王之凝视 (The King is Watching)

王之凝视 (The King is Watching)

王之凝视 (The King is Watching)

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《王之凝视》修复公告 各位尊贵的国王: 我们刚刚发布了一个小型热修复补丁,重点在于提升稳定性并解决社区反馈的部分问题。感谢大家一直以来的反馈——这帮助我们确保王国平稳运行。 修复内容: 1. 修复了扮演克丽奥佩特拉时,特定部队死亡可能导致的崩溃问题 2. 修复了与破坏特定地形物体相关的崩溃问题 3. 修复了玩家未获得已完成关卡对应成就的问题 4. 修复了埃及单位未能正确获得升级加成的漏洞 5. 更新了部分语言版本中银行家的描述,以提高准确性 6. 修复了基础建造描述中资源图标的错误 祝您统治稳固,尊贵的国王们 ——Hypnohead Team

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以下是我在游玩过程中总结的一些技巧: 预言中的可选波次很重要,但要注意。如果你高估自己部队的能力,很容易被过多的敌人波次压垮,所以在游戏过程中,找到可选波次的良好平衡是你需要做出的重要决策之一。我的建议是,第一个预言最多选择一个可选波次,然后在 boss 出现前只选择必要的波次,这样你就有更多时间补充部队。 尽快获取高级生产。许多二阶和三阶部队需要铁锭、燃料等材料。所以,当你遇到奖励为高级生产的可选波次时,考虑优先选择这些。尽早设置高级生产,你将能更轻松地过渡到二阶和三阶部队。此外,留意商店里的高级生产,通常优先获取它们比获取 artifacts(遗物)更好(除非是非常强力的遗物)。 魔法学院其实比你想象的更有用。 建造这两个设施确实需要一定投入,但由于法术在战场上能产生巨大效果,如果你有足够的水晶,这绝对是值得的投资;如果能升级设施以自选法术,那就更划算了。为什么这么说呢?当法术完成一个循环后,它会作为奖励保留在侧边供你选择,因此理论上你可以准备超过6个法术来全力应对 Boss,或者让预言波次变得更容易。(我曾经在侧边有9个法术奖励,Boss 确实毫无胜算)。 如果你拥有【鹅骑士】神器,这里有个巧妙的技巧。 其中一个传说神器会在每次波次到来时生成临时的【鹅骑士】。临时部队仍算作你的部队,所以如果你恰好拥有鹅九头蛇巢穴,并且有获取肉类的方法,那么你就能获得一些几乎免费的大鸭子(至少在鹅骑士冲出去送死之前是这样。不过别担心,如果鹅骑士在训练完成前死亡,这个循环就会停止,所以下次它们生成时,你就能得到那只鹅九头蛇了)。 我讨厌那个红色减益地格。 每次游戏你都会在自己的王国中随机遇到一个红色减益地格,你不讨厌吗?反正我讨厌,所以我用初始的地格附魔师把它覆盖掉了。 目前就这些了,如果之后发现更多技巧,我会更新这篇帖子。祝你好运,陛下。

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无限元货币 主要内容 我不太喜欢纯粹重复刷关。时间就是金钱。未测试是否影响成就(通常情况下,应该不会影响) 1. 导航至 用户目录下的AppData Local The_king_is_watching_steam Release 或 %UserProfile% AppData Local The_king_is_watching_steam Release 2. 备份savedata.dat文件 3. 用文本编辑器(如记事本、写字板等)打开savedata.dat 4. 货币数值位于 "meta_resources":{ "star":XX.0, "meta_crystal":YY.0 你可以将XX.0、YY.0替换为想要的资源数量 5. 保存文件 你也可以对挑战和元进度进行同样操作(它们都位于同一文件夹中)

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没错,真的就是个电子表格。你还能指望什么? 电子表格? 由于游戏不允许在游玩时打开内置百科,所以我做了这个,方便查询信息,更好地提前规划。 目前还未完成,因为我还没遇到或解锁某些建筑,无法得知它们的属性。 欢迎指出错误、提出改进建议,以及补充缺失的建筑及其属性(最好附带截图)。 祝你玩得开心!

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我想分享一下我是如何做到的,因为目前还没有太多进阶指南。我绝不是什么专家,也没有真正通过分析和比较来制定最佳策略,所以如果你对我所做的有任何改进建议,欢迎在评论中分享! 顾问 费利克斯 从一开始就获得一件神器是巨大的优势。最好的神器是匕首(每当你的部队死亡时对敌人造成50点伤害)和号角(能提供150份肉),因为萨拉丁有一个技能,可以用5份肉召唤一支精英部队。在我获胜的那一局中,我同时获得了这两件神器。 黑豹威胁等级10策略的基础是:专注于1、2支队伍,或者(在游戏后期!击败第二个 boss 之后!)3支队伍,然后全力升级并大幅强化它们。进一步的增益效果很不错。 Accountant 额外100第纳尔真的很有用。我们需要升级,需要强化,需要一些那些 artifacts,有时还需要特定建筑的资源。所以。 Fancy Beard如果你曾尝试过10级威胁等级,可能会有不少次因为部队生产速度不够快,或者资源耗尽而导致游戏失败。虽然你仍需谨慎管理资源,但这个角色能在这方面提供帮助。 布拉尼米尔 实际上我不推荐使用这个角色。如果你的游戏进程顺利,你不会需要额外的100点生命值。 莉安娜这些额外的部队可以在你收集资源和(希望能)建造你想要的建筑时,应对早期的波次。 让我们开始吧! 对于初始增益包,我通常会选择能提供更多部队和/或更多金币的那个。 记住要: - 出售魔法学院蓝图。我们要100%专注于部队,所以不会有时间研究法术。而且升级会占用宝贵的空间,这些空间本可以用来建造我们实际需要的东西。 - 专注于你需要的资源。如果没有部队需要魔法水晶,就不要仅仅因为有就生产魔法水晶。 - 国王的第一个技能。在游戏初期,你需要依靠它来获取所需的部队。 -将此开关更改为【生成部队至上限】。我很晚才知道这个功能,真是有点尴尬。当战场上的部队阵亡后,你可以点击该选项右侧的按钮来派出兵营中的部队。 部队方面:除非你想和随机数生成器较劲,否则别考虑海盗。建造兵营通常没时间,因为你既需要40单位的葡萄酒,还需要不少铁。不过,如果你很早就获得了产酒的 artifacts(原词),那就可以尝试建造兵营。也别指望什么基础兵种了,它们根本不行。我只留着农民,让他们送死,然后把前面说的匕首扔到敌人身上。 在我获胜的那一局里,我用了长弓手营地来提供远程输出;这不是最优选择,因为每个长弓手需要24金币才能招募,但我们只能用随机之神给的东西。而为了让坦克把敌人挡在输出长弓手之外,我用了猎鹰营地。它们需要一些生命值加成才能真正胜任坦克的角色,但一旦你投入资源,它们就非常好用。这两个选择确实非常不错,因为尽管建造它们的兵营需要金属,但部队本身的生产并不需要金属,所以你只需从银币商店的资源包中获取所需的金属,然后就可以开始行动了。 不过,如果你很早就建造了锻造厂,那么选择弩炮或投石机也是个不错的主意(不过这适用于游戏中期到后期。在游戏初期,你无法生产出所需数量的金属)。 不推荐的部队:需要多种资源才能生产的部队。没错,我用长弓兵赢了,但我非常小心,而且由于它们是远程单位,我不需要经常替换它们。使用蘑菇兵这类单位简直是自找麻烦,很容易忘记生产足够的葡萄或魔法水晶,一旦耗尽就会输掉。 蜜蜂的生产速度有点慢,对于我们的需求来说有点弱,而且生产葡萄非常消耗资源,所以…… 南瓜兵一开始确实很吸引人,因为它们只需要水,但它们很弱,而且速度非常慢,即使升级后也是如此。离它们远点。 是的。 我想我能想到的差不多就是这些了。不幸的是,没有匕首 artifact 的话,我没有其他国王的策略,因为我最近才用萨拉丁首次达到10级威胁。持续强化你选择的那些小家伙,胜利就会是你的。

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在讨论区里,有些玩家想要武器列表,那我们来对比讨论一下吧。视频

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《王之凝视》更新内容 1. 若已拥有DLC,DLC国王将自动解锁 2. 修复了加农炮建筑在累积充能后停止发射的问题 3. 修复了驱魔圣所法术槽已满但有放逐法术可用时无法生成法术的问题 4. 修复了不同游戏速度导致资源随时间生产不一致的问题 5. 修复了光标可能卡在“抓取”状态的问题

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Quick Tips, Farming Town Denarii, and Tier Lists Quick Tips - Right clicking on the square allows you to rotate your gaze in early gaze (doesn't work at max level square shape!) - Shift + Dragging allows you to move your structures. There is a small penalty however in production after it is moved. - You can choose to have your units deployed or stay in the barracks, and can manually move units in and out - Picking flour or metal as a resource reward can give you a lot more gold selling in the market than straight up picking gold - Regular wells have no penalty for moving it Not really quick tips but not a tier list either - my go-to picks for barracks units: Levy Barracks: Swordsmen: Mainly as tanks for the ranged units Archery: If you find the 2 second stun upgrade, that is extremely powerful Veteran Barracks: Longbowmen Academy of Fire Elite Barracks: Academy of Lightning Ballista factory Catapult factory White unicorn field Of course pick ranged damage, ranged health, warrior health in that order for the upgrades. Other tips as I can think of it will be added later. Farming Town Denarii I highly recommend doing this after you've cleared at least difficulty 2 or 3 in the Swamp. Doing this without Sophy requires a bit more luck but if you do this with Sophy already unlocked, it would make it a lot easier and more lucrative. Play Village on difficulty 2, as it is the easiest difficulty with the third boss which gives you the length of game required to more successfully execute this as well as making it more lucrative per run. You should be able to average between 100-250 town denarii per run using this method. I haven't tested yet whether playing it on difficulty 3 (with the free resources for clearing the vines) or Swamp (with slight boost in town denarii due to Ankh rewards) - but I think the increase in difficulty probably makes it less worth it and reliable. To do this you must rush a forge + carpenter (to make furniture), and funiture shop to sell furniture for town denarii. This is the best way to make an uncapped amount of denarii outside the run ending amount or denarii you can get from Ankh trades in the swamp. Easier method with Sophy: Rush research table so you can grab all the Established production (Sawmill and Iron Mine), as well as Forge + Carpentry + Furniture store (all in Advanced production) so you can get started as soon as possible. Wheat Fields and Gold mines might be necessary early so that you can sustain your troop levels & constantly upgrade your gaze. After you have most of what you need, you can work on getting a Fuel Pump so that you can get enough Fuel to fill your full 6 cell gaze with Legendary tile enhancers, which will need to be researched in Kingdom Infrastructure 6 times, or if you are lucky you can find it as a prophecy reward. I wouldn't spend more than 1 or 2 rerolls each time however as it can waste a lot of denarii that you might need to use to buy things that may help in the actual shop. If you don't roll the legendary tile enhancer, the Epic one, or King's statue is a decent pick too. Late game you might need to use the table to pick up some Elite barracks to make sure you don't lose. My advisor setup is: Julian, Fancy Beard, Zeus, Flunkey, Ember, Sophy Without Sophy: Picking the advanced production as much as you can during prophecies so that you can roll for the required buildings where possible. It is unlikely you will be able to maximize efficiency with tile enhancers. Tier Lists Advisors: S Tier: Sophy (More options to research table): Too strong. Removes a lot of RNG elements that can kill a run because now you can keep fishing for the buildings you want. No more basic production, no more hoping that prophecy choices give you what you want/need. Probably will be nerfed - research times are the same no matter what kind of building you are researching. Makes farming town denarii much easier. A Tier: Flunky (+ 10 denarii per wave): Gives you pretty much all the denarii you need to shop each time without having to worry too much about skipping an upgrade or artifact over denarii. Zeus (1k damage to an enemy per wave): Extremely strong in early levels. If you select the prophecies accordingly, 1 enemy killed instantly can be as much as half the wave if you choose fewer stronger enemies rather than a ton of weaker ones. Ember (+2 musketeers at start): Pretty good to keep you focused on production early instead of having weak soldiers, can carry you a few early waves Fancy Beard (Troops 20% cheaper and 20% production speed bonus): Helps throughout the game, especially when you need to quickly replenish troops e.g. during the dragon boss. Adds up a lot. Gustav (5% increase in production): Initial unlock - great consistent help throughout the entire game Julian (Celebration to boost production) Cheap way to constantly boost production, spam when it is up B Tier: Twins (+Basic construction): Decent in the beginning when you don't have much unlocked Silkweaver (Random tile improved): Also good in the beginning but doesn't scale well Felix: (Choose an artifact from start): Could be potentially OP depending on RNG with what artifact you get. Otherwise would be too unreliable. C Tier: Wise Tree (Removes wood, adds killing artifacts): Fun experiment but no wood (for some reason Sawmill works - perhaps this might work with Sophy) really becomes a bottleneck late. Good for the achievement Accountant (+100 Denarii): IMO Flunkey is superior. Also essentially doesn't help until you reach the shop. Phoenix (7% chance of unit revive): Percentage feels a bit too low IMO, so it is not reliable as it really is RNG. Might be a decent combo with the undying king or something. Jacques (20% discount on resources and buildings at the trader): At first I thought this was good / similar to Flunky but Flunky seems to be the surperior option. The problem here is that it only works on resources and buildings (not artifacts and upgrades) which is mediocre. I think over time Flunky is better as you might get more denarii from it than what you would save on only buing resources and buildings (which for resources is low cost anyway (-2?) and buildings most of the time you can ignore. Lyanna (+2 militia and giant militia(?) to start): Haven't tested this one in particular but I imagine this is weaker than Ember with the two musketeers. Could be a B or A tier. Ether (+20% Spell production speed): Seems decent if you're going the spell production route. Else a complete skip. Angry Eye (+50% spell damage): See above. I imagine you would take these together as you would need lots of spells to make the 50% increase in damage pay off. Unicorn (+3 spell slots): See above Wise Guy (3 spells at start): I haven't tested this one to see what the chances are of getting legendaries at the start, but as this is possibly very RNG based, you might be stuck with some "weaker" spells that are one time use. Mushroom King (Temporary summon 3 mushroom warriors for 50 crystal): Cooldown is pretty long, but my biggest problem here is that they are temporary. Maybe would be better if you had the artifact that allows temporary units to stay longer. Manager (Increase base unit limit by 2): Minor difference that likely won't make or break the game. D Tier: Jester (+2 Wheel of Fortune): Too much with RNG and the problem is they only work in gaze. Automaton (+5 Tree and Small Wheat Fields): Poor scaling - you eventually want to stop using the basic production buildings anyway, or if you are still using them you should be able to get enough over the course of the game to tide you over. Golem (10% cheaper buildings): The only buildings you realistically have to keep building are production buildings that run out, and 10% of those is very small. Perhaps someone else can crunch the math and convince me otherwise. It might be too small in the beginning to matter but you might have already too many resources for it to matter late game also. Panther: (10% unit level-up bonuses): Seems weak? I haven't tried this one but it reads as if the +15% hp or +15% damage upgrades are now 16.5%? Or perhaps if it is the flat +10 and it goes from 15 to 25 that would be decent, and make this a C tier. Betty: (Removes wheat production buildings, but gives 40 denarii per wave ): Since many units and gaze upgrades require wheat, may be pretty difficult to adjust around it. If not you would need to get incredibly lucky with getting wheat in the store with the denarii you have saved up. F Tier: Branamir (+100 Castle HP): unless there's a strange combo with this and getting gold for castle damage, it isn't worth a slot. Court Harpy (See upcoming bosses): Most definitely the most useless. I don't think it really helps at all to know what's next, definitely needs a buff like a re-roll or something. Unlock Priority: S Tier: Tile seals More building upgrades Banish the nobles (Removes 3 noble palaces) King's Quests Advisor Slots Run start bonus A Tier: Tile enchanter Extra troop limit upgrades Extra research table Extra troop limit B Tier: n/a C Tier: n/a D Tier: Playable kings (if it suits your playstyle) F Tier: Troop damage and troop HP upgrades (end game since it costs crystals) Other advisors that don't take you toward a advisor slot upgrade Spell damage Archmage & magic ball buildings

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