升级费用更新列表(规划你的完全重置)

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With code, so if any new update comes, it's easy to get the new ones. Pure code upgrades You don't lose these for the full reset leaderboard All of them are just one single level. Loops / AKA "While" Item Price Hay 5 Operators / AKA "1 + i" Item Price Hay Wood 150 10 Senses / AKA "(x,y)" Item Price Hay 100 Variables / AKA "a = 2" Item Price Carrot 35 Lists / AKA "[1,2,3]" Item Price Carrot 500 Functions / AKA "def f():" Item Price Carrot 40 Dictionaries / AKA "{1:2}" Item Price Pumpkin 2 500 Import / AKA "import" Item Price Carrot 80 Utilities / AKA "random()" Item Price Pumpkin 1 000 Costs / AKA "get_cost()" Item Price Pumpkin 2 500 Auto_Unlock / AKA "unlock()" Item Price Pumpkin 5 000 Debug codes You lose these on full reset leaderboard, you don't need Debug_2 to complete the leaderboard Debug / AKA Print()" Item Price Hay Wood 50 50 Debug_2 / AKA set_speed()" Item Price Gold 500 Timing / AKA get_time()" Name Price Pumpkin 1 000 Simulation / AKA simulate()" Item Price Gold 5 000 Leaderboards / AKA Print()" Item Price Bone Gold 2 000 000 1 000 000 Farm upgrades Speed Lv Item Price 1 Hay 20 2 Wood 20 3 Wood Carrot 50 50 4 Carrots 500 5 Carrots 1 000 Expand Lv Item Price 1 Hay 30 2 Wood 20 3 Wood Carrots 30 20 4 Wood Carrot 100 50 5 Pumpkin 1 000 6 Pumpkin 8 000 7 Pumpkin 64 000 8 Pumpkin 512 000 9 Pumpkin 4 100 000 Plant Item Price Hay 50 Fertilizer Lv Item Price 1 Wood 500 2 Wood 1 500 3 Wood 9 000 4 Wood 54 000 Watering Lv Item Price 1 Wood 50 2 Wood 200 3 Wood 800 4 Wood 3 200 5 Wood 12 800 6 Wood 51 200 7 Wood 205 000 8 Wood 819 000 9 Wood 3 280 000 Megafarm Lv Item Price 1 Gold 2 000 2 Gold 8 000 3 Gold 32 000 4 Gold 128 000 5 Gold 512 000 Crops Grass Lv Item Unlock Price 1 Hay 100 2 Hay 300 3 Wood 500 4 Wood 2 500 5 Wood 12 500 6 Wood 62 500 7 Wood 312 000 8 Wood 1 560 000 9 Wood 7 810 000 10 Wood 39 100 000 CarrotsPrice to plant: 2**CarrotLevel (Hay + Wood) 512 Hay + 512 Wood at level 10 Lv Item Unlock Price 1 Wood 50 2 Wood 250 3 Wood 1 250 4 Wood 6 250 5 Wood 31 200 6 Wood 156 000 7 Wood 781 000 8 Wood 3 910 000 9 Wood 19 500 000 10 Wood 97 700 000 TreesBushes are unlocked with the Plant upgrade, they're also buffed by the tree's level. Lv Item Unlock Price 1 Wood Carrot 50 70 2 Hay 300 3 Hay 1 200 4 Hay 4 800 5 Hay 19 200 6 Hay 76 800 7 Hay 307 000 8 Hay 1 230 000 9 Hay 4 920 000 10 Hay 19 700 000 SunflowersPrice to plant: 1 Carrot Item Unlock Price Carrot 500 PumpkinsPrice to plant: 2**PumpkinLevel (Carrots) 512 Carrots at level 10 Lv Item Unlock Price 1 Wood Carrot 500 200 2 Carrot 1 000 3 Carrot 4 000 4 Carrot 16 000 5 Carrot 64 000 6 Carrot 256 000 7 Carrot 1 020 000 8 Carrot 4 100 000 9 Carrot 16 400 000 10 Carrot 65 500 000 CactusPrice to plant: 2**CactusLevel (Pumpkin) 64 Pumpkins at level 6 Lv Item Unlock Price 1 Pumpkin 5 000 2 Pumpkin 20 000 3 Pumpkin 120 000 4 Pumpkin 720 000 5 Pumpkin 4 320 000 6 Pumpkin 25 900 000 MazesRecomended substance usage to both spawn a maze and use on chest: substance = get_world_size() * 2**(num_unlocked(Unlocks.Mazes)-1) Lv Item Unlock Price 1 Weird Substance 1 000 2 Cactus 12 000 3 Cactus 72 000 4 Cactus 432 000 5 Cactus 2 590 000 6 Cactus 15 600 000 DinosaursPrice to plant: 2**DinossaurLevel (Cactus) 64 Cacti at level 6 Lv Item Unlock Price 1 Cactus 2 000 2 Cactus 12 000 3 Cactus 72 000 4 Cactus 432 000 5 Cactus 2 590 000 6 Cactus 15 600 000 Vanity Hats Item Unlock Price Hay 50 Top Hat Item Unlock Price Hay Wood Carrot Cactus Gold 1 000 000 000 10 000 000 000 1 000 000 000 1 000 000 000 100 000 000 The Farmers Remains Item Unlock Price Bone 100 000 000 Code and how to check it As of the time of writing this guide, these are all the possible upgrades and levels. Since the Output will be too long, you might need to remove a few from the listBuyables to see what you want. #Author RubyNg allCosts = { "Loop" : {"name" : Unlocks.Loops, "max" : 1}, "Hats" : {"name" : Unlocks.Hats, "max" : 1}, "Speed" : {"name" : Unlocks.Speed, "max" : 5}, "Grass" : {"name" : Unlocks.Grass, "max" : 10}, "Expand" : {"name" : Unlocks.Expand, "max" : 9}, "Plant" : {"name" : Unlocks.Plant, "max" : 1}, "Carrots" : {"name" : Unlocks.Carrots, "max" : 10}, "Watering" : {"name" : Unlocks.Watering, "max" : 9}, "Trees" : {"name" : Unlocks.Trees, "max" : 10}, "Fertilizer" : {"name" : Unlocks.Fertilizer, "max" : 4}, "Sunflowers" : {"name" : Unlocks.Sunflowers, "max" : 1}, "Pumpkins" : {"name" : Unlocks.Pumpkins, "max" : 10}, "Mazes" : {"name" : Unlocks.Mazes, "max" : 6}, "Cactus" : {"name" : Unlocks.Cactus, "max" : 6}, "Polyculture" : {"name" : Unlocks.Polyculture, "max" : 5}, "Top_Hat" : {"name" : Unlocks.Top_Hat, "max" : 1}, "Megafarm" : {"name" : Unlocks.Megafarm, "max" : 5}, "Dinosaurs" : {"name" : Unlocks.Dinosaurs, "max" : 6}, "The_Farmers_Remains" : {"name" : Unlocks.The_Farmers_Remains, "max" : 1}, "Debug" : {"name" : Unlocks.Debug, "max" : 1}, "Operators" : {"name" : Unlocks.Operators, "max" : 1}, "Debug_2" : {"name" : Unlocks.Debug_2, "max" : 1}, "Timing" : {"name" : Unlocks.Timing, "max" : 1}, "Senses" : {"name" : Unlocks.Senses, "max" : 1}, "Variables" : {"name" : Unlocks.Variables, "max" : 1}, "Simulation" : {"name" : Unlocks.Simulation, "max" : 1}, "Lists" : {"name" : Unlocks.Lists, "max" : 1}, "Functions" : {"name" : Unlocks.Functions, "max" : 1}, "Leaderboard" : {"name" : Unlocks.Leaderboard, "max" : 1}, "Dictionaries" : {"name" : Unlocks.Dictionaries, "max" : 1}, "Import" : {"name" : Unlocks.Import, "max" : 1}, "Utilities" : {"name" : Unlocks.Utilities, "max" : 1}, "Costs" : {"name" : Unlocks.Costs, "max" : 1}, "Auto_Unlock" : {"name" : Unlocks.Auto_Unlock, "max" : 1}, } listBuyables = ["Loop", "Hats", "Speed", "Grass", "Expand", "Plant", "Carrots", "Watering", "Trees", "Fertilizer", "Sunflowers", "Pumpkins", "Mazes", "Cactus", "Top_Hat", "Megafarm", "Dinosaurs", "The_Farmers_Remains", "Debug", "Operators", "Debug_2", "Timing", "Senses", "Variables", "Simulation", "Lists", "Functions", "Leaderboard", "Dictionaries", "Import", "Utilities", "Costs", "Auto_Unlock"] for i in range(len(listBuyables)): unlockName = listBuyables[i] quick_print(allCosts[unlockName]["name"]) for j in range(allCosts[unlockName]["max"]): quick_print(get_cost(allCosts[unlockName]["name"], j)) quick_print(" ")