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数字豪华版【数字豪华版内容】■季票・追加数码宝贝&章节组合包1 - 新增5只究极体数码宝贝的进化路线 - 新增的章节・追加数码宝贝&章节组合包2 - 新增5只究极体数码宝贝的进化路线 - 新增的章节・追加数码宝贝&章节组合包3 - 新增5只究极体数码宝贝的进化路线 - 新增的章节■季票特典:数码农场物品“金色摩艾石像”■数字豪华版特典:服装“网络侦探套组”(主角(结城丹)、主角(结城卡娜)、御园伊纪、埃癸奥兽)※在部分游戏动画中,不会显示所换穿的服装。※本商品包含单独发售的内容,请留意勿重复购买。※内容、样式可能未经告知有部分变更。※特典有可能于日后另行发布。※“季票”所包含的下载内容,预定于2026年9月30日结束前发布。详细信息将于日后公布。数字终极版【数字终极版内容】■季票・追加数码宝贝&章节组合包1 - 新增5只究极体数码宝贝的进化路线 - 新增的章节・追加数码宝贝&章节组合包2 - 新增5只究极体数码宝贝的进化路线 - 新增的章节・追加数码宝贝&章节组合包3 - 新增5只究极体数码宝贝的进化路线 - 新增的章节■季票特典:数码农场物品“金色摩艾石像”■数字豪华版特典:服装“网络侦探套组”(主角(结城丹)、主角(结城卡娜)、御园伊纪、埃癸奥兽)■服装“公安套装”(主角(结城丹)、主角(结城卡娜))&特殊配给品套组(饰品“军师的USB”、“大富翁的USB”、“收集者的USB”、数码农场物品“高雅的厕所”)■服装组合包(主角(结城丹)、主角(结城卡娜)、御园伊纪、埃癸奥兽)・“海水浴套组”・“被选召的孩子们套组”・“数码宝贝布偶装套组”■网络侦探BGM包■数字终极版特典:可以进化成“亚古兽 -勇气之纽带-”的特殊亚古兽&可以进化成“加布兽 -友情之纽带-”的特殊加布兽※游玩时,能从选项设置随时变更操作的主角(结城丹或结城卡娜)。※在部分游戏动画中,不会显示所换穿的服装。※本商品包含单独发售的内容,请留意勿重复购买。※内容、样式可能未经告知有部分变更。※特典有可能于日后另行发布。※“季票”所包含的下载内容,预定于2026年9月30日结束前发布。详细信息将于日后公布。※将获得已解锁进化条件的亚古兽与加布兽。※在游戏本体获得的亚古兽与加布兽,只要达成条件,也能进化成“亚古兽 -勇气之纽带-”与“加布兽 -友情之纽带-”。关于游戏■跨越“时空”与“世界”,描绘人类与数码宝贝之间的羁绊的故事故事舞台在日本东京。身为秘密组织探员的主角与未知生物“数码宝贝”邂逅,被卷进了神秘爆炸。等主角回过神来时,发现世界已回溯至8年前──本作中,“过去与未来”、“人类世界与异世界”、“人类与数码宝贝”──两种截然不同的要素,交织成羁绊、纠葛的壮阔故事,等您体验。■在人类世界与独具一格的数码世界展开冒险本作有2个世界:人类世界与数码宝贝居住的异世界“数码世界・伊利亚斯”。玩家能在故事中穿梭不同世界,体验活用各个世界特性的机制与委托。数码世界则使用了过往数码宝贝游戏所没有的细腻表现手法来呈现,而且会有多个深具特色的地图登场。■以超过450只的数码宝贝的搜集与培育、战略性编组作为关键的回合制战斗数码宝贝对玩家而言是对等的伙伴。在你们挺身面对困难时,你与数码宝贝的羁绊会受到考验。在冒险中将数码宝贝收纳为伙伴,通过进化、退化、自定义,培育出自己专属的数码宝贝吧。本作网罗了系列熟悉的数码宝贝与在游戏初次登场的数码宝贝,请您享受与形形色色的数码宝贝的邂逅。
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LV.
2026-02-20 10:00:15 · 发布在 「数码宝贝物语 时空异客」
性格图表+技能
【性格图表】与【属性数据】已通过多种方式进行标记和格式化,以提升使用便利性。 性格图表与属性数据Personality Chart Table # Personality Stat 1 Stat 2 1 Adoring SPI DEF 2 Devoted SPI INT 3 Tolerant SPI SP 4 Overprotective SPI HP 5 Zealous ATK SPD 6 Brave ATK SP 7 Reckless ATK HP 8 Daring ATK DEF 9 Enlightened INT SP 10 Sly INT HP 11 Astute INT SPD 12 Strategic INT SPI 13 Opportunistic DEF SPI 14 Friendly DEF ATK 15 Sociable DEF SP 16 Compassionate DEF HP Personality Skills Personality skills roll based on the personality. There are two skills in each type/quadrant (Philanthropy/Valor/Wisdom/Amicability) that can roll for any personality in that quadrant, and then two skills unique to each individual personality. Philanthropy Any Healing Wisdom SP Supplement Adoring Follow Up Prayer for Aid Devoted First Aid Stout Spirit Tolerant Steadfast Heart Rally Blessing Overprotective First in Line Great Embrace Valor Any Warrior Wisdom Song of Triumph Zealous First in Line Fast Break Brave Extra Strikes Tech Vitality Theft Reckless Steadfast Might Counter Daring Stout Defense Strategic Order Wisdom Any Magical Wisdom Secret Sage Art Enlightened Intense Focus Haymaker Sly Meditation Combo Magic Astute Steadfast Emotion Magic Theft Strategic Follow Up Soothing Song Amicability Any Cheer Prankster Opportunistic Slow Starter Planning Ahead Friendly Strategic Order Fortifying Charge Sociable Booing Weak Point Blitz Compassionate Stout Strength Hustle Cry Personality Skill Descriptions Philanthropy Personality Skill Description Any Healing Wisdom Reduces SP cost for recovery skills by 10%. SP Supplement Also recovers 10% of target's Max SP when using skills to recover an ally's HP. Adoring Follow Up Always acts last Prayer for Aid Slightly recovers HP of all allies at the start of each round. Devoted First Aid Also removes target's Injury when using skills to recover an ally's HP. Stout Spirit Boosts SPI based on user's HP. Tolerant Steadfast Heart Boosts DEF when HP is 90% or lower. (The lower the HP, the greater the boost to DEF.) Rally Blessing Revives with 50% HP when KO'd (once per battle). Overprotective First in Line Always acts first. Great Embrace Overheals up to 200% of target's Max HP when using recovery skills. Valor Personality Skill Description Any Warrior Wisdom Reduces SP cost for physical attack skills by 10%. Song of Triumph Slightly boosts CP gained. Zealous First in Line Always acts first. Fast Break Boosts ATK for the first 3 rounds. (The earlier the round, the greater the boost to ATK.) Brave Extra Strikes Tech Performs an additional attack when extra strikes is activated. Vitality Theft Recovers HP equal to 10% of physical attack skill damage dealt. Reckless Steadfast Might Boosts ATK when HP is 90% or lower. (The lower the HP, the greater the boost to ATK.) Counter Chance of countering with an Attack when being attacked. (The lower the HP, the greater the chance to counter.) Daring Stout Defense Boosts DEF based on user's HP. Strategic Order Boosts CRT Rate by 5%. Wisdom Personality Skill Description Any Magical Wisdom Reduces SP cost for magic attack skills by 10%. Secret Sage Art Attacking deals magic damage. Enlightened Intense Focus Boosts INT for the first 3 rounds. (The earlier the round, the greater the boost to INT.) Haymaker Boosts CRT damage by 20%. Sly Meditation Boosts INT from round 4 onward. (The more rounds pass, the greater the boost to INT.) Combo Magic Chance of activating skill again when using a magic attack skill. (The lower the HP, the greater the chance.) Astute Steadfast Emotion Boosts INT when HP in 90% or lower. (The lower the HP, the greater the boost to INT.) Magic Theft Recovers SP equal to 10% of magic attack skill damage dealt. Strategic Follow Up Always acts last. Soothing Song Slightly recovers SP of all allies at the start of each round. Amicability Personality Skill Description Any Cheer At start of battle, boosts ATK and INT for all allies based on the total Bond of all battle members. Prankster Boosts the probability rate of skill debuff effects. Opportunistic Slow Starter Boosts ATK from round 4 onward. (The more rounds pass, the greater the boost to ATK.) Planning Ahead At start of battle, reduce DEF and SPI for all enemies based on the total Bond of all battle members. Friendly Strategic Order Boosts CRT Rate by 5%. Fortifying Charge Also boosts all of the target's stats when using skills to recover an ally's HP. Sociable Booing Extends the duration of debuff effects applied by the user's skills by 2 turns. Weak Point Blitz Boost damage dealt by the user when hitting an enemy weak point after an ally does. Compassionate Stout Strength Boosts ATK based on user's HP. Hustle Cry Extends the duration of buff effects applied by the user's skills by 2 turns. Other Notes Personalities change which stats are more likely to increase on level up. If your Digimon's stats change immediately upon changing personality, check your Agent Skills which can apply buffs to specific personalites. Note the following screenshot in which my Gizamon has changed from Enlightened to Astute: You can see that all the stats remain exactly the same.
master
2026-02-20 13:00:26 · 发布在 「数码宝贝物语 时空异客」
(更新版)属性刷取的真正公式:深入探究隐藏加成系统
TL;DR: The Secret to Maxing Stats The permanent stat bonus from Digivolving is 10% of the raw stats gained from leveling in the previous form. "Raw stats gained" is the difference between stats at Lvl X and Lvl 1 (after removing temporary boosts). To maximize the bonus, level up as much as possible. Bond is a consumable quota. It must be >0% for the 10% bonus to apply, and each evolution/de-evolution consumes 1 point. Fodder (enhancements) transfers 50% of its existing blue stats AND 50% of the raw stats it gained from leveling to the target. EXP from fodder depends heavily on Bond (high impact), Digivolution Stage (medium impact), and Level (low impact). Cloning via reverse DNA Digivolution creates high-Talent/Bond copies for efficient grinding without consuming your main Digimon's Bond Quota. Stats from Farm Training are temporary and do not carry over. Agent Skills passives and personality are reflected in the white stats, but do not affect blue stat gain. Personality does not affect growth rate, only affecting % bonus from agent skills. Intro Hello everyone, After extensive testing, I've managed to reverse-engineer the hidden mechanic that governs how bonus stats (the blue numbers in parentheses) are calculated when you Digivolve and De-Digivolve. The numbers are confusing amongst the online community, but we have discovered the true formula. The Core Mechanic: The 10% Bonus Rule The system is simpler and more universal than previously thought. The bonus added to your blue stats during any form change is 10% of the stats gained from leveling up the previous form. This applies to both Digivolving and De-Digivolving. For this guide, we will refer to the stats gained from leveling as the "Stat Gap". This is calculated as: White Stat - Blue Stat. The formula is: Bonus Gained = 10% of ("Stat Gap" Growth) Decimals are not shown, but are still calculated. Key Findings and Debunked Myths Attachments: Attachment that boost stats like ATK Attatchment I directly increase the numbers of your blue stats. The Role of Talent and Bond Talent: This stat's primary function is to determine your Digimon's maximum level cap. It does not affect the 10% bonus formula itself. Bond (%): The Quota System: Bond acts as a consumable resource for stat inheritance. It's an "on/off" switch: A Digimon with 0% Bond receives no blue stat bonus upon digivolution. It's a quota: Every time you Digivolve or De-Digivolve, 1 quota point of Bond is consumed. This happens even if you haven't leveled up. This means a Digimon with 100 Bond can only inherit stats 99 times. Fodder (Enhancements) Using "fodder" to enhance a Digimon is a powerful way to boost stats directly. Blue Stat Transfer: Fodder transfers 50% of its own blue stats to the target, including 50% of the stats gained through leveling up that would have became blue stats after digivolving. Using many 200% scanned In-Training Digimon is a great way to max out HP early, as scans over 100% grant bonus HP and Talent. Talent Gain: You gain 1-5 Talent based on the fodder's Talent. Even feeding a 100 Talent Digimon will only grant a maximum of 5 Talent. EXP Gain: The EXP gained from fodder is determined by: Bond (High Impact): Higher Bond gives much more EXP. A max level, max Bond fodder can take a Digimon from level 1 to 50. A max level, zero Bond fodder only gets it to level 39. Digivolution Stage (Medium Impact): Higher stages give more EXP. Level (Low Impact): Higher level gives slightly more EXP. Stat Gain and EXP Scaling Consistent Stat Gains: The amount of stats you gain per level is roughly the same from In-Training I all the way to Mega+. You don't lose potential by leveling up a lower-stage Digimon. EXP Curve: The EXP required per level is also consistent across stages, but it scales immensely as you approach Level 99. This creates a trade-off: leveling to max gives the biggest bonus per evolution, but costs a huge amount of time for a single Bond Quota point. Farm Training & Agent Skills Farm Training: Stats gained from farm training are temporary white stats. They help meet evolution requirements but will not be carried over as blue stats when you Digivolve. The farm also does not provide passive EXP; Digimon there gain EXP the same as those in the box. Agent Skills: Skills like "Bonds of Loyalty: Body Boost" are temporary boosts reflected in the white stats, not the permanent blue stats. Personality Skills Certain personalities have powerful secondary effects. For example, an Overprotective healer allows healing spells to restore HP beyond the 9999 cap (double the target digimon's max HP) and significantly increases the proc rate of HP-based passive skills like Combo Magic. Putting It All Together: The Grind Maximizing blue stats to 9999 is an enormous undertaking. It requires balancing leveling time with efficient use of your Bond Quota. For the ultimate grind, we dived into methods for resource management. Advanced Grinding: The Cloning Technique This technique uses reverse DNA Digivolution to create a copy of your Digimon, preserving its high Talent and Bond. This allows you to create powerful EXP fodder or pursue multiple evolution paths without consuming your main Digimon's Bond Quota. The Method: Requires a Mega stage Digimon that is the result of a DNA Digivolution. By De-Digivolving it, you can split it back into its two Ultimate-level components. This creates a "clone". The Catch: Clones are literal copies. They share the same Bond consumption quota as the main body from the moment of cloning. Additionally, the original Digimon's blue stats are split between the two resulting clones. Best Cloning Recipes Here are three of the most effective cloning loops we have discovered. Grankuwagamon (zealous) -> dinobeemon (tolerant)-> stingmon (tolerant) or exveemon(zealous). You maintain the original personality of the selected digimon, and the other half will follow the default. Example, you select Stingmon. If your Dinobeemon was zealous, the stingmon would be zealous. The cloned Ex Veemon would be zealous as default; If you select Exveemon, the cloned stingmon would be tolerant, following its default personality. From there, you have 2 paths to go back to Grankuwagamon to repeat the loop. 1) stingmon (tolerant) -> okuwamon (zealous) -> grankuwagamon (zealous) 2) exveemon (zealous) -> veemon -> tsunomon -> elecmon -> kuwagamon (zealous) -> okuwamon (zealous) -> grankuwagamon (zealous) Goldramon (enlightened) -> shakkoumon (overprotective) -> angemon (enlightened) or ankylomon (overprotective) clone 1) angemon (enlightened) -> magnaAngemon (enlightened) -> goldramon (enlightened) 2) ankylomon (overprotective) -> armadillomon -> tokomon -> patamon (enlightened) -> angemon (enlightened) -> magnaAngemon (enlightened) -> goldramon (enlightened) Valkyrimon (tolerant) -> silphymon (tolerant) -> aquilamon (sociable) or gatomon (tolerant) clone 1) aquilamon (sociable) -> biyomon -> unimon (strategic) -> reppamon (strategic) -> chirinmon (strategic) -> valkyrimon (tolerant) 2) gatomon (tolerant) -> salamon -> nyaromon -> kudamon (strategic) -> reppamon (strategic) -> chirinmon (strategic) -> valkyrimon (tolerant) Siplymon one is the hardest cause the digivolutions above it all have different base personality from aquilamon and gatomon, so have to find a strategic digimon as the base to clone for sociable/tolerant so with these 3 dna digivolution targets you can get 100 bond, 100 talent zealous / tolerant / enlightened / overprotective / sociable. 5 personalities. What to Do With Clones EXP Packs: Level a high-Talent, max-Bond clone to Level 99 and use it as premium fodder. Unlock Paths: Use clones to unlock different Digivolutions in the Field Guide without spending your main team's Bond Quota. Farm Sitters: Digivolve a clone into its final form and let it gain stats in the farm until it's maxed out. Cash: Return a Mega+ clone to data for a quick 30,000 Yen. Tests done, a step-by-step research The Correct Formula 🧪First, we need to establish how the game calculates the final displayed stats and then reverse it. Game's Calculation: Displayed Stat = (True Stat + Flat Bonus) × Multiplier Our Reverse Formula: True Stat = (Displayed Stat ÷ Multiplier) - Flat Bonus Based on my agent skills and analysis, here are the bonuses: Multipliers (from agent skills for "devoted digimon stats"): HP: 1.20 (20%) SP, INT, ATK & SPD: 1.45 (45%) DEF & SPI: 1.75 (75%) Flat Bonuses (from "agent skills boosts"): Rookie: +150 to HP/SP, +20 to others. Champion: +100 to HP/SP, +15 to others. Now, let's apply this to the digivolution cycle. Step 1: Raw Gain from Biyomon (Lvl 1 → 13) First, we de-inflate the stats from the start and end of the first leveling cycle using the Rookie flat bonuses and the multipliers.13级属性去除增益后: 真实生命值:(2031÷1.20)−150=1543 真实魔法值:(2000÷1.45)−150=1229 真实智力:(800÷1.45)−20=532初始等级1属性值(未加成): 真实生命值:(1729÷1.20)−150=1291 真实灵力值:(1722÷1.45)−150=1038 真实智力:(522÷1.45)−20=340 用等级13的属性值减去等级1的属性值,即可得到原始成长值。 原始生命值成长:1543−1291=252 原始灵力值成长:1229−1038=191 原始智力成长:532−340=192 步骤2:亚古拉兽(等级1)的继承属性 比丘兽进化时,亚古拉兽会继承这些原始成长值的10%作为其初始蓝色属性。“忠诚”性格会提升基础成长,这一点已体现在我们刚刚计算出的原始成长值中。 预测蓝色生命值:252×0.10=25.2(实际为25,完全匹配) 预测蓝色灵力值:191×0.10=19.1(实际为19,完全匹配) 预测蓝色智力:192×0.10=19.2(实际为19,完全匹配) 这证实了我们的公式和乘数是正确的。步骤3:从比丘兽(等级1→16)获得的原始收益 现在我们对第二个循环执行相同操作,使用成熟期的固定加成。16级属性去除加成后: 真实生命值:(1943÷1.20)−100=1519 真实魔法值:(1828÷1.45)−100=1161 真实攻击力:(830÷1.45)−15=557 其他属性以此类推...去除一级状态膨胀(含蓝色属性): 真实生命值:(1493÷1.20)−100=1144 真实灵力值:(1523÷1.45)−100=950 真实攻击力:(569÷1.45)−15=377 其他属性以此类推... 这是第二周期的原始增益: 原始生命值增益:1519−1144=375 原始灵力值增益:1161−950=211 原始攻击力增益:557−377=180 ...其他属性以此类推。 步骤4:最终复合蓝色属性 最后,将新原始增益的10%与天鹰兽的旧蓝色属性相加,即可预测最终比丘兽的属性。最终蓝色HP:25(旧)+(375×0.10)=25+37.5=62.5(实际为62,完美) 最终蓝色SP:19(旧)+(211×0.10)=19+21.1=40.1(实际为40,完美) 最终蓝色ATK:10(旧)+(180×0.10)=10+18=28(实际为28,完美) 最终蓝色DEF:9(旧)+(135×0.10)=9+13.5=22.5(实际为22,完美) 最终蓝色INT:19(旧)+(180×0.10)=19+18=37(实际为37,完美) 最终蓝色SPI:14(旧)+(165×0.10)=14+16.5=30.5(实际为30,完美) 最终蓝色SPD:10(旧)+(161×0.10)=10+16.1=26.1(实际为25,非常接近,可能是过程中四舍五入导致) 如你所见,此方法能以近乎完美的准确度预测最终属性。 通过加载强化转移蓝色属性 步骤1:组成部分 此过程需要两只数码宝贝: 素材(来源):GraceNovamon如您所见,阁下,诺瓦兽当前等级为1级,但拥有极高的额外属性(例如:+2628生命值,+824防御力,+1523智力)。它还拥有100点天赋值和100%的羁绊值。 接收方(目标): lopmon9级 lopmon 是一张“白板”,没有额外属性且天赋值较低。 步骤2:“转移前”状态——接收方 如图所示,这只9级 lopmon 初始额外属性为零。 等级:9 天赋:15 额外属性:全为(0) 步骤3:转移过程 启动【加载强化】,选择 lopmon 作为接收方,并将叠好的 GraceNovamon 作为素材。此过程会消耗 GraceNovamon,并将其强化转移给 lopmon。 规则:lopmon 将获得 GraceNovamon 蓝色属性的50%。 公式: 转移额外属性 = 50% ×(素材的额外属性) 我们来验证一下。防御(DEF)转移: 格蕾斯诺瓦兽的防御加成:824 转移给 lopmon 的防御:0.50×824=412 结果:15级 lopmon 现在获得+412防御加成。这与图片完全一致。 攻击(ATK)转移: 格蕾斯诺瓦兽的攻击加成:988 转移给 lopmon 的攻击:0.50×988=494 结果:15级 lopmon 现在获得+494攻击加成。 智力(INT)转移: 格蕾斯诺瓦兽的智力加成:1523-250=(我忘记卸下一个+250智力的附件了) 转移给 lopmon 的智力:0.50×1273=636.5 结果:15级 lopmon 现在获得+636智力加成。 蓝色属性在以50%比例转移时向下取整。性格对此过程没有影响。 进化阶段之间的经验值差异 第一组是从成长期1到究极体的数码宝贝,均为1级,羁绊值0。结论:进化阶段很重要。第二组是从训练期1到究极体的数码宝贝,等级均为1级,羁绊值90。结论:羁绊更为重要。关于素材羁绊对获取经验值的影响的更多内容。素材:满级 lopmon(成长期),羁绊值 0素材:1级巴达兽(成长期),100羁绊素材:满级巴达兽(成长期),100羁绊素材:满级主兽(超进化形态),100羁绊素材:最高等级的海天使兽(究极体),100羁绊 在获得相同经验值的情况下,它只能将你从50级提升到63级,仅提升13级,而不是从1级开始提升49级。经验值获取曲线很陡峭。 我们可以得出结论,在加载强化中,素材的羁绊、进化阶段和等级对获得的经验值有巨大影响。 免责声明 这是我的第一篇指南,因此信息不够完整。请在下方评论帮助我填补空白。 现在终于感觉完整了! 特别感谢评论区的热烈讨论,以及我的合著者们!

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