控制台命令 - 详细说明

0 点赞
潜行者2:切尔诺贝利之心
转载

《潜行者2:切尔诺贝利之心》控制台命令列表及其作用 + 任务 bug 解决方法 如果你发现任何错误或有建议,请在评论中告诉我。感谢你的支持!

Disclaimer Use it at your own risk. Most of the commands should not do any damage to your game or save file. But be sure to save your game and/or backup your save files before using it. PLEASE DON'T BOTHER OR BLAME DEVELOPERS FOR YOUR OWN MISTAKES! Credits Info taken from: Stalker 2 Item ID Spreadsheet[docs.google.com] Stalker 2 Stuff Spreadsheet[docs.google.com] Cranchbluewolf from NexusMods[www.nexusmods.com] sYoudarKs - Grenade IDs Zilla - Teleportation Coords fix. Arcadia - Rostok Arena fix. Stepik on NexusMods[www.nexusmods.com] and Silkarino - Weather Change. In the Name of Science bug Radiant Quests Bug UETools - Not working currently. First you need to download UETools to enable console commands. You can download it here: Nexus Mods [www.nexusmods.com] Or just search "UETools" in NexusMods S.T.A.L.K.E.R. 2: Heart of Chornobyl page. How you install the mod is described in the description of the mod page. If you have any problems running the mod, check Posts[www.nexusmods.com] and Bugs[www.nexusmods.com] pages of the mod. UETools Fly/Ghost Controls [/game/uetools/blueprints/bp_stalkercheatmanager.bp_stalkercheatmanager_c] CheatFlyingMoveUpKey = ThumbMouseButton2 CheatFlyingMoveDownKey = ThumbMouseButton You can change these key bindings in: %localappdata% Stalker2 Saved Config Windows Engine.ini If "Engine.ini" does not exist, then you need to create it and copy the text there. To Edit it, to buttons you want. You need Input Names[unrealcommunity.wiki] find those you want and copy it after the "=". My "Engine.ini" looks like this: [/game/uetools/blueprints/bp_stalkercheatmanager.bp_stalkercheatmanager_c] CheatFlyingMoveUpKey = SpaceBar CheatFlyingMoveDownKey = LeftControl Alternatives for nonfunctional UETools UE4SS[www.nexusmods.com] Installation: Drag the contents of the contents of the zip to: steamapps common S.T.A.L.K.E.R. 2 Heart of Chornobyl Binaries Win64 Console will now open with "F10" Simple BP ModLoader[www.nexusmods.com] Installation: Drag the contents of the contents of the zip to: steamapps common S.T.A.L.K.E.R. 2 Heart of Chornobyl Console will now open with "/" next to "NumLock" key. Console Commands Mod ReShade-UETools Item Spawner[www.nexusmods.com] This mod on Nexus makes using Console Commands really easy. No need to add things manually into console. Installation and how to use it are described on the mod page. How to Start In game, you open the console commands by pressing "~" (button above the Tab key) or F10 You can only open the command line by pressing the button in once, or have more info and command history by double pressing it. Unreal Engine commands These commands are part of Unreal Engine, not all of them will be usefull to normal players. I will list only those i think are most usefull, If you want to list all of them use UETools_Help UETools_Help - This command shows you list of all UE console commands. (You need to double press the console commands button so you can see it.) UETools_God - Unreal Engine God Mode, modified for Stalker 2. UETools_Ghost - This command deletes collision which alows you to walk through objects and fly. UETools_Fly - Allows you character to fly, but collision is still on. UETools_Walk - Disables "UETools_Ghost" and "UETools_Fly" ShowDebug - Shows debug info, type it again to close it. Most Useful General Commands There are many general commands, which many i'm not sure what they even do. So this list will include the most usefull ones. (Will add more later when I learn about them more and test them.) All General Commands are at the bottom of this guide if you need. God Mode - XSetGodMode true/false No Clip - XSetNoClipGSC true/false (speed) Add money - XAddMoneyToPlayer (value) - Post without "()" Add Items to Inventory - XCreateItemInInventoryByID (PrototypeID) (ObjUID) (Count) (Durability) Trainers and Mods There are many things the console commands can't help you with (As of now). Like Bigger Carry Weight, Infinite Stamina and stuff like that. For that you can use Stalker 2 Trainers or Mods. I will list some mods here, but other you can easily find with internet search. Carry Weight - Adjustable Carry Weight Mod[www.nexusmods.com] Bugged Quests Guide If you have any workarounds of bugged quests, share them in comments, I will add them. Alot of Quest can be "fixed" by loading earlier save file (if you have any). If not, remember you should save your game more in the future. This helped me many times when I encountered bugged quests. Or, alot of times you can use basic command like UETools_Ghost to help you. For more complicated fixes, read below. These workarounds were for version 1.0. Version 1.1 quests should be patched, and these "fixes" are not guaranteed to work if you encounter problems. In the Name of Science If you can't find the mutants with collars, use: XDKFinishQuestStage E08_SQ01 E08_SQ01_Wait_For_Your_Reward_From_Shcherba true and then XStartQuest E08_SQ01_S2 If you are waiting for Shcherba to contact you, for a long time and still nothing, use this: XStartQuest E08_SQ01_S3 ------------------------------------------------------------------------------------------------------- Subtle Matter If picking up Kaymanov's card and paper from the table won't trigger another quest stage, use this: XStartQuestNode E11_MQ02_SetJournal_E11_MQ02_Stage_FindItems_Finish If you killed all the mutants in the basement lab and quest don't trigger, you must go back up and kill the poltergeist on the ground floor, on the other side of the building. It's not a bug. ------------------------------------------------------------------------------------------------------- Rostok Arena Quest Sometimes enemies in Rostok Arena Quest spawn out of your reach. Follow these step to find them and finish the quest: 1. Kill all enemies inside the arena. 2. Enter No-Clip via command UETools_Ghost 3. Locate the enemies that spawned out of bounds (usually in the area where you collect the reward or the arena gear. Sometimes they even spawn up on ground level inside the bar. You can identify them by their drawn weapons and the bandit looks) 4. Use the next command as near to the enemy as possible, as far away from regular NPCs to avoid killing them. XKillNPCInRadius 1000 -99999999999 0 5. Do this with both (or all) out of bounds enemies. 6. Now you should hear a message via speakers that you finished the arena, head back inside the arena and leave No-Clip UETools_Walk You can check Youtube guide by Arcadia here: STALKER 2 | Stuck in Arena Round 3 FIX (PC - Patch 1.1.3) ------------------------------------------------------------------------------------------------------- Radiant QuetsIf your radiant quests won't complete after finishing them, or NPC that gives you radiant quests have no "Mission" conversation option. Use these commands to reset them. A Commission from Needle - Malachite XStartQuestNodeBySID RSQ09_C00_MALAHIT_cancelQuest An Order from Harpy - Yaniv XStartQuestNodeBySID RSQ10_C00_HARPY_cancelQuest A Job for the Barkeep - Rostok XStartQuestNodeBySID RSQ08_C00_ROSTOK_cancelQuest Business with Owl - Sultansk XStartQuestNodeBySID RSQ05_cancelQuest A Job for Boozer - Slag Heap XStartQuestNodeBySID RSQ04_cancelQuest An Errand for Hera - Cement Factory XStartQuestNodeBySID RSQ07_C00_TSEMZAVOD_cancelQuest An Errand for Warlock - Zalissya XStartQuestNodeBySID RSQ01_cancelQuest A Job for Sidorovich - Rookie Village XStartQuestNodeBySID RSQ06_C00___SIDOROVICH_cancelQuest ------------------------------------------------------------------------------------------------------- How to add Items For adding items you need to use command: XCreateItemInInventoryByID (PrototypeID) (ObjUID) (Count) (Durability) PrototypeID: Is an Item ID you can find in this guide. ObjUID: Not sure what that is but put 0 in it. Count: Quantity of the Item you want to receive. Durability: Put 1 for 100% item condition or 0 for 0% item condition. ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ You can also put 0.1 to 0.9 for 10% to 90% item condition. If I wanted to spawn 1 Gaus Rifle in 100% condition I need to write: XCreateItemInInventoryByID GunGauss_SP 0 1 1 If I wanter to spawn 500 of 12x70mm Buckshot Ammo I need to write: XCreateItemInInventoryByID A012D 0 500 1 IDs - Artifacts Artifacts have two IDs, one normal and second "Fake". I'm not sure what it does, but if you want it, just add "_Fake" benid the ID. (GArtifactCompass_Fake) Legendary Artifacts Weird Ball - AArtifactWeirdBall Weird Bolt - AArtifactWeirdBolt Weird Flower - AArtifactWeirdFlower Weird Kettle - AArtifactWeirdKettle Weird Nut - AArtifactWeirdNut Weird Water - AArtifactWeirdWater Maximum [Legendary] Artifacts Compass - GArtifactCompass Hypercube - FArtifactRingOmnipotence Liquid Stone - CArtifactLiquidStone Thunderberry - EArtifactDope Strong Artifacts Crest - EArtifactCrystalGlass Devil's Mushroom - CArtifactDevilsMushroom Glare - EArtifactAtom Magic Cube - GArtifactRubiksCube Meat Lighter - FArtifactFireworks Night Star - GArtifactNightStar Pellicle - CArtifactPellicle Petal - FArtifactCandle Skipjack - CArtifactBouncyBall Medium Artifacts Broken Rock - GArtifactSplitStone Bubble - CArtifactBubble Ciliate - CArtifactPlasticine Dead Sponge - FArtifactDeadSponge Flower Bud - GArtifactBud Flytrap - GArtifactHedgehog Kolobok - CArtifactBun Lantern - EArtifactThunderHedgehog Mama's Beads - FArtifactMomsBeads Moonlight - EArtifactMoonlight Plasma - FArtifactPlasma Soul - EArtifactSoul Spring - GArtifactSpring Starfish - EArtifactRazor Torch - FArtifactCore Tourist's Breakfast - CArtifactRosin Urchin - CArtifactEchinus Weak Artifacts Battery - EArtifactBattery Cavity - FArtifactGlass Chocolate Bar - EArtifactChocolate Crown - GArtifactGraphiteBlock Crust - CArtifactCottonWool Crystal - FArtifactCrystal Crystal Thorn - CArtifactCrystalThorn Droplets - FArtifactDrops Eye - FArtifactEye Fireball - FArtifactFireBall Flash - EArtifactFlash Flaw - FArtifactBakedBolts Goldfish - GArtifactGoldFish Gravi - GArtifactGravy Harp - EArtifactCloud Horn - CArtifactBung Jellyfish - GArtifactLandSlug Lyre - FArtifactResin Magma - FArtifactHellishHedgehog Meat Chunk - CArtifactChunkMeat Mica - CArtifactMica Mold - CArtifactKryptonite Pebble - GArtifactPlane Rat King - EArtifactWorm Rosin - GArtifactTrunk Sapphire - EArtifactJellyFish Shell - EArtifactDummy Shop Class - EArtifactTow Slime - CArtifactSlime Slug - CArtifactSlug Snowflake - EArtifactSnowflake Sparkler - EArtifactSparkler Spinner - FArtifactBurntHunk Steak - FArtifactSteak Stone Blood - GArtifactBloodStone Stone Heart - GArtifactStoneDrop Thorn - CArtifactThorn Whirlwind - GArtifactSponge Wrenched - GArtifactWrenched ------------------------------------------------------------------------------------------------------- Uknown PArtifactBrain PQuestArtifactScraper IDs - Detectors From worst to best: Echo - Echo Gilka - Gilka Bear - Bear Veles - Veles ------------------------------------------------------------------------------------------------------- Uknown TemplateDetector IDs - Consumables Antiradiation Beer- Beer Vodka - Vodka Anti-Radiation Drugs - AntiRad Med Kits MedKit - Medkit Army MedKit - ArmyMedkit Scientific MedKit - EcoMedkit Food Bread - Bread Fresh Bread - Fresh Bread Sausage - Sausage Canned Food - CannedFood Condensed Milk - Milk Water - Water Spoiled Canned Food - SpoiledCannedFood Bleed regeneration Bandage - Bandage Vinca - Cinnamon Carry Weight Hercules - Hercules Energy Non Stop Energy Drink - Energetic Non Stop Limited Edition Energy Drink - Energetic_Limited PSI PSI-Block - PSYBlocker ------------------------------------------------------------------------------------------------------- Uknown Injector PillsItem MetallTinItem BottleItem FoodSoftItem GuitarMesh GuitarMeshStatic GuitarUsable IDs - Blueprints Armor Blueprints Duty [Cuirass Exoskeleton] All-Titanium Components - Blueprint_Exoskeleton_Dolg_Armor_Upgrade_1 Elimination System.. - Blueprint_Exoskeleton_Dolg_Armor_Upgrade_2 Protective Coating - Blueprint_Exoskeleton_Dolg_Armor_Upgrade_3 Lead Container - Blueprint_Exoskeleton_Dolg_Armor_Upgrade_4 [PSZ-9D Duty Armor] Camel Hydration System - Blueprint_Heavy_Dolg_Armor_Upgrade_1 Aramid Lining - Blueprint_Heavy_Dolg_Armor_Upgrade_2 [Shield of Duty Exosuit] Srayed Protective Layer - Blueprint_HeavyExoskeleton_Dolg_Armor_Upgrade_1 Expanded Backpack - Blueprint_HeavyExoskeleton_Dolg_Armor_Upgrade_2 Protective Coating - Blueprint_HeavyExoskeleton_Dolg_Armor_Upgrade_3 Lead Container - Blueprint_HeavyExoskeleton_Dolg_Armor_Upgrade_4 [SEVA-D Suit] Camel Hydration System - Blueprint_SEVA_Dolg_Armor_Upgrade_1 Aramid Lining - Blueprint_SEVA_Dolg_Armor_Upgrade_2 ------------------------------------------------------------------------------------------------------- Freedom [Liberty Exoskeleton] All-Titanium Components - Blueprint_Exoskeleton_Svoboda_Armor_Upgrade_1 Elimination System.. - Blueprint_Exoskeleton_Svoboda_Armor_Upgrade_2 Protective Coating - Blueprint_Exoskeleton_Svoboda_Armor_Upgrade_3 Protective Coating - Blueprint_Exoskeleton_Svoboda_Armor_Upgrade_4 [PSZ-12V Bulat] Lead Container - Blueprint_Heavy_Svoboda_Armor_Upgrade_1 Camel Hydration System - Blueprint_Heavy_Svoboda_Armor_Upgrade_2 Aramid Lining - Blueprint_Heavy_Svoboda_Helmet_Upgrade_1 [Bulwark Exosuit] Sewn-on Pockets - Blueprint_HeavyExoskeleton_Svoboda_Armor_Upgrade_1 Airtight Polyethylene.. - Blueprint_HeavyExoskeleton_Svoboda_Armor_Upgrade_2 Active Filters - Blueprint_HeavyExoskeleton_Svoboda_Armor_Upgrade_3 Lead Container - Blueprint_HeavyExoskeleton_Svoboda_Armor_Upgrade_4 [SEVA-V Suit] Protective Coating - Blueprint_SEVA_Svoboda_Armor_Upgrade_1 Aramid Lining - Blueprint_SEVA_Svoboda_Armor_Upgrade_2 ------------------------------------------------------------------------------------------------------- Mercenaries [Brummbar Exoskeleton] All-Titanium Components - Blueprint_Exoskeleton_Mercenaries_Armor_Upgrade_1 Elimination System.. - Blueprint_Exoskeleton_Mercenaries_Armor_Upgrade_2 Hydraulic Amplifiers.. - Blueprint_Exoskeleton_Mercenaries_Armor_Upgrade_3 Protective Coating - Blueprint_Exoskeleton_Mercenaries_Armor_Upgrade_4 ------------------------------------------------------------------------------------------------------- Military [Ballistic Helmet] Aramid Lining - Blueprint_Battle_Military_Helmet_Upgrade_1 [Tactical Helmet] Plexiglas Overlays.. - Blueprint_Heavy_Military_Helmet_Upgrade_1 [Berill-5M Armored Suit] Camel Hydration System - Blueprint_Heavy2_Military_Armor_Upgrade_1 Lead Container - Blueprint_Heavy2_Military_Armor_Upgrade_2 ------------------------------------------------------------------------------------------------------- Neutral [Exoskeleton] Elimination System.. - Blueprint_Exoskeleton_Neutral_Armor_Upgrade_1 Protective Coating - Blueprint_Exoskeleton_Neutral_Armor_Upgrade_2 Lead Container - Blueprint_Exoskeleton_Neutral_Armor_Upgrade_3 Lead Container - Blueprint_Exoskeleton_Neutral_Armor_Upgrade_4 [Sphere M20 Helmet] Aramid Lining - Blueprint_Heavy_Duty_Helmet_Upgrade_1 [SEVA Suit] Chainmail Inserts - Blueprint_SEVA_Neutral_Armor_Upgrade_1 Protective Coating - Blueprint_SEVA_Neutral_Armor_Upgrade_2 ------------------------------------------------------------------------------------------------------- Scientist [SSP-100 Discovery] Lead Container - Blueprint_HeavyAnomaly_Scientific_Armor_Upgrade_1 Aramid Lining - Blueprint_HeavyAnomaly_Scientific_Armor_Upgrade_2 [EMS_Sciseva_Scientific_Armor_ ] Sewn-on Pockets - Blueprint_SciSEVA_Scientific_Armor_Upgrade_1 Airtight Polyethylene.. - Blueprint_SciSEVA_Scientific_Armor_Upgrade_2 ------------------------------------------------------------------------------------------------------- Spark [PSZ-9I Falcon] Plexiglas Suit.. - Blueprint_HeavyBattle_Spark_Armor_Upgrade_1 Lead Container - Blueprint_HeavyBattle_Spark_Armor_Upgrade_2 [SEVA-I Suit] Sewn-on Pockets - Blueprint_SEVA_Spark_Armor_Upgrade_1 Lead Container - Blueprint_SEVA_Spark_Armor_Upgrade_2 ------------------------------------------------------------------------------------------------------- Ward [Operator Exoskeleton] All-Titanium Components - Blueprint_BattleExoskeleton_Varta_Armor_Upgrade_1 Arm Servos - Blueprint_BattleExoskeleton_Varta_Armor_Upgrade_2 Lead Container - Blueprint_BattleExoskeleton_Varta_Armor_Upgrade_3 Lead Container - Blueprint_BattleExoskeleton_Varta_Armor_Upgrade_4 ------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------- Weapon Blueprints [APSB] Counterweight - Blueprint_APB_Upgrade_1 Individual Adjustment - Blueprint_APB_Upgrade_2 [AS Lavina] Adjusted Bolt Locking.. - Blueprint_Lavina_Upgrade_1 Rubber Layer - Blueprint_Lavina_Upgrade_2 [Dnipro] Extra Barrel Rifling - Blueprint_Dnipro_Upgrade_1 Caliber Conversion.. - Blueprint_Dnipro_Upgrade_2 [Grom S-14] Rubber Stock Rear - Blueprint_Grim_Upgrade_1 [Integral-A] Return Mechanism Sleeve.. - Blueprint_Integral_Upgrade_1 [Kharod] Counterweight - Blueprint_Kharod_Upgrade_1 Rubber Coating - Blueprint_Kharod_Upgrade_2 [M10 Gordon] Rubber Layer - Blueprint_M10_Upgrade_1 [M701 Super] Return Mechanism Sleeve.. - Blueprint_M701_Upgrade_1 Polymer Handle - Blueprint_M701_Upgrade_2 [M860 Cracker] Magazine Feed - Blueprint_M860_Upgrade_1 [RAM-2] Return Mechanism Sleeve.. - Blueprint_Ram2_Upgrade_1 Automatic Two-Stage Gas.. - Blueprint_Ram2_Upgrade_2 [Rhino] Buckshot Conversion - Blueprint_Rhino_Upgrade_1 [RPM-74] Rubber Coating - Blueprint_MG_Upgrade_1 Rubber Stock Rear - Blueprint_MG_Upgrade_2 [Saiga D-12] Choke - Blueprint_D12_Upgrade_1 Rebalanced Stock - Blueprint_D12_Upgrade_2 [SVU-MK S-3] Individual Adjustment - Blueprint_SVU_Upgrade_1 Rubber Layer - Blueprint_SVU_Upgrade_2 [VS Vintar] Return Mechanism Sleeve.. - Blueprint_Gvintar_Upgrade_1 Adjusted Bolt Locking.. - Blueprint_Gvintar_Upgrade_2 [Zubr-19] Extra Barrel Rifling - Blueprint_Zubr_Upgrade_1 Anatomical Adjustment - Blueprint_Zubr_Upgrade_2 ------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------- Quest Item Supressor Blueprint - Blueprint_FaustPsyResist_Quest_1_1 Uknown BlueprintTemplate IDs - Armor Some Amor is exclusive to certain editions of the game, it will be marked as ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎Deluxe Edition or Ultimate Edition behind the item ID. Bandits Armored Bandit Jacket - Jacket_Bandit_Armor PG-4 FaceHugger - Gas Mask - Light_Bandit_Helmet Marauder Suit - Middle_Bandit_Armor Bandit Jacket - SkinJacket_Bandit_Armor Duty Recruit Suit - Rook_Dolg_Armor SEVA-D Suit - SEVA_Dolg_Armor PSZ-5D Universal Protection - Battle_Dolg_Armor Cuirass Exoskeleton - Exoskeleton_Dolg_Armor PSZ-9D Duty Armor - Heavy_Dolg_Armor Shield of Duty Exosuit - HeavyExoskeleton_Dolg_Armor Freedom Wind of Freedom Suit - Rook_Svoboda_Armor PSZ-5V Guardian of Freedom Suit - Battle_Svoboda_Armor SEVA-V Suit - SEVA_Svoboda_Armor Liberty Exoskeleton - Exoskeleton_Svoboda_Armor PSZ-12V Bulat - Heavy_Svoboda_Armor Mask-1 Helmet - Heavy_Svoboda_Helmet Bulwark Exosuit - HeavyExoskeleton_Svoboda_Armor Mercenaries Mercenary's Light Suit - UltraLight_Mercenaries_Armor - Deluxe Edition Brummbar Exoskeleton - Exoskeleton_Mercenaries_Armor PSZ-9N WolfHound - Heavy_Mercenaries_Armor Mercenary Suit - Light_Mercenaries_Armor PA-7 Gas Mask - Light_Mercenaries_Helmet Miliatry Ballistic Helmet - Battle_Military_Helmet Tactical Helmet - Heavy_Military_Helmet PSZ-7 Military Body Armor - Default_Military_Armor Berill-5M Armored Suit - Heavy2_Military_Armor PA-10 Gas Mask - Light_Military_Helmet Monolith Zircon Suit - Battle_Monolith_Armor Wanderer Suit - SEVA_Monolith_Armor - Deluxe Edition Diamond Exoskeleton - Exoskeleton_Monolith_Armor Corundum Suit - HeavyAnomaly_Monolith_Armor Ruby Exosuit - HeavyExoskeleton_Monolith_Armor Neutral Debut Suit - Newbee_Neutral_Armor Sunrise Suit - Zorya_Neutral_Armor Tourist Suit - Zorya_Tourist_Armor SEVA Suit - SEVA_Neutral_Armor Exoskeleton - Exoskeleton_Neutral_Armor Sphere M20 Helmet - Heavy_Duty_Helmet Leather Jacket - Jemmy_Neutral_Armor Aurora Gas Mask - Light_Duty_Helmet Optician Gas Mask - Light_Neutral_Helmet OZK Explorer's Suit - Nasos_Neutral_Armor X7 Suit - Battle_Dolg_End_Armor Scientist SSP-99 Ecologist - Anomaly_Scientific_Armor SSP-99 Ecologist Upgraded - Anomaly_Scientific_Armor_PSY_preinstalled SSP-100 Discovery - HeavyAnomaly_Scientific_Armor EMS_Sciseva_Scientific_Armor_ - SciSEVA_Scientific_Armor SIRCA SSP-100M SIRCAA - HeavyAnomaly_SIRCA_Armor - Deluxe Edition Spark PSZ-5I Hawk - Battle_Spark_Armor SEVA-I Suit - SEVA_Spark_Armor SSP-100I Survey- HeavyAnomaly_Spark_Armor PSZ-9I Falcon - HeavyBattle_Spark_Armor Ward Operator Exoskeleton - BattleExoskeleton_Varta_Armor PSZ-20W Conwoy - Battle_Varta_Armor AeroProtection Gas - Mask - Heavy_Varta_Helmet PSZ-21W Shturm - HeavyExoskeleton_Varta_Armor - Ultimate Edition ------------------------------------------------------------------------------------------------------- NPC Armor NPC_Agata_Armor NPC_Anomaly_Spark_Armor NPC_Barmen_Armor NPC_Battle_Noon_Armor NPC_Batya_Armor NPC_Cloak_Heavy_Military_Armor NPC_Cloak_Heavy_Neutral_Armor NPC_Dalin_Armor NPC_Dekhtyarev_Armor NPC_Exoskeleton_Coprs_Armor NPC_Exoskeleton_Noon_Armor NPC_Faust_Armor NPC_Heavy_Corps_Armor NPC_Heavy_Military_Armor NPC_Heavy2_Coprs_Armor NPC_Heavy3_Corps_Armor NPC_Heavy3Exoskeleton_Coprs_Armor NPC_HeavyAnomaly_Noon_Armor NPC_HeavyExoskeleton_Mercenaries_Armor NPC_HeavyExoskeleton_Noon_Armor NPC_HeavyExoskeleton_Spark_Armor NPC_Kaymanov_Armor NPC_Korshunov_Armor NPC_Korshunov_Armor_2 NPC_Richter_Armor NPC_Sci_Armor NPC_Sel_Armor NPC_Sel_Neutral_Armor NPC_Shram_Armor NPC_Sidorovich_Armor NPC_SkinCloak_Bandit_Armor NPC_Spark_Armor NPC_Tec_Armor NPC_Tyotya_Armor IDs - Weapons Default versions of guns have two IDs, they are divided with "/". Some named weapons are exclusive to certain editions of the game, they will be marked as ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎‎Deluxe Edition or Ultimate Edition behind the item ID. Assault Rifles AKM-74S - GuardGunAK74_ST / GunAK74_ST AKM-74U - GuardGunAKU_PP / GunAKU_PP GP37 - GuardGunG37_ST / GunG37_ST AS Lavina - GuardGunLavina_ST / GunLavina_ST Kharod - GuardGunKharod_ST / GunKharod_ST AR416 - GuardGunM16_ST / GunM16_ST Fora-221 - GuardGunFora_ST / GunFora_ST Grom S-14 - GuardGunGrim_ST / GunGrim_ST Dnipro - GuardGunDnipro_ST / GunDnipro_ST Named AKM-74S (Korshunov) - GunAK74_Korshunov_ST AKM-74S (Strelok) - GunAK74_Strelok_ST AR416 Monolith - Gun_RifleMonolith_AR - Deluxe Edition ♥♥♥♥♥♥♥♥♥♥♥ - Gun_Sharpshooter_AR Combatant - Gun_Combatant_AR Drowned - Gun_Drowned_AR Grom S-15 - Gun_S15_AR Lullaby - Gun_Novator_AR - Ultimate Edition Partner - Gun_Partner_SR SA-U "Gabion" - Gun_Gabion_AR - Deluxe Edition SOFMOD - Gun_SOFMOD_AR Sotnyk - Gun_Sotnyk_AR Special - Gun_Silence_SMG Spitfire - Gun_Spitfire_SMG Trophy - Gun_Trophy_AR Unknown Stalker's AR416 - Gun_Unknown_AR Valik Lummox's AKM-74S - Gun_Lummox_AR ------------------------------------------------------------------------------------------------------- Pistols APSB - GuardGunAPB_HG / GunAPB_HG PTM - GuardGunPM_HG / GunPM_HG UDP Compact - GuardGunUDP_HG / GunUDP_HG Named Deadeye - Gun_Deadeye_HG Encourage - Gun_Encourage_HG Gambit - Gun_Krivenko_HG Labyrinth IV - Gun_ProjectY_HG PTM (Silenced) - Gun_Star_HG PTM Monolith - Gun_PistolMonolith_HG - Deluxe Edition ------------------------------------------------------------------------------------------------------- Revolver Rhino - GuardGunRhino_HG / GunRhino_HG Named Model Competitor - Gun_ModelSpecial_HG - Ultimate Edition ------------------------------------------------------------------------------------------------------- Submachine Guns Bucket S-2 - GuardGunBucket_PP / GunBucket_PP Integral-A - GuardGunIntegral_PP / GunIntegral_PP M10 Gordon - GuardGunM10_HG / GunM10_HG Zubr-19 - GuardGunZubr_PP / GunZubr_PP Viper-5 - GuardGunViper_PP / GunViper_PP Named Gangster - Gun_GStreet_HG Rat Killer - Gun_RatKiller_SMG Riemann - Gun_Logarithm_SMG - Deluxe Edition Shah's Mate - Gun_Shakh_SMG Spitter - Gun_Spitter_SMG Viper "Monolith" - Gun_SMGMonolith_SMG - Ultimate Edition ------------------------------------------------------------------------------------------------------- Shotguns Boomstick - GuardGunObrez_SG / GunObrez_SG TOZ-34 - GuardGunTOZ_SG / GunTOZ_SG Saiga D-12 - GuardGunD12_SG / GunD12_SG M860 Cracker - GuardGunM860_SG / GunM860_SG SPSA-14 - GuardGunSPSA_SG / GunSPSA_SG RAM-2 - GuardGunRam2_SG / GunRam2_SG Named "Margach D-12MT" - Gun_Margach_SG - Ultimate Edition M860 Monolith - Gun_ShotgunMonolith_SG - Deluxe Edition Predator - Gun_Predator_SG Reyka - Gun_Rail_SG Sledgehammer - Gun_Sledgehammer_SG Texan - Gun_Texas_SG ------------------------------------------------------------------------------------------------------- Sniper Rifles Mark I EMR - GuardGunMark_SP / GunMark_SP VS Vintar - GuardGunGvintar_ST / GunGvintar_ST M701 Super - GuardGunM701_SP / GunM701_SP SVDM-2 - GuardGunSVDM_SP / GunSVDM_SP SVU-MK S-3 - GuardGunSVU_SP / GunSVU_SP Named Cavalier - Gun_Cavalier_SR "Hunter" - Gun_Zvirolov_SR - Deluxe Edition Lynx - Gun_Lynx_SR Merc - Gun_Merc_AR SVU-MK S-3 (Duga) - GunSVU_Sniper_Duga_SP Veteran - Gun_Veteran_AR Whip - Gun_Whip_SR ------------------------------------------------------------------------------------------------------- Machine Gun RPM-74 - GuardGunPKP_MG / GunPKP_MG Named Beast - GunPKP_Korshunov_MG Glutton - Gun_Tank_MG ------------------------------------------------------------------------------------------------------- Special Gauss Gun - GunGauss_SP Named EM-1 - GunGauss_Scar_SP ------------------------------------------------------------------------------------------------------- Rocket Launcher RPG-7U - GunRpg7_GL ------------------------------------------------------------------------------------------------------- Quest Guns Skif's Gun - Gun_SkifGun_HG Decider - Gun_Decider_AR IDs - Ammo Shotguns (Boomstick, TOZ-34, M860 Cracker, SPSA-14, Saiga D-12, Ram-2) 12x70mm Buckshot - A012D - Regular 12x76mm Slug - A012A - Armor-piercing 12x76mm Expanding Dart - A012E - Expansive SMG/Pistol (UDP Compact, M10 Gordon) .45 ACP FMJ - A045D - Regular .45 ACP AP - A045A - Armor-piercing .45 ACP HP - A045E - Expansive SMG/Pistol (PTM, APSB, Buket S-2) 9x18mm PST - A918D - Regular 9x18mm RG028 - A918A - Armor-piercing SMG/Pistol (Viper-5, Integral-A, Zubr-19) 9x19mm FMJ - A919D - Regular 9x19mm +P - A919A Armor-piercing Rifles - AK (AKM-74U, AKM-74S, Fora-221, Dnipro) 5.45x39mm PS - A545D - Regular 5.45x39mm PP - A545A - Armor-piercing 5.45x39mm MZHV-13 - A545E - Expansive Rifle - AR (AR416, GP37, Kharod) 5.56x45mm M885 - A556D - Regular 5.56x45mm M995 - A556A - Armor-piercing 5.56x45mm HP - A556E - Expansive 5.56x45mm MK 262 - A556S - Flat Machinegun (RPM-74) 7.62x39mm PS - A762D - Regular 7.62x39mm BZ - A762A - Armor-piercing 7.62x39mm LAN - A762E - Expansive Sniper Rifles - NATO (Mark I EMR, M701 Super) .308 W - A762NATOD - Regular .308 AP - A762NATOA - Armor-piercing .308 Match - A762NATOS - Flat Sniper Rifles - RU (SVDM-2, SVU-MK S-3) 7.62x54mm LPS - A762SniperD - Regular 7.62x54mm B-32 - A762SniperA - Armor-piercing 7.62x54mm 7N1 - A762SniperS - Flat Sniper Rifles/Revolver - RU (Rhino, VS Vintar, Grom S-14, AS Lavina) 9x39mm PA - A939D - Regular 9x39mm SP-6 - A939A - Armor-piercing 9x39mm PPE - A939E - Expansive 9x39mm SP-5 - A939S - Flat Gauss Ammo Gauss Cartridge - AGA Grenade Launcher HEDP - AHEDP (Two-0-Three Underbarrel Grenade Launcher) VOG-25 - AVOG (GP-25, Grom S-14) Grenades RGD-5 Grenade - GrenadeRGD5 F-1 Grenade - GrenadeF1 Rocket Launcher PG-7v - APG7V (RPG-7U) ------------------------------------------------------------------------------------------------------- Uknown Ammo_Grenade Ammo_Plastic Ammo_Rocket Ammo_M Ammo_S Ammo_XL IDs - Attachments Underbarrel Attachments [AKM-74S] GP-25 - RU_GLaunch_1 [GP37, Kharod, M701 Super] Hoemaker-L - EN_BuckLaunch_1 [AR416, GP37, Kharod] Two-O-Three Underbarrel Grenade Launcher - EN_GLaunch_1 ------------------------------------------------------------------------------------------------------- Scope Attachments [M10 Gordon, PSB, Buket S-2, Ram-2] Collimator Sight - EN_ColimScope_1 [Viper-5, Integral-A, AR416, GP37, Fora-221, Kharod, Dnipro, M860 Cracker, SPSA-14, Ram-2] Holographic Sight - EN_GoloScope_1 [Rhino, Integral-A, Fora-221, Kharod, Mark I EMR] RNBW 2x Scope - EN_X2Scope_1 [AR416, GP37, Fora-221, Grom S14, Kharod, Dnipro, M860 Cracker, Mark I EMR] ACOG 4x Scope - EN_X4Scope_1 [Mark I EMR] Storm Falcon 8x Scope - EN_X8Scope_1 [AKM-74U, Zubr-19, Grom S-14, Dnipro, RPM-74, Saiga D-12] Open Collimator Sight - RU_ColimScope_1 [Zubr-19, AS Lavina, Dnipro, Saiga D-12] PAO 2x Scope - RU_X2Scope_1 [AKM-74S, VS Vintar, AS lavina, SVU-MK S-3] PSO 4x Scope - RU_X4Scope_1 [VS Vintar] POS 8x Scope - RU_X8Scope_1 ------------------------------------------------------------------------------------------------------- Silencer Attachments [UDP Compact, M10 Gordon] Tactical Pistol Silencer - EN_Silen_1 [Viper-5, Integral-A] Pistol Silencer - EN_Silen_2 [AR416, GP37, Fora-221, Kharod] Assault Rifle Silencer - EN_Silen_3 [Mark I EMR, M701 Super] Sniper Rifle Silencer - EN_Silen_4 [PTM, APSB, Buket S-2, Zubr-19] Pistol Supressor - RU_Silen_1 [AKM-74U, AKM-74S, Grom S-14, Dnipro] Assault Rifle Supressor - RU_Silen_2 [SVDM-2, SVU-MK S-3] Sniper Rifle Supressor - RU_Silen_3 ------------------------------------------------------------------------------------------------------- Magazine Attachments [AKM-74U, AKM-74S] Coupled AKM-74 Magazines - GunAK_MagPaired [AKM-74S, Dnipro] High-Capacity AKM-74 Magazine - GunAK74_MagIncreased [APSB] High-Capacity APSB Magazine - GunAPB_MagIncreased [Buket S-2] High-Capacity Buket S-2 Magazine - GunBucket_MagIncreased [Saiga D-12] High-Capacity Saiga D-12 Magazine - GunD12_MagIncreased Paired Saiga D-12 Magazine - GunD12_MagPaired Saiga D-12 Drum Magazine - GunD12_MagLarge [Dnipro] Coupled Dnipro Magazines - GunDnipro_MagPaired [Fora-221, Kharod] High-Capacity Fora-221 and Kharod Magazine - GunFora_MagIncreased [Gauss Gun] High-Capacity Gauss Magazine - GunGauss_MagIncreased [GP37] GP37 Drum Magazine - GunGP37_MagLarge High-Capacity GP37 Magazine - GunGP37_MagPaired [Grom-14] High-Capacity Grom S-14 Magazine - GunGrim_MagIncreased Grom S-14 Drum Magazine - GunGrim_MagLarge [VS Vintar] High-Capacity VS Vintar Magazine - GunGvintar_MagIncreased [Integral-A] High-Capacity Integral-A Magazine - GunIntegral_MagIncreased [Kharod] Paired Kharod Magazine - GunKharod_MagPaired [AS Lavina] High-Capacity AS Lavina Magazine - GunLavina_MagIncreased [M10 Gordon] High-Capacity M10 Magazine - GunM10_MagIncreased [AR416] High-Capacity AR416 System Magazine - GunM16_MagIncreased [Mark I EMR] High-Capacity Mark I Magazine - GunMark_MagIncreased [RMP-74] Large RP-74 Ammo Box - GunPKP_MagIncreased Tank-Mounted RP-74 Ammo Box - GunPKP_MagLarge [PTM] High-Capacity PTM Magazine - GunPM_MagIncreased [SVU-MK S-3] High-Capacity SVU-MK S-3 Magazine - GunSVU_MagIncreased [UDP Compact] High-Capacity UDP Magazine - GunUDP_MagIncreased [Viper-5] High-Capacity Viper-5 Magazine - GunViper_MagIncreased [Zubr-16] High-Capacity Zubr-16 Magazine - GunZubr_MagIncreased ------------------------------------------------------------------------------------------------------- Non-detachable attachments of Named weapons Gun_GStreet_MagIncreased Gun_Shakh_MagIncreased Gun_Silence_ColimScope Gun_Silence_Silen Gun_Sledgehummer_GoloScope Gun_Sotnyk_ColimScope GunDrowned_MagPaired GunGauss_Scar_MagHuge GunGrim_GLaunch GunPKP_Korshunov_MagLarge GunPM_Screw GunTank_MagLarge Gvintar_Scope M701_Colim_Scope M701_Scope Sharpshooter_Silen Sofmod_Silen SVDM_Scope SVU_Scope UDP_Deadeye_Colim ------------------------------------------------------------------------------------------------------- Uknown - Invisible but present in Inventory AK74_DefaultMuz AKU_DefaultMuz ARSilencerTemplate BigMagTemplate BottomRailM701 DefaultMuzzleTemplate DefaultScopeGrim Dnipro_DefaultMuz EN_AutMuz_1 EN_AutMuz_2 EN_Grip_1 EN_Grip_2 EN_Grip_3 EN_Laser_1 EN_SinMuz_1 EN_SinMuz_2 EN_SinMuz_3 EN_SinMuz_4 EN_SinMuz_5 Fora_DefaultMuz G37_BottomRail G37_DefaultMuz G37_IronSight G37_ScopeRail Gauss_DefaultMuz Gauss_Scope GripTemplate Gun_RatKiller_MagDefault GunAK74_MagDefault GunAKU_MagDefault GunAKU_Silence_MagDefault GunAPB_MagDefault GunBucket_MagDefault GunBucket_TopRail GunD12_MagDefault GunDecider_MagDefault GunDnipro_MagDefault GunFora_MagDefault GunGauss_MagDefault GunGP37_MagDefault GunGrim_MagDefault GunGvintar_MagDefault GunIntegral_FrontExtension GunIntegral_MagDefault GunKharod_MagDefault GunLavina_MagDefault GunM10_MagDefault GunM16_MagDefault GunM701_MagDefault GunM860_MagLarge GunMark_MagDefault GunNovator_MagDefault GunPKP_MagDefault GunPM_MagDefault GunS15_MagDefault GunSotnyk_MagDefault GunSpitfire_MagDefault GunSVDM_MagDefault GunSVU_MagDefault GunSVU_ScopeRail GunUDP_MagDefault GunViper_MagDefault GunZubr_MagDefault HugeMagTemplate Ironsights_01 Ironsights_02 Ironsights_03 Ironsights_04 IronsightTemplate Kharod_DefaultMuz LaserTemplate M16_DefaultMuz M860LongGrip M860ShortGrip MagFedM860 MagTemplate Mark_DefaultMuz MuzzleTemplate PairedMagTemplate PistolSilencerTemplate RailPicatiniGP37 Ram2_SinMuz_1 RailTemplate RU_AutMuz_1 RU_AutMuz_2 RU_AutMuz_3 RU_Grip_1 RU_Grip_2 RU_Grip_3 RU_Laser_1 RU_SinMuz_1 RU_SinMuz_2 RU_SinMuz_3 RU_SinMuz_4 RU_SinMuz_5 SilencerTemplate SMGSilencerTemplate SRSilencerTemplate SVDM_DefaultMuz SVU_DefaultMuz TopRailAKU TopRailAPB TopRailD12 TopRailGrim TopRailLavina TopRailLavinaAlternative TopRailM10 TopRailM860 TopRailMark TopRailPKP TopRailRhino TopRailSPSA TopRailViper TopRailZubr TemplateAttach TemplateScope TemplateScopeX2 TemplateScopeX4 TemplateScopeX8 UnderbarrelTemplate Zubr_SinMuz IDs - Keys Burned Forest BurnedForest_Mist_Key_DoorOld BurntForest_X15_Key_Chest BurntForest_Cherevach_Key_Padlock BurntForest_FairyTaleCamp_Key_DoorNew Cement Plant CementPlant_ConcreteForest_Key_DoorNew CementPlant_IslandNearKopachi_Key_DoorNew Cordon Cordon_Brainwasher_Key_Padlock Chemical Plant ChemicalPlant_RailwayCloset_Key_DoorOld Garbage Garbage_DetentionCenter_Key_Padlock Garbage_Hlynka_Key_Chest Garbage_X18DressRoom_Key_Chest Jupiter Jupiter_HlebZavod_Key_DoorNew Malachite Malachite_X17_Key_DoorNew Pripyat Pripyat_Polesie_Key_DoorNew Pripyat_Restoran_1_Key_DoorNew Pripyat_Restoran_2_Key_Chest PripyatCafe_Key_Chest Pripyat_Vysokopoverhivka_Teleport_Key_DoorNew Red Forest RedForest_Leshyna_Key_DoorNew Rostok RostokKeyForDoor01 Wild Island WildIsland_Trestle_Key_Padlock Yantar Yantar_Agro_1_Key_DoorNew Yantar_Agro_2_Key_Chest YantarArgarFactoryKeyForDoor01 Uknown location PromzonaArmyStorageKey ------------------------------------------------------------------------------------------------------- Uknown Tamplate_Key_Chest Tamplate_Key_DoorNew Tamplate_Key_DoorOld Tamplate_Key_Padlock Teleportation - WIP Teleporting Player For teleporting use command XTeleportTo (XCoord) (YCoord) (ZCoord) Every location has it's own coordinates, of X Y Z. I will list those which i think are most important in "Teleportation Coordinates" section. For the rest, you can search the internet for it or you can find them on your own with ShowDebug. It is also recommended by many that you use command UETools_Ghost before using it, so you don't die after teleportation. After that, use UETools_Walk to disable UETools_Ghost. ShowDebug - If you want to create your own custom teleport coordinates, it shows you the X Y Z numbers of the place where is your character standing. Teleporting NPC There are commands for NPC teleporting, but I'm not sure how they work yet. (If they even do.) NPCSID of the NPCs would be needed and I don't have that currently. XTeleportNPCToSpawn NPCSID XTeleportNPCToPlayer NPCSID Uknown XTeleportToObjUID ObjUID XTeleportToPlacesOfInterest SID Teleportation Coordinates Will include coordinations i visited in my playthrough, as I get further in the game, I will add more locations. Burnt Forrest Mist [Weird Pot Anomaly] - XTeleportTo 227759.65 647463.77 241.54 Orbita Station-X15 Lab - XTeleportTo 295442.52 612055.13 3962.82 Cement Factory Cement Factory Base - XTeleportTo 496355.79 380215.59 842.75 Chemical Plant Lyova Fan - XTeleportTo 316929.59 526396.36 578.93 Cooling Towers Fire Whirl [Weird Nut Anomaly] - XTeleportTo 547233.24 340500.66 501.56 Cordon Rookie Village - XTeleportTo 447273.58 655843.73 -2405.18 Strelok House - XTeleportTo 465865.76 583882.13 839.86 Duga Infirmary - XTeleportTo 178705.44 649949.63 671.27 Substation - XTeleportTo 136347.48 610840.00 692.74 Garbage Slag Heap - XTeleportTo 417467.05 412122.42 2010.65 Jupiter Market - XTeleportTo 250951.27 245489.90 317.65 Lesser Zone Bulba [Weird Ball Anomaly] - XTeleportTo 426802.00 558076.24 394.31 Poppy Field [Weird Flower Anomaly] - XTeleportTo 348802.29 514018.71 686.99 Zalyssya - XTeleportTo 401851.93 549233.31 573.41 Malachite STC Malachite Base - XTeleportTo 108595.34 470949.83 321.70 Prypiat Enerhetyk Palace of Culture - XTeleportTo 240791.63 158307.01 504.79 Red Forest Pile Driver - XTeleportTo 277131.92 332607.05 641.64 Mirage - XTeleportTo 317661.03 347182.86 491.55 Rostok Rostok Base - XTeleportTo 322320.93 412575.75 354.38 SIRCAA SIRCAA Exterior Checkpoint XTeleportTo 659243.50 499843.39 1524.84 SIRCAA-Inside - XTeleportTo 670302.91 477894.64 2682.03 Swamps Clear Sky Base - XTeleportTo 789053.32 770092.65 192.86 Wild Island Shelter - XTeleportTo 486386.26 519145.32 792.94 Yaniv Yaniv Station - XTeleportTo 217180.29 272142.72 942.15 Tornado [Weird Bolt Anomaly] - XTeleportTo 177254.92 283864.09 782.50 Yantar Choppers Field - XTeleportTo 224309.04 429303.48 1526.54 Zaton Icarus - XTeleportTo 609882.35 612659.01 2799.75 Sevchenko - XTeleportTo 643607.59 651192.47 252.73 Sultansk - XTeleportTo 668223.71 619494.53 323.73 Wandering Lights [Weird Water Anomaly] - XTeleportTo 695827.19 554744.27 176.79 Time/Weather Change For Time change, use: XSetWeatherTime (Hour) (Minute) (Second) ------------------------------------------------------------------------------------------------------- For Weather change, there are available two commands: - For smooth weather change use command XSwitchToWeather (WeatherType) - For instant weather change use command XForceWeather (WeatherType) Changing weather won't cancel ongoing Emission even if sky looks different. Weather Types Clearly Cloudy Fogy Stormy LightRainy Rainy Thundery CalmBeforeEmission NPC Spawning You can spawn NPC next to you with command: XSpawnObjBySID (SID) (count) (true/false) [PlayerX] [PlayerY] [PlayerZ] 0 [PlayerYaw] 0 SID: Is a NPC ID you can find in this guide. Count: Is quantity of NPCs you want to spawn True/false: False ensures the NPC does not despawn when offline. [PlayerX] [PlayerY] [PlayerZ] : Are player coordinates. [PlayerYaw] : Aligns the NPC with the player's current facing direction So if I wanted to spawn "GeneralNPC Duty CloseCombat" i wound need to post: XSpawnObjBySID GeneralNPC_Duty_CloseCombat 1 false [PlayerX] [PlayerY] [PlayerZ] 0 [PlayerYaw] 0 All NPC Spawning info comes from Here[docs.google.com] IDs - NPCs There are two versions of "General" NPCs, one is normal and the other is "Zombie" version. To get the Zombie version just rewrite the "GeneralNPC" part of the ID to "GeneralZombie". So to get the "GeneralNPC Duty CloseCombat" Zombie version I need to post: XSpawnObjBySID GeneralZombie_Duty_CloseCombat 1 false [PlayerX] [PlayerY] [PlayerZ] 0 [PlayerYaw] 0 Duty GeneralNPC Duty CloseCombat: GeneralNPC_Duty_CloseCombat GeneralNPC Duty Recon: GeneralNPC_Duty_Recon GeneralNPC Duty Stormtrooper: GeneralNPC_Duty_Stormtrooper GeneralNPC Duty Sniper: GeneralNPC_Duty_Sniper GeneralNPC Duty Heavy: GeneralNPC_Duty_Heavy Freedom GeneralNPC Freedom CloseCombat: GeneralNPC_Freedom_CloseCombat GeneralNPC Freedom Recon: GeneralNPC_Freedom_Recon GeneralNPC Freedom Stormtrooper: GeneralNPC_Freedom_Stormtrooper GeneralNPC Freedom Sniper: GeneralNPC_Freedom_Sniper Monolith GeneralNPC Monolith CloseCombat: GeneralNPC_Monolith_CloseCombat GeneralNPC Monolith Recon: GeneralNPC_Monolith_Recon GeneralNPC Monolith Stormtrooper: GeneralNPC_Monolith_Stormtrooper GeneralNPC Monolith Sniper: GeneralNPC_Monolith_Sniper Mercenaries GeneralNPC Mercenaries CloseCombat: GeneralNPC_Mercenaries_CloseCombat GeneralNPC Mercenaries Recon: GeneralNPC_Mercenaries_Recon GeneralNPC Mercenaries Stormtrooper: GeneralNPC_Mercenaries_Stormtrooper GeneralNPC Mercenaries Sniper: GeneralNPC_Mercenaries_Sniper Militaries GeneralNPC Militaries CloseCombat: GeneralNPC_Militaries_CloseCombat GeneralNPC Militaries Recon: GeneralNPC_Militaries_Recon GeneralNPC Militaries Stormtrooper: GeneralNPC_Militaries_Stormtrooper GeneralNPC Militaries Sniper: GeneralNPC_Militaries_Sniper GeneralNPC Militaries Heavy: GeneralNPC_Militaries_Heavy Bandit GeneralNPC Bandit CloseCombat: GeneralNPC_Bandit_CloseCombat GeneralNPC Bandit Recon: GeneralNPC_Bandit_Recon GeneralNPC Bandit Stormtrooper: GeneralNPC_Bandit_Stormtrooper GeneralNPC Bandit Heavy: GeneralNPC_Bandit_Heavy Scientist GeneralNPC Scientist Recon: GeneralNPC_Scientist_Recon GeneralNPC Scientist Stormtrooper: GeneralNPC_Scientist_Stormtrooper Neutral GeneralNPC Neutral CloseCombat: GeneralNPC_Neutral_CloseCombat GeneralNPC Neutral Recon: GeneralNPC_Neutral_Recon GeneralNPC Neutral Stormtrooper: GeneralNPC_Neutral_Stormtrooper GeneralNPC Neutral Sniper: GeneralNPC_Neutral_Sniper Noon GeneralNPC Noon CloseCombat: GeneralNPC_Noon_CloseCombat GeneralNPC Noon Recon: GeneralNPC_Noon_Recon GeneralNPC Noon Stormtrooper: GeneralNPC_Noon_Stormtrooper Varta-Ward GeneralNPC Varta CloseCombat: GeneralNPC_Varta_CloseCombat GeneralNPC Varta Recon: GeneralNPC_Varta_Recon GeneralNPC Varta Stormtrooper: GeneralNPC_Varta_Stormtrooper GeneralNPC Varta Sniper: GeneralNPC_Varta_Sniper GeneralNPC Varta Heavy: GeneralNPC_Varta_Heavy Spark GeneralNPC Spark CloseCombat: GeneralNPC_Spark_CloseCombat GeneralNPC Spark Recon: GeneralNPC_Spark_Recon GeneralNPC Spark Stormtrooper: GeneralNPC_Spark_Stormtrooper GeneralNPC Spark Sniper: GeneralNPC_Spark_Sniper Corpus GeneralNPC Corpus CloseCombat: GeneralNPC_Corpus_CloseCombat GeneralNPC Corpus Recon: GeneralNPC_Corpus_Recon GeneralNPC Corpus Stormtrooper: GeneralNPC_Corpus_Stormtrooper GeneralNPC Corpus Sniper: GeneralNPC_Corpus_Sniper GeneralNPC Corpus Heavy: GeneralNPC_Corpus_Heavy Mutants Controller: Controller Poltergeist: Poltergeist Bloodsucker: Bloodsucker Chimera: Chimera Burer: Burer Pseudogiant: Pseudogiant Snork: Snork PseudoDog: PseudoDog Blinddog: Blinddog Boar: Boar Flesh: Flesh Deer: Deer Rat: Rat Tushkan: Tushkan Bayun: Bayun Special NPCs TraderNPC: TraderNPC TechnicianNPC: TechnicianNPC AllTraderNPC: AllTraderNPC AllTechnicianNPC: AllTechnicianNPC Richter: Richter Strider: Strider Faust: Faust Missions - WIP I have some bugged missions fixes in "Bugged Quests Guide" section. There are commands avaible for "Starting", "Ending", "Restarting" and "Excluding" missions and some other. At least by the name of the commands. I tried to test it, but I guess I did something wrong because nothing really worked. I will leave it here if someone wants to try and test it. It would be really usefull to know how to use them especially when many missions are bugged. So let me know if you find something, will add it here and credit you. Start XStartQuestNodeBySID SID XStartQuestNode ID XStartQuestBySID SID XStartQuest ID End XDKFinishQuestStage XEndQuestNodeBySID SID XEndQuestNode ID XEndQuestBySID SID XEndQuest ID Exclude XExcludeQuestNodeBySID SID XExcludeQuestNode ID XExcludeQuestBySID SID XExcludeQuest ID Skip XSkipToQuestNode SID Restart XResetQuestBySID SID Other XShowQuestTriggers true / false IDs - Missions and related Items Codes after "--" are mission items of the missions above it. It's not tested so let me know about any improvements. Rest of Quest Items that is not written in this section will be in section below this one. In "IDs - Mission Items - Unknown" section. Main Mission Chronologically E01_MQ01 - "There and Back Again" E02_MQ01 - "A Tough Awakening" E02_MQ02_C01 - "Invisible Nets" -- E02_MQ02_BS_PDA E02_MQ02_C03 - "Piece of Cake" E02_MQ02 - "A Needle in a Haystack" E02_MQ03_C01 - "A Race against Death" E02_MQ03 - "Behind Seven Seals" -- E02_MQ03_RebraKey -- E02_MQ03_RebraPDA_MSOP -- E02_MQ03_RebraSphereKey -- E02_MQ03_RihterNorthKey -- E02_MQ03_VartaPDA -- E02_MQ03_VartaSensors E02_SQ02 - "Stalker Wisdom" -- E02_SQ01_HmuriyPDA -- E02_SQ01_RabinaPDA -- E02_SQ01_ZorikPDA E03_MQ01 - "Answers Come at a Price" -- E03_MQ01_GoshaMogilaPDA -- E03_01_ChernozemPDA E03_MQ02 - "Answers Come at a Price" -- E03_MQ02_IskraPDA -- E03_MQ02_IsolatorKeys -- E03_MQ02_ZmeevikPDA -- E03_02_OldTechDocs_X18 E03_MQ03 - "King of the Hill" E03_MQ04 - "Deal with the Devil" -- E03_MQ04_Key E03_MQ05 - "The Price Goes Up" -- E03_MQ05_BanditPDA -- E03_MQ05_MalojPDA -- E03_05_NestorNote -- E03_05_NestorPass E03_MQ06 - "Back to the Slag Heap" E04_MQ01 - "Hot on the Trail" -- E04_Note_UnityNote --E04_NoteDubnyjToBrodyagaItem E04_MQ02 - "Chasing Ghosts" -- E04_MQ02_BasementKey -- E04_MQ02_PDAWithAudiolog -- E04_MQ02_Recorder E04_SQ01 - "A Heavy Burden" -- E04_SQ01_LodochkaContainer -- E04_SQ01_PDAStalker E04_SQ02 - "A Sign of Hope" -- E04_SQ02_KvaskaPDA E05_MQ01 - "Dead Frequency" -- E05_MQ01_EchoReport -- E05_MQ01_ShterevDiary -- E05_MQ01_ShterevPDA -- E05_MQ01_VartaSensors E05_MQ02 - "In Search of a Guide" -- E05_MQ02_KalanchaMap -- E05_MQ02_ZveroboyPDA E05_MQ03 - "Ad astra per aspera" -- E05_MQ03_KalanchaDocuments -- E05_MQ03_KalanchaFlashDisk -- E05_MQ03_LebedevAudiolog -- E05_MQ03_NimbleDiary -- E05_MQ03_NimblePDA E05_MQ04 - "Extreme Simplicity" E05_MQ05 - "Like a Moth to the Flame" E05_SQ01 - "Shock Therapy" -- E05_SQ01_VartaPatrolRoute E05_SQ03 - "The Side Hustle" -- E05_SQ03_DocsAboutX11Equipment -- E05_SQ03_Parts -- E05_SQ03_PDASavruk E05_SQ04 - "In the Shadow of Icarus" -- E05_SQ04_GunParts -- E05_SQ04_LapaPDA E06_MQ01_C01 - "The Forge of Progress" -- E06_MQ01_AgathaNote -- E06_MQ01_Card -- E06_MQ01_CryptoKey -- E06_MQ01_ExperimentNote_Item -- E06_MQ01_ZombieNote_Item E06_MQ01_C02 - "In Search of a Miracle" E06_MQ01 - "A Long Overdue Visit" E06_MQ02 - "Wishful Thinking" E06_MQ03 - "Law and Order" -- E06_MQ03_DalinData E06_MQ04 - "To the Last Drop of Blood" E07_MQ01_C02 - "The Hornets’ Nest" -- E07_PsyEmitter E07_MQ01 - "Just Like the Good Old Days" -- E07_EQ01_ZelenyjPDA -- E07_MQ01_Fuse -- E07_MQ01_HorsPDA -- E07_MQ01_SinajAudiolog -- E07_MQ01_SkiperPDA -- E07_MQ01_TihiyDocuments E07_MQ02 - "An Invisible Threat" -- E07_MQ02_PripoyKey -- E07_MQ02_SyhinOffice_Item -- E07_MQ02_SyhinPDA_Item -- E07_MQ02_SyhinStash_Item E07_MQ03 - "Dawn of a New Day" -- E07_MQ03_ArchiveRecord -- E07_MQ03_ControlEmitter -- E07_MQ03_SciDictaphone1 -- E07_MQ03_SciDictaphone2 -- E07_MQ03_SciDictaphone3 E07_MQ05 - "The Assault on the Duga" E07_MQ06 - "The Assault on the Duga" E07_SQ01 -"On the Edge" -- E07_SQ01_NoteForDadyaLenya -- E07_SQ01_SurgeryKit E08_MQ01 - "A Minor Incident" -- E08_DvupolovRecorder_PrisonCell -- E08_EQ01_CollarBayun -- E08_EQ02_CollarSnork -- E08_EQ02_DenyaByvalyiPDA -- E08_EQ03_CollarBloodsucker -- E08_EQ03_KrikPDA -- E08_MQ01_ActivationInstruction -- E08_MQ01_Desiatov_SumUp -- E08_MQ01_DesiatovPlea -- E08_MQ01_Razumovskij_Experiments -- E08_MQ01_Razumovskij_GoingMad -- E08_MQ01_TuningInstruction E08_MQ03 - "In Search of Past Glory" -- E08_MQ03_CollarsTestsData -- E08_MQ03_ConrolRoomKey -- E08_MQ03_DvupaloDairy -- E08_MQ03_DvupalovRecorder_Mutants -- E08_MQ03_KeycardLabX5 -- E08_MQ03_LetterForChubko -- E08_MQ03_ListWarning -- E08_MQ03_ReceptionNote -- E08_MQ03_SciArticle -- E08_MQ03_SherbaToDvupalov_Note -- E08_MQ03_StrelokPDA -- E08_MQ03_SuppressorDocs E08_MQ04 - "Once More unto the Breach" -- E08_MQ04_Explosives -- E08_MQ04_UndergroundKeycard E08_MQ05 - "Happiness for Everyone" E08_SQ01 - "In the Name of Science" -- E08_SQ01_KardanDvupalovFirstPDA -- E08_SQ01_KardanDvupalovSecondPDA -- E08_SQ01_KartezhnykPDA_Item E09_MQ01 - "Visions of Truth" E10_MQ01 - "Dark Times" -- E10_MQ01_ArhipPDA_Item -- E10_MQ01_LeaderPDA_Item -- E10_MQ01_SiviyPDA_Item -- E10_MQ01_TundraPDA_Item -- E10_MQ01_VolkodavPDA_Item -- E10_MQ01_YarlPDA_Item E10_MQ02 - "An Act of Mercy" -- E10_MQ02_Monolith_Report -- E10_MQ02_OldPDA -- E10_MQ02_Regenerator E10_SQ01 - "Gray’s Last Hunt" E11_MQ01 - "Legends of the Zone" -- E11_MQ01_Cartridge -- E11_MQ01_DarkHabar -- E11_MQ01_DeciphererX3 -- E11_MQ01_StalkerOasisPDA -- E11_MQ01_Tracker E11_MQ02 - "Subtle Matter" -- E11_MQ02_2ndKaymanovDiary -- E11_MQ02_3rdKaymanovDiary -- E11_MQ02_CodeToBunkerDoorNote -- E11_MQ02_InstAntNote -- E11_MQ02_KaymanovDiary -- E11_MQ02_KeyCardX15 E11_MQ03 - "Dangerous Liaisons" -- E11_MQ03_PTSthreadNote_QIP E11_MQ04 - "Escape from the Cage" -- E11_MQ04_DoorKey -- E11_MQ04_PDA_Chernozem -- E11_MQ04_PDA_Nestor -- E11_MQ04_Protocol78_Instruction E11_SQ02 - "Busting Myths" E12_MQ01 - "The Boundary" -- E12_MO01_DuhToRihterItem -- E12_MO01_GroupsNoteItem -- E12_MO01_InstructionItem -- E12_MO01_PDAOzerski -- E12_MO01_PhotoIskra -- E12_MQ01_DuhStashKey -- E12_MQ01_PDADuh -- E12_MQ01_SkanerMItem E14_MQ01 - "The Road to the Foundation" -- E14_MQ01_Coordinates_Item -- E14_MQ01_Helicopter_Item -- E14_MQ01_LaundromatDocs_Item -- E14_MQ01_Prometey_Spark_Item -- E14_MQ01_Prometey_Varta_Item -- E14_MQ01_SCAT7Flask_Item E14_MQ02 - "Down Below" Point of no return -- E14_MQ02_MobileBunkers -- E14_MQ02_Tunnels E15_MQ01 - "Eye of the Storm" E15_MQ02 - "Through the valley of the shadow of death" E15_MQ03 - "The Last Wish" -- E15_MQ03_CartridgeItem -- E15_MQ03_ProjectYItem E16_MQ01 - "The Last Step" -- E16_AgentSFile_Atchive -- E16_MQ01_PDA_Scar E16_MQ02 - "The Eternal Shining" -- E16_MQ02_MarshalPDA E16_MQ03 - "Let No One Leave Unsatisfied" -- E16_MQ03_4thKaymanovDiary -- E16_MQ03_5thKaymanovDiary -- E16_MQ03_6thKaymanovDiary -- E16_MQ03_CaribbeanDoc -- E16_MQ03_CartridgeSkif -- E16_MQ03_Instruction -- E16_MQ03_KeyKard_Granite -- E16_MQ03_StrelokPDA RSQ01 - "An Errand for Warlock" -- RSQ01_NewbiePDA -- RSQ01_NewbiePDA2 -- RSQ01_NewbiePDA3 -- RSQ01_NewbiePDA4 -- RSQ01_WarlockPackage RSQ04 - "A Job from Boozer" -- RSQ04_C05_FuelCan -- RSQ04_C10_GlavarPDA RSQ05 - "Business with Owl" -- RSQ05_C01_FlashDrive -- RSQ05_C03_Supplies -- RSQ05_C10_IItemPDA1 -- RSQ05_C10_ItemNotes3 -- RSQ05_C10_ItemNotes4 -- RSQ05_C10_ItemPDA2 Side Missions SQ01 "Warlock’s Debtor" SQ02 "The Poppy Field" SQ03 "The Lost Boys" SQ05 "No Honor Among Thieves" SQ06 "A Light in the End of the Tunnel" SQ10 "Shift Change" SQ18 "Bullseye" SQ20 "The Freedom Colosseum" SQ25 "Budmo!" SQ47 "A Big Score" SQ50 "The Mysterious Case" SQ81 "Three Captains" SQ86 "Uninvited Guests" SQ87 "The Key to Freedom" SQ88 "The Sound of Music" SQ89 "Unhealthy Competition" SQ90 "Just Business" SQ91 "A Matter of Honor" SQ92 "For Science!" SQ93 "Black Sheep" EmissionQuest "Take shelter from the Emission" IDs - Mission Items - Unknown AlteredScarsToast ANC_18_IOUNote ANCQ_19_BanditDiary ANCQ01_VadaHvorostPDA ANCQ04_LokotPDA ANCQ06_VadyaPDA ANCQ07_RabinaPDA ANCQ08_NoteToHomyak ANCQ10_NoteMedic ANCQ12_Note ANCQ13_PDAVladAsnyj ANCQ15_NoteRat ANCQ16_GrushaPDA ANCQ16_PDALetyn ANCQ17_AboutVaranPDA ANCQ17_DroppedPDA ANCQ20_Lost_PDA ANCQ21_MemoryDiary ANCQ22_ClearSkyNote ANCQ23_AtasPDA ANCQ24_VenyaNotes AzimutControlRoomKey BasePDA BasePDA_Bandits BasePDA_Duty BasePDA_Freedom BasePDA_Mercs BasePDA_Military BasePDA_Monolith BasePDA_MonolithBroken BasePDA_Neutrals BasePDA_Spark BasePDA_Ward BordulinPDA DevatyjPDA DLC00_Deluxe_Flashdrive_IV DLC00_JournalistPDA DLC00_PreOrder_Flashdrive_I DLC00_PreOrder_Flashdrive_II DLC00_PreOrder_Flashdrive_III DvupalovVodka EchoE01 Electrocollar Electrocollar EQ08_FreshBread EQ10_PalPalychPDA EQ10_PastuhPDA EQ109_MarikTopotPDA EQ109_VitekLunaPDA EQ11_NortonPDA EQ110_DokaPDA EQ110_HermitPDA EQ111_KorkaPDA EQ118_DeadIskraPDA EQ13_FilimonPDA EQ13_MihaPDA EQ140_IluhaVorobejPDA EQ141_TurgaPDA EQ143_KolubPDA EQ144_ArtemPodvodnikPDA EQ144_GlazgoPDA EQ144_KucyjPDA EQ145KostaKonusNote EQ146_MonolithPDA EQ148_KeyFromControllerHall EQ148_KostasPDA EQ150_NoteOtshelnik EQ155_BromPDA EQ155_CollarController EQ156_CaseBones EQ156_MorozPDA EQ16_FaraPDA EQ161_kudravyjPDA EQ163_PripoyFuneralPaperNote EQ165_TrachukPDA EQ165_USBTrachuk EQ166_ValerianPDA EQ167_NoteOtshelnik EQ26_EmptyFlashDrive EQ26_FlashDriveWithData EQ26_LevsaPDA EQ26_LevsaPDA_Alternative EQ29_TradeNote_Physical EQ30_DobryakPDA EQ30_ReshkaPDA EQ30_TitunPDA EQ35_LegendAdvice EQ35_LehaLegendPDA EQ35_VolanNoteSheet EQ36_KucherPDA EQ37_GromNote EQ38_Instruction EQ38_ThanksNote EQ48_GiverPaper EQ51_TemaJetPDA EQ52_PuzirPDA EQ58_TimurMolcanovPDA EQ60_PDAVovchik EQ64_MakisPDA EQ65LosPDA EQ65PiavkaPDA EQ67UraKotPDA EQ68_KubrakPDA EQ70_DeadBodyPda EQ73_EdikBaskaPDA EQ74_JitnichenkoPDA EQ82_konserva EQ84_LotPDA EQ85_MelPDA EQ92_TunnelPDA FaustData FaustPDA GuardQuestItem Guitar Himzavod_Hub_Note_1Item Himzavod_Hub_Note_2Item Icon IKAR_PikmanPDA Inductor KeshaPDA KozimkovPDA krivenko_flashdrive_05_05 krivenko_full_flashdrive_05_05 KuziaPDA LeshiyPDA MaksSubbotaPDA Malahit_Hub_NoteCV Malahit_KeyCard Malahit_PDADorojnuk Malahit_PDAKuprienko MalahitElevatorKey MuhaPDA NegodaPDA NestorPDA NestorUSB NoonBase_Hub_PancyrPDA NoonBase_Hub_RoslyPDA NoonBase_Hub_VectorPDA NoonBase_Hub_ZavhozPDA PomorPDA PripoyPDA ProjectControllerDocs Prypat_NoteItem1 Prypat_NoteItem2 psilamp_part_05_05 QuestArtifactCrystalThorn QuestArtifactHeartofChornobyl QuestItem_Case_Blue QuestItem_Case_Diplomat QuestItem_Case_Mil QuestItem_Case_Nato QuestItem_Case_Sci QuestItem_Case_X11 QuestItem_Collar_N1 QuestItem_Collar_N2 QuestItem_Collar_N3 QuestItem_Folder_Blue QuestItem_Folder_Brown QuestItem_Folder_File QuestItem_Folder_Journal QuestItem_Folder_Scheme QuestItem_Folder_White QuestItem_Fuse_High QuestItem_Fuse_Low QuestItem_Fuse_Mid QuestItem_Key_Chest QuestItem_Key_DoorNew QuestItem_Key_DoorOld QuestItem_Key_Padlock QuestItem_KeyCard_Blue QuestItem_KeyCard_Green QuestItem_KeyCard_Red QuestItem_KeyCard_Yellow QuestItem_Note_A4 QuestItem_Note_BrandNew QuestItem_Note_Burnt QuestItem_Note_Kaimanov QuestItem_Note_Notebook QuestItem_Note_Notepad QuestItem_Note_Ragged QuestItem_Notepad_Leather QuestItem_Notepad_Officer QuestItem_Notepad_OldDiary QuestItem_Notepad_Paper QuestItem_Recorder_Base QuestItem_Tubus QuestItem_USB_Damaged_Black QuestItem_USB_Damaged_Blue QuestItem_USB_Damaged_Burnt QuestItem_USB_Damaged_White QuestItem_USB_Modern_Black QuestItem_USB_Modern_Darkblue QuestItem_USB_Modern_White QuestItem_USB_Stalker_Big QuestItem_USB_Stalker_Blue QuestItem_USB_Stalker_Red QuestItem_USB_Upgrade QuestItemTemplate RichtersPlayer RookieVillage_MassandraPDA RookieVillage_WolfPDA RooseveltPDA Rostok_NoteAgreementItem Rostok_NoteToShevchenkoItem Rostok_NoteToSultanskItem Rostok_PDA_Doctor Rostok_PDA_Lost Rostok_PDAPolovin Rostok_YarikChillPDA RSQ06_C04_Goods RSQ07_C09_ContainerItem RSQ07_Item RSQ07_Item RSQ08_Item RSQ08_Item2 RSQ09_Item RSQ10_Item Scanner Scanner_E05 SEQ01_BanditPDA SEQ02_StalkerPDA SEQ04_ScientistPDA SEQ05_StalkerPDA SEQ06_StalkerPDA SEQ08_StalkerPDA SEQ09_StalkerPDA SEQ10_StalkerPDA ShahPDA Shevchenko_Camp_BorodaPDA Shevchenko_NoteBorodaItem Shevchenko_NoteDiaryItem sid_items_E02_SQ01_BanditPDA SQ01_V All General Commands All General Commands, most need a bit of testing to know what they do. Most are probably only helpful to developers. XSetGodMode true/false GoToMap MapName XAddMoneyToPlayer Value XKillThemAll XALifeKillAll XALifeEnable XALifeDisable XSVFriendlyFire true|false XStopEmission XStartEmissionBySID PrototypeSID XStartEmission XShowProjectileTrajectory true|false XResumeScheduledEmission XPauseScheduledEmission XGetEmissionState XTeleportToPlacesOfInterest SID XShowCompass XShowAllWidget XHideCompass XHideAllWidget XGetActorNameByUID UID XBeginPlay XUnlockDoor DoorUID XRunEngineCommand Command XExecuteAdditionalScript ScriptKeyName XTryReceiveSignal Guid XToggleArtifactSpawnerDebugInfo XToggleAkVisualization Types XTestJournalQuestRewardCategory QuestSID XTeleportNPCToSpawn NPCSID XTeleportNPCToPlayer NPCSID XStartQuestNodeBySID SID XStartQuestNode ID XStartQuestBySID SID XStartQuest ID XSkipToQuestNode SID XSkipInfotopicRefreshCooldown XSimulateWaitForProfileSettingUp SetupDuration XShowSpawnDebugInfo true|false XShowQuestTriggers true|false XShowHubOwner HubSID XShowCurrentLocation XShowCurrentImportantChoices XSetWeatherTime Hour Minute Second XSetTimeSpeed Speed XSetTextLanguage LocaleString XSetSearchpointDebugState true|false XSetRelationsInRadius Radius RelationValue XSetRandomNodeDefinedPinBySID SID PinNumber XSetRandomNodeDefinedPin ID PinNumber XSetGameTime Hour Minute Second XSetDifficultySID DifficultySID XSetAudioLanguage LocaleString XSetAkVisualizationRadius NewValue XRestartCurrentDialog XResetRandomNodeBySID SID XResetRandomNode ID XResetQuestBySID SID XPrintGlobalVariable SID XPlayDialogLine SpeakerUID DialogPrototypeSID XPlayDialogFromPool DialogEventTypeName NPCUIDValue1 NPCUIDValue2 XPlayCommentFromPool DialogEventTypeName NPCUIDValue XListMapMarkers MarkerType XKillNPCInRadius Radius MinimalReputationToKill MaxReputationToKill XFindNonEndingDialogs XExcludeQuestNodeBySID SID XExcludeQuestNode ID XExcludeQuestBySID SID XExcludeQuest ID XEndQuestNodeBySID SID XEndQuestNode ID XEndQuestBySID SID XEndQuest ID XDiscoverMarker MarkerSID XDespawnNPCsAtRadius Radius XDespawnDeadNPCsAtRadius Radius XDespawnAliveNPCsAtRadius Radius XDebugAddHelloDialogsToQueue TargetUID DialogsCount XClearDialogQueue XCheckGamedata XAddAllNotes XSetRandomNodeDefinedPin ID PinNumber XSetGameTime Hour Minute Second XSetDifficultySID DifficultySID XSetAudioLanguage LocaleString XSetAkVisualizationRadius NewValue XRestartCurrentDialog XResetRandomNodeBySID SID XResetRandomNode ID XResetQuestBySID SID XPrintGlobalVariable SID XPlayDialogLine SpeakerUID DialogPrototypeSID XPlayDialogFromPool DialogEventTypeName NPCUIDValue1 NPCUIDValue2 XPlayCommentFromPool DialogEventTypeName NPCUIDValue XListMapMarkers MarkerType XKillNPCInRadius Radius MinimalReputationToKill MaxReputationToKill XFindNonEndingDialogs XExcludeQuestNodeBySID SID XExcludeQuestNode ID XExcludeQuestBySID SID XExcludeQuest ID XEndQuestNodeBySID SID XEndQuestNode ID XEndQuestBySID SID XEndQuest ID XDiscoverMarker MarkerSID XDespawnNPCsAtRadius Radius XDespawnDeadNPCsAtRadius Radius XDespawnAliveNPCsAtRadius Radius XDebugAddHelloDialogsToQueue TargetUID DialogsCount XClearDialogQueue XCheckGamedata XAddAllNotes XAchievementsUpdateDebugAchievement value XAchievementsResetAll XAchievementsProcessFinishCampaign XAchievementsAddProgress Name Value XExportSaves XSpawnALifeDirectorScenario ScenarioSID XTestSetDiscount InbDiscount XBlockItemSelectorSlots InBlock XBlockItemSelectorSlot InBlock InSlotNum XGiveWeaponWithAttaches XWoundNpcByUID NpcUID XShootAttach XResurrectNPCAsZombie NpcUID XReloadAttachTactical XReloadAttach XNpcSetLookAtOwnerState NpcUID LookAtOwnerState XNpcLookAtNPC NpcUID TargetNpcUID XNpcLookAt NpcUID X Y Z XLimitNpcBodyPartRotation NpcUID LimitAngle RotationPartType XLaunchFacialAnimation ObjUID AnimPath XKnockDownNpcByAnotherNpc NpcUID AttackerNpcUID XKnockDownNpc NpcUID XSpawnDeadNpc XShowUnitAndSquadUIDs Radius XProtectSquad SquadUID bProtect XProtectItemContainer ContainerUID bProtect XTestSysNotificationRemoveMoney XTestSysNotificationRemoveItem XTestSysNotificationInspectArtifact XTestSysNotificationDiscoverRegion XTestSysNotificationAddStash XTestSysNotificationAddMoney XTestSysNotificationAddItem XTestSysNotificationAddAudilog XTestSysNotification XTestPDA XTestJournalFinishQuest XTestJournal XShowUIDebugInput bEnabled XShowStatProgres bEnabled XShowPopupSaveSettinsRestart XShowPopupSaveSettings XShowPopupSaveIcon XShowPopupOverwriteSavedGame XShowPopupOverwriteCampaignSlot XShowPopupNotEnoughSpace XShowPopupNoIcon XShowPopupGameCannotBeSaveNow XShowPopupExitGame XShowPopupDiscardChanges XShowPopupDeleteSave XShowPopupCurruptedSaveData XShowPopupBrokenIcon XShowPopupAttentionIcon XShowHUD bIsShow XShowGameDataAndTime XShowCompassAngle bEnabled XHideGameDataAndTime XEnterRegion RegionSID XDialogFontSizeSubtitle InTextSize XDialogFontSizeAnswer InTextSize XChangeLanguageRU XChangeLanguageEN XChangeLanguage LanguageIndex XAddPDATutorialsBySID InPDATutorialPrototypeSID XAddNotesById InNotePrototypeID XAddItemDragToQuickSlot IndexSlot DebugUIShowTextSize bEnabled XSVFriendlyFire bEnabled XShowProjectileTrajectory bShow XTogglePsyPhantomDebugMode XTogglePlayerRadiationSphereVisibility XToggleNPCFlashlight UID XToggleHUDElements ElementsToHide XToggleFreeCamera XToggleDrawPlayerStats ValueFontXSizeCoef ValueFontYSizeCoef XToggleDrawInteractNPCStats ValueFontXSizeCoef ValueFontYSizeCoef XToggleDrawCurrentDiscounts XToggleDetailedVitalsStat VitalType XTeleportToObjUID ObjUID XTeleportTo XCoord YCoord ZCoord XStopBenchmark XStartGSCBackgroundProfiler MsecThreshold RamMBThreshold uInFramesToCaptureOnSpike uInFrameCountToComputeAverage XStartBenchmark CameraHeight CircleRadius InitialPitch InitialYaw BenchRuns bProfileCsv XSpawnPsyNPC bIsPsyPhantom ObjPrototypeSID Rank Count XSpawnObjBySID PrototypeSID Rank bDestroyOnOffline Px Py Pz Pitch Yaw Roll XSpawnItemContainer PrototypeID Px Py Pz Gold Pitch Yaw Roll XSetWeatherLocked bNowLocked XSetPsyNPCFilterParams bIsPsyPhantom AgentType1 AgentType2 ObjPrototypeFilter1 ObjPrototypeFilter2 ObjPrototypeFilter3 XSetGodModeForInteractObj bGodMode XSetGodMode bGodMode XSetGlobalObjectPath SID InValue XSetGlobalSID InValue XRevertUpgradeBySID ItemPrototypeSID UpgradePrototypeSID XOpenDoor DoorUID XObjRecalcAllEquipment ObjUID XObjRecalcAllCachedStats ObjUID XModifyStamina TargetUID FPSpent XModifyBleeding TargetUID AddBleeding XIncreaseEnsuresLimit IncreaseLimit XForceActorInteract ActorUID InteractableUID XFileExists FilePath XDrawPsyFieldVolumes bInDrawPsyField XDisassemblyCurrentWeapon XDisableFrictionForPlayerInBulb bInDrawBulbDebug XDealDurabilityDamage ItemUID DurabilityDamage XDealDamage TargetUID Damage ArmorDamage ArmorPiercing Bleeding BleedingChanceIncrement Type BoneHit XCreateItemInInventoryByID PrototypeID ObjUID Count Durability XApplyUpgrade