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更新内容:版本 11.20.0

2026-02-04 17:48:56
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RAID游戏11.20.0版本已更新,新增据点防御友谊战可测试 clan 成员的防御队伍,还有标签团队竞技场快速战斗功能,同时对Bambus Fourleaf、Gharol Bloodmaul等英雄进行技能重制,还修复了大量战斗与UI相关bug。

Update 11.20.0 is here, bringing with it a bunch of quality-of-life updates, as well as friendly battles to test out your Siege Defense teams, Quick Battles in Tag Team Arena, and more. Check out everything that’s coming to RAID in Version 11.20 below! Friendly Siege Battles You can now test out your Siege Defense teams against your clanmates before a Siege takes place. Once a Defense Team has been placed, any Clan member can challenge it by selecting the new “Test The Defense” button. There are no restrictions on the number of Defenses you can test, meaning you can test any Building right away rather than taking them on sequentially as an attacker would. Any Bonuses, Traps, or Conditions set on a Defense Team will apply during these friendly battles, but they will not be used up - they’ll remain in place for when the Battle Phase of the next Siege begins. You cannot test your own Defense Teams. No rewards are granted for winning these battles. A battle report will be generated, but only one report will be stored at a time, with newer tests overwriting older ones. Tag Team Arena Quick Battles We’ve implemented Quick Battles in Tag Team Arena, allowing you to complete battles on Auto almost instantly and saving your time for other game modes. Tag Team Arena Battle Counter We’ve also introduced a minor UI change in Tag Team Arena to display the number of weekly Offense Battles you need to fight in order to remain your current Tier after the Ranking Period ends. You can find the counter in both the Battle and Tiers tabs. Affinity Information Update We’ve added information about the advantages and disadvantages of Affinity matchups in the pre-battle window. New Gemstone Filter To help you sort through Gemstones more easily, we’ve introduced the ability for you to filter them by whether they’re socketed or not, as well as their Rarity or shape. Socketed Gemstones will also now have a Champion Avatar on them to show which Champion has them equipped. Fusion Champions Filter We’ve also added a new filter to the Tavern & Champion Collection windows, which lets you either hide, or only view, Champions that are being used in an ongoing Fusion Event. Iron Twins & Soul Merchant Updates We’re introducing Super Raids to the Iron Twins’ Fortress, meaning you can earn double the rewards from a single Dungeon run. We’re also updating the selection of Souls that the Soul Merchant has for purchase. It will now automatically refresh 4 times a day, rather than 2 times, and there are now 6 slots with Souls for Legendary Champions, rather than 4 slots. Leaderboards Red Dot The red dot on the Leaderboards icon in the sidebar menu of the Bastion will still be displayed after each reset, but it will only appear for players who were previously in the Top 100 Leaderboard. Relics UI/UX Improvements We’ve added Champion Avatars on each Relic in the Relic Upgrade window, to show which Champions have which Relic equipped. We’ve also added an option to hide equipped Relics in the Relic Upgrade window. Reworked Gear We’ve added an informative icon to reworked Gear to help you identify which pieces of Gear have already been reworked. Champion Rebalance Bambus Fourleaf [Skill 1 – Bamboo Splinter] - Effect changed: the chance of placing a 30% [Decrease SPD] debuff increased to 75%. [Skill 2 – Grovetender] - Effect changed: now places a [Shield] buff on all allies equal to 30% of this Champion's MAX HP instead of allies’ MAX HP. - Skill cooldown decreased to 4 turns. [Skill 3 – Dream Sight] - Effect changed: now has a 75% chance of placing an [Enfeeble] debuff and a 50% [Decrease ACC] debuff on all enemies for 2 turns. The [Enfeeble] debuff cannot be placed on Bosses. Has a 75% chance of placing a 50% [Decrease ATK] debuff on Bosses for 2 turns instead. - Skill cooldown decreased to 4 turns. [Skill 4 – Sleeping Sage ] - Effect changed: the chance of transferring debuffs increased to 75%. - Effect changed: now transfers all debuffs from this Champion to the enemy with the highest RES if a [Sleep] debuff was removed from this Champion by this Champion's passive skill or by an enemy attack. This effect cannot be resisted or blocked. Gharol Bloodmaul – Base Form Damage now also scales with ATK. [Skill 1 – Foecrusher] Old version: Attacks 1 enemy. Has a 50% chance of increasing the cooldown of a random skill on the target by 2 turns. Also removes any [Shield] buffs. New version: Attacks 1 enemy. Before attacking, removes all buffs from the target. Increases the cooldown of a random skill on the target by 2 turns, even if this attack lands as a weak hit. [Skill 2 – Hammerquake] Old version: Attacks all enemies. Places a [Provoke] debuff on all enemies for 1 turn. Also places an [Unkillable] buff on this Champion for 3 turns. New version: Attacks all enemies. Places a [Provoke] debuff on all enemies for 1 turn. This debuff will ignore [Block Debuffs] buff and can be placed even if this attack lands as a weak hit. Also places a protected [Unkillable] buff and a [Counterattack] buff on this Champion for 3 turns. [Skill 3 – Bonded by Blood] - Effect changed: now removes all debuffs from all allies. - Effect added: increases the value of the placed [Shield] by an additional 3% of this Champion's MAX HP per each debuff removed by this skill. [Skill 4 – Kill or Cure ] - Effect added: now also heals this Champion by 25% of the damage taken whenever this Champion is hit. Gharol Bloodmaul – Alternate Form Damage now also scales with HP. [Skill 1 – Magma Slam] - Effect changed: the chance of repeating the attack increased to 25%. - Effect added: will ignore [Block Damage] buffs. [Skill 2 – Calamitous Maul] - Effect changed: now also increases damage by 10% for each buff on the target. - Effect added: will ignore 50% of the target's DEF instead if this Champion has more buffs than the target. [Skill 4 – Crimson Haze ] - Effect changed: the chance to team up with them and join their attack increased to 50%. - Effect added: this Champion receives less damage as their HP decreases (by 0.5% for every 1% of HP lost). [New Skill – Cornered Animal] Removes all debuffs from this Champion. Places a 50% [Increase ATK] buff, a 30% [Increase C. DMG] buff, and a 30% [Increase C. RATE] buff on all allies for 3 turns. Grants an Extra Turn. [This skill unlocks when this Champion has 3 or more debuffs, or when this Champion has 50% or less HP.] Improvements and Battle Fixes Fixed a bug that caused some Champions to remain standing after they had died in battle. Fixed a bug that caused a Grim Forest’s Stage Number to display incorrectly in the battle result window if the battle was completed when the feature was resetting. Fixed a bug that caused Odin Faefather to deal no damage when using his Asgardian Judgment skill against the Mini-Mimic. Fixed a bug that caused Champions to use the incorrect skill in battle when using hotkeys while choosing a skill. Fixed a visual bug that caused some elements of the game to appear blurry or frozen after resizing the screen during a battle. Fixed a bug that caused Fjorad Wolfheart to stay in the middle of the battlefield when fighting him as the Boss on a Grim Forest Stage. Fixed a visual bug that caused Phrygius the Trovemaster’s model to appear incorrectly while under both [Goldplated] layers and a [HP Burn] debuff. Fixed a bug that caused Alice the Wanderer to take longer than usual to attack Phrygius the Trovemaster using her Vorpal Sword skill. Fixed a visual bug that caused Arbais the Stonethorn’s Boss model in the Grim Forest to remain dead on the ground after being revived thanks to a [Revive on Death] buff. Fixed a bug that caused Leonardo to not return to his usual position after killing Daywalker during a battle in the Doom Tower. Fixed a bug that caused Dune Herald Zaharis’s Hawkstrike skill to not spread the [Infest] debuff placed by Xenomorph. Fixed an issue with Champions' passive skills processing before transforming back from being under a [Sheep] debuff. Fixed a bug that caused [Intercept] stacks to not block crowd control debuffs applied alongside Dune Lord Greggor’s Desert Monolith skill. Fixed a bug that caused an enemy Timit the Fool to instantly activate his Kegs Of Dread skill after an ally Kaja the Wry used their Back With A Bang skill. Fixed a bug that caused Theodosia the Disgraced’s Heinous Protection skill to equalize her HP to 1 when all of her allies are dead when she is a Boss in Grim Forest. Fixed a bug that caused the Netherbite Knife Curio to not deal damage equal to 5% of an enemy’s MAX HP. Fixed a bug that caused an error when fighting the Demon Lord using a specific team composition. Fixed a bug that caused Phrygius the Trovemaster to freeze mid-animation in the Grim Forest. Fixed a visual bug that caused Tholin Foulbeard to appear alive even after being killed while fighting a Mimic in the Grim Forest. Fixed a bug that caused issues with Embrys the Anomaly's Degenerator skill activating when receiving a hit from a Champion while under a Total Guard buff. Fixed a bug that caused the notification when claiming Playtime Rewards to show “Classic Arena Refill x0” when using the Claim All button. Fixed a bug that caused Forge Pass Raid Boosts to not show the correct % boost when multiple boosts are available. Fixed a bug that caused Champion names to appear before the Champion icon during the summoning animation in the Portal. Fixed a bug that caused an error to appear when trying to commission Champions currently used in a Grim Forest Team Deck. Fixed a bug that caused the Champion Vaults pop-up to not appear when tapped on while the Relic Storage window was open. Fixed a bug that caused any new or current Fusion Champions to be displayed at the bottom of the list in the Fusion tab at the Portal. Fixed a visual bug that caused Gemstones and Relics to be displayed incorrectly when all of them were equipped. Fixed a visual bug that caused a player’s Squad icon to continue filling after reaching the maximum Squad Progress Level in Grim Forest. Fixed a bug that caused the Empower Champions tab filters to reset after one battle was completed as part of a Background Multi-Battle sequence. Fixed a bug that caused players to be shown an incorrect amount of maximum possible scrolls when starting the Battle Phase in Siege. Fixed a bug that caused some Accessories to become Artifacts when a large number of Gear was claimed at the same time from the Champion Pass. Fixed a bug that caused the End of Season Rewards issued for finishing in 1st place in Live Arena to be displayed incorrectly. Fixed a bug that caused the wrong Team Preset to appear in the pre-battle window after rebattling the Hydra or Chimera. Fixed a bug that caused a Coalition Quest to incorrectly count Gear that was sold automatically from Multi-Battles. Fixed a bug that caused the Grim Forest Squad Progress Level to get stuck if the Internet connection was lost when selecting a Trait Card. Fixed a bug that caused an error to appear at the end of a battle in Event Dungeon Stages 31–35, while specific Tournaments were also ongoing.

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