UMW ASV 40K指南

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Men of War: Assault Squad 2
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This is not a guide made by developers, but it is formed from experience and what I have learned. This is brought to you by a youtuber named Weshammer. He makes some pretty good, short 40k content. He also inspired me to make this guide with his "Whos the most powerful faction?" Video Start Well, for starters this guide has no specific format, it's very messy but it comes from the heart. Some factions have weaknesses while others dont, and this is mostly for the ones divided into sub factions like the forces of Chaos & the Imperial guard, or Astartes. Only the imperial guard actually have weaknesses because when it comes to fighting space marines, there's just about no work around that I could find other than the few listed. Space Marines "We are the Angels of death!" There is 4 Astartes factions ingame; The Dark Angels The Ultramarines The Imperial Fist The Blood Angels Because i'm unorganized, let's do the basics first then we can get into what each chapter's playstyle is. The Astartes are the best late game infantry in this game as they are tanks and slow in stats. They'll survive long, it's actually worthwhile to give them specialized gear, and of course alongside that; deal some damage. Chapters differ in special unit weaponry and vehicles. A couple of notable examples: The Dark Angels are given access to Leviathan Dreadnoughts, while the Imperial Fist gains Breachers. Chapters The Dark Angels. - Troop Variety, Multipurpose Now, for the Dark Angels they function like their lore. They're good at everything, hence why this section is so short. One thing I've noticed about the Dark Angels though, they have what I consider to be the best unit variety, with the Imperial fist clocking in at second for this. The Dark Angels really have it all, a super fast landspeeder, a staunch dreadnought, even scout snipers up to melee terminators. For players new to Astartes, I recommend using the Dark Angels first to see what kind of playstyle you like, then moving onto the chapter which focuses on that. The Imperial Fist - Defense & Assault Who would've guessed, the imperial fist are, I dare say the Tankiest astartes faction, and the slowest. To put it simply; they're best used for defensive purposes, holding a super heavy tank, and even shielded astartes units, the Dark Angels soaked up most the glory of this, being the most versatile in all fields. The Ultramarines - Assault & Support The Ultramarines are decent at combat from close to long range. No special units for either task, but have mostly multipurpose weapon loadouts. The Blood Angels Much like the Ultramarines, the Blood Angels play at all ranges well. Almost identical loadouts. Weaknesses The Astartes all fall to the same weaknesses unlike the Imperial guard, this reasoning being their weaponry is mostly the same, with a few additions, swapouts and removed units. Heavy weaponry such as meltas & magic, alongside swarms or long range tactics can easily overwhelm the Astartes depending on what kind of equipment they've brung, one heavy bolter devastator can make quick work of any anti-astartes force, so no worries. Armored tactics also do well, as Astartes are big targets. The Imperial Guard / Astra Militarum "For the emperor!" Now, they all serve different purposes, let's meet the factions; Armageddon Steel Legion Death Korps of Krieg Elysian Dropship Troopers Cadian Shock Troops Armageddon steel legion, recently reworked alongside this guide actually- are your GO TO for the vehicle lovers out there. They have three types of super tanks for each purpose, the standard baneblade, a titankiller stormblade and the infantry mowing... Forgot the name. Krieg specializes in defense, they have the most mobile emplacements and artillery, if you plan to use them on offense I would recommend building up a swarm, as their fire-rate is overall slower than that of the cadian guardsmen. Drop ship troopers are mostly about support, their use of valkyries is best for hit and run, aswell as suicide missions in order to draw the enemy from some place of importance (Like dropping on a point to distract & mow down the enemy, only to come in with a larger force preventing them from capturing in the first place.) Cadian guardsmen are the most versatile, they have 2 elite squadron units, the kasrkin & cadian stormtroopers, a command chimera, and even a vindicator assassin that you'll rarely use. Weaknesses Kriegs : Overall, if it's still fairly early krieg is easily countered by shock assault. Their long ranged weapons, early game, are no good against swarms. The only exception is Shotgun squads, which can easily be outranged by supporting back-liners. Dropship troopers : Vehicles, much like krieg they don't really have much to counter this- atleast early on. Dropship troopers best counter to tanks is their airstrikes, which, you can't use early on. So better move those tanks in quick. Armageddon : Yea, just pray. Dark gods, Eldari gods, the greater good, drop on your knees and start praying if you want to live. There's really nothing that can stop 3 different kinds of baneblades slowly driving towards you at 1mph- except the grace of whatever god you worship. The Imperial guard are overall, the most versatile faction. They have units that even come near to the damage done by spacemarines, such as the harakoni, stormtroopers & kasrkin, overall recommended for newer players. Now, you have 3 VERY annoying enemies; the T'au, the Blood Pact and Eldar, The Blood Pact have access to marines, anti-guard weaponry, and elite units. The T'au one shot guardsmen due to a lack of armour. Vehicles also have little to no effect on them because T'au AT is strong, able to one shot most vehicles. The Eldar are entirely anti infantry based, and their AT hits incredibly hard, so both will bear fangs upon you. The Tau Empire "For the greater good!" Alright, where do I even begin. The T'au, of course- are one of if not the most powerful factions in this game, they have absolutely any and everything laid out for them on the chessboard. Hence why this section is relatively short. When it comes to tactics, the T'au have it all, their Kroot & Vespid infantry are quick enough to take points early game, the battlesuits alone are just as powerful as a whole Astartes squad, and the tanks alongside infantry of the T'au are easily a overpowered upgrade from that of the imperial guards- hence why they come in smaller squads than them. The only real counter to the T'au is, much like armageddon; praying. No method to counter them other than whatever strategies you come up with based on the situation, is surefire. While T'au generally have horrible armor, it's quickly reinforced by their ability to shred enemy armor just as quick, and with all their variety combination attacks can be deadly. The Ruinous Powers "For the Ruinous powers!" Factions : Blood Pact Black Legion Death Guard For starters, the Blood Pact. The blood pact, in a way are basically guardsmen, but better at their job. Overall, they play just like the guardsmen, just more effective having 3 elite squads and close quarters equipment with health to back it up. The Death Guard. The DG are THE MOST annoying faction to fight in this game regardless of what strategy you use. Their infantry can spread diseases amongst infantry, by exploding on death or just being nearby. You think switching to armored tactics will save you? Nope, because there are plague rockets that kill the tank crew within seconds, from the inside out. So, not only do you give them a free vehicle but you also waste points. Just to add insult to injury, the plague marines are way tough, the plague champion is able to survive baneblade- yes, BANEBLADE, ANTI-TITAN GRADE WEAPONS, despite the shot being danger close. Only direct impacts can finish off a Champion, and sometimes his Retinue. For them, long-range warfare is recommended. The Black Legion LAST but DEFINITELY not least, the one thing in this game I hate; the Black Legion. Where do I start- the Black Legion, when it comes to versatility whoops the asses of both the Dark Angels & Imperial Guardsmen. They house squads of several chaos legions like the Death Guard and Alpha Legion, while having access to demons and powerful anti infantry weapons like volkite and noise blasters. The Orks "Let'z Leggitz Ladz!" The Orks. Spam, you win. Unbalanced, entirely, and never will be balanced likely. The only downside is that no Ork can take cover, since they are registered as vehicles like terminators. The Eldar "May the blessings of Asuryan protect the children of Asuryan from abomination.." Straight to the point here, pain to overcome. The Eldar are busted. An interesting faction to say the least, hordes of infantry are easily mowed down by just one guardian squad, and Astartes squads are no exception, a result of their use of Psykers for Sergeants and powerful grenades. Their Psychic arsenal is strong, having an artillery power that uses warp magic, and an SP unit that is entirely a squad of Psykers.The weaponry of the Eldar is very vast but lacks long-range capability, Their unit variety is pretty wide, able to one-tap Astartes with Reapers or use Wraithguards and Lords for shock assaults, reviving in the middle of enemy lines. The Necrons You are going to want to kill yourself each time you dare to fight the necrons. No matter what faction you will play, absolutely all forces in the surrounding area of a Necron warrior, will either run out of ammo shooting him, or kill him and scramble as the Destroyer starts firing edibles that erase people from existence. Now, the Necrons arent even playable and can be found on the Invasion gamemode iirc. If I recall correctly, they each come in this order with the Scarabs and Warriors being first to spawn. Now each unit is a ♥♥♥♥♥♥♥ pain in the ass to deal with, the Scarabs are too fast to be shot most the time, and the Destroyers own everything by, what feels like harnessing the energy that it's hit with and sending it out in a damn DBZ move. They take absolutely NO damage and even Lance batteries- Yes, NAVAL WEAPONRY can only do so much to these ♥♥♥♥♥♥♥. I have no proof, but during a CST vs Necron match, the ♥♥♥♥♥♥♥ took down a whole knight off gauss fire from some warriors and a destroyer. ♥♥♥♥♥♥♥♥ to the maximum, and ontop of this if you dare to play against a 3rd faction a ♥♥♥♥ ton of fighting on the points will go down, distracting you from shooting them. Now since you can't play them, and they're so ♥♥♥♥♥♥♥ overpowered; the weaknesses. Wherever the Necrons head, it's for a reason. Like tripods the idiots all gravitate towards positions with the highest amount of entities, vehicles, infantry, whatever. So naturally as the imperium's motto praises; the tactic of giving them what they want is most effective, because no singular unit does more damage than the others. Or, that's what it seems to be atleast. NEW) The Adeptus Mechanicus Well, somehow when updating the guide my retarded ass forgot completely about the onedrive of the forces of humanity; Admech. What kind of faction is admech? Well, primarily the admech is a '♥♥♥♥ that thing in particular' faction, with more anti vehicle & explosive weaponry than anti infantry. To me, they feel like a support role as I find it easy to beat them with any faction personally. Their infantry is arguably weak due to slow rates of fire that ♥♥♥♥ them over harder than the kriegsmen, who I'd say they're arguably identical to in terms of how they play. All their equipment moves pretty damn fast. they can buff their infantry and even disable other player's machines- but whenever I play Admech, the real kicker out of their many special units? The Artillery. Now let me tell you something, having plasma slowly rain down upon hordes of infantry as if it was a wraith from halo is the PEAK experience, especially when you can also call it in as a POWER UP. If having artillery & mechs as your most powerful units, aswell as the most abilities ingame doesn't shout support at me.. I don't know what does. Of all the factions I would dare to say that they take the most skill to use effectively. It's not hard, but depending on the game mode- Let's say its assault zones. Getting infantry to capture the spaces your vehicles which are, dont forget real ♥♥♥♥♥♥♥ massive.. Will be hard. VERY hard. And now, we head onto the rankings. Overall view of the factions 1st Place : Imperial guard : Main force of attack, defense & everything else. 1.5th Death Corps of Krieg : Best for defense 1.8th Drop ship troopers : Attack / Support 1.9th Armageddon steel legion : Armored support. 2nd place : Space marines : Self explanatory, walkin tanks best used in small units. 3rd place : Tau : Hey, they tried. Once a vehicle comes out its over for them though.. 4th place : Orkz : Most Powerful in literally everything mostly, ranked so low because it's just.. unfair, I despise them. 1st if on statistics. 5th place : Eldar : Orkz but toned down, somehow weak but strong Game modes (EXTRA) For fun Knight fight (PVP) Invite your friend to a lobby with test mode on, link him the guide or copy paste it to ingame and let him pick. (Erase the OP part in blood pact, he'll never know) Adeptus, Imperial guard, Blood pact and Black legion have imperial knights, you can see where i'm going with this. Step 1 : Get a friend, invite them to a game and explain what you wanna do, turn it to test mode, click standard to change it to test mode Step 2 : once they accept start the match after choosing your knight, the knights are equipped with the following : Adeptus : Styrix Volkite Chieorovile Rad Cleanser Grav Cannon Ion Shield Stomp (SPECIAL ANIMATION, SWIPES LEGS WITH CLAW) Adeptus : Crusader Avenger Gatling Cannon Rapid Fire Battle Cannon 2x Heavy stubbers Storm Spear Rocket pod Stomp Ion Shield Black legion : Tyrant Plasma Demolisher, (Plasma cannon buffed) Volcano Lance, (lascannon buffed) Shield breaker (Breaks ion shields, missiles) Multi melta Ion Shield Stomp Imperial Guard : Crusader Avenger Gatling Cannon Rapid Fire Battle Cannon Twin linked Auto Cannons 2x Heavy stubbers Imperial Guard : Crusader Ion Shield Stomp Blood pact : Despoiler Storm Spear Rocket pod Avenger Gatling Cannon Multi melta Reaper Chainsword (OP) Ion Shield Freeblade (PVP) Rules : 1 player controls a knight in front lines (test mode) The other player gets : 10 Infantry Squads for attack 15 Infantry Squads for defense 5 Tanks (any gun if its not too op) 5 Special units Map : Vraks prime The knight will run through the map, capturing points, while the enemy tries to stop them. MP maps (Alamein looks like mars) https://steamcommunity.com/sharedfiles/filedetails/?id=1907235244 Catachan strike Use Guadalcanal as catachan, get imperial guard and another faction on test mode (units on all) and get them to move troops to random places, you will aswell, and engage. Use wike island to dogfight I guess "Last Stand" Create OCs by spawning units with thing you want, for example spawn a marine with a plasma cannon and give its ammo to your oc, then you can also give them stuff like shields, a rhino's storm bolter, ect, best played on test mode. (choose an enemy to swarm your point) Screenshot Showcase

我本想最后再看一眼巴尔的天空……

我就是恐惧的化身.. 游戏开发者请注意 如你所见,这个模组没有近战功能,这是俄罗斯模组团队的求助,他们需要有人来处理和配置模型,如果你能做到,请通过他们偏好的方式联系他们。 未解决问题 你以为这就结束了?不,我们回来了,不久前有人问如何切换组合爆弹枪的下挂武器,我目前正在解决这个问题,但这里先对一些情况进行说明。 1.组合爆弹枪在开火时会自动切换,我唯一一次手动切换是在控制单位后立即点击的时候。 2.该模组中包含近战系统,但只有特殊单位可以使用,例如欧格林和恶魔。其动画看起来有些古怪,像是预先设定好的,这主要是因为它们确实是预设的,与《战争之人:突击小队2》的常规近战系统不同。

就像我说的,不会有新内容推出,因为他们需要建模师或动画师。