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BUNDLES!!If you want to explore the Age of Fear series further, we have prepared COMPLETE BUNDLE and SUPPORTER BUNDLE. Enjoy!STEAM WORKSHOPNow includes Steam Workshop integration! Download mods made by the Age of Fear community or create your own and tweak the game to your liking. You have access to new units and items, scenarios and even full campaigns, and more in the Workshop!关于游戏Welcome everyone! The Age of Fear: The Undead King Gold is the outcome of almost seven years of work on the original game, initially released in 2011. Over this period we listened to our amazing Community and implemented new features, mechanics and more content. Lots of new content in fact! Thank you for supporting us - you guys are the best! First and foremost, we are adding a sandbox layer (extended World Map) to the game while keeping both campaigns. It took us a long time to introduce procedurally generated battles and shops, but the effect is well-worth it - according to our testers it at least doubles the playtime! Oh, did I mention themed factions' (upgradeable) bases? The Age of Fear universe has evolved tremendously as well during that same period. Through the series, there are now six playable factions, each with its own lore and unique units. Currently, the game features more than two hundred units (from the initial forty) with almost 800 (!) unique spells, abilities and items. That is a lot of variety! To better introduce the player to the AOF universe, we have added multiple extra dialogues, cinematic battles and legendary landmarks along with events. On top of those expansions, the engine was reworked, graphics were improved and even completely replaced, and the really good AI was enhanced further (which is the trademark of the series!).I would like to welcome you to the Age of Fear: The Undead King Gold!​ I hope you will enjoy it at least as much as we did while creating it! FEATURE LIST⭐HEX-FREE BATTLES - test your tactics with a novel movement system where size matters and units aren't constrained by artificial grids!⭐OPEN WORLD - are you bored with the main storyline? No worries, you can always take a side-quest or play procedurally-generated battles. Play this game as you want!⭐GLOBAL EVENTS that occur while exploring the World Map, à la Battle Brothers. This feature is still being developed and could serve to provide more lore and fun unit interactions conditional on the player's party!⭐FACTION BASES which can be upgraded as you explore the Age of Fear world. Investing in base upgrades will unlock additional recruitable units, skills and locations to explore⭐MERCENARIES - recruit your troops from multiple races and factions! Will a Dwarven Warrior work with a bloodthirsty Orc?⭐ALIGNMENTS such as Evil and Holy. Units from opposite sides won’t like each other and may desert. A bit of diplomacy (or charisma!) is needed to manage such relationships.⭐EXTENDED STORY including many sub-quests, optional events, alternative endings, more detailed lore, etc.⭐FREQUENTLY UPDATED - we take our work seriously and patch our games often with new features and content. Also, whenever possible, those updates are back-ported to all our previous games!⭐COMMUNITY-DRIVEN - we listen to our players and continuously improve! Go and check our forums, everyone has their say and we implement those suggestions.⭐FULL OF JOKES - who said strategy games have to be serious? All the best fantasy jokes have a home here!⭐PARTY CUSTOMIZATION - build and upgrade a custom army from more than two hundred unique units, skills and spells (but be aware of racial animosities!).⭐DEEP BATTLE MECHANICS - learn the basics in a hurry, then develop new strategies around a huge variety of skills, spells and battle hazards like neutral factions and environmental effects (yes, you can anger bystanders!).⭐EASY TO MOD - create your own missions, or even full-fledged campaigns, to be shared with the Steam community!⭐FANTASY STORYTELLING - get wrapped up in two separate storylines featuring a motley crew of characters, globetrotting adventures and fantasy shenanigans galore. All hand-illustrated!⭐PERMANENT DEATH - accept the grim realities of death where all units that fall in battle stay dead... unless an evil Necromancer raises them as Zombies.⭐ARTEFACTS AND RELICS - discover numerous unique weapons, armours, potions and treasures, with the rarest granting powerful OP skills and stat bonuses.⭐ADVANCED AI - our AI is built upon a self-organizing network of agents and meta-heuristics algorithms (yes, we are PhD-smart!). Discover one of the most sophisticated AI systems you've ever played against!⭐LOW HARDWARE REQUIREMENTS - run the game even on that old potato laptop of yours. Your stone-age computer is good enough!⭐COLOR-BLIND MODE - a special mode with higher contrast and outlined fonts.⭐...everything else we come up with! Purchase only if you want access to the latest features in the Age of Fear series, and please keep in mind that this is an evolving
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2026-04-02 13:00:35 · 发布在 「AgeofFear:TheUndeadKingGOLD」
特性基础指南
特性基础指南 包含: - 所有已知特性的描述及获取方法 - 强度分级表 - 每个特性的简要概述,通常包含其优缺点说明 未来可能的计划: - 制作一份关于如何有效培养单位以获得所需特性、避免不需要特性的快速指南 - 常见单位的特性推荐 - 特性列表按字母顺序排列 特性列表 伤残特性:攻击/防御-1,单位可额外获得两个特性 获取方式:每次永久受伤时有小概率获得(单位必须至少有两次永久受伤) 火焰使者:火焰系法术攻击+2,基础移动力-1 获取方式:施放火焰箭和火球术,击杀数>4(但不包括魅魔!疯狂:攻击力+2,士气+2,非疯狂单位团队士气-1 获得方式:单位以狂战士状态攻击,击杀数>8 噬蛇者:中毒时恢复1点生命值(而非受到伤害) 获得方式:单位每次受到中毒伤害,仅对天生具有毒素抗性的单位有效,击杀数>4 勇敢:士气+2,免疫怯懦 获得方式:单位每次获得高昂士气时有几率获得,击杀数4+ 专注:魔法飞弹攻击力+1,魔法值+1 获得方式:击杀数>5,使用魔法飞弹进行攻击 幸存者:基础生命值+1 获得方式:击杀数>12,单位被复活或在战斗中以1点生命值存活时获得 怯懦:恐慌阈值提高(1) 获得方式:单位陷入恐慌时获得 战场锻造:攻击力/防御力+1 获得方式:单位击杀其他单位如果你能获得【末日使者】,一定要为你的英雄选择这个特性,因为低士气对英雄的影响非常有限。 疯狂:如果能让多个单位获得疯狂特性,那它会非常强大,但该特性仅适用于能进入狂怒状态的单位,这可能会给你的非狂怒单位带来严重的士气问题。 C级(弊大于利) 杀手:对特定种族有高额攻击加成,但对其他种族无效,还会占用一个特性槽位。 腐化:对于有中立单位的邪恶阵营队伍,这有助于解决士气问题。有些玩家喜欢保留魅魔,因为她们有魅惑能力,但要注意,如果一支以神圣单位为主、带有一些中立单位的队伍中,某个非魅惑单位被腐化,可能会引发严重的士气问题。 回忆:一次性获得250点经验值加成。应用时非常有用,但会占用一个特性槽位,可能错失更好的特性。严格来说不如【聪慧】。 【野蛮】:【野蛮】提供的攻击加成非常不错,但也有其他特性同样能提升攻击,且不会降低防御。 【黑暗祝福】:与【野蛮】效果相同。 【赌徒】:能提供不错的士气加成,但救助单位可能会浪费本可用于更重要用途的资金。 F级(只有负面影响,尽量避免) 【恐蛛症】 【幽闭恐惧症】 【贪婪】 【怯懦】单位(复数),击杀数>15 【杀戮者】:对X种族攻击+3 获取方式:近战击杀累计超过5次后添加 【醉汉】:矮人麦酒+1生命值 获取方式:矮人使用矮人麦酒时添加 【忠诚】:单位不会叛逃 获取方式:击杀数>25 【强壮】:+1攻击 获取方式:近战攻击 【剑之舞】:若单位生命值全满,攻击+2(仅限近战)获取方式:近战攻击 黑暗祝福:+1攻击,-1防御 获取方式:近战攻击 幽闭恐惧:在洞穴、地下室场景中恐慌阈值为2 获取方式:在洞穴、地下室场景中战斗 硬汉:濒死时(60%概率)恢复1-3点生命值 获取方式:击杀数>10,承受致命一击后存活 胖子:+1生命值,-20%速度 获取方式:战斗结束时处于后备状态,且击杀数>4 注意:胖子效果会在几场战斗后消失 赌徒:+2士气,偶尔需要玩家解救单位 获取方式:单位暴击命中时随机获得 狂野法师:+2魔法值,15%法术失误率 获取方式:击杀数>10 防御者:+1防御,-10%速度 获取方式:受到近战攻击后随机获得 聪慧:+15%经验值 获取方式:每场战斗后随机获得 古老:+1生命值 获取方式:被复活(即复活死者)后随机获得记忆:+250经验值(一次性)获取方式:战斗后随机获得 蜘蛛恐惧症:-2队伍士气和2恐慌阈值(队伍中有蜘蛛时)获取方式:与蜘蛛或蛛化精灵战斗后随机获得 野蛮:+1攻击/-1防御获取方式:满血状态下进行近战攻击后 腐化:变为邪恶阵营获取方式:无法为神圣阵营,当队伍中有恶魔时 高级召唤:召唤物持续时间+2回合获取方式:持续召唤恶魔 圣徒:+2士气,免疫恐惧,+1基础魔法值获取方式:使用治疗法术之后 天选者:+2攻击,+2基础魔法值,-1士气获取方式:仅限恶魔,击杀数>25 贪婪:1.贿赂与止逃效果提升5倍 获取方式:击杀携带金币的单位/开启带有金币的宝藏 傀儡大师:被催眠单位的催眠状态延长1回合 获取方式:施放催眠法术之后 冷血:无视友军死亡造成的士气降低 获取方式:每当单位因友军死亡而损失士气时,有较低概率获得 决斗者:格挡效果永久生效 获取方式:在格挡效果激活状态下受到攻击 特性等级 S级(强于其他所有特性) 【顽强】:能力“幸运”的强化版本。触发概率更高,且能为单位恢复生命值。单位仅可在击杀数低于9时获得此特性,但在需要时能提供巨大优势。 【醉汉】:强化种族特性并使整个种族因此受益。注意:醉汉特性现在会导致单位四处游荡,且不再属于S级。【战斗锻造】:提供攻击和防御加成,无负面效果。适用于所有攻击型单位。 【蛇食者】:这是一种强大的治疗能力,能为任何具有毒抗性的单位带来巨大收益。再生是一种难以获得的能力,因此这种临时形态能有出色的用途! A级(始终优秀) 【幸存者】:若单位以1点生命值存活或被复活,将获得生命值加成。任何生命值加成都值得拥有,因为它们难以获取。与【硬汉】特性非常兼容。 【远古】:与【幸存者】效果相同。 【高级召唤】:对任何专精于召唤的单位而言都是巨大优势。2个回合对3个小鬼或1个恶魔来说意义重大。召唤一支军队变得容易多了。 【圣徒】:任何能够治疗的单位都应该拥有此特性。治疗者常常受魔法值不足的困扰,而这有助于缓解这一问题。 专注:对任何法师单位都非常适用。它能带来显著收益,通过增加魔法值以及强化一个无需消耗魔法值的法术来提升单位的实力。 决斗者:格挡是一种有一定用处的能力,在每回合首次受到攻击时能提供+2防御。但它无法抵御背刺攻击。决斗者能让格挡在所有非背刺攻击中生效,若使用得当,可使单位具备极强的防御能力。 B级(有用但并非顶尖) 勇敢:(A级荣誉提名)勇敢能提供不错的士气加成,并消除懦弱状态的威胁,但它需要单位本身已拥有较高的士气才能获得,且仅在特定队伍中有用。有一定的冗余性。冷血:友方单位死亡导致的士气降低可能会破坏某些阵型。这对绿皮队伍非常有利,因为绿皮在对抗人类远程单位时处于劣势。如果较弱的远程单位因射程不足而死亡,可以防止你的前线因士气低落而轻易瓦解。 聪慧:15%的经验加成对成长非常有帮助,但如果你解锁了一个单位的所有技能,这个加成就变得毫无价值了。这是个稳定的增益,但使用范围有限。 傀儡大师:能多控制敌方单位一回合非常不错。选择一个生存能力强的敌人,看着他们更长时间地牵制自己的盟友。可惜很多后期单位拥有铁意志,所以这招并非万无一失。 强壮:简单且实用,没有缺点。对那些已经拥有良好生存能力的单位很有用。忠诚:在成员间不够和睦的队伍中效果显著,但如果队伍士气良好,则完全没有帮助。 防御者:防御能力非常有用,但对于那些需要更高速度来追击敌人或跟上队伍阵型的单位来说,可能会造成严重不利影响。 胖子:虽然会大幅降低速度,但能极大提升新单位的生存能力,不容小觑。其效果仅持续几场战斗,但如果拥有多名治疗者,就可以利用胖子的击杀需求来循环使用它们。 天选之人:对敌人极为残酷。士气下降幅度虽小,但可能会给争议性队伍带来一些麻烦。

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