城市防御与战斗战术

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希克斯之歌
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General advice on how to defend your city from raids and what equipment and tactics you should use. The economic aspects of an army(or why I'm not good enough to talk about that) A quick note is that I'm quite new and focus on only using Garthimis which means I don't have a good picture on how one should run their economy to follow the advice giving in this post. This is more of a guide on what to do once your in the battle(with light notes on what to do when it comes to training men). So if you are struggling to even maintain an army I suggest reading and doing what works best for you to use my tactics. On the plus side my tactics require very few troops and equipment so if you do win a battle or two you get tons of equipment to sell which can help you fund your army in the long run so keep the spoils of war in mind if your struggling to fund your army and know that it only takes a couple large battles to snowball. The three Who's Battles are basically won or lost before they've even started and you can figure this out by asking, Who has more troops, Who has more experience, and Who has more equipment. These three broad factors give you a quick idea on what advantages and tactics you have to use to not die or if you should just pay them to leave you alone. Generally speaking experience and equipment are the most important factors because they effect morale and the initial charges which make or break a battle. The Importance of Morale Morale is the willingness of your troops to stay in the fight and are effected by the melee experience of your troops. Even with hundreds of soldiers losing one squad of 50 can cause others to drop in morale which can spiral into a mass route. Because of that you always want to have the most experience troops you can have but professional soldiers are hard to maintain so instead you want to create scenarios where you men never have to get upset and your enemies are always dropping in morale. There are 4 main "conditions" where morale is most effected. Charges, engagements, flanks/surrounding, and overall troop count. Charges are the most lethal moments in a melee engagement with a natural morale drop as combat is finally starting and if both sides are charging into each other it will cause a lot of causalities which also drops morale. This is where equipment(which keeps your men alive and allows them to cause a lot of casualties) and experience come into play. Armoured, armed, and experienced troops will withstand the morale shock of the charge and take fewer casualties while dealing a lot of damage. Inexperienced unarmed and unarmoured units will either flee because of the morale shock before they even engage or shortly after once the casualties set in. The best thing to do when it comes to charges is to (1) never get charged or only have your best troops get charged and (2) always be the one charging preferably into the flanks or sides of your enemy. Flanks/surrounding is other main concern when it comes morale. Being surrounded or simply outnumbered will always cause inexperienced troops to lose morale or even run without engaging so be sure to keep large masses of men together and avoid getting flanked/surrounded at all cost. The best way to do this is to never take unfavorable engagements and to basically always run away. The AI is quite dumb and you can often use squads of 50 troops to lure away 100-300 enemies and then overwhelm other sections of the enemies army and slowly pick away at them until the enemy runs away due to low morale. Engagements are the long drawn out fighting that occurs when both sides survive the charge and are properly fighting it out. Morale tends not to change that much as lethality is much lower in these proper engagements. These fights can go on for ages and often come down to micro advantages with numbers/gear deciding who wins. But this also locked both units out of the battle and can allow you to get a flank in and get a charge that actually breaks the enemies morale and frees up both units. But if your using unarmed and unarmoured units who do little damage you're more likely over committing and will lose the battle so its better to simply never get into drawn out engagements. Overall troop count is simple. Whoever has more men has more morale and lowers the other sides morale. It also allows them to force more engagements and makes them more flexible but the AI is too dumb to take advantage of this so all you have to worry about is that if your enemy outnumbers you enough you may not be able to lure and divert enough units to pick away at smaller groups. Actual Tactics(and why they don't actually work) With the importance of morale out of the way you might start getting a picture that proper engagements kind of suck and they do. So the only thing that you can do is to never take engagement and eat away at the enemy piecemeal. Charging/surrounding and causing morale drops on more inexperience and weaker troops of an enemies army and slowly causing the army to route until your so overwhelming that you can clean up the rest. One problem with the raids in this game is that your opponents will always match you or have much greater numbers/experience/equipment. As someone who plays with 100% raids I can have an army of 890ish troops and then be forced to fight against 2k raiders with near 100% equipment and experience.

所以我关于逃跑、引诱和牵制敌人部队,只参与有利战斗,以及在战斗中基本要挑选战斗的建议,听起来似乎不可能实现,因为敌人数量太多,即使你不交战,他们也能占领据点让你输掉战斗。但如果没有弓箭,这确实是不可能的。

弓箭太强了 简单来说,弓箭已经失衡。它们杀伤力极高,而且是远程武器,让你无需陷入近身缠斗;射击速度也不慢,所以你可以打了就跑。AI不够聪明,无法强行与你交战,你可以绕着它们跑,用弓箭逐个点杀。正因如此,弓箭完全失衡。不过,要发挥弓箭的杀伤力,需要大量的弓箭和训练有素的弓箭手,维持成本很高。一个有效的弓箭手分队通常需要70-90%的训练度和7-8个弓箭单位才能发挥作用。 但一旦你有了足够的经济能力,训练出50-150名弓箭手,就能像我之前的截图所示,击败规模是你两倍的军队。弓箭战术 除了上述那种基本靠蒙古式战术碾压敌人的方法外,还有几点需要注意:军队组成、应对敌方弓箭手以及【奔跑者】(即军队中的近战分队)。 维持一支大规模、训练有素且专业的弓箭部队难度很大,这意味着你的军队编制中需要包含一些近战部队。我发现这些近战部队应占军队编制的三分之二或一半。它们不需要过多训练,但应配备一些 armor 以防敌方弓箭手,不过通常它们的作用就是在战场上四处移动。 为避免因兵力严重不足而导致士气问题,使用近战单位作为诱饵非常重要。这些“诱敌兵”的存在纯粹是为了接近敌人,然后跑开,将敌人引向你的弓箭手,或者将敌方部队引离你的弓箭手。由于他们缺乏经验,你要确保他们至少以30人一组行动,但通常最好是50至80人一组,因为如果人数再少,当150至300人的敌方队伍开始追击他们时,他们可能会立刻逃跑。 考虑到这一点,你的军队将分为弓箭手和诱敌兵两部分。弓箭手负责(如果经验丰富的话会相当迅速地)逐个消灭敌人,而诱敌兵则负责将敌人引入射程,并且不会让敌人直接攻击到你的弓箭手。只要你有足够装备精良的弓箭手,这样做基本上能让你赢得每场战斗。除非敌人拥有弓箭手,这种情况下你需要尽快消灭他们。最好的方法是牺牲一个突击单位来吸引敌人的火力,同时集中你所有的弓箭手部队尽快将其消灭。通常掠夺者没有太多弓箭手单位,所以只要你能迅速消灭他们拥有的1-2个弓箭手单位,并使己方弓箭手部队的伤亡最小化,你就不会有太大问题。 结论/总结:基本上就是使用游击战术和弓箭手部队。