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12月社区更新

2025-12-18 14:01:06

AI智能总结导读

这是《战锤40K:星际战士2》的12月社区更新,官方致歉并处理连接问题,感谢玩家2025年的支持,预告2026年第12号补丁将推出鸦卫、噬人鲨外观DLC,新职业技术军士等内容,还有12月社区活动可获取左腿甲,同时回应了玩家诸多建议。

大家好, 首先,我们祝愿大家度过一个美好的假期。我们的团队将在冬季假期期间进行应得的休息。 首先,我们想说明一下自11.0更新以来部分玩家遇到的连接问题。我们正在积极处理此问题,对于未能更早解决这些问题,我们深表歉意,此前我们一直在收集更多信息以确认这并非个别情况。 2025年,感谢有你 我们想诚挚地感谢大家在2025年的支持。 在这一整年里,你们对《战锤40K:星际战士2》以及开发团队给予了巨大的支持。今年我们完成了第一年的线上运营内容,并开启了第二年的征程,我们已经迫不及待地想向大家展示2026年的精彩内容了。

2026年将有哪些内容? 下一批获得外观DLC的星际战士战团是鸦卫和噬人鲨,将在第12号补丁中推出。告诉我们,你最期待看到哪一个? 第12号补丁将带来新职业:装备欧姆弥赛亚之斧的技术军士,一个新行动,新的战略 battlefield conditions,新的英雄武器,一如既往的技术改进,以及更多内容! 战斗驳船扩展包遗憾地需要推迟到后续补丁。我们更倾向于发布一个我们满意的版本,而不是不惜一切代价遵循时间表。 与第12号补丁一同推出的还有新的DLC内容:基于血天使、黑色圣殿和太空野狼战团的头部与语音包。每个章节将包含超过450条语音台词——已支持所有现有语言的本地化——其中包括基于章节的独特台词(例如,太空野狼会喊出“为了帝皇之父”,而非通常的“为了帝皇”),并且你的星际战士将会喊出这些新台词。以下是具体示例:

请注意,此DLC不包含在季票2中。 年终将至,为感谢各位的支持,我们将为大家提供即将到来的行动“Disruption”的一些小提示: - 行动将在阿瓦拉克斯展开。 - 你的小队将部署执行净化异星人势力的任务,并援助被围困的卡迪安人。 - 一名来自战役的标志性角色将回归。 请在1月份关注12.0版本更新的更多信息!

游戏总监德米特里·格里戈连科分享了2026年的更多内容预告: 随着特定章节头部外观和语音的公布,我们可以将“我们说过要做但没人注意到的事情”从9月份提到的即将推出的自定义内容列表中划掉了。我们很高兴能为大家带来期待已久的内容。不过,另外两条线索仍然有效: 1) 我们早就应该做的事情。 2) 我们说过要做但没人注意到的事情。 3) 我们说过永远不会做的事情。 我们调整了计划,决定比第二年度路线图最初列出的内容增加更多免费内容。路线图中列出的进度更新项目将是一项全新功能,我们会在临近发布时再详细介绍。此外,我们计划在明年扩展数据 vault(Datavault)当前的试炼(Ordeal)系统。 我们正在开发许多便利性(QoL)功能和沙盒模式改进。例如,玩家呼声很高的技能组合预设功能已在开发中。 生命值争夺(Contested Health)的平衡调整将随13号补丁一同推出,但在此之前,我们会先进行大量小的便利性改进,为其打下坚实基础。 围攻模式(Siege mode)的沙盒玩法将得到大幅扩展,我们对其第二张地图也有宏大的规划。12月社区活动 为迎接年末,启动战略模式并在任意难度下完成2个每周或每日战略,即可获得【Death or Glory】左腿甲! 请注意,每周战略现已于每周三重置。

活动将于12月17日开始,持续至12月31日! 前进,星际战士们。 【社区投票结果】 本月,我们在一项投票中询问大家,在《战锤40K:星际战士2》中哪种“大型”泰伦虫族最令人恐惧。在给出的选项中,大家选择了生物炮虫! 现在,我们很好奇:究竟是什么让它让你如此害怕?

If you want to participate in such polls, we publish them each week and sometimes it’s about Space Marine 2. Keep an eye out on our socials for it! Sometimes we even use the data to refine our games. By casting your vote, you’re doing your part. 😉 FOCUS TOGETHER’S IDEAS In October, we took some time to address some of the latest and most discussed ideas, while bringing answers from Game Director Dmitry Grigorenko. This month we’d like to do it again, but we also wanted to address THE idea that’s gotten the most votes! You may want to read them here and here first. 💬 Hello there. First off: it's a great idea, and we thank you for it. Such constructed and well-put ideas help us greatly. We're taking notes of the shortcomings in the game's UI. In retrospect, this is how we should have built our customization system for Space Marine 2. But the reality is that we can't do it (for Space Marine 2 😉), not only is it an insane amount of work, you have to consider that we will need to migrate millions of existing save files to a completely new system without breaking anything and without making anyone unhappy with migration. On top of that, we're devoting our resources to other priorities, such as producing maps, DLCs, weapons, enemies, etc. Dmitry Grigorenko, Game Director [table equalcells="1" colwidth="174,152,"][tr][td colwidth="174"] TITLE / LINK[/td][td colwidth="152"] SUMMARY[/td][td] DEV RESPONSE[/td][/tr][tr][td colwidth="174"] Heroic Weapon Idea - Calibanite Greatsword[/td][td colwidth="152"] Weapon idea[/td][td] Greatswords deserve its own moveset and set of finisher animations rather than being just a heroic skin. Those things take a lot of time to implement. That being said "if" 😉 we are to make another melee weapon archetype the greatswords will be a top priority. Sorry, Lightning Claws fans.[/td][/tr][tr][td colwidth="174"] Display More Team Info[/td][td colwidth="152"] Clearer UI in combat[/td][td] We do agree, this is something we consider adding later down the line[/td][/tr][tr][td colwidth="174"] This BA pauldron[/td][td colwidth="152"] Make the BA Champion R.Pauldron usable for all classes and available as a L.Pauldron[/td][td] Let's clear things up a little on asset production. It's not that easy to make right pauldrons to be usable on left shoulders. We do not simply ctrl+c / ctrl+v a pauldron, you have to redo the entire asset from scratch, because all of the text and iconography has to be redone and cannot be mirrored. This also means duplicate textures for patterns and everything. Our focus for customization was and will always be about adding new stuff first. We would rather do a completely new shoulder pad, rather than have our Art team spend about the same amount of time to add a different version of the same item. Plus, right shoulders are always our top priority because they can be seen the most from the right side camera when you play. I'm not saying we are never going to do it, but right now the focus is on adding new items, rather than reworking old ones.[/td][/tr][tr][td colwidth="174"] Bots should have team perks[/td][td colwidth="152"] Extend bot customization further by giving them team perks[/td][td] Let's clarify a bit how the bots work in PvE: since they are not real players, they do not use the same gameplay rules as players. They are not designed to have team perks because their combat capabilities already kind of include some of the team perks. They are going to be too strong if they have team perks. We would rather have players to play in coop than with bots. Bots are a fall back solution.[/td][/tr][tr][td colwidth="174"] Assault Ability Resource Rework - Unlock More Fun Dynamic Play[/td][td colwidth="152"] Various ideas to improve Assault's ability and make it less restrictive[/td][td] We are very hesitant to allow Assault to Jump Pack dash without using his ability, for the same reason why his Jump Pack works differently from Story and PvP. He will be able to skip the entire areas of the map and there is nothing you can do about it. It's not like we are never going to do this, but we want to see how our changes to Jump Dash build work first without breaking the entire logic of the class. Because Assault is not a bad class right now, definitely not weak. Just need more build variety and Jump Dashes is the prime candidate for it.[/td][/tr][tr][td colwidth="174"] Siege Mode Dreadnought Ai[/td][td colwidth="152"] Make Dreadnought AI prioritize enemy by threat level[/td][td] This is something we might consider eventually, yes.[/td][/tr][tr][td colwidth="174"] Black Shield/Death Watch cosmetics[/td][td colwidth="152"] Add Black Shield and/or Deathwatch cosmetics[/td][td] More Deathwatch cosmetics are coming. But keep in mind that Deathwatch from Story are not Primaris marines and we cannot use their armour in PvE.[/td][/tr][tr][td colwidth="174"] More customisation slots[/td][td colwidth="152"] Increase the amount of available customization slots, because there are now too much cosmetic options compared to the amount of available custo slots[/td][td] Indeed, that would be nice to have. We'll see what we can do.[/td][/tr][tr][td colwidth="174"] Expand the Accolades cap to 1,500[/td][td colwidth="152"] [/td][td] We think that the current cap and rate of accolades gain is fine. Besides, we will be adding more ways to earn accolades in the game, but the cap is going to stay.[/td][/tr][/table] THAT’S IT FOR THIS YEAR! Again, we wanted to express our gratitude for your unwavering support and your dedication! Collecting, reading and hearing your feedback on the game throughout all 2025 has been a great help to us. Space Marine 2 wouldn’t be the game it is without you, and we’re far from being done! ⭐ Thank you, dear Space Marines, The Saber & Focus teams

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