
本指南将快速概述《灰色地带战争》中的人类健康系统(HHS)。了解你在《灰色地带战争》中的健康状况。

请注意,本指南仍在制作中,一旦我有更多时间,将更新医疗物品和属性相关内容。 在《灰色地带战争》中,开发者打造了人体健康系统(Human Health System,简称HHS)。该系统不依赖传统的生命值(HP),而是对各个身体部位以及血液、水分等生命维持池进行详细模拟。当你的角色出现健康问题时,会通过不同的症状发出信号,每种症状都指向特定的问题。在《灰色地带战争》中,你不能通过治疗症状来生存,而是要解决其根本原因。 问题识别

健康影响类型 伤口(红色标记):由穿透防护装备的投射物或近战武器击中造成。根据出血严重程度分为轻度、中度或重度。轻度伤口会随时间自愈,其他类型则需要治疗。 瘀伤(紫色标记):投射物被防护装备阻挡时产生,会引起疼痛。一段时间后可自然愈合。 已治疗伤口(绿色标记):对中度或重度伤口进行治疗后出现,在愈合前会造成暂时性不适。 损伤/器官损伤:大脑、心脏、肺和肝脏等关键器官可能受到损伤,在X光片上会显示为颜色变化。心脏或大脑等 vital organs 遭到破坏会导致立即死亡。骨骼损伤:手臂和腿部骨骼可能会因撞击或跌落而受损,其显示方式与器官损伤类似。 其他健康因素

额外健康因素: - **失血**:失血会导致负面症状,严重失血会导致昏迷。血液会自然再生,除非 hydration(水分)和能量严重不足。 - **中毒**:使用兴奋剂会增加中毒程度,中毒会逐渐消退或需要治疗。 - **辐射**:在辐射区域会累积辐射,需要治疗以防止达到致命水平。 临时健康状态效果 图标 状态 效果 持续时间 原因
手臂酸痛导致武器操控能力下降。在手臂耐力恢复至40%以上之前,近战攻击和瞄准射击(ADS)将受到影响。
肌肉痉挛:武器操控能力下降。直到手臂耐力恢复至1%以上,近战攻击和瞄准(ADS)功能才会恢复正常。
疲劳状态下可听见心跳声 阻止耐力恢复,直到腿部耐力提升至40%以上 冲刺 跳跃 攀爬
疲惫状态 - 无法冲刺 - 无法跳跃 - 无法攀爬 直至腿部耐力恢复至1%以上才能进行: - 冲刺 - 跳跃 - 攀爬
**呼吸急促** 阻止耐力恢复,直到玩家停止奔跑或跳跃3秒。 - 过度冲刺 - 过度跳跃 - 过度攀爬
视觉黑屏(Vision Black-Out)会使玩家完全致盲。2秒闪光弹效果
盲点:用白色斑点遮挡视野,持续4秒(闪光弹效果)
轻微出血会导致失血。需包扎才能停止。由刀伤或枪伤造成。
中度出血会导致失血。被子弹击伤后,需包扎伤口以止血。
脑震荡会导致视觉出现重影和模糊现象,直至潜在影响被治愈。通常由投射物击中头盔引发。
咳嗽:播放可听见的咳嗽声。直至治愈。 被射击。 肺部受损。
眩晕(轻微屏幕特效) 当生命值低于5000毫升,或能量/水分值过低时触发。 可能由以下情况导致: - 受到枪击 - 食物或水分耗尽
恶心:导致视觉出现重影和模糊。需治愈根本病因才能消除此症状。 根本病因包括: - 肝损伤 - 辐射暴露 - 药物中毒
疼痛:表明你的角色正处于疼痛状态。除非角色不再受伤或使用止痛药,否则疼痛状态将持续。 受伤类型: - 伤口 - 淤青
痛苦状态:表明你的角色正处于剧烈疼痛中。此状态将持续到角色伤口愈合或使用止痛药为止。可能由以下情况导致: - 过多伤口 - 严重淤青
震颤:导致玩家武器晃动。持续至角色不再受伤或使用止痛药。疼痛/痛苦。 治疗选项

不同类型的治疗选项及其作用 绷带:治疗伤口,但无法治疗瘀伤。 止血带:止血,但无法治疗伤口。 夹板:修复受损骨骼。 手术包:恢复受损或被摧毁的器官。 血袋:补充流失的血液。 药片:多种类型,可治疗疼痛、中毒或辐射;具体详情见物品描述。 兴奋剂:改变HHS状态,具有益处和副作用,具体效果见描述。 治疗队友 如何治疗他人?小队治疗系统并非一开始就直观易懂。治疗队友时,医疗物品必须放置在以下三个位置之一: 战术背心 战术腰带 口袋
These locations are also marked on the left hand side with a little lightning bolt. Steps to heal. Go up to player having their medical crisis. Examine player using the interaction system. If the player has ailments, you should see everything that requires intervention. Please note, if you don't get anything after examining the player. They have no medical issues that require attention. Put medical items in one of the slots as listed above. Run the medical intervention on your comrade. Get back into combat soldier! Medical Items Medical Containers:These items are used to hold medical items in a smaller inventory profile. These are essential for keeping inventory space compact. Editor Notes: You must pull items out of these medical bags to use on yourself or your squad mates. QUICK RELEASE FIRST AID KIT Designed for quick and seamless access to essential medical supplies, this first aid kit incorporates a quick-release mechanism that allows for swift opening and deployment, ensuring immediate access to supplies during critical moments. The quick Release First Aid Kit is particularly well-suited for situations where time is of the essence, such as emergencies and field operations. Container Size: 4 MINI FIRST AID KIT A compact, multi-use first aid kit designed to hold essential equipment for treating traumatic injuries. Container Size: 2 Bandages:Used for healing Wounds (red marker). Make sure you carry at least 2 of these for any deployment. ARF TRAUMA BANDAGE 4 The Advanced Rescue First-aid bandage is designed for quick and effective hemorrhage control. This compact and sterile dressing provides essential pressure to manage wounds, making it an indispensable addition to medical kits and first aid supplies. Wounds Healed Per Charge: 3 Charges (uses): 4/4 CIVILIAN GAUZE A basic medical supply commonly used for wound care and dressing. Wounds Healed Per Charge: 2 Charges (uses): 3/3 SplintsUsed for healing broken/fractured limbs. Keep at least one of these in your medical kits at all times. FLEXIBLE SPLINT A compact and strong splint crafted to provide support and immobilization for injured limbs. Designed to be lightweight and easy to apply, it will fit almost any fracture. Charges (uses): 5/5 CIVILIAN FLEXIBLE SPLINT A lightweight and adaptable medical device used to immobilize and support injured limbs, particularly in emergency situations or in the absence of professional medical care. Charges (uses): 3/3 TourniquetsUsed to stop bleeding, these are a vital piece of kit when in an emergency situation and blood is needed to be stopped before combat continues. COMBAT TOURNIQUET The Combat Tourniquet is a battle-tested medical device used by virtually every military organization worldwide. It's easy to use, even with one hand, and incredibly effective. Charges (uses): 5/5 M.F.A.T TOURNIQUET The Multipurpose Fast Application Tourniquet is made of a solid vulcanized rubber core with a nylon sheath and a unique locking mechanism. Fast, east to use; and works on all limb sizes (Besides Caseoh). Charges (uses): 3/3 RETRACTABLE TOURNIQUET A specialized medical device designed to control blood flow in emergency situations, particularly during medical procedures or trauma care. Charges (uses): 1/1 Surgery KitsUsed to fix and heal vital organs. You should always keep one of these in your secure container. However you won't always get the chance to use it! BASIC SURGICAL & SUTURE KIT A comprehensive medical package containing essential tools for minor surgical procedures to treat organ injury. It includes surgical instruments such as scissors, forceps, and needle holders. Charges (uses): 6/6 SMALL SUTURE KIT A compact and portable medical package designed for suturing purposes. It includes a selection of sutures, needles, and basic instruments required for stabilizing injured organs. Charges (uses):3/3 BloodUsed to replace the main life pool in Gray Zone Warfare. These are needed to replace lost blood (Hit Points) from an injury. LARGE BLOOD BAG A one-liter bag of universal donor blood. This critical resource serves as a vital tool in emergency medical situations, allowing the operator to quickly administer much-needed blood transfusions without the need for blood type matching. Blood Per Charge: +500ml Charges (uses): 2/2 SMALL BLOOD BAG A half-liter bag of universal donor blood. This critical resource serves as a vital tool in emergency medical situations, allowing the operator to quickly administer much-needed blood transfusions without the need for blood type matching. Blood Per Charge: +500ml Charges (uses): 1/1 MedicationsUsed to relive pain from injury and bruising. MELOXICAM A non-steroidal anti-inflammatory drug that is prescribed to manage pain and inflammation. Duration: 600s Efficiency: +33% Charges (uses): 4/4 IBALIN Civilian-grade painkillers for treating pain, fever, and inflammation. Since they dilute blood, they are not recommended to be used by armed forces. Duration: 300s Efficiency: +33% Charges (uses): 4/4 ACTIVATED CHARCOAL A porous substance that undergoes a special activation process to enhance its absorption properties. Known for its ability to trap and absorb toxins, chemicals, and gases in the digestive system, its often used to address cases of poisoning or drug overdose. Intoxication per Charge: -10 Charges (uses): 5/5 POTASSIUM IODIDE Potassium iodide is a chemical compound that serves as a protective measure against radioactive iodine exposure, a byproduct of nuclear accidents or incidents. When taken orally, potassium iodide floods the thyroid gland with stable iodine, effectively blocking the absorption of radioactive iodine isotopes. Radiation per Charge: -4 Charges (uses): 3/3 Injectors ORI-12 This compound leverages advanced bio-engineering to accelerate the natural healing process of damaged bones. The bio-active growth factors within ORI-12 are carefully selected to mimic the signals released during bone healing. These growth factors stimulate nearby bone-forming cells, encouraging them to increase their activity and generate new bone tissue. Regenerates up to 50% of all bones at the cost of increased intoxication and pain. Duration: 60s STRYCHNINE A highly toxic alkaloid compound derived from the seeds of the strychnos nux-vomica tree. Historically, it has been used as a pesticide and in small doses as a stimulant and performance enhancer due to its convulsant effects. Blocks body stamina drain at the cost of fully drained arm stamina. Increased Intoxication. Increased Energy Drain. Pain. Duration: 60s Additional Notes + Helpful Tips Helpful Tips: Pressing H (default) will result in your character using the correct healing item if in an available slot. You can quickslot medical items by pressing 4 -> 0 and assigning that medical item. Items must be removed from medical bags to be used for healing. Dealing with Coma:Players have a limited time to save a comatose character by addressing the underlying causes—usually blood loss or organ damage. Nausea Nausea can stem from various factors like liver injury, radiation exposure, or intoxication. Given the likelihood of liver injury, utilizing a surgery kit becomes imperative to address the issue effectively. Final ThoughtsRemember, understanding your health status and utilizing appropriate treatments are vital for survival in GZW. Stay vigilant by monitoring your Health Panel in the menu for real-time updates on your condition. And never forget, in Gray Zone Warfare, Every Move Matters. References引用自 GrayZoneWarfare:https://twitter.com/GrayZoneWarfare/status/1785708063686545531
2026-02-14 07:00:21 发布在
灰区战争
说点好听的...
收藏
0
0
