

末

末

TA什么都没有写

发帖达人Ⅰ
末
0
玩过游戏数量
0秒
总游戏时长

欧姆尼西亚给予了我们启示,告诉我们如何消除认知器的142号错误以及技术网络中其他各类SM2崩溃问题。我们将执行“纯净”Windows系统安装。以欧姆尼西亚之名,我们开始进行从操作系统中清除污秽的神圣仪式!启动系统设置圣所访问:用神圣机器的芬芳排气环绕自身。触碰神圣组合键Win + R,开始与不羁的机器之灵融合。在仪式卷轴中输入命令msconfig,并用神圣的Enter键激活它。 清除异端服务:切换到“服务”标签页——这是存放技术异端的容器。激活神圣选项“隐藏所有Microsoft服务”。在您的个人信息脚本中创建所有剩余服务的日志(PrtScn),以便能够恢复到初始状态。禁用除Steam之外的所有服务。这光芒的恩赐即是福祉 清理启动项中的污秽: 打开神圣的任务管理器 前往“启动”选项卡及任务管理器的其他区域 用正义的鼠标右键点击启动项中的每个程序,将其禁用。神圣仪式完成: 返回源头——系统配置窗口 激活“应用”选项 点击“确定”确认操作 启动被驯服的处理器的系统重启奥秘 吟唱“速度与多线程赞歌”,以敬崇高的机器之灵 仪式完成后,激活受祝福的Steam,沉浸于神圣的《反恐精英:全球攻势2》(SM2)之中。愿异端错误与崩溃不再困扰您。在撰写这份手稿时,无故障运行时长已超过50小时。 愿全知者的祝福与您同在!

如果遇到成就无法解锁,或者某个关卡实在无法获得三星评价的情况,我上传了自己的存档文件供大家使用。 注意:禁用Steam云存档 如果你打算复制存档文件,Steam云存档的自动备份可能会让你的操作白费功夫。建议在移动存档文件前先禁用Steam云存档,之后随时可以重新开启。 操作方法:在库中右键点击游戏,选择“属性...”,然后在“常规”选项卡中,取消勾选“Steam云”部分下的选项。 当然,在覆盖存档前,请务必备份好你自己的存档文件。 存档文件位置 PC Gaming Wiki是查询存档文件位置的绝佳资源,这款游戏也不例外。 https://www.pcgamingwiki.com/wiki/Overcooked!在 Windows 系统中,存档文件位置为: %USERPROFILE%\AppData\LocalLow\Ghost Town Games\Overcooked
四个有用的文件如下: CoopSlot_SaveFile_0.save Meta_SaveFile.save DLC1_CoopSlot_SaveFile_0.save DLC2_CoopSlot_SaveFile_0.save 获取成就时,你不需要那两个DLC存档文件。 虽然不确定是否真的需要Meta_SaveFile.save,但为了稳妥起见,建议保留。 存档文件 我游玩游戏的存档文件可通过此链接获取。 将这些文件复制到上述存档文件夹(%USERPROFILE% AppData LocalLow Ghost Town Games Overcooked)。 在我测试的账号上,“All the Trimmings”和“Hero of Thyme”成就会立即解锁。 对于其他成就,你需要游玩一个关卡。Steam 用户 melmagicmage 已经为此制作了一份很棒的指南,但基本步骤如下: 完成关卡 1-3、2-1、3-1、4-1、5-1 和 5-2(无需达成三星)。 游玩序章并完成一道食谱,以获取成就“Lettuce Begin”。 游玩分屏游戏(任意关卡,例如序章,在关卡选择地图上按 T 键将控制方式改为分屏键盘,或在控制器上按 Y 键执行相同操作),以获取成就“Closest Friends”。 游玩对战游戏(为此你需要一个备用控制器,或使用 JoytoKey 等虚拟工具进行模拟),以获取成就“Does not play well with others”。 在任意关卡中故意引发火灾并将其扑灭,以获取成就“Overcooked”。 希望这能帮助那些实在无法通关某一关卡,却又想获得那个令人困扰的“All the Trimmings”成就的玩家。存档文件应该会立即解锁内容并让你访问所有关卡,我在我家庭共享的另一个Steam账号上测试过(总有一天我的孩子们会发现,并好奇他们是如何在20分钟内达成这款游戏100%完成度的)。 如果你需要进一步解释或有任何想法,请告知。

本指南将帮助你获取“Paladin”成就——这是一个容易错过的成就,但本指南会涵盖所有步骤以及获取该成就的最简单路径。 概述 大家好,本指南将帮助你获取《茶杯头》的“Paladin”成就,并提供你应选择的最优Boss和步骤。 **请注意,此成就仅适用于《茶杯头》DLC。**
第一步 - 获取破损圣物 破损圣物是可从猪肉林商店购买的物品,价格仅为1枚硬币。猪肉林商店位于第四章岛屿的攀登者讲台旁。
3枚硬币可通过前往桥上的报纸猫巴克利处获得。装备你的破损圣物。 第二步 - 获取密码 此步骤对每位玩家都是随机的,请务必留意接下来的内容。如果你想自己解开谜题,请注意前方剧透。 前往猪肉林商店旁的领奖台,与第1、2、3名对话。注意每次对话都会暗示一个大致方向。 参考提供的图片。注意到那个人说“downright”了吗?这是密码第一位的线索,其字面意思就是“右下”。
对另外两人重复此操作,其中第一个人是你的第二顺位,第三个人是你的第三顺位。以下是我的组合——我已将方向相关的重要信息加粗标记。 第一条提示——我总是赢!我简直太棒了! 第二条提示——我匆忙离开了市中心,忘了带装备,我甘愿屈居第二。 第三条提示——第三名?我想情况只会越来越好! 领奖台互动顺序——中间、左边、右边 集齐代码的三个部分后,即可进入下一步。 难以确定你的代码?第一条提示:真不敢相信我赢了!一切都在好转!其他人根本不可能追上我!我把他们远远甩在了身后!我是赢家,世界一切安好。我或许赢了,但我从不轻视任何努力竞争的人。 作为赢家,我从未放弃!让他们看起来像傻瓜一样! 就该让我这样正直的市民赢得一切! 我第一个登顶,那些失败者只能留在谷底! 我总是赢!我简直太棒了! 第二条提示:第二名?我受够第二名了! 第二名!现在唯一要做的就是为明年变得更强。 我虽然得了第二名,但我觉得自己表现得还不错。 我一早上都情绪低落,但这个第二名的成绩让我笑了出来! 如果让我来评判,我才不会是第二名。 我天刚亮就起床,结果就得了个第二名?! 我匆忙离开市区,忘了带装备。第二名就第二名吧。第二名就是不对劲!比去年下降了一名。 第三个提示:第三名?我想情况只会越来越好! 我以为自己已经摆脱了游手好闲的日子。第三名!真是个笑话。 这不公平!我训练得那么刻苦,结果却只拿了第三名! 比去年还差!跌到第三名了。 我只能举手投降了。只能在第三名的位置上苦苦挣扎。 他们以为自己比我强?他们可以见鬼去吧! 我的朋友们为我加油,但我让他们失望了。比赛只拿到了第三名。 让这些小丑参赛简直是犯罪。 步骤三 - 激活噩梦 前往嚎叫王牌 boss 战旁边的墓地。 按照密码的顺序与坟墓互动。为进一步明确,已提供包含每个墓碑名称的图片。
中间的墓碑会播放一段动画,之后你就能进入“噩梦”区域。 你将被传送到天使与恶魔的 boss 战场地。 这场战斗的最佳武器选择是“神射手”(Crackshot)或“追踪者”(Chaser),因为它们具备追踪能力,能让你专注于躲避天使和恶魔发射的弹幕。 该 boss 只有一个阶段,拥有 800 点生命值。 天使会向你发射非致命弹幕,而恶魔则发射致命弹幕。 你的角色会始终面向恶魔,转身会导致这对 boss 互换位置。
击败 Boss 还将为你解锁成就“A Horrible Night to Have a Curse”。 第四步 - 为我夺取他们的灵魂 - 装备破碎圣物,如果你在天使与恶魔 Boss 战中卸下了它的话。 - 现在你的任务是通过击杀 Boss 来升级破碎圣物。每个 Boss 会提供一定数量的点数,当点数超过阈值时,将解锁圣物的最终升级并获得成就。下方列出了包含所有数据值的表格。 - **破碎圣物会将你的生命值强制降至 1,并且每次停止射击或冲刺时,你的射击类型都会随机变化。** - 建议根据 Boss 切换最适合的射击类型。 - 破碎圣物有几率切换到心之戒(前提是你已拥有该道具)。格挡物体有时会增加你的生命值,因此有机会时最好持续格挡物体。 分数仅在普通/专家模式下累积。简单模式将获得0分。 总分要求:16 | Boss类型 | 每个Boss获得的分数 | | --- | --- | | 岛屿I Boss | 2 | | 岛屿II Boss | 2.5 | | 岛屿III Boss | 3 | | 岛屿IV Boss | 3 | | 骰子王及其迷你Boss | 1 | | 恶魔与盐大厨 | 4 | 达成此目标的最简单Boss(含累积分数): - 粘性莱格朗德 - 2 - 根包 - 4 - 希尔达·伯格 - 6 - 卡格尼·康乃馨 - 8 - 伟大的吉米 - 10小丑贝比 - 13 Werner Werman - 16 如果你在挑战这里的任何一个 Boss 时遇到困难,可以选择在骰子王战斗中通过迷你 Boss 获取剩余的分数。 在 Werner Werman 的第二阶段,你可以蹲在屏幕右下角来轻松应对这场战斗。将你的射击模式切换为“旋转攻击(Twist-Up)”,就能轻松通过这个阶段。




Mindustry. We know it, we love it. You've probably played a bit into the game if you are looking at this guide, and that gives you a very specific idea of what the challenge of Mindustry is: supply chains. Yes, the main goal of Mindustry is to have efficient, fast, and reliable production of resources to support your defenses against the countless waves, or to more quickly get the resources you need to overwhelm others in PvP. Industrial production is the central mechanic that Mindustry is based around. But what if I told you that you didn't need to bother with all those pesky conveyors and routers. How many times have you just wished you could forget about making a long conveyor line back to the core and just get that far away titanium? How many times have you wished that you could just make all the Surge Alloy you needed without having to set up a complex system for the Alloy Smelter? How many times have you wished that making tier 4 and 5 drones didn't take so many different kinds of resources? With 6.0 and the power of the processor, those wishes can come true. The Key is Units Units can pick up and move resources without the need for costly infrastructure. They are fast and resilient too. Units can't be cut off like conveyor lines, nor do they care about mountains or oceans in the way of their path. Most importantly, it can be easily scaled up or down depending on the situation, or switched to an entirely different resource if needed. Why make a conveyor line from your Surge Alloy to your Cyclones when you can just get a Zenith to carry it for you? Its easier, faster and cheaper than titanium conveyors. What Units to Use... Now that we can command units to eliminate the need for conveyors, what units to use? Flying units are the obvious choice, they're fast and can fly over anything, but they are also rather frail. This makes flying units great for transporting resources around your controlled area, but a bit risky if near the path of enemies. In the rare case where a unit will go near enemies, it may be better to use naval units if possible, as they are also very fast as well as being stronger. If the situation is desperate, then low tier crawler units can be used too, though air units are almost always the best choice. Higher tier units tend to be slower, so I suggest sticking to T1, T2, and T3 By the way, you have a limited amount of units that can exist at once. The higher tier your core, the higher the unit capacity. This means that it is not possible to only use the best units, as you will eventually run out. This makes it practical to find the second best, third best, and so on in case you need it. The Best Units to Use, Ranked Let's categorize some units, shall we? (T4 and T5 units are slow and impractical for this, so I won't consider them here) Offensive Air - Best choice This consists of T1 Flare, T2 Horizon, and T3 Zenith Flares are cheap, very fast, and easy to make large quantities of, making them the best choice for smaller throughput and high speed situations. Zeniths are slower then Flares, but stronger and able to carry more, making them useful for high throughput and lower speed situations Horizons are somewhere in between, slow like Zeniths, but stronger than Flares while being able to carry a bit more. Useful in in-between situations, or if you run out of either other unit. Flares or Zeniths tend to be the default units for many schematics, so make sure not to run out of them Support Air - Second Best Choice This consists of T1 Mono, T2 Poly, and T3 Mega Monos are cheap and expendable, as well as having the unique position as the only unit that stays near the core by default, making them great for transferring resources throughout your base. Polys are faster than Monos, Horizons, and Zeniths while having the same capacity as Horizons, making them definitively better, while their self healing ability makes them very resilient Megas are as fast as Polys while having double their capacity, making them even better even if they don't share the Poly's healing ability While Support Air is definitely better than Offensive it in theory, in practice it is probably best to leave support air units to do their normal jobs. Polys and Megas are very important for proper base maintenance and tend to be far away from the core. Monos can be used as worse Flares if needed, as copper and lead can easily be mined manually Honorable Mentions The simple T1 Crawler is the fastest ground unit in the game. It has the same capacity as Horizon while being extremely easy to make a lot of them and fast. They are, however, still slower than every flying unit in the game, making them impractical. However, T2, T3, T4, and T5 crawlers are all about half the speed of the T1 Crawler, can walk over blocks, and hold a decent amount of items, but are much better used for attacking the enemy. Use only in desperation. Naval units are all decently fast and can all carry a good amount of items, but their extremely limited movement options only make them viable in very specific situations. Even if you could use naval units on your map, the T1 unit, Risso, is the only unit faster than the T1 Crawler, and they both have the same capacity. Higher tier naval units have very high capacity, but at that point it would be better to use T4 or T5 Offensive air, as they cost almost the same to make, can fly, and have higher capacity. Full ranking 1. Offensive Air (Flare line) 2. Support Air (Mono line) 3. Crawler Ground (Crawler line) 4. Offensive Sea (Risso line) 5. Support Ground (Nova line) 6. Offensive Ground (Dagger line) Units as Defense Obviously, units will naturally go the the enemy spawn and destroy anything they see there, but what about multiplayer? Or, what if you want your units to defend an area away from the enemy spawn? With the power of 6.0 and processors, you can do that too. Simple code will allow you to get any unit to sit in place and act as a turret, but more advanced code lets them walk around and seek out enemies by themselves. What units you want to do this with are really according to your situation, but assuming that you're using your units to carry resources around, I can make some suggestions. For Stationary Units 1. Offensive Ground 2. Support Ground 3. Offensive sea 4. Crawler Ground 5. Offensive Air 6. Support Air For Seeking Units 1. Crawler Ground 2. Offensive Sea 3. Offensive Air 4. Support Ground 5. Offensive Ground 6. Support Air Example Schematics Ok, you think, now I know that Flares are great at moving resources around, how do I get them to do that? While you could write code yourself, the first tip I was taught when learning to code was to check to see if somebody has done the work for you already. With that mindset, here are some schematics to get your search started. I'll let you figure out the rest from there. As a side note, I did not make any of the schematics that I have listed here. Hopefully the creators of the schematics wont mind me advertising them here. Logic for taking resources from your core https://steamcommunity.com/sharedfiles/filedetails/?id=2350104629 Logic for taking resources to your core https://steamcommunity.com/sharedfiles/filedetails/?id=2350111086 These two schematics by Goobboy are all you really need to ditch conveyors, I highly recommend both of them. Use units to make units https://steamcommunity.com/sharedfiles/filedetails/?id=2310997132 This schematic is in a series of smart unit factories by Nat that I highly recommend looking at. While you could recreate Nat's smart unit factory using Goobboy's "Import From Core" schematic, Nat's smart factory more efficiently uses Flares by having them take different resources. Logic for defense units https://steamcommunity.com/sharedfiles/filedetails/?id=2360425487 This one is good for protecting a specific area https://steamcommunity.com/sharedfiles/filedetails/?id=2376407457 This one is a bit confusing, but is good for protecting the entire map Logic for mining units https://steamcommunity.com/sharedfiles/filedetails/?id=2660414596 2021 Update: A newer schematic in case you just want your extra units to mine for you Explanations for how to use the schematics are all on their respective pages. 2021 Update: Everything and More A newly released schematic, namely this one: https://steamcommunity.com/sharedfiles/filedetails/?id=2639723180 by Thundermagnet, does almost everything you could possibly want with air units. Want them to mine or defend a point? Just use the touchscreen, its that simple. The one thing it doesn't do is carry items to and from other buildings, but this is a minor complaint as that feature is a whole other beast. I highly recommend checking it out and giving it some kind of Steam award too, this schematic is just that good. . . .

大家好,本指南将教你如何在《DDraceNetwork》中移动! 准备工作 首先,你需要根据自己的预算购买一个键盘,预算多少都可以。 步骤1 连接键盘,如果已连接,键盘会亮起,恭喜,这说明它带有RGB背光!这很好,表示它能正常工作;如果没有亮起,请按Num Lock键或Caps Lock键,若其中一个按键亮起,则说明你的键盘可以正常工作!阶段2 根据阶段1的结果,我们已确认键盘已连接。接下来,你需要检查键盘上是否存在“A”“D”“空格”键,若存在,那你就很幸运了!我们可以进入第3阶段! 阶段3 我们已确认键盘上存在所需按键,现在需要启动游戏(如果你不知道如何操作,请在评论区留言,我会制作一份《如何启动游戏?》的指南)。当你进入游戏后,需要先确认键盘是否正常工作(第一阶段)。如果确认无误,接下来尝试按下“D”键。恭喜!你已经学会向右移动了,但这还没完。按下“A”键,你就会向左移动,是不是很简单?我花了很长时间才弄明白,不过按下“空格”键后角色会跳跃,虽然这很难理解,但事实就是如此!总结

Small guide to reach more people, easening the pain of farming GP. 1. Not beating around the bush Welcome to yet another horrible guide. You know me by now. Right? Anyway, this is just a really small essay regarding UBv2s. UBv2s are one of the main sources of GP income, starting at the end of early game, opening up during the majority of the game (P.Baal climbs, getting more Pets, doing rewarding Challenges like the UAC o/), while still retaining a nice aspect of GP income during long, late game Challenges/Rebirths, to squeeze a few more GP and % out of the game. The first requirement is defeating all of the UBs (Ultimate Beings), which are unlocked via the Planet Tab. Creating your first Planet unlocks the Tab (you have to click on a cool button after you created it, after clicking on its Tab). The Tab's UI symbol is a Planet. Probably Earth. Kinda hard to not find it so I will not post a screenshot of how it looks ok? Moving on. After doing this, you will have a Level 0 Planet unlocked, very useless. Powersurge won't do ♥♥♥♥ until you are much further in the game, but I guess it's there. But...You want more. So you create an Earthlike Planet, click, create a Sun, click, create a Solar System, click, create a Galaxy, click, create an Universe, click. And look at that. Starting at Level 1, including up to Level 5, you will see some weird names and an option to fight them. Basically, have enough Clones, kill them as you see fit, enjoy some higher, temporary stats, gain some Energy from them when you have the factory unlocked... But it no matter. Hulk hungry for GP. GP bad. hUlK stAArVe. So you keep pushing and finally kill ITRTG, the last UB. Wait... What is that? Each kill of it gives one GP guaranteed? Astounding right? Time to farm the ♥♥♥♥ out of...wait...it's respawn timer is 5 hours...damn. Horrible. That's where UBv2s come in. And you just happen to be eligible to go after them, after defeating ITRTG, as you are probably feeling extremely underwhelmed by your net-gain GP in semi-long rebirths, up to this point. Frankly, GP gains are horrible up until now. But behold. UBv2s are here to save the day. Because hUlK huNGrY. 2. UBv2s - Prerequisites continuum Hulk has finally seen the light of Divinity. UBv2s are the way to stuff its mouth with little nuclear god-generators, now available in bulk-size too, ranging from 10-50. A few requirements first, but since you killed ITRTG, you probably have most of them already under your belt. To kill the first UBv2, you need around 400k clones, so you don't actually just shoot yourself in the foot with how slow your Might Physical Attack+ training progresses. Plus, having to few clones will be problematic to kill UBv2s without them regenerating, essentially annoying you, over time. They recover 1% hp per minute or so. Details, but not necessary to know. Just take them out. The next UBv2 is a bit of a higher jump. You see, much like the regular UBs, they power up. Since you are essentially fighting them in some weird RTS/tRPG mode, you will want to have a good amount of stats to finish them off quickly, so you can incorporate them into Might runs, or even speed runs without unlocking Might. As a guideline, the 2nd UBv2 requires 800k-1m clones, the next around 1.2-1.5m clones, the 4th 2m+ and the last...well, we'll come to that later. Because I haven't beaten him yet, since he's just a waste of time without ridiculous stats at hand. The problem is one of the mechanics to make UBv2s even vulnerable. Small update: Just beat him for the lolz after leaving all my clones in Physical Attack+ over night. To fight UBv2s, you need: Evil Creations. They take as much time as their normal counterpart to build, but drain your Creating stat by x5 the amount it's normal counterpart would give you said stat. This is problematic, since Creating is the best (and mandatory) attacking stat in the game for early game, so always prepare first, and be ready to use up your Creating at the end of your rebirth for Evil Creations, beating as many Gods as you can before that. Later on, Creating isn't obsolete, but Physical and Mystic become much more powerful due to easy spam of their Monument Upgrades. Before you are at that point though, Creating is valuable. So prepare your Creations beforehand. To get Creating, you have to create things. Higher creations award more in the same time it would take you to create a lower creation. Basically, once you have a Divinity Generator, keep creating, at the very least, Forests to boost Divinity early on. Later in the game, you can always create Towns/Oceans so you don't hurt your Divinity gain too much, but keep track of if you lose Divinity over time. In doing so, you will be wasting getting a much higher Creating stat, because no Divinity = No Village/Town/Nation/etc. to create due to the aforementioned lack = Loss of Creating = loss of ability to kill more UBv2s in a shorter timespan. If you lack Divinity for Auto-Buy, the game will try to create the stuff itself. And Water, Air, Stone, Light...all that barely adds any significant amount to the Creating stat, so watch out for that. Stick with Forests/Villages if you don't wanna micromanage or you know you aren't that far in the game to easily create 0/40/40++ Div Generator to be able to supply Towns/Oceans for days. Battle Crystal increases Divinity gain from Divinity Generator btw. So... Create Physical and Battle Crystals. If you have only 2 slots, swap them out for Ultimate/Creation Crystals when you start creating the normal creations. Making use of additional CC (Creation Count) drastically cuts down your Divinity used, making you fight UBv2s way faster, in the early game. In general, always create stuff in bulks. Industrialism is omnipresent. Tl;dr: Depending on your stats, reaching the first 2, 3 or even 4 UBv2s is a breeze. Creating stat is necessary to tackle them. Don't overdo it, prolonging runs for multiple hours hurts your GP income per hour. Killing the first 2 UBv2s in 2 hours is much more efficient than killing the first 3 in 4-5 hours, for example. Suns need a lot more Divinity to build, drain much more Creating due to a much higher time it takes to make them, and you will probably need another batch of 12 to kill the third UBv2, prior to the last. So gauge your time well. You still get a good amount of GP killing normal gods as well, don't forget that. 3. Ready to kill To kill an UBv2, you need Evil Creations. These drain your Creating stat. Now, if you could make them in a batch, that wouldn't be so hard huh? Well. There's a slight issue. Actually 2, but one is tied to the Creating stat. CC linearly increases the amount of Creating you get. So it's a hell of a stat to increase Creating. The catch is, you can only create one Evil Creation at a time. It doesn't matter if you have a CC of 100 or over 9000. The Divinity gain/loss is a set value, modified by your current multipliers, as if you would be creating just 1 of the normal Creation. So how do you improve this? Creation Count mostly, creating higher creations in huge bulks, to increase Creating at hand. But... To significantly reduce times to kill UBv2s, you will have to invest more than just the bare minimum into Creation Speed. You probably have been reading that you should buy like 4, 5k% and leave it at that. Scratch that. Once you are at the point of killing the first 3 UBv2s, or even more important, the first 4, CS is the only thing standing between you and drastically decreasing your time to sack up a good bulks of additional GP during semi-long rebirths. UBv2s are the best renewable source of GP for a long, long time in ItrtG. The thing is, they can only be killed once each rebirth, but depending on your approach/stats, you can kill them in a flash or take ages to even defeat 1 or 2. So do me and yourself a favor. Invest roughly another 1k GP into CS, once you think God Above All v2 is doable in 3, 4 hours, hitting your CS around 8-10k %. You will also learn to treasure it doing NDC, BHCs,, 1h10-15m UUC runs, any Reset Multi Challenge, etc. I guarantee you that. Creating Speed helps. Back to the main topic... Edit1: To rack up good chunks of Divinity and building Trap Systems/Fakeverses easily, you should bet on beefy Pets and running 1 hour Divinity Campaigns. It's really simple how to kill these v2 freaks. Create Planets/Earthlike Planets/Suns/Solar Systems/Galaxies and turn them into Evil Creations. Be aware you will also need a few normal Creations to do a specific "loop" reliably, which is a fast way to dispose any UBv2. The advantage of these loops: You will only sustain one attack from the UBv2, if the UBv2 even attacks you at all. Plus, they focus on a high damage output as well. Which is also affected by something else. Depending on your Physical Might+ Skill, you will increase the damage you deal to your opposing adversary. If you don't unlock Might, you'll be at 100%. Mystic Defense+ can be used to decrease your Clone loss, but the modifier is so low that there barely ever is a point to do so, unless you need a few % to kill an UBv2 without losing all your clones, over multiple fights (or just one, but that's not recommended due to clone loss). But... BORING! Hulk hungry. Hulk demand lOOp. Copy-paste this loop into a note or whatever: U R T U F I F I R U W I E I V I R U T I W I E I V V These are the keybindings to your "Even you can kill UBv2s with this simple trick"-loop. I don't take credit for it. I blatantly copied it from the Wiki half a year ago. It essentially uses 8 Evil Creations, and 4 normal ones. So each loop requires 8+4 = 12. Arithmetic is a handy skill. Before you start, prepare Creations/Evil Creations and start chipping away, just typing these keys once inside the fight. Then, when you done, press Flee or throw another V (Ionioi Hero Summon, your best attack) at the UBv2, or a Big Bang if you don't have enough Energy left, if you really need that extra damage. Note the UBv2 will probably attack you and chip some clones off of you if you decide to do that. You will also not hurt it a lot due to how the loop works. Be vary. UBv2s can heal at low health, while still fighting them actively (below 10% hp they start to do that commonly). Before you head into each fight, save your game in case you make a mistake or you didn't deal enough damage. Savescumming is nice and I am not ashamed at all. Saves time if you mess up. Clones take time to rebuild. Now I might hear you say "but Count Grustula, almightiest Yeerizard, bringer of Flame and Doom, I don't have any numbers to go on with!" Son, y u no figure urself? Whelp fine I help you out this once. 4. How much Physical Might+ for XyZ and why am I on this ♥♥♥♥♥♥♥ (Earthlike-)Planet. Keep in mind, these are rough estimates from my experience. Ionioi Hero Summon gets stronger the more P.Baals you climb, not just in the UBv2 tab but also in Special fights, where you can spam the ♥♥♥♥ out of it to one-hit kill Cthulhu or Jacky Lee, using a few buffs prior to casting it for huge Divinity gains in a short time. Leaving this as a side note... The amount of clones you have at hand is going to be merely cosmetic with enough stats. Starting around 2m clones, you could potentially defeat any UBv2 without major issues or focusing heavily on Physical Attack+, due to your CC probably being high enough to recover half or even more of your clones in less than 10 minutes to deal 1, 2 more final blows. The only issue that will arise will be the lack of Creating, so it's not always a smart idea to push for God Above All v2, and definitely not for ITRTG v2, if you can't train your Physical Attack+ sufficiently during the 1, 2 hours you will have Might unlocked. As a rule of thumb, aim for 2-3 hours runs, which aren't 100% optimal but easy to manage. Only go for 4-5 hours when you know you can kill God Above All v2 as well. It needs to be said that 4 hours are a waste of time, don't let anyone fool you, 5 hours even more so. But at least you won't get bored or be driven insane by spamming that rebirth button to hit the same stuff over and over and over and over. ------------------- Attention ------------------- All estimations are done with keeping in mind you made it to P.Baal 30. Which is not a difficult achievement btw. The higher you climb, the stronger Ionioi Hero Summon gets. It will also use up more energy. At some point, you won't be able to do 3 Ionioi Hero Summons in a single loop. So, you will have to use a modified loop which I will blatantly copy as well: U U R T I F I F I R U W I E I V I R U T I W I E I V V Starting around P.Baal 80 defeated, this will be your standard loop. Small update: Taking P.Baal 30 as reference. Planet Eater v2 Physical Might+ : None required. Preferably ~100 to murder in 2 loops. Clones: 300-400k minimum. Reward: 10 GP, x2 to your Planet Multiplier. Having anything over roughly 100 Physical Attack+ and a P.Baal of 30 or higher defeated lets you beat it in 2 loops, utilizing 1,2 more Ionioi Hero Summons at the end of the loop. You can kill it with even 300, 400k clones easily and much less Physical Attack+, since it doesn't deal much damage and even if you have to take 3 shots at it, you have plenty of time to recover a few clones and take it out. No reason to train Mystical Defense+. At all, usually. Godly Tribunal v2 Physical Attack+ : At least 100 to murder in 3 loops. Clones: 800k minimum. Reward: 20 GP, x3 to your Planet Multiplier. Godly Tribunal deals a lot more damage than its predecessor (200k clone damage is normal, 100-500k is possible). Starting around this guy, not having enough clones will make this difficult, especially if your Physical Attack+ is much lower than 100, say 70, 80, which may will make you have to tackle it 4 times. Stat-wise, it's a hurdle for an early-game player but easily beatable after farming a few thousand GP. Living Sun v2 Physical Attack+ : ~150 to murder in 3 loops : Clones: 1.2m to make it bearable. Reward: 30 GP, x4 to your Planet Multiplier. Starting at Living Sun, the damage starts to significantly reduce your clones to ashes (+/- 300k per attack)...although, not sure if a shadow can leave behind ashes. Anyway, having around 150 Physical Might+ and 1.2m clones should get rid of it in 3 loops. Having around 250 Physical Attack+ can get it done in 2 fights, although that will take a good while and isn't worth it usually, since it will take a good amount of time for anyone not sporting high enough stats. Stick to a three-punch-man, unless you definitely want to go for God Above All v2 as well. God Above All v2 Physical Attack+ : ~180-190 to kill in 4 loops. Around 250 for 3 loops. Clones: 2m or more. Reward: 40 GP, x5 to your Planet Multiplier. God Above All has the nasty habit of eating Solar Systems, which take a good amount of Divinity to build and even more Creating stat to make 32 (or 24) Trap Systems out of it. With enough Creation Speed, around 10k%, and some Creation/Ultimate Crystals, you can bring the time down to around 30-40 seconds. At that point, providing you have enough Creating at hand, you will take around 30-40 minutes to make 32 copies of it, 24-30 minutes for 24 copies. So he's a bit of a time investment. In case you do have enough Divinity and CS, you also need to have a good amount of Physical Attack+. With around 2 million clones, all DRCs (Double Rebirth Challenges done) this will take you somewhere around 40-60 minutes alone. Managing a 4 hour run well might be enough to let you include it, but it's far more likely for it to take you 5 hours or more. At this point, it's usually a waste. With 3-4m clones and higher CC/CS/BS, a 4 hour run is easily manageable. Best go for it the next day, during an over-night rebirth, if you wanna include it without high stats. It will probably take you a while building its components, but due to the 300% Creation Speed boost while taking a break, it won't slow you down as much as it would normally. It hits hard, for around 400-500k clones, potentially more even. So plan ahead. For reference: I defeated my first with around 1.8m clones, 4k% CS/45CC/15k% BS, over night, with 4 loops, Physical Attack+ being at around 180. A Divinity campaign I started gave me like 4 Quintillion Divinity over night, which was enough to to build 48 Solar Systems. Still took a good 1 hour, including other tasks, to prepare and kill it while getting ready for my next rebirth. Now, I include it regularly in longer rebirths (more than doubled my stats). So it's your choice if you think it's worth the hassle with lower stats. ITRTG v2 Physical Attack+ : 400+, you want to kill it in 3 loops tops in a 24 hour rebirth. Clones: 2m or more. ~550 to kill in 2 loops. Reward: 50 GP, x6 to your Planet Multiplier. I haven't defeated it yetDefeated easily with 550 Physical Attack+ over night, 2 loops in 2 hours. Still, not an easy task without beefy Pets giving you enough Divinity and enough CS. Originally, my first attempt: The Creating drain was so heavy that I couldn't manage to create more than 20 Fakeverses, even after running the game over night. Not to mention the huge Divinity loss, cut time that I could have used to work on my rebirth multipliers...lots of stuff. It hits very hard without any real investment into Mystical Defense +, 600k clones roughly on normal attacks. UBv2s have special attacks and rng modifiers so my statement might not hold up to your personal experience (it might not even attack at all). Now, if you kill it, you can fight the UBv4 in the sub-tab. But without really beefy pets and a few other endgame-things, no reason to even think about that. Don't include this guy in shorter rebirths. He's not manageable with mediocre stats. The best thing you can do to significantly cut down the Creating requirement is putting all your clones in Physical Attack+ (550, P.Baal 35) until you can defeat him in 2 loops. The Creation drain of Universes is real. He's a true piece of work. Stay away mostly. Once you have high stats, you can include him in your over-night rebirths. Summary You can easily get 60-100 GP, an increased multiplier of x24/x120 easily making you reach 1 or 2 additional bosses depending on your base multiplier from Powersurge. Worth it, most of the time. At the very least, always try to make Planets/Earthlike Planets and kill the first 2 at the end of a rebirth, once you are comfortable and have enough clones (1m is enough). ITRTG v2 is a stat wall, if nothing less. While additional 50 GP sound extremely appealing, It's not that easy to throw him down. Once you can, he pays pretty well. 5. Great again Some random NPC: This guide made ItrtG great again. Hulk: BelLy aChInG. Hulk fuLL. ------------------------------ Thanks Ryu82 for creating the game. I love it. ------------------------------

一份按字母顺序排列的大量点击类游戏列表,可供你消耗Steam库存时间 :) 简介 本指南将随着新点击类游戏的发布而更新。 这是我的第一篇指南,希望能帮到你。 欢迎在评论区留下你的想法。
苹果点击器
《Apple Clicker》将为你提供创建专属苹果农场的机会!点击、赚取苹果、购买升级并获取宝箱。宝箱内包含独特皮肤和增益效果,可提升你的苹果收益。 物品掉落率: 每5-10分钟 https://store.steampowered.com/app/3056600/Apple_Clicker/ 牛油果
《牛油果》是一款采用新一代绿色技术打造的点击类游戏,在游戏中你需要点击牛油果!在《牛油果》里,点击牛油果就能获得更多牛油果!掉落全新且有趣的牛油果,可与好友进行交易!快来加入牛油果帮派,尽情享受游戏乐趣吧! 物品掉落率: 每2小时。效果不稳定 https://store.steampowered.com/app/3062580/Avocado/ Apple
苹果——你觉得这些苹果怎么样?因为我们应有尽有!在游戏中花费时间或点击苹果即可获得你喜爱的苹果。 物品掉落率: 即将推出…… https://store.steampowered.com/app/3066470/Apple/ American FKN Election
《American FКN Election》是一款点击类游戏,玩家通过点击自己支持的政客来获得丰厚奖励!每2小时和12小时,你将获得不同稀有度的美元钞票。美元钞票的掉落每7天变化一次。 物品掉落率: - 普通物品每2小时 - 稀有物品每12小时 https://store.steampowered.com/app/3075080/American_FKN_Election/?curator_clanid=4777282 Aurye Clicker
《Aurye Clicker》- 你必须收集奥里耶!运用你所拥有的一切力量!按键、点击、按钮,任何方式都可以,然后制造尽可能多的骰子,造成巨额伤害,并在这个充满魔法、魔法书和疯狂的宇宙中捕捉越来越史诗级的元素生物! 物品掉落率: 即将推出... https://store.steampowered.com/app/3092750/Aurye_Clicker/ B: 香蕉和黄瓜
《Banana & Cucumber》是一款与《Banana》相似的游戏。其玩法机制相同,唯一的区别在于《Cucumber & Banana》的背景图像。启动游戏并让其在后台运行以等待掉落物。 物品掉落率: 普通物品:每3小时 稀有物品:每20小时 https://store.steampowered.com/app/3015610/Banana__Cucumber/
《Banana》是近期宣传较多的点击类游戏。这是一款以香蕉图像为特色的简单点击游戏,目标是用鼠标点击香蕉。启动游戏后将其最小化即可在后台运行。 物品掉落率: - 普通香蕉:每3小时 - 稀有香蕉:每18小时 https://store.steampowered.com/app/2923300/Banana/ Banana 2
《Banana 2》是一款点击类游戏,玩家通过点击香蕉来获取掉落物! 物品掉落率: 每3小时 https://store.steampowered.com/app/3076970/Banana_2/?curator_clanid=4777282 Banana 2: Fruit
《香蕉2:水果》是一款与《香蕉》类似的点击类游戏。这是一款简单的点击游戏,你需要用鼠标进行点击。 物品掉落率: - 金币 - 每3小时 https://store.steampowered.com/app/1128980/Banana_2_Fruit/ 香蕉形状
《BananaShaped》是一款点击类游戏,玩家在游戏中点击香蕉形状的物体!赢取随机的香蕉形状,扩充你的收藏!加入我们,一起成为香蕉形状之王! 物品掉落率: 每1小时 Bananametr
《Bananametr》是一款类似《香蕉》的点击类游戏,但有一个不同之处:你需要通过鼠标点击将香蕉从小小的尺寸培育成巨大的尺寸。 物品掉落率: 每小时掉落一次。购买DLC可将掉落率提升为一次掉落两个物品,而非一个。 https://store.steampowered.com/app/3013470/Bananametr/ 香蕉能量(Bananamana)
《Bananamana》是另一款以香蕉为主题的点击类游戏。启动游戏后可让其在后台运行。 物品掉落率: 几乎每分钟一次 Banana Monkeys
《香蕉猴子:终极猴子收藏》。沉浸在香蕉猴子的迷人世界中,你可以每3小时收集到各种奇特有趣的猴子,并通过交易和精彩活动与好友分享乐趣。加入这个充满活力的收藏家社区吧! 物品掉落率: 每3小时 https://store.steampowered.com/app/3057390/Banana_Monkeys/ Banagine
《Banagine》是一款点击类游戏。游戏中有香蕉和茄子,所以这就是Banagine。点击来获取Banagine并累积更多Banagine,因为每个人都喜欢Banagine! 物品掉落率: 即将推出... https://store.steampowered.com/app/3077790/Banagine/ Balls
《Balls》是一款点击类游戏,玩家需要点击“球”!在《Balls》中,你可以通过点击“球”来获得更多“球”!每24小时你会获得一个普通或稀有“球”。你可以在游戏中切换获得的“球”,还能将普通“球”合成为稀有“球”! 物品掉落率: 每24小时 https://store.steampowered.com/app/3071640/Balls/ ball
《Box Clicker》更新内容: - **球体获取机制**:每游玩3小时,即可从独特的收藏品中获得一个箱子。打开箱子后,你将从15种可能的选项中随机获得一个球体。这些球体分为5种不同的稀有度等级。你有信心收集齐全所有球体吗? - **物品掉落率**:每3小时
《Box Clicker》是一款通过打破箱子来获取更多箱子的游戏,而这仅仅是个开始! 物品掉落率: 每60分钟https://store.steampowered.com/app/3071740/Box_Clicker/ BUTT
BUTT - 点击屁股。获取屁股。 物品掉落率: 每3小时 https://store.steampowered.com/app/3067770/BUTT/ Burger Kombat
《汉堡格斗》- 用你在厨房里能找到的任何食材,制作出最昂贵的汉堡。 物品掉落率: 每5-10分钟 https://store.steampowered.com/app/2487680/Burger_Kombat/?curator_clanid=4777282 Beer Simulator
[0.99美元] 《啤酒模拟器》——你单身吗?工作压力大且薪水微薄?那么这款游戏正适合你。在游戏中,你只需点击啤酒就能获得啤酒。升级你的啤酒,出售啤酒赚取金币,购买更多啤酒,无需真的成为酒鬼。 物品掉落率: 每2小时 https://store.steampowered.com/app/2968430/Beer_Simulator/ Bean
《Bean》——这款点击游戏比猫咪视频更让人上瘾!通过点击踏上你的豆子荣耀之路,收集豆子的速度快到让你来不及说出“数豆人”。使用金豆、魔法豆或烤豆解锁神秘的物品掉落。快来加入,愿豆子永远合你口味! 物品掉落率: 即将推出... https://store.steampowered.com/app/2471670/Bean/ 西兰花
《Broccoli》是一款点击类游戏,在这款点击游戏中,你可以点击一颗西兰花!当你点击西兰花时,你会获得更多的西兰花!每2小时和10小时你会获得一颗西兰花掉落!每一颗西兰花都是由Discord社区制作的,快来加入我们,一起打造一个很棒的社区吧! 物品掉落率: - 普通物品每2小时 - 稀有物品每10小时 https://store.steampowered.com/app/3073460/Broccoli/ C:\ Cats
《Cats》是一款以猫咪为主角的点击类游戏。每完成一个点击阶段,猫咪就会改变外观。游戏还包含音乐原声带,你可以在后台运行游戏。 物品掉落率: 每小时 https://store.steampowered.com/app/2977660/Cats/ 猫
《猫咪点点乐》是一款有趣的小型点击类游戏,你可以在游戏中放松并点击猫咪。 物品掉落率: - 普通物品每3小时掉落一次 https://store.steampowered.com/app/2408310/Cat/ 汽车点击器
《Car Clicker》是一款点击类游戏,在游戏中你需要点击一辆汽车!通过点击汽车来获得更多汽车!每1小时和18小时,你会获得一辆汽车。每辆汽车都是由Discord社区成员制作的。 物品掉落率: - 普通物品:每1小时 - 稀有物品:每18小时 https://store.steampowered.com/app/3059840/Car_Clicker/ Caspers
《Caspers》:你需要点击幽灵,才有机会将其纳入你的物品栏。收集幽灵并与其他玩家交易。请自行研究。 物品掉落率: 随机1-3小时。(每天8个普通和1个稀有) https://store.steampowered.com/app/3061430/Caspers/ 《Creature Clicker - Capture, Train, Ascend!》
《Creature Clicker - Capture, Train, Ascend!》是一款2017年发行的点击类游戏,如今重获新生。除了简单的点击操作外,游戏还包含角色升级系统、可挑战的 Boss 以及拥有超过700个成就的成就系统。该游戏拥有精美的角色设计和丰富的动作机制,你还可以在后台运行游戏。 物品掉落率: - 每小时 = 1个物品 - 每周掉落更新 https://store.steampowered.com/app/529240/Creature_Clicker__Capture_Train_Ascend/ Coconut
椰子 - 沉浸在这场永不停歇的终极点击椰子狂潮中。准备好开始点击了吗? 物品掉落率: - 普通皮肤每2小时 - 稀有皮肤每14小时 https://store.steampowered.com/app/3065860/Coconut/ 疯狂玉米
《疯狂玉米》是一款令人上瘾的点击类游戏,你的点击技巧能为你带来难以想象的财富!提升等级,自动获取收益,并解锁新物品。 物品掉落率: 每3小时 https://store.steampowered.com/app/3064950/Crazy_Corn/ 羊角面包
《Croissant》是一款点击类游戏,点击羊角面包即可获得更多羊角面包!通过在游戏中投入时间或点击羊角面包,你可以获取皮肤。收集这些皮肤或将其交易,以扩充你的新收藏。 物品掉落率: 每小时 https://store.steampowered.com/app/3070330/Croissant/ Cheese Collector
《奶酪收藏家》是一款有趣且令人上瘾的点击类游戏,你可以在游戏中收集各种各样的奶酪!点击收集奶酪并扩充你的奶酪收藏。每150分钟,你将获得一块独特的奶酪添加到你的藏品中。 物品掉落率: 每150分钟 https://store.steampowered.com/app/3056060/Cheese_Collector/ 黄瓜
《Cucumber》是一款前所未有的跳跃游戏,在游戏中你将操控一根黄瓜进行跳跃!每3小时可获得一根随机黄瓜,收集你的奇妙黄瓜图鉴吧! 物品掉落率: 每3小时 https://store.steampowered.com/app/3058500/Cucumber/ 椰子
椰子 - 放置点击器,包含可在游戏内使用和交易的周期性随机抽取机制。 物品掉落率: 每2小时 https://store.steampowered.com/app/3063130/Coconut/ Crypto Skoof Tycoon
《Crypto Skoof Tycoon》:点击那个邋遢的家伙,赚钱并将其用于提升你的媒体影响力和声誉,成为一名真正的加密货币诈骗者。用最有价值的物品装饰你的桌子。通过承诺发家致富,成为你曾经无比讨厌的博主! 物品掉落率: 即将推出... https://store.steampowered.com/app/3066230/Crypto_Skoof_Tycoon/ 服装
《Clothing》是一款点击类游戏,玩家在游戏中点击服装!在《Clothing》里,你通过点击服装来获取更多服装!每1小时和18小时,你会获得一件服装掉落。每件服装均由Discord社区成员制作。来加入我们,一起成长为更棒的存在吧! 物品掉落率: 每小时 https://store.steampowered.com/app/3070890/Clothing/ 点击小鸡
点击小鸡——小鸡渴望被点击!你准备好点击它,成为小鸡的点击者了吗?叽叽,叽叽,叽叽! 物品掉落率: 即将推出…… https://store.steampowered.com/app/3074090/Click_the_Chick/?curator_clanid=4777282 Crypto Rush
《Crypto Rush》- 本游戏是一款受加密货币空投热潮影响而创作的点击类恶搞游戏。点击硬币进行挖矿,将硬币出售以换取其他硬币,购买显卡实现自动挖矿。使用挖到的硬币购买宝箱,尝试获取新型硬币,也可通过市场购买或与朋友交换获得。 物品掉落率: 即将推出... https://store.steampowered.com/app/3084990/Crypto_Rush/ Chicken
《小鸡》是一款点击类游戏,在游戏中你需要点击小鸡!通过点击小鸡来获取更多小鸡!每3小时会随机掉落小鸡。这是一个围绕小鸡的社区。我们所有的小鸡都是在社区的努力和灵感下创作的,快来加入这场乐趣吧! 物品掉落率: 每3小时 https://store.steampowered.com/app/3099520/Chicken/ Соck
该内容包含低俗不良信息,无法进行汉化处理。
《水豚》——对于喜爱轻松又引人入胜的点击类游戏的玩家而言,这是一款完美的游戏。它拥有可爱的吉祥物和无限的成长机会,能让你沉浸其中数小时。立即下载《水豚》,开启你的冒险吧! 物品掉落率: 即将推出…… https://store.steampowered.com/app/3081110/Capybara/ 金币
《Coins》- 一款免费收集硬币的游戏。收集硬币进行交易和收藏! 物品掉落率: 每2小时 https://store.steampowered.com/app/3083090/Coins/ 硬币
硬币 - 只需点击即可投资查德币!在《查德币》中,你点击硬币就能获得更多硬币!每次点击达到一定次数就能获得随机硬币,扩充你的收藏! 物品掉落率: 即将推出…… https://store.steampowered.com/app/3066280/Coin/ 硬币
《Coin》是一款点击类游戏,玩家需要点击加密货币!每3小时和18小时你将获得一枚独特的硬币!游戏拥有超过75种独特的硬币! 物品掉落率: - 普通物品每3小时 - 稀有物品每18小时 https://store.steampowered.com/app/3070500/Coin/ CoinForge
《CoinForge》是一款点击放置类游戏,玩家可以通过点击来生成S币!点击即可赚取S币并进行兑换。每日开始游戏时、游戏1小时后以及3小时后,你都能领取S币。 物品掉落率: - 每日开始游戏时 - 游戏1小时后 - 游戏3小时后 https://store.steampowered.com/app/3075700/CoinForge/ Ciggy World
《Ciggy World》是一款点击类游戏,你可以通过点击香烟来获取奖励!在《Ciggy World》中,每一次点击都能让你更接近大量掉落物或烟蒂。 物品掉落率: 每3小时 https://store.steampowered.com/app/3091760/Ciggy_World/ D: 骰子
《骰子》是一款简单的放置收集类游戏。点击可爱的骰子并将它们收集到你的背包中。 物品掉落率: - 每30分钟一次。 - 每天最多5个。 https://store.steampowered.com/app/3077710/Dice/ 躲开!
《Duck!》- 你喜欢鸭子吗?你是否曾想过点击一只鸭子来获得更多鸭子?那么这款游戏绝对适合你!我们有各种各样的鸭子!每隔几小时就能获得一只全新的独特鸭子,不断扩充你的收藏吧!让我们一起打造史上最棒的鸭子社区!嘎嘎! 物品掉落率: 即将推出... https://store.steampowered.com/app/3075790/Duck/?curator_clanid=4777282 鸭子
《Ducks》是一款全新的鸭子主题点击类游戏。游戏包含成就系统。只需启动游戏并让其在后台运行即可。 物品掉落率: 每3小时 https://store.steampowered.com/app/3057940/Ducks/
《DUCKS》是一款可爱的点击类游戏,专注于收集越来越多的小鸭子。 物品掉落率: 每90分钟 https://store.steampowered.com/app/3062750/DUCKS/ Dog
《Dog》是一款点击类游戏,在游戏中你需要点击多吉!在《Dog》中,点击多吉可以获得更多的狗!限时每两小时可获得一只狗! 物品掉落率: - 每3小时 - 限时每2小时可获得一只限定狗 https://store.steampowered.com/app/3069620/Dog/
《DOG》游戏玩法:点击小狗,为它戴上帽子,给它玩具,它就会很开心。 物品掉落率: - 每4小时掉落普通物品 - 每16小时掉落稀有物品 https://store.steampowered.com/app/3059300/DOG/ Dog
《Dog》——终极放置点击游戏!点击收集可爱的小狗,升级你的狗狗伙伴,打造一个繁荣的狗公园帝国。每游玩60分钟可获得可交易的Steam物品。加入数千名玩家,开启这场免费又“汪”趣十足的冒险。现在就开始你的狗狗之旅吧! 物品掉落率: 每小时 https://store.steampowered.com/app/3076520/Dog/ 狗狗
《Dogs》是一款轻松有趣的游戏,玩家通过点击可爱的狗狗来获取积分。游戏包含多种萌犬品种,玩法简单,画面迷人,非常适合爱狗人士及各年龄段玩家。 物品掉落率: 即将推出…… https://store.steampowered.com/app/3060200/Dogs/
《Dogs》是一款点击类游戏,你需要抚摸和喂养小狗!每3小时和18小时可获得随机骨头或小狗哦 <3 物品掉落率: - 普通物品每3小时 - 稀有物品每18小时 https://store.steampowered.com/app/3083270/Dogs/ 美元
[0.99美元] 美元——这是一款基于同名现实货币打造的优质Steam库存物品。每小时你将获得1美元,并有极小概率获得黄金美元。祝你好运! 物品掉落率: 每30分钟 https://store.steampowered.com/app/3069470/Dollar/ 甜甜圈
《Donuts》是一款简单的点击类游戏,玩家可以通过点击来获取甜甜圈!每3小时和15小时会随机掉落甜甜圈。每个甜甜圈都是由社区玩家创作的,快来和我们一起制作甜甜圈,展示你的收藏吧! 物品掉落率: - 普通物品每3小时掉落一次 - 稀有物品每15小时掉落一次 https://store.steampowered.com/app/3057690/Donuts/ Dinos
《Dinos》游戏特色:孵化恐龙蛋、收集恐龙,并与好友进行交易!每过几小时即可领取免费恐龙蛋,也可将多余的恐龙进行交易以获取更多恐龙蛋! 物品掉落率: 每2-3小时 https://store.steampowered.com/app/3101290/Dinos/?curator_clanid=4777282 钻石
钻石是一款全新的互动点击类游戏!只需点击钻石,每15分钟你就能获得一颗钻石,还有机会获得超稀有且令人梦寐以求的钻石! 物品掉落率: 每15分钟 https://store.steampowered.com/app/3058790/Diamond/ E: 惊喜彩蛋
《Egg Surprise》是一款全新的点击类游戏,与《Egg clicker》类似。游戏包含成就系统,你可以通过点击鸡蛋来解锁新角色。此外,游戏还新增了点击数排行榜。 你可以让游戏在后台运行,但要获得更好的掉落,还是需要进行点击操作。 物品掉落率: - **普通物品掉落**:每3小时 - **点击获取普通物品**:0.05% - **点击获取超稀有物品**:0.025%(需要DLC支持) https://store.steampowered.com/app/3017120/Egg_Surprise/ Emoji Clicker Collector
《Emoji Clicker Collector》是一款围绕表情符号展开的点击类游戏。该游戏包含成就系统,并且允许玩家更换表情符号本身。若要获取稀有掉落物品,需购买DLC。 物品掉落率: 每3小时一次。玩家需要点击表情符号。 https://store.steampowered.com/app/3056880/Emoji_Clicker_Collector/ 彩蛋
《Egg RTX》是一款相比前作更加多样化的点击类游戏。在这款游戏中,你可以为游戏设置主题,并使用各种物品装扮彩蛋。只需启动游戏并将其最小化,即可在后台运行。 物品掉落率: - 普通彩蛋约每小时掉落一次 - 稀有彩蛋约每20小时掉落一次 https://store.steampowered.com/app/2784840/Egg/
《Egg RTX》——前所未有的游戏体验,为次世代性能全面重制。Egg RTX 包含光线追踪和高级阴影效果,这在以鸡蛋为主题的游戏中前所未有! 物品掉落率: 每3小时 Eggz - 可收集鸡蛋点击器
《Eggz - Collectible Eggs Clicker》游戏介绍:点击鸡蛋,累计500次点击后鸡蛋会裂开,你将解锁一个独特皮肤。收集所有皮肤,成为鸡蛋大师!每小时你都有机会打开一个免费宝箱,解锁传奇皮肤,丰富你的收藏! 物品掉落率: - 每小时一个宝箱 - 每500次点击一个新皮肤 https://store.steampowered.com/app/3077360/Eggz__Collectible_Eggs_Clicker/ F:\nFruits
《水果点击器》是一款全新的水果主题点击类游戏。只需游玩游戏即可收集水果,充实你的收藏。在游戏设置中,你可以调整掉落检查间隔。 物品掉落率: 每5小时 https://store.steampowered.com/app/1587070/Fruits/
《旗帜点击器》是一款以旗帜为主题的点击类游戏。在游戏中,你可以更换背景和旗帜本身。你可以每3小时签到一次,或者让游戏在后台运行。 物品掉落率: 每3小时。你必须至少点击一次旗帜。 https://store.steampowered.com/app/2996990/Flag_Clicker/ Fish
鱼 - 点击鱼来获取鱼。 物品掉落率: 即将推出... https://store.steampowered.com/app/3073680/Fish/ Fabergegg
《法贝热彩蛋》是一款点击类游戏,玩家在游戏中点击法贝热彩蛋。每3小时为你的法贝热彩蛋获取随机特性,扩充你的收藏! 物品掉落率: 每3小时 https://store.steampowered.com/app/1177540/Fabergegg/ 青蛙
《Frog》是一款点击类游戏,在游戏中你需要点击一只青蛙!在《Frog》里,你通过点击青蛙来获得更多青蛙!每2小时,你会获得一只新青蛙。青蛙角色也由Discord社区创作。 物品掉落率: 每2小时 https://store.steampowered.com/app/3105760/Frog/?curator_clanid=4777282
《Frog》- 欢迎来到《Frog》的迷人世界,这是一款终极放置点击游戏,融合了可爱的美学风格与收集交易的乐趣。沉浸在这个温馨又可爱的宇宙中,你的主要目标很简单:点击青蛙来获得更多青蛙,看看你能否收集到所有青蛙! 物品掉落率: 即将推出... https://store.steampowered.com/app/3083470/Frog/?curator_clanid=4777282 G: 财神
财神爷 - 在虚拟世界中,我们每一次点击,都会伴随着一串充满希望与财富的数字。虚拟世界中的每一次点击,都是现实生活中的一次挑战与突破。每一次点击都是对心灵的叩击;每一枚财神币都是对未来的希望。 物品掉落率: 即将推出…… https://store.steampowered.com/app/2857580/God_of_Fortune/?curator_clanid=4777282 Giraffe
《Gaggi Clicker》是一款以长颈鹿为主题的全新点击类游戏。游戏包含好友推荐系统。 物品掉落率: 每小时2件物品(需点击长颈鹿) https://store.steampowered.com/app/3055390/Giraffe/
《Gaggi Clicker》——终极点击收集游戏!沉浸在“Gaggis”的世界中吧——这些迷人的小生物正等待着被你收集。 物品掉落率: 即将推出…… https://store.steampowered.com/app/3058250/Gaggi_Clicker/ 种胡萝卜
[0.99美元] 《种个胡萝卜》——你是否曾梦想过种胡萝卜?以实惠的价格,我为你呈现这款独立游戏,你可以在其中种植和收获胡萝卜、从树上获取胡萝卜、与胡萝卜史莱姆战斗,以及从矿井中挖掘胡萝卜。 物品掉落率: 每小时 https://store.steampowered.com/app/2794860/Grow_a_Carrot/ GymBro
《GymBro》是一款点击类游戏,让你沉浸在运动世界中,点击 kettlebell(壶铃)!快速加入我们的社区,游玩以壶铃为主要道具的迷你游戏,通过物品栏改变其外观,并获取奖励……当然,是以壶铃皮肤的形式! 目前关于这款应用的信息不完整,因为 SteamDB 缺少访问令牌。 物品掉落率: 每 3 小时 https://store.steampowered.com/app/3102030/GymBro/ H: Heart Clicker
《心跳点击器》是一款围绕心脏展开的全新点击类游戏。该游戏拥有心脏升级系统和成就系统,你可以让游戏在后台运行。 物品掉落率: 每小时 https://store.steampowered.com/app/3022740/Heart_Clicker/ Hamster
《仓鼠点点乐》是一款以仓鼠为主题的全新点击类游戏。点击并收集仓鼠来丰富你的收藏。 物品掉落率: 每90分钟 https://store.steampowered.com/app/3046430/Hamster/ 蜜桃点点乐
《蜜桃点击器》是一款点击类游戏,你可以通过不断点击蜜桃来缓解压力。此外,游戏运行期间每隔一段时间会掉落蜜桃币(HPC)。蜜桃币可用于兑换特殊物品,以丰富你的社区道具收集! 物品掉落率: 每小时 https://store.steampowered.com/app/3056370/Honey_Peach_Clicker/ 仓鼠点击器!
《仓鼠点击器》- 欢迎来到仓鼠点击器的世界——这是一款令人兴奋又有趣的点击类游戏,定会俘获你的心!帮助可爱的仓鼠女孩收集硬币,改善她的生活,并在这场充满活力的冒险中达到新的高度! 物品掉落率: 即将推出... https://store.steampowered.com/app/2858910/Hamster_Clicker/ Hamster Combat
《仓鼠点击器》是一款收集仓鼠的点击类游戏!每3小时和18小时,你会获得一个装有仓鼠的宝箱! 物品掉落率: - 每3小时掉落一个普通物品 - 每18小时掉落一个稀有物品 - 购买DLC后可获得额外的DLC宝箱 https://store.steampowered.com/app/2376170/Hamster_Combat/ Hawk Tuah
霍克·图阿——在时间结束前尽可能多地点击。点击次数越多,获得的分数就越高,物品稀有度也越好! 物品掉落率: 每30分钟 https://store.steampowered.com/app/3081700/Hawk_Tuah/?curator_clanid=4777282 闲置猫咪在线
《Idle Kitties Online》是一款以猫咪为主角的全新点击类游戏。该游戏包含在线玩家模式,你可以查看当前与谁一同游玩。游戏拥有制作系统和开盒系统。目前游戏处于封闭测试阶段,若想参与,需在游戏的Discord频道中向负责人“console”发送消息。你可以进入游戏后让其在后台运行。 物品掉落率: 每2小时 https://store.steampowered.com/app/3062030/Idle_Kitties_Online/ J: 就是披萨
《Just Pizza》——一款将你对披萨的热爱转化为激动人心且充满成就感体验的游戏!在这款游戏中,你只需点击披萨就能获得更多披萨。点击次数越多,获得的披萨就越多。就是这么简单又有趣! 物品掉落率: 即将推出…… https://store.steampowered.com/app/3077280/Just_Pizza/ K: Kiwi'n
《Kiwi'n》是一款点击类游戏,在游戏中你需要点击一只几维鸟!在《Kiwi》中,点击几维鸟可以获得更多几维鸟!加入我们,一起成长为了不起的存在! 物品掉落率: 即将推出…… https://store.steampowered.com/app/3050100/Kiwin/ L: 《Leaf Clicker》:培养你的园艺技能!
《Leaf Clicker: Grow Your Green Thumb!》- 培养你的园艺才能!点击树叶获取作物,然后用作物购买工具并升级。每种工具都能提高你的作物产量,让你的树叶变成郁郁葱葱的天堂。开始点击,见证你的树叶茁壮成长吧! 物品掉落率: 即将推出... https://store.steampowered.com/app/3072560/Leaf_Clicker_Grow_Your_Green_Thumb/ 柠檬
柠檬 - 这款点击游戏比猫咪视频更让人上瘾!通过点击来迈向柠檬荣耀,收集柠檬的速度快到让你来不及说出“柠檬计数器”。使用黄金柠檬、魔法柠檬解锁神秘的物品掉落。快来加入,愿柠檬永远眷顾你! 物品掉落率: 每3小时 https://store.steampowered.com/app/3066830/Lemon/ 柠檬
柠檬——在不断膨胀的已知宇宙中,在那最细微的一丝空间里,在重重边界的限制之内,存在的只有……柠檬。加入柠檬兄弟会,每3小时掉落一个柠檬,从传奇英雄到超越现实结构的深远物质,应有尽有。 物品掉落率: 每3小时 https://store.steampowered.com/app/3072100/Lemon/ 信件
《Letters》是一款点击类游戏,玩家通过点击字母来获取更多字母!每3小时可获得4个普通字母,每5小时可获得2个稀有字母,每24小时可获得1个罕见字母。 物品掉落率: 每3小时 4个普通物品 每5小时 2个稀有物品 每24小时 1个罕见物品 https://store.steampowered.com/app/3064270/Letters/?curator_clanid=4777282 M: 海牛
《Manatee》是一款史诗级生物收集点击类游戏!通过赚取资金来扩建你的水族馆,并投资升级以获取更多收益。每3小时会随机掉落一只海牛。立即加入海牛社区吧! 物品掉落率: 每3小时 https://store.steampowered.com/app/3079590/Manatee/ 市场
《Marketplace》是一款放置/点击类游戏,你的分数会不断增加!每次分数提升时,你都有机会从市场中获得一件物品。 物品掉落率: 即将推出... https://store.steampowered.com/app/3081740/Marketplace/?curator_clanid=4777282 Melon
《Melon》是一款简单的西瓜点击器游戏,与其他点击器游戏类似。你启动游戏后,让它在后台运行即可。 物品掉落率: - 普通物品:每3小时 - 稀有物品:每16小时 https://store.steampowered.com/app/3050630/Melon/ Meat
《Meat》- 为肉食爱好者打造的终极点击类游戏!在《Meat》中,你可以通过点击心仪的肉块来满足渴望。每一块肉都拥有多种可爱外观,让每一次点击都成为一场视觉盛宴。 物品掉落率: 即将推出... https://store.steampowered.com/app/3108770/Meat/?curator_clanid=4777282 Merge Donut
《Merge Donut》是一款令人愉悦的点击类游戏,在游戏中你需要点击甜甜圈!每3小时和18小时,你将获得一个惊喜甜甜圈,以扩充你丰富多彩的收藏。你能收集到所有甜甜圈吗? 物品掉落率: - 每3小时掉落一个普通物品 - 每18小时掉落一个稀有物品 https://store.steampowered.com/app/3114470/Merge_Donut/?curator_clanid=4777282 Merge Mango
《Merge Mango》——这是一款令人愉悦的游戏,你可以在其中合成芒果!每3小时和18小时,你将收到一个惊喜芒果,用以壮大你丰富多彩的收藏。你能收集到所有芒果吗? 物品掉落率: - 普通物品每3小时 - 稀有物品每18小时 https://store.steampowered.com/app/3072750/Merge_Mango/?curator_clanid=4777282 怪物
《Monsters》是一款以怪物为主题的全新点击类游戏。 物品掉落率: - 普通:每30分钟 - 特殊:每3小时 - 传说:每18小时 Mob Trader
《Mob Trader》游戏介绍:探索地下城,看看会出现什么!每60分钟,你将以Steam物品的形式获得一个可交易的怪物。收集令人印象深刻的独特怪物,在Steam市场上向其他玩家展示和交易! 物品掉落率: 每60分钟 https://store.steampowered.com/app/3061500/Mob_Trader/ MOANera
《MOANera》是一款点击类游戏,你需要点击会发出独特声音的角色!每隔几小时可获得独特物品,收集并合成更稀有的物品!所有角色和物品均为限时加入游戏,且会随时间变化。 物品掉落率: 即将推出... https://store.steampowered.com/app/3070830/MOANera/?curator_clanid=4777282 一般般
《Meh》是一款电脑主题的点击类游戏,与其他基础点击游戏类似。点击电脑收集物品并获取成就。游戏目前处于封闭测试阶段。市场已开放。 物品掉落率: 每小时1件物品
《蘑菇》是一款点击类游戏。食用毒蘑菇后,你将看到幻象。每X小时你会获得一个蘑菇,收集更多蘑菇以赢得世界。 物品掉落率: 即将推出…… https://store.steampowered.com/app/3055020/Mushroom/ 牛奶
《Milk》是一款点击类游戏,玩法就是点击牛奶,就是这么简单!牛奶会每1、3和5小时掉落一次。也可以通过Discord社区来获取牛奶。尽情享受并扩充你的牛奶收藏吧! 物品掉落率: - **普通物品每1小时(基础牛奶)** - **稀有物品每3小时(山羊奶和牛奶)** - **史诗物品每48小时(5小时掉落,48小时仅在前2天出现在掉落池中)** https://store.steampowered.com/app/3057850/Milk/ N: 坚果
《Nuts》是一款全新的点击类环境互动游戏,核心玩法就是点击!在游戏中,你通过点击坚果来获取更多坚果!每隔2小时和17小时,你的坚果会自动掉落。每一颗坚果都是由Discord社区成员共同制作的。 物品掉落率: - 普通物品:每2小时 - 稀有物品:每17小时 https://store.steampowered.com/app/3105670/Nuts/?curator_clanid=4777282 O: Orange - 烦人的点击器
《Orange: The Annoying Clicker》是某款“丁丁水果”点击游戏的精神续作,在这款游戏中,你需要点击一个橙子,只是它会更烦人一点哦(眨眼)!你所要做的就是点击橙子!没有复杂操作,没有压力。 物品掉落率: - 普通物品每3小时 - 稀有物品每18小时 哦,亲爱的!这是一款动漫风格的点击游戏!
《Oh, Honey! Anime Clicker!》——一款设定在可爱动漫风格中的简单点击类游戏!在这款游戏中,你将通过点击来积累点数。 物品掉落率: 即将推出…… https://store.steampowered.com/app/3069530/Oh_honey_Anime_clicker/ P: Poop
《Poop》是一款以粪便为主题的全新点击类游戏。它与其他点击类游戏相似,包含成就系统和箱子系统。购买DLC后,你将获得额外奖励以及三把宝箱钥匙。 物品掉落率: - 普通物品:每3小时 - 稀有物品:每18小时 https://store.steampowered.com/app/1506810/Poop/
《Poop Clicker》是一款有趣的点击类游戏。通过游玩这款游戏来获取新的便便,并将它们展示在你的个人资料上,成为便便之王!你可以通过点击便便来获得独特的新便便。每3小时和12小时可获得一个随机便便,培养独特的便便。 物品掉落率: - 每3小时掉落普通物品 - 每12小时掉落稀有物品 https://store.steampowered.com/app/3060300/POOP/
[0.99美元] 《大便点击器》——你是否一直想成为国王,但所有王国都已名花有主?来《大便点击器》游戏中尝试成为大便之王吧!一只神奇的独角兽、甜玉米以及其他角色将助你一臂之力!解锁特殊升级,但请慢慢来,毕竟欲速则不达! 物品掉落率: 即将推出... https://store.steampowered.com/app/351160/Poop_Clicker/?curator_clanid=4777282 土豆
《Potato》是一款点击收集类游戏,目标是收集越来越多的土豆! 物品掉落率: - 普通土豆:每3小时 - 稀有土豆:每12小时 https://store.steampowered.com/app/3072630/Potato/
《Potato》是一款点击类游戏,在游戏中你需要点击土豆! 物品掉落率: 即将推出…… https://store.steampowered.com/app/2293570/Potato/ Potato
《土豆点击器》是一款点击类游戏。每次点击土豆,你都能获得数十种不同种类的土豆!你可以通过收集这些土豆来扩充你的收藏,还能与社区中的好友或其他玩家进行交易。 物品掉落率: 每3小时 https://store.steampowered.com/app/3080810/Potato/
《Poodle Clicker》是一款充满时尚贵宾犬和原创音乐的游戏,音乐以旋律金属歌曲为主,但也包含更多其他风格! 物品掉落率: 即将推出... https://store.steampowered.com/app/3077520/Poodle_Clicker/ Pickle
《Pickle》- 这是一款腌黄瓜点击游戏……就是这么简单 物品掉落率: 即将推出…… https://store.steampowered.com/app/3064010/Pickle/
《Pickle》是一款点击类游戏,点击即可解锁全新风格的腌黄瓜!现在就开始点击吧! 物品掉落率: 即将推出…… https://store.steampowered.com/app/3075350/Pickle/ Pizza Clicker
《Pizza Clicker》- 你有机会品尝世界上每一种披萨。 物品掉落率: 即将推出... https://store.steampowered.com/app/3068320/Pizza_Clicker/ 披萨店
披萨店 - 点击享用美味披萨,购买强力升级,成为终极披萨大师。寻找专属掉落物品,让你的收藏独一无二。你能全部收集到吗?立即开始点击,迈向披萨巅峰! 物品掉落率: 每3小时 https://store.steampowered.com/app/3062410/Pizzeria/ 披萨中心
《Pizza Hub》是一款有趣的点击类游戏,你可以制作独特的披萨,并在热闹的多人冒险中结识朋友!在中心区域停留即可赚取金钱,并从厨师那里购买特色披萨。 物品掉落率: 即将推出... https://store.steampowered.com/app/3068470/Pizza_Hub/?curator_clanid=4777282 像素收集者
《像素收藏家》- 每30分钟可获得一张幸运轮盘抽奖券。赢取像素艺术物品或更高稀有度的抽奖券!所有物品将显示在您的Steam库存中,且可交易/可在市场出售,助您更轻松地完成收藏。 物品掉落率: 每30分钟 https://store.steampowered.com/app/3076350/Pixel_Collector/ Pineapple
菠萝 - 点击菠萝,收集所有菠萝! 物品掉落率: 即将推出... https://store.steampowered.com/app/3084270/Pineapple/ 宠物
《Pets》是为所有动物爱好者以及那些已经拥有自己心爱宠物的人打造的!只需点击,就能将各种宠物纳入你的库存——从猫、狗到乌龟和仓鼠! 物品掉落率: 即将推出... https://store.steampowered.com/app/3088990/Pets/?curator_clanid=4777282 Peach
在这个世界里,只需靠近或轻轻点击我的桃子,就能确保每30分钟向你的Steam库存中自动发放一次新鲜物品。拥抱这个未来,品尝大自然馈赠的美味吧。 物品掉落率: 每30分钟 https://store.steampowered.com/app/3060080/Peach/?curator_clanid=4777282 布丁
《Pudding》- 这是一款关于布丁的游戏 :) 物品掉落率: 即将推出... https://store.steampowered.com/app/3075690/Pudding/?curator_clanid=4777282 Pupa
《Pupa》简单玩法:只需点击屏幕,就有机会获得新皮肤。上手容易,但让人爱不释手! 物品掉落率: 即将推出…… Pug'llector
《Pug'llector》是一款点击类游戏,你可以投资各种升级项目、购买背景,核心玩法就是收集各种各样的哈巴狗。在游玩过程中,你会获得哈巴狗,成为一名真正的“哈巴狗收集者”。 物品掉落率: 每2小时45分钟 《Phat Phrog Clicker》
《Phat Phrog Clicker》- 立即加入《Phat Phrog Clicker》爱好者社区,成为终极可爱生物收集者!通过游戏可获得28款独特的Steam库存皮肤,每30分钟掉落一次。这些皮肤可在Steam市场进行交易或出售。你能全部收集齐吗? 物品掉落率: 每30分钟 https://store.steampowered.com/app/3090990/Phat_Phrog_Clicker/ Q: R: Raspberry
《Raspberry》游戏介绍:Raspberry 是一种简单有趣的收集树莓并与他人交易的方式。最重要的是,向邪恶的香蕉宣战! 物品掉落率: - 每 2 小时 - 登录也可掉落 https://store.steampowered.com/app/3048820/Raspberry/ RantCPU's ClickBait
RantCPU的领域 - 点击、收集、交易与珍藏!踏入RantCPU的激情世界,开启你的终极RantCPU卡牌集构建之旅。每一次点击都让你离传说中的黄金更近一步。点击越多,赢得越多!准备好开始游戏了吗? 物品掉落率: 即将推出... https://store.steampowered.com/app/3069990/RantCPUs_ClickBait/?curator_clanid=4777282 Rod Roll
《Rods & Rod Roll》- 持续滚动!每小时掉落道具! 道具掉落率: 每小时 https://store.steampowered.com/app/3064610/Rods__Rod_Roll/ S: 虾
《Shrimp》是一款以虾为主角的全新点击类游戏。在游戏中,你可以更换虾的皮肤、游戏背景,并收集虾粒子。游戏内还设有成就系统。你可以在游戏的“全部”标签页中查看各物品的掉落率。 物品掉落率: 每2小时(每日掉落上限为4个物品) https://store.steampowered.com/app/3054490/Shrimp/ SKIBIDI
《SKIBIDI》是一款点击类游戏,你需要点击马桶!点击马桶次数越多,就能获得更多马桶! 物品掉落率: 即将推出…… https://store.steampowered.com/app/3061560/SKIBIDI/ SPINNERS
《SPINNERS》每日可获得5次“旋转器”,每2小时掉落1次。每个旋转器均由Discord社区制作。加入我们,共同成长为了不起的存在。与好友一较高下,赢取最独特的物品,成为旋转大师! 物品掉落率: 每2小时1次,每日5次 https://store.steampowered.com/app/3064160/SPINNERS/ T: Tapple
《Tapple》是一款苹果主题的点击类游戏,玩家可以为每次点击购买升级。该游戏已正式发布,并设有成就系统。 物品掉落率: 每3小时 https://store.steampowered.com/app/3047030/Tapple__Idle_Clicker/ Tapybara
Tapybara - 超治愈的点击类游戏!点击水豚、给水豚换装、喂养水豚,享受冥想般的游戏体验。 物品掉落率: 即将推出…… https://store.steampowered.com/app/3075490/Tapybara/ Turte
《Turte》是一款简单却富有吸引力的游戏,玩家通过点击乌龟来增加分数。凭借简单的机制和易于理解的界面,《Turte》为各年龄段的玩家提供了愉快的体验。 物品掉落率: 即将推出…… https://store.steampowered.com/app/3078730/Turte/?curator_clanid=4777282 The Hamster
《仓鼠》是一款轻松有趣的点击类游戏,你可以为可爱的仓鼠收集独特皮肤。赚取积分,解锁新皮肤,享受简单却迷人的游戏过程。非常适合那些寻求轻松愉快游戏体验的玩家。 物品掉落率: 暂无掉落 https://store.steampowered.com/app/2863000/The_Hamster/ That Guy
那个家伙——数千年的进化造就了我,所以我才能创作这款游戏。 物品掉落率: 即将推出…… https://store.steampowered.com/app/3061020/That_Guy/ U: V: VHS
《VHS》——最具怀旧复古风格的放置游戏! 物品掉落率: 即将推出…… https://store.steampowered.com/app/3074340/VHS/ W: 西瓜
《西瓜》是一款点击类游戏,在游戏中你需要点击西瓜! 物品掉落率: 每3小时 https://store.steampowered.com/app/3059220/Watermelon/
《Watch》是一款免费的放置类游戏,结合了收集腕表的玩法,并与Steam库存系统相整合。 物品掉落率: 每30分钟 https://store.steampowered.com/app/894060/Watch/ WEEB
WEEB - 是一款动漫点击类游戏,你将在游戏中收集新朋友加入你的收藏。 物品掉落率: 每小时 https://store.steampowered.com/app/3058030/WEEB/ X: Y: Z: -结束- 各种会有物品掉落至库存的Steam游戏(不仅限于点击类,包含付费和免费游戏)位于:此处
我的其他指南: 如何以最低电脑资源消耗运行Unity游戏(俄语版)




本指南几乎涵盖了《英灵神殿》中关于 farming、食物、钓鱼和畜牧业的所有内容(我不确定是否涵盖了全部,如有遗漏请在评论中告知)。指南中会逐步说明各项内容的获取方法,若你已了解相关内容,可直接跳至其他章节。 开始 farming 耕地耙——这是一种双手农具,在整个游戏流程中都能使用,是开启 farming 之路的必备工具。获取: 在背包中获得完整木材和青铜后,锻造台将解锁该配方。 获取材料: 制作锄头所需的所有材料均位于黑森林。
整块木材 砍伐松树树干后会掉落整块木材。
青铜 这是一种在熔炉中由铜和锡两种资源混合而成的材料。 铜 - 矿石 需使用鹿角镐或更高级的镐子开采。镐子在击败埃基尔图后解锁。铜矿仅在黑森林中出现。
锡矿石 需使用鹿角镐或更高级的镐子开采。镐子在击败埃基尔图后解锁。锡矿石仅在黑森林的岸边或水域附近生成。
金属锭 - 锡锭 若要熔炼矿石,需要熔炉,熔炉由20块石头和5个苏尔特林核心制作而成。 苏尔特林核心可在黑色森林中的 burial chambers( burial chambers)获取。
草原食物 草原是游戏中最安全的生物群系,也是玩家的初始区域。 该生物群系中所有可能获取的食物:鹿肉、野猪肉、树莓、九尾狐尾(хвост никса)、鲈鱼、梭子鱼、蘑菇、蜂蜜。 肉类: 鹿肉——从鹿身上获取。
猪皮 - 从猪身上获取。
尼克斯之尾 - 从尼克斯身上获取。
植物: 覆盆子 - 通过采集覆盆子灌木获得。
蘑菇——收集蘑菇后即可获得。(这很合理,不是吗?)
其他: - **蜂蜜**:通过破坏野生蜂巢或建造自己的蜂巢获得。 - **蜂巢**:制作材料为1个蜂后和10个木材。 - **蜂后**:同样从野生蜂巢中掉落。 - **野生蜂巢**:可在废弃房屋、废弃村庄和卓尔格村庄中找到。
梭子鱼-鲈鱼 当前游戏阶段无法通过钓鱼捕获,但可以获取。鱼可能会被随机冲到岸边,你可以在那里捡到。 草地畜牧业 可以驯服野猪。为此需要建造围栏并将野猪引诱进去,然后在它旁边的地上扔下食物,当前阶段只有树莓和蘑菇可用。
当玩家靠近野猪时,可以看到它的两种状态:“野生”或“驯服”。 (每20秒驯服进度增加1%) 野猪可以进行繁殖。只需驯服任意两只野猪。一旦两只野猪都处于“开心”状态(只需喂养它们,就能获得该状态),它们就会进行交配(以粉色爱心云表示)。之后会生下小猪,但无法与小猪进行互动。随着时间推移,小猪会成长为成年个体。小猪会随机继承父母其中一方的等级(星级)。 要宰杀野猪获取肉和皮革碎片,需要使用特殊的屠刀。 在熔炉处锻造屠刀,需要2个木材和4个锡。 (此外,胡萝卜、芜菁、洋葱也可用于驯服和喂养野猪。)而这些(资源)你可以从种子和其他生物群系中获取。 草原烹饪 在游戏的当前阶段,你无法制作出特别美味的食物,但即便如此,在这个阶段仍然可以进行烹饪。 所有菜肴: - 烹制好的野猪肉 - 烹制好的鹿肉 - 烤尼克斯尾
所有这些菜肴都在烹饪台上制作,而烹饪台本身必须放置在篝火下方。
黑森林的食物 黑森林是广阔的松杉混交林。对于新手来说是相当危险的地方,尤其是在夜晚。 该生物群系中所有可能的食物和菜肴原料: 食物 - 黄蘑菇、越橘、蘑菇、毒蝇伞、鹿肉、 Troll-рыба、梭子鱼、鲈鱼。 黄蘑菇 - 会发光的蘑菇,生长在墓室和 Troll-洞穴中。
蓝莓是生长在黑森林灌木丛中的蓝色浆果。
蘑菇 - 采集蘑菇后获得(还是同样的逻辑,不是吗?)
呕吐物 - 可以清除角色已有的食物效果。食用后会附加恶心效果。 获取方式:击杀格雷德沃夫萨满。
鹿肉 - 从鹿身上获取。
梭子鲈鱼 栖息在离岸边不远的地方。在游戏中,当你找到商人哈尔多尔并从他那里购买必要的装备(如鱼竿和鱼饵)后,钓鱼功能将在此阶段解锁。 哈尔多尔是游戏中的三个商人之一,你可以在黑森林中随机发现他。他出售钓鱼所需的各种组件。
Troll Fish( troll-ryba )- 现阶段游戏中无法通过钓鱼获取,但可以获得。鱼可能会被随机冲到岸边,您可以在那里拾取。 食材及其他: - 刺棘(Чертополох) - 胡萝卜种子(Семена моркови) 刺棘(Чертополох)- 可以在黑森林或沼泽中采集获得。
胡萝卜种子——仅在黑森林采集花序获得。种植后可收获胡萝卜。
《黑森林农场》 胡萝卜种子 - 用于种植和收获胡萝卜,可使用如中耕机等工具,相关获取方法在游戏初期有说明。种子种植过密会枯萎并最终消失。植物生长与玩家所在位置无关。
收获之后,你还可以种植一颗胡萝卜,以获得三粒种子的花簇。
生长地点: 草地、黑森林、平原。(其他生物群系不会生长) 黑森林烹饪 此阶段将为你解锁完整的烹饪功能。 黑森林的所有菜肴:(可能需要前序生物群系的食材) 胡萝卜汤、皇家果酱、鹿肉炖菜、烟熏野猪肉、肉酱。 以上所有菜肴均需在锅中制作。需要10个锡的合成配方,关于如何获取锡,可以查看“农场入门”部分。 要使用熔炉,必须在其下方放置篝火。
胡萝卜汤 - 制作材料:1个蘑菇(草地、黑森林)、3个胡萝卜(种子、黑森林) 皇家果酱 - 制作材料:8个树莓(草地)、4个蓝莓(黑森林) 鹿肉炖菜 - 制作材料:1个蓝莓(黑森林)、1个胡萝卜(种子、黑森林)、1份熟鹿肉(草地) 烟熏猪肉 - 制作材料:1份猪肉(草地)、1份蜂蜜(草地) 肉酱 - 制作材料:1份猪肉(草地)、1个尼克斯尾巴(草地)1 胡萝卜(种子,黑森林)
沼泽食物 沼泽是一片危险而阴暗的湿地,水中栖息着水蛭。 这里没有可食用的动物,也没有食物。 食材及其他:荆棘、萝卜种子、体液、零碎物、尸体。 荆棘:在沼泽或黑森林中采集后获得,是烹饪食谱的必要材料。
萝卜种子 - 种子采集自沼泽地的花序,每次可获得3颗。用于种植萝卜。
黏液 - 通过击杀“凝结体”或“黏糊怪”获得。用于烹饪配方。
---
食材 - 通过击杀亡灵(Драугра)或精英亡灵获得。用于烹饪食谱。
---
血袋 - 击杀水蛭后获得。用于烹饪配方。
沼泽农场 油菜种子 - 用于种植和收获油菜本身,可使用如中耕机这类工具,其获取方法在最开始已有说明。种子种植过密会枯萎,随后消失。作物生长与玩家所在位置无关。
收获之后,你还可以种植一颗芜菁,以获得三粒种子的花簇。
种植地点: 草地、黑森林、沼泽、平原、迷雾之地。(其他生物群系不会生长) 沼泽烹饪 所有沼泽菜肴:(可能需要来自先前生物群系的食材) 未清洗的玛丽、芜菁炖菜、香肠、黑色浓汤。 要制作这些菜肴,我们需要二级熔炉。二级熔炉可通过安装草药干燥架获得。其配方组成为: 3朵蒲公英(草地) 2个胡萝卜(种子,黑森林) 5个蘑菇(草地,黑森林) 3个颠茄(黑森林,沼泽) 3个芜菁(种子,沼泽)
菜肴制作: 未清洗的玛丽 - 制作所需材料: 1 沼泽液体 2 蓝莓(草地) 2 黑果(黑森林) 萝卜炖菜 - 制作所需材料: 1 猪肉(草地) 3 萝卜(种子,沼泽) 香肠 - 制作所需材料: 4 沼泽肉 1 猪肉(草地) 1 刺棘(沼泽,黑森林) 黑色浓汤 - 制作所需材料: 1 沼泽兽尸 1 蜂蜜(草地,蜂箱) 1 萝卜(种子,沼泽)
山中美食 山脉——寒冷的积雪地区,栖息着狼和飞行的龙。不带抗寒蜂蜜酒就去那里,我非常不建议,你会冻得够呛。 菜肴的食材、食物及其他:狼肉、洋葱种子、寒冰铁。 狼肉——击杀狼后获得。
洋葱种子——可在房屋废墟和石塔内的箱子中找到。
由于未提供具体游戏名称及相关背景信息,无法准确翻译“Морозная железа”和“Дракона”这两个专有名词。若这是某款特定游戏中的术语,建议提供更多游戏细节以便准确汉化。目前仅能按字面意思暂译为:冰冷的铁器 - 击杀巨龙后获得。
《山地农场》 洋葱种子用于种植和收获洋葱本身,可使用如中耕机这类工具,其获取方法在游戏初期已有说明。 种子若种植过密会枯萎,随后消失。 作物生长与玩家所在位置无关。 收获后,你也可以种植单个洋葱头,以获得包含三粒种子的花茎。
生长地点: 草地、黑森林、平原。(其他生物群系不会生长) 山地畜牧业 可以驯服狼。驯服狼时,需向它们投掷食物(任何生肉,例如鹿肉、猪肉、尼克斯尾巴、生鱼以及香肠),且在此期间它们不会攻击任何人。为此,最好将它们安置在专门建造的围栏中,以防止它们逃脱。 驯服期间,最好待在不远处,但要确保狼看不到你,以免它变得具有攻击性。如果离围栏太远,驯服过程可能会花费很长时间。如果玩家站在围栏附近,驯服过程大约需要一天时间。“夜之”狼(夜间出现的狼)在早晨会消失,即便是在围栏中,如果玩家离围栏太远也会如此。驯服带有星级的“夜之”狼需要数个昼夜循环:你必须在白天待在它们身边,而在夜晚可以离开它们,不必担心它们消失。 狼可以跟随玩家。其喜悦度和繁殖系统与野猪相同。
戈尔的烹饪 戈尔的所有菜肴:(可能需要来自之前生物群系的食材) 洋葱汤、熟狼肉、风干狼肉、串烤狼肉、糖霜冰淇淋。 要制作这些菜肴中的大多数,我们需要三级熔炉。三级熔炉可通过建造肉铺桌获得。配方组成: 古老树皮 2(沼泽) 整块木材 4(黑森林) 优质木材 4(当前阶段仅可在草地获取,后续可在平原获取) 银 2(山脉,矿石)
菜肴制作: 洋葱汤 - 制作需3个洋葱(山地、种子) 熟狼肉 - 制作需1份狼肉(山地)(在烹饪架上烤制) 风干狼肉 - 制作需1份狼肉(山地)、1份蜂蜜(草地或自己的蜂箱) 狼肉串 - 制作需1份狼肉(山地)、2个蘑菇(草地、黑森林)、1个洋葱(山地、种子) 糖霜冰淇淋 - 制作需3个霜巨人之眼(草地、黑森林)、1个冰霜железа (Горы)
平原食物 平原是一片阳光明媚的区域,长满金色的青草,但也有危险的致命生物。这里是巨大的牦牛兽和 Fuling 氏族的故乡。在这儿可没什么建议…… 所有可能获取的食物和菜肴原料:**越橘、牦牛肉、大麦**。 越橘:可以在平原的任何地方采集,只要它出现。每丛灌木可获得一颗越橘。
公牛怪之肉 - 获取方式为击杀公牛怪本体后获得。
大麦——麦田有时可以在 Fuling 村庄附近找到。是制作面粉的必要材料。
平原农场 大麦、亚麻——可使用中耕机进行种植和收割,中耕机的获取方法在游戏初期有说明。作物种植过密会枯萎并最终消失。作物生长与玩家所在位置无关。 收割后,你也可以种植一种作物,之后会收获2株(净收益1株)。种植地点: 平原(仅限平原,在其他生物群系中无法生长,其他地方均不行)
平原畜牧业 可以驯服和繁殖公牛。开始驯服过程时,建议用石头建造围栏,或用鹤嘴锄建造石墙。不建议建造木制建筑或围栏,因为公牛很容易将其破坏。将公牛引诱进围栏后,需要将其关起来,并在它附近扔上大麦。驯服后,与狼和野猪类似,它们会显示“想吃东西”或“开心”状态。若想让它们繁殖,需要经常喂食。 牦牛以胡萝卜、亚麻和大麦为食。 可以使用在工作台上制作的专用鞍骑乘驯服的牦牛。 要恢复动物的耐力,需让其休息或步行;若要恢复其生命值,则需喂食。公牛骑手的马鞍 - 10块皮革碎片(草地) 20根亚麻线(亚麻,平原) 15块黑金属(平原)
此外,在该生物群系中可以获得蛋,从中可以孵化出鸡。若要孵化,需将蛋放置在火源附近(用于加热)。 获取蛋的途径有两种:一是在封印之塔的下层获取,二是向商人哈尔多尔花费1500金币购买。 可以使用任意种子(如树木种子和农作物种子)来喂养鸡并使其繁殖。
平原烹饪 平原的所有菜肴:熟公牛兽肉、鱼肉卷、公牛兽肉馅饼、血肠、面包。 制作鱼肉卷、血肠需要4级锅。而4级锅可通过安装厨房用具获得。 厨房用具所需材料: 5个铁(金属废料,沼泽) 5个铜(矿石,黑森林) 5个黑金属(碎片,平原) 10个优质木材(草地,平原)
制作以下物品需要使用切割台: - 牛肉派 - 面包 切割台所需材料: - 5个铁(可通过金属废料、沼泽获取) - 20块优质木材(可通过草地、平原获取) - 15块皮革碎片(可通过草地获取)
制作面包还需要另外两种装置:磨坊和石炉。 磨坊用于将大麦磨成大麦粉。 切割台是制作面包面团时必需的工具。 石炉则用于烘烤面团。 磨坊(安装需要工匠台)所需材料: 20块石头 30份木材 30个铁钉(通过铁匠铺用铁制作)
石炉(需安装在工匠桌)- 15个铁锭(金属废料、沼泽) 20个石头(你真的不知道吗?) 4个苏尔特林核心(黑森林)
制作烤公牛肉排以及熟制公牛肉排,需要烹饪铁架。 烹饪铁架所需材料: - 3个铁(可通过金属废料、沼泽获取) - 3个链条(可通过沼泽、地牢或击杀幽灵获取)
鱼肉卷 - 制作材料需求: 2份熟鱼(钓鱼说明位于“钓鱼”栏目) 4份大麦粉(通过平原地区的磨坊获取) 公牛蠕虫肉派 - 制作材料需求: 2份蘑菇(平原地区) 2份公牛蠕虫肉(平原地区) 4份大麦粉(通过平原地区的磨坊获取) 血肠 - 制作材料需求: 2份颠茄(黑森林、沼泽地区) 2份肉(沼泽地区) 4份大麦粉(通过平原地区的磨坊获取)
迷雾之地的食物 迷雾之地——被浓雾笼罩的土地,这里有阴森的树木、传送门以及各种怪物,例如搜寻者、蜱虫、尸鬼。 所有可获取的食物和菜肴原料:约顿海姆蘑菇、魔法蘑菇、兔肉、搜寻者肉、母液、凝血块、树液 约顿海姆蘑菇——生长在迷雾之地,采集后即可获得。
魔法蘑菇——生长在迷雾笼罩的土地上,采集后可获得。
兔子肉 - 击杀兔子后获得。兔子同样栖息在该生物群落的地表。
猎手之肉 - 击杀猎手或猎手士兵后获得。
母奶 - 获取方式为击杀“探索者排泄体”后,或在“感染矿坑”中收集。
血团 - 击杀蜘蛛后获得。
树脂 - 通过安装在雾影之地古老树根上的树脂提取器获取。
迷雾之地农场 巨神菇与魔法菇可用于种植,收获时需使用锄头(获取方法在游戏初期有说明)。作物种植过密会枯萎并消失。作物生长与玩家位置无关。 收获后,你可以再次种植一株作物,之后将获得3个蘑菇(净收益为2个)。 种植地点: 迷雾之地。(仅在雾霭之地生长,其他生物群系无法生长,非此即彼)
迷雾之地的烹饪 迷雾之地的所有菜肴:煮鸡蛋、猎人烤肉、烤兔肉、烤鸡肉、肉类拼盘、蜜汁鸡肉、兔肉炖肉、沙拉、蘑菇煎蛋、酿蘑菇、世界树粥、猎人肉冻。制作沙拉、蘑菇煎蛋卷、世界树粥、探索者肉冻需要5级锅,该锅可通过安装底座和摇杆获得。台阶与榫头 4块整木(黑森林) 6块优质木材(草地、平原) 8块黑曜石(骸骨、迷雾之地) 熟鸡蛋 - 制作需1个鸡蛋(鸡,平原) 猎人熟肉 - 制作需烹饪铁架 1块猎人肉(迷雾之地) 兔肉干 - 制作需任意烹饪架 1块兔肉(迷雾之地)烤鸡肉 - 制作需任意烹饪架 1份鸡肉(平原鸡) 肉类拼盘 - 制作需屠宰台和石炉 1份寻猎者肉(迷雾之地) 1份牦牛兽肉 1份兔肉(迷雾之地) 蜜汁烤鸡 - 制作需屠宰台和石炉 1份鸡肉(平原鸡) 3份蜂蜜(草地,蜂箱) 2份约顿海姆蘑菇(迷雾之地) 兔肉炖肉 - 制作需需要切割台和石炉 1 兔肉(迷雾之地) 3 约顿海姆蘑菇(迷雾之地) 2 胡萝卜(种子,黑森林) 沙拉 - 制作需要 3 约顿海姆蘑菇(迷雾之地) 3 洋葱(种子,山脉) 3 芜菁(平原) 蘑菇煎蛋卷 - 制作需要 3 鸡蛋(鸡,平原) 3 约顿海姆蘑菇(迷雾之地) 酿蘑菇 - 制作需要切割台和石炉 3 魔法蘑菇(迷雾之地)1 血团(迷雾之地) 2 芜菁(种子,沼泽) 世界树粥 - 制作所需:4份树脂(迷雾之地)、3份大麦(平原)、2份母奶(迷雾之地) 探索者肉冻 - 制作所需:2份探索者肉(迷雾之地)、2份魔法蘑菇(迷雾之地)、2份母奶(迷雾之地)
---
草地钓鱼 - 迷雾之地 开始钓鱼:我们需要鱼竿和鱼饵才能钓鱼。 鱼竿可以在哈尔多尔处以350金币购买。 哈尔多尔可以在黑森林中随机发现。
基础鱼饵也可以在哈尔多尔处购买。 如何钓鱼? 1. 带上装有鱼饵的鱼竿,前往有鱼游动的地方。确保你已经进食且拥有足够的耐力,钓鱼无论是抛竿还是收竿都需要消耗耐力。 2. 将鱼竿抛到鱼附近,抛竿时点击鼠标左键(按住按键可以调整抛竿距离)。 3.鱼儿一旦咬钩,浮漂就会在水面上形成圆圈,此时需要按下鼠标右键(格挡)来刺鱼。 4. 鱼类有“休息”和“挣扎”两种状态: - **休息状态**:需要按住鼠标右键进行收线,在此状态下鱼儿拉力较小,体力消耗也较少。 - **挣扎状态**:当鱼儿左右剧烈挣扎时,即处于此状态,此时需要松开鼠标右键并等待,否则体力会消耗得非常快。 5.需要这样收线,直到钓到鱼为止。 所有鱼饵的种类、适用的生物群系以及对应的鱼类: 草地 - 鱼饵 - 鲈鱼、梭子鱼 鱼饵 - 可向哈尔多尔购买。黑森林 - 苔藓诱饵 - troll-鱼 苔藓诱饵 - 用于制作,需要分割桌 20个诱饵 1个战利品: troll(黑森林) 沼泽 - 粘性诱饵 - 巨型鲱鱼 粘性诱饵 - 用于制作,需要分割桌 20个诱饵 1个战利品: 腐朽(沼泽) 冰洞(山脉) - 寒冷诱饵 - tetra 寒冷诱饵 - 用于制作,需要分割桌 20个诱饵 1个战利品: 芬里厄(山脉) 平原 - 吝啬诱饵 -平原地区 - 吝啬战利品:用于制作,需要20级劈木桌,战利品1个,对应战利品:平原地精 迷雾之地 - 迷雾战利品:用于制作,需要20级劈木桌,战利品1个,对应战利品:平原牦牛兽 灰烬之地 - 炽热战利品:用于制作,需要20级劈木桌,战利品1个,对应战利品:灰烬之地战士 极北之地 - 冰冷战利品:北方三文鱼 冰冻鱼饵 - 用于制作,需要分割台 20个鱼饵 1个战利品:龙(山地) 海洋 - 重型鱼饵 - 金枪鱼、珊瑚鳕鱼。 重型鱼饵 - 用于制作,需要分割台 20个鱼饵 1个战利品:蛇(海洋) 补充信息 指南未来计划: - 添加各生物群系的最佳食物搭配。 - 添加所有蜂蜜酒的相关信息。 - 各部分的视觉优化。这份指南写了多久? - 从8月6日到8月14日。 灰烬之地在哪里? - 我还没通关这个生物群系,所以不想剧透自己。等我通关后会补充的。(没错,玩了500小时,居然还没到那里……哈哈……) 非常期待您的反馈。目前,这是我制作过的最全面的指南。 我的其他指南 https://steamcommunity.com/sharedfiles/filedetails/?id=3484630985 https://steamcommunity.com/sharedfiles/filedetails/?id=3530280199 https://steamcommunity.com/sharedfiles/filedetails/?id=3579660894 https://steamcommunity.com/sharedfiles/filedetails/?id=3598897758




### 显示设置 在关卡游玩过程中获得遗物时,右上角会显示图标,点击该图标即可关闭该遗物对角色产生的视觉效果,再次点击则可恢复。 **功能说明**:若上一局游戏中已关闭某些遗物的视觉效果,再次获得这些遗物时将保持关闭状态,无需重复操作。 建议根据喜好切换视觉效果的开关,打造更帅气或更可爱的主角形象。

如何将游戏显示语言更改为英文。我的游戏启动时默认是中文,花了些时间才弄明白如何更改显示语言。以下是我所遵循的步骤,希望也能帮到你。 操作说明 启动游戏。让开场动画播放完毕,按 Enter 键进入初始菜单。 点击菜单中倒数第二项“设置”,这就是设置选项。
在下一个界面点击顶部的第三个选项“音频”。
使用◀ ▶箭头更改倒数第二个数值,UI语言将立即切换。继续调整直至显示为英文。
完成。祝您游戏愉快。 致谢 指南图标由 Freepik 提供[www.flaticon.com]。




末
简介
TA什么都没有写

发帖达人Ⅰ