首周回顾与未来内容规划

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Dreadmyst
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First Week Review and Upcoming Content It's been an incredible week. We launched to thousands of players, with streamers like Asmongold bringing eyes to the game. For a solo-developed indie MMO, seeing this kind of reception has been surreal. Thank you all for playing, reporting bugs, and being part of this. What's Coming A content update will add a new group dungeon and the first phase of a crafting system inspired by Diablo 2's Horadric Cube, letting you combine and transform items. This is just the start; more dungeons, more systems, and more endgame are in active development. This was scheduled for January 17th, however due to the scale of launch week, it's being pushed back several days. Balance changes are ongoing day-to-day and more assets will be replaced. What's Been Done 280+ new item icons: Every item icon in the game has been replaced with new assets 100+ new spell icons: Every spell icon in the game has been replaced with new assets Server stability improvements: Launch week server crashes and login issues have been resolved. The server now runs stable. Anti-RMT measures: Server-side adjustments to combat real money trading, with notable improvement already seen 1/10/2026 Fix a bug that was causing players to default to Channel 1 silently when re-spawning out of cave/dungeon/instance Add command to mute All chat: /mall and /umall to re-enable it Login UX revised - Until a queue system is made, server full will prompt a re-try and make it clearer if it's trying to connect or not instead of appearing to hang Fix bug: Deep Freeze wasn't making targets immune to Holy/Frost damage. Teleport was incorrectly removing it. Existing DoTs on the target were incorrectly still dealing damage. 1/11/2026 Fixed a bug that was causing the Guild Roster to reset to the top when promoting/demoting a member A chest in the Dales has been removed Fix a bug regarding dragon boss spell ranges Additional infrastructure changes Fix a bug regarding channel swapping 1/12/2026 Fix pathfinding crash Increase repair costs for Holy/Godly gear Impose restrictions on All Chat and the ability to speak publicly in town The gems vendor now sells Major/Divine orbs for a high price Player data is saved much more frequently now - in the event of a crash, you won't lose as much progress Fix server side access violation 1/14/2026 Fix bug where Paladin's Divine Strike could not crit 1/15/2026 Server-side adjustments to combat RMT Fix bug where Sarloch the Betrayer's key could be looted again if it was removed from your inventory Wings of Freedom revised - Now grants a friendly target immunity to effects that cause loss of control for its duration. Duration decreased slightly. Replace all item icons with different assets (280+ icons) Fix bug where Mighty Blow was not considering weapon skill Fix bug where Zargan's Mortal Blow was not considering weapon skill Reduce how often Zargan uses Mortal Blow Trying to use an orb extractor on an item under lv25 will say "Invalid Target" instead of "You're too low level" Fix bug where combining with the depleted key was taking all of that stack away Replace all spell icons with different assets (100+ icons) 1/16/2026 Reduce how much mana Ethereal Sting drains Charge now has a 12 second cooldown Revision to config saving to resolve keybinds failing to save correctly Cleric's Plague ability is now a Disease, which means it can be cleansed by Paladins Reduce cooldown of Vanish from 2 min to 1.5 min Fasthorn in the lower part of the Castle now stands still as intended Reduce the effect item level has on Godly item repair costs Fix bug where game chat was overlapping UI elements for very low resolutions (800x600, 1366x768) Fix bug where Flame Arrow was using equipped melee weapon's skill for hit% rolls instead of Ranged skill Bind Spirit lasts half as long against players Fix a server side crash