
NEW CONTENT Advanced Training (New Encounter) Be all that you can be with Sergeant Suds (Give Types to your items) Spawns on Day 6+ Alchemy Lab (New Encounter) Get a Potion Mak only Bex (New Encounter) Attend a Bazball game with Bex Spawns on Days 1 to 5 Bomb Voyage (New Stelle Item) Starts at Gold 6s CD Deal [–/–/50/100] Damage. Burn [–/–/5/10]. When this stops Flying, destroy this. When this is destroyed, deal 10 times this item's damage and burn. Binoculars (New Stelle item) Starts at Bronze When you use a Flying item, an item gains + [5/10/15/20]% Crit Chance for the fight. Gibbus (New Monster) Diamond-tier Starts on Day 10 New Items Moon Orb When one of your enemy's items is Hasted, Slow it for 1 second(s) When one of your items is Slowed, Haste it for 1 second(s) New Skills Wax and Wane The first time you use a Large item each fight, Slow all items 1 second. The first time you fall below half Health each fight, Haste all items 1 second. Mag Storage (New Encounter) Get a Tech item Dooley only Reflecting Pool (New Encounter) Self Portrait: Visit the Artist Inspired Brew: Get 3 Enchanted Potions Introspection: Gain 2 XP and 2 Catalyst Spawns on Day 6+ for Mak only Tech Salvage (New Encounter) Get a Small Tech item Dooley only Wink (New Encounter) Upgrades all your items but randomizes them Spawns on Days 5+ GENERAL CHANGES Level Up Changes Level 1 to 2 Option 1: Get an enchanted small bronze-tier Option 2: Pip Level 3 to 4 B1&B2 Added Silver-tier item option Level 8 to 9 Gold items start here Level 14 to 15 Diamond items start here Mak’s Level Up Transform Option Changed to “Get 2 gold and a catalyst” (was “transform your leftmost small item) We've upgraded to Unity version 6000.0.58f2. This should resolve the issue where some of our players were seeing the error GpuFence::Create(): Failed to create ID3D11Fence, error 0x80070057 and were unable to run the game at all Added handling for 32 bit systems Resolved an issue where some skins would remain on screen too long during transitions Resolved an issue where transform would sometimes make items non-interactable ENCOUNTER CHANGES A number of new hidden Encounter options have been added Most free item encounters should no longer spawn Legendaries Hero Merchants Now Diamond-tier Now deals an entire board of items to choose from like Curio No rerolls Can now be encountered naturally Aerodrome No longer sells Expedition Ticket Now gives 0 XP by default Can now spawn any encounter Was previously a smaller curated list Aimbot Now sells Crit items from any Hero Now available on Dooley Now starts on Day 6 Artisan Dunes Now buffs all of the items you have of that type instead of leftmost Find Better Craftsman option now costs 15 Gold BazaarCON Networking now gives +2 Income and 1 XP (instead of 2 XP) Swag Collector now gives enchanted small items Fixed Artist Alley only spawning small items (will now spawn any size) Deadly Duel Now gives 0 XP Eli Now starts on Day 1 Enchantment Altars Now gives 0 XP Epic Battle Now gives 0 XP Forja Now gives 0 XP Herma Now starts on Day 1 Kev Now starts on Day 1 Investment Pitch Mentor’s Guidance: Now gives 2 XP and +10% Max Health Midsworth Now starts on Day 2 Mountain Pass Now gives 0 XP 1 XP added to stat gain outcomes Share of the Spoils Loot outcome increased to 5 loot items Added Lost Treasure outcome which gives an enchanted item Corrected an issue where incorrect audio could play from certain outcomes Healing Spring now gives 10 Regen instead of 5 Mysterious Portal Corrected an issue where this would not give the XP for the Portal encounter itself, only the encounter inside Can now spawn any Gold or Diamond-tier encounter or merchant Was previously a smaller curated list Nautica Now starts on Day 1 Orion Now Silver-tier Quixel Now starts on Day 2 Shrouded Figure Now gives 0 XP by default Choose Knowledge: Pick a Chest containing up to 3 XP Choose Wealth: Pick a Chest containing up to 30 Gold Choose Power: Pick a Chest containing a random Legendary item ($30 Gold) Street Festival Now functions as Merchant Merchant Spawns 3 Merchants with a single reroll The Cult Destroy all your non-Legendary items and get Gold equal to their value, then collect your membership items The Docks Work as Navigator Option (Star Chart) now gives 2 gold (instead of 5) The Tester Now Silver-tier Now starts on Day 1 Tinker Now starts on Day 1 STELLE Air-Pressure Rifle Starts at Bronze Cooldown to 7 (was 10) When your items start Flying, this gains +25/50/75/100 Damage for the fight. (was 50/75/100) Altimeter Cooldown to 7 seconds (was 8) Balloon Engine Cooldown to 5 seconds (was 4) Clockwork Disc Gains the Toy type Magshield Cooldown to 6 seconds (was 7) Molten Ball Blaster Burn 10/15/20/25 (was 10/20/30/40) Multitool Cooldown to 5 seconds (was 6) Observatory Cooldown to 8/7/6 seconds (was 6) Charge adjacent items 2 seconds. (was “Charge an item 1 second”) Parachute When your items start or stop Flying, this gains 8/12/16 Regen for the fight. (was 10/15/20) Ramming Balloon Cooldown to 8 seconds (was 9) Rocket Drone Damage to 10 (was 5) Solar Drone Cooldown to 6 seconds (was 7) Squirrel Suit Cooldown to 4 seconds (was 6) Tethers When your items stop Flying, Shield 30/60/90/120. (was 40/80/120/160). Windbreaker Shield to 20 (was 25) When your items start Flying, this gains +20/40/60 Shield for the fight. (was 25/50/75) Wrecking Ball When this starts Flying, Charge this 5 seconds. (was 4 seconds) DOOLEY Angry Balloon Bot Corrected an issue where this item would trigger off player shields if it was on an enemy ghost Armored Core This and Shield items to the right of this gain +15/30/60 Shield for the fight (was 20/30/60) Bellelista When you Haste, this gains +30/60 Damage for the fight. (was 25/50) Bill Dozer Scaling to 40/80 (was 35/70) Blast Doors Charge to 1 second (was 2) Cooldown to 15 seconds (was 20) Brick Buddy Cooldown to 6 seconds (was 5) Scaling at Gold changed to 25 (was 20) Bunker Corrected an issue with Turbo Bunker where it hasted enemy items Charging Station Redesigned When you use the non-Core item to the left of this, Charge your Cores [–/–/1/2] second(s). Clawrence Cooldown to 6 seconds (was 5) Scaling at Gold changed to 25 (was 20) Copper Ed Poison 4 (was 5) Shield 20 (was 25) Dianasaur Cooldown to 6 (was 9) Deal 50 Damage (was 80) When you destroy an item, your Dinosaurs and Relics gain 25/50/75 Damage for the Fight. (was “When you Destroy an item during combat, your Dinosaurs permanently gain 10/15/20 Damage.”) Dino Saddle Shield to 50 (was 30/60) Starts at Diamond Dinosawer No longer a Vehicle Dooltron Gains the Vehicle type Fiber Optics Radiant Fiber Optics now protects items with a cooldown Flint Stones Burn [2/3/4/5] for each Relic or Tool you have. (was 2/4/6/8) Cooldown to 4 seconds (was 7) Forklift If you have another Tool, Apparel, Tech, Weapon, Ray, Relic, Property, Vehicle or Friend, this has + [150/250] Damage for each. (was Tool, Apparel, Tech, Weapon, or Friend) Hydraulic Press 16 second CD (was 20) Starts at Silver This has +Damage equal to 100/175/250 times the number of Types it has. (was 175/250) Ice 9000 When you Freeze, this gains + [–/–/20/30] Poison for the fight. (was 10/30) Miss Isles When you use a Core, this gains +5/10/15 Damage for the fight and Reload it. (was 10/20/30) Mommasaur Cooldown to 9/6 seconds (was 10) Deal 100 Damage. (was 200) When you destroy an item, double the Damage of your Dinosaurs and Relics for the fight. (was “When you Destroy an item during combat, your Dinosaurs permanently gain 20/40 Damage.”) Monitor Lizard Cooldown to 4/3/2 (was 5/4/3) Enchants map to trigger properly Motherboard Only charges on other Tech use Nanobot Deal [–/10/15/20] Damage for each of your Friends. (was 15/20/25) Nitro Cooldown to 4 seconds (was 5) Party Float Fixed enchants to match trigger and scaling Pierre Conditioner Cooldown to 9/7 (was 8) Freeze 2 items for 1 second(s). (was 2/3 for 1 second) Railgun Quest changed to 6 tech items (was 8) Remote Control 8/7/6 Second Cooldown (was 11/10/9) Use all of your Medium size Cores (was “Use all of your Cores”) Rex Spex Cooldown to 10 seconds (was 11) Scrap Metal When you sell this, reduce your leftmost items' Cooldown by [–/–/3/6]%. (was 5/10%) Security Camera 6 second cooldown (was 9) Shield 50. (was 50/75/100/125) Starts at Silver When you Crit with a Shield item, your Shield items gain + [10/20/30] Shield for the fight. Your Shield items have +20% Crit Chance. (was 20/30/40/50%) Tesla Coil Charge your non-Tech items 1 second (new active ability) Cooldown to 7/6/5 seconds (was 8) Damage 25 (was 30/60/90) When you use an adjacent Tech, Charge this 2 seconds. (was “When you use an adjacent Tech, Charge an item 1 second.”) Thrusters The item to the left of this is a Vehicle and its' Cooldown is reduced by [–/3/6/9%]. (was 5/10/15) Trollosaur Cooldown to 9 (was 7) Damage to 50/100/150 (was 10) When you destroy an item, use this. (was “When you Destroy an item during combat, this permanently gains +10/20/30 Damage.”) Unstable Grav Well Starts at Gold Weaponized Core Cooldown to 7/6/5 seconds (was 8/6/5) This and Weapons to the right of this gain +15/30/60 Damage for the fight (was 20/30/60) Welding Helmet Cooldown to 3 seconds (was 4) Added Tool tag PYGMALIEN Atlas Stone Damage to 20 (was 1) Bandages Cooldown to 5/4/3/2 seconds (was 5) Heal and Shield to 10 (was 5/10/20/40) Beast of Burden Cooldown to 9/8 seconds (was 10) Coincure Redesigned 6 second Cooldown Your Weapons and Heal items gain +Damage and +Heal equal to this item's value for the fight. When you Heal with an item, this gains 2/4/6 Value for the fight. Display Case At the start of each fight, all items on your board gain + [1/2/3] value. (was “At the start of each fight, adjacent items gain +2/4/6 value.”) Fixed enchants scaling and triggers Fixer Upper At the start of each day, upgrade this (replaces “Every 50 gold you spend, upgrade this.) Flail 8/7/6/5 second Cooldown (was 7) Deal 20 Damage (was 8/16/24/32) Gavel Redesigned 8/7 second Cooldown Deal 200 Damage Freeze all other Weapons for both players for 1 second(s) Golf Clubs Cooldown to 6 (was 7) Damage to 50 (was 70) Gramophone The Cooldown of the item to the left of this is reduced by 20/35%. (was 20/40%) Hammock Redesigned Starts at Silver 5/4/3 second Cooldown Heal equal to the value of adjacent items. Gain Max Health equal to this item's Heal for the fight. Hypergreens Redesigned 5 second Cooldown Adjacent items gain +3/6/9 value for the fight. When an adjacent item gains value during combat, your Weapons and Heal items gain + [5/10/15] Damage and + [5/10/15] Healing for the fight. Jabalian Recurve Bow 8 second Cooldown (was 9) Deal [–/75/150/225] Damage. (was 60/120/180) Keychain Cooldown to 8/7 seconds (was 9/6) Kukri Redesigned 6/5/4/3 second cooldown Deal 20 damage Heal 20 Laser Security System Gains the Tech type Lemonade Stand Toxic and Fiery enchants reduced by half Pyg’s Gym Cooldown to 10/9/8 (was 11/9/7) Regal Blade Cooldown to 9/8/7/6 (was 10/9/8/7) Damage to 50 (was 100) Quests changed to buying 10/8/6 items of the appropriate types (was 12/10/8) Riceballer Burn 8/16/24 (was 5/10/15) Snowmobile 8/7/6 second Cooldown (was 10/9/8) When you Freeze, Charge this 3 seconds. (was “When you Freeze or Haste, Charge this 2 seconds.) Stopwatch Cooldown to 11/10 seconds (was 11) Freeze duration to 1 second (was 1/2) Succulents Redesigned 5 Second Cooldown Heal 5/10/15/20 Gain Max Health equal to this item's Heal for the fight. Tea Set Starts at Silver 5 second Cooldown (was 7) Heal equal to 5% of your max health (was 5/10%) Gain 25/50/100 Max Health for the fight (was Permanently gain 10/20 Max Health) When you gain Max Health, your Heal items gain + [5/10/15] Healing for the fight. (was Gain 10/20 Regen for the fight) Weights Cooldown to 7 (was 6) Your Weapons gain [10/20/30/40] Damage for the fight. (was “Your Weapons gain +10/15/20/25 Damage and your Heal items gain +10/15/20/25 Heal for the fight”) When you Heal, Charge this 2 seconds. (was “When you Over-Heal, Charge this 2 second(s).”) Windmill Redesigned Starts at Gold 35/25 second Cooldown The Sandstorm Begins! (active) Charge your other items 2 seconds. (active) When you use another item, Charge this 2 seconds. (passive) When the Sandstorm starts, double your Max Health for the fight. (passive) VANESSA Anchor Fixed an issue where Anchor couldn't be buffed by +Haste duration items Astrolabe Haste [2/3/4] items for 1 second(s). (was 1/2/3 items) Coral Cooldown to 6 seconds (was 5) When you buy another Aquatic item, this gains + [5/10/15/20] Heal. (Was 3/6/9/12) Dock Lines Cooldown to 4 seconds (was 5) Fishing Net 6 second Cooldown (was 9) Slow 1/2/3/4 items for 2 seconds (was 3 seconds) Harpoon Ammo to 1/2/3 (was 1) Jitte Cooldown to 5 seconds (was 6) Lighthouse Enchants scale and map to trigger properly Musket When you Burn with an adjacent item, Reload this 1 ammo and it gains + [25/50/75] Damage for the fight. (was just Reload) Oni Mask Starts at Silver Pistol Sword Enchants scale and map to trigger properly Repeater Starts at Silver 2/3/4 Max ammo (was 2/4) Shot Glasses Haste and Slow targets to 4 (was 3) Silencer Starts at Silver If you have exactly 1 Weapon, its Cooldown is reduced by 5/10/15%. (was 5/10/15/20%) The Weapon to the left of this has +/25/50/75 Damage. (was 20/30/40) Sniper Rifle Starts at Gold Sniper Rifle Cooldown to 10 seconds (was 11) Star Chart Adjacent items' Cooldowns are reduced by +5/10/15/20%. (was 10/15/20/25) Turtle Shell Starts at Silver 10 second Cooldown (was 7) 10/15/20 Shield scaling (was 10/15) When you use another non-Weapon item, Charge this 2 seconds. (was 1 second) Wetware Shield scaling to 15/25/35/45 (was 20/30/40/50) Zoarcid 8/7/6/5 second Cooldown (was 6) Damage to 30 (was 15/30/45/60) MAK Atmospheric Sampler Removed “At the start of each day, get a Small Reagent.” Blank Slate Quest requirements changed to 30/25/20/15/10 (was 50/40/30/20/10) Bottled Explosion Damage to 5/10 (was 10/15) Bottled Tornado Cooldown to 6 seconds (was 7) Calcinator and Retort Chunk of lead spawning costs 2 gold (was 3) Cauldron Burn and Poison to 3/4/5 per Type (was 2/3/4) Covetous Raven Starts at Bronze Deal [50/100/150/200 ] Damage. (was 80/120/160) Crocodile Tears When your enemy takes Damage, this gains + [8/16/24/32 ] Damage for the fight. (was 10/20/30/40) Death Caps Redesigned Starts at Silver 5 second cooldown Poison 5. When you use a Weapon, your Poison items gain + [1/2/3 ] Poison and Regen items gain + [1/2/3 ] Regen for the fight. When this is transformed, enchant it with Toxic if able. Dragon’s Breath When you use a Flying item or an adjacent item, this gains + [–/6/8/10 ] Burn for the fight. (was Dragon item or adjacent item) Floor Spike Cooldown to 7 seconds (was 9) Frozen Flame Starts at Silver Cooldown to 4 (was 5) Burn scaling to 5/10/15 (was 10/15) The first time you fall below half Health each fight, Freeze all enemy items for 2 seconds. (was 1/2 seconds) Hemlock Cooldown to 6 seconds (was 7) Hourglass Starts at Silver tier Infused Bracers Starts at Silver Cooldown to 5/4/3 (was 5) Poison both Players 10/20/30. (was 5) When you Poison yourself, your Weapons gain +Damage for the fight equal to the amount Poisoned. (was 1/2 times the amount poisoned) Leeches When you Poison, this gains + [10/20/30/40 ] Damage for the fight. (was 10/15/20/25) Oil Lantern Cooldown to 8/7/6 seconds (was 8) Ritual Dagger Cooldown to 8/6 seconds (was 9/7) Added: If you are a Cult Member, reduce this item’s cooldown by 1 second. Runic Double Bow Damage to 10/20/30 (was 20/40/60) When you Crit with another item, this gains + [–/10/20/30 ] Damage for the fight. (was double crit damage) Scales Cooldown to 4 seconds (was 5) Sifting Pan Your Catalysts have + [–/1/2/3 ] Value. (was “When you sell Catalyst, gain 1/2/3 Regen.”) Soul Ring Cooldown to 10/8 seconds (was 10) Regen to 10 (was 10/20) Soulstone (Mak) Burn and Poison quests changed to 6 items required (was 8) Slow and Freeze quests changed to 3 items required (was 4) Spider Mace Cooldown to 11/10/9/8 (was 10) Damage to 25 (was 10/20/30/40) Strength Potion Cooldown to 6 seconds (was 7) Sulphur Cooldown to 6 seconds (was 7) Sword Cane Cooldown to 5/4/3/2 seconds (was 5) Damage to 20 (was 10/15/20/25) Burn, Regen and Poison to 2 (were 2/4/6/8) Test Subject Alpha Cooldown to 6/4 seconds (was 7/5) Thrown Net Starts at Silver Tome of Yyahan Added “At the start of each day, get a Small Reagent.” Venomander Poison and Regen to 1/3/5/7 (was 1/2/3/4) Vial Launcher Damage to 25/40 (was 30/45) Viper Cane Redesigned Starts at Gold 6 second Cooldown Deal 10 Damage When you Poison or gain Regen with an item, your Weapons gain + [5/10 ] damage for the fight. NEUTRAL ITEMS Candy Mail Buff to [2/3/4/5] (from [1/2/3/4]) No longer destroys itself during combat, only at the end of combat if it has no ammo Cinders Grants [1/2/4/8] Burn (from [1/2/3/4]) Darkstone Engine Corrected an issue where this couldn’t enchant itself Eagle Talisman Starts at Silver-tier Grants [–/5/10/20]% Crit Chance (from [5/10/15/20]) Monsters with Bronze Talisman now drops Silver instead Ectoplasm Poison 10/20/30 (was 1/2/3) Epicurean Chocolate Buff to [2/3/4/5] (from [1/2/3/4]) No longer destroys itself during combat, only at the end of combat if it has no ammo Extract Grants [1/2/4/8] Poison (from [1/2/3/4]) Feather Starts at Gold-tier Reduces CD by [3/6]% (from [2/4/6]) Gland Grants [2/4/8/16] Regen (from [1/2/3/4]) Gunpowder Grants [–/1/2/4] Max Ammo (from [–/1/2/3]) Insect Wing Reduces CD by [2/4/8]% (from [3/6/9]) Necronomicon Cooldown to 6 (from 5s) Added: If you are a Cult Member, reduce this item’s cooldown by 1 second Scrap Grants [4/8/16/32] Shield (from [3/6/12/24]) Sharpening Stone Grants [4/8/16/32] Damage (from [5/10/15/20]) Super Syrup No longer destroys itself during combat, only at the end of combat if it has no ammo Vial of Blood Grants [–/1/2/4] XP (from [–/1/2/3]) SKILLS Arbitrage Your rerolls cost [–/1/2/3] less Gold. Balanced Friendship Starts at Silver tier When you use a Friend, your Weapons gain +2/4/6 Damage and Shield items gain +2/4/6 Shield for the fight. Beautiful Friendship Starts at Silver tier When you use a Friend, your Weapons gain +3/6/9 damage for the fight. (was 3/6) Bombs Away Starts at Gold tier Building Crescendo "When you use an item, your items gain 1/2% Crit Chance for the fight. (was 3/6%) Removed second ability Calming Heals The first [–/–/5/10] times you Slow each fight, Charge 1 Heal or Regen item 1 second. (was Heal items only) Conflagration Added to Pyg Desperate Strike Added to Mak While you have less Health than your opponent, your items gain + [–/20/40/60]% Crit Chance. (was 10/15/20%) Expert Pilot Starts at Silver Your Vehicles and Drones have +20/30/40 Shield and +20/30/40 damage. (was just Vehicles) Flanking Criticals The first time you use a Large item each fight, give adjacent items +20/40/60% Crit chance for the fight. (was 15/20/25%) Fiery Added to Pyg First Flames The first time you use a Large item each fight, Burn 20/40/60. (was 10/15/20) First Strike Your items have +75/100% Crit Chance. (was 50/75%) Full Arsenal Your item's cooldowns are reduced by 2/4% if you have a Vehicle, reduced by 2/4% if you have a Weapon, and reduced by 2/4% if you have a Tool. (was 5/10%) Guardian’s Fury While you have Shield, your Weapons have their cooldowns reduced by 5/10/15%. (was 10/20/30%) Hardly Workin’ Changed to 4/8/12 uses (was 5/10/15) Healthy Hoarder Now starts at Silver-tier Healthy Lifestyle Regen to 3/6/9 (was 2/4/6) Herbal Supplements Removed from Pyg Honed Strike When you use an item, it gains + [–/–/5/10]% Crit chance for the fight. (was “When you Crit with an item, it gains + [–/–/5/10]% Crit chance for the fight.”) Hot Spot Added to Mak Improvised Burn Starts at Silver +1/2/3 Burn (was 1/2) Improvised Heal No longer on Pyg Improvised Protection No longer on Pyg Improvised Poison Starts at Silver +1/2/3 Poison (was 1/2) Industrialist Your Properties have their cooldowns reduced by 5/10%. (was 10/15%) Iron Sharpens Iron Added to Pyg Your leftmost item has +3 damage. (was 2) When you buy a Weapon, increase this bonus by [–/3/4/5]" (was 2/3/4) Makeshift Plate “When you use a non-Shield item, your Shield items gain + [–/3/6/9] Shield for the fight.” (was “Your Shield items have +1 Shield for every 4/3/2 Gold you have”) Overclocked Removed the 2nd ability OverHeal Regeneration Changed to “Everlasting Life” Starts at Gold “When you use a Heal or Regen item, gain 5/10 Max Health for the fight.” (was “When you Over-Heal, gain 5/10/15 Regen for the fight.”) Added to Mak Pacifist If you have no Weapons, your items have their cooldowns reduced by 5/10%. (was 10/15%) Added to Mak Parting Shot Crit scaling changed to 10/15% (was 5/10%) Party Like it's 011111001111 Redesigned Diamond tier start Your leftmost item is a Friend Poisonous Opener The first time you use a Large item each fight, Poison 20/40/60. (was 10/15/20) Snowstorm Damage scaling changed to 20/40/60/80 (was 30/60/90/120) Staying Power “When you use a Weapon or Tool, your Heal items gain + [4/8/12] Heal for the fight.” (was “When you use a Tool, Heal 5/10/15/20.”) Tempering Added to Pyg, Dooley and Stelle Temporal Strike Redesigned Starts at Gold The first 5/10 times you Slow each fight, Charge 1 Weapon 1 second. Available on Vanessa, Mak, Dooley and Stelle Thrill of the Flight Your Flying items have their cooldowns reduced by 5/10%. (was 10/15%) Workin’ Hard Redesigned Starts at Silver Tier The first [–/4/8/12] times you Haste each fight, Charge 1 Tool 1 second.
2025-10-08 16:03:48 发布在
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