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路线图关于游戏打造专属温馨港湾修建并装饰你的酒馆,雇佣员工团队,储备食材物资,结识当地居民,化身老板执掌全局!无论你想经营一家邻里皆知的温馨小酒馆,还是打造一个“黑心酒馆”,所有选择都由你做主。 意外无处不在数十个相互关联的游戏系统,将催生各种难以预测的突发状况。污垢堆积、高温难耐、噪音扰民、易燃隐患、人员患病,当然还有形形色色、性格各异的顾客——这些都会让意外接踵而至。今日突发状况:一半员工都因昏睡症卧病在床。订单堆积如山,顾客的脾气越来越暴躁,而酒馆的“火气”更旺——因为它着火了!一盏破损的灯笼溅出火星,恰好落在了无人注意的积尘处。哎呀,或许是时候呼叫消防队了……开启不凡旅程 一场宏大的叙事,将让你在一个充满活力的世界里建造酒馆——这里汇聚了你喜爱的各类奇幻文化。每一个新地点都伴随着全新挑战与意外故事。你将遇见不死的骷髅,智斗半身人哲学家,还会协助一位狂热的兽人发明家。充满选择的幽默叙事沉浸在精心翻译的奇幻故事书中。数百个短小精悍的故事等着你探索,每一处转折都藏着惊喜。总要有酒馆老板像你一样乐于助人,那么你会做出怎样的选择? 设计模式——激发酒馆灵感装饰酒馆的每一个角落:无论是熙熙攘攘的吧台区域,还是宁静惬意的阅读角,皆可亲手打造。你拥有完全的创作自由,可在任意位置摆放并调整数千种物品,亲手构建梦想中的酒馆。专属物品工坊不止装饰——借助《酒馆带老板》强大的设计模式,可以打造独特家具,成为顶尖工匠。组合不同部件,添加魔法特效,还可以将你的创意作品分享给《酒馆带老板》社区的其他玩家。你的游戏,由你定义单人战役可按需定制:通过可调整的游戏机制与叙事者设置打造专属玩法;也可选择自由模式(Freeplay),自定义挑战内容。若选择挑战模式(Challenging),你需为每一个决策深思熟虑,在每日的经营压力下艰难求生;若想体验休闲模式(Relaxed),则可无压力地经营梦想中的酒馆。选择权完全在你手中。 致模拟经营游戏的一封情书《酒馆带老板》由Greenheart Games ——即Game Dev Tycoon的开发团队重磅打造。这是一个小型独立团队耗时十余载打磨的心血之作。从美术、音效、文案、动画,到3D用户界面与诸多便利性功能,每一处细节皆为手工打造。我们不走任何捷径,只为带给我们的玩家们独一无二的游戏体验。快来加入酒馆大家庭吧!
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ULuo
2026-03-20 01:00:15 · 发布在 「酒馆带老板」
Learn how to pick the right staff at the right moment, and what traits are desirable vs undesirable. Written for v 0.69 The Basics Roles, Levels and Traits RolesEvery one of your staff members has a level in up to four roles: 1. Server Serves customers drinks and food.Takes orders from table guests. books guests' rooms. 2. Chef Cooks food from grill, soup pot and bread oven.Gets food from larder. uses food window to present food to servers. 3. Janitor Cleans the floor and cleans objects.Polishes the floor. 4. Dogsbody Stores ordered goods in the Larder,grabs new barrels for the tap, repairs objects. maintains fires and cooling. Note: There is a fifth role, the Generalist. Your staff does not have levels in that role. They will act like all roles, or just the roles you've selected in the work schedule. Staff levels simplified Staff bonuses from skill level increase linearly with levels. You can think of it like a scale from 0-300, with 100 representing the start of level 2 and 200 representing the start of level 3. This means a staffer with 0 skill in level 2 serving will perform the same as a perfect level 1 server. Circumstances decide whether you want to hire the lvl 1 or the lvl 2 staffer. This depends on your income, whether you have a level 2 staffroom available and the reduced hours a level 2 staffer works, as well as the uniform skill level you'd like to go for. Generally you want to only hire staff that have close to 80% skill in a level category. Level 1Every staff member has a level in a certain role. These effect task speeds and uniform bonuses. Broadly these are: level Effects level 1 Role at 0% at 100% Server 0% customer service satisfaction 50% customer service satisfaction Chef -10% satisfaction for cooked 0.5-star meals -15% satisfaction for cooked 1-star meals -30% satisfaction for cooked 2-star meals -45% satisfaction for cooked 3-star meals 15% chance to contaminate meals (make patrons sick) +8% satisfaction for cooked 1-star meals -22% satisfaction for cooked 2-star meals -45% satisfaction for cooked 3-star meals 5% chance to contaminate meals (make patrons sick) Janitor 0% cleaning speed 167% cleaning speed Dogsbody 0% maintain speed -65% repair speed +167% maintain speed +10% repair speed At each skill level, bonuses for wearing a uniform (assigning them a role) vary. Be aware that if you want to hire a staff member for just 1 role at a time, you're wasting the skill bonus portion of each level over 80%, as skill cannot go over 100% and skill points do not carry over onto a new level. This means a 99% server and an 80% server will perform the exact same. Uniform bonuses: Role at 0% skill at 100% skill Server +20% to Server skill 10% faster than Generalist at performing Server tasks +20% to Server skill (every point >100% wasted) 28% faster than Generalist at performing Server tasks Chef +20% to Chefskill 10% faster than Generalist at performing Chef tasks +20% to Chef skill (every point >100% wasted) 28% faster than Generalist at performing Chef tasks Janitor +20% to Janitor skill 10% faster than Generalist at performing Janitor tasks +20% to Janitor skill (every point >100% wasted) 28% faster than Generalist at performing Server tasks Dogsbody +20% to Dogsbody skill 10% faster than Generalist at performing Dogsbody tasks 50% lower slowdown when carrying stuff than Generalist +20% to Dogsbody skill (wasted from >80% skill) 28% faster than Generalist at performing Dogsbody tasks 50% lower slowdown when carrying stuff than Generalist Level 2level 2 Role at 0% at 100% Server 50% customer service satisfaction 80% customer service satisfaction Chef[/td] +8% satisfaction for cooked 1-star meals -22% satisfaction for cooked 2-star meals -45% satisfaction for cooked 3-star meals 5% chance to contaminate meals (make patrons sick) [/td] +38% satisfaction for cooked 1-star meals +22% satisfaction for cooked 2-star meals +8% satisfaction for cooked 3-star meals Janitor +167% cleaning speed +333% cleaning speed Dogsbody +167% maintain speed +10% cleaning speed +333% maintain speed +80% cleaning speed [/table] At each skill level, bonuses for wearing a uniform (assigning them a role) vary. Be aware that if you want to hire a staff member for just 1 role at a time, you're wasting the skill bonus portion of each level over 80%, as skill cannot go over 100% and skill points do not carry over onto a new level. This means a 99% server and an 80% server will perform the exact same. Uniform bonuses: Role at 0% skill at 100% skill Server +20% to Server skill 28% faster than Generalist at performing Server tasks +20% to Server skill (every point >100% wasted) 45% faster than Generalist at performing Server tasks Chef +20% to Chef skill 28% faster than Generalist at performing Chef tasks +20% to Chef skill (every point >100% wasted) 45% faster than Generalist at performing Chef tasks Janitor +20% to Janitor skill 28% faster than Generalist at performing Janitor tasks +20% to Janitor skill (every point >100% wasted) 45% faster than Generalist at performing Server tasks Dogsbody +20% to Dogsbody skill 28% faster than Generalist at performing Dogsbody tasks 50% lower slowdown when carrying stuff than Generalist +20% to Dogsbody skill (wasted from >80% skill) 45% faster than Generalist at performing Dogsbody tasks 50% lower slowdown when carrying stuff than Generalist Level 3level 3 Role at 0% at 100% Server 80% customer service satisfaction 100% customer service satisfaction Chef +38% satisfaction for cooked 1-star meals +22% satisfaction for cooked 2-star meals +8% satisfaction for cooked 3-star meals +60% satisfaction for cooked 1-star meals +35% satisfaction for cooked 2-star meals +25% satisfaction for cooked 3-star meals Janitor +333% cleaning speed +500% cleaning speed Dogsbody +333% maintain speed +80% repairing speed +500% maintain speed +150% repairing speed At each skill level, bonuses for wearing a uniform (assigning them a role) vary. Level 3 servers gain an extra bonus to uniform wearing, on top of the regular bonuses they'd get. These bonuses remain static throughout the skill level Be aware that if you want to hire a staff member for just 1 role at a time, you're wasting the skill bonus portion of each level over 80%, as skill cannot go over 100% and skill points do not carry over onto a new level. This means a 99% server and an 80% server will perform the exact same. Uniform bonuses: Role at 0% skill at 100% skill Server +20% to Server skill 45% faster than Generalist at performing Server tasks 10% flavor satisfaction bonus to any 3-star drinks served +20% to Server skill (every point >100% wasted) 60% faster than Generalist at performing Server tasks 10% flavor satisfaction bonus to any 3-star drinks served Chef +20% to Chef skill 45% faster than Generalist at performing Chef tasks +20% to Chef skill (every point >100% wasted) 60% faster than Generalist at performing Chef tasks Janitor +20% to Janitor skill 45% faster than Generalist at performing Janitor tasks +20% to Janitor skill (every point >100% wasted) 60% faster than Generalist at performing Server tasks Dogsbody +20% to Dogsbody skill 45% faster than Generalist at performing Dogsbody tasks 50% lower slowdown when carrying stuff than Generalist +20% to Dogsbody skill (wasted from >80% skill) 60% faster than Generalist at performing Dogsbody tasks 50% lower slowdown when carrying stuff than Generalist Trait tier list Staffers will come with traits. Some are good, some are bad. Trait tier list: S-tierFast Worker: Makes your staff walk way faster at all times. This is especially good for servers, janitors and dogsbodies as they walk around a lot. influencer: Makes others around them happy as long as they are. Very good as a happiness aura worker. I would take a bad Influencer server all day. A-tier Quick Burner: Makes your staff walk way faster until they get tired. This is when you wanna get the next shift in anyway. This is especially good for servers, janitors and dogsbodies as they walk around a lot. content: can't get these fellas angry. Not super useful unless in combo with Influencer, then it's god tier. Also a good pick if you don't want to/can build them a proper staffroom, or if you're overclocking them. ♥♥♥♥-tierSlowpoke: The opposite of fast worker. Cancel each other out. This will make you lose a lot of income in impatient patrons running out. Messy: Spreads dirt everywhere they go. You will need an extra janitor to mop up after them. Fire risk. Blows your service score. AVOID. Ticking Time bomb: Destroys your tavern every once in a while. Will cost you a lot of money. filthy: same as messy, but spreads smell that impacts happiness. A dogsbody is OK with this. Wants to sleep in darkness: You have to take 2 of these people or you're just building extra (dark) rooms to put these workers in. The rest of your staff want light when sleeping. Clumsy: constantly drops stuff when walking from one place to the other. A clumsy Chef or Janitor is fine, they don't carry around stuff normally. A clumsy Dogsbody is just a wasted hire. Deep Sleeper: clean their rooms while they sleep, they don't mind. There's usually someone else to do emergency stuff anyway. Not your puppet: it's either here or in don't-matter. I micromanage a lot in the early game, this locks you out of it. Once your tavern runs smoothly though, this traits starts not to matter as much. don't matter-tier Dark vision: You want light for your patrons. This does basically nothing. Unless you're using them as a dogbody at the back of the tavern just hauling stuff from one place to your larder, and banning them from the taproom. Fear of the dark: same as darkvision, just put up some lights. Messy: Spreads dirt everywhere they go. You will need an extra janitor to mop up after them. Fire risk. Blows your service score. AVOID. Ticking Time bomb: Destroys your tavern every once in a while. Will cost you a lot of money. filthy: same as messy, but spreads smell that impacts happiness. A dogsbody is OK with this. cold tolerant: You normally put heaters in your staff rooms anyway. easily bored: can be detrimental in the early-midgame but after that you're always too low on staff for them to get bored. dirt dodger: unless you're playing the Orc story this doesn't matter. You want the dirt to be out anyway. never hire a dirt dodger janitor though squeamish: just keep your tavern clean dude. Don't hire squeamish janitors. easily bribed: can be A-tier for early game uses, but you want to keep your staff happy and your coffers filled anyway so this one tends not to matter. Night Owl-tierNight owl is a special beast. You should basically only hire night-owl workers to work night shifts. This allows you to not mess up your schedule and get a night team together. The added benefit of this is that you need half the normal amount of beds, since beds can be shared between 'normal' workers and night owls, who go to bed when the day shift starts.

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