Steam Deck家庭共享在线合作

--

+关注

--

热度

游戏圈
共37条帖子
LV.
2026-02-19 07:00:21 · 发布在 「全面战争:帝国-最终版」
龙骑兵的正确使用方法
龙骑兵使用指南:骑兵中的“丑小鸭” 希望通过阅读这本小手册,各位读者能够在各种情况下正确运用龙骑兵,无论是战斗还是非战斗任务。在阅读过程中,您将了解到龙骑兵在严酷战争之外的最佳任务(保持士兵的锐气始终很重要),以及战斗中的运用,例如保持骑乘状态的价值、下马作战的价值、预备队任务、侧翼任务、坚守战线、遭遇战,当然还有追击。 前言 在我作为英国陆军指挥官的漫长职业生涯中,曾多次依靠我勇敢的龙骑兵赢得战斗,我甚至有幸指挥过一个龙骑兵中队和一个龙骑兵团。虽然我首先承认,龙骑兵并非能压倒其他所有兵种的存在,但在正确使用的情况下,龙骑兵具有极高的价值和多面性,能够出色完成各类任务,其表现之卓越,只有专业部队能略胜一筹。 顺便一提,对于那些有兴趣为我们尊贵的议会效力的人,关于龙骑兵的成本效益,虽然其初始成本合理,但维护费用相当高昂。只有在部队得到妥善运用的前提下,龙骑兵带来的价值才完全值得其初始成本和维护成本。否则,便是有负于为陛下尽忠职守的本分。 我已通读此论文,并对其中内容表示认可。如果说这不是最终杰作,那它也确实是该领域的一部大师级作品。 ——詹姆斯·B·格林,第三黑玫瑰伯爵 陆军元帅, 爱尔兰(厄尔)总司令 前言 知识的探寻者,你好。在这本简短的汇编中,我希望与你分享你卑微的仆人在多年忠心事奉国王与国家的过程中积累的微薄知识。为让你有所了解,我整个职业生涯都在龙骑兵部队服役,从一名为龙骑兵上尉约翰·布鲁斯服务的马夫男孩开始,之后成为骑兵,再到少尉,一步步晋升至上校。我一生都在第3龙骑兵团(我们团的座右铭是“我服务”)服役,这是我莫大的荣誉。无疑,你已厌倦我这些微不足道的成就,但亲爱的读者请放心,我们现在进入正题。请对我拙劣的写作能力手下留情,毕竟文字创作的技艺远非我所能及。我的专长在于知识的积累,而这些知识,我真心希望能与你分享。带着这份心意,现在请允许我为你呈现我作品的核心内容。 沃尔夫·D·福雷斯特,准男爵退役上校 第一章,非战斗任务龙骑兵的主要非战斗任务是在那些特别麻烦的省份和城市执行维持治安的职责。对付那些煽动叛乱的蠢货时,要记住他们就像孩子一样,不打不成器。在维持治安方面,龙骑兵在迅速平息所有叛乱或其他恶作剧念头的能力上是无可匹敌的。这从来都不是坏事。龙骑兵还能执行其他一些非战斗任务,比如对未被占领或敌方领土进行侦察、紧急增援城市和省份,当然还有仪仗任务。 第二章 战斗职责类型 我曾多次被问到龙骑兵的最佳用途是什么。答案有点复杂。龙骑兵虽然能应对多种情况,但面对精锐线列步兵单位时处于劣势;面对轻步兵和神射手时,卡宾枪的短射程会让他们在狙击交火中吃亏。尽管他们的冲锋极具破坏力,但最适合用于攻击侧翼和无法组成方阵的单位,因为向有准备的阵地发起冲锋是糟糕的战术决策。既然我已经讲过不应使用龙骑兵的场合,接下来请允许我说明他们擅长的领域。在大多数情况下,龙骑兵将是你殖民地军队的主力,其高机动性、下马作战能力以及卓越的战斗素质,使其非常适合维持帝国那些遥远且有时充满危险的边境地区的安全。面对通常在欧洲遇到的精锐军队时,你需要更加谨慎,但即便如此,龙骑兵在许多任务中仍能表现出色,例如快速突袭、侦察(尤其是武力侦察任务)、快速反应部队、紧急防御部队以及救援行动。 第三章:骑兵还是步兵?太多指挥官都纠结于龙骑兵是骑马作战这一点,虽然这没错,但要明白龙骑兵在徒步作战时同样能表现出色。他们的轻型卡宾枪使他们即使下马也能快速移动。 虽然没人否认徒步龙骑兵在战斗中可能会输给更优秀的线列步兵,但别搞错了,这些士兵和他们马鞍的皮革一样坚韧。他们在徒步作战中已经击溃了许多步兵单位。话虽如此,他们通常还是骑马投入战斗,他们是骑兵,能执行所有典型的骑兵骑马作战任务,同时也能下马执行所有典型的步兵徒步作战任务。 第四章:前线还是后备?虽然我本人从未有幸指挥过团级以上的部队,但我曾有幸在英国陆军历史上一些最杰出的军官麾下服役。因此,我接下来要讲述的并非我的个人经验,而是我的个人观察所得。 首先,在几乎所有情况下,通常最好将龙骑兵留作预备队,因为在那里他们众多独特的能力才能发挥出最佳效果。然而,当需要时,完全没有理由不将龙骑兵部署到前线。一支得到良好支援、部署得当的龙骑兵部队,完全可以按指挥官的意愿长时间坚守阵地,抵御敌人。其次,如果有可能保留至少一个龙骑兵单位作为预备队,那么这个出色却极具难度的决策所带来的收益将非常巨大。一旦你这样做了,你就会一直这样做,甚至我见过有些指挥官宁愿战线薄弱,也不愿预备队里没有龙骑兵,而这些指挥官至少可以说是非常成功的。 最后,请记住,龙骑兵并非廉价单位,但就像生活中的大多数事情一样,一分钱一分货,龙骑兵物有所值。第五章 总结 总而言之,这本小书是我毕生的心血。我知道它篇幅不长、言简意赅,但华丽的辞藻并非我的专长,传递信息才是。如果你们能从我这里获得哪怕一点点知识,我也能含笑九泉了。 我唯一的请求是,在能让勇敢的龙骑兵展现真正英国人能力的情况下使用他们——忠诚、勇敢,在危险面前坚定不移。
星翼
2026-02-20 01:00:16 · 发布在 「全面战争:帝国-最终版」
《帝国时代2:决定版》建议汇总
Creative Assembly has forgotten Empire. But does that mean we can't hope for Empire 2? The Multiplayer Campaign beta for this game is untouched, the server strength hasn't been upgraded... it's an old game now, effectively. However, as the Ottoman Empire has shown us in this game, old doesn't mean bad. Empire was the first game that introduced the 1700's timeline and is the only game to have all three theatres of India, America, and Europe in one. It introduced a massive unit roster, which could be bolstered more by DLC packs, and had a great variety of units, nations, and diplomacy options to choose from. It's been forgotten now, but there's still a following. So, given that every game but Empire has a sequel, what about us Empire fans who loved the campaigns and nation variety and more? What's next for the series? I believe that there is more in store for Creative Assembly after [NAME OF NEXT GAME THAT ISN'T EMPIRE 2 HERE], but what should Empire 2 have if they ever get down to it? Many of your ideas are different than mine, and you do not have to follow them if you dislike them. This is like a thought-provoking piece on the new ideas Creative Assembly could add or re-add to Empire 2 if they ever get down to making it. Thank you guys for the ratings! It really helps to get this known! A Quick Note This guide isn't really a guide. It's a sort of Forum. A forum for explaining how much this game would have and why CA should work on it. This is the first guide for Empire 2. The second is by Rampantlion513, although his guide relates in little way to mine. be sure to check it out, as it provides a shorter explanation as to WHY Empire 2 should be made, not WHAT should be in it. http://steamcommunity.com/sharedfiles/filedetails/?id=189449460 Also, a guide by Mrgigs25, on the same subject. http://steamcommunity.com/sharedfiles/filedetails/?id=438467406 As of March 12th, 2016, this guide has been crunched down to be much more read-able. Enjoy! Expanded Trade Options "Get your hands off of the ivory, it's for Britain!" Basically, the sentence above will summarize what this idea is, roughly. Sometimes, if you want to maximize profit from a certain nation, you may want to tip the scales of where the trade resources are going. Say that India has a demand for Coffee and will pay higher (We'll get to more of that later), you'll pour more coffee into India's cup than Prussia's cup. If Prussia pays higher for sugar, then you'll want to give more sugar to them than to Spain. Adjusting sliders as to what resource goes where will allow aspiring mercantile leaders to maximize profits from their trade endeavors, with little to no diplomatic penalty (Well, unless you're trading with the enemy of a nation). Also, there should be new trading items. All the current ones can stay, but what if you wanted to trade guns, ammunition, cattle, fruits, or other items? Expanded Government Options. Governmental Happiness (Democratic Governments and Republics, etc.)This is the Parliament of Britain, the Congress of United States, and the Consulate of Rome. If your leader is dishonourable or lacking, the government, as it's own self-operating AI ruler, can vote to kick your ruler. These votes will be randomly decided, and you may use Rakes to sabotage the votes yourself.. Regional Taxes Say that you want to create rebellions or revolutions because your nation sucks, and you want to raise taxes so frikkin high that the people better outrage. A common problem with this in the game is that usually when you raise the taxes, all of the regions in that theater you raised taxes in get (stupid hearts.) "Pee"ed, so eventually you have to exempt all from taxes, dramatically lowering income if you dont have colonies, just so that one region you want angry can revolt. A regional tax system changes this, since you can keep income in the regions you want to keep happy, and can supply more soldiers if need be. Awards for Generals Improves the loyalty of your generals, and improves the morale of your men and the morale of your nation as a whole when a general with medals wins a great battle. Seditous actions fron neighboring region.Rebellions in neighboring regions can spread sedition to your region, but only if the two regions are in the same country. In other words, a French region in revolt can't induce unrest in a neighboring German region, but can induce unrest in a neighboring French region. (Suggested by: Adamf777) Unions and Merging factionsForm unions with other countries and merge your two countries if you have the dominant half of the agreement. If your AI partner has the dominant half and incorporates you, you play as them for the rest of the game until otherwise. Supporting Revolutions in other countriesSelf-Explanatory: Show your support of rebels in a neighboring country and fight alongside them. Alternately, support the government and fight the rebels with them. Expanded Religion Options Ever wondered what Buddhism was doing in the game? Imagine if all the religions (and more, if even historical) had more purpose. They certainly had purpose in many of the wars. Spain was a heavily Catholic country, Great Britain was Angelican for the most part. But in the main game, they never really evolved into anything more than public order buffs. Well, here's the effects more religion could have. - Being able to change your nation's religion. Personally, I'd love to play as a Buddhist Britain. - Troops recruited in regions with differing religions could follow that religion. A line infantry regiment trained in London would have all the strengths it is meant to have, but a Line Infantry regiment trained in Cairo would most likely follow the Islamic religion, which would grant them some boons, but increase the chance of desertion among the men. This therefore increases the need for priests and churches. - All nations should have their own missionaries. - Religious Purges. Like Inquisitors would do in Medieval 2: Total War. You can order a "crackdown" on populace that do not support your ruler's beliefs. However, this lowers happiness and should only be used if church-building and priests are out of the question. Wars of Succession Changes A war of succession happens sometime in the campaign, and seems to only happen in some European nations, although there have been notes of the U.S. declaring one. Wars of Succession generally happen when one nation's line of family declares that it has a relation to another nation's ruler, and once that nation's ruler dies, they should have the throne. See, this statement alone opens up new possibilities. But first, here's a list of the nations that I have experienced who declared war on me * = Instigating party. If there is one star on each name, that means it is possible both ways. x = Versus Austria* x Spain* Britain* x Sweden* Britain x United States* France x Poland* France* x Spain* Currently, Wars of Succession are no different than regular wars, except with a cool little screen saying "Yo! Austria says fk you!" Why not expand that feature and have actual penalties for that war? If the enemy captures your capital, for instance, you should be able to surrender and have a ruler from their dynasty on your throne, forcing an alliance, regardless of your position. If you win, you keep your own dynastic ruler and maybe even claim lands of their own. Redrawing borders (Taken from RampantLion's guide) This is my first time stealing an idea. Ok, I'm expanding on it, so it's not TOTALLY stealing... maybe 98% of it? This really should belong in "Expanded Government Options", but since I really don't think that it is necessary (I got places to be, man!) I decided to make this it's own section. I'm putting it under Expanded Government Options though, so it won't be entirely spread out. First, a little history lesson. After Napoleon's downfall in 1815, the Congress of Vienna worked to redraw the map of Europe, whilst restoring the monarchies that were displaced by Napoleon's France. The result was a continent that was based on "balance of power", where no one country would be more powerful than the rest. Well, we can see how that worked out because the Franco-Prussian War and the closely following World War 1 wrecked that concept. Near a hundred years after World War 1, legions of gamers modelled their own balance of power system in a game called Empire: Total War, only to annihalate what they created and topple the system. Now that history is over, imagine that in Empire 2. Imagine that as part of a peace treaty, you can include a "Redraw borders" option, significantly altering the political map between you and an enemy. If you can't imagine that the first time, let me show you in text. Say that you, Sweden, are at war with me, the Awesome Kingdom of Druids. Fighting has been heavy and you wish for peace, as the war is going nowhere. You may offer (or demand) to redraw the borders between the two countries. This would result in a screen showing both of your territories (NOTE: This feature will only work if you border each-other on land from any province. Therefore, Great Britain on their own will not have this feature unless you control Scotland, Ireland etc.), and you will be able to edit the borders as you will. The more land area that is in the enemy's possession, the more they are willing to accept the agreement, whilst subtracting the amount of land they own would effectively lower the chances of the deal being passed. Earlier Starting Time Period, Increased Storyline, eccetera. Earlier Time Period Yes, the American Revolution timeline in this game covered the times of 1600 to 1776 and beyond, but wouldnt it be fun if the Grand Campaigns started in 1600? then there would be more technologies somewhat to research, as your nation moves from the matchlock to flintlock rifles (possibly a tech you can research), and new uniforms and equipment to be unlocked. As far back as the Rennissance could do as well, although Creative Assembly would have to "tweak" the basic gameplay to have that happen. More Story In Empire 1 there was the main campaign, the American Revolution, but in the Grand Campagn there was only events to let you know of the timeline, or just as entertainment. A better story mode, such as Shogun 2's story mode in their campaigns, will make the game more interesting, and the flow of new events in 1600 onward is quite a lot, as your nation struggles to somehow get to the New World. Or, the popular Civil War. Or, the also-popular Scramble for Africa. (Suggested by: pete) More Faction-Specific units? Sure! after all, Scotland has it's Highlanders, and Scots, and Ireland, well, i do not know much about, but Ireland could use some. Perhaps the Irish Brigade? More Countries If more land territories and more theaters of war are included, new countries must also be included. China, for one, is included in a mod, but might've been disabled since a later version. the actual China faction would have a plethora of new units, ideas, and religions in E2: TW, since in India, when you are the United Provinces, you may notice that in Ceylon there is a dying religion called Bhuddism. This will be the official religion of China or something, like the Sikh Religion is to Punjab. In the original game, the continent of America was large, but what was also large was much of the un-ownable area. the Warpath Campaign fixes this, but only for the Campign mode. Huge swathes should be covered, maybe even to California Territory, which would be owned by Spain historically, and would include a huge amount of new tribes, like Chinook, Sioux, Apache, etc. South America was also unexplored, and should have a greater Portugese influence. Africa, land of many tribes and territories, should also be accessible to players, since one of the major explorationists, Portugal, established many colonies there. (Suggested By: Dovahkiin) More factions may lead to longer "end turn" waits, and may lag up the game entirely. I believe this is why Empire didnt include all the theaters or countries in the period, due to some concerns with it in Medieval 2 possibly. Dovahkiin brought up a good point with the "make your own faction" : What's to separate it from other factions players might create? (to put it simply, whats the difference in roster for online multiplayer custom factions?) Custom Campaign Originally there was a complex paragraph here. Now only a sentence: Make it like Europa Universalis 4's custom nation start. "Your first priorities as a monarch of your new, energetic nation, is to secure your borders and raise a standing army to defend your home region and keep the people safe. Many other powers, particularly those in Europe, may not recognize your new nation as legitimate, and may try to invade your lands to claim them for themselves. Trade with other nations is advisable, and building up a trade fleet to secure trade goods is also profitable. With riches, strong armed forces, a glorious leader, and security, you can quite well look outwards and forge your own empire. Your destiny awaits, where will you take it?" Notice there is no hints or names of any specific nations that want to ally or attack you, so this is completely safe for a custom faction. Diplomacy will be based on your government type, religion, ruler's traits and followers, and the lands you may possess, because one nation may not like it if you completely surround them with your region. Adamf777 also said that countries that hadn't formed in 1700's era shouldnt be in the game since it would not make sense. Well, after deliberating on this, I agree. For some DLC's like Scramble for Africa, it won't make sense. Who'd want the United States in 1600? Mercenary Factions Before I begin, I'll list down the factions in question. Hesse-Cassel (Hessen in-game) Hannover Switzerland Crimean Khanate Ireland All the Native American Tribes These Mercenary Factions have all the characteristics of regular factions, except for another feature: You can buy regiments from them. Not regular line infantry or line cavalry regiments, but faction-specific regiments (Hessian Line Infantry, German Line Infantry, Swiss Pikemen/Line Infantry/Guards, Mercenary Cossacks, Irish Brigade, and of course, the Native American Auxiliaries. When you purchase the services of a regiment, their upkeep costs are added onto yours. As they are mercenaries, they cost more than your average Line Infantry or Cavalry regiment. A good reason for this is to pay the extra sum to the nation you bought it from. Which brings me to my next point. If you choose to play as a mercenary faction, you may be approached with offers from other nations on buying some regiments. Of course, accepting an offer for one faction might piss off their neighbor. There also has to be a clear path for the regiments to get to your capital. They spawn at your capital, but there either has to be a sea or land route to get there. Native Americans, therefore, need a bordering territory to sell soldiers to. DLC Suggestions What's a Total War game without Downloadable Content? I know you all hate DLC, but the base game would be gigantic if all of these features were in the game at launch. People wouldn't be able to run it. OVERVIEW:This DLC would take you to the 1880's-1910's timeline of events that circled around the continent of Africa, with new units, nations, technology, and campaigns to dive into. DESCRIPTION: The year is 1881, and the Europeans have seen fit to organize Africa into territories under the claim of the various nations. They claim that it is their duty to bring civilization to the tribes, whilst also carving out and agreeing upon their own territories with other European powers. However, the native tribes and kingdoms are not all cooperating with this recent strategy, and some have chosen to defy the Europeans outright. You may choose to control one of the European Nations and crush any opposition, or take up the cause of the African people to push them out. You decide. PRICE: In my own belief, I think the price of this DLC should be the same as the Warpath Campaign in Empire 1: About 5 dollars. COLONIAL UNIT PACK:Increase your ever-growing power with these colonial units, exclusively for the historical colonial powers of the 1700's. Includes several unique units for France, Britain, Germany, Spain, Portugal, and Holland. SUMMARY:N/A PRICE:It's a unit pack. Normally it would be 3 dollars or such for Empire 1, but I think 2 dollars would be fine for this. Any opinions? AMERICAN NATIONS UNIT PACK:Adds unique units for Canada, Mexico, United States, Brazil*, and Haiti*. *Later on in the game these emergent factions may come up. FRANCO-PRUSSIAN WAR:Adds the Franco-Prussian War as a campaign. Also adds unique late campaign units for the German States, France, Austria, Italy, and Belgium. SUMMARY:Due to mounting tensions over the Southern German States and the imperial ambitions of Otto von Bismarck and Wilhelm I, France has chosen to declare war on Prussia following a national insult sent by Prussia. The war could mean great, or terrible things, and may pave the road for future conflicts to come... PRICE:$4.99, like the Scramble for Africa campaign. FRENCH REVOLUTION CAMPAIGN:(Don't whine because this was in Napoleon. It was, but it was not a campaign. The French Revolution in Napoleon was a side-story as you controlled Napoleon. There was no Storming of the Bastille or anything, so this is what it's for.) After the American Revolution, France found itself weakened, and with an ineffective king. When the king threatened the security of the Estates General, the people rose up in revolt against him, storming the Bastille Royal Prison and setting in motion world-changing events, leading up to the rise of one man who may yet unify Europe... SUMMARY:Adds the French Revolution campaign, and allows you to pick two sides: Royalist or Revolutionary. Also adds unique Late Campaign units such as: Revolutionary Infantry Revolutionary Cavalry Revolutionaries (Mob) Royalist Infantry Royal Guard Garrison (During City Attacks) Swiss Guard Garrison (During City Attacks) Royalists (Mob)PRICE: I'd say that this is a bit bigger. 8 or 9 dollars possibly. A tl;dr summary More Regions (Africa, Asia, South America, and a smaller Japan) More Units, of course. Creating your own faction with unique color and units Family Tree Re-installment More depth of military DLC's* More technologies Earlier Time Periods * DLC List DLC Purpose Scramble for Africa Adds Africa as a separate campaign, and a plethora of unique units for all the nations in the Africa theater. Colonial Unit Pack Includes several unique units for France, Britain, Germany, Spain, and Holland. Blood Pack Adds blood and gore textures to the game. American Nations DLC Adds unique units for Canada, Mexico, United States, Brazil, and Haiti. Franco-Prussian War Pack Adds the Franco-Prussian War as a late campaign. Also adds unique late campaign units for Prussia, France, Austria, and Belgium. (Don't ask me why Belgium. It's totally unrelated to the pack.) French Revolution Campaign (Don't whine because this was in Napoleon. It was, but it was not a campaign. The French Revolution in Napoleon was a side-story as you controlled Napoleon. There was no Storming of the Bastille or anything, so this is what it's for.) Adds the French Revolution campaign, and allows you to pick two sides: Royalist or Revolutionary. [/table] Special Thanks (May be outdated due to name changes) Thank you so much for taking time out of your day to read this guide. Please, if you have anything to say, feel free to comment. If it's bad things to say (racial slurs, "My country is better!" type things,), they will be deleted. Sorry. Let me know if i wasn't totally historically accurate. I tend to get too imaginative.. First and Foremost, thank you Creative Assembly for making this masterpiece of a game. May your feathers never melt away as they did with Icarus. For all the people who helped support this guide and improve it, as well as hints for other ideas and/or mods to look at... sordman1 (For the most continuous suggestions next to Adamf777 Adamf777 (the idea to make your own Union or pact, such as Scotland with Britain, and for Belgium as a nation, possibly playable) Canescoangel (the first to comment) Red Baron (suggested the earlier period times like Victorian) Back Seat Driver (for the first comment to bring up WW1 or 2 Total War games) Dovahkiin (concerning the longer endturn waits for more factions) Made in Japan (supporting the "more factions" idea, except with even more) Odysseus2 (suggesting the oriental/island nations and/or colonies as factions Lyra Heartstrings (debating the "No Rout" idea) Traitorus (suggesting Advanced Trade) Svigote (suggesting the Industrial Revolution timeline, allowing for more technology) Staypuff (Thanx for the laugh) Florryworry (suggesting a simpler diplomacy feature, in contrast to the "more diplomacy buttons" i put in) Necronox (praise him well, for he deserves it by listing down, in HIS guide, the "how to create your own units" mod. please talk to him if you are interested) Tiernan McCarthian (for addressing the issue about older systems and the game developers themselves)

下载233乐园APP

专心推荐好游戏

关于我们 · 联系我们 · 隐私政策 · 营业执照

侵权投诉 · 开发者中心 · 用户协议 · 免责声明

不良信息举报中心

纠纷处理及不良内容举报电话:

4006600910 (工作时间: 9:00-12:30,14:00-18:00)

北京市朝阳区启阳路4号院2号楼15层1803室

本公司产品适合10周岁以上玩家使用 未成年人家长监护

首页 / 全面战争:帝国

抵制不良游戏 拒绝盗版游戏

注意自我保护 谨防受骗上当

适度游戏益脑 沉迷游戏伤身

合理安排时间 享受健康生活

京ICP备18003564号-3

经营许可证编号:京B2-20181741

京公网安备:11010502052873

Copyright © 2026 233leyuan.com All Rights Reserved

北京龙威互动科技有限公司版权所有

热门游戏: 我的世界 | 三角洲行动 | 原神 | 王者荣耀 | 超自然行动组 | 蛋仔派对 | 和平精英 | 火影忍者 | 二重螺旋 | 英雄联盟 | 梦幻西游 | 明日方舟 | 斗罗大陆 | 光遇 | 鸣潮 | 无畏契约 | 模拟山羊3 | 樱花校园模拟器