spare Parts x 8 13. Orbs NameClassesBonusesAcquisitionBewitched Swirling OrbIllusionist+16 Black, +46 MagicAttack, +15 MagicDefenseCrafted with Enchanting (Lvl 1), Enchanter's Wand (Tool), Orichalcum Bar x 1, Arcane Shard x 1, Silver Bar x 1, Emerald x 1Crystal BallIllusionist+11 Black, +33 MagicAttack, +10 MagicDefenseSold in Halgdalir, Icy Reach, Anvil Gate, Sunrise Barracks, Sword Keep, Sunrise Falls, UtakawaCrystal BallIllusionist+15 Black, +38 MagicAttack, +10 MagicDefenseCrafted with Enchanting (Lvl 1), Enchanter's Wand (Tool), Quartz x 2, Arcane Dust x 3Dark StarIllusionist+16 Black, +73 MagicAttack, +35 MagicDefense--Fine Glass OrbIllusionist Warlock Mage Cleric+4 Black, +30 MagicAttack, +5 MagicDefenseCrafted with Enchanting (Lvl 0), Enchanter's Wand (Tool), Quartz x 1, Arcane Dust x 2Glass OrbIllusionist Warlock Mage Cleric+10 Black, +25 MagicAttack, +5 MagicDefenseSold in Icy Reach, Anvil Gate, Sunrise Barracks, Sunrise FallsGlowing OrbIllusionist+13 Black, +49 MagicAttack, +20 MagicDefenseSold in Halgdalir, Icy Reach, Sword Keep, UtakawaGlowing OrbIllusionist+17 Black, +54 MagicAttack, +20 MagicDefenseCrafted with Enchanting (Lvl 1), Enchanter's Wand (Tool), Orichalcum Bar x 2, Arcane Shard x 1, Gold Bar x 1, Rune Eoh x 1LamplighterCleric Druid Warlock Illusionist+2 White, +28 PhysicalAttack, +33 MagicAttack, +22 BlockSold in Halgdalir, Icy Reach, Anvil Gate, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Highwaymen, Robber Army, Candle and Sword Company, Candle and Sword Remnants, South Point Town Guard, Candle and Sword South Point Guards, Crazed NecromancersMark of MadnessIllusionist+15 Black, +65 MagicAttack, +30 MagicDefense--Mesmer SphereIllusionist+14 Bronze, +14 Black, +57 MagicAttack, +25 MagicDefenseSold in Halgdalir, Icy Reach, Sword Keep, UtakawaRadiant LamplighterCleric Druid Warlock Illusionist+3 White, +40 PhysicalAttack, +44 MagicAttack, +32 BlockCrafted with Enchanting (Lvl 1), Enchanter's Wand (Tool), Oak Limb x 1, Arcane Dust x 6, Quartz x 1Swirling OrbIllusionist+12 Black, +41 MagicAttack, +15 MagicDefenseSold in Halgdalir, Icy Reach, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa 14. Pistols NameClassesBonusesAcquisitionAccurate Dart ThrowerGunner+1 Bronze, +40 PhysicalAttack, +40 RangedAttack, +14 CriticalHitCrafted with Engineering (Lvl 0), Precision Tools (Tool), Oak Limb x 1, Spare Parts x 2Dart ThrowerGunner+1 Bronze, +28 PhysicalAttack, +28 RangedAttack, +5 CriticalHitSold in Icy Reach, Anvil Gate, Sunrise Barracks, Sunrise FallsFlintlockGunner+2 Bronze, +37 PhysicalAttack, +37 RangedAttack, +11 CriticalHitSold in Al-Ramliyah, Halgdalir, Icy Reach, Anvil Gate, Sunrise Barracks, Sword Keep, Sunrise Falls, UtakawaGarruchaGunner+4 Bronze, +55 PhysicalAttack, +55 RangedAttack, +23 CriticalHitSold in Al-Ramliyah, Halgdalir, Icy Reach, Sword Keep, UtakawaMordo BlasterGunner+6 Bronze, +73 PhysicalAttack, +73 RangedAttack, +35 CriticalHitSold in Icy ReachPirate KingGunner+7 Bronze, +82 PhysicalAttack, +82 RangedAttack, +41 CriticalHit--PrivateerGunner+3 Bronze, +46 PhysicalAttack, +46 RangedAttack, +17 CriticalHitSold in Al-Ramliyah, Halgdalir, Icy Reach, Sunrise Barracks, Sword Keep, Sunrise Falls, UtakawaReliable FlintlockGunner+2 Bronze, +37 PhysicalAttack, +37 RangedAttack, +11 CriticalHitCrafted with Engineering (Lvl 1), Precision Tools (Tool), Oak Limb x 1, Iron Bar x 1, Spare Parts x 4SiegebreakerGunner+8 Bronze, +91 PhysicalAttack, +91 RangedAttack, +47 CriticalHit--TenshotGunner+5 Bronze, +64 PhysicalAttack, +64 RangedAttack, +29 CriticalHitSold in Halgdalir, Icy Reach, Sword Keep, Utakawa 17. Shields NameClassesBonusesAcquisitionAngelic ProtectorKnight SkeletonKnight Paladin Berserker Warrior Cadet Gunner Cleric MummyWarrior+35 PhysicalDefense, +45 MagicDefense, +150 BlockCrafted with Enchanting (Lvl 2), Enchanter's Staff (Tool), Mithril Bar x 3, Primal Wood Limb x 1, Gold Bar x 2, Arcane Crystal x 1Bronze AspisKnight SkeletonKnight Paladin Berserker Warrior Cadet Gunner Cleric Automaton MummyWarrior+115 BlockCrafted with Smithing Hammer (Tool), Ironwood Limb x 1, Orichalcum Bar x 2BucklerKnight SkeletonKnight Paladin Berserker Warrior Cadet GobWarrior Gunner Cleric Automaton MummyWarrior+30 BlockSold in Icy Reach, Anvil Gate, Sunrise Barracks, Sunrise Falls Dropped by Bandits, Candle and Sword Reinforcements, Candle and Sword Recruits, Candle and Sword Company, Mummy Army, Wandering NecromancersGuardian ShieldKnight SkeletonKnight Paladin Berserker Warrior Cadet Gunner Cleric MummyWarrior+20 PhysicalDefense, +20 MagicDefense, +122 BlockSold in Halgdalir, Icy Reach, Sword Keep, UtakawaHeater ShieldKnight SkeletonKnight Paladin Berserker Warrior Cadet Gunner Cleric MummyWarrior Automaton+76 BlockSold in Al-Ramliyah, Scrapyard, Halgdalir, Icy Reach, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Candle and Sword Reinforcements, Demonic Centuria, Mummy Army, Undead Army, Undead HordeHeraldic Heater ShieldKnight SkeletonKnight Paladin Berserker Warrior Cadet Gunner Cleric MummyWarrior+110 BlockCrafted with Smithing Hammer (Tool), Iron Bar x 3, Silver Bar x 2, Rune Cen x 4Reinforced Tower ShieldKnight SkeletonKnight Paladin Berserker Warrior Cadet Gunner Cleric MummyWarrior+130 BlockCrafted with Smithing Hammer (Tool), Mithril Bar x 3, Primal Wood Limb x 1Round ShieldKnight SkeletonKnight Paladin Berserker Warrior Cadet Gunner Cleric Automaton MummyWarrior+53 BlockSold in Al-Ramliyah, Scrapyard, Halgdalir, Icy Reach, Anvil Gate, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Highwaymen, Robber Army, Candle and Sword Company, Candle and Sword Remnants, South Point Town Guard, Candle and Sword South Point Guards, Crazed NecromancersSteel-rimmed BucklerKnight SkeletonKnight Paladin Berserker Warrior Cadet GobWarrior Gunner Cleric Automaton MummyWarrior+55 BlockCrafted with Smithing Hammer (Tool), Oak Limb x 1, Iron Bar x 2Tower ShieldKnight SkeletonKnight Paladin Berserker Warrior Cadet Gunner Cleric MummyWarrior+99 BlockSold in Al-Ramliyah, Scrapyard, Halgdalir, Icy Reach, Sword Keep, Utakawa Dropped by Demonic Legion, Infernal Legion 18. Staves NameClassesBonusesAcquisitionBlessed Olivewood BranchCleric Druid Druid+8 White, +82 PhysicalAttack, +82 MagicAttack, +64 Block--Gnarled StaffCleric Druid Warlock Druid+7 White, +73 PhysicalAttack, +73 MagicAttack, +57 Block--Kindly Shepherd's CrookCleric Druid Druid None+4 Red, +28 PhysicalAttack, +33 MagicAttack, +22 Block--Olivewood BranchCleric Druid Dropped by Mummy Army, Undead Army, Undead HordeRadiant StaffCleric Druid+6 White, +64 PhysicalAttack, +65 MagicAttack, +50 BlockSold in Icy ReachShepherd's CrookCleric Druid Dropped by Bandits, Candle and Sword Reinforcements, Candle and Sword Recruits, Candle and Sword Company, Mummy Army, Wandering NecromancersStaff of the Tyrant GodAll+10 Black, +80 PhysicalAttack, +80 MagicAttack, +60 Block, +2 StatusDuration--Venerable Gnarled StaffCleric Druid Warlock 19. Swords NameClassesBonusesAcquisitionAncient WarswordKnight Adventurer Cadet MummyWarrior SkeletonKnight+3 Blue, +46 PhysicalAttack, +46 MagicAttack, +9 BlockSold in Al-Ramliyah, Halgdalir, Icy Reach, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Demonic Centuria, Mummy Army, Undead Army, Undead HordeArming SwordKnight Adventurer Cadet Warrior Grifter MummyWarrior SkeletonKnight+1 Blue, +30 PhysicalAttack, +3 BlockSold in Icy Reach, Anvil Gate, Sunrise Barracks, Sunrise Falls Dropped by Candle and Sword Reinforcements, Candle and Sword Recruits, Candle and Sword Company, Mummy Army, Wandering Necromancers Crafted with Necromancy (Lvl 0), Necromancy Wand (Tool), Wax Candle x 1BroadswordKnight Adventurer Cadet MummyWarrior SkeletonKnight+2 Blue, +38 PhysicalAttack, +6 BlockSold in Al-Ramliyah, Halgdalir, Icy Reach, Anvil Gate, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Candle and Sword Company, Candle and Sword Remnants, South Point Town Guard, Candle and Sword South Point Guards, Crazed NecromancersCrystal SwordKnight MummyWarrior Cadet+6 Blue, +70 PhysicalAttack, +70 MagicAttack, +18 BlockSold in Halgdalir, Sword KeepCursed Arming SwordSkeletonKnight+6 Blue, +30 PhysicalAttack, +35 PhysicalDefense, +35 MagicDefense, +3 BlockCrafted with Necromancy (Lvl 0), Necromancy Wand (Tool), Wax Candle x 1KatanaKnight MummyWarrior Adventurer Cadet+3 Blue, +54 PhysicalAttack, +20 CriticalHitSold in Al-Ramliyah, Halgdalir, Icy Reach, Sword Keep, Utakawa Dropped by Demonic Legion, Infernal LegionKeen BroadswordKnight Adventurer Cadet MummyWarrior+7 Blue, +44 PhysicalAttack, +6 BlockCrafted with Smithing Hammer (Tool), Iron Bar x 5, Coal Chunk x 7KingsbladeKnight MummyWarrior+9 Blue, +94 PhysicalAttack, +27 Block--Knight's HonorKnight MummyWarrior+8 Blue, +86 PhysicalAttack, +24 Block--Masterwork KatanaKnight MummyWarrior Adventurer Cadet+9 Blue, +60 PhysicalAttack, +20 CriticalHitCrafted with Smithing Hammer (Tool), Orichalcum Bar x 2, Silver Bar x 1, Jade x 1, Arcane Dust x 1Mithril SwordKnight MummyWarrior Cadet Adventurer+5 Blue, +62 PhysicalAttack, +31 MagicAttack, +15 BlockSold in Halgdalir, Icy Reach, Sword Keep, UtakawaMoonlight SwordKnight MummyWarrior Cadet Adventurer+5 Blue, +68 PhysicalAttack, +68 MagicAttack, +40 MagicDefense, +15 BlockCrafted with Enchanting (Lvl 2), Enchanter's Wand (Tool), Mithril Bar x 3, Gold Bar x 1, Rune Cen x 1Runed Ancient WarswordKnight Adventurer Cadet MummyWarrior+8 Blue, +58 PhysicalAttack, +58 MagicAttack, +9 BlockCrafted with Druidry (Lvl 1), Druidic Wand (Tool), Orichalcum Bar x 2, Rune Cen x 1, Quartz x 1Sovereign KingsbladeKnight+9 Blue, +102 PhysicalAttack, +102 MagicAttack, +30 Block--Tempered Arming SwordKnight Adventurer Cadet Warrior Grifter MummyWarrior+6 Blue, +36 PhysicalAttack, +3 BlockCrafted with Smithing Hammer (Tool), Iron Bar x 3, Coal Chunk x 5WarbladeKnight MummyWarrior+7 Blue, +78 PhysicalAttack, +21 BlockSold in Sword Keep 20. Talismans NameClassesBonusesAcquisitionSarutahiko's BlessingDruidNo apparent bonuses-- 21. Throwing Weapons NameClassesBonusesAcquisitionAlchemical FlaskAlchemist+1 Bronze, +25 PhysicalAttack, +7 CriticalHitSold in Anvil Gate, Sunrise Barracks, Sunrise Falls Dropped by Scrapper PatrolBottled LightningAlchemist+6 Bronze, +65 PhysicalAttack, +42 CriticalHitSold in Halgdalir, Sword Keep, UtakawaEmpowered Alchemical FlaskAlchemist+2 Bronze, +36 PhysicalAttack, +17 CriticalHitCrafted with Alchemy (Lvl 0), Mortar and Pestle (Tool), Spring Water x 1, Arcane Dust x 1Folded Void GateAlchemist+7 Bronze, +73 PhysicalAttack, +49 CriticalHit--Ironbound FuryAlchemist+3 Bronze, +41 PhysicalAttack, +21 CriticalHitSold in Halgdalir, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Scrapper Defenders, Scrapper Wall DefendersPressurized WindstoneAlchemist+3 Bronze, +44 PhysicalAttack, +24 CriticalHitCrafted with Alchemy (Lvl 0), Mortar and Pestle (Tool), Spring Water x 1, Arcane Dust x 2, Iron Bar x 2Six Demon BagAlchemist+81 PhysicalAttack, +56 CriticalHit--Storm CrystalAlchemist+5 Bronze, +57 PhysicalAttack, +35 CriticalHitSold in Halgdalir, Sword Keep, UtakawaWindstoneAlchemist+2 Bronze, +33 PhysicalAttack, +14 CriticalHitSold in Halgdalir, Anvil Gate, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Scrapper Raiding PartyYamatai Fire FlowerAlchemist+4 Bronze, +49 PhysicalAttack, +28 CriticalHitSold in Halgdalir, Sword Keep, Utakawa 22. Two-Handed Axes NameClassesBonusesAcquisitionBaleful FleshcarverPumpkinhead+3 Black, +57 PhysicalAttack, +21 CriticalHitSold in Halgdalir, Icy Reach, Sword Keep, UtakawaBattleaxeBerserker Warrior+1 Red, +35 PhysicalAttack, +7 CriticalHitSold in Icy Reach, Anvil Gate, Sunrise Barracks, Sunrise Falls Tinker Warrior+7 Bronze, +2 Red, +65 PhysicalAttack, +21 CriticalHitCrafted with Engineering (Lvl 1), Precision Tools (Tool), Orichalcum Bar x 12, Spare Parts x 4, Battery x 1, Quartz x 1Double AxeBerserker Warrior+2 Red, +46 PhysicalAttack, +14 CriticalHitSold in Al-Ramliyah, Halgdalir, Icy Reach, Anvil Gate, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Demonic CohortExecutionerBerserker+6 Red, +90 PhysicalAttack, +42 CriticalHit--GiantslayerBerserker+5 Red, +79 PhysicalAttack, +35 CriticalHitSold in Halgdalir, Icy Reach, Sword Keep, UtakawaHoned Double AxeBerserker Warrior+7 Red, +54 PhysicalAttack, +14 CriticalHitCrafted with Smithing Hammer (Tool), Iron Bar x 6, Coal Chunk x 6, Oak Limb x 1, Leather x 4NaginataBerserker SkeletonKnight Knight Warrior+4 Blue, +4 Red, +68 PhysicalAttack, +28 CriticalHitSold in Al-Ramliyah, Halgdalir, Icy Reach, Sword Keep, Utakawa Dropped by Demonic Legion, Infernal LegionReinforced BattleaxeBerserker Warrior+6 Red, +43 PhysicalAttack, +7 CriticalHitCrafted with Smithing Hammer (Tool), Iron Bar x 2, Coal Chunk x 4, Oak Limb x 1, Leather x 2Rotary TreechopperBerserker Tinker Warrior+2 Bronze, +2 Red, +57 PhysicalAttack, +21 CriticalHitSold in Al-Ramliyah, Halgdalir, Icy Reach, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Strawman+1 Black, +35 PhysicalAttack, +7 CriticalHitDropped by Corrupted Forest Creatures, Corrupted Forest Monsters, Forest UprisingTamahagane NaginataBerserker SkeletonKnight Knight Warrior+9 Blue, +9 Red, +76 PhysicalAttack, +28 CriticalHitCrafted with Smithing Hammer (Tool), Mithril Bar x 1, Ironwood Limb x 1, Jade x 1, Arcane Shard x 1World SundererBerserker SkeletonKnight+7 Red, +101 PhysicalAttack, +49 CriticalHit-- 23. Two-Handed Hammers NameClassesBonusesAcquisitionBec de CorbinPaladin Grifter Berserker Automaton+7 White, +42 PhysicalAttack, +12 CriticalHitSold in Al-Ramliyah, Halgdalir, Icy Reach, Anvil Gate, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Candle and Sword Company, Candle and Sword Remnants, South Point Town Guard, Candle and Sword South Point GuardsCataclysmPaladin+11 White, +88 PhysicalAttack, +41 MagicAttack, +42 CriticalHitSold in Sword Keep Dropped by Demonic Legion, Infernal Legion, Undead HordeDragonbone ClubPaladin Berserker Grifter+9 White, +60 PhysicalAttack, +32 MagicAttack, +24 CriticalHitSold in Al-Ramliyah, Halgdalir, Icy Reach, Sword Keep, UtakawaGate KeyPaladin+10 White, +79 PhysicalAttack, +36 CriticalHit--Grand Bec de CorbinPaladin Grifter Berserker Automaton+12 White, +47 PhysicalAttack, +12 CriticalHitCrafted with Smithing Hammer (Tool), Iron Bar x 4, Coal Chunk x 4, Arcane Dust x 1, Oak Limb x 1Hardened SledgePaladin Grifter Berserker Automaton+9 White, +40 PhysicalAttack, +6 CriticalHitCrafted with Smithing Hammer (Tool), Iron Bar x 4, Coal Chunk x 5, Oak Limb x 1Judgement HammerPaladin+12 White, +97 PhysicalAttack, +97 MagicAttack, +48 CriticalHit--KanasaiboPaladin Berserker Grifter+8 White, +51 PhysicalAttack, +18 CriticalHitSold in Al-Ramliyah, Halgdalir, Icy Reach, Sunrise Barracks, Sword Keep, Sunrise Falls, UtakawaKaze no KanasaiboPaladin Berserker Grifter+13 White, +5 Red, +56 PhysicalAttack, +18 CriticalHitCrafted with Smithing Hammer (Tool), Orichalcum Bar x 1, Rune Thorn x 1, Jade x 1, Ironwood Limb x 1Runed Dragonbone ClubPaladin Berserker Grifter+14 White, +6 Red, +65 PhysicalAttack, +37 MagicAttack, +24 CriticalHitCrafted with Druidry (Lvl 1), Druidic Wand (Tool), Rune Ur x 1, Dragon Bone x 1, Iron Bar x 10SledgePaladin Grifter Berserker Automaton+4 White, +35 PhysicalAttack, +6 CriticalHitSold in Icy Reach, Anvil Gate, Sunrise Barracks, Sunrise Falls Dropped by Candle and Sword Recruits, Candle and Sword Company, Candle and Sword ReinforcementsWrecking HammerPaladin Tinker+4 White, +4 Bronze, +74 PhysicalAttack, +30 CriticalHitSold in Halgdalir, Sword Keep, Utakawa 24. Two-Handed Swords NameClassesBonusesAcquisitionAncient GreatswordKnight Cadet Berserker MummyWarrior+3 Blue, +54 PhysicalAttack, +54 MagicAttack, +18 CriticalHit, +12 BlockSold in Al-Ramliyah, Halgdalir, Icy Reach, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Candle and Sword South Point Guards, Demonic CenturiaArgent FlambergeKnight MummyWarrior Cadet+5 Blue, +78 PhysicalAttack, +60 MagicAttack, +30 CriticalHit, +20 BlockSold in Halgdalir, Sword Keep, UtakawaBalanced ClaymoreKnight Cadet Berserker MummyWarrior+6 Blue, +40 PhysicalAttack, +6 CriticalHit, +4 BlockCrafted with Smithing Hammer (Tool), Iron Bar x 4, Coal Chunk x 6, Leather x 2CaladbolgKnight MummyWarrior+6 Blue, +90 PhysicalAttack, +75 MagicAttack, +36 CriticalHit, +24 BlockSold in Halgdalir, Sword KeepChainsawKnight Tinker+3 Blue, +3 Bronze, +66 PhysicalAttack, +40 CriticalHitSold in Al-Ramliyah, Halgdalir, Icy Reach, Sword Keep, Utakawa Dropped by Demonic Legion, Infernal LegionClaymoreKnight Cadet Berserker MummyWarrior SkeletonKnight+1 Blue, +30 PhysicalAttack, +6 CriticalHit, +4 BlockSold in Icy Reach, Anvil Gate, Sunrise Barracks, Sunrise FallsHoned ZweihanderKnight Cadet Berserker MummyWarrior+7 Blue, +52 PhysicalAttack, +6 CriticalHit, +8 BlockCrafted with Smithing Hammer (Tool), Iron Bar x 7, Coal Chunk x 10, Leather x 4Majestic FlambergeKnight MummyWarrior Cadet+5 Blue, +85 PhysicalAttack, +85 MagicAttack, +42 CriticalHit, +20 Block, +10 DodgeCrafted with Vulcan Hammer (Tool), Mithril Bar x 6, Silver Bar x 4, Arcane Shard x 1, Rune Eoh x 1Runed Ancient GreatswordKnight Cadet Berserker MummyWarrior+8 Blue, +72 PhysicalAttack, +72 MagicAttack, +18 CriticalHit, +12 BlockCrafted with Druidry (Lvl 1), Druidic Wand (Tool), Orichalcum Bar x 3, Rune Cen x 1, Quartz x 2Steel AvatarKnight+7 Blue, +102 PhysicalAttack, +102 MagicAttack, +42 CriticalHit, +28 Block--Turbocharged ChainsawKnight Tinker+8 Blue, +8 Bronze, +76 PhysicalAttack, +40 CriticalHitCrafted with Engineering (Lvl 1), Precision Tools (Tool), Orichalcum Bar x 10, Spare Parts x 6, Battery x 1ZweihanderKnight Cadet Berserker MummyWarrior SkeletonKnight+2 Blue, +42 PhysicalAttack, +6 CriticalHit, +8 BlockSold in Al-Ramliyah, Halgdalir, Icy Reach, Anvil Gate, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa Dropped by Crazed Necromancers 25. Wands NameClassesBonusesAcquisitionBloodstained Thorn TwistWarlock+11 Red, +48 MagicAttack, +15 CriticalHitCrafted with Enchanting (Lvl 1), Enchanter's Wand (Tool), Ironwood Limb x 1, Rune Thorn x 1, Fire Essence x 1Bone WandWarlock+8 Red, +49 MagicAttack, +20 CriticalHitSold in Halgdalir, Icy Reach, Sword Keep, UtakawaChaos WandWarlock+11 Red, +80 MagicAttack, +35 CriticalHit--Dark GemFleshknitter Imp Eyebiter+5 Blue, +5 Green, +5 Bronze, +5 Red, +5 Black, +25 PhysicalAttack, +25 MagicAttack, +5 CriticalHit--Demonic GemFleshknitter Imp Eyebiter+11 Blue, +11 Green, +11 Bronze, +11 Red, +11 Black, +80 PhysicalAttack, +80 MagicAttack, +35 CriticalHit--Dread Bone WandWarlock+12 Red, +56 MagicAttack, +20 CriticalHitCrafted with Enchanting (Lvl 1), Enchanter's Wand (Tool), Bone Pile x 1, Rune Peor x 1, Arcane Shard x 1Ebon WandWarlock+10 Red, +70 MagicAttack, +30 CriticalHit--Fairy StaffMender Flametouched Darkling Dryad+9 Blue, +9 Green, +9 Red, +9 Black, +61 PhysicalAttack, +61 MagicAttack, +25 CriticalHitDropped by Corrupted Forest Horrors, Shadow Forest HordeFairy WandMender Flametouched Darkling Dryad+7 Blue, +7 Green, +7 Red, +7 Black, +41 PhysicalAttack, +41 MagicAttack, +15 CriticalHitDropped by Corrupted Forest Monsters, Forest Uprising, Forest ArmyHellfire WandWarlock+9 Red, +68 MagicAttack, +30 MagicDefense, +35 CriticalHit, +30 DodgeCrafted with Enchanting (Lvl 2), Enchanter's Staff (Tool), Bone Pile x 1, Rune Peor x 1, Arcane Crystal x 1Initiate WandWarlock Mage+5 Red, +25 MagicAttack, +5 CriticalHitSold in Icy Reach, Anvil Gate, Sunrise Barracks, Sunrise FallsKharinathakWarlock+12 Red, +89 MagicAttack, +40 CriticalHit--Magnificent Initiate WandWarlock Mage+9 Red, +32 MagicAttack, +5 CriticalHitCrafted with Enchanting (Lvl 0), Enchanter's Wand (Tool), Oak Limb x 1, Arcane Dust x 2Oak WandWarlock+6 Red, +34 MagicAttack, +10 CriticalHitSold in Halgdalir, Icy Reach, Anvil Gate, Sunrise Barracks, Sword Keep, Sunrise Falls, UtakawaPulsing GemFleshknitter Imp Eyebiter+9 Blue, +9 Green, +9 Bronze, +9 Red, +9 Black, +61 PhysicalAttack, +61 MagicAttack, +25 CriticalHit--Runed Oak WandWarlock+10 Red, +41 MagicAttack, +10 CriticalHitCrafted with Druidry (Lvl 1), Druidic Wand (Tool), Oak Limb x 1, Rune Cen x 1, Arcane Dust x 1Scintillating GemFleshknitter Imp Eyebiter+7 Blue, +7 Green, +7 Bronze, +7 Red, +7 Black, +41 PhysicalAttack, +41 MagicAttack, +15 CriticalHit--Sproutling WandMender Flametouched Darkling Dryad+5 Blue, +5 Green, +5 Red, +5 Black, +25 PhysicalAttack, +25 MagicAttack, +5 CriticalHitDropped by Corrupted Forest Creatures, Wolf PackStaff of the Fae CourtMender Flametouched Darkling Dryad+11 Blue, +11 Green, +11 Red, +11 Black, +80 PhysicalAttack, +80 MagicAttack, +35 CriticalHit--Starfire WandWarlock+9 Red, +61 MagicAttack, +25 CriticalHitSold in Halgdalir, Icy Reach, Sword Keep, UtakawaThorn TwistWarlock+7 Red, +41 MagicAttack, +15 CriticalHitSold in Halgdalir, Icy Reach, Sunrise Barracks, Sword Keep, Sunrise Falls, Utakawa
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2026-03-31 16:00:13 · 发布在 「姬子的觉醒」
《姬子的觉醒》职业/跨职业指南
《姬子的觉醒》共有十二个顶级职业,每个职业都拥有独特的技能、属性和元素。本指南将介绍一些实用职业组合之间的协同效果。 本指南撰写于游戏的早期测试阶段——最终章节当时尚未发布。因此,随着开发的继续,部分功能可能会有所调整(从开发者在漏洞/建议讨论区的活跃程度以及更新下载情况来看,开发者一直保持着积极的态度)。此外,在撰写本指南时,部分机制(例如 crafting)尚未完全完善。 目前我没有持续跟进这款游戏;本指南将在游戏正式发布前后进行更新,届时我会从头重新游玩,重新探索各种组合的有效性。和任何旨在“破解”游戏并最大化玩家优势(或最小化劣势)的指南一样,随着游戏平衡性的不断调整,部分建议可能会过时。 简介 《姬子的觉醒》中人类有两个职业树,每个职业树包含三个主分支,每个主分支又有两个子分支。 基础职业为冒险者和学生。 冒险者可进阶为林务员、骗子或战士。 林务员可进一步成为游侠或德鲁伊。这些都属于绿色元素职业。诈骗者可转变为盗贼或幻术师。这些都是暗元素职业。战士可转职为狂战士或术士。这些均为红色元素职业。学生可以成为侍僧、学徒或工匠。 侍僧可进阶为圣骑士或牧师。这些都是白元素职业。学员可成为骑士或法师。这些是蓝色元素职业。工匠可进阶为炼金术士或枪手。这些均为青铜元素职业。每个职业都拥有六种属性、六种元素和六种技能中的各一种;12个三阶职业会与另一个职业共享一种技能、元素和属性,因此存在一些自然的组合,而其他职业则共享某种角色定位(如治疗者)或战斗风格(如双持武器),这些职业之间也有一定的交叉潜力。 元素之间存在对立关系,提升一种元素会降低其对立元素,因此你通常不会希望将青铜与绿色、红色与蓝色或黑色与白色混合使用。幸运的是,属性和技能不存在这种情况,所以提升敏捷不会降低力量,提升法术技艺也不会降低重武器技能。 元素、属性与技能 六种元素分别为:蓝色、黑色、青铜、绿色、红色和白色。蓝色为骑士和法师提供伤害与领导力加成,无其他效果。 黑色为潜行者和幻术师提供伤害与领导力加成,并为所有单位提供少量闪避。 青铜为炼金术士和枪手提供伤害与领导力加成,无其他效果。 绿色为游侠提供伤害加成,为德鲁伊提供治疗加成,为两者提供领导力加成,并为所有单位提供少量生命值。 红色为狂战士和术士提供伤害与领导力加成,并为所有单位减少受到的魔法伤害。 白色为圣骑士提供伤害加成,为牧师提供治疗加成,为两者提供领导力加成,并为所有单位减少受到的物理伤害。 元素之间存在对立关系,提升一种元素会降低其对立元素。【我推荐的卡牌所需的最低等级——获取这些卡牌可能需要的最高等级将在卡牌列表后的括号中显示,同时还会给出如果进度落后或时间紧张时建议跳过的内容。】 跨职业:这些是针对特定单位风格推荐的职业和技能。我们选择该职业专门为了获取的卡牌会突出显示,包括职业链中的下一个职业(如适用),其他有益但非必需的卡牌则为普通文本。领导力相关技能在括号中,不计入我的计算。【再次说明,括号内为机会成本】 终局:最终职业,单位将在游戏剩余时间内一直使用该职业。累计等级消耗:这是上述所有较低数值之和减去较高数值之和。本质上,它能告诉你,如果每次都能直接获得想要的技能,培养一个具备推荐技能的单位需要多长时间;以及如果在每个职业中都必须等到牌组耗尽才能最终看到所需卡牌时,又需要多长时间。实际上,除非你有通过存档读档来刷等级提升的习惯,否则完成该build所需的等级数会介于这两个数值之间。 绝对最小值:如果你运气极佳,或者非常熟悉“保存”和“加载”功能,并且只选择加粗显示的卡牌,那么你将投入此等级数以达到目标职业。之后,我可能会为你提供一些关于如何运用这个单位的笔记,比如它适合搭配何种枪兵组合等。 狂战士 狂战士是高风险高回报的近战战士。他们使用斧头(重型武器),依靠力量造成伤害,属性为红色。狂战士可以专注于双持单手斧或使用一把双手斧,因此理想狂战士的跨职业选择将取决于你希望他们使用何种武器。 狂战士单位需要治疗支援,因为他们没有天生的治疗能力,也无法轻易通过跨职业获得治疗能力。 野蛮人: “人生中最美好的事是什么?是粉碎你的敌人,看着他们在你面前溃逃,并聆听他们女人的悲叹。”- 野蛮人柯南 主要元素 主要属性 主要技能 辅助元素 有用的次要属性 红色 力量 重型武器(斧头) 绿色(生命值)、黑色(闪避) 意志(伤害减免)、精神(生命值) 必选路径: 冒险者:战士、林务员、红色×2、重型武器【2-5级】 战士:狂战士、精神、力量、红色、重型武器、近战攻击、斧头专精【3-5级】 跨职业: 林务员:游侠、闪避、精神、魔法防御【1-5级】 游侠:迅捷、闪避、敏锐打击【1-9级】 终局: 狂战士:无限等级。 冒险者、战士、林务员、游侠和术士的累计等级消耗:7-24级 | 绝对最低:4级。 在较低等级时,这能在游戏早中期提供一名出色的前线战士。在高端配置下,如果你执意追求迅捷属性,却最终点了大量弓箭专精、神射手和绿色技能,不妨将那个士兵保留为游骑兵。不过敏捷可以通过闪避提供额外生存能力,精准也能略微增加伤害。战术射击是蓝色、敏捷、控制系技能,因此即便习得,对敌方治疗者也几乎毫无作用。 双手狂战士是一股不容小觑的战斗力量,在提升无畏战士的伤害和 durability 方面,提供了令人惊讶的多样性。对于双手狂战士而言,移动速度的获取有些棘手,需要在森林斥候和游骑兵职业上投入点数。这笔投入是值得的,因为狂战士没有治疗能力,防御较低,也没有天生的闪避成长。通过升级自然获得一些闪避,或者在林务员和游侠职业中通过卡牌获得闪避,又或者升级术士职业以获得额外的精神卡牌和成长来增加生命值,这些都有助于狂战士提升生存能力。 【 chopper 】: 你有两只手。为什么要把自己限制在只用一把斧头呢?主要元素 主要属性 主要技能 辅助元素 有用的次要属性 红色 力量 重武器(斧头) 绿色(生命值)、黑色(闪避) 意志(伤害减免)、精神(生命值) 必选路径: 冒险者:战士、骗子、红色×2、重武器【2-5级】 战士:狂战士、精神、力量、红色、重武器、近战攻击、斧头专精【3-5级】 跨职业: 骗子:盗贼、突袭、(闪避、敏锐打击、幻术师)【1-5级】 盗贼:敏捷、双手灵活×2、闪避×2、敏锐打击×2、突袭×2【3-9级】 额外奖励: 幻术师:双手灵活、烟雾弹×2、闪避、魔法防御、持久法术【2-9级】 终局: 狂战士:无限等级。冒险者、战士、骗子、盗贼和狂战士大师卡牌的累计等级消耗:19-33级或20-42级 | 绝对最低:13级。 在较低消耗下,这能在游戏中期提供一名强大的前排战士。在较高消耗下,如果你执着于寻找迅捷属性而陷入困境,那么你肯定会想要跳过幻术师,不过盗贼职业中的几乎所有卡牌都至少有一些边际效益,除了匕首专精和刀刃,因为敏捷属性能提供少量闪避。 双持狂战士比双手狂战士拥有更自然的迅捷属性获取途径,这主要是因为盗贼职业已经提供了两张灵巧卡牌,因此这是所有职业中提升副手伤害的最佳方式。大多数单手斧可以双手使用,因此如果可以的话,收集全部3张可用的【双巧手】卡片是值得的。 与依赖基于精神的生命值提升的双手狂战士不同,双持狂战士将依靠闪避和支援单位的反应治疗来生存。盗贼路线提供了完美的协同效果,让狂战士在成功闪避攻击后有机会进行最多三次反击。幻术师不仅与盗贼同属一条路线且容易获取,还提供了【烟雾弹】反应技能以进一步提升闪避,以及【持久法术】,该法术能与狂战士自身的【反应:激怒】、【烟雾弹】以及最终的【双巧手】卡片形成极佳的协同效果。狂战士的收尾要点 后期狂战士单位最好由德鲁伊提供支援,因为德鲁伊能轻松获得游侠职业及其迅捷卡牌。我推荐下一部分提到的术士-德鲁伊组合(尤其是因为萨满祝福带来的领导力加成),不过纯德鲁伊只要有一级游侠也足够了。前期狂战士单位(冒险者、战士、诈骗者/林务员以及盗贼/游侠)尚未拥有迅捷,在培养专职治疗者期间,可以由任何治疗职业或过渡学生提供支援。 德鲁伊/术士 德鲁伊和术士有着近乎完美的天然协同性。两者均为精神系职业,都能从魔法攻击中获益,且他们的元素属性并不冲突。对立元素组合如下: 黑与白 青铜与绿 蓝与红 跨职业时,需注意对立元素并尽量避免同时携带,否则会降低目标职业的长期效能。 六项属性分别为:力量、敏捷、意志、智力、魅力、精神。 力量可为狂战士和骑士提供伤害加成,无其他收益。 敏捷可为潜行者和游侠提供伤害加成,且为所有职业提供少量闪避。 意志可为枪手提供伤害加成,为牧师提供治疗加成,并减少受到的攻击伤害。 智力可提升炼金术士和法师的伤害,无其他收益。 魅力可提升幻术师和圣骑士的伤害,且为所有职业提供少量领导力。我个人建议所有术士都尝试兼职德鲁伊,而德鲁伊虽然可能更倾向于兼职牧师/圣骑士来获得额外的反应治疗,但兼职术士也能有不错的效果。 德鲁伊有充分的理由去拜访他们的元素伙伴游侠,以获取稀有的【迅捷】卡牌,该卡牌能提供+1移动。他们的技能伙伴牧师将在牧师部分介绍。不过,术士从狂战士那里获益不多,从他们的技能伙伴法师那里获益更少,因为蓝色与红色相对立,且智力属性对他们没有任何帮助。 治疗术师: 与其召唤一个小鬼伙伴,为什么不学习治疗术呢?主元素:主属性 核心技能 辅助元素 有用的次要属性 有用的次要技能 红色 精神 法术技艺(法杖) 绿色(生命值、治疗) 魅力(领导力、治疗) 治疗 必选路径: 冒险者:战士、林务员、绿色、红色×2、法术技艺、治疗【3-5级】 战士:术士、精神、红色、法术技艺、魔法攻击、法杖专精、(领导力)【2-5级,+1领袖】 跨职业: 林务员:游侠、德鲁伊、闪避、精神、治疗、(领导力)【2-5级】 游侠:迅捷、绿色×3、闪避、精准打击、(领导力)【2-9级】 德鲁伊:回春微风×2、精神×3、绿色×3、治疗×3、物理防御、领导力、荆棘×2【5-9级】 终局: 术士:无限等级。推荐的冒险者、战士、林务员、游侠、德鲁伊和大师术士卡牌的累计等级消耗:22-42级 | 绝对最低:14级。 在较低等级时,这能在游戏中期提供一个灵活的单体远程伤害输出者。在较高等级时,如果你执着于寻找迅捷并最终获得大量弓箭专精、神射手和敏捷,那么不妨让治疗者继续担任德鲁伊。你不需要游侠牌组中的所有绿色卡牌,它们只是你寻找迅捷时的额外奖励。 术士是《姬子的觉醒》中魔法单体伤害的最佳选择,一支满编的术士队伍可能具有毁灭性的威力。他们天生的精神成长意味着生命值增长迅速,这弥补了他们防御较低的缺点。术士没有反应治疗或主动治疗能力,因此一旦被抓住或遭受反击就会非常脆弱。幸运的是,通过在林务员和游侠职业中提升等级获得迅捷特性,可以轻松转向基于精神的德鲁伊职业。德鲁伊拥有两张【反应:复苏之风】和两张【反应:荆棘】,其中荆棘的伤害基于术士的主要技能【法术技艺】。因此,一支由10名全部转修德鲁伊的术士组成的队伍,将拥有20次反应治疗,以配合他们的高伤害、长射程和天生的高生命值。 术士德鲁伊: 黑色安息日乐队曾唱过一首关于他们宠物的歌。主元素:主属性 主技能 辅助元素 有用的次要属性 辅助技能 绿色 精神 治疗(药水、法杖) 红色(反应伤害) 魅力(领导力、治疗) 法术技艺(反应伤害) 强制路线: 冒险者:林务员、绿色、治疗(战士、红色x2、法术技艺)【1-5级】 林务员:游侠、德鲁伊、闪避、精神、治疗(领导力)【2-5级】 跨职业: 游侠:迅捷、绿色x3、闪避、敏锐打击(领导力)【2-9级】 额外奖励: 战士:术士、精神、红色、法术技艺、魔法攻击(领导力)【2-5级】 术士:噩梦反击、火焰护盾x2、精神x3、红色x3、法术技艺x3、魔法攻击x3(领导力、萨满祝福)【1-9级】 终局: 德鲁伊:无限等级推荐的冒险者、林务员和游侠卡牌的累计等级消耗:5-19级。搭配战士+术士:7-33级|绝对最低:4级。 如果抽卡运气好,这能提供一个合格的治疗者,不会在前期结束前拖慢敏捷单位的节奏。如果为了追求迅捷而偏离方向,你可以放弃德鲁伊和术士之间自由切换所带来的反应法术伤害和进攻灵活性,而运气不佳未能获得迅捷的安慰奖将是生存能力,具体表现为敏捷带来的闪避、生命值,以及更多绿色属性提供的额外治疗能力,还有精准带来的额外治疗效果。 关于术士和德鲁伊的结语 德鲁伊-术士,术士-德鲁伊。你可以通过组合术士和德鲁伊轻松组建一支适用于中期或后期游戏的队伍。战德(WarDruid)是狂战士的优秀领袖;狂战士需要治疗,并且能从术士的技能【萨满祝福】中获得加成,无论该单位最终属于哪个职业,此技能在获取卡片后都将持续生效。 圣骑士/牧师 唯一比术士-德鲁伊组合更具协同效应的搭配是圣骑士-牧师。他们共享元素【白色】,拥有相同的关键反应法术【治疗爆发】,均源自中级职业【侍僧】,并且能从彼此的主要属性中获益(【治疗爆发】会使用圣骑士的魅力和牧师的治疗能力;而【神圣复仇】则会使用牧师的意志和共享的白色元素)。说实话,我不确定为它写一篇指南是否值得,因为它几乎是在向玩家尖叫,恳求被选中。全能骑士:“当虔诚失效时,我的战锤便会落下。”主元素 主属性 技能 副元素 有用的次要属性 辅助技能 白色 魅力 重武器(锤子、钉头锤、盾牌) 白色(就像暴风雪中的北极熊) 意志(减伤、反击伤害 治疗 必选路径: 学生:侍僧、白色、重武器、治疗、控制 [2-5级] 侍僧:圣骑士、牧师、治疗爆发、意志、魅力、白色、重武器、治疗、魔法防御、锤子专精、(领导力)[5级] 跨职业: 牧师:治疗爆发x2、意志x3、白色x3、治疗x4、物理防御、魔法防御x2、魔法攻击x2、专注状态x2、(信仰旗帜之下、领导力)[8-9级,可通过跳过任意一张非必选卡片降至7级] 终局: 圣骑士:无限等级。推荐的学生、侍僧和牧师卡牌的累计等级消耗:15-19级。绝对最低要求:3级。 这里没有不良结果,全能骑士在所有发展阶段都很有用。虽然掌握圣骑士需要角色达到24级,但成为圣骑士只需达到15级,之后你就能顺利进行游戏了。 你可以在任何单位中安排一名全能骑士作为前线战士,其拥有中等伤害和基于其主要元素与属性的五次大量反应治疗。圣骑士生存能力极强,能够装备重型盔甲和盾牌,其续航能力几乎是任何输出单位都无法比拟的。 战士教皇:“朋友们,不要害怕。我们的守护者来了。”精神属性对术士造成伤害,对德鲁伊进行治疗,并提升所有人的生命值。 六项技能分别为:利刃、重武器、射击、治疗、法术和控制。 利刃技能提升盗贼和骑士(即所有使用匕首或剑的角色)的伤害,同时提供格挡效果。 重武器技能提升圣骑士和狂战士(即所有使用斧头、锤子或钉头锤的角色)的伤害,同时提供生命值加成。 射击技能提升游侠和枪手(即所有使用弓、长枪或手枪的角色)的伤害,但对魔法职业和近战职业无效。 治疗技能提升德鲁伊和牧师的治疗量,以及所有人的治疗反应技能,但对没有治疗技能的角色无增益效果。主元素 主属性 技能 副元素 有用的次要属性 辅助技能 白色 意志 治疗(药水、法杖) 白色(就像劳动节前的康涅狄格乡村俱乐部) 魅力(领导力、反应治疗) 控制(领导力、反应伤害) 必选路径: 学生:侍僧、白色、重武器、治疗、控制【2-5级】 侍僧:圣骑士、牧师、治疗爆发、意志、魅力、白色、重武器、治疗、魔法防御、锤子专精、(领导力)【5级】 跨职业: 圣骑士:治疗爆发x2、魅力x3、白色x3、物理防御x2、魔法防御、格挡、力量加持x3、神圣复仇x2、(领导力)【6-9级】 终局: 牧师:无限等级。 推荐的学生、侍僧和圣骑士卡片的累计等级消耗:13-19级。绝对最低:3级。这里没有不好的结果,而且战士教皇在所有发展阶段都很有用。虽然掌握牧师职业需要角色达到22级,但成为牧师并开始治疗只需达到13级,毕竟游戏存在永久单位死亡机制(确实如此)。 战士教皇可以融入任何单位,除了回合内的治疗行动外,还能进行多达五次的反应治疗。牧师是默认的后期治疗职业,而战士教皇则是更具坦度的版本,拥有更强的保护盟友存活的能力。凭借【信仰旗帜之下】技能,战士教皇是带领圣骑士枪阵投入战斗的完美人选,能让他们一直战斗下去,直到他们不再洁白,而是被敌人的鲜血染成红色。 全知之神:“全知者庇护着我们所有人。”主元素 主属性 技能 辅助元素 有用的次要属性 辅助技能 白色 意志 治疗(药水、法杖) 绿色(生命值、反应治疗) 魅力(领导力、反应治疗)、精神(生命值、反应治疗) 控制(领导力、反应伤害) 必选路径: 学生:侍僧、白色、重武器、治疗、控制【2-5级】 侍僧:圣骑士、牧师、治疗爆发、意志、魅力、白色、重武器、治疗、魔法防御、锤子专精、(领导力)【5级】 跨职业: 林务员:游侠、德鲁伊、精神、绿色、治疗、魔法防御、闪避、魔法攻击、(领导力)【1-5级,解锁游侠和德鲁伊后无需停留】 游侠:迅捷、绿色x3、闪避、(领导力)【1-9级,获取迅捷后必须尽快离开】德鲁伊:回春之风x2,绿色x3,治疗x3,物理防御,魔法防御,格挡,闪避,魔法攻击,强效,反击:荆棘x2【1-9级,但考虑到经验值的增长方式,停留时间越长,完成构建就越困难】 圣骑士:治疗爆发x2,魅力x3,白色x3,物理防御x2,魔法防御,格挡,强效x3,神圣复仇x2,(领导力)【6-9级】 终局: 牧师:无限等级。 推荐的学生、侍僧、圣骑士、林务员、游侠和德鲁伊卡牌的累计等级成本:16-42级。绝对最低:6级。 与战士教皇和全能骑士不同,这里可能会出现不理想的结果。如果卡在林务员、游侠或德鲁伊职业,你会获得如精神等无用属性,以及你并不太需要的绿色元素。你可能会冒险选择几乎无用的敏捷和精准,以及完全无用的射击术、弓箭专精和远程攻击。不过,如果你成功做到了,或者你不介意通过存档读档来刷,最终就能获得一位神圣治疗者。 关于圣骑士和牧师的结语 你可能不会只将圣骑士-牧师混合职业作为单一的先锋部队使用,而是会将他们分散部署,尤其是战斗教皇,以保证其他单位的存活。因此,在游戏过程中你可能需要培养数十名这样的角色。好在战斗教皇的培养方式几乎不可能出错,这能帮你省去很多记录的麻烦。 游侠 游侠是两个拥有迅捷卡牌的职业之一,该卡牌能提供+1移动力(另一个是盗贼)。 长行者: “弓箭:优雅、高效、永恒。”——阿霍伊 主元素:绿色 主属性:敏捷 技能:箭术(弓) 辅助元素:黑色(闪避) 必选路径: 冒险者:林务员、骗子、绿色 [1-5级] 林务员:游侠、德鲁伊、敏捷、精神、绿色、箭术、治疗、闪避、远程攻击、(领导力)[3-5级] 跨职业: 骗子:盗贼、敏捷、敏锐打击、突袭、(领导力)[1-5级,若已拥有其他技能可跳过敏捷] 盗贼:迅捷、敏捷x3、闪避x2、敏锐打击x2、突袭x2 [4-9级,若跳过敏捷则为3级]额外奖励: 德鲁伊:回春微风x2,治疗x3,闪避,【1-9级,尽快进出】 终局: 游侠:无限等级。 推荐的冒险者、林务员、骗子、盗贼和德鲁伊卡牌的累计等级成本:10-33级。绝对最低:5级。 因为除德鲁伊外,你将使用的每个职业都提供天生敏捷成长,所以获取敏捷卡牌并非绝对必要,而且长期来看刻意追求它们可能会对你造成不利影响,尤其是在骗子或盗贼职业中,你将获得黑色而非绿色资源,以及利刃而非射击技能。 长腿行者是游戏中射程最长的单位之一,拥有4格移动距离加上3格远程攻击,总计7格;如果只是试图移动到位置,则有5格移动距离。目前,攻击后无法再次移动,但一旦实现这一功能,长腿行者将成为风筝与击杀的无可争议的主宰,是对手棋子中的女王。 潜行者 暗影行者: 敏捷。机动性。伤害。主要元素 主要属性 技能 暗影 敏捷 刀刃(小刀、匕首) 必选路径: 冒险者:森林人、诈骗者、暗影【1-5级】 诈骗者:盗贼、幻术师、突袭、敏捷、暗影、刀刃、精准打击、匕首专精、(领导力)【3-5级】 跨职业: 森林人:游侠、敏捷、闪避、(领导力)【1-5级】 游侠:迅捷、敏捷×3、闪避、精准打击、精准攻击×3【3-9级】 额外奖励: 幻术师:烟雾弹×2、双巧手、致盲、暗影斗篷、暗影×3、闪避、(领导力)【3-9级,若不选暗影则为2级】 终局: 盗贼:无限等级。 推荐的冒险者、森林人、诈骗者、游侠和幻术师卡牌累计等级消耗:12-33级 | 绝对最低:6级。除幻术师外,你选择的每个职业都能通过【黑】属性获得先天的敏捷成长和闪避,因此敏捷和闪避卡牌并非绝对必要。刻意追求这些卡牌长远来看可能会带来负面影响,尤其是在选择林务员或游侠职业时,你将获得【绿】属性而非【黑】属性,以及射击技能而非刀刃技能。 影行者在移动潜力上可与长途行者相媲美,并且通过六张【精准】卡牌,能为长刀额外增加60%的远程伤害,其伤害输出远超长途行者。【双巧手】能进一步提升伤害输出,而【烟雾弹】和【致盲】这两个反应技能,再加上极高的闪避率,意味着只要影行者能承受一次攻击,就能避开后续所有攻击,直到目标早已被消灭。法术技艺会提升术士和法师的伤害,但无其他效果。控制会增强幻术师和炼金术士的能力,并提升所有角色的领导力。当我们整理那些仅对所属职业有益的元素、属性和技能列表时,会发现三个突出组合:法师的蓝色、智力、法术技艺,骑士的蓝色、力量,以及炼金术士的青铜、智力。很难找到能跟上你的影行者的治疗者,但凭借他们的速度和伤害输出,他们可能并不需要治疗者。 枪手 枪手和游侠一样,拥有对单个目标的远程攻击能力。他们通过自身意志属性的自然成长以及随之而来的伤害减免来提升生存能力,并且与游侠不同的是,他们可以通过【装甲师】轻松获得(且已存在的)领袖 buff。 步枪手: “海军陆战队步枪班的任务是通过火力和机动来定位、接近并消灭敌人,或者通过火力和近距离战斗击退敌人的攻击。”- 美国海军陆战队基础训练手册 主要元素 主要属性 技能 青铜意志 射击术(枪械) 辅助元素 有用的次要属性 辅助技能 黑色(闪避) 敏捷(闪避) 控制 对立元素 绿色(降低青铜) 强制路径: 学员:修补匠、青铜、射击术 [1-5级] 修补匠:枪手、炼金术士、青铜、魔法防御、控制、(领导力)[2-5级] 跨职业: 冒险者:林务员、骗子、治疗 [1-5级] 林务员:游侠、射击术、治疗、闪避、远程攻击、(领导力)[1-5级,仅为游侠准备] 游侠:迅捷、闪避、敏锐打击、远程攻击×2、战术射击、(领导力)[2-9级,优先通过枪手自然提升射击术,并获得更有用的青铜成长,故跳过射击术]诈骗者:游荡者,敏锐打击,突袭,(领导力)【1-5级】 游荡者:迅捷,闪避×2,敏锐打击×2,突袭×2【3-9级】 额外奖励: 炼金术士:急救,青铜×3,控制×3,物理防御×2,魔法防御×2,(护甲匠,领导力)【4-9级,若跳过控制、青铜和防御则为1级】 终局: 枪手:无限等级。 推荐的学生、工匠、冒险者、林务员、游侠、诈骗者、游荡者和炼金术士的累计等级成本:15-52级。绝对最低要求:8级达到枪手。步枪兵是现代步兵的主力,而在《姬子的觉醒》世界中与之最接近的是炮手。炮手通过多种职业的严格训练获得极高精准度,拥有5格移动力或4格移动力加战斗能力,射程可能再增加3格,同时具备游戏中最高的可行暴击率(术士职业有更高的暴击率,但需要额外提升3-19级才能获得)。在两个世界中培养一名优秀的步枪兵都并非易事,但这些设定十分实用。 急救技能可提供自我治疗,意志技能则能减少受到的伤害并提升输出伤害。这套构筑由于需要在青铜级对立的林务员和护林员身上投入时间,所以很难成功施展,但一支满编的步枪兵长矛队足以压制几乎所有敌人,并且相比那些训练难度较低的类似单位长腿兵,能更轻松地承受 incoming damage。 牛仔:“朋友,你要知道这世上有两种人。一种是枪已上膛的人,另一种是挖坟的人。而你,就是挖坟的。”- 善、恶与丑 主要元素 主要属性 技能 青铜 意志 射击术(枪械) 辅助元素 有用的次要属性 辅助技能 黑(闪避) 敏捷(闪避) 控制 强制路径: 学生:工匠、青铜、射击术【1-5级】 工匠:枪手、炼金术士、青铜、魔法防御、控制、(领导力)【2-5级】 跨职业: 冒险者:骗子、控制、治疗【1-5级】 骗子:盗贼、幻术师、控制、敏锐打击、突袭、(领导力)【2-5级,若跳过幻术师则为1级】潜行者:迅捷、双巧手×2、闪避×2、精准打击×2、突袭×2【3-9级】额外加成: 幻术师:双巧手、烟雾弹×2、致盲、闪避、持久法术【2-9级】 炼金术士:急救、青铜×3、操控×3、物理防御×2、魔法防御×2、(护甲大师、领导力)【4-9级,若跳过操控、青铜及防御则为1级】 终局: 枪手:无限等级。 推荐学生、工匠、冒险者、骗子、潜行者、幻术师和炼金术士的累计等级消耗:15-47级。绝对最低要求:7级达成枪手。 牛仔本应配备两把六发左轮,或者说他希望如此。实际上,他只有两把大号德林格手枪,但敌人很可能是在用剑对抗枪战,所以这些手枪也够用了。牛仔通过提升骗徒和游荡者等级来保持轻盈的步伐,同时学习游荡者和幻术师的技能,以便能够同时瞄准两把左轮手枪。与步枪手相比,他能提供更稳定的伤害输出,因为两发子弹同时打偏的概率低于一发子弹。狂野西部的残酷环境意味着自给自足至关重要,因此他还顺带学习了一些急救知识。在紧急情况下,牛仔可以致敬“无名之人”,用一块金属板代替第二把枪(不过他需要将其固定在手臂上,而非披风和身体之间)。 幻术师 幻术师是一名远程、范围伤害兼减益单位,其伤害输出较低,但在降低敌方枪骑兵伤害方面技巧娴熟。与大多数其他单位不同,你不会想要一整队幻术师,只需要一名在敌人攻击或反击前降低其伤害输出即可。幻术师的主属性与对立元素的圣骑士相同,而与物理近战的潜行者仅共享元素属性,因此不存在自然的跨职业机会。 伟大的丹顿: “现在你在寻找秘密。但你找不到,因为当然,你并不是真的在寻找。你并不是真的想弄明白。你只是想被愚弄。”【声望】 主元素:黑 主属性:魅力 技能:控制(法球、法杖) 有用的次要属性:敏捷(闪避) 必选路径: 冒险者:诈骗者、黑、控制 [1-5级] 诈骗者:盗贼、幻术师、控制、魅力、黑、法杖专精、(领导力)[2-5级] 跨职业: 学者:学员、控制 [1-5级] 学员:法师、物理防御、魔法攻击、(领导力)[1-5级] 法师:持久法术、力场×2、魔法防御×2、魔法攻击×2、(战术家、领导力)[2-9级,可跳过部分内容] 盗贼:迅捷、双巧手×2、黑×3、闪避×2、[3-9级] 终局: 幻术师:无限等级 推荐的冒险者、诈骗者、学者、学员、法师和盗贼卡片的累计等级消耗:10-38级。绝对最低:8级。额外属性 物理防御(基础值+10,下文简称物防) 魔法防御(基础值+10,下文简称魔防) 近战攻击(对使用刀剑和重武器的攻击有加成) 远程攻击(对使用弓和枪的攻击有加成) 魔法攻击(对使用法术和治疗的攻击有加成) 闪避(躲避攻击的几率) 格挡(阻止攻击伤害的几率) 力量转移(将部分近战攻击转移到所有远程和魔法攻击上) 精准转移(将部分远程攻击转移到所有近战和魔法攻击上) 专注转移(将部分魔法攻击转移到所有近战和远程攻击上) 移动力(由稀有迅捷卡牌提供,使角色能多移动一个六边形格子) 领导力(允许角色领导更大规模的枪骑兵队伍)幻术师在游戏早期就能为最终职业做好准备。凭借魅力成长和法师的战术家卡牌,他可以成为一支骑士小队的合格领袖;或者依靠黑暗掩护,成为盗贼小队的领袖。但别忘了带上治疗者,因为幻术师无法用力场为他人提供护盾,而且致盲术是单体目标技能。 骑士 骑士是物理伤害输出者,拥有较高的物理防御。作为强大的前线战士,骑士有一些跨职业选择,但没有特别值得注意的地方。圣骑士和牧师可以提供反应治疗,圣骑士还能提供格挡能力。敏捷系可选【潜行者】或【游侠】,和【狂战士】类似,选择将取决于骑士偏好使用双手剑、双持单手剑还是剑盾组合。 《巫师》:“风在呼啸。”"——利维亚的杰洛特 主元素 主属性 主技能 蓝色 力量 刃系(剑、巨剑) 副元素 有用的次要属性 绿色(生命值) 精神(生命值) 必选路径: 学徒:学员,蓝色,刃系,控制 [2-5级] 学员:骑士,力量,蓝色x2,刃系,物理防御,近战攻击,(领导力)[2-5级] 跨职业: 冒险者:林务员,刃系 [1-5级] 林务员:德鲁伊,游侠,精神,魔法防御,闪避,(领导力)[2-5级] 游侠:迅捷,闪避,敏锐打击(领导力)[1-9级] 德鲁伊:回春微风x2,格挡,治疗x3,精神x3,绿色x3,物理防御,魔法防御,闪避,(领导力)[5-9级] 终局: 骑士:无限等级。"推荐的学生、学员、冒险者、林务员、游侠和德鲁伊卡牌的累计等级消耗:13-33级,不过跳过大部分德鲁伊卡牌可将最低估计降至10级。| 绝对最低:6级。 巫师会格挡他无法闪避的攻击,如果你觉得运气不错,可以投入2-14级点数学习侍僧-圣骑士的最终格挡卡牌,具体取决于你的抽卡情况。这套build旨在让你毫发无损地承受敌人的任何攻击,并通过骑士的反击技能对他们的攻击进行惩罚。 高地人: “现在告诉我,高尚意味着什么?你的头衔让你有权继承我们国家的王位,但人们追随的不是头衔,而是勇气。”- 勇者之心 主元素 主属性 主技能 蓝色 力量 刃类武器(剑、巨剑) 辅助元素 对立元素 有用的次要属性 绿色(生命值) 红色 精神(生命值) 必选路径: 学员:学员兵、蓝色、刃类武器、控制 [2-5级] 学员兵:骑士、力量、刃类武器、蓝色x2、物理防御、近战攻击、(领导力)[2-5级] 跨职业: 冒险者:战士、林务员、刃类武器 [1-5级] 林务员:游侠 [1-5级] 游侠:迅捷 [1-5级] 战士:狂战士、力量、精神、近战攻击、(领导力)[1-5级,可跳过部分内容]狂战士:双手专精,狂怒,复仇之死,力量×3,物理防御,近战攻击×2,常驻,(领导力,锻造)【3-9级,建议在拥有反应技能和双手专精后,跳过力量和物理防御】 终局: 骑士:无限等级。 推荐的学员、士官生、冒险者、战士、林务员、游侠和狂战士卡片的累计等级成本:11-39级,不过跳过大部分狂战士内容可将最低估计降至8级。| 绝对最低:7级。 狂战士拥有出色的反应技能,可与挥舞巨剑的骑士相辅相成,还有实用的双手专精,而迅捷对所有人几乎都是必备的。这与双手狂战士没有太大区别。浪人:“若想赢得任何战斗,你必须像已置身死地般去战斗。”——宫本武藏 主元素:蓝色 主属性:力量 主技能:刀剑(剑、巨剑) 副元素:黑色(闪避) 有用的次要属性:敏捷(闪避) 副技能:刀剑 必选路线: 学员:学员,蓝色,刀剑,控制【2-5级】 学员:骑士,力量,蓝色×2,刀剑,物理防御,近战攻击,(领导力)【2-5级】 跨职业: 冒险者:骗子,刀剑【1-5级】 骗子:盗贼,幻术师,刀剑,敏锐打击,突袭,(领导力)【2-5级】 盗贼:双手灵活×2,迅捷,黑色×3,刀剑×3,闪避×2,敏锐打击×2,突袭×2,(领导力)【5-9级】 可选: 幻术师:双手灵活,烟雾弹×2,致盲,黑色×3,魔法防御,闪避,(领导力)【3-9级】 终局: 骑士:无限等级。推荐学生、学员、冒险者、骗子、幻术师和盗贼卡牌的累计等级消耗:15-38级,不过跳过黑牌和 blade 牌可将最低估计降至12级。绝对最低值:6级。 双持骑士与双持狂战士非常相似,只是用剑代替了斧头,并且拥有更高的护甲。双手灵巧和移动速度需要投入骗子系。骑士变体比狂战士具有更高的生存能力,但功能大致相同,都是作为前线物理攻击输出者,依赖枪骑团其他成员进行治疗。 法师 法师是《姬子的觉醒》中主要的范围伤害来源,能够一次性攻击整个敌方枪骑团,而非单个成员。因此,它们是使敌方治疗者失效并削弱目标的最佳方式,以便友方枪兵在近战中迅速将其消灭。遗憾的是,与幻术师类似,法师没有立即可用的跨职业能力。与其他智力职业炼金术士的协同效应非常小,与蓝骑士的协同效应更小,而且法师与元素对立的术士共享法术技艺,因此跨职业到术士是适得其反的。幸运的是,一支完整的法师队伍本身就非常强大,再加上幻术师的支援,法师枪兵甚至可以让最强大的敌方枪兵陷入脆弱状态,或者在他们有机会反击之前将其彻底摧毁。 伊斯塔里: “我曾通晓精灵、人类以及兽人所有语言中的每一个法术。”成员数量下限为领袖+4人,上限为领袖+9人。 关于等级与升级: 《姬子的觉醒》中的升级包含两条路径。一是角色等级,该等级与角色绑定且无法直接提升;二是职业等级,通过剧情推进和战斗行动获取经验值。当单位的职业等级提升时,其角色等级也会随之提升。 经验值获取由角色等级决定,因此等级较高的单位在对抗固定等级的敌人时,获取经验的速度会更慢。例如,20级角色与15级敌人战斗获得的经验值,会少于10级角色与15级敌人战斗获得的经验值。 经验值需求由职业等级决定。- 灰袍甘道夫 主元素:蓝色 主属性:智力 技能:法术技艺(魔法书) 辅助元素:绿色(生命值、治疗) 有用的次要属性:精神(生命值) 辅助技能:治疗 必选路径: 学员:学员,蓝色,[1-5级] 学员:法师,智力,蓝色x2,法术技艺,物理防御,魔法攻击,(领导力)[2-5级] 跨职业: 冒险者:林务员,治疗,法术技艺[1-5级] 林务员:德鲁伊,游侠,精神,绿色,治疗,魔法防御,闪避,魔法攻击(领导力)[3-5级] 游侠:迅捷,闪避,敏锐打击[1-9级] 德鲁伊:回春微风x2,精神x3,绿色x3,治疗x3,物理防御,魔法防御,闪避,魔法攻击,荆棘x2,(领导力)[6-9级,可通过跳过治疗、绿色、精神、荆棘以及闪避/防御相关内容降至1级] 终局:法师:∞级推荐学生、学员、冒险者、林务员、游侠、德鲁伊卡牌的累计等级消耗:14-38级。跳过大部分德鲁伊卡牌可将等级要求降至9级。绝对最低等级:6级。 凭借一定的自我治疗能力和强大的反应技能【力场】,法师枪阵能够承受偶尔的反击伤害,前提是避免直接交战。辅助型幻术师可通过降低敌方枪阵的物理和魔法攻击来进一步增强这一效果。 战斗法师: "注视我的归来,在第五天的第一缕晨光中。黎明时分,望向东方。"- 白袍甘道夫 主要元素 主要属性 技能 蓝色 智力 法术技艺(魔法书) 辅助元素 有用的次要属性 辅助技能 白色(治疗) 魅力(治疗) 治疗 必选路径: 学徒:学员、侍僧、蓝色、白色、[2-5级] 学员:法师、骑士、智力、蓝色x2、法术技艺、物理防御、魔法攻击、(领导力)[2-5级] 跨职业: 骑士:需力量x3、物理防御、魔法防御、蓝色x3、(领导力、训练师)[3-9级] 侍僧:圣骑士、牧师、治疗爆发、魅力、白色、治疗、魔法防御、(领导力)[2-5级,可跳过部分内容] 圣骑士:治疗爆发x2、物理防御x2、需力量x3、魅力x3、魔法防御、(领导力)[4-9级,若跳过魅力则为3级]牧师:治疗爆发x2,治疗x4,魔法攻击x2,物理防御,魔法防御x2(领导力)【4-9级】 终局: 法师:无限等级。 推荐学生、学员、骑士、侍僧、圣骑士和牧师的累计等级消耗:17-42级,通过跳过部分学员和圣骑士阶段可降至14级。绝对最低等级:8级。 战斗法师通过在骑士和圣骑士阶段获得一定的固有坦度,同时拥有最多4个物理防御属性以及来自侍僧-圣骑士-牧师路线的标准五次反应治疗。这是一种可以反复投入战斗的法师,甚至能放置在前排。一支由十名战斗法师组成的完整枪骑兵队伍拥有二十个力场护盾和五十次反应治疗,虽然这些可能不是最强大的,但额外的50点物理防御和最高40点魔法防御让它们无需如此强力。这套组合构建难度中等,需要一定运气才能及时完成,而且没有时间去提升迅捷属性,但你并不需要它。这些法师将坚守阵线。 炼金术士 炼金术士是另一个交叉职业较少的职业。他们可以转向枪手或幻术师以获取反应技能,但总体而言,炼金术士和盗贼类似,主要是作为被交叉的职业,而非交叉出去的职业。他们拥有不错的防御和范围伤害,但缺乏骑士和圣骑士的坦度以及法师的射程。它们可以与【诈骗者】谱系杂交以获得【迅捷】特性,也能结合【幻术师】的反应技能,或者与【学徒】谱系及【法师】的反应技能结合,可能会有一定成效,但在当前版本下,我不建议任何单位最终成为【炼金术士】。 关于锻造的补充说明 虽然你通常能买到比自己锻造更好的装备,但部分后期装备以及【德鲁伊技艺】【工程学】【 necromancy】和【炼金术】单位仍有其用途。因此,以下是你需要用来将各锻造技能练满的职业组合: 【炼金术】:【炼金术士】×2 小菜一碟。你的某个【枪手】在【炼金术士】职业阶段为了学习【装甲师】【创造者】或【急救】技能时,可能会意外掌握这个。 【德鲁伊技艺】:【游侠】×1,【德鲁伊】×1 同样非常简单。两者位于同一职业树分支上,对于想要获得反应治疗的游侠或需要移动速度的德鲁伊来说,都有选择它的可能性。 工程学 修补匠x2,枪手x1 很简单。你必须先通过修补匠才能解锁枪手,所以如果有必要的话,只需延迟一级再选择。 necromancy 牧师x2,术士x1 这个组合更难一些。你需要特意从牧师职业中获取这个组合,不过牧师职业会获得【亡灵巫师】(不要与制作技能【necromancy】混淆),该职业能为亡灵单位提供领导力加成。如果你要使用【necromancy】,那么你专注于【necromancy】的【亡灵巫师】最好选择冒险者-战士-术士这条职业路线,而不是冒险者-林务员-游侠,因为那些咔哒作响的骨头和蹒跚的尸体们并不是很灵活。锻造修补匠x1,狂战士x1,骑士x1 天啊。我知道我在“高地人骑士”部分建议过骑士+狂战士的组合,但修补匠的协同性比那还要差。如果你培养一个铁匠,可能不会有太强的战斗力,除非你运气特别好。仅仅达到锻造3级就至少需要7级的投入(冒险者->战士->狂战士锻造 + 学者->修补匠锻造以及(学者)->士官生->骑士锻造)无论角色等级如何,职业等级从1级升至2级始终需要100经验值,从2级升至3级需要110经验值,以此类推。这一规则适用于所有职业层级,因此冒险者、骗子或盗贼从1级晋升至2级所需的总经验值是相同的。 装备同样与职业绑定,其中最重要的是护甲/服装。无论游戏进度如何,冒险者只能穿戴冒险者装备(或赤裸行动,而在特定阶段后,生存能力的差异已无实际意义),学生只能穿戴学生长袍,依此类推。综合这些因素,你会发现游戏初期优先提升低阶职业是最理想的选择,这样可以在经验获取速度减缓之前行动,避免后期不得不穿着初期装备与后期敌人战斗而面临死亡风险。例如,如果你想同时体验战士→狂战士和林务员→德鲁伊这两条职业路线,最好先完成战士和林务员的升级,再开始狂战士和德鲁伊的进阶。关于格式说明 我已按目标(最终)职业对跨职业组合进行分组,格式如下: 职业名称 主元素 主属性 主技能 元素 属性 技能名称(该职业使用的武器) 副元素 对立元素 互补属性 互补技能 元素名称(有用原因) 元素名称(如适用) 属性名称(如适用) 技能名称(如适用) 必选路径:指无论如何都必须经历的职业和技能,例如狂战士必须先成为冒险者,再转为战士。

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