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Kings order - Drill to the Core!关于游戏啊,我光辉璀璨的王国!在这片土地上,农民辛勤劳作,矿工勤恳采矿,骑士认真训练……但只有我盯着他们的时候,他们才会全力以赴!我的目光就是律法,我注视的地方蓬勃发展,可若是我移开视线,又会如何?怠惰!混乱!我必须做出明智的选择:是监管农田,获取食物?监管矿脉,攫取财富?还是监管兵营,强化防御?有了足够的资源,我便可以扩大全知全能的视线范围,保证我的王国繁荣发展……确保我的统治之下无人懈怠!淡水、小麦、石头、煤炭、白银——一切资源都会让我的帝国更加壮大!农场为人民提供食物,矿场为我的野心提供资源,工坊锻造强大的防御设施。我是应该训练弓箭手,或是加固城墙,还是研究魔法的力量?即使是我的城堡,遭到敌人袭击时也需要修缮!每个决定都会影响我的统治,只有精心管理的王国,才能在风暴之中存活。统治绝非易事!从诅咒墓地到地狱深处,每片土地都会为我带来新的考验,迫使我不断适应。不过,每次失败都是弥足珍贵的教训!身为一名真正的Rougelite大师,我的努力会为我带来永久升级加成,解锁新能力、更强大的防御、更加出色的战略,为我的下次统治做好准备。真正的国王不仅仅只懂得统治,更会不断进化!每次新的尝试,都会向无可媲美的传奇更近一步!每片战场都隐藏着无法预知的威胁,敌人由意想不到的将军领导,需要独特的战术才能击溃。想要征服所有敌人吗?这恐怕要多次尝试才能成功!不过,无须担心!我的宫廷成员包括骑兵专家、奥术贤者,以及足智多谋的战略大师。有了他们的智慧,以及我坚定不移的凝视,胜利必将指日可待!
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杀死女巫
2026-02-15 07:00:07 · 发布在 「王之凝视 (The King is Watching)」
国王在注视着 FAQ
《The King is Watching》官方常见问题解答,旨在解答各位对游戏感兴趣的问题! 《The King is Watching》常见问题解答 什么是《The King is Watching》? 在《The King is Watching》中,你将管理一个只有在你密切注视下才能运转的王国。管理资源,进行战略建设,并通过控制臣民工作的地点和时间来保卫王国。每次你移开视线,生产就会停止——所以要明智地规划你的注视! 《The King is Watching》何时发布? 游戏目前计划于2025年发布! 最低系统要求是什么? 操作系统:Windows XP、Vista、7、8/8.1、10、11 处理器:2.0 GHz 内存:2 GB RAM 显卡:1 GB显存,支持OpenGL 3.0+(2.存储空间:1GB可用空间 我现在可以玩《国王在注视》吗? 可以,目前Steam上已提供试玩版。 《国王在注视》有多人或合作模式吗? 没有,该游戏为单人体验。 一般一局游戏持续多久? 根据你的表现和策略,一般一局游戏可长达40分钟。游戏设有两种快进模式,可加快敌人袭击城堡之间的部分流程。 是否支持Steam云存档? 暂不支持,但我们计划在正式版中加入该功能。 我可以在游戏过程中保存进度并稍后继续吗? 目前不支持中途保存。 游戏支持哪些平台? 目前,《国王在注视》仅通过Steam在PC平台上可用。如何控制视野范围,能否将其调大? 按住鼠标左键可移动视野范围,点击鼠标右键可旋转视野。你可以通过升级来扩大视野范围,从而一次监视王国的更多区域。 如何查看建筑或地格的详细信息? 按住Shift键并将鼠标悬停在任何地格或建筑上,即可查看其具体信息。 可以使用不同的国王吗?国王有特殊能力吗? 在演示版中,仅可使用一位国王,但完整版游戏将添加更多国王。当前国王拥有独特能力,按住Shift键并拖动建筑即可将其重新放置到新位置。 资源是如何运作的? 水井是你的首个建筑,可为小型麦田和树木等基础建筑提供资源。这些初始建筑的资源有限,一旦耗尽就会消失。随着你的发展,你将解锁拥有无限资源的升级版本。 如何获取更多建筑? 每次击败一群敌人,你可能会获得蓝图作为奖励。这些建筑会出现在网格下方的选择栏中,如果你拥有必要的资源,就可以建造它们。选择菜单中每个建筑右下角的数字显示了你当前可用的数量。 如何赚取金币? 赚取金币的方法: 1. 建造市场。 2. 确保市场位于视野范围内。 3. 在市场窗口中选择你想要出售的商品。 如何管理部队? 部队受战场单位上限和兵营上限的限制。所有新单位都会立即部署到战场上。要招募额外单位,需先通过国王军队管理菜单将部分单位转移至兵营,以腾出战场空间。 如何拆除建筑? 若空间不足或想替换建筑,可点击国王头像附近的【拆除建筑】按钮。点击任意建筑即可将其删除。要退出拆除模式,按鼠标右键。 试玩版何时结束? 击败第二个 boss【金龙】后,试玩版结束。这可能需要多次尝试,但关卡间的升级可帮助提升进度。 如何在关卡间进行升级? 每次关卡结束后,你将获得资源用于升级王国。点击带有剑和魔杖图标的建筑,即可进入升级界面。您可以通过以下邮箱联系我们:kingwatching@tinybuild.com
虚拟存在
2026-02-16 04:00:27 · 发布在 「王之凝视 (The King is Watching)」
快速提示、农场小镇银币获取及强度排行榜
Quick Tips, Farming Town Denarii, and Tier Lists Quick Tips - Right clicking on the square allows you to rotate your gaze in early gaze (doesn't work at max level square shape!) - Shift + Dragging allows you to move your structures. There is a small penalty however in production after it is moved. - You can choose to have your units deployed or stay in the barracks, and can manually move units in and out - Picking flour or metal as a resource reward can give you a lot more gold selling in the market than straight up picking gold - Regular wells have no penalty for moving it Not really quick tips but not a tier list either - my go-to picks for barracks units: Levy Barracks: Swordsmen: Mainly as tanks for the ranged units Archery: If you find the 2 second stun upgrade, that is extremely powerful Veteran Barracks: Longbowmen Academy of Fire Elite Barracks: Academy of Lightning Ballista factory Catapult factory White unicorn field Of course pick ranged damage, ranged health, warrior health in that order for the upgrades. Other tips as I can think of it will be added later. Farming Town Denarii I highly recommend doing this after you've cleared at least difficulty 2 or 3 in the Swamp. Doing this without Sophy requires a bit more luck but if you do this with Sophy already unlocked, it would make it a lot easier and more lucrative. Play Village on difficulty 2, as it is the easiest difficulty with the third boss which gives you the length of game required to more successfully execute this as well as making it more lucrative per run. You should be able to average between 100-250 town denarii per run using this method. I haven't tested yet whether playing it on difficulty 3 (with the free resources for clearing the vines) or Swamp (with slight boost in town denarii due to Ankh rewards) - but I think the increase in difficulty probably makes it less worth it and reliable. To do this you must rush a forge + carpenter (to make furniture), and funiture shop to sell furniture for town denarii. This is the best way to make an uncapped amount of denarii outside the run ending amount or denarii you can get from Ankh trades in the swamp. Easier method with Sophy: Rush research table so you can grab all the Established production (Sawmill and Iron Mine), as well as Forge + Carpentry + Furniture store (all in Advanced production) so you can get started as soon as possible. Wheat Fields and Gold mines might be necessary early so that you can sustain your troop levels & constantly upgrade your gaze. After you have most of what you need, you can work on getting a Fuel Pump so that you can get enough Fuel to fill your full 6 cell gaze with Legendary tile enhancers, which will need to be researched in Kingdom Infrastructure 6 times, or if you are lucky you can find it as a prophecy reward. I wouldn't spend more than 1 or 2 rerolls each time however as it can waste a lot of denarii that you might need to use to buy things that may help in the actual shop. If you don't roll the legendary tile enhancer, the Epic one, or King's statue is a decent pick too. Late game you might need to use the table to pick up some Elite barracks to make sure you don't lose. My advisor setup is: Julian, Fancy Beard, Zeus, Flunkey, Ember, Sophy Without Sophy: Picking the advanced production as much as you can during prophecies so that you can roll for the required buildings where possible. It is unlikely you will be able to maximize efficiency with tile enhancers. Tier Lists Advisors: S Tier: Sophy (More options to research table): Too strong. Removes a lot of RNG elements that can kill a run because now you can keep fishing for the buildings you want. No more basic production, no more hoping that prophecy choices give you what you want/need. Probably will be nerfed - research times are the same no matter what kind of building you are researching. Makes farming town denarii much easier. A Tier: Flunky (+ 10 denarii per wave): Gives you pretty much all the denarii you need to shop each time without having to worry too much about skipping an upgrade or artifact over denarii. Zeus (1k damage to an enemy per wave): Extremely strong in early levels. If you select the prophecies accordingly, 1 enemy killed instantly can be as much as half the wave if you choose fewer stronger enemies rather than a ton of weaker ones. Ember (+2 musketeers at start): Pretty good to keep you focused on production early instead of having weak soldiers, can carry you a few early waves Fancy Beard (Troops 20% cheaper and 20% production speed bonus): Helps throughout the game, especially when you need to quickly replenish troops e.g. during the dragon boss. Adds up a lot. Gustav (5% increase in production): Initial unlock - great consistent help throughout the entire game Julian (Celebration to boost production) Cheap way to constantly boost production, spam when it is up B Tier: Twins (+Basic construction): Decent in the beginning when you don't have much unlocked Silkweaver (Random tile improved): Also good in the beginning but doesn't scale well Felix: (Choose an artifact from start): Could be potentially OP depending on RNG with what artifact you get. Otherwise would be too unreliable. C Tier: Wise Tree (Removes wood, adds killing artifacts): Fun experiment but no wood (for some reason Sawmill works - perhaps this might work with Sophy) really becomes a bottleneck late. Good for the achievement Accountant (+100 Denarii): IMO Flunkey is superior. Also essentially doesn't help until you reach the shop. Phoenix (7% chance of unit revive): Percentage feels a bit too low IMO, so it is not reliable as it really is RNG. Might be a decent combo with the undying king or something. Jacques (20% discount on resources and buildings at the trader): At first I thought this was good / similar to Flunky but Flunky seems to be the surperior option. The problem here is that it only works on resources and buildings (not artifacts and upgrades) which is mediocre. I think over time Flunky is better as you might get more denarii from it than what you would save on only buing resources and buildings (which for resources is low cost anyway (-2?) and buildings most of the time you can ignore. Lyanna (+2 militia and giant militia(?) to start): Haven't tested this one in particular but I imagine this is weaker than Ember with the two musketeers. Could be a B or A tier. Ether (+20% Spell production speed): Seems decent if you're going the spell production route. Else a complete skip. Angry Eye (+50% spell damage): See above. I imagine you would take these together as you would need lots of spells to make the 50% increase in damage pay off. Unicorn (+3 spell slots): See above Wise Guy (3 spells at start): I haven't tested this one to see what the chances are of getting legendaries at the start, but as this is possibly very RNG based, you might be stuck with some "weaker" spells that are one time use. Mushroom King (Temporary summon 3 mushroom warriors for 50 crystal): Cooldown is pretty long, but my biggest problem here is that they are temporary. Maybe would be better if you had the artifact that allows temporary units to stay longer. Manager (Increase base unit limit by 2): Minor difference that likely won't make or break the game. D Tier: Jester (+2 Wheel of Fortune): Too much with RNG and the problem is they only work in gaze. Automaton (+5 Tree and Small Wheat Fields): Poor scaling - you eventually want to stop using the basic production buildings anyway, or if you are still using them you should be able to get enough over the course of the game to tide you over. Golem (10% cheaper buildings): The only buildings you realistically have to keep building are production buildings that run out, and 10% of those is very small. Perhaps someone else can crunch the math and convince me otherwise. It might be too small in the beginning to matter but you might have already too many resources for it to matter late game also. Panther: (10% unit level-up bonuses): Seems weak? I haven't tried this one but it reads as if the +15% hp or +15% damage upgrades are now 16.5%? Or perhaps if it is the flat +10 and it goes from 15 to 25 that would be decent, and make this a C tier. Betty: (Removes wheat production buildings, but gives 40 denarii per wave ): Since many units and gaze upgrades require wheat, may be pretty difficult to adjust around it. If not you would need to get incredibly lucky with getting wheat in the store with the denarii you have saved up. F Tier: Branamir (+100 Castle HP): unless there's a strange combo with this and getting gold for castle damage, it isn't worth a slot. Court Harpy (See upcoming bosses): Most definitely the most useless. I don't think it really helps at all to know what's next, definitely needs a buff like a re-roll or something. Unlock Priority: S Tier: Tile seals More building upgrades Banish the nobles (Removes 3 noble palaces) King's Quests Advisor Slots Run start bonus A Tier: Tile enchanter Extra troop limit upgrades Extra research table Extra troop limit B Tier: n/a C Tier: n/a D Tier: Playable kings (if it suits your playstyle) F Tier: Troop damage and troop HP upgrades (end game since it costs crystals) Other advisors that don't take you toward a advisor slot upgrade Spell damage Archmage & magic ball buildings

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