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快速提示、农场小镇银币获取及强度排行榜

2026-02-16 04:00:27

AI智能总结导读

这篇《快速提示、农场小镇银币获取及强度排行榜》帖子,分享了农场小镇(Farming Town)的游戏技巧,包括操作、资源选择、兵营单位推荐;介绍了获取小镇银币(Denarii)的高效方法;还给出了游戏内顾问、解锁内容的强度排行,助力玩家提升游戏体验与收益。

Quick Tips, Farming Town Denarii, and Tier Lists Quick Tips - Right clicking on the square allows you to rotate your gaze in early gaze (doesn't work at max level square shape!) - Shift + Dragging allows you to move your structures. There is a small penalty however in production after it is moved. - You can choose to have your units deployed or stay in the barracks, and can manually move units in and out - Picking flour or metal as a resource reward can give you a lot more gold selling in the market than straight up picking gold - Regular wells have no penalty for moving it Not really quick tips but not a tier list either - my go-to picks for barracks units: Levy Barracks: Swordsmen: Mainly as tanks for the ranged units Archery: If you find the 2 second stun upgrade, that is extremely powerful Veteran Barracks: Longbowmen Academy of Fire Elite Barracks: Academy of Lightning Ballista factory Catapult factory White unicorn field Of course pick ranged damage, ranged health, warrior health in that order for the upgrades. Other tips as I can think of it will be added later. Farming Town Denarii I highly recommend doing this after you've cleared at least difficulty 2 or 3 in the Swamp. Doing this without Sophy requires a bit more luck but if you do this with Sophy already unlocked, it would make it a lot easier and more lucrative. Play Village on difficulty 2, as it is the easiest difficulty with the third boss which gives you the length of game required to more successfully execute this as well as making it more lucrative per run. You should be able to average between 100-250 town denarii per run using this method. I haven't tested yet whether playing it on difficulty 3 (with the free resources for clearing the vines) or Swamp (with slight boost in town denarii due to Ankh rewards) - but I think the increase in difficulty probably makes it less worth it and reliable. To do this you must rush a forge + carpenter (to make furniture), and funiture shop to sell furniture for town denarii. This is the best way to make an uncapped amount of denarii outside the run ending amount or denarii you can get from Ankh trades in the swamp. Easier method with Sophy: Rush research table so you can grab all the Established production (Sawmill and Iron Mine), as well as Forge + Carpentry + Furniture store (all in Advanced production) so you can get started as soon as possible. Wheat Fields and Gold mines might be necessary early so that you can sustain your troop levels & constantly upgrade your gaze. After you have most of what you need, you can work on getting a Fuel Pump so that you can get enough Fuel to fill your full 6 cell gaze with Legendary tile enhancers, which will need to be researched in Kingdom Infrastructure 6 times, or if you are lucky you can find it as a prophecy reward. I wouldn't spend more than 1 or 2 rerolls each time however as it can waste a lot of denarii that you might need to use to buy things that may help in the actual shop. If you don't roll the legendary tile enhancer, the Epic one, or King's statue is a decent pick too. Late game you might need to use the table to pick up some Elite barracks to make sure you don't lose. My advisor setup is: Julian, Fancy Beard, Zeus, Flunkey, Ember, Sophy Without Sophy: Picking the advanced production as much as you can during prophecies so that you can roll for the required buildings where possible. It is unlikely you will be able to maximize efficiency with tile enhancers. Tier Lists Advisors: S Tier: Sophy (More options to research table): Too strong. Removes a lot of RNG elements that can kill a run because now you can keep fishing for the buildings you want. No more basic production, no more hoping that prophecy choices give you what you want/need. Probably will be nerfed - research times are the same no matter what kind of building you are researching. Makes farming town denarii much easier. A Tier: Flunky (+ 10 denarii per wave): Gives you pretty much all the denarii you need to shop each time without having to worry too much about skipping an upgrade or artifact over denarii. Zeus (1k damage to an enemy per wave): Extremely strong in early levels. If you select the prophecies accordingly, 1 enemy killed instantly can be as much as half the wave if you choose fewer stronger enemies rather than a ton of weaker ones. Ember (+2 musketeers at start): Pretty good to keep you focused on production early instead of having weak soldiers, can carry you a few early waves Fancy Beard (Troops 20% cheaper and 20% production speed bonus): Helps throughout the game, especially when you need to quickly replenish troops e.g. during the dragon boss. Adds up a lot. Gustav (5% increase in production): Initial unlock - great consistent help throughout the entire game Julian (Celebration to boost production) Cheap way to constantly boost production, spam when it is up B Tier: Twins (+Basic construction): Decent in the beginning when you don't have much unlocked Silkweaver (Random tile improved): Also good in the beginning but doesn't scale well Felix: (Choose an artifact from start): Could be potentially OP depending on RNG with what artifact you get. Otherwise would be too unreliable. C Tier: Wise Tree (Removes wood, adds killing artifacts): Fun experiment but no wood (for some reason Sawmill works - perhaps this might work with Sophy) really becomes a bottleneck late. Good for the achievement Accountant (+100 Denarii): IMO Flunkey is superior. Also essentially doesn't help until you reach the shop. Phoenix (7% chance of unit revive): Percentage feels a bit too low IMO, so it is not reliable as it really is RNG. Might be a decent combo with the undying king or something. Jacques (20% discount on resources and buildings at the trader): At first I thought this was good / similar to Flunky but Flunky seems to be the surperior option. The problem here is that it only works on resources and buildings (not artifacts and upgrades) which is mediocre. I think over time Flunky is better as you might get more denarii from it than what you would save on only buing resources and buildings (which for resources is low cost anyway (-2?) and buildings most of the time you can ignore. Lyanna (+2 militia and giant militia(?) to start): Haven't tested this one in particular but I imagine this is weaker than Ember with the two musketeers. Could be a B or A tier. Ether (+20% Spell production speed): Seems decent if you're going the spell production route. Else a complete skip. Angry Eye (+50% spell damage): See above. I imagine you would take these together as you would need lots of spells to make the 50% increase in damage pay off. Unicorn (+3 spell slots): See above Wise Guy (3 spells at start): I haven't tested this one to see what the chances are of getting legendaries at the start, but as this is possibly very RNG based, you might be stuck with some "weaker" spells that are one time use. Mushroom King (Temporary summon 3 mushroom warriors for 50 crystal): Cooldown is pretty long, but my biggest problem here is that they are temporary. Maybe would be better if you had the artifact that allows temporary units to stay longer. Manager (Increase base unit limit by 2): Minor difference that likely won't make or break the game. D Tier: Jester (+2 Wheel of Fortune): Too much with RNG and the problem is they only work in gaze. Automaton (+5 Tree and Small Wheat Fields): Poor scaling - you eventually want to stop using the basic production buildings anyway, or if you are still using them you should be able to get enough over the course of the game to tide you over. Golem (10% cheaper buildings): The only buildings you realistically have to keep building are production buildings that run out, and 10% of those is very small. Perhaps someone else can crunch the math and convince me otherwise. It might be too small in the beginning to matter but you might have already too many resources for it to matter late game also. Panther: (10% unit level-up bonuses): Seems weak? I haven't tried this one but it reads as if the +15% hp or +15% damage upgrades are now 16.5%? Or perhaps if it is the flat +10 and it goes from 15 to 25 that would be decent, and make this a C tier. Betty: (Removes wheat production buildings, but gives 40 denarii per wave ): Since many units and gaze upgrades require wheat, may be pretty difficult to adjust around it. If not you would need to get incredibly lucky with getting wheat in the store with the denarii you have saved up. F Tier: Branamir (+100 Castle HP): unless there's a strange combo with this and getting gold for castle damage, it isn't worth a slot. Court Harpy (See upcoming bosses): Most definitely the most useless. I don't think it really helps at all to know what's next, definitely needs a buff like a re-roll or something. Unlock Priority: S Tier: Tile seals More building upgrades Banish the nobles (Removes 3 noble palaces) King's Quests Advisor Slots Run start bonus A Tier: Tile enchanter Extra troop limit upgrades Extra research table Extra troop limit B Tier: n/a C Tier: n/a D Tier: Playable kings (if it suits your playstyle) F Tier: Troop damage and troop HP upgrades (end game since it costs crystals) Other advisors that don't take you toward a advisor slot upgrade Spell damage Archmage & magic ball buildings

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