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文明闲置的早期步骤

2026-02-18 10:00:21
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这是《文明闲置》的新手入门攻略,涵盖快捷键设置、建筑上色、重生机制、优先级与库存设置、幸福度影响、建筑升级路径、伟人优先级及各时代重生规划等内容,帮助玩家快速上手游戏,优化资源与人口管理。

learning the fist steps and tricks in cividle 1. short keys in options → shortcut add two keys for upgrading to the next 10 and for deleting a building. - also with the middle mouse button you can put down the momentary selected bulding where you click. 2. colors giving your buldings and resources colors will help you to see them fast on the map 3. understanding rebirth. The great people that you recrute will „stay“ after the next run. To be exactly it will increase the exp level of the great people, after rebirth. You get for the first unocked age 1 (Bronze Age) the next gives you 2 (iron Age) than 3 (classical Age) …. extra Great people at rebirth isn’t importend. So aiming for it isn’t the best. 4. Setting priorty and stockpile: Changing the priority to 10 for houses and to 8 for wheatfarms are recomanded, so that if you come into labour shortage, it don’t mess with your workforce Stockpile input should be set to 2x for all buldings and the housing Stockpile to 50x (max for every bulding that only consoum and don’t produce) 5. Happieness Happieness increase your workforce, so less buldings are sometimes better than haveing tons of buldings. Happyness vs houses. 10 houses with 10 hapyness bring you around 12 workforce 20 houses with 0 happyness = 20 workforce 30 houses with -10 happyness = 24 workforce 40 houses with – 20 hyppyness = 24 workforce (you proberly don’t have enough aqueducts and the workforce now starts dropping with every new house) 6. Hut, house and aparment Huts are for the beginning nice because you don’t have to deliver food to it. At later game they are only good for exploration or destruction. House is you main gain for worker. Aparment sounds at the begining nice, but because there isn’t a Great person (so fare as i have seen it) that it is increasing it, so it’s not so good as a house. 7. bulding upgrade path and where to build it: Short travelpath (max 4fild distance) is good and you don’t come into resource problems because of pathlength. The first buldings that you build should be upgraded to 5 or 6. (remember you need stone and wood for upgrade) After that build all buldings that you want and all Buldings should be level 10. Than upgrade first 2 buldings to level 20, than 3 to 20, 5 to 20, 7 to 20, 11 to 20, 16 to 20, the rest to 20 Brickworks, Wheatfarms and houses can be updraded outside of the other upgrade face. Houses takes long and brickworks are needed for house upgrade. Having your refinemnt buldings arround different mines will help also. 8. great Persons. Most importend to less importend persons - idle People to Research - bussy people to reserach - hut increases - happyness - wood/stone/water/wheat - buldings that you use - rest (increase of research if more than 50% of people are bussy) 9. when to rebirh and what to build and research for it. If you go for example go for reaching the first middle Age Research before rebirth, I recomand only to research Classical Age (the previous Age) research only that what you need. (the upper path is in the most Ages the shortest) When to change your max Age for the next one? When your runtime is lower than what you want spend on one run. For aktiv player if you need less than a hour to clear than I sugest to change to the next Age. You will need than 4 to 6 times longer to reach it as the momentary one. All buldingnumers are sugestion. If you mean i added to many buldings of one kind in. Just reduce it. 9.1 Classical Age. Reaching Classical Age is the first rebirth age that you should aim for. Buldings (all level 10): - 3 huts for safty, if you mess up - arround 10 wood and/or stone buldings - 10 houses - 5 aqueduct - 4 Brickworks - 2 lumbermils - 4 to 6 wheatfarms after you have all buldings start exploring the map for the 2 natrual wonders. 9.2 Middle age Buldings (all level 20): - arround 12 wood and/or stone buldings - 20 houses - 8 aqueduct - 6 Brickworks - 4 lumbermils - 6 wheatfarms - 2 copper mines - 5 iron mines - 3 iron forges - 1 for eath resource for bulding the wonders that you can build after you leveled all/most of your bulding up to level 20 build the wonders and than search for the 2 natrual wonders. 9.3 Renaissance Age - arround 15 wood and/or stone buldings - 30 houses - 10 aqueduct (properly more if you reached level 20 with all of your houses) - 6 Brickworks - 4 lumbermils - 12 wheatfarms - 2 copper mines - 5 iron mines - 3 iron forges - 1 for eath resource for bulding the wonders that you can build

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