
《Mashmak》PvP比大多数人想象的更深入且多样——光束和狙击武器可靠且易于使用,但极限难度会让你面对更多独特且危险的玩家,撤离机会极少。 地图及其特性 发现敌人:无论你看向何处,小地图都会显示视线范围内的附近玩家。此功能的范围因机甲而异,并受多种其他因素影响: - 增加范围的效果,例如三角龙机甲的炮塔形态或猎鹰机甲的飞机形态会扩大范围 - 科里特迷雾和科里特风暴会严重缩小范围 - 【你正在离开战斗区域】会完全取消此功能 科里特迷雾:这是由科里特水晶引起的环境效果。它的效果: - 防止被锁定 - 隐藏你的名字、血条和小地图上的位置 - 大幅提升能量和流体护甲的回复速度 - 让你在【离开战斗区域】时能够恢复能量 生成科莱特迷雾的方法有多种,最常见的是破坏科莱特样本。迷雾分配器和剑龙的烟雾也能产生持续的科莱特迷雾效果,该效果会跟随你一段时间,但也会给对手带来有限的优势。(科莱特样本就是这些东西)

修理站和弹药站 在【辅助功能设置】选项卡中,有一个名为【Mashmak小地图图标】的选项。这将极大帮助你找到修理站,包括自然生成的修理站和其他玩家召唤的修理站! 这些站点在地图上的预定位置彼此靠近生成。受到任何伤害都会使你无法使用它们,因此通常你必须清除附近生成的敌人。许多技能可以让你绕过这一点,但有时不需要任何技能。可以通过掩体并从相当远的距离与物体互动,从而实现如下战术:

Medium Corite ExtractorsThese spawn in as a match progresses and possess a secret trait: When first damaged, they have a chance to spawn in an enemy Troop Transport or Martlet (especially on higher difficulties). The Martlet is a highly aggressive airship with strong attacks and two drones assisting it. Causing one to spawn is an effective way to delay other players in the area, especially when they are trying to repair or extract! The Classic Threats A quick overview the mechs whose base kit frustrates players the most: StellarisA good Stellaris player will grapple you out of nowhere, take a huge chunk of your health, vanish, then do it again. Every lobby has at least one, and it's always waiting to kill you. You wanted to kill a boss? The real boss was hiding in the bushes. You wanted to get extracted? How about exsanguinated? CounteringUnderstanding the grappling hook is key: it has a 370m lock-on range, can pull the Stellaris in, and halves the distance of the target's evades. However, it breaks if lock-on ends, such as by the target leaving the enemy's view. Fast-Dropping from a great height works best! Use recon beacons if a Stellaris is lurking around a resource/objective to deny it from you! TipIts Sword Drone ability renders the target incapable of locking on. On paper, it shares the hook's 370m range, but modular weapons can overwrite this!.Using a scoped-in sniper, you can Sword Drone almost a kilometre away! (Credit to SorenMors for discovering this) Press S to cancel a Sword Charge without slashing - this keeps your stealth active and saves energy. AquilaDirect energy damage makes it formidable at long distances, but it has one of the best lock-on systems in the game when unscoped. Its stunning Pulse Claw is one of the most forgiving abilities to hit, giving the Aquila 3 attempts for every charge. It is far less mobile than in earlier patches, but its ability still lets it break lock-on with every evade. CounteringBreaking its lock-on will only get you so far, as the Aquila's gun is well-suited for skillshots. Use terrain, fly low, and hard engage it if you can. A drawn-out fight consistently favours the Aquila. TipAbuse your high Fluid Armor Regen as much as you can - Any source of Corite Haze is extra powerful for you. Sniping from Corite Haze will make it much harder for an enemy to locate and attack you. Falcon/SkyraiderFrustrating to hit, frustrating to run from: these mechs have extremely energy-efficient flying and manoeuvers that stop lock-on. They have two basic gameplay loops: barrel rolls and evade spam. Both break lock-ons, but barrel rolls have sizeable periods of vulnerability at the end of each roll. In exchange, they are far more energy-efficient and easier to aim with. CounteringThe fliers depend heavily on lock-ons and missiles for their damage. Don't stand still after breaking lock-on - those missiles are still headed for you! Lure them indoors - their evasive manoeuvers become predictable, their missiles often hit walls, and it's easy to lose track when flying close to a ceiling. Direct damage weapons are preferred, as it's easy for fliers to run and recover. Skyraiders, however, can mod their energy resistance up to the 50-60% range, making Beam Snipers almost useless. Melee hits will take them out of plane mode! The "Downwards Slash" is your most powerful tool, as it is smoother and more forgiving than other melee attacks. Against airborne targets, it will also apply "Destabilized" when landing, extending your combo window. Position so as to be above the flier when their barrel rolls end! TipSeriously rework your bindings: both these characters put immense pressure on your keyboard space. Add a secondary bind for your plane form that overlaps with a secondary bind for slamming to the ground! This gets you on the ground and into cover quickly. Buffering sideways dashes mid-fall triggers them right after landing! The Skyraider's EMP rockets block non-direct-damage energy beams that pass them. This can let you extract or repair under fire! You can turn during barrel rolls - this makes it much harder to hit you, especially with rocket spam. Air evasion energy mods apply to your special air manoeuvers! Modular Melee Threats Special attention should be paid to the Strikers that benefit most from modular melee weapons. The extra mobility provided by the Melee Boost Attack can patch gaps in their Mashmak gameplan. The modular Hammer will deal twice as much damage as the Sword and has unique moves that excel against other melees, but the Sword requires 40% less energy in flight and allows for faster turning. There are many great off-hand options for the sword. Notable mentions go to the Haze Dispenser, the Shield, the Beam Autocannon, the Charged Blaster, and the Autosplitter. Melee InfernoBy spamming its Booster Kit and cancelling it early, the Inferno can generate large amounts of energy mid-air to fuel a modular melee weapon's Boost Attack. This lets it chase even Skyraiders and Falcons over longer distances. The Booster Kit also provides Fluid Armor regen and illusory copies, making this a tough build to kill. The Inferno's default weapons are a powerful option against enemies that might outplay your melee, such as the Welkin or the Tricera. Melee PinakaThe Pinaka's Emergency Support Drone provides a 60k hp Forcefield and immunity to immobilization/stagger. This is extremely powerful in close-up combat. It is able to reliably engage in short trades that deal direct damage, then disengage to heal. Flying mechs in particular struggle to safely attack a melee Pinaka healing in cover. Melee TriceraThe Tricera is in great need of extra mobility, and has some features well-suited for melee. Between self-healing and an inbuilt parry when switching to turret form, placing lasting damage on it can be very frustrating. Notably, it can still use the staggering Howitzer when holding modular weapons, and will take on all lock-on characteristics including range and lock-on time. A level I Imbued Sword will lock on and move just as well as a level VI, as the main difference are the damage numbers. The ability to safely reach indoors locations from great distances is very important against Skyraiders in particular. In Turret form, it can intercept and outheal what a Skyraider throws out, but being hit with an EMP disables the interception drones. Melee Welkin - wait, what?While the Welkin can make a shockingly robust sniper with defensive use of the box, adding the modular sword alleviates the Welkin's energy issues when chasing. Swapping weapons during a sword Boost Attack is a very smooth way to transition out of it and into a devastating downwards axe strike. The additional turn speed makes it far easier to put flying foes in a box. Most off-hand weapons are viable along with the sword, but a special mention should go out to the Haze Dispenser for obscuring the Welkin's position. This makes it much more difficult to avoid being trapped in the box, as well as denying counter-plays such as Stellaris Sword Drones or auto-staggering downwards strikes. The Welkin also possesses the highest Fluid Armor Regen by far, which is multiplied by the bonus regen the Haze Dispenser provides. Mods decreasing Fluid Armor Depletion Cooldown make this combo even more powerful and reliable! Gearing up! Matrix Supplies

此标签对于开始《极限马什马克》至关重要。通过完成马什马克任务或“批量出售”滑翔机蓝图可大量获取矩阵信用点。这里以非常合理的价格提供二级信标、三级武器和弹药!

我建议不要购买一级侦察信标,因为它们的射程只有400米,而二级侦察信标的射程为600米。侦察信标可以无视视线、潜行等因素,在视觉上和地图上显示敌人。你甚至可以隔着掩体锁定敌人!它们的使用寿命有限,但在争夺掉落 loot、 Boss 或撤离点时,很容易扭转战局。模块化武器 除了显而易见的特点外,以下是需要注意的重要特性: - 锁定时间对特定对抗非常重要 - 能量武器每次只能装填一发弹药,但可以在射击时进行装填 - 只有导弹会追踪锁定目标,火箭弹无制导但速度更快 - 武器等级仅影响伤害、射程、装填时间和备用弹药上限 - 充能爆能枪的一半伤害为瞬时爆发,另一半为持续伤害 - 弹道狙击枪在开镜时命中无延迟,但未开镜时有飞行时间 模组 矩阵市场拥有非常强大的模组筛选功能,稀有模组对于免费玩家来说也非常实惠。通常你可以找到3个接近满级的你想要的模组,每个40科里特,通过按市场价格出售补给箱很容易获得。稀有模组和无瑕模组之间的属性差异通常相当小。 模组通常会影响任何模块化武器或特殊机甲功能,例如闪避能量(空中)会影响猎鹰/天袭者在飞机形态下闪避和翻滚所需的能量。如果你的机甲有较高的能量或物理防御,全力进一步提升它们可能会改变战局。这取决于你最担心的对战情况。增加生命值也是一个可行的选择,因为目前所有的修理都会恢复最大生命值的一定百分比!大多数飞行员倾向于选择锁定范围强化,但对于锁定速度较慢的机甲而言,锁定速度强化是一个强大的选项。这两种改装【都会】对模块化武器产生影响。 滑翔机说实话,我从未见过有人能在单人极限马什马克模式中高效使用滑翔机。它们组装成本高昂,速度很容易被超越,而且在单独行动时十分脆弱。把它们留到与可靠队友合作的合作模式撤离任务中使用吧。
2026-02-16 19:00:11 发布在
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