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关于复制人的一切

2026-02-15 19:01:26
发布在缺氧
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这是游戏《缺氧》的复制人玩法指南,介绍了复制人的获取方式,包括开局选择、后续周期招募及打印舱生成;还详解了复制人的属性、特质、兴趣、士气、压力与需求等核心设定,帮助玩家管理复制人。

复制人是《缺氧》中玩家管理的那些小巧、令人抓狂却又可爱的克隆人。每个复制人都是随机生成或打印出来的独特个体,拥有特定的需求和生命体征,必须满足这些才能让他们存活。新游戏开始时会出现一个选择对话框,玩家需要从中挑选三个随机生成的复制人(或简称复制人)。随着游戏的推进,玩家可以通过打印舱获得更多复制人。 复制人选择

游戏开始时,三种选择的属性可能会被打乱。在首次选择时,你必须确保所有复制人都拥有可接受的属性组合以及正面和负面特质。当你做出可接受的选择后,可以根据需要重命名任何复制人,然后开始游戏。

每3个周期出现一次的选择对话框中,你无法重新随机这三个可选复制人的属性。你可以选择其中一个,或者拒绝整个选择。如果你的殖民地目前无法容纳另一个复制人,你也可以完全忽略该选择对话框。在你选择新复制人或拒绝选择之前,3个周期的计时器将暂停。 复制人会在打印舱生成,然后如果有可用的工作,他们会立即接取。 属性 每个复制人都有一些特性和状态,例如力量或生命值。 属性

Each duplicant has 11 different attributes that can be leveled up by mastering jobs. They define how effectively duplicants will perform those errands. From the start each duplicant usually has some attributes with a starting bonus sometimes influenced by their traits. Sometimes a negative trait may cause a duplicant to be unable to perform certain jobs altogether. Most attributes can be trained. The maximum level an attribute can be trained to is 20, trait modifiers are applied after the training levels. A duplicant will start with all attributes at 0, with that number being modified by any traits and interests that they have. For instance, a duplicant with interests in Supplying and Tidying and the Buff trait, will have 9 strength and 0 in every other attribute. The following attributes are available: Name Description Bonus/Level Mastering Agriculture How quickly and efficiently a Duplicant raises plants +5% farming speed +~2.6% tending speed +~3.3% seed chance Farmhand, Farmer, Seasoned Farmer Athletics Duplicant's movement speed +10% runspeed Exosuit Engineer Construction Duplicant's building speed +25% construction speed Apprentice Architect, Architect, Senior Architect Creativity The speed and finesse with which a duplicant creates artwork +10% decorating speed Art Student, Artist Cuisine How quickly a duplicant cooks food +5% cooking speed Sous Chef, Chef Excavation Duplicant's mining speed +25% digging speed +5% attack damage Apprentice Miner, Miner, Seasoned Miner Husbandry How quickly and efficiently a Duplicant raises critters N/A Rancher, Seasoned Rancher Machinery How adeptly a duplicant uses machines +10% tinkering speed General Engineer, Electrical Engineer, Mechatronics Engineer Medicine Medical skill and how well a Duplicant works with peers and creatures +10% compound treatment speed, +20% medical care speed Cannot be trained yet Science How quickly a duplicant conducts research and gains skills +40% research speed +10% skill leveling Research Assistant, Scientist, Tenured Scientist Strength Carrying capacity and combat ability +25% tidying speed +400 kg carrying capacity Gofer, Courier, Groundskeeper Traits Inborn traits (traits duplicants start with) give bonuses or maluses to duplicants attributes. Negative traits may also make it impossible for a duplicant to perform certain jobs. Traits gained through certain jobs mainly allow for the duplicant to use certain stations and perform certain errands. Positive traits Name Description Skill Effect Disabled Jobs Misc Effects Buff "This Duplicant has muscles on their muscles" +3 Strength -- -- Caregiver "This Duplicant has good bedside manner and a healing touch" +3 Kindness -- -- Diver's Lungs "This Duplicant could have been a talented opera singer in another life" -- -- -25 g/s Oxygen Consumption Rate (-25%) Early Bird "This Duplicant wakes up feeling fresh and efficient!" +2 All Skills -- Only active for the first 100s of the day. Foodie "This Duplicant has a highly refined palete." +3 cooking -- -1 Food Quality Perception Germ Resistant "This Duplicant's immune system bounces back faster than most" -- -- Immunity Regen: +8%/Cycle Grease Monkey "This Duplicant likes to throw a wrench into the colony's plans...in a good way" +3 Tinkering -- -- Interior Decorator "'Move it a little to the left...'" +3 Creativity -- -5 Decor Perception Iron Gut "This Duplicant can eat just about anything without getting sick" -- -- Immune to diarrhea from Mush Bars Mole Hands "They're great for tunneling, but finding gloves is a nightmare" +3 Digging -- -- Night Owl "This Duplicant does their best work when they ought to be sleeping" +3 All Skills -- Only active at night (must use Red Alert or a special schedule) Quick Learner "This Duplicant's sharp as a tack and learns new skills with amazing speed" +3 Learning -- -- Simple Tastes "This Duplicant is satisfied by even the blandest food." -- -- Food Quality Perception +1 Twinkletoes "This Duplicant is light as a feather on their feet" +3 Athletics -- -- Uncultured "This Duplicant has simply no appreciation for the arts" -- Art -20 Decor Expectation Negative traits Name Description Skill Effect Disabled Jobs Misc Effects Anemic "This Duplicant has trouble keeping up with others" -5 Athletics -- -- Biohazardous "All the vitamin C in space can't stop this Duplicant from getting sick" -- -- Immunity Regen: -4%/cycle Bottomless Stomach "This Duplicant might actually be several black holes in a trench coat" -- -- +500 kcal needed per day Flatulent "Some Duplicants are just full of it" -- -- Emits 5 g of Natural Gas every 10-40s (average 0.2 g/s) Gastrophobia "This Duplicant has a deep-seated distrust of the culinary arts" -- Cook -- Irritable Bowel "This Duplicant needs a little extra time to 'do their business' " -- -- -50% Toilet Speed Loud Sleeper "In space, everyone can hear you snore" -- -- Wakes up duplicants within 3 tiles, causing interrupted sleep. Mouth Breather "This Duplicant sucks up way more than their fair share of Oxygen" -- -- +100 g/s Oxygen Consumed Narcoleptic * "This Duplicant can and will fall asleep anytime, anyplace" -- -- Falls asleep every 300-600s, for 15-30s (average of 30s per cycle) Noodle Arms "This Duplicate's arms have all the tensile strength of an overcooked linguine" -3 Strength -- -- Pacifist "This Duplicant abhors violence" -- Combat -- Slow Learner "This Duplicant's a little slow on the uptake, but gosh do they try" -3 Learning -- -- Small Bladder "This Duplicant has a tiny, pea-sized bladder. Adorable!" -- -- Doubled bladder fill speed Squeamish "This Duplicant is of delicate disposition and cannot tend to the sick" -- Aid -- Trypophobia "This Duplicant's fear of holes makes it impossible for them to dig" -- Dig -- Unconstructive "This Duplicant is incapable of building even the most basic of structures" -- Build -- Yokel "This Duplicant isn't the brightest star -- Research -- * Note that narcoleptic sleep can be interrupted by giving the Duplicant a movement command. Interests

每个复制人最多拥有3个兴趣爱好。他们喜欢从事相关工作,并且掌握这些工作的速度会快50%。 艺术 建造 烹饪

农场 挖掘 操作 牧场 研究

补给整理

属性 属性是复制人的固有特质,无法升级也不能从本质上改变(与技能不同)。不过,许多属性都有与之相关的正面和负面特质。属性 基础值 正面特性 负面特性 特性二级 膀胱速率 每周期100% -- 小膀胱(+每周期100%) -- 卡路里消耗 每周期1000千卡 -- 无底胃(+每周期500千卡) -- 二氧化碳产生 2克/秒 -- -- -- 氧气消耗 100克/秒 潜水者肺(-25克/秒) 用嘴呼吸(+100克/秒) 深度潜水者肺(-50克/秒) 如厕速度 100% -- 肠易激(-50%) -- 士气

Morale has an impact on how much Stress is incurred or reduced and is affected by several factors. Generally, there are very few Morale Penalties. Required Morale depends on a Duplicant's highest job level or current training. 1 Morale is required if unemployed, 30 is the highest level. High Morale decreases Stress by up to 25% each cycle, low Morale increases Stress by up to +25%. Duplicants have a perception of Decor and Food. The higher the average Decor during the last cycle and the higher the Food Quality, the higher the Morale Boost will be. Morale penalties will be incurred if below the individual's perception. Without a modifier, the Morale from Food ranges from -1 to +16 or is modified 0 to +16 with the Simple Tastes trait and -1 to +12 with Foodie. Duplicants will start eating in their downtime when below 3.300kcal and has the highest priority. Normal Decor Perception is at 0, exceeding it can yield up to +12 Morale when reaching 120 difference and failing to will decrease Morale by -1. The Morale Boost is not linear. Using rooms, having downtime and interacting with certain buildings will confer a Morale Boost. Duplicants will use certain furniture only if they do not yet have the Morale Boost and they do so in the order of the most possible Morale gained. The highest Morale achievable is 49. The lowest is -1. Name Morale Requirement Note [...] Decor -1 to +12 Automatically recorded Depends on average Decor of the last cycle and Decor Perception, 120 points above Perception gives the most points. Not linear. [...] Meal -1 to +16 Eat Depends on the Food Quality and Perception, needs less than 3300kcal, highest priority [...] Shift Break 0 to +4 Have downtime on schedule Bonus starts at 0 at 1 hour downtime and increases passive moral bonus by 1 for every hour added on downtime each cycle. Comfortable Barracks +1 Sleep in Barracks Does not stack with Comfortable Bedroom Comfortable Bedroom +2 Sleep in a Bedroom Does not stack with Comfortable Barracks Downtime +1 Have Downtime Must do a downtime action Drank Juice +4 Use Juicer Also provides +1 strength attribute Duplicant +1 Be a duplicant How not to be is a mystery Great Hall +6 Eat in a Great Hall Does not stack with Mess Hall Had an Espresso +4 Use Espresso Machine Requires Power, 1kg of water and 1kg Peppernut Hot Tubbed +5 Use Hot Tub Requires water above 37.7°C and bleach stone Mess Hall +3 Eat in a Mess Hall Does not stack with Great Hall Nature Reserve +6 Pass through a Nature Reserve Does not stack with Park New Hope +1 First 3 Duplicants only Lasts only for 3 cycles and can not be gotten by any means Nice Bathroom +1 Use Toilet in a Latrine Does not stack with Plumbed Bathroom Park +3 Pass through a Park Does not stack with Nature Reserve Passably Relaxed +5 Use Beach Chair Requires insufficient light Played Video Games +2 Play on an Arcade Requires lots of Power Plumbed Bathroom +2 Use Toilet in a Washroom Does not stack with Nice Bathroom Recently Danced +2 Use a Jukebot Requires Power Salted Food +1 Eat food with Table Salt Eat a meal from a Mess Table that has Table Sal Showered +3 Use a Shower Socialized +1 Use a Water Cooler Requires 1kg of Water Soda Filled +4 Use Soda Fountain Also provides +1 to science attribute Steam powered +2 Use Sauna Requires steam Stoked +2 Use Mechanical Surfboard Also get Soggy Feet Sun kissed +8 Use Beach Chair Requires sufficient light Visited Space +5 Use Sight-Seeing Module Become overjoyed and +3 to all stats Wind Swept +5 Use Vertical Wind Tunnel Consumes a lot of power Stress Responses Each Duplicant has a different stress response. These responses trigger at 60% and 100% stress (stress is reduced after the 100% response). All responses stop the current job in order to perform the response. These responses cannot be stopped by Red Alert or commanding the Duplicant to move. Name Description Responce Binge Eater "This Duplicant will dangerously overeat when stressed" Eats 2000 kcals of food 3 times before returning to 60% stress Destructive "This Duplicant will take out their frustrations on defenseless machines when stressed" Damages nearby equipment and tiles, cannot repair buildings above 60% stress Ugly Crier "If this Duplicant gets too stressed it won't be pretty" Sits on the floor and cries, producing 40 g/s Water, reducing Decor by 30 Vomiter "This Duplicant is liable to puke everywhere when stressed" Vomits on the floor, producing 200 g/s Polluted Water Joy Responses Joy responses are positive effects that can occur when the morale of a duplicant is higher than necessary for their job requirements. Name Description Response Balloon Artist This duplicant hands out ballons when overjoyed. Dupes receiving a balloon gain +8 Creativity, Science, Cuisine, Medicine, Agriculture and Husbandry for 2 cycles. Sparkle Streaker This duplicant leaves a trail of happy sparks when they are overjoyed. Athletics +8. Gives athletics +5 to nearby dupes. Super Productive This duplicant is super productive when they are overjoyed. Duplicant has a 10% chance to skip working and complete a chore instantly. The chore must have a progress bar that lasts longer than 1 second to be skippable. Sticker Bomber This duplicant will spontaneously redecorate a room when overjoyed. Decor +20 (Radius: 3 tiles). For each Sticker Bomb Needs Need Description Bladder +100% per cycle Will use a toilet when at 100% during work or 40%+ during recreation An accident will happen when they are unable to relieve themselves Body Temperature Healthy temperature is 37 °C (98.6 °F) Feels cold at 34 °C (93.2 °F), hot at 40 °C (104 °F) Takes damage outside of 32 °C (89.6 °F) to 42 °C (107.6 °F) Breath Gain 0.9%/s in breathable conditions, lose 0.9%/s in unbreathable Interrupt activity at 72.72% (after 30 seconds) Suffocation warning occurs at 45.45% (after 60 seconds) Death at 0% Calories Maximum of 4000 kcal, get hungry at 2000 kcal, die at 0 kcal By default, eat a maximum of 1500 kcal per cycle; need 1000 kcal per cycle Becoming hungry interrupts sleep Will eat during recreation when below 3300 kcal Stamina -70%/cycle base value +700%/cycle if sleeping +200%/cycle if sleeping in a Cot +250%/cycle if sleeping in a Comfy Bed +100%/cycle if sleeping in Barracks (A room) Collapses from exhaustion at 0% and normally sleeps until 50% Ownership

单个复制人可以拥有某些建筑的所有权:床、舒适床、餐桌、按摩桌、医疗床和制药舱。每个复制人只能被分配一个,玩家可以随时重新分配。如果未分配或复制人生病,他们会自动为自己选择。 情绪 图标 描述 图标 描述 图标 描述

我很生气

我正在暴饮暴食

我无法呼吸

我哭了

我对更好的装饰有偏好/厌恶

我感觉自己充满了破坏欲

我很愤怒

我需要上厕所

我很高兴

我饿了

“太吵了!”

我生病了

我困了

“有什么东西闻起来好臭!”

我压力很大

我好冷

我很热

我不高兴

我在呕吐

“太恶心了!” 最终笔记

感谢《缺氧》维基和朋友们为本指南提供信息。

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