
你是否曾疑惑为何还没看到敌人就已被击杀?是否思考过为何无法击穿任何坦克?又或者你刚回归游戏,忘记了游戏的玩法? 总之,本指南将介绍游戏的基础机制以及部分战略入门知识。 1. **请注意,本指南仍在制作中,并非完整指南** 2. **我计划添加更多内容,或许会针对本指南中的某个主题制作深度指南** 3. **欢迎就本指南提出建议或评论** 4. **同时请记住,这是我制作的首个Steam指南**本指南 本指南分为多个部分,每个部分又细分为游戏不同方面的章节。每个章节都包含该主题的一些基本信息。这些部分包括: 1. 游戏机制 2. 游戏策略 3. 其他内容 **本指南不涉及研发、 credits(银币)、经验值或其他类似内容。它是关于 gameplay(游戏玩法)、如何提升玩家水平、坦克、角色定位和策略的指南,包含所有你在战斗中会用到的基本信息。** 游戏机制 **本指南的第一部分将包含游戏机制的基本信息。内容不会过于深入,仅涵盖能让你显著提升战斗表现的基础知识。部分章节中会链接 Wargaming 的官方视频。**1. 若你对特定机制背后的确切数值和计算方式感兴趣,绝对值得深入了解。本指南的各个章节将仅涵盖必要的基础知识。 2. **了解基本游戏机制是你登顶之路上的重要一环**。你无需知晓精确规则,正如前文所述,主要信息将在此处涵盖。请记住,纯粹的机制知识并不会自动让你成为游戏大神,达成此目标还需要更多努力。 3. 不同类型的弹药(机制) - ① 穿甲弹(AP)

1. **AP弹是基础弹种,一种全能型弹药**。通常所有坦克和火炮均可使用。 ① AP弹可能发生跳弹。 ② 如上所述,AP弹是游戏中大多数坦克的基础弹药类型。 ③ 在没有充分理由使用其他弹种时,应优先使用此类弹药(或火炮配备的其他基础弹种)。 2. **高爆弹(HE)**

1. **高爆弹(HE)通常穿甲能力较差,但会以伤害弥补穿深的不足。** ① 不过不要被单纯的伤害数值差异所迷惑,要注意穿深的不同。 ② 高爆弹只有在击穿敌方坦克装甲时才能造成全额伤害。 ③ 若未能击穿,炮弹会产生爆炸溅射,对敌人造成少量伤害。 ④ 但高爆弹永远不会跳弹,凭借其溅射伤害能力,在面对穿甲弹(AP)和硬芯穿甲弹(APCR)无法击穿的目标时,是一种有效的弹药选择。 2. **一般情况下,只有在以下两种情况才应使用高爆弹:** ① 能够击穿敌方脆弱目标时。 ② 敌方重型坦克剩余生命值极低时。 3. **硬芯穿甲弹(APCR)**

1. **APCR炮弹通常具有较高的穿甲能力,但有时会以牺牲部分伤害为代价。** 2. **APCR可能是某些坦克的基础弹药类型(例如T-62A)。** 3. **APCR炮弹会发生跳弹现象。** 4. **通常情况下,当你的基础弹药无法击穿敌方坦克时,你需要使用APCR炮弹。** 5. **然而,这类炮弹成本较高,因此你通常无法在战斗中为坦克装满APCR炮弹。** 6. **高爆反坦克弹(HEAT)**

HEAT shells often offer Increased armor penetration, but lose a significant amount of it when hitting tank tracks or screens. HEAT shells can never ricochet. Usually your tank consist of three different shell types, AP as the regular ammo type, APCR or HEAT as the premium ammo and HE with high damage and low penetration. APCR and HEAT are quite similar, you use them when you can't penetrate the enemy with your base shells. Just remember to never shoot a enemy in the tracks with HEAT, it'll almost always go wasted. HEAT shells also do not lose any penetration capabilities when firing afar. What amount of different ammunition should you have when entering a battle?This one might have some personal preferences into it. But a new player should take a look at these compositions. As for newer players, it is NEVER a good idea to load full HE just because the number presenting average damage per shot seems bigger than on AP. Usually it is a good idea to load something along the lines of 70-90% of AP 5-15% of Premium (HEAT and APCR are often called as "gold" or "premium" ammo) 5-15% of HEAgain, you'll be using AP for most of the time, Premium against heavily armored vehicles and HE for very lightly armored vehicles. This will maximize your damage count when you learn to use different shell types accordingly. Armor penetration (Mechanics) Armor penetration is one of the most important mechanics of the game to learn. And also one of the more complex ones, too. In World of Tanks Blitz you can see the parts you can't penetrate with your selected ammo type on the enemy highlighted in red. When HE is selected, red can also mean parts you can splash, but the shot won't be effective. You can also see the areas where you can effectively splash highlighted in yellow. There are several different ways to not get damaged, which are as followings: Not getting shot Shells ricocheting Shells not penetrating Shells being absorbed HE and HEAT exploding at obstacles in your line of fireRicochetsRicochets happen when you get shot in a well angled plates, and the shell gets no chance to penetrate your armor and just flies off. It is however possible to damage other enemy tanks with the shot if the ricochet hits them. Keep this in mind, as it is a reasonable way to kill a low-hp enemy tank lurking behind a corner. It is a very complicated trick to do, though. HE and HEAT shells can never ricochet, which means that they'll always have a chance to penetrate, if the penetration value is high enough. Alternatively you can try to splash your enemy with HE, either by shooting straight at them or under their tank into the ground nearby. Non-penetrative shotsNon-penetrative shots happen when your shell's armor penetration value isn't high enough to penetrate the enemy tank's armor value on the point your shell hit. Every shell has a maximum and a minimum armor penetration value, but the actual number varies on each shot. it can't however be more than the maximum or less than the minimum, it has to be always between those two values. If it happens that your Shot has a 100 mm armor penetration value, and the enemy has 90 mm of armor (including everything that may affect the armor value) at the point you shot at and your shell didn't ricochet, you'll deal damage. However, if your shot only had a 80 mm armor penetration value, against the same 90 mm armor, your shot will not deal damage. However, if you shot HE, it might do a bit of splash damage. Absorbing shellsShells can be absorbed by the enemy tank's tracks or other modules, like the gun. This may get quite frustrating, as some of the Russian tanks have little to no side plate, just tracks. Most Russian tracks are excellent for absorbing hits. You may also notice people trying to block each other's shots by moving their gun in front of the enemy's gun in hull-to-hull combat. This may sometimes work very well. HEAT and HE exploding on contactHEAT or HE can't be shot trough any obstacles, even the ones you can normally destroy (e.g. fences, doors) as they explode right away. The explosion might still be able to splash some nearby tanks, but the damage will be minimal.

1. 以不同颜色对虎II坦克的正面部分进行了图示与标注。 ① **虎II坦克正面的最薄弱部位为下装甲板(蓝色标注)和炮塔正面(红色标注)。**

1. **虎式II型坦克侧面的部分已用不同颜色进行标注和命名,注意其前后车轮与履带其他部分是分离的,射击这些部位时有较大几率对坦克及其履带造成伤害。履带的其他部分则会直接吸收炮弹。** 2. **以下是装甲穿透机制的部分说明:** ① 坦克履带有可能吸收炮弹。 ② AP(穿甲弹)和APCR(硬芯穿甲弹)若以小角度命中敌方坦克,很可能发生跳弹。 ③ HE(高爆弹)和HEAT(破甲弹)永远不会跳弹。 ④ 炮弹的穿深会随距离增加而下降(HEAT除外)。 3. **许多装甲优良的坦克通常都有被称为“弱点”的部位,这些部位容易被击穿。常见的弱点可能包括坦克的首下装甲、侧面和/或后部装甲以及指挥塔。**1. **坦克的侧面和后部装甲通常远弱于正面**。此外,部分坦克还拥有其专属的弱点。 2. **若无法击穿常规的首下装甲或指挥塔,且无法攻击到其侧面或后部时**,通常的弱点为非倾斜装甲区域,或是倾斜角度最小的装甲板。 3. **一般而言,瞄准倾斜角度在70-110度之间的装甲板是个不错的选择,角度越接近90度越好**。 4. **如果即使使用金币弹也完全无法击穿敌方装甲**: ① 寻找其他装甲更弱的目标。 ② 尝试使用高爆弹(HE)对坦克进行溅射,造成少量伤害以协助团队。 ③ 在这种情况下,切勿强行攻击敌人,应等待队友支援。
请注意,以下内容经过简化处理,**实际机制远比此处展示的复杂得多**。再次强调,这并非一份深入指南,**仅旨在帮助你了解基础知识**。若你想了解确切数值与计算方式,可查看Wargaming发布的相关视频(见上方)。 1. **视野系统(机制)** ① 侦察是一项相当直观的机制,但要记住与之相关的所有规则还需一定时间。 ② 在《坦克世界闪击战》中,当敌人获得你的视野后,你会在数秒内得知自己已被发现——当黄色灯泡图标亮起时,这表示你已被侦察到,此时应寻找掩护。 ③ 一旦敌人被侦察到,你与队友将立即能看到他们。### 坦克的观察点及其工作原理 1. 每辆坦克都有两个观察点,当这两个观察点中的任意一个与敌方车辆的7个被观察点中的任意一个之间存在直线视线,且你的视野范围和敌方的隐蔽值对你有利时,即可发现敌人。 ① 这两个用于观察的点分别位于坦克的指挥塔和炮管根部。 ② 这两个点同时也是7个被观察点中的两个,其余的被观察点则分布在坦克的其他部位。 ③ **此外,当你与敌方坦克的距离在50米以内时,你将始终能发现它,同时对方也会发现你!** ### 视野范围与隐蔽性 1. 每辆坦克都有基础的视野范围和隐蔽性数值。 ① **视野范围数值会受到多种因素的影响(例如:**1. 影响坦克隐蔽值的因素: ① 乘员技能 ② 受损模块 ③ 受伤乘员 2. **隐蔽值的变化机制**: ① **主要通过开火和移动降低隐蔽值** ② **通过停留在灌木丛或大型倒下的树木后方提高隐蔽值** 3. 点亮机制基本计算方式: ① 敌方侦察车辆的视野值会根据未被发现坦克的隐蔽值,通过一个复杂公式进行削减(具体公式未知) ② 当未被发现的坦克进入侦察车辆经计算得出的假想圆圈范围内时,便会被敌方队伍发现 4. **利用灌木丛提升隐蔽**: ① 灌木丛和树木看似只是游戏中的装饰,无实际 gameplay 作用 ② **实际上它们是隐蔽坦克的有效方式** ③ **躲在灌木丛后方会提升一定数值的隐蔽值**1. 但你必须记住要遮挡坦克的所有观察孔,并且在你坦克50米半径范围内,你并非对敌方坦克完全隐形。 ① 你只是更难被发现,而非完全隐形。 2. **当你被发现时,你会看到著名的黄色灯泡图标亮起**,如果你正在狙击,此时最好后撤。

在上方图片中,敌方坦克对侦察方队伍仍处于**未被发现状态**,原因是尽管侦察方的观察点与敌方的被侦察点之间存在清晰的视线,但敌方坦克**不在侦察方的计算视野范围内**。

1. 然而在这种情况下,敌人会被发现,因为他们进入了侦察车计算出的视野范围,并且与侦察车的观察点保持着直线视线。**请注意,基础视野值只是用于确定能否发现敌人的计算值之一。** 2. 如何避免被发现? ① 利用掩体进行隐蔽。 ② 游戏开始移动到某个位置时,要留意敌方轻型坦克。它们比你的重型“虎王”坦克能更快到达战略要地。 ③ 避开敌人可能出没的大型开阔区域。 ④ 在战斗的第一分钟内,沿着建筑物和地形行进,这样敌人就无法发现并消灭你。 3. 驾驶坦克歼击车时:1. **利用灌木丛和倒下的树木隐蔽自己,因为它们能提升你的隐蔽值;仅在必要时移动,因为移动会显著降低隐蔽值。** 2. **开火后也可以立即后撤,这样即使你在开火后被发现,敌人也来不及瞄准你。** 3. 再次说明,上述已链接Wargaming关于该主题的视频。 4. **游戏策略** ① 本指南的第二部分将围绕策略和游戏意识展开。 ② 遗憾的是,这两者并不容易掌握,对某些人而言更像是一种本能。 ③ 有些人可能永远无法学会复杂的策略,也无法有效地制定策略,但这没关系。 ④ **以下是一些基础要点,你在战斗中应时刻牢记,以助你顺利推进战局。** ⑤ 在进入正题之前,先提几点注意事项。我会用这些术语来称呼你的团队成员。

1. 游戏中当前所有地图均可分为三个部分: ① **重型方与轻型方(也可根据地图称为北/西/南/东方)** ② **“中立区域”**

1. 双方队伍均可分为两个侧翼,各自与敌方对应的侧翼展开战斗。 ① **地图中央区域可由单个玩家争夺,以获取中央控制权,进而支援友方任意一个侧翼。** ② **中央区域通常包含具有战略意义的位置,但整支队伍绝不应全部冲向该中立区域,否则将面临来自敌方两侧翼的夹击而被团灭。** ③ **当任意一个侧翼获胜后,胜利的侧翼应立即驰援另一个侧翼。** 2. **游戏意识在我看来是玩家所能拥有的最出色技能。** ① **具备良好游戏意识的玩家能更轻松地力挽狂澜(clutch games)。** ② **凭借出色表现击败敌人并获得“ Kolobanov's medal”的感觉简直太棒了。**任何人都能猜测敌人会做什么以及自己该做什么,但猜对则完全是另一回事。 本指南将侧重于**避免彻底惹恼队友的基本策略**,而非游戏意识。如果大家需要,我会考虑制作一个全新的指南来探讨游戏意识。 ### 不同坦克及其在团队中的角色(策略) 目前,《坦克世界闪击战》中有四种不同类型的坦克,每种都有其独特的职责和团队角色: 1. 轻型坦克

1. 大多数情况下,轻型坦克用于侦察或点亮,但在《坦克世界闪击战》中,由于地图尺寸较小,侦察已几乎过时。 ① 有时队友中的坦克歼击车需要有人在远处为其点亮,这时你就应该这样做。 ② **通常你只需与队友中的中型坦克协同作战,对抗敌方的轻型和中型坦克。** ③ **轻型坦克若能在游戏初期抢占战略要地,往往能有出色表现。** ④ **登上山顶,向地图另一端敌方行动迟缓的重型坦克开火,定能让战局向对你有利的方向发展。** 2. 中型坦克

3. 中型坦克 ① 中型坦克是非常全能的多面手坦克,技术娴熟的玩家几乎可以将其用于任何作战角色。 ② **通常情况下,你需要与轻型坦克协同作战,对抗敌方相同侧翼的部队。** ③ **有时你可以独自前往地图某处,伺机攻击敌人的侧面。** ④ **利用你的中型坦克制造交叉火力,是让敌人陷入恐慌并被己方主力轻松击溃的有效方法。**

1. **重型坦克是游戏中最容易上手的角色**,因其拥有厚重的装甲和所有坦克类型中最佳的生存能力。 2. **重型坦克的主要任务是吸收所有伤害**,并在队友的坦克歼击车(TD)支援下,在己方半场击溃敌人。 3. 有时重型坦克无法单独决定战场局势,此时需等待队友的中型坦克和轻型坦克完成包抄任务。 4. **任何情况下都绝不要试图对抗优势敌军**,务必等待侧翼支援和援军抵达。 5. 通常,重型坦克会与敌方重型坦克交战,可能还会有坦克歼击车或一些装甲较好的中型坦克提供支援。4. 请记住,你的整个队伍绝不能全部集中在地图所谓的“重坦侧”(游戏开始时重坦前往的方向),尤其不能全部挤在同一个山顶上。这种战术永远不会奏效。

Tank destroyers are quite weird in blitz, as you very rarely get a chance to snipe from afar without getting spotted. The maps in Blitz are all unpleasantly small. Most of the time you'll end up using the more well armored TDs to side up with the heavies in your team and the more light ones to side up with your team's lights and meds. It's really up to a personal preference whenn it comes to TDs, but every time you see the enemy team's lights and meds outnumbering your meds and lights you should generally assist them, same goes both ways. Using your team's composition to your advantage (Strategies) Your team and the enemy team look very rarely exactly the same. Usually you find that the enemy team has more lights and meds or heavies or TDs than your team, or vice versa. This can be used for your advantage. Sometimes it's the play to go all on one flank, in order to crush half the enemy team by outnumbering them. Most of the time you should use this kind of strategy when the enemy has more meds/lights than you. Go all in on the light side of the map, this will result in the enemy losing half of it's total firepower, thus making triumphing over the rest of the team much easier. If your team and the enemy team are somewhat equal, you should always consider just making the two flanks and winning the battle with just mechanical skill, or by helping either of the flanks from the neutral zone. If you order to go all on the heavy side, it happens quite usually that you get flanked by the enemy and therefore lose the battle 0-7. Generally it is a really bad idea to use light tanks and badly armored meds in crude damage soaking battle on the heavy line. Never be the guy camping at the back of your starting base. Always seek for better positions on the map, play according to your teammates, or lead them to victory. Nevertheless never let them go alone into the midst of the battle while you stay back doing nothing. if you do so the enemy can just destroy your team one by one. It's always much more effective to fight in a group. you can obviously stay in the back line as a TD, but make sure that you can always contribute to the battle. Sometimes it is a good idea to retreat. If you find yourself against the entirety of the enemy team, you probably should not try to advance. Also never be the guy to go alone when your team has called to go all on one flank. This however doesn't mean that you should never side with a single player, sometimes you joining the lone player can make somebody else in your team to come too. Pull back and let the other flank come help you. Never be the guy to desert your flank if you see the other people in your designated flank going there. Sometimes you'll see people leaving their two teammates alone in an upcoming 3 versus 3 flank fight, and turn a completely winnable flank into a 2 v 3 massacre. Always make sure to inform your teammates to run if the battle can't end well. Teamplay (Miscellaneous) World of Tanks Blitz is after all a team game. Realistically you can't win battles alone, and time to time you feel like you're the only one in your team doing work. This may make people get mad or toxic, which is actually quite understandable. You must however remember that it doesn't magically increase your teammates skill level or win the battle for you. Here are some basic stuff you need to know when in corresponding situations: Never start a battle in a toxic tone, that won't help you at all and will in most cases just draw your team's morale down. Keep yourself calm in every situation in order to earn people's respect. You won't be liked more if you call your team names after losing a battle. Make suggestions and listen to your teammates calls at the start of the battle. Again, never go alone, unless you're sure that you can beat an absurdly much larger enemy force or hold against them. If you see someone call a seemingly bad strategy, you can note of how it's bad for your team. Never leave your designated flank alone if you see them eager to fight on your designated flank. It's every time very frustrating to see people leave an easy fight just to get completely annihilated by the other. Using armor for your advantage (Miscellaneous) Always learn the strengths of your vehicle, thereby you can block most of the enemy shots. On the example pictures given, the green lines are representing enemy's vision on you and the overdrawn parts are covered. Here are the two most common and easy ways to utilize your tanks strengths effectively: Sidescraping Sidescraping is the most effective and common way of blocking damage intentionally. Basically you go behind a tall structure, preferably a building and only show your side angled to the enemy. When you finish reloading, you pull back so that you can have a shot at the enemy and then hide the front of your tank again. Sidescraping doesn't work on all vehicles, as some have very weak side armor or their tracks don't work well at soaking damage. This strategy tends to work best on the Russian tanks, but some heavies from other countries work well too.

1. **优秀侧刮姿势示例**:对于“虎王”(Tiger II)和“E-100”这类坦克,你可能还需要调整炮塔角度,因为它们的正面倾斜角度设计欠佳。 2. **仅暴露炮塔**: ① 拥有坚固炮塔的坦克在丘陵地图和沙丘地图中能发挥极佳效果。 ② 通过合理走位,你几乎可以安全地躲在 hill 后方,无需担心受到敌人伤害,除非被敌人绕后。 ③ 在没有 hill 的地图上,你也可以利用倒塌的残骸作为车体的掩护。

1. T29坦克将车体隐藏在虚拟沙丘后方。 2. **装甲优良的坦克通常也存在弱点。** 正如你需要记住坦克的所有优势一样,你也需要了解它们的弱点。 3. **了解你的坦克弱点并采取相应的玩法。** 4. **记住任何物体都可以用作掩护:被摧毁的坦克、建筑物、山顶、残骸,只要你足够聪明,任何东西都能成为掩护。**

1. **坦克最常见的弱点之一是其前装甲板,尤其是德国车辆,前装甲板往往是容易被击穿的部位。** 如上图所示,一辆虎王坦克正从一个假想的窗口后方射击,其前装甲板被遮挡。 2. **本指南尚未完成,日后我会进行更新。** 本部分将用于记录指南的更新信息,希望也能包含一些有用的内容。 3. 若你有任何进一步的问题或建议,可以在下方发表评论,或通过Steam(Fanktoom)添加我为好友,也可以在游戏内(TheRealFanktoom)联系我。 4. 此外,如果你正在寻找一个活跃的战队,可以加入我的战队。
2026-02-13 11:30:31 发布在
坦克世界闪电战
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