生物创造器物品/饰品/服装网格/晶球能力效果

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FINAL FANTASY X/X-2 HD Remaster
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A listing of customization options for the Creature Creator added to FFX-2. Listing includes the effects of consuming Items and Accessories (in the Creature submenu) and the effects of equipping Garment Grids and Dresspheres. Introduction When playing through FFX-2 for the first time in many years, I was at first dismissive of the Creature Creator system, thinking it merely a goofy addon. Then I discovered the Fiend Arena, which eventually pits you against numerous monsters so appallingly strong they put even Trema to shame. Then I looked around on the net for info - how you can possibly beat these insane creatures, and while specific information is available, I found none of the in depth details I'm used to having with older FF games. There are plenty of suggestions as to abilities to grant your creatures to maximize their power, but very little describing how to do so. Update 2022, Apr 9th: I have checked the effects of all items, accessories, garment grids and dresspheres in game, and reported what I found here. This guide is no longer reliant on external sources for rare stuff. Also tweaked some text here and there, and separated out the accessories section in a more logical manner. Customizing your Fiends To get the most out of your fiends, you'll need to make use of the Creature submenu, found near the bottom of the main menu. Analogous to the Customize menu in FFX, this menu allows you to consume items and accessories in order to grant your Fiends specific commands or auto-abilities, as well as purchase direct stat buffs. You can also have a Fiend unlearn unwanted commands and auto-abilities. Each fiend can have up to 4 innately known Commands and 4 innate Auto-Abilities. There are 8 slots for each shown, but 4 of these slots are reserved for equipment based abilities - one from a Dressphere, one from a Garment Grid, and 1 for each accessory slot. This means it is relatively easy to suppress an unwanted natural ability (such as the Cactuar's 1000 Needles) by having it forget that ability and then ensuring it knows 4 other abilities. I won't provide specific strategies for you - this is meant to be a general list of effects, not a strategy guide. Note that when adding HP or MP while a creature is equipped with things that add a percentage gain of that stat (Iron Bangle, etc), it will appear to gain more HP than it would at base stats, as pointed out in the comments. After some testing, this appears to be because it adds the same amount of HP to the base HP, which is then being increased by the percentage bonus of the equipped accessories and garment grids, rather than an effect that will actually result in a more efficient gain in these stats by first equipping bonuses to those stats. Items Item Amount Needed Stat Change Command Learned Auto Ability Learned Potion 48 +1 HP Cure -- Hi-Potion 33 +2 HP Cura -- X-Potion 3 +10 HP Curaga -- Mega-Potion 3 +10 HP White Wind -- Ether 2 +1 MP Magicide -- Turbo Ether 3 +3 MP Vigor -- Phoenix Down 3 +1 HP Life -- Mega Phoenix 3 +3 HP Full-Life -- Elixir 1 +5 HP Clean Slate -- Megalixir 1 +20 HP Full-Cure -- Antidote 99 -- Bio -- Soft 99 -- Break -- Eye Drops 99 -- Blind -- Echo Screen 99 -- Silence -- Holy Water 30 -- Dismissal -- Remedy 3 -- Esuna -- Budget Grenade 5 -- Assault -- Grenade 10 -- Confuse -- S-Bomb 10 -- Fingersnap -- M-Bomb 10 -- Sparkler -- L-Bomb 10 -- Fireworks -- Sleep Grenade 10 -- Sleep -- Silence Grenade 10 -- Unhinge -- Dark Grenade 10 -- Intimidate -- Petrify Grenade 10 -- Hurt -- Bomb Fragment 3 -- Fire -- Bomb Core 4 -- Fira -- Fire Gem 5 -- Firaga -- Antarctic Wind 3 -- Blizzard -- Arctic Wind 4 -- Blizzara -- Ice Gem 5 -- Blizzaga -- Electro Marble 3 -- Thunder -- Lightning Marble 4 -- Thundara -- Lightning Gem 5 -- Thundaga -- Fish Scale 3 -- Water -- Dragon Scale 4 -- Watera -- Water Gem 5 -- Waterga -- Shadow Gem 10 -- Demi -- Shining Gem 40 -- Flare -- Blessed Gem 40 -- Holy -- Supreme Gem 60 -- Ultima -- Poison Fang 3 -- Envenom -- Silver Hourglass 3 -- Slow -- Gold Hourglass 8 -- Delay Attack -- Candle of Life 5 -- Doom -- Farplane Shadow 5 -- Death -- Dark Matter 1 -- Meteor -- Chocobo Feather 5 -- Haste -- Chocobo Wing 5 -- Hastega -- Lunar Curtain 3 -- Shell -- Light Curtain 3 -- Protect -- Star Curtain 3 -- Reflect -- Healing Spring 3 -- Regen -- Mana Spring 5 -- MP Absorb -- Stamina Spring 5 -- Drain -- Soul Spring 3 -- Absorb -- Dispel Tonic 3 -- Dispel -- Stamina Tablet 8 -- Howl -- Mana Tablet 1 +5 MP -- -- Stamina Tonic 1 +20 HP -- -- Mana Tonic 1 +20 MP -- -- Twin Stars 1 -- -- SOS Spellspring Three Stars 8 -- -- One MP Cost Hero Drink 1 -- -- Critical Gysahl Greens 1 -- Strength Up -- Sylkis Greens 1 -- Defense Up -- Mimett Greens 1 -- Magic Up -- Pahsana Greens 1 -- Berserk -- Stat Bonus Accessories Note that these are effects for consuming accessories in the Creature submenu. Equipping accessories will have the same effect you're familiar with from the main party. Accessory Amount Needed Stat Change Command Learned Auto Ability Learned Iron Bangle 1 +10 HP -- -- Titanium Bangle 1 +20 HP -- -- Mythril Bangle 1 +30 HP -- -- Crystal Bangle 1 +50 HP -- -- Silver Bracer 1 +10 MP -- -- Gold Bracer 1 +20 MP -- -- Rune Bracer 1 +30 MP -- -- Wristband 2 -- Power Break -- Power Wrist 2 -- Flametongue -- Hyper Wrist 2 -- Demi Sword -- Power Gloves 2 -- Delay Buster -- Kaiser Knuckles 1 +1 STR -- -- Mythril Gloves 2 -- Armor Break -- Diamond Gloves 2 -- Ice Brand -- Crystal Gloves 1 +1 DEF -- -- Amulet 2 -- Magic Break -- Tarot Card 2 -- Thunder Blade -- Talisman 2 -- Momentum -- Pixie Dust 2 -- Auto-Life -- Crystal Ball 1 +1 MAG -- -- Defense Veil 2 -- Mental Break -- Mystery Veil 2 -- Liquid Steel -- Oath Veil 1 +1MDEF -- -- Gauntlets 1 -- Cripple -- Muscle Belt 1 -- Nonpareil -- Black Belt 1 -- Eject -- Champion Belt 1 -- Zantetsu -- Tiara 1 -- Focus -- Circlet 1 -- No Fear -- Hypno Crown 1 -- Hayate -- Regal Crown 1 -- Darkness -- Rabite’s Foot 1 +5 Luck -- -- Elemental Accessories Accessory Amount Needed Stat Change Command Learned Auto Ability Learned Fiery Gleam 2 -- -- Firestrike Red Ring 1 -- -- Fire Ward NulBlaze Ring 2 -- -- Fireproof Crimson Ring 2 -- -- Fire Eater Icy Gleam 1 -- -- Icestrike White Ring 2 -- -- Ice Ward NulFrost Ring 2 -- -- Iceproof Snow Ring 1 -- -- Ice Eater Lightning Gleam 2 -- -- Lightningstrike Yellow Ring 2 -- -- Lightning Ward NulShock Ring 1 -- -- Lightningproof Ochre Ring 2 -- -- Lightning Eater Watery Gleam 2 -- -- Waterstrike Blue Ring 1 -- -- Water Ward NulTide Ring 2 -- -- Waterproof Cerulean Ring 2 -- -- Water Eater Black Ring 2 -- -- Gravityproof Freezerburn 2 -- -- Fire/Ice Strike Sublimator 3 -- -- Fire/Ice Eater Electrocutioner 2 -- -- Lightning/Water Strike Short Circuit 3 -- -- Lightning/Water Eater Tetra Gloves 3 -- -- Tetrastrike Tetra Band 2 -- -- Tetraward Tetra Guard 2 -- -- Tetraproof Tetra Bracelet 3 -- -- Tetra Eater Debuff Protection Accessories Accessory Amount Needed Stat Change Command Learned Auto Ability Learned Mortal Shock 2 -- -- Deathtouch Stone Shock 2 -- -- Stonetouch Dream Shock 2 -- -- Sleeptouch Mute Shock 2 -- -- Silencetouch Blind Shock 2 -- -- Darktouch Venom Shock 2 -- -- Poisontouch Chaos Shock 2 -- -- Confusetouch Fury Shock 2 -- -- Berserktouch Lag Shock 2 -- -- Slowtouch System Shock 2 -- -- Stoptouch Angel Earrings 2 -- -- Deathproof Gold Anklet 2 -- -- Stoneproof Twist Headband 2 -- -- Sleepproof White Cape 2 -- -- Silenceproof Silver Glasses 2 -- -- Darkproof Star Pendant 2 -- -- Poisonproof Black Choker 2 -- -- Confuseproof Potpourri 2 -- -- Berserkproof Gris-Gris Bag 2 -- -- Doomproof Favourite Outfit 3 -- -- Death/Pointlessproof Pearl Necklace 2 -- -- Pointlessproof Pretty Orb 2 -- -- Slowproof Dragonfly Orb 2 -- -- Stopproof Beaded Brooch 3 -- -- Sense Preserver Glass Buckle 3 -- -- Health Preserver Faerie Earrings 3 -- -- Sanity Preserver Kinesis Badge 3 -- -- Time Preserver Safety Bit 3 -- -- Life Preserver Rare Accessories Accessory Amount Needed Stat Change Command Learned Auto Ability Learned Wall Ring 1 -- -- SOS Wall Regen Bangle 2 -- -- SOS Regen Haste Bangle 2 -- -- SOS Haste Moon Bracer 3 -- -- Auto-Shell Shining Bracer 3 -- -- Auto-Protect Star Bracer 3 -- -- Auto-Reflect Defense Bracer 3 -- -- Auto-Wall Recovery Bracer 3 -- -- Auto-Regen Speed Bracer 3 -- -- Auto-Haste Sword Lore 1 -- Excalibur -- Bushido Lore 1 -- Fireworks -- Nature’s Lore 1 -- Crackdown -- Arcane Lore 1 -- Black Sky -- Black Lore 1 -- Flare -- White Lore 1 -- Holy -- Sword Tome 2 -- -- Turbo Swordplay Bushido Tome 2 -- -- Turbo Bushido Nature’s Tome 2 -- -- Turbo Instinct Arcane Tome 2 -- -- Turbo Arcana White Tome 2 -- -- Turbo White Magic Black Tome 2 -- -- Turbo Black Magic Sprint Shoes 2 -- -- First Strike AP Egg 2 -- -- Double EXP Cat’s Bell 1 -- -- HP Stroll Wizard Bracelet 1 -- -- MP Stroll Charm Bangle 1 -- -- No Encounters Lure Bracer 1 -- -- More Encounters Gold Hairpin 3 -- -- Half MP Cost Soul of Thamasa 2 -- -- Magic Booster Ribbon 1 -- -- Ribbon Heady Perfume 1 +10 EVA -- HP/MP Stroll Shmooth Shailing 1 +5 All Stats -- -- Bloodlust 1 +30 STR -- -- Wring 1 +30 MAG -- Black Magic Lv.2 Key to Success 1 -- -- Gillionaire Minerva’s Plate 1 +40 MDEF -- -- Adamantite 1 +40 DEF -- -- Force of Nature 1 -- -- Omnistrike Cat Nip 1 +30 STR -- -- Iron Duke 1 +10 All Stats -- -- Ragnarok 1 -- -- Spellspring Enterprise 1 -- -- Break HP Limit Invincible 1 -- -- Break Damage Limit Garment Grids Garment Grids have a very different effect for captured fiends when equipped than they do for the main party. Each Grid has an associated Command, Autoability, or both that is usable when that Garment Grid is equipped, and several provide a statistic boost as well. As fiends cannot spherechange, there are no gate effects as there are for the main party. Commands marked with a star (*) are only available to fiends with access to the Attack command, though you may still use these abilities if you have Unlearned Attack. Garment Grid Stat Change Command Learned Auto Ability Learned First Steps +5 STR, MAG, DEF, MDEF Cure -- Vanguard +10 STR,MAG Armor Break* -- Bum Rush +15 STR, MAG Assault -- Undying Storm +15 STR, +20 MAG Sparkler -- Flash of Steel +30 STR, MAG Eject* -- Protection Halo +10 DEF, MDEF Esuna -- Hour of Need +15 DEF, MDEF No Fear -- Unwavering Guard +20 DEF, MDEF Curaga -- Valiant Lustre +30 DEF, MDEF Moogle Curaja -- Highroad Winds +15 AGI Hayate First Strike Mounted Assault +20 AGI Unhinge* First Strike Heart of Flame -- Flametongue* Fire Eater Ice Queen -- Ice Brand* Ice Eater Thunder Spawn -- Thunder Blade* Lightning Eater Menace of the Deep -- Liquid Steel* Water Eater Downtrodder -- Demi Sword* Gravity Eater Sacred Beast -- Excalibur* Holy Eater Tetramaster -- -- Tetrastrike Restless Sleep -- Sleep Sleepproof Still of Night -- Silence Silenceproof Mortal Coil -- Break Stoneproof Raging Giant -- Confuse Confuseproof Bitter Farewell -- Death Deathproof Selene Guard -- Shell SOS Shell Helios Guard -- Protect SOS Protect Shining Mirror -- Reflect Piercing Magic Covetous -- Absorb -- Disaster In Bloom -- Envenom* Poison/Sleep Attack Scourgebane -- Clean Slate Health Preserver Healing Wind -- Cura -- Heart Reborn -- Life -- Healing Light -- Full-Cure -- Immortal Soul -- Full-Life -- Wishbringer -- Regen HP/MP Stroll Strength Of One +40 STR Nonpareil -- Seething Cauldron +40 MAG Magicide* -- Stonehewn +50 DEF Magic Break* -- Enigma Plate +50 MDEF Mental Break* -- Howling Wind +20 AGI Intimidate* -- Ray of Hope +50 EVA Dismissal* Butterfingers Pride of the Sword +30% HP Delay Buster* Turbo Swordplay Samurai’s Honor +30% HP Shin-Zantetsu* Turbo Bushido Blood of the Beast +30% HP Cripple* Turbo Instinct Chaos Maelstrom +30% HP Black Sky Turbo Arcana White Signet +30% MP Holy Turbo White Magic Black Tabard +30% MP Flare Turbo Black Magic Mercurial Strike -- Quick Attack* -- Tricks of the Trade -- Quick Flare -- Horn of Plenty -- Nab Gil* Gillionaire Treasure Hunt -- Mug* Double Items Tempered Will +50% HP Howl -- Covenant of Growth -- Momentum* Double EXP Salvation Promised -- Auto-Life -- Conflagration -- Flare -- Supreme Light -- Holy -- Megiddo -- Ultima -- Unerring Path +30% HP, MP, +20 All Other Stats Crackdown* -- Font of Power -50% MP -- One MP Cost Higher Power +50% HP -- Break HP Limit The End +30 STR, MAG -- Break Damage Limit Intrepid +10 STR, MAG, DEF, MDEF Fingersnap* -- Abominable +20 STR, MAG, DEF, MDEF -- Ribbon Peerless -- -- Critical Last Resort -- Hero’s Stash -- Dresspheres Like Garment Grids, Dresspheres provide access to a specific Command, Auto-ability, or both. This limitation on commands is actually a good thing, as the AI often makes poor decisions when it has access to a wide range of commands, like those available to the main party when using a mastered dressphere. I have not included the stat bonuses here, as the effects of dresspheres appear to have much more variability than they do for other equipment. Just keep in mind what the strengths and weaknesses of each dressphere were in terms of stats, and remember that there are ways of boosting stats that you find are too low using items and accessories. Commands marked with a star (*) are only available to fiends with access to the Attack command, though you may still use these abilities if you have Unlearned Attack. Dressphere Command Learned Auto Ability Learned Gunner Precision Strike* Darkproof Gun Mage White Wind -- Alchemist Mega-Potion -- Warrior Power Break* SOS Protect Samurai Zantetsu* SOS Critical Dark Knight Darkness Deathproof Berserker Berserk Auto-Regen Songstress Magic Up -- Black Mage MP Absorb Turbo Black Magic White Mage Vigor Turbo White Magic Thief Mug* Initiative Trainer -- Half MP Cost Lady Luck Two Dice -- Mascot -- Ribbon Festivalist Popper -- Psychic Telekinesis --