数字指南

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DRAGON BALL XENOVERSE 2
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All the numbers behind stat gains, Soft caps, racial stats, and more! Before you read This guide is made to show the numbers behind all the attribute points and equipment stats. Some sections are semi incomplete, others are complete. Below are all the numbers. Note: This guide is made for MAX level characters. Note that this game stll uses XV1 formulas in some places. Height/Weight Height and Weight have the most impact on your character other than level when it comes to their stats and are applied after everything else. Height Height directly affects your character's Max HP and Speed. Short characters are faster but have less health Tall characters are slower but have more health. Each tick of Height adds 5.266% to your max health. So... Shortest character - 95% health Short character - 100% health Tall character - 105% health Tallest Character - 110% health Meanwhile Speed is inversely affected. Shortest character - 110% speed Short character - 105% speed Tall character - 100% speed Tallest Character - 95% speed Weight Weight controls how powerful your Ki or Physical attacks are. Thinner characters have better Ki Blast Supers but weaker physical hits and Strike Supers Bulkier characters have better physical attacks and Strike Supers but less Ki Blast Supers. Since there are 3 ticks dictating bulkiness, here is what each tick does. Leftmost (Thin) - +3% damage to KI moves, -3% damage to Strike moves Middle (Medium) - No change Rightmost (Bulky) - -3% damage to Ki moves, +3% damage to Strike moves As you can see, your character's height and weight have an effect on your damage, but the value isn't as big as XV1 thankfully. Health Health is different in this game than the first numberwise, but is the same thing otherwise. Each health bar is 10k hp. Each point gives you 30 hp. Each arrow for a QQ bang gives you about 10 health attribute, or ~300 hp. Race health values Health Values. (LVL 80 0 atributes 0 qq band Tallest option (110%Total HP)) 10000 is one bar 1 Male Majin 21457 2 Namekian 21331 3 Humans 20156 4 Male Sayian 19181 5 Female Sayian 18856 6 Female Majin 18856 6 Frieza Race18856 Ki/Stam Fairly Straightforward. All calculations done at lvl 80. 42 points in a ki/stam attribute adds 1 bar. Maxing it at 125 gives you 3 bars total. 5 QQ bangs give you +2 or -2 bars BEFORE attributes are calculated. Basic Attacks + Strike/Ki Supers Damage Formula ((RacialBase*Levelbonus) + 0.01*AttributePoints + 0.025*EquipmentArrows + 0.25*WeightClass)*(1+TransformationBonus+SSoulBonus+RacialBonus)*(AttackMultiplier)=Total Damage So Racial base values (Above) with level bonus are compacted with everything else which are them multiplied by your buffs and transformations, then finally the attack multiplier to give you your total damage. Weight is either, -1, 0 or 1 depending on how that weight would buff the stat. Thanks to Tsuyara for the formula How Attributes Work Each point adds about 0.01% damage per point, or 10 points per 1% of damage at max level and a bit less at lower levels. This varies a bit by race so some races due to their multiplers may see less damage, others may see a bit more, but thats about what it equals. QQ bangs QQ bangs change damage by 6.66% with a 5 QQ bang with no attributes added. When attributes are added, for basic attacks a +5 QQ bangs lose 0.01% per attribute point to how much they add, so a 125 attribute stat will only get 5.41% extra damage from a +5 QQ bang. A -5 QQ bang is different and sees a 0.005% reduction to its subtraction number, so 125 attribute makes a -5 QQ bang lose you 5.98% damage instead of the full 6.66% Soft Caps A soft cap is when adding more attribute points adds less damage than the previous point did. Soft caps in this game are there so that one race can't have so much more damage than another. Soft caps are NOT affected by QQ bangs. However QQ bang damage is reduced by its own calculations in the secton above. Soft caps happen BEFORE QQ bangs and are unaffected by QQ bangs. Soft Capts are different for each race or skill and depend on their combo string damage numbers. The usual softcap range is from 70-80, but some go as high as 120. Usually the races with lower basic damage can go higher before reaching the soft cap. This means that races with higher basic damage baseline don't have to invest as many points to reach the softcap unlike other races, meaning they can put those points somewhere else. Sklls have their own kind of soft caps listed here. https://docs.google.com/spreadsheets/d/1aW4BSOUEjkx4HgLwbR59z0xsjATV_QG66Y1RBEBiBsk/edit Each skill has its own soft cap and plateus. Buffs S Buff = ~5% M Buff = ~10% L Buff = ~15% XL buff = ~20% Racial Modifiers Now unlike the first game, Racial modifiers modify the base damage of an ability, but don't grow as you level up. Instead of being the raw damage multiplier, they are the % change that a race does to that ability type. Here is the list. Damage Modifiers Here are the racial modifers for each race. Basic Attacks: 1.) Male Sayian - 8.000 2.) Frieza Race - 7.875 3.) Namekian - 7.500 3.) Female Majin - 7.500 4.) Male Majin - 7.125 4.) Male Human - 7.125 4.) Female Human - 7.125 5.) Female Saiyan - 7.000 Basic blasts: 1.) Female Saiyan - 8.000 2.) Frieza Race - 7.875 3.) Namekian - 7.500 3.) Female Majin - 7.500 4.) Male Majin - 7.125 4.) Male Human - 7.125 4.) Female Human - 7.125 5.) Male Saiyan - 7.000 Strike Supers 1.) Majin Female - 8.000 2.) Human Male - 7.875 3.) Saiyan Female - 7.500 4.) Saiyan Male - 7.125 4.) Majin Male - 7.125 4.) Namekian - 7.125 4.) Frieza Race - 7.125 5.) Human Female - 7.000 KI Supers 1.) Female Saiyan - 8.000 2.) Female Human - 7.875 3.) Frieza Race - 7.5 4.) Male Saiyan - 7.125 4.) Namekian 7.125 4.) Male Majin - 7.125 5.) Female Majin - 7.000 5.) Male Human - 7.000 Movement Speed Using Height option 3 (100% speed, see above how Height affects speed) here are the speed values of each race. Weight option DOES NOT affect speed. For Humans, Namekians and male Saiyans, the ground movement speed is identical to their respective air movement speed, while the other races have differing speeds for air and ground movement. When Dragon Dashing towards your opponent while locked on, speed is increased by 30%. Also, the Frieza race gets a 50% speed boost at low health, but that's not part of the calculations. Ground speed (Running Speed) Majin Female (1.02) Saiyan Male (0.86) Saiyan Female/Human Female (0.82) Human Male (0.78) Namekian (0.741) Frieza (0.737) Majin Male (0.66) Air speed (Non Dragon Dashing flying speed) Frieza (1.02) Saiyan Male / Saiyan Female (0.86) Human Female (0.82) Human Male (0.78) Namekian / Majin Male (0.741) Majin Female (0.737) Boost Dash speed (Dragon Dash Speed) Frieza (0.98) Majin Female (0.9) Human Female / Saiyan Female (0.82) Human Male / Saiyan Male (0.78) Namekian (0.741) Majin Male (0.66) Step Dash (distance) Majin Female (1.06) Frieza (0.9) Saiyan Female / Human Female (0.82) Human Male / Saiyan Male (0.78) Namekian / Majin Male (0.66) Racial bonuses Each race in this game has its own racial bonuses besides the different stats. Male Majin 25% damage reduction when above 2 stamina bars Takes DOUBLE damage if under 2 stamina bars Access to unique and powerful racial supers Female Majin Stamina refills 100% faster when stamina broken. Access to unique and powerful racial supers Male/Female Human +5% damage to basic attacks at full Ki Extra ki generation Male Sayan/Female Sayan +7.5% damage when under 25% health +7.5% damage after being revived. These do stack and stay after they've activated Namekian 20% stamina recovery Items are 50% more effective Mild health regeneration when under 70% health and over 2 stamina bars Frieza Clansman 50% more speed when under 50% Gains stamina on each basic strike. Combo modifiers Combos in this game take the attack's base damage (Strong, Light, or basic Ki) and modify it by a percentage (usually by a factor of 50%, though some combos do a factor of 25%) and thats the damage of the move in the combo. So a combo would do something like 1 / .5 / .5 / 1 / 1.5 / 2 of the base damage per hit. (Not 100% on these numbers) Ki basic attack base damage is ~20. Light Strike basic attack damage is ~100 Heavy strike basic attack damage is ~500 Transformation Modifiers Unleash Potential +15% damage, +15% speed, +5% damage reduction, +30% ki generation on hit Super Sayan Global X and Y charged moves have teleport properties. Signature blasts have teleport properties. SS1 = +10% physical / +5% Ki damage +5% physical damage reduction +5% speed 33% reduction on ki generation per hit SS2 = +15% physical / +7.5% Ki damge +10% physical / + 5% ki damage reduction +10% speed 65% reduction on ki generation per hit SS3 = +20% physical / +10% Ki damge +15% physical / + 10% ki damage reduction +25% stamina regeneration +15% speed 95% reduction on ki generation per hit. reduction on standing stamina regeneration. SV1 = 5% physical / 10% ki damage +5% ki damage reduction +5% speed 33% reduction on ki generation per hit SV2 = +7.5% physical / +17.5% ki damage +5% physical / +12.5% ki damage redution +10% speed 55% reduction on ki generation per hit FSS = +10% physical / +5% ki damage +15% STAMINA regeneration +5% speed 33% reduction on ki generation per hit Kaoiken +2.5%/ +7.5%/ +15% damage dealt +7.5%/+15%/+25% speed 0/ +10%/ +30% damage taken 3.5/ 7/ 27 stamina drain/sec Kaioken x3 makes Z vanish cost only 1 bar Kaioken x20 makes Z vanish free and all stamina spending skills that aren't evasive skills (IE Neo Tri Beam) Golden Form +20% speed, +30% ki blast damage. Turns charged ki blast into a beam which has the damage of some ki supers. Purification Become Kid Buu with 15% more damage. Giant Namekian Become Giant and take Stamina damage isntead of health damage. + 10% more damage Flying Nimbus Gain Super Armor Closing Hope this guide was helpful. Most numbers gotten from Reddit or personal testing. Also special thanks to Clownsanity Phil Ravenjim Tsuyara for getting a good chunk of these numbers as well as a few formulas and stuff.