
Inspired by Skippy's List and the list of things I'm not allowed to do in Helldivers 2, here's a list of things I'm no longer allowed to do in ARC Raiders. Disclaimer This list is intended for entertainment. Some of these things I've done, some I'd never do, some probably aren't even possible, I just thought they sounded funny. Don't do this to your friends (too much) if you want them to stay your friends. The list Things I am no longer allowed to do in ARC Raiders'Rocketeer surfing' might be fun, but scraping my dumb ass off the tarmac twice every round is neither a good use of in-game time or our dwindling medical items stockpile. Attaching multiple Trigger Nades to a teammate and instructing them to charge the enemy squad like a suicide bomber falls under the category of "plans we discuss in advance". The best kind of shield is not 'human'. The round has a time limit of 30 minutes. That is unlikely to be enough for me to test whether it's possible to kill a Bastion by throwing volcanic rocks at it. There is no benefit to dual-wielding Hullcrackers. Especially when we're only expecting to be fighting Wasps. Whilst my dedication to the art of concealment is admirable, bringing a full loadout of nothing but smoke grenades is probably excessive. In addition to item 6, smoke grenades are best deployed when having to cross open space or under fire. They are less useful when the team is just trying to loot this bloody garage. When we talked about "In and out, like a ghost" on the way to the Control Tower, we meant 'quickly and quietly, no-one will even know we were there', not 'wailing and moaning the whole time and asking other players to avenge my untimely death'. When told to 'breach' the container, I am to assume that I am expected to use the crowbar, not explosives. If I don't stop blasting the Spiderman theme over squad chat, I'm not going to be allowed to bring the Snaphook topside any more. Wolfpack grenades are expensive and rare items. They are not to be used as part of impromptu 'fireworks displays'. There is no 'temperature' mechanic in ARC Raiders, so I am not to use our Blaze Grenades to 'build a campfire'. They're robots, not zombies. I don't need to double-tap them, and especially not with the Jupiter. I should remember which channel I'm speaking over before offering to betray my teammates to other groups in exchange for a share of the loot. The Lure grenade is for luring robot enemies away from us, not for trying to lure other player groups toward us so we can ambush them. "Shoot first, ask questions later" does not apply to squad members. Placing explosive mines at extraction points is kinda cheap, but legal. Placing them at spawn points is absolutely diabolical, and I should be ashamed of myself. The question is less how did I manage to cover the entire first floor of the Administration building in stun mines, and more why. The showstopper grenade cannot be used on streamers to stop their broadcast, and I need to stop and explain how I thought that would even work. Yes, stash size is a problem for most players, but most players don't have 400 Rubber Ducks in their inventory, so I should stop my complaining. It doesn't matter what I allegedly read online, I can't combine 50 rubber parts, a broken flashlight and some mechanical components to make a Bad Dragon, and even if I could, I would absolutely not be allowed to do so. The expression "It is better to ask forgiveness than permission" does not apply to engaging the Matriarch with my Free Loadout. Deadline mines are only to be planted with the express permission of my teammates. Said permission will not be given under any circumstances on any of the following: Lifts, narrow ledges, enclosed areas, at the top of ziplines the rest of the team are currently ascending. When using ziplines, I am to wait for the rest of my team to finish using the line before changing my mind on which direction I want to go. Shooting a camera because it could give away our position is - in theory at least - a good move. Using a hullcracker to do so is less so. Yes, the kid that killed me in PvP was annoying, but telling him he can loot everything I have all at once by pressing Alt+F4 was a real dick move. "Friendly fire" does not mean 'throwing Blaze grenades at other raiders to show them you're friendly'. I do not need to supply Cat Beds in order to craft the Bobcat, so I can stop hoarding them now. Raider Distress Flares are generally used to bait other players into thinking a player is dead. They are not to be used 'because I need a hug'. If I am found to have brought that bloody recorder topside, I will be immediately shot and left for dead. The Heavy Fuze Grenade and the Smoke Grenade look entirely different, and if I can't be relied upon to be able to tell the difference in combat, I won't be allowed to bring them topside. There is no method of obtaining tickets for the metro trains used to extract from Buried City and Stella Montis, but even if there were, no, ticket inspectors are not authorised to use lethal force. Not allowed to use noisemakers, lure grenades and lightsticks to throw impromptu raves. Throwing stun grenades at teammates during electromagnetic storms will get me kicked from the group. Not allowed to troll younger players during night raids by shooting them 'because it's past their bedtime'. Using my melee weapon can be an effective way of saving ammo when dealing with Wasps, Hornets and other low-level enemies. It is not an effective way of saving ammo when dealing with Bombardiers. Yes, my "Snitches get Stitchers" line was very clever, but that doesn't mean I have to repeat it every single time we kill one. When PvPing near extraction points, it's generally considered more effective to hide nearby and ambush opponents as opposed to standing on top of the elevator screaming "come get some, you slags". There is no such thing as a melee PvP build, but the rest of the squad appreciates my enthusiasm. When encountering other players who aren't immediately hostile, the approach is important for deciding how the overall encounter goes: "Hey, we're friendly" is good. "What has two thumbs and a Vulcano pointed at your balls?" is less good. An extraction under hostile fire is not the time to ask if anyone wanted that Wolfpack blueprint I found ten minutes ago in a locker 600m away. My squad does not have a leader or any fixed hierarchy. However, this does not make us a commune, and I am forbidden from calling it as such when meeting new players, including explicit and / or implied mentions of 'free love' for players that join us. It is not possible to throw a light impact grenade straight up and catch it on the way down, and after 36 attempts, I should know this by now. When tasked with 'creating a distraction' during fights with large robots, I am expected to use items and weapons to draw their fire and attention while my teammates inflict damage, not to stand up from behind cover and use the 'dance' emote until I am downed. The T-1000 is not a thing in ARC Raiders, and I am not to shoot every player we see 'just to be on the safe side'. We are not playing Helldivers 2, so there is no situation in which I could reasonably be expected to mistake a Rocketeer for an extraction shuttle. Under no circumstances am I allowed to capture other raiders at gunpoint, force them to drop their weapons and then hunt them for sport. Not allowed to negotiate a 'medical fee' with teammates before reviving them. "He who smelt it dealt it" does not apply when it's clearly me throwing the gas grenades. 'Tag grenades' are a specific item which pings enemies, not an instruction to play tag with grenades.
2026-02-17 19:00:09 发布在
ARC Raiders
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