《无尽传奇》新手简易指南

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刚开始玩这款游戏时,我一度感到很吃力,因为教程做得不尽如人意,游戏内也没有百科全书,导致我不得不频繁谷歌搜索问题,还得观看大量冗长的视频…… 我希望能为新玩家省去这些麻烦,毕竟这是一款极为出色的复杂游戏,理应让热爱4X回合制策略游戏的玩家们尽情享受。一旦掌握了基本的游戏概念,你就会发现它真的非常令人上瘾。 为什么要制作这份指南呢?

根据Steam全球成就统计,仅有14%的玩家在简单或更高难度下赢得过一场游戏。显然,如果你希望在奥里格星球上生存下去,就必须清楚自己在做什么!让我们努力提高这些数据吧。 我想将大量信息整合到一份指南中,这些信息是我花费数小时从不同来源收集而来的,同时也感谢所有发布信息帮助我入门的人们。 电脑配置、视频设置与游戏设置 两年前,我曾尝试在自己认为是高端的32位操作系统上运行这款游戏。我觉得Steam商店页面上的最低配置对于这款游戏来说实在太低了。我当时经历了“无尽”的挫折(双关语),以及内存不足错误和崩溃问题。在现代64位系统上,以2560x1440分辨率运行时,游戏流畅如丝。界面支持放大文字,让你不必过度用眼。除了教程部分出现过一次崩溃外(这似乎是已知问题),游戏运行稳定。 请确保游戏分辨率设置与屏幕原生分辨率一致,否则部分画面可能超出屏幕边框。 我了解到,若将画质细节设为“极致”,会启用(强制)8倍抗锯齿,这可能降低整体游戏性能。因此我选择了稍低一级的视频设置,画面效果对我来说依然出色。 或许你认为自己在《文明》或其他策略游戏中表现出色,但首次游玩时,请选择“简单”难度,而非普通或更高难度。之后你会感谢我的建议。如果你是策略游戏新手,游戏中设有一个更简单的“新手”难度。我知道这听起来可能有点伤自尊,但只有你我知道这个选择,重要的是学习游戏并从中获得乐趣。这可不是《黑暗之魂》那种需要玩家气得把手柄砸向显示器的游戏。 设置方面:选择“标准游戏(300回合)”和“标准世界大小”通常就很合适。若想增加游戏趣味性,你可以选择随机星球类型,这样你可能会出生在一个巨大的单一大陆、一座岛屿或是几块大型陆地之一。如果你被困在岛上,就必须研究造船厂建筑,之后你的移民和军队就能在水上航行。不用担心,奥里格星球上没有海怪。(除非你购买了对应DLC) 2021年更新:现在我在Linux POP_OS系统上玩《无尽传奇》,安装了Steam Linux客户端,并启用了Steam实验性Proton,游戏运行非常流畅,至少和在Windows系统上一样好。 选择一个势力

我推荐新手玩家选择3个派系。 我在首次游戏中选择了“ vault 族”(如上图所示)。他们拥有科技优势,有机会达成科技胜利。其海军陆战队是出色的远程单位,配备合适装备后,能在敌人靠近造成伤害前对其发动攻击。他们只需少量军队即可维持运营,并且能够在自己的城市间传送,甚至在激活神圣资源的情况下跨海传送(详见资源部分)。“Mezzari”是“vault 族”的不同外观版本,但属性相同。 “Wild Walkers”也常被推荐给新手玩家,因为他们拥有出色的森林优势。如果将城市建立在森林中,他们在游戏初期就能获得惊人的工业产出,从而实现快速发展和扩张。破碎领主被一些人认为“过于强大”,因为他们拥有惊人的收入生成技能,你可以用这些收入购买建筑、军事单位和英雄。有人说,当你富有时,你可以为所欲为…… 其他派系: 食尸族:以尸体为食的昆虫型单位,他们有农业惩罚,但可以用尸体作为食物。每8具尸体(被杀死的村民、流窜军队、敌对部队)会为他们提供一份食物储备,可用于快速发展城市。他们的远程单位能让敌人感染寄生虫,将敌人复活为僵尸,从而组建庞大的军队。他们有一种应对城市不满的方法:通过牺牲一个人口单位来创造幸福感!通过征服当地独立城镇和拥有3个附庸城镇的城市,他们能获得更多食物,再加上一名食尸鬼行省总督,势力就能发展得极为庞大。他们的单位还会对血肉敌人施加中毒效果,使其每回合受到中毒伤害。如果你的邻居是食尸鬼,那就要小心了。在这些虫子失控之前消灭它们,释放你内心的怪物吧。 2024年补充:建议的军队组成:1个增殖者、3个死灵无人机、4个觅食者,外加一名拥有领地外军队治疗 perk 的食尸鬼英雄。增殖者每场战斗能从死去的敌人中创造1到3个战斗之子,从而组建庞大的毒虫军队。战斗之子可作为炮灰,但随着你军队实力的增强,它们会变得难以消灭。你要消灭遇到的一切敌人来壮大自己的军队,无需谈判。你可以利用尸体上的食物储备来发展你最大的城市。优先发展工业。冬季只需将工人调往食品生产,以避免人口损失。上一局游戏我只造了1个移民。初期你可能需要出售一些战斗单位,直到你能产生足够的尘埃来支持你的军队。 流浪 clans 是商业专家。他们无法向其他派系宣战。他们可以通过经济胜利。如果他们想发动战争,必须等到其他派系向他们宣战,或者必须研究允许私掠舰队的科技——私掠舰队可以攻击其他派系,但不会打着派系旗帜作战,且这不会被视为战争行为。(其他派系也可以用私掠舰队攻击自己的盟友而不受惩罚,耍这种卑劣手段)

You may be playing the game and you researched the market tech but you are unable to use the market to buy resources, heroes, mercenaries or sell items for profit. This is not a bug, it's a feature. It's the fault of those guys. Market ban: so infuriating. You can give in to the odious blackmail and bribe them with resources, currency, tech or whatever else you can give them to make them unban you or you can wipe their faction off the face of Auriga. Decisions, decisions... Drakken: dragon race that are masters of diplomacy and can win a diplomatic victory. They know every other faction's starting location on the map. They can force a truce if they are attacked. You may need a privateer army if you want to attack them. Why not befriend the drakken in early game and give them a few things in the diplomacy interface so they exchange maps with you and now you know where all the other factions are located! Cultists: tired of managing many cities? well join the cult. They only have one single city. No need to research trade or diplomacy. They can not settle new cities. They can only raze cities instead of capturing them but they gain resources and science from razing. Converting minor factions villages gives them all the resources of the central hex and surrounding hexes. They grow a massive fortified city. Put every population in the influence column. They must destroy their opponents evenly to prevent an expansion victory. They must destroy the roving clans quickly because a market ban will really hurt. Ardent Mages: Edit 2024: It took me a while to understand how to play this faction, but when I did, I found them awesome (but probably not for beginners) Initially, they are glass cannons. They do amazing damage but have low damage resistance. They evolve into a formidable fighting force able to use a battle spell to stun lock enemies in the center of a hex and the surrounding hexes for 1 turn while tearing them apart with the infantry and flier units and doing AOE damage with their ranged unit to one single target and adjacent enemies. Their flier unit is awesome: fast, brutal, high damage unit, it lays an egg if mortally wounded and regenerates after battle if the egg is not destroyed by the enemy. Imagine the enemy must choose between trying to kill all the HP of a non-combating egg instead of your living units! They use pillars: Research unlocks Science pillars in Era 1 (and defense battle spell) , Influence pillars Era 2 (And the AMAZING BATTLE STUN SPELL), Dust pillars era 3 and damage battle spell (as if you needed that at that point) , Food pillars Era 4 + regeneration battle spell. Pillars also have 3 tiers of power unlocked by research (Arcana Levels) that make them more powerful. The first 2 tiers are unlocked by research and the third tier is unlocked by the faction quest. THE FACTION QUEST #5 THE SECRETS OF DUST UNLOCKS THE WINTER VERSION OF PILLARS (COLD ENGINEERING). You can see by yourself the effect of pillars on cities by zooming in, toggling on the FIDSI button (right lower corner below end of turn button). Last game, I captured a huge Cult city and cast several dust extraction pillars around the city (Arcana Level 3 Pillars which cover 2 rings of hexes around the central pillar instead of the default 1 ring) I wish you had seen how the amount of dust exploded with each pillar cast and the overlapping effect of 2 hexes around each pillar. The highest Dust value on a city hex was 81 and on a water hex 39 ! I used to wonder about pillar usefulness, not anymore. Even the normal pillar will produce their resource in non-city, non-exploited hexes as soon as you cast them and you can view this immediate effect if the FIDSI button is on as soon as you cast the pillar. Strategy for the ardent mages: Science and dust are your first priorities. Getting Era 2 INCANTATION OF ENERVATION (STUN BATTLE SPELL) and enough dust to cast it in battle will greatly help your troops before they reach their full potential. Also you need influence to get a decent empire plan. You will be starved for food. Deal with it. Heroes for Ardent Mages: Vaulter heroes with long range 4, combined with 3 or 4 ranged Ateshi zealots is amazing (they actually extend the range or your ranged units by 1). Add one melee Telsem warlock, one sister of Mercy for melee or heal support or another fast melee unit such as cavalry from another faction to keep the enemy busy while your ranged units rain down AOE death on the enemy. The ranged units use the weapon that slows the enemy on hit. (and combined with the stun spell, they can't do much harm to your troops). Faction Addendum 2024 It seems Steam limits the content of each section, so here is the rest of my guide on the ardent mages. My favorite heroes for Ardent mage armies are Vaulters with Range 4 applying to the amazing ranged Ateshi Zealots. Necrophage heroes are great for ardent mages food cities and can heal armies between battles but they are a bit tricky to level because the most useful perks are on different sides of the tech tree. I found the Ardent Mage governors excellent for governing science cities. In battle, they move too slowly to hit enemies and mostly buff their own units. They may get a great battle staff but rarely hit enemies with it. Influence cities: Cultist governors Industry cities with forests: Wild walker governors I find Broken lords, Roving clans, Drakken heroes not as useful for Ardent mages. A Broken Lord hero I got from a quest made a great tanky melee unit and fine army leader. FIGHT ALL YOUR BATTLES MANUALLY WITH THE ARDENT MAGES. DO NOT USE AUTO COMBAT. READ MY GUIDE SECTION ON BATTLES AND WATCH THE LINKED YOUTUBE VIDEOS. I hope you will enjoy the Ardent Mages as much as I did. They require finesse, attention to details, city placement and development, ability to adapt to different situations, map layouts, strategies and proper use of pillars. I found the following victory conditions to be easiest to achieve: Supremacy, Score, Quest, Wonder, and the hardest Influence, Dust. I highly recommend their faction quest because it adds very useful steps to help your progress. DLC FACTIONS: You may see 3 factions that are on the bottom with a light gray veil and nothing happens when you click on them. You need to purchase 3 DLCs: Shadows (Forgotten) Shifters (Allayi) Tempest (Morgawr) I read very good comments on those expansions and it would seem they are worth it even at full price. Cities

现在是时候建立你的第一座城市了。时间不多,你的资金正在减少,最好在第一或第二回合就完成建城。 屏幕右下角有一个带有两个重叠六边形中心图标的灰色小标签,点击它可以开关地形六边形的FIDSI显示。 屏幕左上角显示了一系列图标:帝国、城市、研究、任务、学院、军队、外交、市场。(注意市场是灰色的,因为尚未研究该功能)。你将会经常使用这些图标。 城市的基础产出是所有7个六边形格子的总和。人口会根据其角色对总产出有所加成。城市产出包括食物、工业、尘埃(货币)、科技、影响力。FIDSI 当人口增加时,你可以将人口单位拖放到合适的城市槽位,以提升你想要优先发展的FIDSI组成部分。 一个区域只能有一座城市。 城市可以生产军事单位或建筑。你通常需要专注于能够提升FIDSI的建筑,以及有助于防御和征服的单位。 探索遗迹和神庙对于寻找尘埃、任务和特殊奖励非常重要。

必须通过武力或外交手段平定次要派系,以防止它们组建流窜军队。当你在城市建造队列中吞并它们时,还能获得其带来的增益。此外,每个次要派系都会为你提供一种特殊军事单位,并且在完成必要研究后,你的帝国最多可同化3个次要派系。

派系任务可通过建造奇观引导你走向派系胜利。支线任务能产出奢侈品或战略资源、尘埃,或是为英雄提供足以扭转战局的强大武器。这些任务极大地增强了游戏的探索感与惊奇感。

来看看这个绝妙的设计! 城市发展 每新增2人口,城市就能建造一个行政区(区域),这是一个让新玩家非常困惑的设定。(对于食尸族而言,每1人口可建造1个区域)

新区域初始为1级,因扩张会产生-10的支持度,但当它被4个其他区域环绕升级为2级区域时,将获得+15的支持度。在上述示例中,中心的4个蓝色六边形为2级区域,提供4×15=60的支持度;而它们周围的4个黄色六边形为1级区域,每个产生-10的支持度,共计4×-10=-40的支持度。因此,在此示例的区域布局下,该城市的支持度为60-40=20。 [编辑] * 正如玩家Bob在下方评论区所指出的,此计算可能存在些许误差。2级区域的净幸福度效应应为+5(即从+15的加成中减去-10的惩罚)。 如同现实生活中一样,幸福度十分重要,快乐的居民会创造更多产出,并加速城市发展。你必须根据维持可接受幸福度的能力来调整扩张节奏。被占领的城市需要几个回合才能稳定下来并开始产出资源。 幸福度来源: - 奢侈品(在帝国界面中激活) - 帝国计划 - 行政区布局 - 建筑(下水道、中央市场、艺术委员会、帝国新闻网络) - 部分次要派系 - 人口的仪式献祭 资源与帝国

战略资源是装备军事单位和建造高级建筑所必需的。你可以在与其他派系的外交中进行交易,若有大量盈余,也可在市场上出售。 瓦尔托和梅扎里的神圣资源 注意那个标有数字210且带有部分黄色光环的黄色资源。这是瓦尔托派系选择并激活的神圣资源(glassteel)。如果它被黄色矩形框包围,你可以在此界面点击它来激活。激活后,瓦尔托派系可以在城市间传送军队,并且可能会增强用该资源制造的武器、 armor、饰品的效力(有待确认)。 其他派系只能激活奢侈资源,无法激活战略资源。当前已激活的是香料(橙色矩形框中标有#99的星形资源)。它使每个城市获得+50%食物和+5满意度。若你现在需要其加成,可激活黄色边框矩形#128中的另一种奢侈品。 当前有2种奢侈品处于激活状态(#138和#160),在游戏中显示为黄色光环顺时针旋转。 激活后,每回合会消耗一定数量的资源。战略资源的加成效果持续到资源耗尽,奢侈品的加成效果则持续10回合。之后,你必须点击该加成器重新激活。重新激活奢侈品加成器的费用为10,每额外拥有一座消耗该奢侈品的城市,费用增加5(例如:2座城市=15,3座城市=20,以此类推)。如果资源耗尽且你拥有足够的尘埃,可以在市场中购买更多。加成器的费用会随你帝国的城市数量而增加。已同化最大数量的次要派系(3个),你可以将鼠标悬停在它们上方,查看其单位和加成信息。 点击屏幕右下角的状态按钮,可与对手比较分数,确保自己不会落后太多。

现在让我们查看帝国计划。这就是FIDSI中最后一个“I”的作用所在(影响力)。它在游戏中是紫色的星星图标。每隔几个回合,你可以通过将网络向北、东、南或西延伸来更改帝国计划:北侧提升军事,东侧提升科技与生产力,南侧提升视野、满意度、移动力和食物,西侧提升经济。 你的影响力越高,就能启用越好的帝国计划。 你可以在任意回合模拟帝国计划,以了解解锁下一个计划所需的影响力点数,查看每回合的影响力产出,还可以考虑在某些城市将部分人口转为影响力产出,从而达成目标。影响力在外交方面也十分有用,可用于贸易提议、宣战等各类声明、同化小派系、转化小派系(邪教徒派系)、间谍活动(暗影派系),以及德拉克派系可强制达成休战、和平协议与其他派系结盟。 科技 每个时代需解锁9项科技才能开启下一个时代。每个时代都会在地图上解锁新的战略资源和奢侈资源,并提供更强大的武器、建筑、军队规模及外交选项等。 如果你忘记研究关键科技,随时可以回溯到之前的时代。我不会逐一介绍每项科技,但会分享一些我认为有用的研究建议。不过请记住,你必须根据自己派系的优势与劣势以及个人游戏风格来优先安排研究顺序。对于大多数派系而言,初期应优先研究食物和工业相关科技。务必研究战略资源和奢侈品相关科技。增加军队规模以及派系专属军事单位是必不可少的。贸易路线的作用非常显著,如果你所在的地图存在大陆,沿海城市可以建造港口,从而开辟海外贸易路线。如果你的地图是盘古大陆,那么水上运输科技可以跳过。 每个时代的科技所需的科研值都会增加,因此你必须相应地提升科研能力。 我尚未为Vaults和Necrophages派系研究防御工事科技。Necrophages派系的城市发展得非常庞大,它们从行政区获得了防御加成!我曾在冬季与Wild Walkers派系交战,他们的城市防御工事十分坚固,攻克这些城市几乎耗费了很长时间,因此防御工事还是有一定作用的,但如果你本身实力较弱,它们也无法拯救你。我对资源储备有些疑问,第四时代的可建造建筑似乎效率更高,而且据说工业储备可以通过在城市间重新分配生产力来助力奇观胜利。 仅在夏季生效的科技在游戏后期作用会减弱,因为冬季变得更长且更频繁。 我认为一级武器和护甲研究可以跳过,因为第一时代有很多有用的科技,仅通过研究这些科技你就能解锁第二时代。 如果你成功存活到最终科技时代:

如果对手比你先做到,可别输不起哦!(实际上,有些玩家在论坛上抱怨AI作弊,还上传了类似的图表,显示敌人突然获得了一支无敌大军)哇哈哈哈哈 单位 我第一次玩《奇迹时代3》时,瓦勒族的黎明守卫和泰坦都没研究,魔法武器和盔甲也没解锁,对神圣资源更是毫无概念,导致很多建筑无法建造,大量研究因为缺乏战略资源而无法进行。 别让这种事发生在你身上! 研究所有资源提取器,开发领土上所有的战略资源和奢侈品资源。扩张、殖民、征服,不惜一切代价。 点击左上角的军队图标。然后点击每个可用军事单位的图标。点击编辑。

现在为你的军事单位配备可用的最佳装备! 游戏初期,你只有一名移民和一个基础单位。你需要研发自己派系的单位,并将村庄同化到你的帝国中,才能使用它们的单位。如果你从市场雇佣雇佣兵,将无法升级他们的装备。 你的帝国最初只有1个次要派系槽位。 你可以拥有步兵、骑兵、飞行单位、远程单位和支援单位,通过不断尝试,你会找到最适合自己的组合。研究完时代2和时代4的科技后,每次将解锁2个额外的军队槽位,使军队最大规模达到8个。食尸族可以通过复活名为“战生”(battleborn)的僵尸获得更多单位,但维持费用非常高昂。以下是我目前的个人推荐单位: **来自“慈悲姐妹”的“审判者”**:这是一个非常出色的步兵单位,速度极快且拥有极高的主动性。它们每回合会互相治疗并施加祝福,配合合适的装备和英雄专长,能造成惊人的伤害。 **来自“乔图斯村庄”的“泰提克”**:一种类似兽人(orcklike)的远程单位,其箭雨攻击可与“ vault 族”的“陆战队员”相媲美。 **来自“幽魂村庄”的“恩德”**:对毒素免疫,能让“食尸怪”(necrophages)心生恐惧(或者说让它们那不知叫什么的器官感到害怕)。 我通常会避开那些生命值、伤害和生命值(hit points)都很高但速度极慢的大型 brute 单位。不过,这些单位或许可以作为坦克来保护脆弱的远程单位。

你也可以选择“审判者”,仅仅因为他们看起来非常酷,对我来说这理由就足够了。 不过说真的,看看上面图片中的可用资源。你会发现“Vault”的神圣资源“琉璃钢”(155)目前已激活,但我只有14个粉色资源。右下角的生产费用需要18个该资源。这是问题吗?当然不是。我只需给新型号的“审判者”装备来自紫色战略资源“超铀”的物品,我现在有99个“超铀”。 现在好好看看“审判者”的属性,想象一下这个单位装备上“生命窃取之戒”和“再生之戒”后会有多强。尽情发挥你的想象力吧……### 改装系统 现在你已经搭配出了一套包含武器、护甲、护符、戒指等装备的强力组合,你的新部队将被命名为“审判者3号”,每次变更或升级后编号都会递增。 不要忘记通过世界界面军队中的“改装”按钮来升级你已有的部队。 如果资源不足以升级整个部队编队,优先单独升级等级最高或最强的单位。(单位可通过战斗获取经验值和等级) 拥有足够的尘埃后,你可以在市场购买缺少的资源。 需要英雄。

上图应该能让你明白为军队指派英雄的必要性。你必须为英雄配备力所能及的最佳装备。 点击左上角的学院按钮,你可以查看、装备英雄,将其指派到军队或 garrison(驻军),并在英雄升级时选择他们的 perks(专长)。优秀的英雄能为你的军队带来强大助力。 英雄还可以担任城市总督,为城市带来显著增益。总督专长通常位于英雄专长界面的右侧,而军事英雄专长则通常在左侧。请花时间将鼠标悬停在每个专长上,规划每个英雄的职业发展路径。如果你的城市面临被攻击的风险,且有一位总督英雄在该城市,请确保城市有驻军,并且总督配备了最高等级的武器和盔甲。总督必须装备提升城市产量的饰品,而非增强军队属性的饰品。 谁是最佳总督人选? 食尸族(Necrophage):提供极佳的食物加成 炽法师(Ardent mage):提供极佳的科技加成 破碎领主(Broken lords):提供极佳的尘埃加成 野行者(Wild walkers):提供极佳的工业加成 信徒(Cultist):各项属性均衡 军队、战斗、围城与城市占领 有些玩家追求通过经济(流浪 clans)、外交(Drakken)、科技(Vaulters)或任务达成和平胜利,这本身并无不妥。但其他派系可能不会认同你的理念,本指南的这部分内容将帮助你纠正他们的想法。 首先确保你拥有满编部队,配备最佳武器、 armor 和饰品,并指派装备精良的英雄领导军队。按照先前讨论的内容,对过时单位进行改造。 默认情况下,各派系之间处于冷战状态。这意味着任何派系都可以进入任何领土并攻击任何军队,或在不触发战争的情况下被攻击。但需要宣战才能围攻并占领城市。如果有人闯入你的领土,你可以先下手为强,事后再问缘由。不要期望在其他领土会受到热烈欢迎。通过外交界面,你可以关闭边境,其他派系除非宣战否则将无法进入。 如果你受到攻击,可以选择撤退,但会损失一半生命值,并且除非你能用快速军队摆脱对手,或者已研究水上航行并撤退到水域格子,否则下一次攻击将是一场惨败。我看到有说法称在水域格子上不会受到攻击。但如果敌方军队拥有船只,就会存在一种海战形式,他们可以击沉你的船只。我注意到,登船单位的生命值较低,似乎更容易受到攻击,但目前我在海战方面的经验还相当有限。(在海战中,双方军队会分散到各自的船只上,互相射箭攻击,但双方所有单位的属性值都会降低。)或许 initiative( initiative)或远程单位在其中发挥着作用,不过目前我还不太确定。 当你遭遇敌方单位时,可以点击该单位查看其拥有的部队以及整个军队的总生命值,并与自己的军队进行比较,但这种比较方式可能会产生一些误导。一支军队或许拥有大量生命值和强大的单位,但如果你拥有高攻击力和高主动性的弓箭手,那么在敌军抵达弓箭手之前,他们就会变成箭靶子,尤其是当弓箭手有肉盾步兵保护时。 要发起战斗,需将你的军队移动到敌军旁边,选中你的军队后右键点击敌军。第一个界面会显示一个圆圈,直观地预估你的成功概率。随后你将进入战斗场地。在第一阶段,你需要部署单位,骑兵和步兵在前,飞行单位在侧,远程单位在后。部署单位时要记住,占据高地、森林地形以及被友军单位包围会获得加成,而被敌军包围则会受到惩罚。不必担心会失去你宝贵的英雄。若你的军队取得胜利,“背水一战” perk(原词)将在战斗结束时复活已阵亡的英雄!即使只剩1点生命值,受伤单位也能以全盛状态战斗。坚持到最后者获胜。 现在让我们深入了解一下这些数值吧。

这部分内容展示了Vault英雄与恶魔的战斗属性对比,以帮助理解各项属性的含义: 生命值:即生命值(Hit points) 攻击力:命中概率 initiative( initiative): initiative最高的单位先行动。在上方区域可以看到,2个步兵、1个泰坦、3个陆战队员和1个恶魔会在我方英雄之前移动/攻击 速度:单位在战斗中可移动的六边形格子数量 防御力:格挡攻击的概率 伤害:攻击命中时的基础伤害,该数值会受状态效果(恶魔在森林格子上有防御加成,你可以在属性下方看到小树图标)和士气影响——士气会根据周围友军数量增加,或根据周围敌军数量降低。下方屏幕显示攻击成功几率: - 20%几率造成238点伤害的暴击 - 100%几率造成159点伤害的普通攻击 - 0%几率格挡并减少80点伤害 - 0%几率完美格挡并造成0点伤害 你可以将军队姿态和单个单位姿态设置为:进攻、坚守阵地(会攻击靠近的敌人,对于保护远程单位的坦克单位可能很有用)或防御(据我了解这可能不太可靠,需要进一步确认) 战斗结束后,单位会随时间恢复生命值,在己方区域恢复更快,在城市地块恢复更快,在己方观察塔附近恢复更快。Arealfloodadvisory 的下一个视频制作同样精良,还让我学到了当初制作本指南时不知道的一些东西! 该视频展示了如何重新排列援军的到达顺序,以及可以取消勾选某个援军(例如移民),防止其像疯狂的神风特攻队一样冲进战场! 进入战斗前按住右键可以查看战场地图。 右键点击移动单位时按住 Ctrl 键,可以在移动完成后自动执行攻击目标的指令!哇,要是我早点知道这个就好了。关于战略资源,钛可提升更多攻击和伤害,玻璃钢可提升更多 initiative,下一级别的艾德曼合金可提供额外防御,钯可提供额外 initiative,最后秘银可提供额外防御,超铱可提供额外攻击伤害。 军队指令

左下角有6个可能的军队指令图标,从左上角开始顺时针依次为: - 指南针图标 = 自动探索 - 英雄+勋章图标 = 将英雄送往学院 - 盾牌图标 = 待命 - 堆叠立方体图标 = 传送(仅适用于Vaults派系,且需在城市中激活神圣资源) - 头盔对头盔图标 = 将单位转移至相邻军队或空地块,游戏会提示选择目标 - 头盔对首都图标 = 若在城市广场上,将单位转移至卫戍部队 按住Shift或Ctrl键并点击额外单位,可选择多个单位从堆叠中拆分。然后点击“新建军队”,再点击转移图标,即可将其转移至空地块或附近有足够空间的军队。转移受军队数量限制。 我在第一次游戏时对此感到非常困惑。围攻 现在我们开始征服: 要发起围攻,只需站在城市附近并激活投石机图标,该图标会开始旋转动画。

Notice 3 of my armies are sieging the city of Ildyea. The city icon shows 19 population, 9 defenders inside, 454 fortification (tower icon) and each turn loses -212 fortification due to the siege. The first wood legion has 88 damage to fortifications each turn ( broken tower icon) which is cumulative with the other 2 armies for a total of 212. It has 4935 HP, 0 moves left this turn and 4 tile sight. Retrofit is grayed out because it can only be done in your territory. When fortification reaches 0 defenders lose 212 HP each turn and may die but they will probably attack soon before that happens. If I were to attack now, my army would need to do 454 damage to the 9 defenders before damaging their HP and you would see a white bar above their health bar in the combat screen. That's kinda hard to do in 6 turns so no. Once fortifications reach 0 or a low number or you see 0 defenders inside it is safe to attack. After winning the battle click the army attack icon to take possession of the city. Triumph ! Breaking a siege If your city is under siege try to bring nearby army for reinforcements in the region being attacked. Click on city, click select all units in garrison click new army and place it on a hex near attacking army to attack it. If an extra army can attack the invader from the outside, the garrison can join the fight. Additional useful tips Explore a lot to scout nice areas to colonize. Building a city on anomalies can yield approval bonuses along with the other anomaly bonuses. Consider using specific heroes and city locations to specialize some cities (for example a city in a forest with lots of industry combined with a wild walker hero governor with industry boost and industry artifact or a city with lots of science and a vaulter or ardent mage hero governor and a science artifact) get to know your heroes there are interesting differences between them. Expand as much as possible while keeping disapproval manageable Remember population is power Retrofit obsolete armies and equip the best gear possible Faction quests are fun, they reveal game lore and give you very useful buildings and items or heroes. But when doing them keep an eye on your empire management priorities. When producing settlers, no food is produced so you can move all the food workers to industry to produce them faster. Equip movement enhancing gear on settlers for faster colonization. Clear the region of hostiles before colonizing, pacify villages. Have your settler army unit as a separate army from your scouting army. If an army gets into a battle be sure to uncheck the settler unit from reinforcements otherwise it will enter combat and commit kamikaze suicide! Don't ask me how I know. A city borough also serves as an extractor if located on a resource. Dust: don't be a miser and hoard the stuff. Spend it like there's no tomorrow because there may well be none for you tightwad. You need heroes, governors, buildings, units and you need them NOW. But keep a bit for winter you never know... It is a very nasty thing to siege a city in winter. Do it to others before they do it to you. Stong chance of economic collapse. Just when you start getting comfortable with this game it still manages to surprize you. Today Jan 21, 2017 I just got a new side quest called day or awakening. It requires searching lots of ruins with blue haloes and the conclusion unlocks a new hero Eslek Tarosh of the haunt faction that becomes available in the academy and in the marketplace for future games. Like all haunts he is a flyer and immune to poison. Great for fighting against or with the necrophages. Chain lightning! It also unlocks the endless day achievement. From what I read it is a yearly anniversary event from January 21-25 that was introduced in 2015 to celebrate the anniversary of Amplitude studios. Pretty cool eh? I found the vaulter's titan unit very tanky and invulnerable but not very useful because it is too slow to hit enemies during battle and cavalry can easily charge behind it and waste your archers. Also I found it caused a game freezing bug during battle and I had to reload the game several times and finally place it behind my units and order it not to move in order to complete that battle. I will not be building a titan again ever and instead will use a minor faction infantry or flyer for vaulters. Please let me know if the devs ever fix the titan, I did like the massive damage it produced when it did manage to land a hit. Edit 2024: The titan has been fixed. It is awesome. It hits like a Titan. It blocks melee units near your space marines. Properly modded with T3 Dust items or better, it strikes fear in your foes. The Dawn guard modded with T3 dust items is also great for rushing behind enemy lines and killing enemy ranged units. It needs the Regeneration 3 accessory for survivability. Sisters of mercy Justiciere have great synergy for their healing ability. (Select the healer, target an injured unit for healing by right clicking it and you will see a green arrow targeting the injured unit) Well folks that's it for now, I will try to update this as I gain game experience. I hope you will also become fans of this amazing game. If you found my guide helpful please upvote it so others will see it too and please also upvote my Steam review so others can find my guide on the store page. I am just a fan and not affiliated with any company. Privateers I am sure this has stumped a few people... You are the roving clans. Your faction cannot declare war. But your faction quest requires you to capture or destroy a city in enemy territory. The other factions have all finished their own faction quests. Only one answer: research privateer technology! You can only buy the units available in the market and they are really lame. I tried to build an experimental unit and sell it in the market and buy it back but it does not work. Also you cannot have a hero with mercenary units. You have an action button to convert units to mercenaries (only inside your territory) The icon is a helm with a semi-circular arrow to a demonic icon as illustrated below. They cannot be combined with regular units. Mercenaries cannot capture a city, only raze it for industry stockpiles.

胜利条件 - **最高得分**:在普通难度下第300回合时获得最高分数 - **扩张**:征服80%的区域 - **消灭**:消灭所有其他势力 - **经济**:在普通时长和地图下拥有555500尘埃 - **外交**:在普通时长和地图下获得3000外交点数 - **科技**:研究完第6时代6项科技中的5项 - **霸权**:作为最后一个控制其原始首都的势力 - **奇观**:完成你的势力任务线并建造一座奇观 - **任务**:完成势力任务后开启的胜利任务