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建筑需求、纪念碑与附属建筑指南及其他一些提示

2026-02-19 10:00:33
发布在Foundation
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这是一篇《Foundation》游戏的玩法指南,对比了它与《Anno 1404》等其他城市建造游戏的差异,详细讲解了建筑需求、纪念碑及附属建筑的搭建要点,还分享了修道院工人分配、移民管理、交易、桥梁搭建等实用技巧,帮助玩家解决游戏中的各类问题。

In this guide: 1. Intro 2. Foundation vs. Other city builders 3. Building Requirements 4. Buildings/Sub-Buildings 5. Monastery workers 6. New Villagers/Immigrants 7. Trading 8. Bridges - How to ensure they work 9. Using Fence - As a guide for paths/roads 10. Villagers unable to access buildings or path blocked errors Intro Just trying to help other people out that may be struggling to understand how buildings work in Foundation. I'm not trying to judge anyone who's having issues, or dismiss bugs. Also, note I'm not an expert, this is just based on my own play through and discovering how things work, or what worked best for me. I hope you find this guide useful, I may add more to it over time, I'm still new to Foundation and no doubt there is still more for me to learn as well. Foundation vs. Other city builders I feel much of the confusion, and bug reports, around Foundation are because players are used to other city building games where you build a production building of some sort, and it already contains all of its requirements within that building. Anno - 1404Let's use Anno 1404 as an example, the developers created the production building, it contains everything that's needed for it to function. You place it, your people construct it, and then all you need to do is ensure it has workers and any raw materials it needs. There's nothing else you need to do. However, these pre-created buildings the developers provide have one problem, you have no control over how they look, this is particularly evident when you look at monument type buildings like the Cathedral or Castle: (The screenshots are small and not that great, blame steam for not allowing me to attach images that are already in my steam screenshots library but not associated with Foundation, and a pathetic 2GB size limit). Cathedral - You have no control over the building itself, you can do some decorating around the outside, but that's all: https://images.steamusercontent.com/ugc/61466279809463803/B2F46564D24449380B08B3E335D6AA2B077C4746/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false Castle - You can place the various parts of it in any order you like, these are all effectively separate buildings so it doesn't matter what parts you use or don't use: https://images.steamusercontent.com/ugc/61466279809465905/E8E0D44ADF67E859C5F553B24C334B19FFCCC7BB/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false FoundationIn Foundation many buildings still work like that, but there are some, particularly monuments, that don't. The positive of this difference is you can control what the final monument looks like, sure, you are using pre-made building parts, but you can use any parts you like and arrange them in any order you like, as long as the building requirements are met. In the following sections I will explain and demonstrate how to construct monument buildings where all the sub-buildings are combined in one monument. Building Requirements: A Candle Workshop, and Common Wares Workshop with fortification from the Tower. Note each buildings requirements inside the boxes, without fortification these buildings won't function. In this example everything is green, so its working: https://steamcommunity.com/sharedfiles/filedetails/?id=3442322536 Here I removed the tower, note the hammer icon indicating an issue, and the red ! inside the box for Candle Workshop, and Common Wares Workshop also indicate its missing a required structure. These buildings can't function in this state. https://steamcommunity.com/sharedfiles/filedetails/?id=3442322494 When ever you place a building, any type of building, be sure to check you've met all its requirements or the building won't work. Buildings/Sub-Buildings: I'll start with the monastery since for me its the building I've worked on the most so far. You'll see in this first screenshot I click on one part of the monastery, but every sub building is also selected with white outline, including gardens for vegetables, beehives, berries, herbs, etc. So everything is one monastery: https://steamcommunity.com/sharedfiles/filedetails/?id=3442312763 Here you can see the monastery, and all of the sub buildings attached to the overall monastery, all listed on the left side. To add more sub buildings, click the + at the bottom of this section, select what type of sub building you want, and then place it. You should see that new sub-building added to this list: https://steamcommunity.com/sharedfiles/filedetails/?id=3442283119 https://steamcommunity.com/sharedfiles/filedetails/?id=3442283099 https://steamcommunity.com/sharedfiles/filedetails/?id=3442283078 Here is my Castle, again you'll see all sub buildings are selected with white outline, and then when I edit the castle (hammer icon) it lists all the sub-buildings on the left side. You will also note on the right hand side of the edit menu, it lists the buildings requirements, just like the workshops. Also, with this and the Manor House, visually it looks like separate buildings, but they're still part of the same monument even though they aren't physically connected: https://steamcommunity.com/sharedfiles/filedetails/?id=3442312828 https://steamcommunity.com/sharedfiles/filedetails/?id=3442312795 Same again for the Manor House: https://steamcommunity.com/sharedfiles/filedetails/?id=3442312884 https://steamcommunity.com/sharedfiles/filedetails/?id=3442312855 And for the Tavern: https://steamcommunity.com/sharedfiles/filedetails/?id=3442312720 https://steamcommunity.com/sharedfiles/filedetails/?id=3442312684 If you are having problems with a monument, you need to make sure all of its parts are one monument, not lots of individual buildings. If you have a monastery and workers aren't working, its highly likely you've built multiple monasteries rather than one. Edit your monastery, if it only lists one sub-building, eg dorm, that's the problem. If you prefer, here is a video from youtube showing me building a Manor House with various sub-buildings, adding staff, and then editing the building to add more parts, and decorations: Note: You don't need to build your manor house the exact same way I've built the one in this video, what sub-buildings you choose is up to you to decide. Also, don't build too big too soon, all this adds to the overall upkeep costs and could have a negative impact on your budget.

修道院工人 你无需分配工人,修道会会自动进行分配。如果你发现工人从某项任务(例如抄写经文)被调去处理蜂巢,这表明你没有足够的修士/修女来承担所有可用工作,因此修道会会调配人员,让他们兼顾抄写经文、处理蜂巢、种植蔬菜等工作。建造更多宿舍并增加修士/修女数量即可解决此问题。我有26名修女、26名修士和52项工作,因此每个工人岗位都已填满,无人闲置。 新村民/移民 观察了一些《Foundation》的直播后,发现有些人会接受所有出现的新村民/移民。这并无必要,反而会对移民产生不利影响。尽可能根据工作岗位数量接收移民,或者接收即将有岗位空缺的移民。你不会希望有大量失业人员滞留,因为这会导致移民速度放缓——没人愿意来到一个就业机会匮乏的城镇。在我游戏的大部分时间里,我都关闭了移民功能,只在扩张需要额外劳动力时才开启,其他时间则保持关闭。当然你也可以不关闭移民,但即便有新移民到来,你也并非必须全部接收。 交易 我注意到有些人对 surplus 资源的交易存在困惑,直到昨晚我花了大量时间研究相关数据后,才完全弄明白。 当这个数值(在本例中我以面包为例,但这适用于任何你想交易的资源):超过此数量: 他们会开始向任何愿意购买的人出售资源。根据我的经验,无论你的仓库中有多少资源,只要总量超过你设定的限制,他们就会开始出售该资源。在这种情况下,当我拥有超过650个面包时,他们就会开始出售面包,我总共有697个面包,所以他们最多会出售47个面包。 桥梁 - 如何确保其正常工作 我看到不少人在桥梁方面遇到问题,从那些发布问题截图的情况来看,在我看来这些桥梁似乎都太短了。当你拖动桥梁来跨越水面或从一个悬崖到另一个悬崖时,可能会建造出无法使用的桥梁,这显然是当前存在的一个漏洞。 以下是三座并排桥梁的示例:最上方的桥梁可以正常使用,因为它完全跨越了水面,且两端都明确位于陆地上。另外两座则无法使用,至少有一端没有完全位于陆地上。即使完全放大,这一点也可能难以看清,但你可以看到最下方桥梁的左侧有两个农奴被困,该端略微处于水中。 希望从长远来看,他们能修复此问题,要么让工具提醒你存在问题,要么允许这些较短的桥梁仍然可以使用。使用栅栏规划路径/道路:若想让村庄看起来规划有序,你可以用栅栏来规划村庄的路径或道路。你可以沿着想要创建的路径/道路两侧放置栅栏,但不要点击“建造”按钮,而是点击“X”按钮关闭建造窗口。此时你仍能看到栅栏,但它尚未被建造,这样你之后可以点击>编辑>,随着定居点的发展调整栅栏,以容纳更多建筑或扩建现有建筑。你可以看到这里的栅栏都还未建造,它们能帮你确定路径边缘,方便你沿路径放置建筑。

村民无法进入建筑或路径被阻挡错误 如果你遇到村民无法进入特定建筑或路径被阻挡的错误,请检查以下内容。 当你放置待建造的建筑时,会注意到建筑周围有蓝色轮廓,这一点很重要。避免任何其他物体过于靠近该轮廓。在第一张截图中,我展示了谷仓和一个扩建部分,两者之间留有少量空间,这种情况似乎能正常运作。在这个例子中,我正在放置一个仓储建筑。虽然地基允许建造这个仓储建筑,它可能也能正常运作,但每当村民试图从右侧(红色箭头方向)进入仓储时,仍会产生错误。同样的原因,这也可能导致谷仓出现错误。 还要注意,有些建筑(比如仓储)有多个入口(白色箭头表示可用入口,红色箭头表示入口被阻挡)。请确保所有入口都显示为白色。

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