额外模式更新日志及热修复内容

0 点赞
Rabbit and Steel
转载

嗨,兔子们,我不得不反复为游戏打补丁,所以我把补丁说明单独列出来了! 尽管新增了许多内容,但实际上对现有战利品或敌人的改动并不多。我确实尝试记录了所有内容,但完全有可能漏掉了一些。毕竟一年里会发生很多事! 如果你注意到某些东西被削弱了,那很抱歉!在额外模式中,有些地方的特定物品实在是太强了,我不希望只要你从“火花”套装中获得一件物品,就能让一整群敌人变得异常简单。 (非常不完整的)补丁说明

- 新增了大量全新内容!具体内容请各位自行探索。- “随机关卡”在可爱模式初始阶段不再可用(你必须像其他难度一样先通关其他所有关卡) - 调整了使用“自由瞄准”时锁定敌人的优先级,现在会将敌人半径纳入考量 - 进入自由瞄准后若按下“聚焦”键,将始终优先锁定“主要”敌人(这在某个额外关卡中可能非常有用) - 状态效果不再造成随机伤害或暴击伤害(这实际上是一个bug,导致联机时玩家之间的暴击/随机伤害无法正确同步)(施加鬼火的物品已进行增强,使其每秒伤害大致相当于修复前包含暴击时的水平) - 现在最多只能按住两个- 可同时使用多个技能;按住超过此数量的技能将不会产生任何效果(此改动已在2.0.0.3版本中还原) - **过远超出屏幕范围的敌人将不再受到大多数攻击的命中判定** - **新增“攻击停顿”关闭选项**

- 大多数“毒素”伤害得到提升 - “腐朽”效果调整为可叠加两次,造成双倍伤害 - 为配合“腐朽”效果的调整,“失落吊坠”与“毒蛙护符”的效果进行了互换(但它们施加的状态与之前保持一致) - “火花”技能遭到削弱,现在仅能攻击受影响的敌人及其周围最近的2个敌人,而非所有敌人 - 大多数在造成一定次数伤害后触发效果的物品/技能,其自身造成的伤害将不再计入次数(例如“静电耳环”) - “女王皇冠”新增效果,其原有效果已移至名为“尖刺戒指”的新物品上- 岩石龙铠甲的冷却时间不再能通过战利品或技能效果重置。 ……我知道这件装备已经很弱了,这次改动更是雪上加霜,非常抱歉!这是一个紧急削弱,目的是防止一种特定的、容易获取的全程无敌组合技,该组合技甚至能无视狂暴状态。等后续平衡性补丁推出时,我会彻底修改这件装备的效果! - 妖怪手镯和今日御神签的效果已调整。

- 多项“普通”多人游戏模式已调整为略微简单

-注意:大多数“新”功能和模式尚未加入模组API,也无法填入表格!我将在后续的小更新中添加所有这些内容。 -当你在训练假人处/宝藏房间内/商店等场景开始攻击时,“autoOn”触发器以及玩家面向对手的动作,现在会在“hotbarUsed”和“hotbarUsedProc”触发器之前触发。 希望这不会导致任何模组出现问题!(理论上,这不会对训练假人/宝藏房场景之外的内容产生任何影响) - **“衰减”状态的键值已被修改**,因此任何使用该状态的模组可能会失效。 - **tset_uservar_aflplayer_pos 和 ttrg_player_afflicted 现在使用“s_aflPlayerId”而非“r_aflPlayerId”**。 - **为 tset_strength、tset_uservar、tset_randomness、tset_hbsstr、tset_critratio 添加了“^”(幂运算)和“%”(取模运算)**。 - **sqVar1、sqVar2 和 sqVar3 现已初始化为 0**(此前仅 sqVar0 会被初始化)。 - **所有技能的最小隐藏冷却时间现已调整为 300 毫秒**(此前大多数技能为 400 毫秒,无公共冷却时间的技能为 700 毫秒)。 - **对暴击和暴击率的运作方式进行了一些调整**。新增了可提升特定技能暴击率的属性,以及能使物品必定造成暴击伤害的变量(所有这些内容将在后续添加至模组API)。 由于这些改动,“tset_strength_def”也会根据物品的属性将其暴击率设置为“应有”的值。如果你的模组在执行“tset_critratio”之后才执行“tset_strength_def”,可能需要将这两个操作的顺序互换!- bp_showgroups 和 bp_showorder 现在新增了“permanent”变量,该变量可使它们的效果持续到战斗结束。 - tpat_hb_add_cooldown 与“stock”(库存)和“stockGcd”(库存冷却)类技能的交互方式已略有调整(当“amount”为负值时,即对正在冷却中的技能减少剩余冷却时间时)。 现在它会正确减少冷却时间,并且如果技能的库存未完全达到上限,额外的冷却缩减将延续到下一次冷却循环中。

- Too many to list - In fact, I've honestly lost track of them, and didn't note every one down as I fixed it HOTFIX 2.0.0.1 - Fixed issue where, when first opening the DLC, your stage would constantly get reset to the Darkhouse Depths - Fixed issue where your framerate would get set to 1 frame higher than it should - Fixed issue where your game would crash upon beating a boss when you would see a story event afterward - Fixed issue where you'd unlock the Cultist Set even when you didn't meet the conditions to unlock it - Fixed issue where Grenadier's Garnet Primary would occasionally crash the game HOTFIX 2.0.0.2 - Fixed issue where having vsync enabled would cause the game to lag - Fixed the left arrow on the map not working correctly - Fixed Pyromancer Rabbit's Sapphire Special not having a cooldown reduction, despite it being listed in the description - Fixed issue where the Depth's area boss could KO you even when you had a Phoenix Charm - Fixed a number of typos across languages HOTFIX 2.0.0.3 - The change to input was reverted; you can now hold down as many abilities as you like - Refactored how Cone Spreads are drawn (hopefully this will improve performance for many!) - Fixed a number of texture sheets (Hoping this also helps performance) - Fixed an issue where an enemy with a debuff despawning would sometimes crash the game - Fixed an issue where beating a boss in "Chaotic Random" would count towards the wrong kinds of unlock (such as, beating a DLC boss in a base game area would count towards base game unlocks, and vice versa) - Fixed an issue where certain trinkets displayed incorrectly when more than one player had the same trinket equipped - Fixed an issue where items like Dragonhead Spear that add cooldown to abilities would not count towards the "Miner's Set" unlock - Fixed an issue where certain trinkets would flash during the Aurum midboss when they shouldn't have - Fixed an issue where Ancient's Emerald Secondary would not disappear during the Aurum midboss mechanics - Fixed an issue where Defender's character select sprite displayed incorrectly - Swapped the position of two trinkets obtained in Subterra Sanctum on the menu, to make them consistent with other areas - Fixed an issue where Farrah's position would desync between clients during her fight - Fixed an issue where the "clear" sprite would display in Chinese for languages other than Chinese - Fixed an issue where the "Quickdraw" status effect wouldn't display correctly for other clients - Adjusted one of Flamebeast's Lunar patterns so that the "match number" circles have a consistent radius - Fixed a number of typos across multiple languages HOTFIX 2.0.0.4 - Did a bunch of things to (hopefully) better optimize the game (let me know if I accidentally broke something…) - Adjusted when the "autoOff" trigger is called (it used to be called whenever you opened the item screen, but no longer does so) - Fixed issue where uploading a mod caused the game to crash - Fixed issue where you'd get stuck in the "pick your loot" screen if you proceeded to the next area on the same frame you opened loot - Fixed issue where the game would incorrectly mark you having won with the base versions of abilities, even if you upgraded them - Fixed issue where buff text would sometimes appear over and over again when you were hit with an enemy attack - Fixed issue where you could select stages you hadn't unlocked by switching maps, then switching difficulties - Fixed issue where the Crack in the Geode music would not loop correctly in the training room - Fixed issue where some trinkets' would display incorrectly after the Aurum midboss's mechanics ended - Fixed issue where some effects would give away your position during the Aurum midboss - Fixed color of one of Pyromancer Rabbit's palettes - Fixed issue where Jester's Hat would proc off of loot - Fixed issue where Hammermaid's Sapphire Primary would proc off loot even if it didn't have a cooldown - Fixed issue where Heaven's/Hell's Codex would activate other items as if it had a cooldown - Fixed issue where Large Anchor wouldn't work off Primaries that activated indirectly (such as Hammermaid Sapphire or Druid Sapphire) - Fixed issue where Crown of Swords could loop infinitely with a second copy of itself - Fixed issue where Blood Vial and Poisonfrog Charm wouldn't work on enemies that began fights invisible - Fixed issue where Palette Shield would change the color of your Special, instead of your Defensive - Removed "Burn" from the list of debuffs applied by items and abilities that apply random debuffs (was causing too many issues and was super weak anyway) - Fixed issue where the effect of Venom Hood wouldn't apply to randomly applied debuffs - Added a 800ms hidden cooldown to 4th rabbit's Sapphire Special - Increased the hitbox size of butterfly enemies 120 > 180 - Fixed issue where the timing of one of Darkbeast's patterns was incorrect when playing with 3 or 4 players - Removed butterfly dialogs from some parts of fights where it made it difficult to see mechanics - Adjusted one multiplayer Hard Mode pattern for Arinae (was incorrect before, but rather than fixing it I just remade it) - Slightly adjusted some of Arinae's timings so that it'd be more forgiving to players at high pings - Fixed a number of typos across languages HOTFIX 2.0.0.5 - Added small warning to the map when you have story events remaining, but have story events turned off in options - Fixed issue where extreme lag would cause Grenadier's Garnet Primary to crash the game - Fixed issue where "dialog" button would persist after joining a multiplayer lobby - Fixed issue where Floofballs could "heal" when a player left a lobby - Fixed issue where the final stage would display incorrectly on the "Defeat" screen - Fixed issue where you couldn't unlock music when fighting bosses in Chaotic Random unless you fought them on their stage - Fixed player jittering when KO'd during Mell's "pursuit" phase - Fixed issue where you could target normally untargetable NPCs (like the map in the lobby or the shopkeeper) - Made small optimizations to how background stages are drawn - Fixed issue with one of Arinae's attacks occasionally overlapping on Hard Multiplayer - Removed more butterfly dialog in places where it obscured mechanics - Fixed issue where Daylight Sword and Nightgleam Sword wouldn't properly proc with certain abilities - Fixed issue where Rainbow Cape wouldn't properly copy items that had an effect when picked up (Such as Silver Coin) - Silver Coin now doesn't "grey out" after picking it up, to make it consistent with how Rainbow Cape copies items - Buffs that effect a small area around the user (Such as those found on items in the Oceans Set) will now always effect the user, even if they jumped out of range after proc'ing the effect - Fixed issue where abilities like Grenadier's Primary and Defender's Special could go below the minimum 0.3 GCD speed - Fixed crash that could occur when uploading a mod - Fixed crash when you entered a modded encounter - Added keys for making palette swaps/skins for the new characters -Grenadier: "gunner" or "grenadier" -Hammermaid: "hammer" or "hammermaid" -Pyromancer: "pyro" or "pyromancer" -Shadow: "shadow" - Corrected a number of typos across languages